blockbench/js/io/format.js
JannisX11 6b5a5f5cc0 Fix #1063 Unable to rotate groups with meshes on them
Fix project import resolution issues with meshes (#1059)
Fix #1058 Importing project does not apply mesh texture
Fix #1064 Cannot move lines on normal transform mode
Fix various actions not working on meshes
Fix various vue errors and inconsistencies
2021-09-21 11:20:10 +02:00

240 lines
6.1 KiB
JavaScript

var Format = 0;
const Formats = {};
//Formats
class ModelFormat {
constructor(data) {
Formats[data.id] = this;
this.id = data.id;
this.name = data.name || tl('format.'+this.id);
this.description = data.description || tl('format.'+this.id+'.desc');
this.show_on_start_screen = true;
this.box_uv = false;
this.optional_box_uv = false;
this.single_texture = false;
this.animated_textures = false;
this.bone_rig = false;
this.centered_grid = false;
this.rotate_cubes = false;
this.integer_size = false;
this.meshes = false;
this.texture_meshes = false;
this.locators = false;
this.canvas_limit = false;
this.rotation_limit = false;
this.uv_rotation = false;
this.animation_files = false;
this.display_mode = false;
this.animation_mode = false;
this.codec = data.codec;
this.onActivation = data.onActivation;
this.onDeactivation = data.onDeactivation;
Merge.string(this, data, 'icon');
Merge.boolean(this, data, 'show_on_start_screen');
Merge.boolean(this, data, 'box_uv');
Merge.boolean(this, data, 'optional_box_uv');
Merge.boolean(this, data, 'single_texture');
Merge.boolean(this, data, 'animated_textures');
Merge.boolean(this, data, 'bone_rig');
Merge.boolean(this, data, 'centered_grid');
Merge.boolean(this, data, 'rotate_cubes');
Merge.boolean(this, data, 'integer_size');
Merge.boolean(this, data, 'meshes');
Merge.boolean(this, data, 'texture_meshes');
Merge.boolean(this, data, 'locators');
Merge.boolean(this, data, 'canvas_limit');
Merge.boolean(this, data, 'rotation_limit');
Merge.boolean(this, data, 'uv_rotation');
Merge.boolean(this, data, 'animation_files');
Merge.boolean(this, data, 'display_mode');
Merge.boolean(this, data, 'animation_mode');
}
select(converting) {
if (Format && typeof Format.onDeactivation == 'function') {
Format.onDeactivation()
}
Format = this;
if (typeof this.onActivation == 'function') {
Format.onActivation()
}
if (!converting || !this.optional_box_uv) {
Project.box_uv = Format.box_uv;
}
buildGrid()
if (Format.centered_grid) {
scene.position.set(0, 0, 0);
} else {
scene.position.set(-8, -8, -8);
}
Preview.all.forEach(preview => {
if (preview.isOrtho && typeof preview.angle == 'number') {
preview.loadAnglePreset(DefaultCameraPresets[preview.angle+1])
}
})
Interface.Panels.animations.inside_vue._data.animation_files_enabled = this.animation_files;
// Todo: toggle animated textures in UV editor
for (var key in ModelProject.properties) {
if (Project[key] == undefined) {
ModelProject.properties[key].reset(Project);
}
}
Interface.status_bar.vue.Format = this;
updateSelection()
Modes.vue.$forceUpdate()
updateInterfacePanels()
updateShading();
Canvas.updateRenderSides()
return this;
}
new() {
if (newProject(this)) {
BarItems.project_window.click();
return true;
}
}
convertTo() {
Undo.history.empty();
Undo.index = 0;
Project.export_path = '';
var old_format = Format
this.select(true)
Modes.options.edit.select()
//Bone Rig
if (!Format.bone_rig && old_format.bone_rig) {
Group.all.forEach(group => {
group.rotation.V3_set(0, 0, 0);
})
}
if (Format.bone_rig && !old_format.bone_rig) {
var loose_stuff = []
Outliner.root.forEach(el => {
if (el instanceof Group == false) {
loose_stuff.push(el)
}
})
if (loose_stuff.length) {
var root_group = new Group().init().addTo()
loose_stuff.forEach(el => {
el.addTo(root_group)
})
}
if (!Project.geometry_name && Project.name) {
Project.geometry_name = Project.name;
}
}
if (Format.bone_rig) {
Group.all.forEach(group => {
group.createUniqueName();
})
}
if (!Format.single_texture && old_format.single_texture && Texture.all.length) {
let texture = Texture.getDefault();
Outliner.elements.filter(el => el.applyTexture).forEach(el => {
el.applyTexture(texture, true)
})
}
//Rotate Cubes
if (!Format.rotate_cubes && old_format.rotate_cubes) {
Cube.all.forEach(cube => {
cube.rotation.V3_set(0, 0, 0)
})
}
//Meshes
if (!Format.meshes && old_format.meshes) {
Mesh.all.slice().forEach(mesh => {
mesh.remove()
})
}
//Locators
if (!Format.locators && old_format.locators) {
Locator.all.slice().forEach(locator => {
locator.remove()
})
}
//Texture Meshes
if (!Format.texture_meshes && old_format.texture_meshes) {
TextureMesh.all.slice().forEach(tm => {
tm.remove()
})
}
//Canvas Limit
if (Format.canvas_limit && !old_format.canvas_limit && !settings.deactivate_size_limit.value) {
Cube.all.forEach(function(s, i) {
//Push elements into 3x3 block box
[0, 1, 2].forEach(function(ax) {
var overlap = s.to[ax] + s.inflate - 32
if (overlap > 0) {
//If positive site overlaps
s.from[ax] -= overlap
s.to[ax] -= overlap
if (16 + s.from[ax] - s.inflate < 0) {
s.from[ax] = -16 + s.inflate
}
} else {
overlap = s.from[ax] - s.inflate + 16
if (overlap < 0) {
s.from[ax] -= overlap
s.to[ax] -= overlap
if (s.to[ax] + s.inflate > 32) {
s.to[ax] = 32 - s.inflate
}
}
}
})
})
}
//Rotation Limit
if (Format.rotation_limit && !old_format.rotation_limit && Format.rotate_cubes) {
Cube.all.forEach(cube => {
if (!cube.rotation.allEqual(0)) {
var axis = (cube.rotation_axis && getAxisNumber(cube.rotation_axis)) || 0;
var angle = limitNumber( Math.round(cube.rotation[axis]/22.5)*22.5, -45, 45 );
cube.rotation.V3_set(0, 0, 0)
cube.rotation[axis] = angle;
}
})
}
//Animation Mode
if (!Format.animation_mode && old_format.animation_mode) {
Animator.animations.length = 0;
}
Canvas.updateAllPositions()
Canvas.updateAllBones()
Canvas.updateAllFaces()
updateSelection()
}
delete() {
delete Formats[this.id];
if (this.codec && this.codec.format == this) delete this.codec.format;
}
}
new ModelFormat({
id: 'free',
icon: 'icon-format_free',
meshes: true,
rotate_cubes: true,
bone_rig: true,
centered_grid: true,
optional_box_uv: true,
uv_rotation: true,
animation_mode: true
})