add optimized quaternion * quaternion product specialization for

float/SSE using code from Rohit Garg
This commit is contained in:
Gael Guennebaud 2009-03-07 13:52:44 +00:00
parent 6f95270ede
commit e4f64ce098
4 changed files with 81 additions and 7 deletions

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@ -45,6 +45,10 @@ namespace Eigen {
#include "src/Geometry/ParametrizedLine.h"
#include "src/Geometry/AlignedBox.h"
#if defined EIGEN_VECTORIZE_SSE
#include "src/Geometry/arch/Geometry_SSE.h"
#endif
} // namespace Eigen
#include "src/Core/util/EnableMSVCWarnings.h"

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@ -247,4 +247,16 @@ enum TransformTraits {
Projective = 0x30
};
const int EiArch_Generic = 0x0;
const int EiArch_SSE = 0x1;
const int EiArch_AltiVec = 0x2;
#if defined EIGEN_VECTORIZE_SSE
const int EiArch = EiArch_SSE;
#elif defined EIGEN_VECTORIZE_ALTIVEC
const int EiArch = EiArch_AltiVec;
#else
const int EiArch = EiArch_Generic;
#endif
#endif // EIGEN_CONSTANTS_H

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@ -225,17 +225,24 @@ typedef Quaternion<float> Quaternionf;
* double precision quaternion type */
typedef Quaternion<double> Quaterniond;
// Generic Quaternion * Quaternion product
template<int Arch,typename Scalar> inline Quaternion<Scalar>
ei_quaternion_product(const Quaternion<Scalar>& a, const Quaternion<Scalar>& b)
{
return Quaternion<Scalar>
(
a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
a.w() * b.y() + a.y() * b.w() + a.z() * b.x() - a.x() * b.z(),
a.w() * b.z() + a.z() * b.w() + a.x() * b.y() - a.y() * b.x()
);
}
/** \returns the concatenation of two rotations as a quaternion-quaternion product */
template <typename Scalar>
inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
{
return Quaternion
(
this->w() * other.w() - this->x() * other.x() - this->y() * other.y() - this->z() * other.z(),
this->w() * other.x() + this->x() * other.w() + this->y() * other.z() - this->z() * other.y(),
this->w() * other.y() + this->y() * other.w() + this->z() * other.x() - this->x() * other.z(),
this->w() * other.z() + this->z() * other.w() + this->x() * other.y() - this->y() * other.x()
);
return ei_quaternion_product<EiArch>(*this,other);
}
/** \sa operator*(Quaternion) */

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@ -0,0 +1,51 @@
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra. Eigen itself is part of the KDE project.
//
// Copyright (C) 2009 Rohit Garg <rpg.314@gmail.com>
// Copyright (C) 2009 Gael Guennebaud <g.gael@free.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#ifndef EIGEN_GEOMETRY_SSE_H
#define EIGEN_GEOMETRY_SSE_H
#define vec4f_swizzle(v,p,q,r,s) (_mm_castsi128_ps(_mm_shuffle_epi32( _mm_castps_si128(v), \
((s)<<6|(r)<<4|(q)<<2|(p)))))
template<> inline Quaternion<float>
ei_quaternion_product<EiArch_SSE,float>(const Quaternion<float>& _a, const Quaternion<float>& _b)
{
const __m128 mask = _mm_castsi128_ps(_mm_setr_epi32(0,0,0,0x80000000));
Quaternion<float> res;
__m128 a = _a.coeffs().packet<Aligned>(0);
__m128 b = _b.coeffs().packet<Aligned>(0);
__m128 flip1 = _mm_xor_ps(_mm_mul_ps(vec4f_swizzle(a,1,2,0,2),
vec4f_swizzle(b,2,0,1,2)),mask);
__m128 flip2 = _mm_xor_ps(_mm_mul_ps(vec4f_swizzle(a,3,3,3,1),
vec4f_swizzle(b,0,1,2,1)),mask);
ei_pstore(&res.x(),
_mm_add_ps(_mm_sub_ps(_mm_mul_ps(a,vec4f_swizzle(b,3,3,3,3)),
_mm_mul_ps(vec4f_swizzle(a,2,0,1,0),
vec4f_swizzle(b,1,2,0,0))),
_mm_add_ps(flip1,flip2)));
return res;
}
#endif // EIGEN_GEOMETRY_SSE_H