eigen/test/commainitializer.cpp
Gael Guennebaud f2f48b6560 * remove LargeBit and related stuff
* replaced the Flags template parameter of Matrix by StorageOrder
  and move it back to the 4th position such that we don't have to
  worry about the two Max* template parameters
* extended EIGEN_USING_MATRIX_TYPEDEFS with the ei_* math functions
2008-08-23 17:11:44 +00:00

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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra. Eigen itself is part of the KDE project.
//
// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#include "main.h"
void test_commainitializer()
{
Matrix3d m3;
Matrix4d m4;
VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8) );
VERIFY_RAISES_ASSERT( (m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9, 10) );
double data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data);
m3 = Matrix3d::Random();
m3 << 1, 2, 3, 4, 5, 6, 7, 8, 9;
VERIFY_IS_APPROX(m3, ref );
Vector3d vec[3];
vec[0] << 1, 4, 7;
vec[1] << 2, 5, 8;
vec[2] << 3, 6, 9;
m3 = Matrix3d::Random();
m3 << vec[0], vec[1], vec[2];
VERIFY_IS_APPROX(m3, ref);
vec[0] << 1, 2, 3;
vec[1] << 4, 5, 6;
vec[2] << 7, 8, 9;
m3 = Matrix3d::Random();
m3 << vec[0].transpose(),
4, 5, 6,
vec[2].transpose();
VERIFY_IS_APPROX(m3, ref);
}