fix bug #278: geometry tutorial

(transplanted from 3cd1641dac
)
This commit is contained in:
Gael Guennebaud 2011-05-28 22:12:15 +02:00
parent 9464745385
commit 5b71d44e18

View File

@ -48,7 +48,7 @@ Rotation2D<float> rot2(angle_in_radian);\endcode</td></tr>
AngleAxis<float> aa(angle_in_radian, Vector3f(ax,ay,az));\endcode</td></tr>
<tr><td>
3D rotation as a \ref Quaternion "quaternion"</td><td>\code
Quaternion<float> q = AngleAxis<float>(angle_in_radian, axis);\endcode</td></tr>
Quaternion<float> q; q = AngleAxis<float>(angle_in_radian, axis);\endcode</td></tr>
<tr class="alt"><td>
N-D Scaling</td><td>\code
Scaling<float,2>(sx, sy)
@ -88,13 +88,13 @@ Any of the above transformation types can be converted to any other types of the
or to a more generic type. Here are some additional examples:
<table class="manual">
<tr><td>\code
Rotation2Df r = Matrix2f(..); // assumes a pure rotation matrix
AngleAxisf aa = Quaternionf(..);
AngleAxisf aa = Matrix3f(..); // assumes a pure rotation matrix
Matrix2f m = Rotation2Df(..);
Matrix3f m = Quaternionf(..); Matrix3f m = Scaling3f(..);
Affine3f m = AngleAxis3f(..); Affine3f m = Scaling3f(..);
Affine3f m = Translation3f(..); Affine3f m = Matrix3f(..);
Rotation2Df r; r = Matrix2f(..); // assumes a pure rotation matrix
AngleAxisf aa; aa = Quaternionf(..);
AngleAxisf aa; aa = Matrix3f(..); // assumes a pure rotation matrix
Matrix2f m; m = Rotation2Df(..);
Matrix3f m; m = Quaternionf(..); Matrix3f m; m = Scaling3f(..);
Affine3f m; m = AngleAxis3f(..); Affine3f m; m = Scaling3f(..);
Affine3f m; m = Translation3f(..); Affine3f m; m = Matrix3f(..);
\endcode</td></tr>
</table>