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191 lines
9.2 KiB
Plaintext
191 lines
9.2 KiB
Plaintext
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_OPENGL_MODULE
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#define EIGEN_OPENGL_MODULE
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#include <Eigen/Geometry>
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#include <GL/gl.h>
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namespace Eigen {
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/** \ingroup Unsupported_modules
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* \defgroup OpenGLSUpport_Module OpenGL Support module
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*
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* This module provides wrapper functions for a couple of OpenGL functions
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* which simplify the way to pass Eigen's object to openGL.
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* Here is an exmaple:
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*
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* \code
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* // You need to add path_to_eigen/unsupported to your include path.
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* #include <Eigen/OpenGLSupport>
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* // ...
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* Vector3f x, y;
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* Matrix3f rot;
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*
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* glVertex(y + x * rot);
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*
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* Quaternion q;
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* glRotate(q);
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*
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* // ...
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* \endcode
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*
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*/
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//@{
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#define EIGEN_GL_FUNC_DECLARATION(FUNC) \
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template< typename XprType, \
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typename Scalar = typename XprType::Scalar, \
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int Rows = XprType::RowsAtCompileTime, \
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int Cols = XprType::ColsAtCompileTime, \
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bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \
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&& bool(XprType::Flags&DirectAccessBit) \
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&& (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \
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struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl); \
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\
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template<typename XprType, typename Scalar, int Rows, int Cols> \
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struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> { \
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inline static void run(const XprType& p) { \
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EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<typename ei_plain_matrix_type_column_major<XprType>::type>::run(p); } \
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}; \
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\
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template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) { \
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EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<Derived>::run(p.derived()); \
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}
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#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \
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template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> { \
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inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
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};
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#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \
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template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> { \
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inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
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}; \
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template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> { \
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inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
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};
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EIGEN_GL_FUNC_DECLARATION (glVertex)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv)
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EIGEN_GL_FUNC_DECLARATION (glTexCoord)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv)
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EIGEN_GL_FUNC_DECLARATION (glColor)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv)
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EIGEN_GL_FUNC_DECLARATION (glNormal)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv)
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inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); }
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inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); }
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inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); }
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inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
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EIGEN_GL_FUNC_DECLARATION (glScale)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv)
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inline void glTranslate2fv(const float* v) { glScalef(v[0], v[1], 1.f); }
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inline void glTranslate2dv(const double* v) { glScaled(v[0], v[1], 1.0); }
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inline void glTranslate3fv(const float* v) { glScalef(v[0], v[1], v[2]); }
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inline void glTranslate3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
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EIGEN_GL_FUNC_DECLARATION (glTranslate)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv)
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EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv)
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EIGEN_GL_FUNC_DECLARATION (glMultMatrix)
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EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f)
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EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d)
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EIGEN_GL_FUNC_DECLARATION (glLoadMatrix)
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EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f)
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EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d)
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void glRotate(const Rotation2D<float>& rot)
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{
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glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f);
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}
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void glRotate(const Rotation2D<double>& rot)
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{
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glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0);
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}
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template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot)
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{
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Transform<typename Derived::Scalar,3,Projective> tr(rot);
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glMultMatrix(tr.matrix());
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}
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//@}
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}
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#endif // EIGEN_OPENGL_MODULE
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