eigen/demos/opengl/gpuhelper.h

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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3 of the License, or (at your option) any later version.
//
// Alternatively, you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License and a copy of the GNU General Public License along with
// Eigen. If not, see <http://www.gnu.org/licenses/>.
#ifndef EIGEN_GPUHELPER_H
#define EIGEN_GPUHELPER_H
#include <Eigen/Geometry>
#include <GL/gl.h>
#include <vector>
using namespace Eigen;
typedef Vector4f Color;
class GpuHelper
{
public:
GpuHelper();
~GpuHelper();
enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 };
void pushProjectionMode2D(ProjectionMode2D pm);
void popProjectionMode2D();
/** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glMultMatrix*() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
\sa Matrix, loadMatrix(), forceMatrixMode()
*/
template<typename Scalar, int _Flags>
void multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
/** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If your're unsure, use forceMatrixMode().
\sa Matrix, multMatrix(), forceMatrixMode()
*/
template<typename Scalar, int _Flags>
void loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
template<typename Scalar, typename Derived>
void loadMatrix(
const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Make the matrix \a matrixTarget the current OpenGL matrix target.
2008-09-09 01:08:27 +08:00
Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
has never been called after the last loadMatrix() or multMatrix() calls.
\todo provides a debug mode checking the sanity of the cached matrix mode.
*/
inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
inline void setMatrixTarget(GLenum matrixTarget);
/** Push the OpenGL matrix \a matrixTarget and load \a mat.
*/
template<typename Scalar, int _Flags>
inline void pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget);
template<typename Scalar, typename Derived>
void pushMatrix(
const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Push and clone the OpenGL matrix \a matrixTarget
*/
inline void pushMatrix(GLenum matrixTarget);
/** Pop the OpenGL matrix \a matrixTarget
*/
inline void popMatrix(GLenum matrixTarget);
void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawUnitCube(void);
void drawUnitSphere(int level=0);
/// draw the \a nofElement first elements
inline void draw(GLenum mode, uint nofElement);
/// draw a range of elements
inline void draw(GLenum mode, uint start, uint end);
/// draw an indexed subset
inline void draw(GLenum mode, const std::vector<uint>* pIndexes);
protected:
void update(void);
GLuint mColorBufferId;
int mVpWidth, mVpHeight;
GLenum mCurrentMatrixTarget;
bool mInitialized;
};
/** Singleton shortcut
*/
extern GpuHelper gpu;
/** \internal
*/
template<bool RowMajor, int _Flags> struct GlMatrixHelper;
template<int _Flags> struct GlMatrixHelper<false,_Flags>
{
static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.data()); }
static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.data()); }
static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.data()); }
static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.data()); }
};
template<int _Flags> struct GlMatrixHelper<true,_Flags>
{
static void loadMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); }
static void loadMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); }
static void multMatrix(const Matrix<float, 4,4, _Flags, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); }
static void multMatrix(const Matrix<double,4,4, _Flags, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); }
};
inline void GpuHelper::setMatrixTarget(GLenum matrixTarget)
{
if (matrixTarget != mCurrentMatrixTarget)
glMatrixMode(mCurrentMatrixTarget=matrixTarget);
}
template<typename Scalar, int _Flags>
void GpuHelper::multMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
GlMatrixHelper<_Flags&Eigen::RowMajorBit, _Flags>::multMatrix(mat);
}
template<typename Scalar, typename Derived>
void GpuHelper::loadMatrix(
const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glLoadIdentity();
}
template<typename Scalar, int _Flags>
void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
GlMatrixHelper<(_Flags&Eigen::RowMajorBit)!=0, _Flags>::loadMatrix(mat);
}
inline void GpuHelper::pushMatrix(GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glPushMatrix();
}
template<typename Scalar, int _Flags>
inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, _Flags, 4,4>& mat, GLenum matrixTarget)
{
pushMatrix(matrixTarget);
GlMatrixHelper<_Flags&Eigen::RowMajorBit,_Flags>::loadMatrix(mat);
}
template<typename Scalar, typename Derived>
void GpuHelper::pushMatrix(
const Eigen::CwiseNullaryOp<Eigen::ei_scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
pushMatrix(matrixTarget);
glLoadIdentity();
}
inline void GpuHelper::popMatrix(GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glPopMatrix();
}
inline void GpuHelper::draw(GLenum mode, uint nofElement)
{
glDrawArrays(mode, 0, nofElement);
}
inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes)
{
glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front()));
}
inline void GpuHelper::draw(GLenum mode, uint start, uint end)
{
glDrawArrays(mode, start, end-start);
}
#endif // EIGEN_GPUHELPER_H