Fixed compilation error due to obsolete internal::abs and internal::sqrt function calls

This commit is contained in:
Abhijit Kundu 2014-03-26 22:02:48 -04:00
parent f0a4c9d5ab
commit ba3457cab2
2 changed files with 2 additions and 2 deletions

View File

@ -234,7 +234,7 @@ void RenderingWidget::drawScene()
gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1));
// draw the fractal object
float sqrt3 = internal::sqrt(3.);
float sqrt3 = std::sqrt(3.);
glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data());
glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data());
glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data());

View File

@ -23,7 +23,7 @@ void Trackball::track(const Vector2i& point2D)
{
Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized();
float cos_angle = mLastPoint3D.dot(newPoint3D);
if ( internal::abs(cos_angle) < 1.0 )
if ( std::abs(cos_angle) < 1.0 )
{
float angle = 2. * acos(cos_angle);
if (mMode==Around)