* renaming, e.g. LU ---> FullPivLU
* split tests framework: more robust, e.g. dont generate empty tests if a number is skipped
* make all remaining tests use that splitting, as needed.
* Fix 4x4 inversion (see stable branch)
* Transform::inverse() and geo_transform test : adapt to new inverse() API, it was also trying to instantiate inverse() for 3x4 matrices.
* CMakeLists: more robust regexp to parse the version number
* misc fixes in unit tests
few bits left of the comma and for floating-point types will never return zero.
This replaces the custom functions in test/main.h, so one does not anymore need
to think about that when writing tests.
Renamed "MatrixBase::extract() const" to "MatrixBase::part() const"
* Renamed static functions identity, zero, ones, random with an upper case
first letter: Identity, Zero, Ones and Random.
* make the conj functor vectorizable: it is just identity in real case,
and complex doesn't use the vectorized path anyway.
* fix bug in Block: a 3x1 block in a 4x4 matrix (all fixed-size)
should not be vectorizable, since in fixed-size we are assuming
the size to be a multiple of packet size. (Or would you prefer
Vector3d to be flagged "packetaccess" even though no packet access
is possible on vectors of that type?)
* rename:
isOrtho for vectors ---> isOrthogonal
isOrtho for matrices ---> isUnitary
* add normalize()
* reimplement normalized with quotient1 functor
finally that's more subtle than just using ei_nested, because when
flagging with NestByValueBit we want to store the expression by value
already, regardless of whether it already had the NestByValueBit set.
* rename temporary() ----> nestByValue()
* move the old Product.h to disabled/, replace by what was ProductWIP.h
* tweak -O and -g flags for tests and examples
* reorder the tests -- basic things go first
* simplifications, e.g. in many methoeds return derived() and count on
implicit casting to the actual return type.
* strip some not-really-useful stuff from the heaviest tests
Finally the importing macro is named EIGEN_BASIC_PUBLIC_INTERFACE
because it does not only import the ei_traits, it also makes the base class
a friend, etc.