replace vector by __vector to prevent conflict with std::vector

This commit is contained in:
Benoit Jacob 2008-08-26 23:25:10 +00:00
parent 63d3ef8204
commit 12c6b45ae5

View File

@ -29,10 +29,10 @@
#define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4
#endif
typedef vector float v4f;
typedef vector int v4i;
typedef vector unsigned int v4ui;
typedef vector __bool int v4bi;
typedef __vector float v4f;
typedef __vector int v4i;
typedef __vector unsigned int v4ui;
typedef __vector __bool int v4bi;
// We don't want to write the same code all the time, but we need to reuse the constants
// and it doesn't really work to declare them global, so we define macros instead
@ -87,7 +87,7 @@ std::ostream & operator <<(std::ostream & s, const v4ui & v)
std::ostream & operator <<(std::ostream & s, const v4bi & v)
{
union {
vector __bool int v;
__vector __bool int v;
unsigned int n[4];
} vt;
vt.v = v;
@ -120,8 +120,8 @@ template<> inline v4i ei_pmul(const v4i& a, const v4i& b)
// Do the multiplication for the asbolute values.
bswap = (v4i) vec_rl((v4ui) b1, (v4ui) v16i_ );
low_prod = vec_mulo((vector short)a1, (vector short)b1);
high_prod = vec_msum((vector short)a1, (vector short)bswap, v0i);
low_prod = vec_mulo((__vector short)a1, (__vector short)b1);
high_prod = vec_msum((__vector short)a1, (__vector short)bswap, v0i);
high_prod = (v4i) vec_sl((v4ui) high_prod, (v4ui) v16i_);
prod = vec_add( low_prod, high_prod );
@ -169,8 +169,8 @@ template<> inline v4i ei_pload(const int* from) { return vec_ld(0, from); }
template<> inline v4f ei_ploadu(const float* from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
vector unsigned char MSQ, LSQ;
vector unsigned char mask;
__vector unsigned char MSQ, LSQ;
__vector unsigned char mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
@ -180,8 +180,8 @@ template<> inline v4f ei_ploadu(const float* from)
template<> inline v4i ei_ploadu(const int* from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
vector unsigned char MSQ, LSQ;
vector unsigned char mask;
__vector unsigned char MSQ, LSQ;
__vector unsigned char mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
@ -214,16 +214,16 @@ template<> inline void ei_pstoreu(float* to, const v4f& from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
vector unsigned char MSQ, LSQ, edges;
vector unsigned char edgeAlign, align;
__vector unsigned char MSQ, LSQ, edges;
__vector unsigned char edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
MSQ = vec_perm(edges,(vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((vector unsigned char)from,edges,align); // misalign the data (LSQ)
MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}
@ -232,16 +232,16 @@ template<> inline void ei_pstoreu(int* to , const v4i& from )
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
vector unsigned char MSQ, LSQ, edges;
vector unsigned char edgeAlign, align;
__vector unsigned char MSQ, LSQ, edges;
__vector unsigned char edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
MSQ = vec_perm(edges,(vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((vector unsigned char)from,edges,align); // misalign the data (LSQ)
MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}