2011-01-19 23:10:54 +08:00
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2006-2008 Benoit Jacob <jacob.benoit.1@gmail.com>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#include "product.h"
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2011-01-25 21:37:18 +08:00
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void test_eigen2_product_large()
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2011-01-19 23:10:54 +08:00
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{
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for(int i = 0; i < g_repeat; i++) {
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CALL_SUBTEST( product(MatrixXf(ei_random<int>(1,320), ei_random<int>(1,320))) );
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CALL_SUBTEST( product(MatrixXd(ei_random<int>(1,320), ei_random<int>(1,320))) );
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CALL_SUBTEST( product(MatrixXi(ei_random<int>(1,320), ei_random<int>(1,320))) );
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CALL_SUBTEST( product(MatrixXcf(ei_random<int>(1,50), ei_random<int>(1,50))) );
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CALL_SUBTEST( product(Matrix<float,Dynamic,Dynamic,RowMajor>(ei_random<int>(1,320), ei_random<int>(1,320))) );
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}
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{
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// test a specific issue in DiagonalProduct
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int N = 1000000;
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VectorXf v = VectorXf::Ones(N);
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MatrixXf m = MatrixXf::Ones(N,3);
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m = (v+v).asDiagonal() * m;
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VERIFY_IS_APPROX(m, MatrixXf::Constant(N,3,2));
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}
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{
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// test deferred resizing in Matrix::operator=
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MatrixXf a = MatrixXf::Random(10,4), b = MatrixXf::Random(4,10), c = a;
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VERIFY_IS_APPROX((a = a * b), (c * b).eval());
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}
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{
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MatrixXf mat1(10,10); mat1.setRandom();
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MatrixXf mat2(32,10); mat2.setRandom();
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MatrixXf result = mat1.row(2)*mat2.transpose();
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VERIFY_IS_APPROX(result, (mat1.row(2)*mat2.transpose()).eval());
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}
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}
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