Commit Graph

27 Commits

Author SHA1 Message Date
Hauke Heibel
7d2ca0e05e Added cmake project definitions. 2009-10-02 18:45:24 +02:00
Benoit Jacob
92480ffd26 * Introduce make targets btest (build tests), blas (build blas lib), demos (build demos).
* remove EIGEN_BUILD_TESTS and siblings
* add summary at the end of cmake run, hopefully not too verbose
* fix build of quaternion demo
* kill remnants of old binary library option
2009-09-27 17:48:53 -04:00
Benoit Jacob
3c780fd472 add legalese 2009-09-20 06:00:39 -04:00
Benoit Jacob
bd491a89c5 add demo of how to mix eigen with C code 2009-09-20 05:49:17 -04:00
Benoit Jacob
6347b1db5b remove sentence "Eigen itself is part of the KDE project."
it never made very precise sense. but now does it still make any?
2009-05-22 20:25:33 +02:00
Gael Guennebaud
312994fa98 opengl demo: add aligned operator new where appropriate and remove my
mess...
2009-03-13 13:17:19 +00:00
Gael Guennebaud
e6f1104b57 * fix Quaternion::setFromTwoVectors (thanks to "benv" from the forum)
* extend PartialRedux::cross() to any matrix sizes with automatic
  vectorization when possible
* unit tests: add "geo_" prefix to all unit tests related to the
  geometry module and start splitting the big "geometry.cpp" tests to
  multiple smaller ones (also include new tests)
2009-02-17 09:53:05 +00:00
Gael Guennebaud
20c11bc52c prefix all Eigen cmake variable with EIGEN_ and switched to lowercase for all cmake files 2008-12-02 12:59:10 +00:00
Benoit Jacob
00f89a8f37 Update e-mail address 2008-11-24 13:40:43 +00:00
Benoit Jacob
247f2b0ffa * block() for vectors ---> segment()
* documentation improvements, especially in quickstart guide
2008-09-15 15:45:41 +00:00
Gael Guennebaud
e5c50afed6 * Quaternion: added dot product and angularDistance functions. The latter is
based on the former.
* opengl_demo: makes IcoSphere better (vertices are instanciated only once) and
               removed the generation of a big geometry for the fancy spheres...
2008-09-11 11:19:34 +00:00
Gael Guennebaud
5e9ee8863e opengl demo, now working:
- quaternion vs euler angles interpolation (though the Euler angle version looks a bit too bad)
 - navigation using either a mapping from 2D screen coordinates to 3D points on a sphere
   or the standard approach mapping mouse displacements as rotations around camera's axes.
2008-09-09 23:17:14 +00:00
Gael Guennebaud
146c9e4494 various stuff in opengl demos such as a better model,
stable trackball for the fly navigation mode, and started
to put some GUI elements...
2008-09-09 18:50:45 +00:00
Gael Guennebaud
c41ceee750 2 typos 2008-09-08 17:08:27 +00:00
Gael Guennebaud
31c33b9ed4 started a small OpenGL demo making use of Eigen's geometry features 2008-09-07 23:15:11 +00:00
Gael Guennebaud
2a2c305c4d not yet 2008-09-03 10:34:05 +00:00
Gael Guennebaud
f52d119b9c Solve a big issue with data alignment and dynamic allocation:
* add a WithAlignedOperatorNew class with overloaded operator new
* make Matrix (and Quaternion, Transform, Hyperplane, etc.) use it
  if needed such that "*(new Vector4) = xpr" does not failed anymore.
* Please: make sure your classes having fixed size Eigen's vector
  or matrice attributes inherit WithAlignedOperatorNew
* add a ei_new_allocator STL memory allocator to use with STL containers.
  This allocator really calls operator new on your types (unlike GCC's
  new_allocator). Example:
  std::vector<Vector4f> data(10);
  will segfault if the vectorization is enabled, instead use:
  std::vector<Vector4f,ei_new_allocator<Vector4f> > data(10);
NOTE: you only have to worry if you deal with fixed-size matrix types
with "sizeof(matrix_type)%16==0"...
2008-09-03 00:32:56 +00:00
Gael Guennebaud
a6d387a359 Various compilation fixes for MSVC 9. All tests compile but some
still fail at runtime in ei_aligned_free() (even without vectorization).
2008-08-19 11:06:40 +00:00
Benoit Jacob
6f09d3a67d - many updates after Cwise change
- fix compilation in product.cpp with std::complex
- fix bug in MatrixBase::operator!=
2008-07-08 07:56:01 +00:00
Benoit Jacob
f5791eeb70 the big Array/Cwise rework as discussed on the mailing list. The new API
can be seen in Eigen/src/Core/Cwise.h.
2008-07-08 00:49:10 +00:00
Benoit Jacob
95549007b3 * fix error in divergence test, now it is even faster
* add comments in render() in case anyone ever reads that :P
2008-07-01 14:23:01 +00:00
Benoit Jacob
a356ebd47d interleaved rendering balances the load better 2008-07-01 14:12:32 +00:00
Benoit Jacob
56d03f181e * multi-threaded rendering
* increased number of iterations, with more iterations done before
testing divergence. results in x2 speedup from vectorization.
2008-07-01 12:01:58 +00:00
Benoit Jacob
cacf986a7f - use double precision to store the position / zoom / other stuff
- some temporary fix to get a +50% improvement from vectorization until
  we have vectorisation for comparisons and redux
2008-06-30 07:33:08 +00:00
Benoit Jacob
fbdecf09e1 fix little bug in computation of max_iter 2008-06-29 12:20:07 +00:00
Benoit Jacob
97a1038653 improve greatly mandelbrot demo:
- much better coloring
- determine max number of iterations and choice between float and double
  at runtime based on zoom level
- do draft renderings with increasing resolution before final rendering
2008-06-29 12:04:00 +00:00
Benoit Jacob
6917be9113 add mandelbrot demo 2008-06-28 20:33:47 +00:00