| 1D objects | 2D objects | Notes |
Constructors |
\code
Vector4d v4;
Vector2f v1(x, y);
Array3i v2(x, y, z);
Vector4d v3(x, y, z, w);
VectorXf v5; // empty object
ArrayXf v6(size);
\endcode | \code
Matrix4f m1;
MatrixXf m5; // empty object
MatrixXf m6(nb_rows, nb_columns);
\endcode |
By default, the coefficients \n are left uninitialized |
Comma initializer |
\code
Vector3f v1; v1 << x, y, z;
ArrayXf v2(4); v2 << 1, 2, 3, 4;
\endcode | \code
Matrix3f m1; m1 << 1, 2, 3,
4, 5, 6,
7, 8, 9;
\endcode | |
Comma initializer (bis) |
\include Tutorial_commainit_02.cpp
|
output:
\verbinclude Tutorial_commainit_02.out
|
Runtime info |
\code
vector.size();
vector.innerStride();
vector.data();
\endcode | \code
matrix.rows(); matrix.cols();
matrix.innerSize(); matrix.outerSize();
matrix.innerStride(); matrix.outerStride();
matrix.data();
\endcode | Inner/Outer* are storage order dependent |
Compile-time info |
\code
ObjectType::Scalar ObjectType::RowsAtCompileTime
ObjectType::RealScalar ObjectType::ColsAtCompileTime
ObjectType::Index ObjectType::SizeAtCompileTime
\endcode | |
Resizing |
\code
vector.resize(size);
vector.resizeLike(other_vector);
vector.conservativeResize(size);
\endcode | \code
matrix.resize(nb_rows, nb_cols);
matrix.resize(Eigen::NoChange, nb_cols);
matrix.resize(nb_rows, Eigen::NoChange);
matrix.resizeLike(other_matrix);
matrix.conservativeResize(nb_rows, nb_cols);
\endcode | no-op if the new sizes match, otherwise data are lost
resizing with data preservation |
Coeff access with \n range checking |
\code
vector(i) vector.x()
vector[i] vector.y()
vector.z()
vector.w()
\endcode | \code
matrix(i,j)
\endcode | Range checking is disabled if \n NDEBUG or EIGEN_NO_DEBUG is defined |
Coeff access without \n range checking |
\code
vector.coeff(i)
vector.coeffRef(i)
\endcode | \code
matrix.coeff(i,j)
matrix.coeffRef(i,j)
\endcode | |
Assignment/copy |
\code
object = expression;
object_of_float = expression_of_double.cast();
\endcode | the destination is automatically resized (if possible) |
\subsection QuickRef_PredefMat Predefined Matrices
Fixed-size matrix or vector |
Dynamic-size matrix |
Dynamic-size vector |
\code
typedef {Matrix3f|Array33f} FixedXD;
FixedXD x;
x = FixedXD::Zero();
x = FixedXD::Ones();
x = FixedXD::Constant(value);
x = FixedXD::Random();
x = FixedXD::LinSpaced(size, low, high);
x.setZero();
x.setOnes();
x.setConstant(value);
x.setRandom();
x.setLinSpaced(size, low, high);
\endcode
|
\code
typedef {MatrixXf|ArrayXXf} Dynamic2D;
Dynamic2D x;
x = Dynamic2D::Zero(rows, cols);
x = Dynamic2D::Ones(rows, cols);
x = Dynamic2D::Constant(rows, cols, value);
x = Dynamic2D::Random(rows, cols);
N/A
x.setZero(rows, cols);
x.setOnes(rows, cols);
x.setConstant(rows, cols, value);
x.setRandom(rows, cols);
N/A
\endcode
|
\code
typedef {VectorXf|ArrayXf} Dynamic1D;
Dynamic1D x;
x = Dynamic1D::Zero(size);
x = Dynamic1D::Ones(size);
x = Dynamic1D::Constant(size, value);
x = Dynamic1D::Random(size);
x = Dynamic1D::LinSpaced(size, low, high);
x.setZero(size);
x.setOnes(size);
x.setConstant(size, value);
x.setRandom(size);
x.setLinSpaced(size, low, high);
\endcode
|
Identity and \link MatrixBase::Unit basis vectors \endlink \matrixworld |
\code
x = FixedXD::Identity();
x.setIdentity();
Vector3f::UnitX() // 1 0 0
Vector3f::UnitY() // 0 1 0
Vector3f::UnitZ() // 0 0 1
\endcode
|
\code
x = Dynamic2D::Identity(rows, cols);
x.setIdentity(rows, cols);
N/A
\endcode
|
\code
N/A
VectorXf::Unit(size,i)
VectorXf::Unit(4,1) == Vector4f(0,1,0,0)
== Vector4f::UnitY()
\endcode
|
\subsection QuickRef_Map Mapping external arrays
Contiguous \n memory |
\code
float data[] = {1,2,3,4};
Map v1(data); // uses v1 as a Vector3f object
Map v2(data,3); // uses v2 as a ArrayXf object
Map m1(data); // uses m1 as a Array22f object
Map m2(data,2,2); // uses m2 as a MatrixXf object
\endcode |
Typical usage \n of strides |
\code
float data[] = {1,2,3,4,5,6,7,8,9};
Map > v1(data,3); // = [1,3,5]
Map > v2(data,3,InnerStride<>(3)); // = [1,4,7]
Map > m2(data,2,3); // both lines |1,4,7|
Map > m1(data,2,3,OuterStride<>(3)); // are equal to: |2,5,8|
\endcode |
add \n subtract | \code
mat3 = mat1 + mat2; mat3 += mat1;
mat3 = mat1 - mat2; mat3 -= mat1;\endcode
|
scalar product | \code
mat3 = mat1 * s1; mat3 *= s1; mat3 = s1 * mat1;
mat3 = mat1 / s1; mat3 /= s1;\endcode
|
matrix/vector \n products \matrixworld | \code
col2 = mat1 * col1;
row2 = row1 * mat1; row1 *= mat1;
mat3 = mat1 * mat2; mat3 *= mat1; \endcode
|
transposition \n adjoint \matrixworld | \code
mat1 = mat2.transpose(); mat1.transposeInPlace();
mat1 = mat2.adjoint(); mat1.adjointInPlace();
\endcode
|
\link MatrixBase::dot() dot \endlink product \n inner product \matrixworld | \code
scalar = vec1.dot(vec2);
scalar = col1.adjoint() * col2;
scalar = (col1.adjoint() * col2).value();\endcode
|
outer product \matrixworld | \code
mat = col1 * col2.transpose();\endcode
|
\link MatrixBase::norm() norm \endlink \n \link MatrixBase::normalized() normalization \endlink \matrixworld | \code
scalar = vec1.norm(); scalar = vec1.squaredNorm()
vec2 = vec1.normalized(); vec1.normalize(); // inplace \endcode
|
\link MatrixBase::cross() cross product \endlink \matrixworld | \code
#include
vec3 = vec1.cross(vec2);\endcode |
Arithmetic operators | \code
array1 * array2 array1 / array2 array1 *= array2 array1 /= array2
array1 + scalar array1 - scalar array1 += scalar array1 -= scalar
\endcode |
Comparisons | \code
array1 < array2 array1 > array2 array1 < scalar array1 > scalar
array1 <= array2 array1 >= array2 array1 <= scalar array1 >= scalar
array1 == array2 array1 != array2 array1 == scalar array1 != scalar
array1.min(array2) array1.max(array2) array1.min(scalar) array1.max(scalar)
\endcode |
Trigo, power, and \n misc functions \n and the STL-like variants | \code
array1.abs2()
array1.abs() abs(array1)
array1.sqrt() sqrt(array1)
array1.log() log(array1)
array1.log10() log10(array1)
array1.exp() exp(array1)
array1.pow(array2) pow(array1,array2)
array1.pow(scalar) pow(array1,scalar)
array1.square()
array1.cube()
array1.inverse()
array1.sin() sin(array1)
array1.cos() cos(array1)
array1.tan() tan(array1)
array1.asin() asin(array1)
array1.acos() acos(array1)
array1.atan() atan(array1)
array1.sinh() sinh(array1)
array1.cosh() cosh(array1)
array1.tanh() tanh(array1)
array1.arg() arg(array1)
array1.floor() floor(array1)
array1.ceil() ceil(array1)
array1.round() round(aray1)
array1.isFinite() isfinite(array1)
array1.isInf() isinf(array1)
array1.isNaN() isnan(array1)
\endcode
|
The following coefficient-wise operators are available for all kind of expressions (matrices, vectors, and arrays), and for both real or complex scalar types:
Default versions |
Optimized versions when the size \n is known at compile time |
|
\code vec1.head(n)\endcode | \code vec1.head()\endcode | the first \c n coeffs |
\code vec1.tail(n)\endcode | \code vec1.tail()\endcode | the last \c n coeffs |
\code vec1.segment(pos,n)\endcode | \code vec1.segment(pos)\endcode |
the \c n coeffs in the \n range [\c pos : \c pos + \c n - 1] |
Read-write access to sub-matrices: |
\code mat1.block(i,j,rows,cols)\endcode
\link DenseBase::block(Index,Index,Index,Index) (more) \endlink |
\code mat1.block(i,j)\endcode
\link DenseBase::block(Index,Index) (more) \endlink |
the \c rows x \c cols sub-matrix \n starting from position (\c i,\c j) |
\code
mat1.topLeftCorner(rows,cols)
mat1.topRightCorner(rows,cols)
mat1.bottomLeftCorner(rows,cols)
mat1.bottomRightCorner(rows,cols)\endcode
| \code
mat1.topLeftCorner()
mat1.topRightCorner()
mat1.bottomLeftCorner()
mat1.bottomRightCorner()\endcode
the \c rows x \c cols sub-matrix \n taken in one of the four corners | |
\code
mat1.topRows(rows)
mat1.bottomRows(rows)
mat1.leftCols(cols)
mat1.rightCols(cols)\endcode
| \code
mat1.topRows()
mat1.bottomRows()
mat1.leftCols()
mat1.rightCols()\endcode
specialized versions of block() \n when the block fit two corners | |