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Simplification of some Altivec constants, reuse existing constants and avoid loading from RAM esp in the case of p16uc_COMPLEX_TRANSPOSE*
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@ -16,13 +16,14 @@ namespace internal {
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static Packet4ui p4ui_CONJ_XOR = vec_mergeh((Packet4ui)p4i_ZERO, (Packet4ui)p4f_ZERO_);//{ 0x00000000, 0x80000000, 0x00000000, 0x80000000 };
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static Packet4ui p4ui_CONJ_XOR = vec_mergeh((Packet4ui)p4i_ZERO, (Packet4ui)p4f_ZERO_);//{ 0x00000000, 0x80000000, 0x00000000, 0x80000000 };
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static Packet16uc p16uc_COMPLEX_RE = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 0), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 2), 8);//{ 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 };
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static Packet16uc p16uc_COMPLEX_RE = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 0), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 2), 8);//{ 0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11 };
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static Packet16uc p16uc_COMPLEX_IM = vec_sld((Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 1), (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 3), 8);//{ 4,5,6,7, 4,5,6,7, 12,13,14,15, 12,13,14,15 };
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static Packet16uc p16uc_COMPLEX_IM = vec_sld(p16uc_DUPLICATE, (Packet16uc) vec_splat((Packet4ui)p16uc_FORWARD, 3), 8);//{ 4,5,6,7, 4,5,6,7, 12,13,14,15, 12,13,14,15 };
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static Packet16uc p16uc_COMPLEX_REV = vec_sld(p16uc_REVERSE, p16uc_REVERSE, 8);//{ 4,5,6,7, 0,1,2,3, 12,13,14,15, 8,9,10,11 };
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static Packet16uc p16uc_COMPLEX_REV = vec_sld(p16uc_REVERSE, p16uc_REVERSE, 8);//{ 4,5,6,7, 0,1,2,3, 12,13,14,15, 8,9,10,11 };
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static Packet16uc p16uc_COMPLEX_REV2 = vec_sld(p16uc_FORWARD, p16uc_FORWARD, 8);//{ 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 };
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static Packet16uc p16uc_COMPLEX_REV2 = vec_sld(p16uc_FORWARD, p16uc_FORWARD, 8);//{ 8,9,10,11, 12,13,14,15, 0,1,2,3, 4,5,6,7 };
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static Packet16uc p16uc_PSET_HI = (Packet16uc) vec_mergeh((Packet4ui) vec_splat((Packet4ui)p16uc_FORWARD, 0), (Packet4ui) vec_splat((Packet4ui)p16uc_FORWARD, 1));//{ 0,1,2,3, 4,5,6,7, 0,1,2,3, 4,5,6,7 };
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static Packet16uc p16uc_PSET_HI = (Packet16uc) vec_mergeh((Packet4ui)p16uc_COMPLEX_RE, (Packet4ui)p16uc_COMPLEX_IM);//{ 0,1,2,3, 4,5,6,7, 0,1,2,3, 4,5,6,7 };
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static Packet16uc p16uc_PSET_LO = (Packet16uc) vec_mergeh((Packet4ui) vec_splat((Packet4ui)p16uc_FORWARD, 2), (Packet4ui) vec_splat((Packet4ui)p16uc_FORWARD, 3));//{ 8,9,10,11, 12,13,14,15, 8,9,10,11, 12,13,14,15 };
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static Packet16uc p16uc_PSET_LO = (Packet16uc) vec_mergel((Packet4ui)p16uc_COMPLEX_RE, (Packet4ui)p16uc_COMPLEX_IM);//{ 8,9,10,11, 12,13,14,15, 8,9,10,11, 12,13,14,15 };
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static Packet16uc p16uc_COMPLEX_TRANSPOSE_0 = { 0,1,2,3, 4,5,6,7, 16,17,18,19, 20,21,22,23};
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static Packet16uc p16uc_COMPLEX_MASK16 = vec_sld((Packet16uc)p4i_ZERO, vec_splat((Packet16uc) vec_abs(p4i_MINUS16), 3), 8);//{ 0,0,0,0, 0,0,0,0, 16,16,16,16, 16,16,16,16};
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static Packet16uc p16uc_COMPLEX_TRANSPOSE_1 = { 8,9,10,11, 12,13,14,15, 24,25,26,27, 28,29,30,31};
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static Packet16uc p16uc_COMPLEX_TRANSPOSE_0 = vec_add(p16uc_PSET_HI, p16uc_COMPLEX_MASK16);//{ 0,1,2,3, 4,5,6,7, 16,17,18,19, 20,21,22,23};
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static Packet16uc p16uc_COMPLEX_TRANSPOSE_1 = vec_add(p16uc_PSET_LO, p16uc_COMPLEX_MASK16);//{ 8,9,10,11, 12,13,14,15, 24,25,26,27, 28,29,30,31};
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//---------- float ----------
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//---------- float ----------
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struct Packet2cf
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struct Packet2cf
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