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patch by Myguel from the forum: fix documentation
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@ -303,7 +303,9 @@ inline Quaternion<Scalar>& Quaternion<Scalar>::operator=(const MatrixBase<Derive
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return *this;
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}
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/** Convert the quaternion to a 3x3 rotation matrix */
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/** Convert the quaternion to a 3x3 rotation matrix. The quaternion is required to
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* be normalized, otherwise the result is undefined.
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*/
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template<typename Scalar>
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inline typename Quaternion<Scalar>::Matrix3
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Quaternion<Scalar>::toRotationMatrix(void) const
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