spelling + some krazy directives

This commit is contained in:
Gael Guennebaud 2008-08-28 21:44:56 +00:00
parent 80be1ea515
commit 7ea821d18e
24 changed files with 33 additions and 23 deletions

1
.krazy Normal file
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@ -0,0 +1 @@
IGNORESUBS disabled,bench,build

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@ -490,7 +490,7 @@ static EIGEN_DONT_INLINE void ei_cache_friendly_product_colmajor_times_vector(
break;
}
}
} // end explit vectorization
} // end explicit vectorization
/* process remaining coeffs (or all if there is no explicit vectorization) */
for (int j=alignedSize; j<size; j++)

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@ -30,7 +30,7 @@
* \file GenericPacketMath.h
*
* Default implementation for types not supported by the vectorization.
* In practice these functions are provided to make easier the writting
* In practice these functions are provided to make easier the writing
* of generic vectorized code.
*/

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@ -36,9 +36,9 @@ enum { Raw, AlignCols };
* - \b flags can be either Raw (default) or AlignCols which aligns all the columns
* - \b coeffSeparator string printed between two coefficients of the same row
* - \b rowSeparator string printed between two rows
* - \b rowPrefix string printed at the begining of each row
* - \b rowPrefix string printed at the beginning of each row
* - \b rowSuffix string printed at the end of each row
* - \b matPrefix string printed at the begining of the matrix
* - \b matPrefix string printed at the beginning of the matrix
* - \b matSuffix string printed at the end of the matrix
*
* Example: \include IOFormat.cpp

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@ -251,7 +251,7 @@ void MatrixBase<Derived>::solveTriangularInPlace(MatrixBase<OtherDerived>& other
* Therefore, if \a other is not needed anymore, it is quite faster to call solveTriangularInPlace()
* instead of solveTriangular().
*
* For users comming from BLAS, this function (and more specifically solveTriangularInPlace()) offer
* For users coming from BLAS, this function (and more specifically solveTriangularInPlace()) offer
* all the operations supported by the \c *TRSV and \c *TRSM BLAS routines.
*
* \b Tips: to perform a \em "right-inverse-multiply" you can simply transpose the operation, e.g.:

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@ -181,7 +181,7 @@ enum DirectionType { Vertical, Horizontal };
enum ProductEvaluationMode { NormalProduct, CacheFriendlyProduct, DiagonalProduct, SparseProduct };
enum {
/** \internal Equivalent to a slice vectorization for fixed-size matrices having good alignement
/** \internal Equivalent to a slice vectorization for fixed-size matrices having good alignment
* and good size */
InnerVectorization,
/** \internal Vectorization path using a single loop plus scalar loops for the

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@ -44,7 +44,7 @@ template <typename T, int Size> struct ei_aligned_array<T,Size,false>
T array[Size];
};
/** \internal allocates \a size * sizeof(\a T) bytes with a 16 bytes based alignement */
/** \internal allocates \a size * sizeof(\a T) bytes with a 16 bytes based alignment */
template<typename T>
inline T* ei_aligned_malloc(size_t size)
{

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@ -322,7 +322,7 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::setFromTwoVectors(const MatrixBas
template <typename Scalar>
inline Quaternion<Scalar> Quaternion<Scalar>::inverse() const
{
// FIXME should this funtion be called multiplicativeInverse and conjugate() be called inverse() or opposite() ??
// FIXME should this function be called multiplicativeInverse and conjugate() be called inverse() or opposite() ??
Scalar n2 = this->norm2();
if (n2 > 0)
return Quaternion(conjugate().coeffs() / n2);

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@ -127,6 +127,13 @@ public:
inline QMatrix toQMatrix(void) const;
#endif
/** shortcut for m_matrix(row,col);
* \sa MatrixBase::operaror(int,int) const */
Scalar operator() (int row, int col) const { return m_matrix(row,col); }
/** shortcut for m_matrix(row,col);
* \sa MatrixBase::operaror(int,int) */
Scalar& operator() (int row, int col) { return m_matrix(row,col); }
/** \returns a read-only expression of the transformation matrix */
inline const MatrixType& matrix() const { return m_matrix; }
/** \returns a writable expression of the transformation matrix */

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@ -263,7 +263,7 @@ void Tridiagonalization<MatrixType>::_compute(MatrixType& matA, CoeffVectorType&
/* end optimized selfadjoint - vector product */
/* Another interesting note: the above rank-2 update is much slower than the following hand written loop.
* After an analyse of the ASM, it seems GCC (4.2) generate poor code because of the Block. Moreover,
* After an analyze of the ASM, it seems GCC (4.2) generate poor code because of the Block. Moreover,
* if we remove the specialization of Block for Matrix then it is even worse, much worse ! */
#ifdef EIGEN_NEVER_DEFINED
for (int j1=i+1; j1<n; ++j1)
@ -312,7 +312,7 @@ void Tridiagonalization<MatrixType>::_compute(MatrixType& matA, CoeffVectorType&
matA.coeffRef(i1,j1) -= matA.coeff(i1,i)*ei_conj(hCoeffs.coeff(j1-1))
+ hCoeffs.coeff(i1-1)*ei_conj(matA.coeff(j1,i));
}
/* end optimized implemenation */
/* end optimized implementation */
// note: at that point matA(i+1,i+1) is the (i+1)-th element of the final diagonal
// note: the sequence of the beta values leads to the subdiagonal entries

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@ -76,7 +76,7 @@ class HashMatrix
public:
inline void startFill(int /*reserveSize = 1000 --- currenty unused, don't generate a warning*/) {}
inline void startFill(int /*reserveSize = 1000 --- currently unused, don't generate a warning*/) {}
inline Scalar& fill(int row, int col) { return coeffRef(row, col); }

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@ -297,11 +297,11 @@ struct ei_sparse_product_selector<Lhs,Rhs,ResultType,RowMajor,RowMajor,ColMajor>
// static void run(const Lhs& lhs, const Rhs& rhs, ResultType& res)
// {
// // trivial product as lhs.row/rhs.col dot products
// // loop over the prefered order of the result
// // loop over the preferred order of the result
// }
// };
// NOTE the 2 others cases (col row *) must never occurs since they are catched
// NOTE the 2 others cases (col row *) must never occurs since they are caught
// by ProductReturnType which transform it to (col col *) by evaluating rhs.

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@ -46,7 +46,7 @@
int main(int argc, char *argv[])
{
// disbale floating point exceptions
// disable floating point exceptions
// this leads to more stable bench results
{
int aux;

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@ -11,4 +11,4 @@ int main(int, char *[])
Vector4i v4(1, 2, 3, 4);
std::cout << "m3\n" << m3 << "\nm4:\n" << m4 << "\nv4:\n" << v4 << std::endl;
}
}

1
doc/snippets/.krazy Normal file
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@ -0,0 +1 @@
EXCLUDE copyright,license

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@ -10,4 +10,4 @@ Vector2i v1;
v1 << 14, 15;
m2 << v1.transpose(), 16,
v1, m1.block(1,1,2,2);
cout << m2 << endl;
cout << m2 << endl;

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@ -1,3 +1,3 @@
Matrix3d m = Matrix3d::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is the maximum of each column:" << endl << m.colwise().maxCoeff() << endl;
cout << "Here is the maximum of each column:" << endl << m.colwise().maxCoeff() << endl;

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@ -1,3 +1,3 @@
Matrix3d m = Matrix3d::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is the minimum of each column:" << endl << m.colwise().minCoeff() << endl;
cout << "Here is the minimum of each column:" << endl << m.colwise().minCoeff() << endl;

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@ -1,3 +1,3 @@
Matrix3d m = Matrix3d::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is the norm of each column:" << endl << m.colwise().norm() << endl;
cout << "Here is the norm of each column:" << endl << m.colwise().norm() << endl;

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@ -1,3 +1,3 @@
Matrix3d m = Matrix3d::Random();
cout << "Here is the matrix m:" << endl << m << endl;
cout << "Here is the sum of each row:" << endl << m.rowwise().sum() << endl;
cout << "Here is the sum of each row:" << endl << m.rowwise().sum() << endl;

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@ -2,4 +2,4 @@ Matrix3f m;
m << 1, 2, 3,
4, 5, 6,
7, 8, 9;
cout << m;
cout << m;

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@ -4,4 +4,4 @@ m << (Matrix3f() << 1, 2, 3, 4, 5, 6, 7, 8, 9).finished(),
MatrixXf::Zero(3,cols-3),
MatrixXf::Zero(rows-3,3),
MatrixXf::Identity(rows-3,cols-3);
cout << m;
cout << m;

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@ -59,4 +59,4 @@ int main(int argc, char *argv[])
m4 = m4 * m4.transpose().eval(); // forces immediate evaluation of the transpose
std::cout << "*** Step 8 ***\nm3:\n" << m3 << "\nm4:\n" << m4 << std::endl;
}
}

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@ -152,6 +152,7 @@ template<typename Scalar> void geometry(void)
t1.fromPositionOrientationScale(v0, q1, v1);
VERIFY_IS_APPROX(t1.matrix(), t0.matrix());
VERIFY_IS_APPROX(t1*v1, t0*v1);
// 2D transformation
Transform2 t20, t21;