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Add missing default ctor in Rotation2D
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@ -61,6 +61,9 @@ public:
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/** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
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explicit inline Rotation2D(const Scalar& a) : m_angle(a) {}
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/** Default constructor wihtout initialization. The represented rotation is undefined. */
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Rotation2D() {}
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/** \returns the rotation angle */
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inline Scalar angle() const { return m_angle; }
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@ -84,7 +87,7 @@ public:
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template<typename Derived>
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Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
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Matrix2 toRotationMatrix(void) const;
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Matrix2 toRotationMatrix() const;
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/** \returns the spherical interpolation between \c *this and \a other using
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* parameter \a t. It is in fact equivalent to a linear interpolation.
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@ -397,6 +397,15 @@ template<typename Scalar, int Mode, int Options> void transformations()
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t20 = Translation2(v20) * (Rotation2D<Scalar>(s0) * Eigen::Scaling(s0));
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t21 = Translation2(v20) * Rotation2D<Scalar>(s0) * Eigen::Scaling(s0);
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VERIFY_IS_APPROX(t20,t21);
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// check basic features
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{
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Rotation2D<Scalar> r1; // default ctor
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r1 = Rotation2D<Scalar>(s0); // copy assignment
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VERIFY_IS_APPROX(r1.angle(),s0);
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Rotation2D<Scalar> r2(r1); // copy ctor
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VERIFY_IS_APPROX(r2.angle(),s0);
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}
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}
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template<typename Scalar> void transform_alignment()
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