* rework PacketMath and DummyPacketMath, make these actual template
specializations instead of just overriding by non-template inline
functions
* introduce ei_ploadt and ei_pstoret, make use of them in Map and Matrix
* remove Matrix::map() methods, use Map constructors instead.
* added some glue to Eigen/Core (SparseBit, ei_eval, Matrix)
* add two new sparse matrix types:
HashMatrix: based on std::map (for random writes)
LinkedVectorMatrix: array of linked vectors
(for outer coherent writes, e.g. to transpose a matrix)
* add a SparseSetter class to easily set/update any kind of matrices, e.g.:
{ SparseSetter<MatrixType,RandomAccessPattern> wrapper(mymatrix);
for (...) wrapper->coeffRef(rand(),rand()) = rand(); }
* automatic shallow copy for RValue
* and a lot of mess !
plus:
* remove the remaining ArrayBit related stuff
* don't use alloca in product for very large memory allocation
to "public:method()" i.e. reimplementing the generic method()
from MatrixBase.
improves compilation speed by 7%, reduces almost by half the call depth
of trivial functions, making gcc errors and application backtraces
nicer...
* introduce packet(int), make use of it in linear vectorized paths
--> completely fixes the slowdown noticed in benchVecAdd.
* generalize coeff(int) to linear-access xprs
* clarify the access flag bits
* rework api dox in Coeffs.h and util/Constants.h
* improve certain expressions's flags, allowing more vectorization
* fix bug in Block: start(int) and end(int) returned dyn*dyn size
* fix bug in Block: just because the Eval type has packet access
doesn't imply the block xpr should have it too.
* make the conj functor vectorizable: it is just identity in real case,
and complex doesn't use the vectorized path anyway.
* fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size)
should not be vectorizable, since in fixed-size we are assuming
the size to be a multiple of packet size. (Or would you prefer
Vector3d to be flagged "packetaccess" even though no packet access
is possible on vectors of that type?)
* rename:
isOrtho for vectors ---> isOrthogonal
isOrtho for matrices ---> isUnitary
* add normalize()
* reimplement normalized with quotient1 functor
- uses the common "Compressed Column Storage" scheme
- supports every unary and binary operators with xpr template
assuming binaryOp(0,0) == 0 and unaryOp(0) = 0 (otherwise a sparse
matrix doesnot make sense)
- this is the first commit, so of course, there are still several shorcommings !
(could come back to redux after it has been vectorized,
and could serve as a starting point for that)
also make the abs2 functor vectorizable (for real types).
packet access, it is not certain that it will bring a performance
improvement: benchmarking needed.
* improve logic choosing slice vectorization.
* fix typo in SSE packet math, causing crash in unaligned case.
* fix bug in Product, causing crash in unaligned case.
* add TEST_SSE3 CMake option.
* make Matrix2f (and similar) vectorized using linear path
* fix a couple of warnings and compilation issues with ICC and gcc 3.3/3.4
(cannot get Transform compiles with gcc 3.3/3.4, see the FIXME)
* use ProductReturnType<>::Type to get the correct Product xpr type
* Product is no longer instanciated for xpr types which are evaluated
* vectorization of "a.transpose() * b" for the normal product (small and fixed-size matrix)
* some cleanning
* removed ArrayBase
** Much better organization
** Fix a few bugs
** Add the ability to unroll only the inner loop
** Add an unrolled path to the Like1D vectorization. Not well tested.
** Add placeholder for sliced vectorization. Unimplemented.
* Rework of corrected_flags:
** improve rules determining vectorizability
** for vectors, the storage-order is indifferent, so we tweak it
to allow vectorization of row-vectors.
* fix compilation in benchmark, and a warning in Transpose.
to optimize matrix-diag and diag-matrix products without
making Product over complicated.
* compilation fixes in Tridiagonalization and HessenbergDecomposition
in the case of 2x2 matrices.
* added an Orientation2D small class with similar interface than Quaternion
(used by Transform to handle 2D and 3D orientations seamlessly)
* added a couple of features in Transform.
them in the ei_traits, so that they're guaranteed even if the user
specified his own non-default flags (like before).
Measured to not make compilation any slower.
flags. This ensures that unless explicitly messed up otherwise,
a Matrix type is equal to its own Eval type. This seriously reduces
the number of types instantiated. Measured +13% compile speed, -7%
binary size.
* Improve doc of Matrix template parameters.
This is the first step towards a non-selfadjoint eigen solver.
Notes:
- We might consider merging Tridiagonalization and Hessenberg toghether ?
- Or we could factorize some code into a Householder class (could also be shared with QR)
which is even better optimized by the compiler.
* Quaternion no longer inherits MatrixBase. Instead it stores the coefficients
using a Matrix<> and provides only relevant methods.
tends to show L2 norm works very well here.
(the legacy implementation is still available via a preprocessor token
to allow further experiments if needed...)
as an argument of a function. Other possibilities for the name could be "end" or "matrix" ??
* various update in Quaternion, in particular I added a lot of FIXME about the API options,
these have to be discussed and fixed.
- get the doc of the flags in Constants right
- finally give up with SEPARATE_MEMBER_PAGES: it triggers too big
Doxygen bugs, and produces too many small pages. So we have one
huge page for MatrixBase at currently 300kb and going up, so the
solution especially for users with low bandwidth will be to provide
an archive of the html documentation.