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Removed EulerAngles, addes typdefs for Quaternion and AngleAxis, and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that: Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY); just works. |
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.. | ||
src | ||
Array | ||
Cholesky | ||
CMakeLists.txt | ||
Core | ||
CoreDeclarations | ||
Geometry | ||
LU | ||
QR | ||
Sparse |