* introduce a lazy product version of the coefficient based implementation
=> flagged is not used anymore
=> small outer product are now lazy by default (aliasing is really unlikely for outer products)
because thanks to the previous commit this is not needed anymore
* add a more general ForceAlignedAccess expression which can be used for any expression.
It is already used by StableNorm.h.
Add an internal pseudo expression allowing to optimize operators like +=, *= using
the copyCoeff stuff.
This allows to easily enforce aligned load for the destination matrix everywhere.
* add a new Eigen2Support module including Cwise, Flagged, and some other deprecated stuff
* add a few cwiseXxx functions
* adapt a few modules to use cwiseXxx instead of the .cwise() prefix
construction of generic expressions working
for both dense and sparse matrix. A nicer solution
would be to use CwiseBinaryOp for any kind of matrix.
To this end we either need to change the overall design
so that the base class(es) depends on the kind of matrix,
or we could add a template parameter to each expression
type (e.g., int Kind = ei_traits<MatrixType>::Kind)
allowing to specialize each expression for each kind of matrix.
* Extend AutoDiffScalar to work with sparse vector expression
for the derivatives.
- rename EvalBeforeAssignBit to MayAliasBit
- make .lazy() remove the MayAliasBit only, and mark it as deprecated
- add a NoAlias pseudo expression, and MatrixBase::noalias() function
Todo:
- we have to decide whether += and -= assume no aliasing by default ?
- once we agree on the API: update the Sparse module and the unit tests respectively.
* move solveTriangular*() to TriangularView::solve*()
* move .llt() to SelfAdjointView
* add a high level wrapper to the efficient selfadjoint * vector product
* improve LLT so that we can specify which triangular part is meaningless
=> there are still many things to do (doc, cleaning, improve the matrix products, etc.)
introduce ei_is_diagonal to check for it
DiagonalCoeffs ---> Diagonal and allow Index to by Dynamic
-> add MatrixBase::diagonal(int) with unittest and doc
Until now, the user had to edit the source code to do that.
Internally, add EIGEN_ALIGN that takes into account both EIGEN_DONT_ALIGN.and
EIGEN_ARCH_WANTS_ALIGNMENT. From now on, only EIGEN_ALIGN should be used to
test whether we want to align.
Pommier. They are for float only, and they return exactly the same
result as the standard versions in about 90% of the cases. Otherwise the max error
is below 1e-7. However, for very large values (>1e3) the accuracy of sin and cos
slighlty decrease. They are about 3 or 4 times faster than 4 calls to their respective
standard versions. So, is it ok to enable them by default in their respective functors ?
* add Homogeneous expression for vector and set of vectors (aka matrix)
=> the next step will be to overload operator*
* add homogeneous normalization (again for vector and set of vectors)
* add a Replicate expression (with uni-directional replication
facilities)
=> for all of them I'll add examples once we agree on the API
* fix gcc-4.4 warnings
* rename reverse.cpp array_reverse.cpp
* add an efficient selfadjoint * vector implementation (= blas symv)
perf are inbetween MKL and GOTO
=> the interface is still missing (have to be rethougth)
IoFormat OctaveFmt(4, AlignCols, ", ", ";\n", "", "", "[", "]");
cout << mat.format(OctaveFmt);
The first "4" is the precision.
Documentation missing.
* Some compilation fixes
- added a MapBase base xpr on top of which Map and the specialization
of Block are implemented
- MapBase forces both aligned loads (and aligned stores, see below) in expressions
such as "x.block(...) += other_expr"
* Significant vectorization improvement:
- added a AlignedBit flag meaning the first coeff/packet is aligned,
this allows to not generate extra code to deal with the first unaligned part
- removed all unaligned stores when no unrolling
- removed unaligned loads in Sum when the input as the DirectAccessBit flag
* Some code simplification in CacheFriendly product
* Some minor documentation improvements
=> up to 6 times faster !
* Added DirectAccessBit to Part
* Added an exemple of a cwise operator
* Renamed perpendicular() => someOrthogonal() (geometry module)
* Fix a weired bug in ei_constant_functor: the default copy constructor did not copy
the imaginary part when the single member of the class is a complex...
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
first letter: Identity, Zero, Ones and Random.
and vector * row-major products. Currently, it is enabled only is the matrix
has DirectAccessBit flag and the product is "large enough".
Added the respective unit tests in test/product/cpp.
(could come back to redux after it has been vectorized,
and could serve as a starting point for that)
also make the abs2 functor vectorizable (for real types).
to optimize matrix-diag and diag-matrix products without
making Product over complicated.
* compilation fixes in Tridiagonalization and HessenbergDecomposition
in the case of 2x2 matrices.
* added an Orientation2D small class with similar interface than Quaternion
(used by Transform to handle 2D and 3D orientations seamlessly)
* added a couple of features in Transform.
was a sign that we were doing something wrong. In fact, having
NestByValue as a special case of Flagged was wrong, and the previous
commit, while not buggy, was inefficient because then when the resulting
NestByValue xpr was nested -- hence copied -- the original xpr which was
already nested by value was copied again; hence instead of 1 copy we got
3 copies.
The solution was to ressuscitate the old Temporary.h (renamed
NestByValue.h) as it was the right approach.
finally that's more subtle than just using ei_nested, because when
flagging with NestByValueBit we want to store the expression by value
already, regardless of whether it already had the NestByValueBit set.
* rename temporary() ----> nestByValue()
* move the old Product.h to disabled/, replace by what was ProductWIP.h
* tweak -O and -g flags for tests and examples
* reorder the tests -- basic things go first
* simplifications, e.g. in many methoeds return derived() and count on
implicit casting to the actual return type.
* strip some not-really-useful stuff from the heaviest tests
Triangular class
- full meta-unrolling in Part
- move inverseProduct() to MatrixBase
- compilation fix in ProductWIP: introduce a meta-selector to only do
direct access on types that support it.
- phase out the old Product, remove the WIP_DIRTY stuff.
- misc renaming and fixes
(does not support complex and does not re-use the QR decomposition)
* Rewrite the cache friendly product to have only one instance per scalar type !
This significantly speeds up compilation time and reduces executable size.
The current drawback is that some trivial expressions might be
evaluated like conjugate or negate.
* Renamed "cache optimal" to "cache friendly"
* Added the ability to directly access matrix data of some expressions via:
- the stride()/_stride() methods
- DirectAccessBit flag (replace ReferencableBit)
* Fix compilation of Inverse.h with vectorisation
* Introduce EIGEN_GNUC_AT_LEAST(x,y) macro doing future-proof (e.g. gcc v5.0) check
* Only use ProductWIP if vectorisation is enabled
* rename EIGEN_ALWAYS_INLINE -> EIGEN_INLINE with fall-back to inline keyword
* some cleanup/indentation
(needed by the new product implementation)
* Make the packet* members template to support aligned and unaligned
access. This makes Block vectorizable. Combined with ReferencableBit,
we should be able to determine at runtime (in some specific cases) if
an aligned vectorization is possible or not.
* Improved the new product implementation to robustly handle all cases,
it now passes all the tests.
* Renamed the packet version ei_predux to ei_preduxp to avoid name collision.