Add exemples for reshaping/slicing with Map.

This commit is contained in:
Gael Guennebaud 2016-02-06 22:49:18 +01:00
parent 8e599bc098
commit 010afe1619
6 changed files with 99 additions and 0 deletions

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@ -59,6 +59,8 @@ namespace Eigen {
\ingroup DenseMatrixManipulation_chapter */
/** \addtogroup TutorialMapClass
\ingroup DenseMatrixManipulation_chapter */
/** \addtogroup TutorialReshapeSlicing
\ingroup DenseMatrixManipulation_chapter */
/** \addtogroup TopicAliasing
\ingroup DenseMatrixManipulation_chapter */
/** \addtogroup TopicStorageOrders

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@ -0,0 +1,65 @@
namespace Eigen {
/** \eigenManualPage TutorialReshapeSlicing Reshape and Slicing
%Eigen does not expose convenient methods to take slices or to reshape a matrix yet.
Nonetheless, such features can easily be emulated using the Map class.
\eigenAutoToc
\section TutorialReshape Reshape
A reshape operation consists in modifying the sizes of a matrix while keeping the same coefficients.
Instead of modifying the input matrix itself, which is not possible for compile-time sizes, the approach consist in creating a different \em view on the storage using class Map.
Here is a typical example creating a 1D linear view of a matrix:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr><td>
\include Tutorial_ReshapeMat2Vec.cpp
</td>
<td>
\verbinclude Tutorial_ReshapeMat2Vec.out
</td></tr></table>
Remark how the storage order of the input matrix modifies the order of the coefficients in the linear view.
Here is another example reshaping a 2x6 matrix to a 6x2 one:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr><td>
\include Tutorial_ReshapeMat2Mat.cpp
</td>
<td>
\verbinclude Tutorial_ReshapeMat2Mat.out
</td></tr></table>
\section TutorialSlicing Slicing
Slicing consists in taking a set of rows, or columns, or elements, uniformly spaced within a matrix.
Again, the class Map allows to easily mimic this feature.
For instance, one can take skip every P elements in a vector:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr><td>
\include Tutorial_SlicingVec.cpp
</td>
<td>
\verbinclude Tutorial_SlicingVec.out
</td></tr></table>
One can olso take one column over three using an adequate outer-stride or inner-stride depending on the actual storage order:
<table class="example">
<tr><th>Example:</th><th>Output:</th></tr>
<tr><td>
\include Tutorial_SlicingCol.cpp
</td>
<td>
\verbinclude Tutorial_SlicingCol.out
</td></tr></table>
*/
}

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MatrixXf M1(2,6); // Column-major storage
M1 << 1, 2, 3, 4, 5, 6,
7, 8, 9, 10, 11, 12;
Map<MatrixXf> M2(M1.data(), 6,2);
cout << "M2:" << endl << M2 << endl;

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MatrixXf M1(3,3); // Column-major storage
M1 << 1, 2, 3,
4, 5, 6,
7, 8, 9;
Map<RowVectorXf> v1(M1.data(), M1.size());
cout << "v1:" << endl << v1 << endl;
Matrix<float,Dynamic,Dynamic,RowMajor> M2(M1);
Map<RowVectorXf> v2(M2.data(), M2.size());
cout << "v2:" << endl << v2 << endl;

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MatrixXf M1 = MatrixXf::Random(3,8);
cout << "Column major input:" << endl << M1 << "\n";
Map<MatrixXf,0,OuterStride<> > M2(M1.data(), M1.rows(), (M1.cols()+2)/3, OuterStride<>(M1.outerStride()*3));
cout << "1 column over 3:" << endl << M2 << "\n";
typedef Matrix<float,Dynamic,Dynamic,RowMajor> RowMajorMatrixXf;
RowMajorMatrixXf M3(M1);
cout << "Row major input:" << endl << M3 << "\n";
Map<RowMajorMatrixXf,0,Stride<Dynamic,3> > M4(M3.data(), M3.rows(), (M3.cols()+2)/3,
Stride<Dynamic,3>(M3.outerStride(),3));
cout << "1 column over 3:" << endl << M4 << "\n";

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RowVectorXf v = RowVectorXf::LinSpaced(20,0,19);
cout << "Input:" << endl << v << endl;
Map<RowVectorXf,0,InnerStride<2> > v2(v.data(), v.size()/2);
cout << "Even:" << v2 << endl;