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Fix CUDA build on Mac.
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@ -313,7 +313,7 @@ EIGEN_STRONG_INLINE __device__ bool operator >= (const half& a, const half& b) {
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#endif
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#if !defined(EIGEN_HAS_NATIVE_FP16) || EIGEN_COMP_CLANG // Emulate support for half floats
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#if !defined(EIGEN_HAS_NATIVE_FP16) || (EIGEN_COMP_CLANG && !EIGEN_COMP_NVCC) // Emulate support for half floats
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#if EIGEN_COMP_CLANG && defined(EIGEN_CUDACC)
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// We need to provide emulated *host-side* FP16 operators for clang.
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@ -102,7 +102,7 @@ template<> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE double2 pset1<double2>(const do
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return make_double2(from, from);
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}
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#if defined(EIGEN_CUDA_ARCH) || defined(EIGEN_HIP_DEVICE_COMPILE) || (defined(EIGEN_CUDACC) && EIGEN_COMP_CLANG)
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#if defined(EIGEN_CUDA_ARCH) || defined(EIGEN_HIP_DEVICE_COMPILE) || (defined(EIGEN_CUDACC) && EIGEN_COMP_CLANG && !EIGEN_COMP_NVCC)
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namespace {
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE float bitwise_and(const float& a,
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