Update checks in ConfigureVectorization.h

This commit is contained in:
Eugene Zhulenev 2018-12-03 17:10:40 -08:00
parent fd0fbfa9b5
commit 0bb15bb6d6

View File

@ -49,7 +49,13 @@
// If the user explicitly disable vectorization, then we also disable alignment
#if defined(EIGEN_DONT_VECTORIZE)
#define EIGEN_IDEAL_MAX_ALIGN_BYTES 0
#if defined(EIGEN_GPUCC)
// GPU code is always vectorized and requires memory alignment for
// statically allocated buffers.
#define EIGEN_IDEAL_MAX_ALIGN_BYTES 16
#elif
#define EIGEN_IDEAL_MAX_ALIGN_BYTES 0
#endif
#elif defined(__AVX512F__)
// 64 bytes static alignment is preferred only if really required
#define EIGEN_IDEAL_MAX_ALIGN_BYTES 64
@ -176,14 +182,6 @@
//----------------------------------------------------------------------
// If we are compiling for GPU we should also disable vectorization because
// all the packet functions are not marked as __device__ functions.
#ifdef EIGEN_GPUCC
#ifndef EIGEN_DONT_VECTORIZE
#define EIGEN_DONT_VECTORIZE
#endif
#endif
// if alignment is disabled, then disable vectorization. Note: EIGEN_MAX_ALIGN_BYTES is the proper check, it takes into
// account both the user's will (EIGEN_MAX_ALIGN_BYTES,EIGEN_DONT_ALIGN) and our own platform checks
#if EIGEN_MAX_ALIGN_BYTES==0
@ -210,7 +208,7 @@
#endif
#ifndef EIGEN_DONT_VECTORIZE
#if !(defined(EIGEN_DONT_VECTORIZE) || defined(EIGEN_GPUCC))
#if defined (EIGEN_SSE2_ON_NON_MSVC_BUT_NOT_OLD_GCC) || defined(EIGEN_SSE2_ON_MSVC_2008_OR_LATER)