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Enable the random number generators when compiling with visual studio
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@ -359,7 +359,7 @@ template <typename T> class UniformRandomGenerator {
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bool m_deterministic;
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};
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#if __cplusplus > 199711
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#if __cplusplus > 199711 || EIGEN_COMP_MSVC >= 1900
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template <> class UniformRandomGenerator<float> {
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public:
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static const bool PacketAccess = true;
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@ -565,7 +565,7 @@ struct functor_traits<UniformRandomGenerator<Scalar> > {
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#if (!defined (EIGEN_USE_GPU) || !defined(__CUDACC__) || !defined(__CUDA_ARCH__)) && __cplusplus > 199711
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#if (!defined (EIGEN_USE_GPU) || !defined(__CUDACC__) || !defined(__CUDA_ARCH__)) && (__cplusplus > 199711 || EIGEN_COMP_MSVC >= 1900)
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// We're not compiling a cuda kernel
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template <typename T> class NormalRandomGenerator {
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public:
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