Enable the random number generators when compiling with visual studio

This commit is contained in:
Benoit Steiner 2016-03-09 10:55:11 -08:00
parent b084133dbf
commit 1d566417d2

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@ -359,7 +359,7 @@ template <typename T> class UniformRandomGenerator {
bool m_deterministic;
};
#if __cplusplus > 199711
#if __cplusplus > 199711 || EIGEN_COMP_MSVC >= 1900
template <> class UniformRandomGenerator<float> {
public:
static const bool PacketAccess = true;
@ -565,7 +565,7 @@ struct functor_traits<UniformRandomGenerator<Scalar> > {
#if (!defined (EIGEN_USE_GPU) || !defined(__CUDACC__) || !defined(__CUDA_ARCH__)) && __cplusplus > 199711
#if (!defined (EIGEN_USE_GPU) || !defined(__CUDACC__) || !defined(__CUDA_ARCH__)) && (__cplusplus > 199711 || EIGEN_COMP_MSVC >= 1900)
// We're not compiling a cuda kernel
template <typename T> class NormalRandomGenerator {
public: