and various cleaning in Altivec code. Altivec vectorization have been re-enabled
in CoreDeclaration
* added copy constructors in non empty functors because I observed weird behavior with
std::complex<>
AngleAxis*Vector products were wrong because they returned the product
_expression_
toRotationMatrix()*other;
and toRotationMatrix() died before that expression would be later
evaluated. Here it would not have been practical to NestByValue as this
is a whole matrix. So, let them simply evaluate and return the result by
value.
The geometry.cpp unit-test only checked for compatibility between
various rotations, it didn't check the correctness of the rotations
themselves. That's why this bug escaped us. So, this commit checks that
the rotations produced by AngleAxis have all the expected properties.
Since the compatibility with the other rotations is already checked,
this should validate them as well.
* added a meta.cpp unit test
* EIGEN_TUNE_FOR_L2_CACHE_SIZE now represents L2 block size in Bytes (whence the ei_meta_sqrt...)
* added a CustomizeEigen.dox page
* added a TOC to QuickStartGuide.dox
* replaced the Flags template parameter of Matrix by StorageOrder
and move it back to the 4th position such that we don't have to
worry about the two Max* template parameters
* extended EIGEN_USING_MATRIX_TYPEDEFS with the ei_* math functions
* bugfix in Dot unroller
* added special random generator for the unit tests and reduced the tolerance threshold by an order of magnitude
this fixes issues with sum.cpp but other tests still failed sometimes, this have to be carefully checked...
asm("...") from the code while fixing MSVC compat (so your changes crossed
one another).
- move the pragma warning to CoreDeclarations, it's the right place to do early
platform checks.
CCMAIL:ps_ml@gmx.de
IoFormat OctaveFmt(4, AlignCols, ", ", ";\n", "", "", "[", "]");
cout << mat.format(OctaveFmt);
The first "4" is the precision.
Documentation missing.
* Some compilation fixes
* add some explanations in the typedefs page
* expand a bit the new QuickStartGuide. Some placeholders (not a pb since
it's not even yet linked to from other pages). The point I want to make is
that it's super important to have fully compilable short programs (even
with compile instructions for the first one) not just small snippets, at
least at the beginning. Let's start with examples of compilable programs.
- the decompostion code has been adfapted from JAMA
- handles non square matrices of size MxN with M>=N
- does not work for complex matrices
- includes a solver where the parts corresponding to zero singular values are set to zero
- 33 new snippets
- unfuck doxygen output in Cwise (issues with function macros)
- more see-also links from outside, making Cwise more discoverable
* rename matrixNorm() to operatorNorm(). There are many matrix norms
(the L2 is another one) but only one is called the operator norm.
Risk of confusion with keyword operator is not too scary after all.
* remove the cast operators in the Geometry module: they are replaced by constructors
and new operator= in Matrix
* extended the operations supported by Rotation2D
* rewrite in solveTriangular:
- merge the Upper and Lower specializations
- big optimization of the path for row-major triangular matrices
I don't see any reason not to allow it, it doesn't add much code, and
it makes porting from eigen1 easier.
*expand tests/basicstuff to first test coefficient access methods
* fix .normalized() so that Random().normalized() works; since the return
type became complicated to write down i just let it return an actual
vector, perhaps not optimal.
* add Sparse/CMakeLists.txt. I suppose that it was intentional that it
didn't have CMakeLists, but in <=2.0 releases I'll just manually remove
Sparse.
- added a MapBase base xpr on top of which Map and the specialization
of Block are implemented
- MapBase forces both aligned loads (and aligned stores, see below) in expressions
such as "x.block(...) += other_expr"
* Significant vectorization improvement:
- added a AlignedBit flag meaning the first coeff/packet is aligned,
this allows to not generate extra code to deal with the first unaligned part
- removed all unaligned stores when no unrolling
- removed unaligned loads in Sum when the input as the DirectAccessBit flag
* Some code simplification in CacheFriendly product
* Some minor documentation improvements
- removes much code
- 2.5x faster (even though LU uses complete pivoting contrary to what
inverse used to do!)
- there _were_ numeric stability problems with the partial pivoting
approach of inverse(), with 200x200 matrices inversion failed almost
half of the times (overflow). Now these problems are solved thanks to
complete pivoting.
* remove some useless stuff in LU
*in test/CMakeLists : modify EI_ADD_TEST so that 2nd argument is
additional compiler flags. used to add -O2 to test_product_large so it
doesn't take forever.
not allow to easily get the rank), fix a bug (which could have been
triggered by matrices having coefficients of very different
magnitudes).
Part: add an assert to prevent hard to find bugs
Swap: update comments
Note: in fact, inverse() always uses partial pivoting because the algo
currently used doesn't make sense with complete pivoting. No num
stability issue so far even with size 200x200. If there is any problem
we can of course reimplement inverse on top of LU.
pivoting for better numerical stability. For now the only application is
determinant.
* New determinant unit-test.
* Disable most of Swap.h for now as it makes LU fail (mysterious).
Anyway Swap needs a big overhaul as proposed on IRC.
* Remnants of old class Inverse removed.
* Some warnings fixed.
* faster matrix-matrix and matrix-vector products (especially for not aligned cases)
* faster tridiagonalization (make it using our matrix-vector impl.)
Others:
* fix Flags of Map
* split the test_product to two smaller ones
- added explicit enum to int conversion where needed
- if a function is not defined as declared and the return type is "tricky"
then the type must be typedefined somewhere. A "tricky return type" can be:
* a template class with a default parameter which depends on another template parameter
* a nested template class, or type of a nested template class
=> up to 6 times faster !
* Added DirectAccessBit to Part
* Added an exemple of a cwise operator
* Renamed perpendicular() => someOrthogonal() (geometry module)
* Fix a weired bug in ei_constant_functor: the default copy constructor did not copy
the imaginary part when the single member of the class is a complex...
- conflicts with operator * overloads
- discard the use of ei_pdiv for interger
(g++ handles operators on __m128* types, this is why it worked)
- weird behavior of icc in fixed size Block() constructor complaining
the initializer of m_blockRows and m_blockCols were missing while
we are in fixed size (maybe this hide deeper problem since this is a
recent one, but icc gives only little feedback)
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
first letter: Identity, Zero, Ones and Random.