From 5eefca637e1c964426e8515b2493fbed816a789a Mon Sep 17 00:00:00 2001 From: Jitse Niesen Date: Fri, 17 Aug 2012 14:49:18 +0100 Subject: [PATCH] Documentation fixes. Thanks to Rodney Sparapani for reporting these. --- doc/AsciiQuickReference.txt | 4 ++-- doc/examples/QuickStart_example2_dynamic.cpp | 6 +++--- doc/examples/QuickStart_example2_fixed.cpp | 6 +++--- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/AsciiQuickReference.txt b/doc/AsciiQuickReference.txt index d2e973f5d..c53ca10ea 100644 --- a/doc/AsciiQuickReference.txt +++ b/doc/AsciiQuickReference.txt @@ -43,8 +43,8 @@ x.head(n) // x(1:n) x.head() // x(1:n) x.tail(n) // N = rows(x); x(N - n: N) x.tail() // N = rows(x); x(N - n: N) -x.segment(i, n) // x(i+1 : i+n) -x.segment(i) // x(i+1 : i+n) +x.segment(i, n) // x(i+1 : i+n+1) +x.segment(i) // x(i+1 : i+n+1) P.block(i, j, rows, cols) // P(i+1 : i+rows, j+1 : j+cols) P.block(i, j) // P(i+1 : i+rows, j+1 : j+cols) P.topLeftCorner(rows, cols) // P(1:rows, 1:cols) diff --git a/doc/examples/QuickStart_example2_dynamic.cpp b/doc/examples/QuickStart_example2_dynamic.cpp index 672ac82e9..ff6746e21 100644 --- a/doc/examples/QuickStart_example2_dynamic.cpp +++ b/doc/examples/QuickStart_example2_dynamic.cpp @@ -6,10 +6,10 @@ using namespace std; int main() { - MatrixXf m = MatrixXf::Random(3,3); - m = (m + MatrixXf::Constant(3,3,1.2)) * 50; + MatrixXd m = MatrixXd::Random(3,3); + m = (m + MatrixXd::Constant(3,3,1.2)) * 50; cout << "m =" << endl << m << endl; - VectorXf v(3); + VectorXd v(3); v << 1, 2, 3; cout << "m * v =" << endl << m * v << endl; } diff --git a/doc/examples/QuickStart_example2_fixed.cpp b/doc/examples/QuickStart_example2_fixed.cpp index edf3268cd..d91175273 100644 --- a/doc/examples/QuickStart_example2_fixed.cpp +++ b/doc/examples/QuickStart_example2_fixed.cpp @@ -6,10 +6,10 @@ using namespace std; int main() { - Matrix3f m = Matrix3f::Random(); - m = (m + Matrix3f::Constant(1.2)) * 50; + Matrix3d m = Matrix3d::Random(); + m = (m + Matrix3d::Constant(1.2)) * 50; cout << "m =" << endl << m << endl; - Vector3f v(1,2,3); + Vector3d v(1,2,3); cout << "m * v =" << endl << m * v << endl; }