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add eigen2support Transform typedefs, add Eigen2To3 section on Transform
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@ -50,6 +50,7 @@ namespace Eigen {
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#include "src/Eigen2Support/Block.h"
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#include "src/Eigen2Support/VectorBlock.h"
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#include "src/Eigen2Support/Minor.h"
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#include "src/Eigen2Support/Transform.h"
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} // namespace Eigen
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37
Eigen/src/Eigen2Support/Transform.h
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37
Eigen/src/Eigen2Support/Transform.h
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@ -0,0 +1,37 @@
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2010 Benoit Jacob <jacob.benoit.1@gmail.com>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_TRANSFORM2_H
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#define EIGEN_TRANSFORM2_H
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/** \ingroup Geometry_Module */
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typedef Projective2f Transform2f;
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/** \ingroup Geometry_Module */
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typedef Projective2d Transform2d;
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/** \ingroup Geometry_Module */
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typedef Projective3f Transform3f;
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/** \ingroup Geometry_Module */
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typedef Projective3d Transform3d;
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#endif // EIGEN_TRANSFORM2_H
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@ -7,6 +7,7 @@ and gives tips to help porting your application from Eigen2 to Eigen3.
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\b Table \b of \b contents
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- \ref CompatibilitySupport
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- \ref Using
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- \ref VectorBlocks
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- \ref Corners
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- \ref CoefficientWiseOperations
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@ -14,7 +15,7 @@ and gives tips to help porting your application from Eigen2 to Eigen3.
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- \ref TriangularSolveInPlace
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- \ref Decompositions
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- \ref LinearSolvers
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- \ref Using
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- \ref Transform
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- \ref LazyVsNoalias
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- \ref AlignMacros
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- \ref AlignedMap
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@ -23,6 +24,13 @@ and gives tips to help porting your application from Eigen2 to Eigen3.
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In order to ease the switch from Eigen2 to Eigen3, Eigen3 features a compatibility mode which can be enabled by defining the EIGEN2_SUPPORT preprocessor token \b before including any Eigen header (typically it should be set in your project options).
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\section Using The USING_PART_OF_NAMESPACE_EIGEN macro
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The USING_PART_OF_NAMESPACE_EIGEN macro has been removed. In Eigen 3, just do:
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\code
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using namespace Eigen;
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\endcode
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\section VectorBlocks Vector blocks
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<table class="manual">
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@ -219,12 +227,20 @@ the selfadjointView API allows you to select the \n
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triangular part to work on</td></tr>
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</table>
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\section Using The USING_PART_OF_NAMESPACE_EIGEN macro
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\section Transform The Transform class
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The USING_PART_OF_NAMESPACE_EIGEN macro has been removed. In Eigen 3, just do:
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\code
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using namespace Eigen;
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\endcode
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In Eigen 2, the Transform class didn't really know whether it was a projective or affine transformation. In Eigen 3, it takes a new \a Mode template parameter, which indicates whether it's \a Projective or \a Affine transform. The default is \a Projective.
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The Transform3f (etc) typedefs are no more. In Eigen 3, the Transform typedefs explicitly refer to the \a Projective and \a Affine modes:
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<table class="manual">
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<tr><th>Eigen 2</th><th>Eigen 3</th><th>Notes</th></tr>
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<tr>
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<td> Transform3f </td>
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<td> Affine3f or Projective3f </td>
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<td> Of course 3f is just an example here </td>
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</tr>
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</table>
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\section LazyVsNoalias Lazy evaluation and noalias
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