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Add operator==/operator!= to Quaternion. Fixes #1876.
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@ -158,6 +158,22 @@ class QuaternionBase : public RotationBase<Derived, 3>
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template<class OtherDerived> EIGEN_DEVICE_FUNC Quaternion<Scalar> slerp(const Scalar& t, const QuaternionBase<OtherDerived>& other) const;
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/** \returns true if each coefficients of \c *this and \a other are all exactly equal.
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* \warning When using floating point scalar values you probably should rather use a
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* fuzzy comparison such as isApprox()
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* \sa isApprox(), operator!= */
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template<class OtherDerived>
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EIGEN_DEVICE_FUNC inline bool operator==(const QuaternionBase<OtherDerived>& other) const
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{ return coeffs() == other.coeffs(); }
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/** \returns true if at least one pair of coefficients of \c *this and \a other are not exactly equal to each other.
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* \warning When using floating point scalar values you probably should rather use a
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* fuzzy comparison such as isApprox()
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* \sa isApprox(), operator== */
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template<class OtherDerived>
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EIGEN_DEVICE_FUNC inline bool operator!=(const QuaternionBase<OtherDerived>& other) const
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{ return coeffs() != other.coeffs(); }
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/** \returns \c true if \c *this is approximately equal to \a other, within the precision
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* determined by \a prec.
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*
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