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Documentation fixes. Thanks to Rodney Sparapani for reporting these.
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@ -43,8 +43,8 @@ x.head(n) // x(1:n)
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x.head<n>() // x(1:n)
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x.head<n>() // x(1:n)
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x.tail(n) // N = rows(x); x(N - n: N)
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x.tail(n) // N = rows(x); x(N - n: N)
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x.tail<n>() // N = rows(x); x(N - n: N)
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x.tail<n>() // N = rows(x); x(N - n: N)
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x.segment(i, n) // x(i+1 : i+n)
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x.segment(i, n) // x(i+1 : i+n+1)
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x.segment<n>(i) // x(i+1 : i+n)
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x.segment<n>(i) // x(i+1 : i+n+1)
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P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols)
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P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols)
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P.block<rows, cols>(i, j) // P(i+1 : i+rows, j+1 : j+cols)
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P.block<rows, cols>(i, j) // P(i+1 : i+rows, j+1 : j+cols)
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P.topLeftCorner(rows, cols) // P(1:rows, 1:cols)
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P.topLeftCorner(rows, cols) // P(1:rows, 1:cols)
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@ -6,10 +6,10 @@ using namespace std;
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int main()
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int main()
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{
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{
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MatrixXf m = MatrixXf::Random(3,3);
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MatrixXd m = MatrixXd::Random(3,3);
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m = (m + MatrixXf::Constant(3,3,1.2)) * 50;
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m = (m + MatrixXd::Constant(3,3,1.2)) * 50;
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cout << "m =" << endl << m << endl;
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cout << "m =" << endl << m << endl;
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VectorXf v(3);
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VectorXd v(3);
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v << 1, 2, 3;
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v << 1, 2, 3;
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cout << "m * v =" << endl << m * v << endl;
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cout << "m * v =" << endl << m * v << endl;
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}
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}
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@ -6,10 +6,10 @@ using namespace std;
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int main()
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int main()
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{
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{
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Matrix3f m = Matrix3f::Random();
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Matrix3d m = Matrix3d::Random();
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m = (m + Matrix3f::Constant(1.2)) * 50;
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m = (m + Matrix3d::Constant(1.2)) * 50;
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cout << "m =" << endl << m << endl;
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cout << "m =" << endl << m << endl;
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Vector3f v(1,2,3);
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Vector3d v(1,2,3);
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cout << "m * v =" << endl << m * v << endl;
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cout << "m * v =" << endl << m * v << endl;
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}
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}
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