// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2010 Hauke Heibel // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 3 of the License, or (at your option) any later version. // // Alternatively, you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License and a copy of the GNU General Public License along with // Eigen. If not, see . #include "main.h" template void run_nesting_ops(const MatrixType& m) { typedef typename MatrixType::Scalar Scalar; #ifdef NDEBUG const bool is_debug = false; #else const bool is_debug = true; #endif // Make really sure that we are in debug mode! We don't want any type of // inlining for these tests to pass. VERIFY(is_debug); // The only intention of these tests is to ensure that this code does // not trigger any asserts or segmentation faults... more to come. VERIFY( (m.transpose() * m).diagonal().sum() == (m.transpose() * m).diagonal().sum() ); VERIFY( (m.transpose() * m).diagonal().array().abs().sum() == (m.transpose() * m).diagonal().array().abs().sum() ); VERIFY( (m.transpose() * m).array().abs().sum() == (m.transpose() * m).array().abs().sum() ); } void test_nesting_ops() { CALL_SUBTEST_1(run_nesting_ops(MatrixXf::Random(25,25))); CALL_SUBTEST_2(run_nesting_ops(MatrixXd::Random(25,25))); CALL_SUBTEST_3(run_nesting_ops(Matrix4f::Random())); CALL_SUBTEST_4(run_nesting_ops(Matrix4d::Random())); }