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Don't cast away const in Inverse_NEON.h.
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@ -37,8 +37,8 @@ struct compute_inverse_size4<Architecture::NEON, float, MatrixType, ResultType>
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// interleave m and n when interleave == true
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static Packet4f shuffle(const Packet4f &m, const Packet4f &n, int mask, bool interleave = false)
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{
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float *a = (float *)&m;
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float *b = (float *)&n;
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const float *a = (const float *)&m;
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const float *b = (const float *)&n;
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if (!interleave)
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{
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Packet4f res = {*(a + (mask & 3)), *(a + ((mask >> 2) & 3)), *(b + ((mask >> 4) & 3)), *(b + ((mask >> 6) & 3))};
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@ -194,8 +194,8 @@ struct compute_inverse_size4<Architecture::NEON, double, MatrixType, ResultType>
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// fuctionally equivalent to _mm_shuffle_pd in SSE (i.e. shuffle(m, n, mask) equals _mm_shuffle_pd(m,n,mask))
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static Packet2d shuffle(const Packet2d &m, const Packet2d &n, int mask)
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{
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double *a = (double *)&m;
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double *b = (double *)&n;
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const double *a = (const double *)&m;
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const double *b = (const double *)&n;
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Packet2d res = {*(a + (mask & 1)), *(b + ((mask >> 1) & 1))};
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return res;
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}
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