As written, depending on multithreading/gpu, the returned index from
`argmin`/`argmax` is not currently stable. Here we modify the functors
to always keep the first occurence (i.e. if the value is equal to the
current min/max, then keep the one with the smallest index).
This is otherwise causing unpredictable results in some TF tests.
We can't make guarantees on alignment for existing calls to `pset`,
so we should default to loading unaligned. But in that case, we should
just use `ploadu` directly. For loading constants, this load should hopefully
get optimized away.
This is causing segfaults in Google Maps.
MinGW spits out version strings like: `x86_64-w64-mingw32-g++ (GCC)
10-win32 20210110`, which causes the version extraction to fail.
Added support for this with tests.
Also added `make_unsigned` for `long long`, since mingw seems to
use that for `uint64_t`.
Related to #2268. CMake and build passes for me after this.
Currently TF lite needs to hack around with the Tensor headers in order
to customize the contraction dispatch method. Here we add simple `#ifndef`
guards to allow them to provide their own dispatch prior to inclusion.
This used to work for non-class types (e.g. raw function pointers) in
Eigen 3.3. This was changed in commit 11f55b29 to optimize the
evaluator:
> `sizeof((A-B).cwiseAbs2())` with A,B Vector4f is now 16 bytes, instead of 48 before this optimization.
though I cannot reproduce the 16 byte result. Both before the change
and after, with multiple compilers/versions, I always get a result of 40 bytes.
https://godbolt.org/z/MsjTc1PGe
This change modifies the code slightly to allow non-class types. The
final generated code is identical, and the expression remains 40 bytes
for the `abs2` sample case.
Fixes#2251
When calling conservativeResize() on a matrix with DontAlign flag, the
temporary variable used to perform the resize should have the same
Options as the original matrix to ensure that the correct override of
swap is called (i.e. PlainObjectBase::swap(DenseBase<OtherDerived> &
other). Calling the base class swap (i.e in DenseBase) results in
assertions errors or memory corruption.
The boost library unfortunately specializes `conj` for various types and
assumes the original two-template-parameter version. This changes
restores the second parameter. This also restores ABI compatibility.
The specialization for `std::complex` is because `std::conj` is not
a device function. For custom complex scalar types, users should provide
their own `conj` implementation.
We may consider removing the unnecessary second parameter in the future - but
this will require modifying boost as well.
Fixes#2112.
Made a class and singleton to encapsulate initialization and retrieval of
device properties.
Related to !481, which already changed the API to address a static
linkage issue.
The cxx11 path for `numext::arg` incorrectly returned the complex type
instead of the real type, leading to compile errors. Fixed this and
added tests.
Related to !477, which uncovered the issue.
Time-dependence prevents tests from being repeatable. This has long
been an issue with debugging the tensor tests. Removing this will allow
future tests to be repeatable in the usual way.
Also, the recently added macros in !476 are causing headaches across different
platforms. For example, checking `_XOPEN_SOURCE` is leading to multiple
ambiguous macro errors across Google, and `_DEFAULT_SOURCE`/`_SVID_SOURCE`/`_BSD_SOURCE`
are sometimes defined with values, sometimes defined as empty, and sometimes
not defined at all when they probably should be. This is leading to
multiple build breakages.
The simplest approach is to generate a seed via
`Eigen::internal::random<uint64_t>()` if on CPU. For GPU, we use a
hash based on the current thread ID (since `rand()` isn't supported
on GPU).
Fixes#1602.
m_deviceProperties and m_devicePropInitialized are defined as global
statics which will define multiple copies which can cause issues if
initializeDeviceProp() is called in one translation unit and then
m_deviceProperties is used in a different translation unit. Added
inline functions getDeviceProperties() and getDevicePropInitialized()
which defines those variables as static locals. As per the C++ standard
7.1.2/4, a static local declared in an inline function always refers
to the same object, so this should be safer. Credit to Sun Chenggen
for this fix.
This fixes issue #1475.