If we have explicit conversion operators available (C++11) we define
explicit casts from bfloat16 to other types. If not (C++03), we don't
define conversion operators but rely on implicit conversion chains from
bfloat16 over float to other types.
Specialized `bfloat16_impl::float_to_bfloat16_rtne(float)` for normal floating point numbers, infinity and zero, in order to improve the performance of `bfloat16::bfloat16(const T&)` for integer argument types.
A reduction of more than 20% of the runtime duration of conversion from int to bfloat16 was observed, using Visual C++ 2019 on Windows 10.
Conversion from `bfloat16` to `float` and `double` is lossless. It seems natural to allow the conversion to be implicit, as the C++ language also support implicit conversion from a smaller to a larger floating point type.
Intel's OneDLL bfloat16 implementation also has an implicit `operator float()`: https://github.com/oneapi-src/oneDNN/blob/v1.5/src/common/bfloat16.hpp