mirror of
https://gitlab.com/libeigen/eigen.git
synced 2024-11-27 06:30:28 +08:00
* remove debug code commited by mistake in Assign
* keep going on the doc: added a short geometry tutorial
This commit is contained in:
parent
00a8d314c5
commit
63d3ef8204
@ -5,7 +5,6 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
|
||||
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
|
||||
|
||||
OPTION(BUILD_TESTS "Build tests" OFF)
|
||||
OPTION(BUILD_DOC "Build documentation and examples" OFF)
|
||||
OPTION(BUILD_DEMOS "Build demos" OFF)
|
||||
OPTION(BUILD_LIB "Build the binary shared library" OFF)
|
||||
OPTION(BUILD_BTL "Build benchmark suite" OFF)
|
||||
|
@ -9,8 +9,9 @@
|
||||
namespace Eigen {
|
||||
|
||||
/** \defgroup Core_Module Core module
|
||||
* This is the main module of Eigen providing dense matrix and vector support with
|
||||
* features equivalent to a BLAS library and much more...
|
||||
* This is the main module of Eigen providing dense matrix and vector support
|
||||
* (both fixed and dynamic size) with all the features corresponding to a BLAS library
|
||||
* and much more...
|
||||
*
|
||||
* \code
|
||||
* #include <Eigen/Core>
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
namespace Eigen {
|
||||
|
||||
/** \defgroup Geometry Geometry module
|
||||
/** \defgroup GeometryModule Geometry module
|
||||
* This module provides support for:
|
||||
* - fixed-size homogeneous transformations
|
||||
* - 2D and 3D rotations
|
||||
|
@ -299,58 +299,28 @@ struct ei_assign_impl<Derived1, Derived2, InnerVectorization, InnerUnrolling>
|
||||
*** Linear vectorization ***
|
||||
***************************/
|
||||
|
||||
// template<typename Derived1, typename Derived2>
|
||||
// struct ei_assign_impl<Derived1, Derived2, LinearVectorization, NoUnrolling>
|
||||
// {
|
||||
// static void run(Derived1 &dst, const Derived2 &src)
|
||||
// {
|
||||
// const int size = dst.size();
|
||||
// const int packetSize = ei_packet_traits<typename Derived1::Scalar>::size;
|
||||
// const int alignedStart = ei_assign_traits<Derived1,Derived2>::DstIsAligned ? 0
|
||||
// : ei_alignmentOffset(&dst.coeffRef(0), size);
|
||||
// const int alignedEnd = alignedStart + ((size-alignedStart)/packetSize)*packetSize;
|
||||
//
|
||||
// for(int index = 0; index < alignedStart; index++)
|
||||
// dst.copyCoeff(index, src);
|
||||
//
|
||||
// for(int index = alignedStart; index < alignedEnd; index += packetSize)
|
||||
// {
|
||||
// dst.template copyPacket<Derived2, Aligned, ei_assign_traits<Derived1,Derived2>::SrcAlignment>(index, src);
|
||||
// }
|
||||
//
|
||||
// for(int index = alignedEnd; index < size; index++)
|
||||
// dst.copyCoeff(index, src);
|
||||
// }
|
||||
// };
|
||||
template<typename Derived1, typename Derived2>
|
||||
struct ei_assign_impl<Derived1, Derived2, LinearVectorization, NoUnrolling>
|
||||
{
|
||||
static void run(Derived1 &dst, const Derived2 &src)
|
||||
{
|
||||
asm("#begin");
|
||||
const int size = dst.size();
|
||||
const int packetSize = ei_packet_traits<typename Derived1::Scalar>::size;
|
||||
const int alignedStart = ei_assign_traits<Derived1,Derived2>::DstIsAligned ? 0
|
||||
: ei_alignmentOffset(&dst.coeffRef(0), size);
|
||||
const int alignedEnd = alignedStart + ((size-alignedStart)/packetSize)*packetSize;
|
||||
static void run(Derived1 &dst, const Derived2 &src)
|
||||
{
|
||||
const int size = dst.size();
|
||||
const int packetSize = ei_packet_traits<typename Derived1::Scalar>::size;
|
||||
const int alignedStart = ei_assign_traits<Derived1,Derived2>::DstIsAligned ? 0
|
||||
: ei_alignmentOffset(&dst.coeffRef(0), size);
|
||||
const int alignedEnd = alignedStart + ((size-alignedStart)/packetSize)*packetSize;
|
||||
|
||||
asm("#unaligned start");
|
||||
for(int index = 0; index < alignedStart; index++)
|
||||
dst.copyCoeff(index, src);
|
||||
|
||||
for(int index = 0; index < alignedStart; index++)
|
||||
dst.copyCoeff(index, src);
|
||||
asm("#aligned middle");
|
||||
for(int index = alignedStart; index < alignedEnd; index += packetSize)
|
||||
{
|
||||
dst.template copyPacket<Derived2, Aligned, ei_assign_traits<Derived1,Derived2>::SrcAlignment>(index, src);
|
||||
}
|
||||
|
||||
for(int index = alignedStart; index < alignedEnd; index += packetSize)
|
||||
{
|
||||
dst.template copyPacket<Derived2, Aligned, ei_assign_traits<Derived1,Derived2>::SrcAlignment>(index, src);
|
||||
}
|
||||
|
||||
asm("#unaligned end");
|
||||
|
||||
for(int index = alignedEnd; index < size; index++)
|
||||
dst.copyCoeff(index, src);
|
||||
asm("#end");
|
||||
}
|
||||
for(int index = alignedEnd; index < size; index++)
|
||||
dst.copyCoeff(index, src);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename Derived1, typename Derived2>
|
||||
|
@ -25,7 +25,7 @@
|
||||
#ifndef EIGEN_ANGLEAXIS_H
|
||||
#define EIGEN_ANGLEAXIS_H
|
||||
|
||||
/** \geometry_module \ingroup Geometry
|
||||
/** \geometry_module \ingroup GeometryModule
|
||||
*
|
||||
* \class AngleAxis
|
||||
*
|
||||
@ -122,10 +122,10 @@ public:
|
||||
Matrix3 toRotationMatrix(void) const;
|
||||
};
|
||||
|
||||
/** \ingroup Geometry
|
||||
/** \ingroup GeometryModule
|
||||
* single precision angle-axis type */
|
||||
typedef AngleAxis<float> AngleAxisf;
|
||||
/** \ingroup Geometry
|
||||
/** \ingroup GeometryModule
|
||||
* double precision angle-axis type */
|
||||
typedef AngleAxis<double> AngleAxisd;
|
||||
|
||||
|
@ -30,7 +30,7 @@ template<typename Other,
|
||||
int OtherCols=Other::ColsAtCompileTime>
|
||||
struct ei_quaternion_assign_impl;
|
||||
|
||||
/** \geometry_module \ingroup Geometry
|
||||
/** \geometry_module \ingroup GeometryModule
|
||||
*
|
||||
* \class Quaternion
|
||||
*
|
||||
@ -169,10 +169,10 @@ public:
|
||||
|
||||
};
|
||||
|
||||
/** \ingroup Geometry
|
||||
/** \ingroup GeometryModule
|
||||
* single precision quaternion type */
|
||||
typedef Quaternion<float> Quaternionf;
|
||||
/** \ingroup Geometry
|
||||
/** \ingroup GeometryModule
|
||||
* double precision quaternion type */
|
||||
typedef Quaternion<double> Quaterniond;
|
||||
|
||||
|
@ -103,7 +103,7 @@ struct ToRotationMatrix<Scalar, Dim, MatrixBase<OtherDerived> >
|
||||
}
|
||||
};
|
||||
|
||||
/** \geometry_module \ingroup Geometry
|
||||
/** \geometry_module \ingroup GeometryModule
|
||||
*
|
||||
* \class Rotation2D
|
||||
*
|
||||
@ -114,7 +114,7 @@ struct ToRotationMatrix<Scalar, Dim, MatrixBase<OtherDerived> >
|
||||
* This class is equivalent to a single scalar representing a counter clock wise rotation
|
||||
* as a single angle in radian. It provides some additional features such as the automatic
|
||||
* conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
|
||||
* interface to Quaternion in order to facilitate the writing of generic algorithm
|
||||
* interface to Quaternion in order to facilitate the writing of generic algorithms
|
||||
* dealing with rotations.
|
||||
*
|
||||
* \sa class Quaternion, class Transform
|
||||
|
@ -35,7 +35,7 @@ template< typename Other,
|
||||
int OtherCols=Other::ColsAtCompileTime>
|
||||
struct ei_transform_product_impl;
|
||||
|
||||
/** \geometry_module \ingroup Geometry
|
||||
/** \geometry_module \ingroup GeometryModule
|
||||
*
|
||||
* \class Transform
|
||||
*
|
||||
@ -202,13 +202,13 @@ protected:
|
||||
|
||||
};
|
||||
|
||||
/** \ingroup Geometry */
|
||||
/** \ingroup GeometryModule */
|
||||
typedef Transform<float,2> Transform2f;
|
||||
/** \ingroup Geometry */
|
||||
/** \ingroup GeometryModule */
|
||||
typedef Transform<float,3> Transform3f;
|
||||
/** \ingroup Geometry */
|
||||
/** \ingroup GeometryModule */
|
||||
typedef Transform<double,2> Transform2d;
|
||||
/** \ingroup Geometry */
|
||||
/** \ingroup GeometryModule */
|
||||
typedef Transform<double,3> Transform3d;
|
||||
|
||||
#ifdef EIGEN_QT_SUPPORT
|
||||
|
@ -7,8 +7,8 @@ In order to generate the documentation of Eigen, please follow these steps:
|
||||
<li>make sure you have the required software installed: cmake, doxygen, and a C++ compiler.
|
||||
<li>create a new directory, which we will call the "build directory", outside of the Eigen source directory.</li>
|
||||
<li>enter the build directory</li>
|
||||
<li>configure the project: <pre>cmake -DBUILD_DOC=ON /path/to/source/directory</pre></li>
|
||||
<li>now generate the documentaion: <pre>make</pre> or, if you have two CPUs, <pre>make -j2</pre> Note that this will compile the examples, run them, and integrate their output into the documentation, which can take some time.</li>
|
||||
<li>configure the project: <pre>cmake /path/to/source/directory</pre></li>
|
||||
<li>now generate the documentaion: <pre>make doc</pre> or, if you have two CPUs, <pre>make doc -j2</pre> Note that this will compile the examples, run them, and integrate their output into the documentation, which can take some time.</li>
|
||||
</ul>
|
||||
|
||||
After doing that, you will find the HTML documentation in the doc/html/ subdirectory of the build directory.
|
||||
|
@ -1,4 +1,5 @@
|
||||
IF(BUILD_DOC)
|
||||
|
||||
SET_DIRECTORY_PROPERTIES(PROPERTIES EXCLUDE_FROM_ALL TRUE)
|
||||
|
||||
IF(CMAKE_COMPILER_IS_GNUCXX)
|
||||
IF(CMAKE_SYSTEM_NAME MATCHES Linux)
|
||||
@ -28,7 +29,7 @@ ADD_SUBDIRECTORY(examples)
|
||||
ADD_SUBDIRECTORY(snippets)
|
||||
|
||||
ADD_CUSTOM_TARGET(
|
||||
run_doxygen
|
||||
doc
|
||||
ALL
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/eigendoxy_tabs.css
|
||||
${CMAKE_CURRENT_BINARY_DIR}/html/
|
||||
@ -39,6 +40,4 @@ ADD_CUSTOM_TARGET(
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
|
||||
ADD_DEPENDENCIES(run_doxygen all_snippets all_examples)
|
||||
|
||||
ENDIF(BUILD_DOC)
|
||||
ADD_DEPENDENCIES(doc all_snippets all_examples)
|
||||
|
@ -492,17 +492,88 @@ forces immediate evaluation of the transpose</td></tr>
|
||||
| \ref TutorialAdvancedLinearAlgebra "Advanced linear algebra"
|
||||
</div>
|
||||
|
||||
In this tutorial chapter we will shortly introduce the many possibilities offered by the \ref GeometryModule "geometry module",
|
||||
namely 2D and 3D rotations and affine transformations.
|
||||
|
||||
\b Table \b of \b contents
|
||||
- \ref TutorialGeoRotations
|
||||
- \ref TutorialGeoTransformation
|
||||
|
||||
<a href="#" class="top">top</a>\section TutorialGeoRotations 2D and 3D Rotations
|
||||
|
||||
todo
|
||||
\subsection TutorialGeoRotationTypes Rotation types
|
||||
|
||||
<a href="#" class="top">top</a>\section TutorialGeoTransformation 2D and 3D Transformations
|
||||
|
||||
todo
|
||||
<table class="tutorial_code">
|
||||
<tr><td>Rotation type</td><td>Typical initialization code</td><td>Recommended usage</td></tr>
|
||||
<tr><td>2D rotation from an angle</td><td>\code
|
||||
Rotation2D<float> rot2(angle_in_radian);\endcode</td><td></td></tr>
|
||||
<tr><td>2D rotation matrix</td><td>\code
|
||||
Matrix2f rotmat2 = Rotation2Df(angle_in_radian);\endcode</td><td></td></tr>
|
||||
<tr><td>3D rotation as an angle + axis</td><td>\code
|
||||
AngleAxis<float> aa(angle_in_radian, Vector3f(ax,ay,az));\endcode</td><td></td></tr>
|
||||
<tr><td>3D rotation as a quaternion</td><td>\code
|
||||
Quaternion<float> q = AngleAxis<float>(angle_in_radian, axis);\endcode</td><td></td></tr>
|
||||
<tr><td>3D rotation matrix</td><td>\code
|
||||
Matrix3f rotmat3 = AngleAxis<float>(angle_in_radian, axis);\endcode</td><td></td></tr>
|
||||
</table>
|
||||
|
||||
To transform more than a single vector the prefered representations are rotation matrices,
|
||||
for other usage Rotation2D and Quaternion are the representations of choice as they are
|
||||
more compact, fast and stable. AngleAxis are only useful to create other rotation objects.
|
||||
|
||||
\subsection TutorialGeoCommonRotationAPI Common API of rotation types
|
||||
|
||||
To some extent, Eigen's \ref Geometry_Module "geometry module" allows you to write
|
||||
generic algorithms working on both 2D and 3D rotations of any of the five above types.
|
||||
The following operation are supported:
|
||||
<table class="tutorial_code">
|
||||
<tr><td>Convertion from and to any types (of same space dimension)</td><td>\code
|
||||
RotType2 a = RotType1();\endcode</td></tr>
|
||||
<tr><td>Concatenation of two rotations</td><td>\code
|
||||
rot3 = rot1 * rot2;\endcode</td></tr>
|
||||
<tr><td>Apply the rotation to a vector</td><td>\code
|
||||
vec2 = rot1 * vec1;\endcode</td></tr>
|
||||
<tr><td>Get the inverse rotation \n (not always the most effient choice)</td><td>\code
|
||||
rot2 = rot1.inverse();\endcode</td></tr>
|
||||
<tr><td>Spherical interpolation \n (Rotation2D and Quaternion only)</td><td>\code
|
||||
rot3 = rot1.slerp(alpha,rot2);\endcode</td></tr>
|
||||
</table>
|
||||
|
||||
\subsection TutorialGeoEulerAngles Euler angles
|
||||
<table class="tutorial_code">
|
||||
<tr><td style="max-width:30em;">
|
||||
Euler angles might be convenient to create rotation object.
|
||||
Since there exist 24 differents convensions, they are one
|
||||
the ahand pretty confusing to use. This example shows how
|
||||
to create a rotation matrix according to the 2-1-2 convention.</td><td>\code
|
||||
Matrix3f m;
|
||||
m = AngleAxisf(angle1, Vector3f::UnitZ())
|
||||
* AngleAxisf(angle2, Vector3f::UnitY())
|
||||
* AngleAxisf(angle3, Vector3f::UnitZ());
|
||||
\endcode</td></tr>
|
||||
</table>
|
||||
|
||||
<a href="#" class="top">top</a>\section TutorialGeoTransformation Affine transformations
|
||||
In Eigen we have chosen to not distinghish between points and vectors such that all points are
|
||||
actually represented by displacement vector from the origine (pt \~ pt-0). With that in mind,
|
||||
real points and vector distinguish when the rotation is applied.
|
||||
<table class="tutorial_code">
|
||||
<tr><td>Creation</td><td>\code
|
||||
Transform3f t;
|
||||
t.setFrom \endcode</td></tr>
|
||||
<tr><td>Apply the transformation to a \b point </td><td>\code
|
||||
Vector3f p1, p2;
|
||||
p2 = t * p1;\endcode</td></tr>
|
||||
<tr><td>Apply the transformation to a \b vector </td><td>\code
|
||||
Vector3f v1, v2;
|
||||
v2 = t.linear() * v1;\endcode</td></tr>
|
||||
<tr><td>Concatenate two transformations</td><td>\code
|
||||
t3 = t1 * t2;\endcode</td></tr>
|
||||
<tr><td>OpenGL compatibility</td><td>\code
|
||||
glLoadMatrixf(t.data());\endcode</td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
*/
|
||||
|
||||
@ -519,6 +590,8 @@ todo
|
||||
| \b Advanced \b linear \b algebra
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
\b Table \b of \b contents
|
||||
- \ref TutorialAdvLinearSolvers
|
||||
- \ref TutorialAdvLU
|
||||
|
Loading…
Reference in New Issue
Block a user