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fix a numerical instability in Quaternion::slerp
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@ -369,13 +369,14 @@ Quaternion<Scalar> Quaternion<Scalar>::slerp(Scalar t, const Quaternion& other)
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// 2 - Quaternion slerp(Scalar t, const Quaternion& other) const
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// which returns the s-lerp between this and other
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// ??
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if (m_coeffs == other.m_coeffs)
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static const Scalar one = Scalar(1) - precision<Scalar>();
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Scalar d = m_coeffs.dot(other.m_coeffs);
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Scalar absD = ei_abs(d);
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if (d>=one)
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return *this;
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Scalar d = m_coeffs.dot(other.m_coeffs);
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// theta is the angle between the 2 quaternions
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Scalar theta = std::acos(ei_abs(d));
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Scalar theta = std::acos(absD);
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Scalar sinTheta = ei_sin(theta);
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Scalar scale0 = ei_sin( ( Scalar(1) - t ) * theta) / sinTheta;
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