mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
2715 lines
95 KiB
JavaScript
2715 lines
95 KiB
JavaScript
function sameMeshEdge(edge_a, edge_b) {
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return edge_a.equals(edge_b) || (edge_a[0] == edge_b[1] && edge_a[1] == edge_b[0])
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}
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const ProportionalEdit = {
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vertex_weights: {},
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calculateWeights(mesh) {
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if (!BarItems.proportional_editing.value) return;
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let selected_vertices = mesh.getSelectedVertices();
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let {range, falloff, selection} = StateMemory.proportional_editing_options;
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let linear_distance = selection == 'linear';
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let all_mesh_connections;
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if (!linear_distance) {
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all_mesh_connections = {};
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for (let fkey in mesh.faces) {
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let face = mesh.faces[fkey];
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face.getEdges().forEach(edge => {
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if (!all_mesh_connections[edge[0]]) {
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all_mesh_connections[edge[0]] = [edge[1]];
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} else {
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all_mesh_connections[edge[0]].safePush(edge[1]);
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}
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if (!all_mesh_connections[edge[1]]) {
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all_mesh_connections[edge[1]] = [edge[0]];
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} else {
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all_mesh_connections[edge[1]].safePush(edge[0]);
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}
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})
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}
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}
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ProportionalEdit.vertex_weights[mesh.uuid] = {};
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for (let vkey in mesh.vertices) {
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if (selected_vertices.includes(vkey)) continue;
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let distance = Infinity;
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if (linear_distance) {
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// Linear Distance
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selected_vertices.forEach(vkey2 => {
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let pos1 = mesh.vertices[vkey];
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let pos2 = mesh.vertices[vkey2];
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let distance_square = Math.pow(pos1[0] - pos2[0], 2) + Math.pow(pos1[1] - pos2[1], 2) + Math.pow(pos1[2] - pos2[2], 2);
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if (distance_square < distance) {
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distance = distance_square;
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}
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})
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distance = Math.sqrt(distance);
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} else {
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// Connection Distance
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let found_match_depth = 0;
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let scanned = [];
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let frontier = [vkey];
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depth_crawler:
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for (let depth = 1; depth <= range; depth++) {
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let new_frontier = [];
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for (let vkey1 of frontier) {
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let connections = all_mesh_connections[vkey1]?.filter(vkey2 => !scanned.includes(vkey2));
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if (!connections || connections.length == 0) continue;
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scanned.push(...connections);
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new_frontier.push(...connections);
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}
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for (let vkey2 of new_frontier) {
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if (selected_vertices.includes(vkey2)) {
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found_match_depth = depth;
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break depth_crawler;
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}
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}
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frontier = new_frontier;
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}
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if (found_match_depth) {
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distance = found_match_depth;
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}
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}
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if (distance > range) continue;
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let blend = 1 - (distance / (linear_distance ? range : range+1));
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switch (falloff) {
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case 'hermite_spline': blend = Math.hermiteBlend(blend); break;
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case 'constant': blend = 1; break;
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}
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ProportionalEdit.vertex_weights[mesh.uuid][vkey] = blend;
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}
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},
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editVertices(mesh, per_vertex) {
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if (!BarItems.proportional_editing.value) return;
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let selected_vertices = mesh.getSelectedVertices();
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for (let vkey in mesh.vertices) {
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if (selected_vertices.includes(vkey)) continue;
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let blend = ProportionalEdit.vertex_weights[mesh.uuid][vkey];
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per_vertex(vkey, blend);
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}
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}
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}
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async function autoFixMeshEdit() {
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let meshes = Mesh.selected;
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if (!meshes.length || !Modes.edit || BarItems.selection_mode.value == 'object') return;
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// Merge Vertices
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let overlaps = {};
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let e = 0.004;
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meshes.forEach(mesh => {
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let mesh_overlaps = {};
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let vertices = mesh.getSelectedVertices();
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for (let vkey of vertices) {
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let vertex = mesh.vertices[vkey];
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let matches = [];
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for (let vkey2 in mesh.vertices) {
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if (vkey2 == vkey || mesh_overlaps[vkey2]) continue;
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let vertex2 = mesh.vertices[vkey2];
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let same_spot = Math.epsilon(vertex[0], vertex2[0], e) && Math.epsilon(vertex[1], vertex2[1], e) && Math.epsilon(vertex[2], vertex2[2], e);
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if (same_spot) {
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matches.push(vkey2);
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}
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}
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if (matches.length) {
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mesh_overlaps[vkey] = matches;
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}
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}
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if (Object.keys(mesh_overlaps).length) overlaps[mesh.uuid] = mesh_overlaps;
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})
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if (Object.keys(overlaps).length) {
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await new Promise(resolve => {Blockbench.showMessageBox({
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title: 'message.auto_fix_mesh_edit.title',
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message: 'message.auto_fix_mesh_edit.overlapping_vertices',
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commands: {
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merge: 'message.auto_fix_mesh_edit.merge_vertices',
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revert: 'message.auto_fix_mesh_edit.revert'
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},
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buttons: ['dialog.ignore']
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}, result => {
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if (result == 'revert') {
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Undo.undo();
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} else if (result == 'merge') {
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let meshes = Mesh.selected.filter(m => overlaps[m.uuid]);
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Undo.initEdit({ elements: meshes });
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let merge_counter = 0;
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let cluster_counter = 0;
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for (let mesh_id in overlaps) {
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let mesh = Mesh.selected.find(m => m.uuid == mesh_id);
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let selected_vertices = mesh.getSelectedVertices(true);
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for (let first_vertex in overlaps[mesh_id]) {
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let other_vertices = overlaps[mesh_id][first_vertex];
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cluster_counter++;
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for (let vkey of other_vertices) {
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for (let fkey in mesh.faces) {
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let face = mesh.faces[fkey];
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let index = face.vertices.indexOf(vkey);
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if (index === -1) continue;
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if (face.vertices.includes(first_vertex)) {
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face.vertices.remove(vkey);
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delete face.uv[vkey];
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if (face.vertices.length < 2) {
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delete mesh.faces[fkey];
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} else if (face.vertices.length == 2) {
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// Find face that overlaps the remaining edge
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for (let fkey2 in mesh.faces) {
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let face2 = mesh.faces[fkey2];
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if (face2.vertices.length >= 3 && face2.vertices.includes(face.vertices[0]) && face2.vertices.includes(face.vertices[1])) {
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delete mesh.faces[fkey];
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}
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}
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}
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} else {
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let uv = face.uv[vkey];
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face.vertices.splice(index, 1, first_vertex);
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face.uv[first_vertex] = uv;
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delete face.uv[vkey];
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}
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}
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delete mesh.vertices[vkey];
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selected_vertices.remove(vkey);
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merge_counter++;
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}
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}
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}
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Undo.finishEdit('Auto-merge vertices')
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Canvas.updateView({elements: meshes, element_aspects: {geometry: true, uv: true, faces: true}, selection: true});
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Blockbench.showQuickMessage(tl('message.merged_vertices', [merge_counter, cluster_counter]), 2000);
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}
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resolve();
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})})
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}
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// Concave quads
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let concave_faces = {};
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meshes.forEach(mesh => {
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let selected_faces = mesh.getSelectedFaces();
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let selected_vertices = mesh.getSelectedVertices();
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let concave_faces_mesh = [];
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for (let fkey in mesh.faces) {
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let face = mesh.faces[fkey];
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if (face.vertices.length != 4) continue;
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// Check if face is selected or touches selection
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if (!selected_faces.includes(fkey) && !face.vertices.find(vkey => selected_vertices.includes(vkey))) continue;
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//let vertices = face.getSortedVertices().map(vkey => mesh.vertices[vkey]);
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let concave = face.isConcave();
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if (concave != false) {
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concave_faces_mesh.push([fkey, concave]);
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}
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}
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if (concave_faces_mesh.length) concave_faces[mesh.uuid] = concave_faces_mesh;
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})
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if (Object.keys(concave_faces).length) {
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await new Promise(resolve => {Blockbench.showMessageBox({
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title: 'message.auto_fix_mesh_edit.title',
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message: 'message.auto_fix_mesh_edit.concave_quads',
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commands: {
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split: 'message.auto_fix_mesh_edit.split_quads',
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revert: 'message.auto_fix_mesh_edit.revert'
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},
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buttons: ['dialog.ignore']
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}, result => {
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if (result == 'revert') {
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Undo.undo();
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} else if (result == 'split') {
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let meshes = Mesh.selected.filter(m => concave_faces[m.uuid]);
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Undo.initEdit({ elements: meshes });
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for (let mesh of meshes) {
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for (let [fkey, concave_vkey] of concave_faces[mesh.uuid]) {
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let face = mesh.faces[fkey];
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// Find the edge that needs to be connected
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let sorted_vertices = face.getSortedVertices();
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let edges = [
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[sorted_vertices[0], sorted_vertices[1]],
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[sorted_vertices[0], sorted_vertices[2]],
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[sorted_vertices[0], sorted_vertices[3]],
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[sorted_vertices[1], sorted_vertices[2]],
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[sorted_vertices[1], sorted_vertices[3]],
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[sorted_vertices[2], sorted_vertices[3]],
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]
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edges = edges.filter(edge => {
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for (let fkey2 in mesh.faces) {
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if (fkey2 == fkey) continue;
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let face2 = mesh.faces[fkey2];
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if (face2.vertices.includes(edge[0]) && face2.vertices.includes(edge[1])) {
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return false;
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}
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}
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return true;
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})
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let off_corners = edges.find(edge => !edge.includes(concave_vkey))
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if (!off_corners) return;
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let new_face = new MeshFace(mesh, face);
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new_face.vertices.remove(off_corners[0]);
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delete new_face.uv[off_corners[0]];
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face.vertices.remove(off_corners[1]);
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delete face.uv[off_corners[1]];
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let [face_key] = mesh.addFaces(new_face);
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UVEditor.selected_faces.push(face_key);
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if (face.getAngleTo(new_face) > 90) {
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new_face.invert();
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}
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}
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}
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Undo.finishEdit('Auto-fix concave quads');
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Canvas.updateView({elements: meshes, element_aspects: {geometry: true, uv: true, faces: true}, selection: true});
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}
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resolve();
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})})
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}
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}
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SharedActions.add('delete', {
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condition: () => Modes.edit && Prop.active_panel == 'preview' && Mesh.selected[0] && Project.mesh_selection[Mesh.selected[0].uuid],
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run() {
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let meshes = Mesh.selected.slice();
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Undo.initEdit({elements: meshes, outliner: true})
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Mesh.selected.forEach(mesh => {
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let selected_vertices = mesh.getSelectedVertices();
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let selected_edges = mesh.getSelectedEdges();
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let selected_faces = mesh.getSelectedFaces();
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if (BarItems.selection_mode.value == 'face' && selected_faces.length < Object.keys(mesh.faces).length) {
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let affected_vertices = [];
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selected_faces.forEach(fkey => {
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affected_vertices.safePush(...mesh.faces[fkey].vertices);
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delete mesh.faces[fkey];
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})
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affected_vertices.forEach(vertex_key => {
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let used = false;
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for (let key in mesh.faces) {
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let face = mesh.faces[key];
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if (face.vertices.includes(vertex_key)) used = true;
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}
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if (!used) {
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delete mesh.vertices[vertex_key];
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}
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})
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} else if (BarItems.selection_mode.value == 'edge') {
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for (let key in mesh.faces) {
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let face = mesh.faces[key];
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let sorted_vertices = face.getSortedVertices();
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let has_edge = sorted_vertices.find((vkey_a, i) => {
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let vkey_b = sorted_vertices[i+1] || sorted_vertices[0];
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let edge = [vkey_a, vkey_b];
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return selected_edges.find(edge2 => sameMeshEdge(edge, edge2))
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})
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if (has_edge) {
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delete mesh.faces[key];
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}
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}
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selected_edges.forEachReverse(edge => {
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edge.forEach(vkey => {
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let used = false;
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for (let key in mesh.faces) {
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let face = mesh.faces[key];
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if (face.vertices.includes(vkey)) used = true;
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}
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if (!used) {
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delete mesh.vertices[vkey];
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selected_vertices.remove(vkey);
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selected_edges.remove(edge);
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}
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})
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})
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} else if (BarItems.selection_mode.value == 'vertex' && selected_vertices.length < Object.keys(mesh.vertices).length) {
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selected_vertices.forEach(vkey => {
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for (let key in mesh.faces) {
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let face = mesh.faces[key];
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if (!face.vertices.includes(vkey)) continue;
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if (face.vertices.length > 2) {
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let initial_normal;
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if (face.vertices.length == 4) {
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initial_normal = face.getNormal();
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}
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face.vertices.remove(vkey);
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delete face.uv[vkey];
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if (face.vertices.length == 3 && face.getAngleTo(initial_normal) > 90) {
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face.invert();
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}
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if (face.vertices.length == 2) {
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for (let fkey2 in mesh.faces) {
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if (fkey2 != key && !face.vertices.find(vkey => !mesh.faces[fkey2].vertices.includes(vkey))) {
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delete mesh.faces[key];
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break;
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}
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}
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}
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} else {
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delete mesh.faces[key];
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}
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}
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delete mesh.vertices[vkey];
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})
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} else {
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meshes.remove(mesh);
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mesh.remove(false);
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}
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})
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Undo.finishEdit('Delete mesh part')
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Canvas.updateView({elements: meshes, selection: true, element_aspects: {geometry: true, faces: true, uv: meshes.length > 0}})
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}
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})
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SharedActions.add('select_all', {
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condition: () => Modes.edit && Mesh.selected.length && Mesh.selected.length === Outliner.selected.length && BarItems.selection_mode.value !== 'object',
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priority: 1,
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run() {
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let selection_mode = BarItems.selection_mode.value;
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if (selection_mode == 'vertex') {
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let unselect = Mesh.selected[0].getSelectedVertices().length == Object.keys(Mesh.selected[0].vertices).length;
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Mesh.selected.forEach(mesh => {
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if (unselect) {
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mesh.getSelectedVertices(true).empty();
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} else {
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mesh.getSelectedVertices(true).replace(Object.keys(mesh.vertices));
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}
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})
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} else if (selection_mode == 'edge') {
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let unselect = Mesh.selected[0].getSelectedVertices().length == Object.keys(Mesh.selected[0].vertices).length;
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Mesh.selected.forEach(mesh => {
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if (unselect) {
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mesh.getSelectedVertices(true).empty();
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mesh.getSelectedEdges(true).empty();
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} else {
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mesh.getSelectedVertices(true).replace(Object.keys(mesh.vertices));
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let edges = mesh.getSelectedEdges(true);
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for (let fkey in mesh.faces) {
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let face = mesh.faces[fkey];
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let f_vertices = face.getSortedVertices();
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f_vertices.forEach((vkey_a, i) => {
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let edge = [vkey_a, (f_vertices[i+1] || f_vertices[0])];
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if (edges.find(edge2 => sameMeshEdge(edge2, edge))) return;
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edges.push(edge);
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})
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}
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}
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})
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} else {
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let unselect = Mesh.selected[0].getSelectedFaces().length == Object.keys(Mesh.selected[0].faces).length;
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Mesh.selected.forEach(mesh => {
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if (unselect) {
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delete Project.mesh_selection[mesh.uuid];
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} else {
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mesh.getSelectedVertices(true).replace(Object.keys(mesh.vertices));
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mesh.getSelectedFaces(true).replace(Object.keys(mesh.faces));
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}
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})
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}
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updateSelection();
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}
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})
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SharedActions.add('unselect_all', {
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condition: () => Modes.edit && Mesh.selected.length && Mesh.selected.length === Outliner.selected.length && BarItems.selection_mode.value !== 'object',
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priority: 1,
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run() {
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Mesh.selected.forEach(mesh => {
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delete Project.mesh_selection[mesh.uuid];
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})
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updateSelection();
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}
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})
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SharedActions.add('invert_selection', {
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condition: () => Modes.edit && Mesh.selected.length && Mesh.selected.length === Outliner.selected.length && BarItems.selection_mode.value !== 'object',
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priority: 1,
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run() {
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let selection_mode = BarItems.selection_mode.value;
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if (selection_mode == 'vertex') {
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Mesh.selected.forEach(mesh => {
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let selected = mesh.getSelectedVertices();
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let now_selected = Object.keys(mesh.vertices).filter(vkey => !selected.includes(vkey));
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mesh.getSelectedVertices(true).replace(now_selected);
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})
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} else if (selection_mode == 'edge') {
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Mesh.selected.forEach(mesh => {
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let old_edges = mesh.getSelectedEdges().slice();
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let vertices = mesh.getSelectedVertices(true).empty();
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let edges = mesh.getSelectedEdges(true).empty();
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for (let fkey in mesh.faces) {
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let face = mesh.faces[fkey];
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let f_vertices = face.getSortedVertices();
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f_vertices.forEach((vkey_a, i) => {
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let edge = [vkey_a, (f_vertices[i+1] || f_vertices[0])];
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if (!old_edges.find(edge2 => sameMeshEdge(edge2, edge))) {
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edges.push(edge);
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vertices.safePush(edge[0], edge[1]);
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}
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})
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}
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})
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} else {
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Mesh.selected.forEach(mesh => {
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let old_faces = mesh.getSelectedFaces().slice();
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let vertices = mesh.getSelectedVertices(true).empty();
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let faces = mesh.getSelectedFaces(true).empty();
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for (let fkey in mesh.faces) {
|
|
if (!old_faces.includes(fkey)) {
|
|
let face = mesh.faces[fkey];
|
|
faces.push(fkey);
|
|
vertices.safePush(...face.vertices);
|
|
}
|
|
}
|
|
})
|
|
}
|
|
updateSelection();
|
|
}
|
|
})
|
|
|
|
BARS.defineActions(function() {
|
|
let add_mesh_dialog = new Dialog({
|
|
id: 'add_primitive',
|
|
title: 'action.add_mesh',
|
|
form: {
|
|
shape: {label: 'dialog.add_primitive.shape', type: 'select', options: {
|
|
cuboid: 'dialog.add_primitive.shape.cube',
|
|
rounded_cuboid: 'dialog.add_primitive.shape.rounded_cuboid',
|
|
pyramid: 'dialog.add_primitive.shape.pyramid',
|
|
plane: 'dialog.add_primitive.shape.plane',
|
|
circle: 'dialog.add_primitive.shape.circle',
|
|
cylinder: 'dialog.add_primitive.shape.cylinder',
|
|
tube: 'dialog.add_primitive.shape.tube',
|
|
cone: 'dialog.add_primitive.shape.cone',
|
|
sphere: 'dialog.add_primitive.shape.sphere',
|
|
torus: 'dialog.add_primitive.shape.torus',
|
|
}},
|
|
diameter: {label: 'dialog.add_primitive.diameter', type: 'number', value: 16},
|
|
align_edges: {label: 'dialog.add_primitive.align_edges', type: 'checkbox', value: true, condition: ({shape}) => !['cuboid', 'rounded_cuboid', 'pyramid', 'plane'].includes(shape)},
|
|
height: {label: 'dialog.add_primitive.height', type: 'number', value: 8, condition: ({shape}) => ['cylinder', 'cone', 'cuboid', 'rounded_cuboid', 'pyramid', 'tube'].includes(shape)},
|
|
sides: {label: 'dialog.add_primitive.sides', type: 'number', value: 12, min: 3, max: 48, condition: ({shape}) => ['cylinder', 'cone', 'circle', 'torus', 'sphere', 'tube'].includes(shape)},
|
|
minor_diameter: {label: 'dialog.add_primitive.minor_diameter', type: 'number', value: 4, condition: ({shape}) => ['torus', 'tube'].includes(shape)},
|
|
minor_sides: {label: 'dialog.add_primitive.minor_sides', type: 'number', value: 8, min: 2, max: 32, condition: ({shape}) => ['torus'].includes(shape)},
|
|
edge_size: {label: 'dialog.add_primitive.edge_size', type: 'number', value: 2, condition: ({shape}) => ['rounded_cuboid'].includes(shape)},
|
|
},
|
|
onConfirm(result) {
|
|
let original_selection_group = Group.selected && Group.selected.uuid;
|
|
function runEdit(amended, result) {
|
|
let elements = [];
|
|
if (original_selection_group && !Group.selected) {
|
|
let group_to_select = Group.all.find(g => g.uuid == original_selection_group);
|
|
if (group_to_select) {
|
|
Group.selected = group_to_select;
|
|
}
|
|
}
|
|
Undo.initEdit({elements, selection: true}, amended);
|
|
let mesh = new Mesh({
|
|
name: result.shape,
|
|
vertices: {}
|
|
});
|
|
let group = getCurrentGroup();
|
|
if (group) {
|
|
mesh.addTo(group)
|
|
mesh.color = group.color;
|
|
}
|
|
let diameter_factor = result.align_edges ? 1 / Math.cos(Math.PI/result.sides) : 1;
|
|
let off_ang = result.align_edges ? 0.5 : 0;
|
|
|
|
if (result.shape == 'circle') {
|
|
let vertex_keys = mesh.addVertices([0, 0, 0]);
|
|
let [m] = vertex_keys;
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
let z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
vertex_keys.push(...mesh.addVertices([x, 0, z]));
|
|
}
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let [a, b] = vertex_keys.slice(i+2, i+2 + 2);
|
|
if (!a) {
|
|
b = vertex_keys[2];
|
|
a = vertex_keys[1];
|
|
} else if (!b) {
|
|
b = vertex_keys[1];
|
|
}
|
|
mesh.addFaces(new MeshFace( mesh, {vertices: [a, b, m]} ));
|
|
}
|
|
}
|
|
if (result.shape == 'cone') {
|
|
let vertex_keys = mesh.addVertices([0, 0, 0], [0, result.height, 0]);
|
|
let [m0, m1] = vertex_keys;
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
let z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
vertex_keys.push(...mesh.addVertices([x, 0, z]));
|
|
}
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let [a, b] = vertex_keys.slice(i+2, i+2 + 2);
|
|
if (!b) {
|
|
b = vertex_keys[2];
|
|
}
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [b, a, m0]} ),
|
|
new MeshFace( mesh, {vertices: [a, b, m1]} )
|
|
);
|
|
}
|
|
}
|
|
if (result.shape == 'cylinder') {
|
|
let vertex_keys = mesh.addVertices([0, 0, 0], [0, result.height, 0]);
|
|
let [m0, m1] = vertex_keys;
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
let z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
vertex_keys.push(...mesh.addVertices([x, 0, z], [x, result.height, z]));
|
|
}
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let [a, b, c, d] = vertex_keys.slice(2*i+2, 2*i+2 + 4);
|
|
if (!c) {
|
|
c = vertex_keys[2];
|
|
d = vertex_keys[3];
|
|
}
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [c, a, m0]}),
|
|
new MeshFace( mesh, {vertices: [a, c, d, b]} ),
|
|
new MeshFace( mesh, {vertices: [b, d, m1]} )
|
|
);
|
|
}
|
|
}
|
|
if (result.shape == 'tube') {
|
|
let vertex_keys = [];
|
|
|
|
let outer_r = result.diameter/2 * diameter_factor;
|
|
let inner_r = (outer_r - result.minor_diameter/2) * diameter_factor;
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
let z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
vertex_keys.push(...mesh.addVertices(
|
|
[x * outer_r, 0, z * outer_r],
|
|
[x * outer_r, result.height, z * outer_r],
|
|
[x * inner_r, 0, z * inner_r],
|
|
[x * inner_r, result.height, z * inner_r],
|
|
));
|
|
}
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let [a1, b1, c1, d1, a2, b2, c2, d2] = vertex_keys.slice(4*i, 4*i + 8);
|
|
if (!a2) {
|
|
a2 = vertex_keys[0];
|
|
b2 = vertex_keys[1];
|
|
c2 = vertex_keys[2];
|
|
d2 = vertex_keys[3];
|
|
}
|
|
if (a1 && b1 && c1 && d1 && a2 && b2 && c2 && d2) {
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [a1, a2, b2, b1]} ),
|
|
new MeshFace( mesh, {vertices: [d1, d2, c2, c1]} ),
|
|
new MeshFace( mesh, {vertices: [c1, c2, a2, a1]} ),
|
|
new MeshFace( mesh, {vertices: [b1, b2, d2, d1]} ),
|
|
);
|
|
}
|
|
}
|
|
}
|
|
if (result.shape == 'torus') {
|
|
let rings = [];
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let circle_x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
let circle_z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
|
|
let vertices = [];
|
|
for (let j = 0; j < result.minor_sides; j++) {
|
|
let slice_x = Math.sin((j / result.minor_sides) * Math.PI * 2) * result.minor_diameter/2*diameter_factor;
|
|
let x = circle_x * (result.diameter/2*diameter_factor + slice_x)
|
|
let y = Math.cos((j / result.minor_sides) * Math.PI * 2) * result.minor_diameter/2*diameter_factor;
|
|
let z = circle_z * (result.diameter/2*diameter_factor + slice_x)
|
|
vertices.push(...mesh.addVertices([x, y, z]));
|
|
}
|
|
rings.push(vertices);
|
|
|
|
}
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let this_ring = rings[i];
|
|
let next_ring = rings[i+1] || rings[0];
|
|
for (let j = 0; j < result.minor_sides; j++) {
|
|
mesh.addFaces(new MeshFace( mesh, {vertices: [
|
|
this_ring[j+1] || this_ring[0],
|
|
next_ring[j+1] || next_ring[0],
|
|
this_ring[j],
|
|
next_ring[j],
|
|
]} ));
|
|
}
|
|
}
|
|
}
|
|
if (result.shape == 'sphere') {
|
|
let rings = [];
|
|
let sides = Math.round(result.sides/2)*2;
|
|
let [bottom] = mesh.addVertices([0, -result.diameter/2, 0]);
|
|
let [top] = mesh.addVertices([0, result.diameter/2, 0]);
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let circle_x = Math.sin(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
let circle_z = Math.cos(((i+off_ang) / result.sides) * Math.PI * 2);
|
|
|
|
let vertices = [];
|
|
for (let j = 1; j < (sides/2); j++) {
|
|
|
|
let slice_x = Math.sin((j / sides) * Math.PI * 2) * result.diameter/2 * diameter_factor;
|
|
let x = circle_x * slice_x
|
|
let y = Math.cos((j / sides) * Math.PI * 2) * result.diameter/2;
|
|
let z = circle_z * slice_x
|
|
vertices.push(...mesh.addVertices([x, y, z]));
|
|
}
|
|
rings.push(vertices);
|
|
|
|
}
|
|
|
|
for (let i = 0; i < result.sides; i++) {
|
|
let this_ring = rings[i];
|
|
let next_ring = rings[i+1] || rings[0];
|
|
for (let j = 0; j < (sides/2); j++) {
|
|
if (j == 0) {
|
|
mesh.addFaces(new MeshFace( mesh, {vertices: [
|
|
this_ring[j],
|
|
next_ring[j],
|
|
top
|
|
]} ));
|
|
} else if (!this_ring[j]) {
|
|
mesh.addFaces(new MeshFace( mesh, {vertices: [
|
|
next_ring[j-1],
|
|
this_ring[j-1],
|
|
bottom
|
|
]} ));
|
|
} else {
|
|
mesh.addFaces(new MeshFace( mesh, {vertices: [
|
|
this_ring[j],
|
|
next_ring[j],
|
|
this_ring[j-1],
|
|
next_ring[j-1],
|
|
]} ));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (result.shape == 'cuboid') {
|
|
let r = result.diameter/2;
|
|
let h = result.height;
|
|
mesh.addVertices([r, h, r], [r, h, -r], [r, 0, r], [r, 0, -r], [-r, h, r], [-r, h, -r], [-r, 0, r], [-r, 0, -r]);
|
|
let vertex_keys = Object.keys(mesh.vertices);
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[2], vertex_keys[1], vertex_keys[3]]} ), // East
|
|
new MeshFace( mesh, {vertices: [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]} ), // West
|
|
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[1], vertex_keys[4], vertex_keys[5]]} ), // Up
|
|
new MeshFace( mesh, {vertices: [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]} ), // Down
|
|
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]} ), // South
|
|
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[5], vertex_keys[7]]} ), // North
|
|
);
|
|
}
|
|
if (result.shape == 'rounded_cuboid') {
|
|
let s = result.edge_size;
|
|
let rs = result.diameter/2 - s;
|
|
let r = result.diameter/2;
|
|
let h = result.height;
|
|
let hs = result.height - s;
|
|
|
|
let up = mesh.addVertices(
|
|
[rs, h, rs], // 0
|
|
[rs, h, -rs], // 1
|
|
[-rs, h, rs], // 2
|
|
[-rs, h, -rs], // 3
|
|
)
|
|
let down = mesh.addVertices(
|
|
[rs, 0, rs], // 4
|
|
[rs, 0, -rs], // 5
|
|
[-rs, 0, rs], // 6
|
|
[-rs, 0, -rs], // 7
|
|
)
|
|
let west = mesh.addVertices(
|
|
[-r, s, rs], // 8
|
|
[-r, hs, rs], // 9
|
|
[-r, s, -rs], // 10
|
|
[-r, hs, -rs], // 11
|
|
)
|
|
let east = mesh.addVertices(
|
|
[r, s, rs], // 12
|
|
[r, hs, rs], // 13
|
|
[r, s, -rs], // 14
|
|
[r, hs, -rs], // 15
|
|
)
|
|
let north = mesh.addVertices(
|
|
[rs, s, -r], // 16
|
|
[rs, hs, -r], // 17
|
|
[-rs, s, -r], // 18
|
|
[-rs, hs, -r], // 19
|
|
)
|
|
let south = mesh.addVertices(
|
|
[rs, s, r], // 20
|
|
[rs, hs, r], // 21
|
|
[-rs, s, r], // 22
|
|
[-rs, hs, r] // 23
|
|
)
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [ east[1], east[0], east[3], east[2] ]} ), // East
|
|
new MeshFace( mesh, {vertices: [ west[0], west[1], west[3], west[2] ]} ), // West
|
|
new MeshFace( mesh, {vertices: [ up[0], up[1], up[3], up[2] ]} ), // Up
|
|
new MeshFace( mesh, {vertices: [ down[1], down[0], down[3], down[2] ]} ), // Down
|
|
new MeshFace( mesh, {vertices: [ south[0], south[1], south[3], south[2] ]} ), // South
|
|
new MeshFace( mesh, {vertices: [ north[1], north[0], north[3], north[2] ]} ), // North
|
|
);
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [up[1], up[0], east[1], east[3]]} ), // E Up
|
|
new MeshFace( mesh, {vertices: [up[2], up[3], west[1], west[3]]} ), // W Up
|
|
new MeshFace( mesh, {vertices: [up[0], up[2], south[1], south[3]]} ), // S Up
|
|
new MeshFace( mesh, {vertices: [up[3], up[1], north[1], north[3]]} ), // N Up
|
|
new MeshFace( mesh, {vertices: [down[0], down[1], east[0], east[2]]} ), // E Down
|
|
new MeshFace( mesh, {vertices: [down[3], down[2], west[0], west[2]]} ), // W Down
|
|
new MeshFace( mesh, {vertices: [down[2], down[0], south[0], south[2]]} ), // S Down
|
|
new MeshFace( mesh, {vertices: [down[1], down[3], north[0], north[2]]} ), // N Down
|
|
|
|
new MeshFace( mesh, {vertices: [north[0], north[1], east[2], east[3]]} ), // NE
|
|
new MeshFace( mesh, {vertices: [south[1], south[0], east[0], east[1]]} ), // SE
|
|
new MeshFace( mesh, {vertices: [north[3], north[2], west[2], west[3]]} ), // NW
|
|
new MeshFace( mesh, {vertices: [south[2], south[3], west[0], west[1]]} ) // SW
|
|
);
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [down[0], east[0], south[0]]} ), // Down1
|
|
new MeshFace( mesh, {vertices: [down[2], south[2], west[0]]} ), // Down2
|
|
new MeshFace( mesh, {vertices: [down[1], north[0], east[2]]} ), // Down3
|
|
new MeshFace( mesh, {vertices: [down[3], west[2], north[2]]} ), // Down4
|
|
new MeshFace( mesh, {vertices: [up[0], south[1], east[1]]} ), // Up1
|
|
new MeshFace( mesh, {vertices: [up[2], west[1], south[3]]} ), // Up2
|
|
new MeshFace( mesh, {vertices: [up[1], east[3], north[1]]} ), // Up3
|
|
new MeshFace( mesh, {vertices: [up[3], north[3], west[3]]} ) // Up4
|
|
);
|
|
}
|
|
if (result.shape == 'pyramid') {
|
|
let r = result.diameter/2;
|
|
let h = result.height;
|
|
mesh.addVertices([0, h, 0], [r, 0, r], [r, 0, -r], [-r, 0, r], [-r, 0, -r]);
|
|
let vertex_keys = Object.keys(mesh.vertices);
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[2], vertex_keys[4]]} ), // Down
|
|
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[2], vertex_keys[0]]} ), // east
|
|
new MeshFace( mesh, {vertices: [vertex_keys[3], vertex_keys[1], vertex_keys[0]]} ), // south
|
|
new MeshFace( mesh, {vertices: [vertex_keys[2], vertex_keys[4], vertex_keys[0]]} ), // north
|
|
new MeshFace( mesh, {vertices: [vertex_keys[4], vertex_keys[3], vertex_keys[0]]} ), // west
|
|
);
|
|
}
|
|
if (result.shape == 'plane') {
|
|
let r = result.diameter/2;
|
|
mesh.addVertices([r, 0, r], [r, 0, -r], [-r, 0, r], [-r, 0, -r]);
|
|
let vertex_keys = Object.keys(mesh.vertices);
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[1], vertex_keys[3], vertex_keys[2]]} )
|
|
);
|
|
}
|
|
|
|
if (Texture.all.length && Format.single_texture) {
|
|
for (var face in mesh.faces) {
|
|
mesh.faces[face].texture = Texture.getDefault().uuid
|
|
}
|
|
UVEditor.loadData()
|
|
}
|
|
if (Format.bone_rig) {
|
|
if (group) {
|
|
var pos1 = group.origin.slice()
|
|
mesh.extend({
|
|
origin: pos1.slice()
|
|
})
|
|
}
|
|
}
|
|
|
|
elements.push(mesh);
|
|
mesh.init()
|
|
if (Group.selected) Group.selected.unselect()
|
|
mesh.select()
|
|
UVEditor.setAutoSize(null, true, Object.keys(mesh.faces));
|
|
UVEditor.selected_faces.empty();
|
|
Undo.finishEdit('Add primitive');
|
|
Blockbench.dispatchEvent( 'add_mesh', {object: mesh} )
|
|
|
|
Vue.nextTick(function() {
|
|
if (settings.create_rename.value) {
|
|
mesh.rename()
|
|
}
|
|
})
|
|
}
|
|
runEdit(false, result);
|
|
|
|
Undo.amendEdit({
|
|
diameter: {label: 'dialog.add_primitive.diameter', type: 'number', value: result.diameter, interval_type: 'position'},
|
|
height: {label: 'dialog.add_primitive.height', type: 'number', value: result.height, condition: ['cylinder', 'cone', 'cuboid', 'rounded_cuboid', 'pyramid', 'tube'].includes(result.shape), interval_type: 'position'},
|
|
sides: {label: 'dialog.add_primitive.sides', type: 'number', value: result.sides, min: 3, max: 48, condition: ['cylinder', 'cone', 'circle', 'torus', 'sphere', 'tube'].includes(result.shape)},
|
|
minor_diameter: {label: 'dialog.add_primitive.minor_diameter', type: 'number', value: result.minor_diameter, condition: ['torus', 'tube'].includes(result.shape), interval_type: 'position'},
|
|
minor_sides: {label: 'dialog.add_primitive.minor_sides', type: 'number', value: result.minor_sides, min: 2, max: 32, condition: ['torus'].includes(result.shape)},
|
|
edge_size: {label: 'dialog.add_primitive.edge_size', type: 'number', value: result.edge_size, condition: ['rounded_cuboid'].includes(result.shape)},
|
|
}, form => {
|
|
Object.assign(result, form);
|
|
runEdit(true, result);
|
|
})
|
|
}
|
|
})
|
|
|
|
new Action('add_mesh', {
|
|
icon: 'fa-gem',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], method: () => (Format.meshes)},
|
|
click: function () {
|
|
add_mesh_dialog.show();
|
|
}
|
|
})
|
|
let previous_selection_mode = 'object';
|
|
new BarSelect('selection_mode', {
|
|
options: {
|
|
object: {name: true, icon: 'far.fa-gem'},
|
|
cluster: {name: true, icon: 'link'},
|
|
face: {name: true, icon: 'far.fa-square'},
|
|
edge: {name: true, icon: 'pen_size_3'},
|
|
vertex: {name: true, icon: 'fiber_manual_record'},
|
|
},
|
|
icon_mode: true,
|
|
condition: () => Modes.edit && Mesh.hasAny(),
|
|
onChange({value}) {
|
|
if (value === previous_selection_mode) return;
|
|
if (value === 'object') {
|
|
Mesh.selected.forEach(mesh => {
|
|
delete Project.mesh_selection[mesh.uuid];
|
|
})
|
|
} else if (value === 'face') {
|
|
UVEditor.vue.selected_faces.empty();
|
|
Mesh.selected.forEach(mesh => {
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.isSelected(fkey)) {
|
|
UVEditor.vue.selected_faces.safePush(fkey);
|
|
}
|
|
}
|
|
})
|
|
}
|
|
if ((value == 'face' || value == 'cluster') && ['edge', 'vertex'].includes(previous_selection_mode)) {
|
|
Mesh.selected.forEach(mesh => {
|
|
let vertices = mesh.getSelectedVertices();
|
|
let faces = mesh.getSelectedFaces(true);
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.vertices.allAre(vkey => vertices.includes(vkey))) {
|
|
UVEditor.vue.selected_faces.safePush(fkey);
|
|
faces.safePush(fkey);
|
|
}
|
|
}
|
|
})
|
|
}
|
|
if (value == 'edge') {
|
|
Mesh.selected.forEach(mesh => {
|
|
let edges = mesh.getSelectedEdges(true);
|
|
edges.empty();
|
|
})
|
|
}
|
|
if (value == 'edge' && ['face', 'cluster'].includes(previous_selection_mode)) {
|
|
Mesh.selected.forEach(mesh => {
|
|
let edges = mesh.getSelectedEdges(true);
|
|
let faces = mesh.getSelectedFaces(true);
|
|
faces.forEach(fkey => {
|
|
let face = mesh.faces[fkey];
|
|
let vertices = face.getSortedVertices();
|
|
vertices.forEach((vkey_a, i) => {
|
|
let edge = [vkey_a, (vertices[i+1] || vertices[0])];
|
|
if (!edges.find(edge2 => sameMeshEdge(edge2, edge))) {
|
|
edges.push(edge);
|
|
}
|
|
})
|
|
})
|
|
faces.empty();
|
|
})
|
|
}
|
|
if (value == 'edge' && ['vertex', 'cluster'].includes(previous_selection_mode)) {
|
|
Mesh.selected.forEach(mesh => {
|
|
let edges = mesh.getSelectedEdges(true);
|
|
let vertices = mesh.getSelectedVertices();
|
|
if (!vertices.length) return;
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
let f_vertices = face.getSortedVertices();
|
|
f_vertices.forEach((vkey_a, i) => {
|
|
let edge = [vkey_a, (f_vertices[i+1] || f_vertices[0])];
|
|
if (!vertices.includes(edge[0]) || !vertices.includes(edge[1])) return;
|
|
if (edges.find(edge2 => sameMeshEdge(edge2, edge))) return;
|
|
edges.push(edge);
|
|
})
|
|
}
|
|
})
|
|
}
|
|
if (value == 'vertex' && ['face', 'cluster'].includes(previous_selection_mode)) {
|
|
Mesh.selected.forEach(mesh => {
|
|
let faces = mesh.getSelectedFaces(true);
|
|
faces.empty();
|
|
})
|
|
}
|
|
if (value == 'vertex' && ['edge', 'cluster'].includes(previous_selection_mode)) {
|
|
Mesh.selected.forEach(mesh => {
|
|
let edges = mesh.getSelectedEdges(true);
|
|
edges.empty();
|
|
})
|
|
}
|
|
updateSelection();
|
|
previous_selection_mode = value;
|
|
}
|
|
})
|
|
|
|
let seam_timeout;
|
|
new Tool('seam_tool', {
|
|
icon: 'content_cut',
|
|
transformerMode: 'hidden',
|
|
toolbar: 'seam_tool',
|
|
category: 'tools',
|
|
selectElements: true,
|
|
modes: ['edit'],
|
|
condition: () => Modes.edit && Mesh.hasAny(),
|
|
onCanvasClick(data) {
|
|
if (!seam_timeout) {
|
|
seam_timeout = setTimeout(() => {
|
|
seam_timeout = null;
|
|
}, 200)
|
|
} else {
|
|
clearTimeout(seam_timeout);
|
|
seam_timeout = null;
|
|
BarItems.select_seam.trigger();
|
|
}
|
|
},
|
|
onSelect: function() {
|
|
BarItems.selection_mode.set('edge');
|
|
BarItems.view_mode.set('solid');
|
|
BarItems.view_mode.onChange();
|
|
},
|
|
onUnselect: function() {
|
|
BarItems.selection_mode.set('object');
|
|
BarItems.view_mode.set('textured');
|
|
BarItems.view_mode.onChange();
|
|
}
|
|
})
|
|
new BarSelect('select_seam', {
|
|
options: {
|
|
auto: true,
|
|
divide: true,
|
|
join: true,
|
|
},
|
|
condition: () => Modes.edit && Mesh.hasAny(),
|
|
onChange({value}) {
|
|
if (value == 'auto') value = null;
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
let selected_edges = mesh.getSelectedEdges();
|
|
selected_edges.forEach(edge => {
|
|
mesh.setSeam(edge, value);
|
|
})
|
|
Mesh.preview_controller.updateSelection(mesh);
|
|
})
|
|
Undo.finishEdit('Set mesh seam');
|
|
}
|
|
})
|
|
new Action('create_face', {
|
|
icon: 'fas.fa-draw-polygon',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'f', shift: true}),
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
|
|
click() {
|
|
let vec1 = new THREE.Vector3(),
|
|
vec2 = new THREE.Vector3(),
|
|
vec3 = new THREE.Vector3(),
|
|
vec4 = new THREE.Vector3();
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
let faces_to_autouv = [];
|
|
Mesh.selected.forEach(mesh => {
|
|
UVEditor.selected_faces.empty();
|
|
let selected_vertices = mesh.getSelectedVertices();
|
|
if (selected_vertices.length >= 2 && selected_vertices.length <= 4) {
|
|
let reference_face;
|
|
let reference_face_strength = 0;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
let match_strength = face.vertices.filter(vkey => selected_vertices.includes(vkey)).length;
|
|
if (match_strength > reference_face_strength) {
|
|
reference_face = face;
|
|
reference_face_strength = match_strength;
|
|
}
|
|
if (match_strength == face.vertices.length) {
|
|
delete mesh.faces[key];
|
|
}
|
|
}
|
|
// Split face
|
|
if (
|
|
reference_face &&
|
|
(selected_vertices.length == 2 || selected_vertices.length == 3) &&
|
|
reference_face.vertices.length == 4 &&
|
|
reference_face.vertices.filter(vkey => selected_vertices.includes(vkey)).length == selected_vertices.length
|
|
) {
|
|
|
|
let sorted_vertices = reference_face.getSortedVertices();
|
|
let unselected_vertices = sorted_vertices.filter(vkey => !selected_vertices.includes(vkey));
|
|
|
|
let side_index_diff = Math.abs(sorted_vertices.indexOf(selected_vertices[0]) - sorted_vertices.indexOf(selected_vertices[1]));
|
|
if (side_index_diff != 1 || selected_vertices.length == 3) {
|
|
|
|
let new_face = new MeshFace(mesh, reference_face);
|
|
|
|
new_face.vertices.remove(unselected_vertices[0]);
|
|
delete new_face.uv[unselected_vertices[0]];
|
|
|
|
let reference_corner_vertex = unselected_vertices[1]
|
|
|| sorted_vertices[sorted_vertices.indexOf(unselected_vertices[0]) + 2]
|
|
|| sorted_vertices[sorted_vertices.indexOf(unselected_vertices[0]) - 2];
|
|
reference_face.vertices.remove(reference_corner_vertex);
|
|
delete reference_face.uv[reference_corner_vertex];
|
|
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
UVEditor.selected_faces.push(face_key);
|
|
|
|
|
|
if (reference_face.getAngleTo(new_face) > 90) {
|
|
new_face.invert();
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
let new_face = new MeshFace(mesh, {
|
|
vertices: selected_vertices,
|
|
texture: reference_face?.texture,
|
|
} );
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
UVEditor.selected_faces.push(face_key);
|
|
faces_to_autouv.push(face_key);
|
|
|
|
// Correct direction
|
|
if (selected_vertices.length > 2) {
|
|
// find face with shared line to compare
|
|
let fixed_via_face;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
let common = face.vertices.filter(vertex_key => selected_vertices.includes(vertex_key))
|
|
if (common.length == 2) {
|
|
let old_vertices = face.getSortedVertices();
|
|
let new_vertices = new_face.getSortedVertices();
|
|
let index_diff = old_vertices.indexOf(common[0]) - old_vertices.indexOf(common[1]);
|
|
let new_index_diff = new_vertices.indexOf(common[0]) - new_vertices.indexOf(common[1]);
|
|
if (index_diff == 1 - face.vertices.length) index_diff = 1;
|
|
if (new_index_diff == 1 - new_face.vertices.length) new_index_diff = 1;
|
|
|
|
if (Math.abs(index_diff) == 1 && Math.abs(new_index_diff) == 1) {
|
|
if (index_diff == new_index_diff) {
|
|
new_face.invert();
|
|
}
|
|
fixed_via_face = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// If no face available, orient based on camera orientation
|
|
if (!fixed_via_face) {
|
|
let normal = new THREE.Vector3().fromArray(new_face.getNormal());
|
|
normal.applyQuaternion(mesh.mesh.getWorldQuaternion(new THREE.Quaternion()))
|
|
let cam_direction = Preview.selected.camera.getWorldDirection(new THREE.Vector3());
|
|
let angle = normal.angleTo(cam_direction);
|
|
if (angle < Math.PI/2) {
|
|
new_face.invert();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (selected_vertices.length > 4) {
|
|
let reference_face;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
if (!reference_face && face.vertices.find(vkey => selected_vertices.includes(vkey))) {
|
|
reference_face = face;
|
|
}
|
|
}
|
|
let vertices = selected_vertices.slice();
|
|
let v1 = vec1.fromArray(mesh.vertices[vertices[1]].slice().V3_subtract(mesh.vertices[vertices[0]]));
|
|
let v2 = vec2.fromArray(mesh.vertices[vertices[2]].slice().V3_subtract(mesh.vertices[vertices[0]]));
|
|
let normal = v2.cross(v1);
|
|
let plane = new THREE.Plane().setFromNormalAndCoplanarPoint(
|
|
normal,
|
|
new THREE.Vector3().fromArray(mesh.vertices[vertices[0]])
|
|
)
|
|
let center = [0, 0];
|
|
let vertex_uvs = {};
|
|
vertices.forEach((vkey) => {
|
|
let coplanar_pos = plane.projectPoint(vec3.fromArray(mesh.vertices[vkey]), vec4);
|
|
let q = Reusable.quat1.setFromUnitVectors(normal, THREE.NormalY)
|
|
coplanar_pos.applyQuaternion(q);
|
|
vertex_uvs[vkey] = [
|
|
Math.roundTo(coplanar_pos.x, 4),
|
|
Math.roundTo(coplanar_pos.z, 4),
|
|
]
|
|
center[0] += vertex_uvs[vkey][0];
|
|
center[1] += vertex_uvs[vkey][1];
|
|
})
|
|
center[0] /= vertices.length;
|
|
center[1] /= vertices.length;
|
|
|
|
vertices.forEach(vkey => {
|
|
vertex_uvs[vkey][0] -= center[0];
|
|
vertex_uvs[vkey][1] -= center[1];
|
|
vertex_uvs[vkey][2] = Math.atan2(vertex_uvs[vkey][0], vertex_uvs[vkey][1]);
|
|
})
|
|
vertices.sort((a, b) => vertex_uvs[a][2] - vertex_uvs[b][2]);
|
|
|
|
let start_index = 0;
|
|
while (start_index < vertices.length) {
|
|
let face_vertices = vertices.slice(start_index, start_index+4);
|
|
vertices.push(face_vertices[0]);
|
|
let new_face = new MeshFace(mesh, {vertices: face_vertices, texture: reference_face.texture});
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
UVEditor.selected_faces.push(face_key);
|
|
|
|
if (face_vertices.length < 4) break;
|
|
start_index += 3;
|
|
}
|
|
}
|
|
})
|
|
UVEditor.setAutoSize(null, true, faces_to_autouv);
|
|
Undo.finishEdit('Create mesh face')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
})
|
|
new Action('convert_to_mesh', {
|
|
icon: 'fa-gem',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Cube.selected.length)},
|
|
click() {
|
|
Undo.initEdit({elements: Cube.selected, outliner: true});
|
|
|
|
let new_meshes = [];
|
|
Cube.selected.forEach(cube => {
|
|
|
|
let mesh = new Mesh({
|
|
name: cube.name,
|
|
color: cube.color,
|
|
origin: cube.origin,
|
|
rotation: cube.rotation,
|
|
vertices: []
|
|
})
|
|
let rotation_euler = new THREE.Euler(0, 0, 0, 'ZYX').fromArray(cube.rotation.map(Math.degToRad));
|
|
rotation_euler.reorder('XYZ');
|
|
mesh.rotation.V3_set(rotation_euler.toArray().map(r => Math.roundTo(Math.radToDeg(r), 4)));
|
|
|
|
var adjustedFrom = cube.from.slice();
|
|
var adjustedTo = cube.to.slice();
|
|
adjustFromAndToForInflateAndStretch(adjustedFrom, adjustedTo, cube);
|
|
for (let i = 0; i < adjustedFrom.length; i++) {
|
|
adjustedFrom[i] -= cube.origin[i];
|
|
adjustedTo[i] -= cube.origin[i]
|
|
}
|
|
let vertex_keys = [
|
|
mesh.addVertices([adjustedTo[0], adjustedTo[1], adjustedTo[2] ])[0],
|
|
mesh.addVertices([adjustedTo[0], adjustedTo[1], adjustedFrom[2] ])[0],
|
|
mesh.addVertices([adjustedTo[0], adjustedFrom[1], adjustedTo[2] ])[0],
|
|
mesh.addVertices([adjustedTo[0], adjustedFrom[1], adjustedFrom[2] ])[0],
|
|
mesh.addVertices([adjustedFrom[0], adjustedTo[1], adjustedTo[2] ])[0],
|
|
mesh.addVertices([adjustedFrom[0], adjustedTo[1], adjustedFrom[2] ])[0],
|
|
mesh.addVertices([adjustedFrom[0], adjustedFrom[1], adjustedTo[2] ])[0],
|
|
mesh.addVertices([adjustedFrom[0], adjustedFrom[1], adjustedFrom[2] ])[0],
|
|
];
|
|
|
|
let unused_vkeys = vertex_keys.slice();
|
|
function addFace(direction, vertices) {
|
|
let cube_face = cube.faces[direction];
|
|
if (cube_face.texture === null) return;
|
|
let uv = {
|
|
[vertices[0]]: [cube_face.uv[2], cube_face.uv[1]],
|
|
[vertices[1]]: [cube_face.uv[0], cube_face.uv[1]],
|
|
[vertices[2]]: [cube_face.uv[2], cube_face.uv[3]],
|
|
[vertices[3]]: [cube_face.uv[0], cube_face.uv[3]],
|
|
};
|
|
mesh.addFaces(
|
|
new MeshFace( mesh, {
|
|
vertices,
|
|
uv,
|
|
texture: cube_face.texture,
|
|
}
|
|
));
|
|
vertices.forEach(vkey => unused_vkeys.remove(vkey));
|
|
}
|
|
addFace('east', [vertex_keys[1], vertex_keys[0], vertex_keys[3], vertex_keys[2]]);
|
|
addFace('west', [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]);
|
|
addFace('up', [vertex_keys[1], vertex_keys[5], vertex_keys[0], vertex_keys[4]]); // 4 0 5 1
|
|
addFace('down', [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]);
|
|
addFace('south', [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]);
|
|
addFace('north', [vertex_keys[5], vertex_keys[1], vertex_keys[7], vertex_keys[3]]);
|
|
|
|
unused_vkeys.forEach(vkey => {
|
|
delete mesh.vertices[vkey];
|
|
})
|
|
|
|
mesh.sortInBefore(cube).init();
|
|
new_meshes.push(mesh);
|
|
selected.push(mesh);
|
|
cube.remove();
|
|
})
|
|
updateSelection();
|
|
Undo.finishEdit('Convert cubes to meshes', {elements: new_meshes, outliner: true});
|
|
}
|
|
})
|
|
new Action('apply_mesh_rotation', {
|
|
icon: 'published_with_changes',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected.length)},
|
|
click() {
|
|
let vec = new THREE.Vector3();
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
let rotation = mesh.mesh.rotation;
|
|
for (let vkey in mesh.vertices) {
|
|
vec.fromArray(mesh.vertices[vkey]);
|
|
vec.applyEuler(rotation);
|
|
mesh.vertices[vkey].V3_set(vec.x, vec.y, vec.z);
|
|
}
|
|
mesh.rotation.V3_set(0, 0, 0);
|
|
})
|
|
Undo.finishEdit('Apply mesh rotation')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, transform: true}, selection: true})
|
|
}
|
|
})
|
|
new Action('invert_face', {
|
|
icon: 'flip_to_back',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedFaces().length)},
|
|
click() {
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.isSelected(fkey)) {
|
|
face.invert();
|
|
}
|
|
}
|
|
})
|
|
Undo.finishEdit('Invert mesh faces');
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}});
|
|
}
|
|
})
|
|
new Action('switch_face_crease', {
|
|
icon: 'signal_cellular_off',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedFaces().find(fkey => Mesh.selected[0].faces[fkey].vertices.length == 4))},
|
|
click() {
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.vertices.length == 4 && face.isSelected(fkey)) {
|
|
let new_vertices = face.getSortedVertices().slice();
|
|
new_vertices.push(new_vertices.shift());
|
|
face.vertices.replace(new_vertices);
|
|
}
|
|
}
|
|
})
|
|
Undo.finishEdit('Switch mesh face crease');
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}});
|
|
}
|
|
})
|
|
new Action('extrude_mesh_selection', {
|
|
icon: 'upload',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'e', shift: true}),
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length)},
|
|
click() {
|
|
function runEdit(amended, extend = 1) {
|
|
Undo.initEdit({elements: Mesh.selected, selection: true}, amended);
|
|
|
|
Mesh.selected.forEach(mesh => {
|
|
let original_vertices = mesh.getSelectedVertices().slice();
|
|
let selected_edges = mesh.getSelectedEdges(true);
|
|
let new_vertices;
|
|
let new_face_keys = [];
|
|
let selected_face_keys = mesh.getSelectedFaces();
|
|
let selected_faces = selected_face_keys.map(fkey => mesh.faces[fkey]);
|
|
let combined_direction;
|
|
|
|
selected_faces.forEach(face => {
|
|
original_vertices.safePush(...face.vertices);
|
|
})
|
|
selected_edges.forEach(edge => {
|
|
original_vertices.safePush(...edge);
|
|
})
|
|
|
|
if (original_vertices.length >= 3 && !selected_faces.length) {
|
|
let [a, b, c] = original_vertices.slice(0, 3).map(vkey => mesh.vertices[vkey].slice());
|
|
let normal = new THREE.Vector3().fromArray(a.V3_subtract(c));
|
|
normal.cross(new THREE.Vector3().fromArray(b.V3_subtract(c))).normalize();
|
|
|
|
let face;
|
|
for (let fkey in mesh.faces) {
|
|
let face2 = mesh.faces[fkey];
|
|
let face_selected_vertices = face2.vertices.filter(vkey => original_vertices.includes(vkey));
|
|
if (face_selected_vertices.length >= 2 && face_selected_vertices.length < face2.vertices.length && face2.vertices.length > 2) {
|
|
face = face2;
|
|
break;
|
|
}
|
|
}
|
|
if (face) {
|
|
let selected_corner = mesh.vertices[face.vertices.find(vkey => original_vertices.includes(vkey))];
|
|
let opposite_corner = mesh.vertices[face.vertices.find(vkey => !original_vertices.includes(vkey))];
|
|
let face_geo_dir = opposite_corner.slice().V3_subtract(selected_corner);
|
|
if (Reusable.vec1.fromArray(face_geo_dir).angleTo(normal) < 1) {
|
|
normal.negate();
|
|
}
|
|
}
|
|
|
|
combined_direction = normal.toArray();
|
|
}
|
|
|
|
new_vertices = mesh.addVertices(...original_vertices.map(key => {
|
|
let vector = mesh.vertices[key].slice();
|
|
let direction;
|
|
let count = 0;
|
|
selected_faces.forEach(face => {
|
|
if (face.vertices.includes(key)) {
|
|
count++;
|
|
if (!direction) {
|
|
direction = face.getNormal(true);
|
|
} else {
|
|
direction.V3_add(face.getNormal(true));
|
|
}
|
|
}
|
|
})
|
|
if (count > 1) {
|
|
direction.V3_divide(count);
|
|
}
|
|
if (!direction) {
|
|
let match;
|
|
let match_level = 0;
|
|
let match_count = 0;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
let matches = face.vertices.filter(vkey => original_vertices.includes(vkey));
|
|
if (match_level < matches.length) {
|
|
match_level = matches.length;
|
|
match_count = 1;
|
|
match = face;
|
|
} else if (match_level === matches.length) {
|
|
match_count++;
|
|
}
|
|
if (match_level == 3) break;
|
|
}
|
|
|
|
if (match_level < 3 && match_count > 2 && original_vertices.length > 2) {
|
|
// If multiple faces connect to the line, there is no point in choosing one for the normal
|
|
// Instead, construct the normal between the first 2 selected vertices
|
|
direction = combined_direction;
|
|
|
|
} else if (match) {
|
|
let difference = new THREE.Vector3();
|
|
let signs_done = [];
|
|
match.vertices.forEach(vkey => {
|
|
let sign = original_vertices.includes(vkey) ? 1 : -1;
|
|
difference.x += mesh.vertices[vkey][0] * sign;
|
|
difference.y += mesh.vertices[vkey][1] * sign;
|
|
difference.z += mesh.vertices[vkey][2] * sign;
|
|
signs_done.push(sign);
|
|
})
|
|
direction = difference.normalize().toArray();
|
|
|
|
} else if (match) {
|
|
// perpendicular edge, currently unused
|
|
direction = match.getNormal(true);
|
|
} else {
|
|
direction = [0, 1, 0];
|
|
}
|
|
}
|
|
|
|
vector.V3_add(direction.map(v => v * extend));
|
|
return vector;
|
|
}))
|
|
Project.mesh_selection[mesh.uuid].vertices.replace(new_vertices);
|
|
|
|
// Move Faces
|
|
selected_faces.forEach(face => {
|
|
face.vertices.forEach((key, index) => {
|
|
face.vertices[index] = new_vertices[original_vertices.indexOf(key)];
|
|
let uv = face.uv[key];
|
|
delete face.uv[key];
|
|
face.uv[face.vertices[index]] = uv;
|
|
})
|
|
})
|
|
|
|
// Create extra quads on sides
|
|
let remaining_vertices = new_vertices.slice();
|
|
selected_faces.forEach((face, face_index) => {
|
|
let vertices = face.getSortedVertices();
|
|
vertices.forEach((a, i) => {
|
|
let b = vertices[i+1] || vertices[0];
|
|
if (vertices.length == 2 && i) return; // Only create one quad when extruding line
|
|
if (selected_faces.find(f => f != face && f.vertices.includes(a) && f.vertices.includes(b))) return;
|
|
|
|
let new_face = new MeshFace(mesh, mesh.faces[selected_face_keys[face_index]]).extend({
|
|
vertices: [
|
|
b,
|
|
a,
|
|
original_vertices[new_vertices.indexOf(a)],
|
|
original_vertices[new_vertices.indexOf(b)],
|
|
]
|
|
});
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
new_face_keys.push(face_key);
|
|
remaining_vertices.remove(a);
|
|
remaining_vertices.remove(b);
|
|
})
|
|
|
|
if (vertices.length == 2) delete mesh.faces[selected_face_keys[face_index]];
|
|
})
|
|
|
|
// Create Face between extruded edges
|
|
let new_faces = [];
|
|
selected_edges.forEach(edge => {
|
|
let face, sorted_vertices;
|
|
for (let fkey in mesh.faces) {
|
|
let face2 = mesh.faces[fkey];
|
|
let vertices = face2.getSortedVertices();
|
|
if (vertices.includes(edge[0]) && vertices.includes(edge[1])) {
|
|
face = face2;
|
|
sorted_vertices = vertices;
|
|
break;
|
|
}
|
|
}
|
|
if (sorted_vertices[0] == edge[0] && sorted_vertices[1] != edge[1]) {
|
|
edge.reverse();
|
|
}
|
|
let [a, b] = edge.map(vkey => new_vertices[original_vertices.indexOf(vkey)]);
|
|
let [c, d] = edge;
|
|
let new_face = new MeshFace(mesh, face).extend({
|
|
vertices: [a, b, c, d]
|
|
});
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
new_face_keys.push(face_key);
|
|
new_faces.push(new_face);
|
|
remaining_vertices.remove(a);
|
|
remaining_vertices.remove(b);
|
|
})
|
|
|
|
// Create line between points
|
|
remaining_vertices.forEach(a => {
|
|
let b = original_vertices[new_vertices.indexOf(a)]
|
|
let b_in_face = false;
|
|
mesh.forAllFaces(face => {
|
|
if (face.vertices.includes(b)) b_in_face = true;
|
|
})
|
|
if (selected_faces.find(f => f.vertices.includes(a)) && !b_in_face) {
|
|
// Remove line if in the middle of other faces
|
|
delete mesh.vertices[b];
|
|
} else {
|
|
let new_face = new MeshFace(mesh, {
|
|
vertices: [b, a]
|
|
});
|
|
mesh.addFaces(new_face);
|
|
}
|
|
})
|
|
|
|
// Update edge selection
|
|
selected_edges.forEach(edge => {
|
|
edge.forEach((vkey, i) => {
|
|
edge[i] = new_vertices[original_vertices.indexOf(vkey)];
|
|
});
|
|
})
|
|
|
|
UVEditor.setAutoSize(null, true, new_face_keys);
|
|
})
|
|
Undo.finishEdit('Extrude mesh selection');
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true});
|
|
}
|
|
runEdit();
|
|
|
|
Undo.amendEdit({
|
|
extend: {type: 'number', value: 1, label: 'edit.extrude_mesh_selection.extend', interval_type: 'position'},
|
|
}, form => {
|
|
runEdit(true, form.extend);
|
|
})
|
|
}
|
|
})
|
|
new Action('solidify_mesh_selection', {
|
|
icon: 'bottom_panel_open',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedFaces().length)},
|
|
click() {
|
|
function runEdit(amended, extend = 1) {
|
|
Undo.initEdit({elements: Mesh.selected, selection: true}, amended);
|
|
|
|
Mesh.selected.forEach(mesh => {
|
|
let original_vertices = [];
|
|
let new_vertices;
|
|
let new_face_keys = [];
|
|
let selected_face_keys = mesh.getSelectedFaces(true);
|
|
let selected_faces = selected_face_keys.map(fkey => mesh.faces[fkey]);
|
|
let combined_direction;
|
|
|
|
selected_faces.forEach(face => {
|
|
original_vertices.safePush(...face.vertices);
|
|
})
|
|
|
|
// Calculate direction
|
|
if (original_vertices.length >= 3 && !selected_faces.length) {
|
|
let [a, b, c] = original_vertices.slice(0, 3).map(vkey => mesh.vertices[vkey].slice());
|
|
let normal = new THREE.Vector3().fromArray(a.V3_subtract(c));
|
|
normal.cross(new THREE.Vector3().fromArray(b.V3_subtract(c))).normalize();
|
|
|
|
let face;
|
|
for (let fkey in mesh.faces) {
|
|
let face2 = mesh.faces[fkey];
|
|
let face_selected_vertices = face2.vertices.filter(vkey => original_vertices.includes(vkey));
|
|
if (face_selected_vertices.length >= 2 && face_selected_vertices.length < face2.vertices.length && face2.vertices.length > 2) {
|
|
face = face2;
|
|
break;
|
|
}
|
|
}
|
|
if (face) {
|
|
let selected_corner = mesh.vertices[face.vertices.find(vkey => original_vertices.includes(vkey))];
|
|
let opposite_corner = mesh.vertices[face.vertices.find(vkey => !original_vertices.includes(vkey))];
|
|
let face_geo_dir = opposite_corner.slice().V3_subtract(selected_corner);
|
|
if (Reusable.vec1.fromArray(face_geo_dir).angleTo(normal) < 1) {
|
|
normal.negate();
|
|
}
|
|
}
|
|
|
|
combined_direction = normal.toArray();
|
|
}
|
|
|
|
new_vertices = mesh.addVertices(...original_vertices.map(key => {
|
|
let vector = mesh.vertices[key].slice();
|
|
let direction;
|
|
let count = 0;
|
|
selected_faces.forEach(face => {
|
|
if (face.vertices.includes(key)) {
|
|
count++;
|
|
if (!direction) {
|
|
direction = face.getNormal(true);
|
|
} else {
|
|
direction.V3_add(face.getNormal(true));
|
|
}
|
|
}
|
|
})
|
|
if (count > 1) {
|
|
direction.V3_divide(count);
|
|
}
|
|
if (!direction) {
|
|
let match;
|
|
let match_level = 0;
|
|
let match_count = 0;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
let matches = face.vertices.filter(vkey => original_vertices.includes(vkey));
|
|
if (match_level < matches.length) {
|
|
match_level = matches.length;
|
|
match_count = 1;
|
|
match = face;
|
|
} else if (match_level === matches.length) {
|
|
match_count++;
|
|
}
|
|
if (match_level == 3) break;
|
|
}
|
|
|
|
if (match_level < 3 && match_count > 2 && original_vertices.length > 2) {
|
|
// If multiple faces connect to the line, there is no point in choosing one for the normal
|
|
// Instead, construct the normal between the first 2 selected vertices
|
|
direction = combined_direction;
|
|
|
|
} else if (match) {
|
|
let difference = new THREE.Vector3();
|
|
let signs_done = [];
|
|
match.vertices.forEach(vkey => {
|
|
let sign = original_vertices.includes(vkey) ? 1 : -1;
|
|
difference.x += mesh.vertices[vkey][0] * sign;
|
|
difference.y += mesh.vertices[vkey][1] * sign;
|
|
difference.z += mesh.vertices[vkey][2] * sign;
|
|
signs_done.push(sign);
|
|
})
|
|
direction = difference.normalize().toArray();
|
|
|
|
} else if (match) {
|
|
// perpendicular edge, currently unused
|
|
direction = match.getNormal(true);
|
|
} else {
|
|
direction = [0, 1, 0];
|
|
}
|
|
}
|
|
|
|
vector.V3_add(direction.map(v => v * extend));
|
|
return vector;
|
|
}))
|
|
Project.mesh_selection[mesh.uuid].vertices.replace(new_vertices);
|
|
|
|
// Duplicate faces
|
|
selected_faces.forEach(face => {
|
|
// Copy face and invert
|
|
let face_copy = new MeshFace(mesh, face);
|
|
let [new_face_key] = mesh.addFaces(face_copy);
|
|
selected_face_keys.push(new_face_key);
|
|
face_copy.invert();
|
|
|
|
// Move original face to new spot
|
|
face.vertices.forEach((key, index) => {
|
|
face.vertices[index] = new_vertices[original_vertices.indexOf(key)];
|
|
let uv = face.uv[key];
|
|
delete face.uv[key];
|
|
face.uv[face.vertices[index]] = uv;
|
|
})
|
|
})
|
|
|
|
// Create extra quads on sides
|
|
let remaining_vertices = new_vertices.slice();
|
|
selected_faces.forEach((face, face_index) => {
|
|
let vertices = face.getSortedVertices();
|
|
vertices.forEach((a, i) => {
|
|
let b = vertices[i+1] || vertices[0];
|
|
if (vertices.length == 2 && i) return; // Only create one quad when extruding line
|
|
if (selected_faces.find(f => f != face && f.vertices.includes(a) && f.vertices.includes(b))) return;
|
|
|
|
let new_face = new MeshFace(mesh, mesh.faces[selected_face_keys[face_index]]).extend({
|
|
vertices: [
|
|
b,
|
|
a,
|
|
original_vertices[new_vertices.indexOf(a)],
|
|
original_vertices[new_vertices.indexOf(b)],
|
|
]
|
|
});
|
|
let [face_key] = mesh.addFaces(new_face);
|
|
selected_face_keys.push(face_key);
|
|
new_face_keys.push(face_key);
|
|
remaining_vertices.remove(a);
|
|
remaining_vertices.remove(b);
|
|
})
|
|
|
|
if (vertices.length == 2) delete mesh.faces[selected_face_keys[face_index]];
|
|
})
|
|
|
|
UVEditor.setAutoSize(null, true, new_face_keys);
|
|
})
|
|
Undo.finishEdit('Solidify mesh selection');
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true});
|
|
}
|
|
runEdit();
|
|
|
|
Undo.amendEdit({
|
|
thickness: {type: 'number', value: 1, label: 'edit.solidify_mesh_selection.thickness', interval_type: 'position'},
|
|
}, form => {
|
|
runEdit(true, form.thickness);
|
|
})
|
|
}
|
|
})
|
|
new Action('inset_mesh_selection', {
|
|
icon: 'fa-compress-arrows-alt',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'i', shift: true}),
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length >= 3)},
|
|
click() {
|
|
function runEdit(amended, offset = 50) {
|
|
Undo.initEdit({elements: Mesh.selected, selection: true}, amended);
|
|
Mesh.selected.forEach(mesh => {
|
|
let original_vertices = mesh.getSelectedVertices();
|
|
if (original_vertices.length < 3) return;
|
|
original_vertices = original_vertices.slice();
|
|
let new_vertices;
|
|
let selected_face_keys = mesh.getSelectedFaces();
|
|
let selected_faces = selected_face_keys.map(fkey => mesh.faces[fkey]);
|
|
let modified_face_keys = selected_face_keys.slice();
|
|
|
|
new_vertices = mesh.addVertices(...original_vertices.map(vkey => {
|
|
let vector = mesh.vertices[vkey].slice();
|
|
affected_faces = selected_faces.filter(face => {
|
|
return face.vertices.includes(vkey)
|
|
})
|
|
if (affected_faces.length == 0) return;
|
|
let inset = [0, 0, 0];
|
|
if (affected_faces.length == 3 || affected_faces.length == 1) {
|
|
affected_faces.sort((a, b) => {
|
|
let ax = 0;
|
|
a.vertices.forEach(vkey => {
|
|
ax += affected_faces.filter(face => face.vertices.includes(vkey)).length;
|
|
})
|
|
let bx = 0;
|
|
b.vertices.forEach(vkey => {
|
|
bx += affected_faces.filter(face => face.vertices.includes(vkey)).length;
|
|
})
|
|
return bx - ax;
|
|
})
|
|
affected_faces[0].vertices.forEach(vkey2 => {
|
|
inset.V3_add(mesh.vertices[vkey2]);
|
|
})
|
|
inset.V3_divide(affected_faces[0].vertices.length);
|
|
vector = vector.map((v, i) => Math.lerp(v, inset[i], offset/100));
|
|
}
|
|
if (affected_faces.length == 2) {
|
|
let vkey2 = affected_faces[0].vertices.find(_vkey => _vkey != vkey && affected_faces[1].vertices.includes(_vkey));
|
|
|
|
vector = vector.map((v, i) => Math.lerp(v, mesh.vertices[vkey2][i], offset/200));
|
|
}
|
|
return vector;
|
|
}).filter(vec => vec instanceof Array))
|
|
if (!new_vertices.length) return;
|
|
|
|
Project.mesh_selection[mesh.uuid].vertices.replace(new_vertices);
|
|
|
|
// Move Faces
|
|
selected_faces.forEach(face => {
|
|
face.vertices.forEach((key, index) => {
|
|
face.vertices[index] = new_vertices[original_vertices.indexOf(key)];
|
|
let uv = face.uv[key];
|
|
delete face.uv[key];
|
|
face.uv[face.vertices[index]] = uv;
|
|
})
|
|
})
|
|
|
|
// Create extra quads on sides
|
|
let remaining_vertices = new_vertices.slice();
|
|
selected_faces.forEach((face, face_index) => {
|
|
let vertices = face.getSortedVertices();
|
|
vertices.forEach((a, i) => {
|
|
let b = vertices[i+1] || vertices[0];
|
|
if (vertices.length == 2 && i) return; // Only create one quad when extruding line
|
|
if (selected_faces.find(f => f != face && f.vertices.includes(a) && f.vertices.includes(b))) return;
|
|
|
|
let new_face_vertices = [
|
|
b,
|
|
a,
|
|
original_vertices[new_vertices.indexOf(a)],
|
|
original_vertices[new_vertices.indexOf(b)],
|
|
];
|
|
let new_face_uv = {
|
|
[a]: face.uv[a],
|
|
[b]: face.uv[b],
|
|
[new_face_vertices[2]]: face.uv[a],
|
|
[new_face_vertices[3]]: face.uv[b],
|
|
};
|
|
let new_face = new MeshFace(mesh, mesh.faces[selected_face_keys[face_index]]).extend({
|
|
vertices: new_face_vertices,
|
|
uv: new_face_uv
|
|
});
|
|
let [fkey] = mesh.addFaces(new_face);
|
|
modified_face_keys.push(fkey);
|
|
remaining_vertices.remove(a);
|
|
remaining_vertices.remove(b);
|
|
})
|
|
|
|
if (vertices.length == 2) delete mesh.faces[selected_face_keys[face_index]];
|
|
})
|
|
|
|
remaining_vertices.forEach(a => {
|
|
let b = original_vertices[new_vertices.indexOf(a)];
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.vertices.includes(b)) {
|
|
face.vertices.splice(face.vertices.indexOf(b), 1, a);
|
|
face.uv[a] = face.uv[b];
|
|
delete face.uv[b];
|
|
}
|
|
}
|
|
delete mesh.vertices[b];
|
|
})
|
|
UVEditor.setAutoSize(null, true, modified_face_keys);
|
|
|
|
})
|
|
Undo.finishEdit('Extrude mesh selection')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
runEdit();
|
|
|
|
Undo.amendEdit({
|
|
offset: {type: 'number', value: 50, label: 'edit.loop_cut.offset', min: 0, max: 100, interval_type: 'position'},
|
|
}, form => {
|
|
runEdit(true, form.offset);
|
|
})
|
|
}
|
|
})
|
|
new Action('loop_cut', {
|
|
icon: 'carpenter',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'r', shift: true}),
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
|
|
click() {
|
|
let selected_face, selected_face_key;
|
|
let saved_direction = 0;
|
|
Mesh.selected.forEach(mesh => {
|
|
if (!selected_face) {
|
|
selected_face_key = mesh.getSelectedFaces()[0];
|
|
selected_face = mesh.faces[selected_face_key];
|
|
}
|
|
})
|
|
function getLength(direction = 0) {
|
|
selected_face = Mesh.selected.last().faces[selected_face_key];
|
|
if (selected_face) {
|
|
let vertices = selected_face.getSortedVertices();
|
|
let pos1 = Mesh.selected[0].vertices[vertices[(0 + direction) % selected_face.vertices.length]];
|
|
let pos2 = Mesh.selected[0].vertices[vertices[(1 + direction) % selected_face.vertices.length]];
|
|
return Math.sqrt(Math.pow(pos2[0] - pos1[0], 2) + Math.pow(pos2[1] - pos1[1], 2) + Math.pow(pos2[2] - pos1[2], 2));
|
|
} else {
|
|
let vertices = Mesh.selected[0].getSelectedVertices();
|
|
let pos1 = Mesh.selected[0].vertices[vertices[0]];
|
|
let pos2 = Mesh.selected[0].vertices[vertices[1]];
|
|
return Math.sqrt(Math.pow(pos2[0] - pos1[0], 2) + Math.pow(pos2[1] - pos1[1], 2) + Math.pow(pos2[2] - pos1[2], 2));
|
|
}
|
|
}
|
|
let length = getLength();
|
|
|
|
function runEdit(amended, offset, direction = 0, cuts = 1) {
|
|
Undo.initEdit({elements: Mesh.selected, selection: true}, amended);
|
|
if (offset == undefined) offset = length / (cuts+1);
|
|
Mesh.selected.forEach(mesh => {
|
|
let selected_vertices = mesh.getSelectedVertices();
|
|
let start_face;
|
|
let start_face_quality = 1;
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.vertices.length < 2) continue;
|
|
let vertices = face.vertices.filter(vkey => selected_vertices.includes(vkey))
|
|
if (vertices.length > start_face_quality) {
|
|
start_face = face;
|
|
start_face_quality = vertices.length;
|
|
}
|
|
}
|
|
if (!start_face) return;
|
|
let processed_faces = [start_face];
|
|
let center_vertices_map = {};
|
|
|
|
function getCenterVertex(vertices, ratio) {
|
|
let edge_key = vertices.slice().sort().join('.');
|
|
let existing_key = center_vertices_map[edge_key];
|
|
if (existing_key) return existing_key;
|
|
|
|
let vector = mesh.vertices[vertices[0]].map((v, i) => Math.lerp(v, mesh.vertices[vertices[1]][i], ratio))
|
|
let [vkey] = mesh.addVertices(vector);
|
|
center_vertices_map[edge_key] = vkey;
|
|
return vkey;
|
|
}
|
|
|
|
function splitFace(face, side_vertices, double_side, cut_no) {
|
|
processed_faces.push(face);
|
|
let sorted_vertices = face.getSortedVertices();
|
|
|
|
let side_index_diff = sorted_vertices.indexOf(side_vertices[0]) - sorted_vertices.indexOf(side_vertices[1]);
|
|
if (side_index_diff == -1 || side_index_diff > 2) side_vertices.reverse();
|
|
|
|
if (face.vertices.length == 4) {
|
|
|
|
let opposite_vertices = sorted_vertices.filter(vkey => !side_vertices.includes(vkey));
|
|
let opposite_index_diff = sorted_vertices.indexOf(opposite_vertices[0]) - sorted_vertices.indexOf(opposite_vertices[1]);
|
|
if (opposite_index_diff == 1 || opposite_index_diff < -2) opposite_vertices.reverse();
|
|
|
|
let ratio = offset/length;
|
|
if (cuts > 1) {
|
|
ratio = 1 - (1 / (cuts + 1 - cut_no) * ratio * 2);
|
|
}
|
|
let center_vertices = [
|
|
getCenterVertex(side_vertices, ratio),
|
|
getCenterVertex(opposite_vertices, ratio)
|
|
]
|
|
|
|
let c1_uv_coords = [
|
|
Math.lerp(face.uv[side_vertices[0]][0], face.uv[side_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[side_vertices[0]][1], face.uv[side_vertices[1]][1], ratio),
|
|
];
|
|
let c2_uv_coords = [
|
|
Math.lerp(face.uv[opposite_vertices[0]][0], face.uv[opposite_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[opposite_vertices[0]][1], face.uv[opposite_vertices[1]][1], ratio),
|
|
];
|
|
|
|
let new_face = new MeshFace(mesh, face).extend({
|
|
vertices: [side_vertices[1], center_vertices[0], center_vertices[1], opposite_vertices[1]],
|
|
uv: {
|
|
[side_vertices[1]]: face.uv[side_vertices[1]],
|
|
[center_vertices[0]]: c1_uv_coords,
|
|
[center_vertices[1]]: c2_uv_coords,
|
|
[opposite_vertices[1]]: face.uv[opposite_vertices[1]],
|
|
}
|
|
})
|
|
face.extend({
|
|
vertices: [opposite_vertices[0], center_vertices[0], center_vertices[1], side_vertices[0]],
|
|
uv: {
|
|
[opposite_vertices[0]]: face.uv[opposite_vertices[0]],
|
|
[center_vertices[0]]: c1_uv_coords,
|
|
[center_vertices[1]]: c2_uv_coords,
|
|
[side_vertices[0]]: face.uv[side_vertices[0]],
|
|
}
|
|
})
|
|
mesh.addFaces(new_face);
|
|
|
|
// Multiple loop cuts
|
|
if (cut_no+1 < cuts) {
|
|
splitFace(face, [center_vertices[0], side_vertices[0]], double_side, cut_no+1);
|
|
}
|
|
|
|
if (cut_no != 0) return;
|
|
// Find next (and previous) face
|
|
for (let fkey in mesh.faces) {
|
|
let ref_face = mesh.faces[fkey];
|
|
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
|
|
let vertices = ref_face.vertices.filter(vkey => opposite_vertices.includes(vkey))
|
|
if (vertices.length >= 2) {
|
|
splitFace(ref_face, opposite_vertices, ref_face.vertices.length == 4, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (double_side) {
|
|
for (let fkey in mesh.faces) {
|
|
let ref_face = mesh.faces[fkey];
|
|
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
|
|
let vertices = ref_face.vertices.filter(vkey => side_vertices.includes(vkey))
|
|
if (vertices.length >= 2) {
|
|
let ref_sorted_vertices = ref_face.getSortedVertices();
|
|
let ref_opposite_vertices = ref_sorted_vertices.filter(vkey => !side_vertices.includes(vkey));
|
|
|
|
if (ref_opposite_vertices.length == 2) {
|
|
splitFace(ref_face, ref_opposite_vertices, ref_face.vertices.length == 4, 0);
|
|
break;
|
|
} else if (ref_opposite_vertices.length == 1) {
|
|
splitFace(ref_face, side_vertices, false, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (face.vertices.length == 3) {
|
|
if (direction > 2) {
|
|
// Split tri from edge to edge
|
|
|
|
let opposed_vertex = sorted_vertices.find(vkey => !side_vertices.includes(vkey));
|
|
let opposite_vertices = [opposed_vertex, side_vertices[direction % side_vertices.length]];
|
|
|
|
let opposite_index_diff = sorted_vertices.indexOf(opposite_vertices[0]) - sorted_vertices.indexOf(opposite_vertices[1]);
|
|
if (opposite_index_diff == 1 || opposite_index_diff < -2) opposite_vertices.reverse();
|
|
|
|
let ratio = offset/length;
|
|
if (cuts > 1) {
|
|
ratio = 1 - (1 / (cuts + 1 - cut_no) * ratio * 2);
|
|
}
|
|
let center_vertices = [
|
|
getCenterVertex(side_vertices, ratio),
|
|
getCenterVertex(opposite_vertices, ratio)
|
|
]
|
|
|
|
let c1_uv_coords = [
|
|
Math.lerp(face.uv[side_vertices[0]][0], face.uv[side_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[side_vertices[0]][1], face.uv[side_vertices[1]][1], ratio),
|
|
];
|
|
let c2_uv_coords = [
|
|
Math.lerp(face.uv[opposite_vertices[0]][0], face.uv[opposite_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[opposite_vertices[0]][1], face.uv[opposite_vertices[1]][1], ratio),
|
|
];
|
|
|
|
let other_quad_vertex = side_vertices.find(vkey => !opposite_vertices.includes(vkey));
|
|
let other_tri_vertex = side_vertices.find(vkey => opposite_vertices.includes(vkey));
|
|
let new_face = new MeshFace(mesh, face).extend({
|
|
vertices: [other_tri_vertex, center_vertices[0], center_vertices[1]],
|
|
uv: {
|
|
[other_tri_vertex]: face.uv[other_tri_vertex],
|
|
[center_vertices[0]]: c1_uv_coords,
|
|
[center_vertices[1]]: c2_uv_coords,
|
|
}
|
|
})
|
|
if (new_face.getAngleTo(face) > 90) {
|
|
new_face.invert();
|
|
}
|
|
face.extend({
|
|
vertices: [opposed_vertex, center_vertices[0], center_vertices[1], other_quad_vertex],
|
|
uv: {
|
|
[opposed_vertex]: face.uv[opposed_vertex],
|
|
[center_vertices[0]]: c1_uv_coords,
|
|
[center_vertices[1]]: c2_uv_coords,
|
|
[other_quad_vertex]: face.uv[other_quad_vertex],
|
|
}
|
|
})
|
|
if (face.getAngleTo(new_face) > 90) {
|
|
face.invert();
|
|
}
|
|
mesh.addFaces(new_face);
|
|
|
|
// Multiple loop cuts
|
|
if (cut_no+1 < cuts) {
|
|
splitFace(face, [center_vertices[0], other_quad_vertex], double_side, cut_no+1);
|
|
}
|
|
|
|
if (cut_no != 0) return;
|
|
// Find next (and previous) face
|
|
for (let fkey in mesh.faces) {
|
|
let ref_face = mesh.faces[fkey];
|
|
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
|
|
let vertices = ref_face.vertices.filter(vkey => opposite_vertices.includes(vkey))
|
|
if (vertices.length >= 2) {
|
|
splitFace(ref_face, opposite_vertices, ref_face.vertices.length == 4, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (double_side) {
|
|
for (let fkey in mesh.faces) {
|
|
let ref_face = mesh.faces[fkey];
|
|
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
|
|
let vertices = ref_face.vertices.filter(vkey => side_vertices.includes(vkey))
|
|
if (vertices.length >= 2) {
|
|
let ref_sorted_vertices = ref_face.getSortedVertices();
|
|
let ref_opposite_vertices = ref_sorted_vertices.filter(vkey => !side_vertices.includes(vkey));
|
|
|
|
if (ref_opposite_vertices.length == 2) {
|
|
splitFace(ref_face, ref_opposite_vertices, ref_face.vertices.length == 4, 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
let opposite_vertex = sorted_vertices.find(vkey => !side_vertices.includes(vkey));
|
|
|
|
let ratio = offset/length;
|
|
if (cuts > 1) {
|
|
ratio = 1 - (1 / (cuts + 1 - cut_no) * ratio * 2);
|
|
}
|
|
let center_vertex = getCenterVertex(side_vertices, ratio);
|
|
|
|
let c1_uv_coords = [
|
|
Math.lerp(face.uv[side_vertices[0]][0], face.uv[side_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[side_vertices[0]][1], face.uv[side_vertices[1]][1], ratio),
|
|
];
|
|
|
|
let new_face = new MeshFace(mesh, face).extend({
|
|
vertices: [side_vertices[1], center_vertex, opposite_vertex],
|
|
uv: {
|
|
[side_vertices[1]]: face.uv[side_vertices[1]],
|
|
[center_vertex]: c1_uv_coords,
|
|
[opposite_vertex]: face.uv[opposite_vertex],
|
|
}
|
|
})
|
|
face.extend({
|
|
vertices: [opposite_vertex, center_vertex, side_vertices[0]],
|
|
uv: {
|
|
[opposite_vertex]: face.uv[opposite_vertex],
|
|
[center_vertex]: c1_uv_coords,
|
|
[side_vertices[0]]: face.uv[side_vertices[0]],
|
|
}
|
|
})
|
|
if (direction % 3 == 2) {
|
|
new_face.invert();
|
|
face.invert();
|
|
}
|
|
mesh.addFaces(new_face);
|
|
}
|
|
} else if (face.vertices.length == 2) {
|
|
|
|
let ratio = offset/length;
|
|
if (cuts > 1) {
|
|
ratio = 1 - (1 / (cuts + 1 - cut_no) * ratio * 2);
|
|
}
|
|
let center_vertex = getCenterVertex(side_vertices, ratio);
|
|
|
|
let c1_uv_coords = [
|
|
Math.lerp(face.uv[side_vertices[0]][0], face.uv[side_vertices[1]][0], ratio),
|
|
Math.lerp(face.uv[side_vertices[0]][1], face.uv[side_vertices[1]][1], ratio),
|
|
];
|
|
|
|
let new_face = new MeshFace(mesh, face).extend({
|
|
vertices: [side_vertices[1], center_vertex],
|
|
uv: {
|
|
[side_vertices[1]]: face.uv[side_vertices[1]],
|
|
[center_vertex]: c1_uv_coords,
|
|
}
|
|
})
|
|
face.extend({
|
|
vertices: [center_vertex, side_vertices[0]],
|
|
uv: {
|
|
[center_vertex]: c1_uv_coords,
|
|
[side_vertices[0]]: face.uv[side_vertices[0]],
|
|
}
|
|
})
|
|
mesh.addFaces(new_face);
|
|
}
|
|
}
|
|
|
|
let start_vertices = start_face.getSortedVertices().filter((vkey, i) => selected_vertices.includes(vkey));
|
|
let start_edge = [start_vertices[direction % start_vertices.length], start_vertices[(direction+1) % start_vertices.length]];
|
|
if (start_edge.length == 1) start_edge.splice(0, 0, start_vertices[0]);
|
|
|
|
splitFace(start_face, start_edge, start_face.vertices.length == 4 || direction > 2, 0);
|
|
|
|
selected_vertices.empty();
|
|
for (let key in center_vertices_map) {
|
|
selected_vertices.safePush(center_vertices_map[key]);
|
|
}
|
|
})
|
|
Undo.finishEdit('Create loop cut')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
|
|
runEdit();
|
|
|
|
Undo.amendEdit({
|
|
direction: {type: 'number', value: 0, label: 'edit.loop_cut.direction', condition: !!selected_face, min: 0},
|
|
cuts: {type: 'number', value: 1, label: 'edit.loop_cut.cuts', min: 0, max: 16},
|
|
offset: {type: 'number', value: length/2, label: 'edit.loop_cut.offset', min: 0, max: length, interval_type: 'position'},
|
|
}, (form, form_options) => {
|
|
let direction = form.direction || 0;
|
|
length = getLength(direction);
|
|
|
|
form_options.offset.slider.settings.max = length;
|
|
if(saved_direction !== direction)
|
|
{
|
|
form_options.offset.slider.value = length/2;
|
|
form_options.offset.slider.update();
|
|
saved_direction = direction;
|
|
}
|
|
|
|
runEdit(true, form_options.offset.slider.value, form_options.direction ? direction : 0, form.cuts);
|
|
})
|
|
}
|
|
})
|
|
new Action('dissolve_edges', {
|
|
icon: 'border_vertical',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
|
|
click() {
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
let edges = mesh.getSelectedEdges(true);
|
|
let selected_vertices = mesh.getSelectedVertices(true);
|
|
for (let edge of edges) {
|
|
let adjacent_faces = [];
|
|
let adjacent_fkeys = [];
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (!face.vertices.includes(edge[0]) || !face.vertices.includes(edge[1])) continue;
|
|
|
|
let vertices = face.getSortedVertices();
|
|
let index_a = vertices.indexOf(edge[0]), index_b = vertices.indexOf(edge[1]);
|
|
if (vertices.length < 4 || (Math.abs(index_a - index_b) != 2)) {
|
|
adjacent_faces.push(face);
|
|
adjacent_fkeys.push(fkey);
|
|
}
|
|
}
|
|
// Connect adjacent faces
|
|
let keep_faces = adjacent_fkeys.length >= 2;
|
|
if (keep_faces) {
|
|
let face_a = mesh.faces[adjacent_fkeys[0]],
|
|
face_b = mesh.faces[adjacent_fkeys[1]];
|
|
let vertices_from_a = face_a.vertices.filter(vkey => edge.indexOf(vkey) == -1);
|
|
|
|
delete mesh.faces[adjacent_fkeys[0]];
|
|
adjacent_fkeys.remove(adjacent_fkeys[0]);
|
|
|
|
face_b.vertices.safePush(...vertices_from_a);
|
|
vertices_from_a.forEach((vkey, i) => {
|
|
face_b.uv[vkey] = face_a.uv[vkey] ? face_a.uv[vkey].slice() : [0, 0];
|
|
})
|
|
// Ensure face has no more than 4 vertices
|
|
edge.forEach(edge_vkey => {
|
|
if (face_b.vertices.length > 4) {
|
|
face_b.vertices.remove(edge_vkey);
|
|
delete face_b.uv[edge_vkey];
|
|
}
|
|
})
|
|
// Make sure orientation stays the same
|
|
if (face_b.getAngleTo(face_a) > 90) {
|
|
face_b.invert();
|
|
}
|
|
}
|
|
|
|
// Remove all other faces and lines
|
|
adjacent_fkeys.forEach((fkey, i) => {
|
|
let face = mesh.faces[fkey];
|
|
if (face && (i > 1 || !keep_faces)) {
|
|
delete mesh.faces[fkey];
|
|
}
|
|
})
|
|
}
|
|
// Remove leftover vertices
|
|
let vertices_used = [];
|
|
for (let edge of edges) {
|
|
vertices_used.safePush(...edge);
|
|
}
|
|
for (let vkey of vertices_used) {
|
|
let used = false;
|
|
for (let fkey in mesh.faces) {
|
|
if (mesh.faces[fkey].vertices.includes(vkey)) {
|
|
used = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!used) {
|
|
delete mesh.vertices[vkey];
|
|
}
|
|
}
|
|
selected_vertices.empty();
|
|
})
|
|
Undo.finishEdit('Dissolve edges')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
})
|
|
function mergeVertices(by_distance, in_center) {
|
|
let found = 0, result = 0;
|
|
Undo.initEdit({elements: Mesh.selected});
|
|
Mesh.selected.forEach(mesh => {
|
|
let selected_vertices = mesh.getSelectedVertices();
|
|
if (selected_vertices.length < 2) return;
|
|
|
|
if (!by_distance) {
|
|
let first_vertex = selected_vertices[0];
|
|
if (in_center) {
|
|
let center = [0, 0, 0];
|
|
selected_vertices.forEach(vkey => {
|
|
center.V3_add(mesh.vertices[vkey]);
|
|
})
|
|
center.V3_divide(selected_vertices.length);
|
|
mesh.vertices[first_vertex].V3_set(center);
|
|
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
let matches = selected_vertices.filter(vkey => face.vertices.includes(vkey));
|
|
if (matches.length < 2) continue;
|
|
let center = [0, 0];
|
|
matches.forEach(vkey => {
|
|
center[0] += face.uv[vkey][0];
|
|
center[1] += face.uv[vkey][1];
|
|
})
|
|
center[0] /= matches.length;
|
|
center[1] /= matches.length;
|
|
matches.forEach(vkey => {
|
|
face.uv[vkey][0] = center[0];
|
|
face.uv[vkey][1] = center[1];
|
|
})
|
|
}
|
|
}
|
|
selected_vertices.forEach(vkey => {
|
|
if (vkey == first_vertex) return;
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
let index = face.vertices.indexOf(vkey);
|
|
if (index === -1) continue;
|
|
|
|
if (face.vertices.includes(first_vertex)) {
|
|
face.vertices.remove(vkey);
|
|
delete face.uv[vkey];
|
|
if (face.vertices.length < 2) {
|
|
delete mesh.faces[fkey];
|
|
}
|
|
} else {
|
|
let uv = face.uv[vkey];
|
|
face.vertices.splice(index, 1, first_vertex);
|
|
face.uv[first_vertex] = uv;
|
|
delete face.uv[vkey];
|
|
}
|
|
}
|
|
delete mesh.vertices[vkey];
|
|
})
|
|
selected_vertices.splice(1, selected_vertices.length);
|
|
|
|
} else {
|
|
|
|
let selected_vertices = mesh.getSelectedVertices().slice();
|
|
if (selected_vertices.length < 2) return;
|
|
let groups = {};
|
|
let i = 0;
|
|
while (selected_vertices[i]) {
|
|
let vkey1 = selected_vertices[i];
|
|
let j = i+1;
|
|
while (selected_vertices[j]) {
|
|
let vkey2 = selected_vertices[j];
|
|
let vector1 = mesh.vertices[vkey1];
|
|
let vector2 = mesh.vertices[vkey2];
|
|
if (Math.sqrt(Math.pow(vector2[0] - vector1[0], 2) + Math.pow(vector2[1] - vector1[1], 2) + Math.pow(vector2[2] - vector1[2], 2)) < settings.vertex_merge_distance.value) {
|
|
if (!groups[vkey1]) groups[vkey1] = [];
|
|
groups[vkey1].push(vkey2);
|
|
}
|
|
j++;
|
|
}
|
|
if (groups[vkey1]) {
|
|
groups[vkey1].forEach(vkey2 => {
|
|
selected_vertices.remove(vkey2);
|
|
})
|
|
}
|
|
i++;
|
|
}
|
|
|
|
let current_selected_vertices = mesh.getSelectedVertices();
|
|
for (let first_vertex in groups) {
|
|
let group = groups[first_vertex];
|
|
if (in_center) {
|
|
let group_all = [first_vertex, ...group];
|
|
let center = [0, 0, 0];
|
|
group_all.forEach(vkey => {
|
|
center.V3_add(mesh.vertices[vkey]);
|
|
})
|
|
center.V3_divide(group_all.length);
|
|
mesh.vertices[first_vertex].V3_set(center);
|
|
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
let matches = group_all.filter(vkey => face.vertices.includes(vkey));
|
|
if (matches.length < 2) continue;
|
|
let center = [0, 0];
|
|
matches.forEach(vkey => {
|
|
center[0] += face.uv[vkey][0];
|
|
center[1] += face.uv[vkey][1];
|
|
})
|
|
center[0] /= matches.length;
|
|
center[1] /= matches.length;
|
|
matches.forEach(vkey => {
|
|
face.uv[vkey][0] = center[0];
|
|
face.uv[vkey][1] = center[1];
|
|
})
|
|
}
|
|
}
|
|
group.forEach(vkey => {
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
let index = face.vertices.indexOf(vkey);
|
|
if (index === -1) continue;
|
|
|
|
if (face.vertices.includes(first_vertex)) {
|
|
face.vertices.remove(vkey);
|
|
delete face.uv[vkey];
|
|
if (face.vertices.length < 2) {
|
|
delete mesh.faces[fkey];
|
|
}
|
|
} else {
|
|
let uv = face.uv[vkey];
|
|
face.vertices.splice(index, 1, first_vertex);
|
|
face.uv[first_vertex] = uv;
|
|
delete face.uv[vkey];
|
|
}
|
|
}
|
|
found++;
|
|
delete mesh.vertices[vkey];
|
|
current_selected_vertices.remove(vkey);
|
|
})
|
|
found++;
|
|
result++;
|
|
}
|
|
}
|
|
})
|
|
Undo.finishEdit('Merge vertices')
|
|
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
if (by_distance) {
|
|
Blockbench.showQuickMessage(tl('message.merged_vertices', [found, result]), 2000);
|
|
}
|
|
}
|
|
new Action('merge_vertices', {
|
|
icon: 'close_fullscreen',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'm', shift: true}),
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
|
|
click() {
|
|
new Menu(this.children).open('mouse');
|
|
},
|
|
children: [
|
|
{
|
|
id: 'merge_all',
|
|
name: 'action.merge_vertices.merge_all',
|
|
icon: 'north_east',
|
|
click() {mergeVertices(false, false);}
|
|
},
|
|
{
|
|
id: 'merge_all_in_center',
|
|
name: 'action.merge_vertices.merge_all_in_center',
|
|
icon: 'close_fullscreen',
|
|
click() {mergeVertices(false, true);}
|
|
},
|
|
{
|
|
id: 'merge_by_distance',
|
|
name: 'action.merge_vertices.merge_by_distance',
|
|
icon: 'expand_less',
|
|
click() {mergeVertices(true, false);}
|
|
},
|
|
{
|
|
id: 'merge_by_distance_in_center',
|
|
name: 'action.merge_vertices.merge_by_distance_in_center',
|
|
icon: 'unfold_less',
|
|
click() {mergeVertices(true, true);}
|
|
}
|
|
]
|
|
})
|
|
new Action('merge_meshes', {
|
|
icon: 'upload',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected.length >= 2)},
|
|
click() {
|
|
let elements = Mesh.selected.slice();
|
|
Undo.initEdit({elements, outliner: true});
|
|
let original = Mesh.selected[0];
|
|
let vector = new THREE.Vector3();
|
|
|
|
Mesh.selected.forEach(mesh => {
|
|
if (mesh == original) return;
|
|
|
|
let old_vertex_keys = Object.keys(mesh.vertices);
|
|
let new_vertex_keys = original.addVertices(...mesh.vertice_list.map(arr => {
|
|
vector.fromArray(arr);
|
|
mesh.mesh.localToWorld(vector);
|
|
original.mesh.worldToLocal(vector);
|
|
return vector.toArray()
|
|
}));
|
|
|
|
for (let key in mesh.faces) {
|
|
let old_face = mesh.faces[key];
|
|
let new_face = new MeshFace(original, old_face);
|
|
let uv = {};
|
|
for (let vkey in old_face.uv) {
|
|
let new_vkey = new_vertex_keys[old_vertex_keys.indexOf(vkey)]
|
|
uv[new_vkey] = old_face.uv[vkey];
|
|
}
|
|
new_face.extend({
|
|
vertices: old_face.vertices.map(v => new_vertex_keys[old_vertex_keys.indexOf(v)]),
|
|
uv
|
|
})
|
|
original.addFaces(new_face)
|
|
}
|
|
|
|
mesh.remove();
|
|
elements.remove(mesh);
|
|
Mesh.selected.remove(mesh)
|
|
})
|
|
updateSelection();
|
|
Undo.finishEdit('Merge meshes')
|
|
Canvas.updateView({elements, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
})
|
|
new Action('split_mesh', {
|
|
icon: 'call_split',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length)},
|
|
click() {
|
|
let elements = Mesh.selected.slice();
|
|
Undo.initEdit({elements});
|
|
|
|
Mesh.selected.forEach(mesh => {
|
|
|
|
let selected_vertices = mesh.getSelectedVertices();
|
|
let mesh_selection = Project.mesh_selection[mesh.uuid];
|
|
|
|
let copy = new Mesh(mesh);
|
|
elements.push(copy);
|
|
|
|
for (let fkey in mesh.faces) {
|
|
let face = mesh.faces[fkey];
|
|
if (face.isSelected(fkey)) {
|
|
delete mesh.faces[fkey];
|
|
} else {
|
|
delete copy.faces[fkey];
|
|
}
|
|
}
|
|
|
|
selected_vertices.forEach(vkey => {
|
|
let used = false;
|
|
for (let key in mesh.faces) {
|
|
let face = mesh.faces[key];
|
|
if (face.vertices.includes(vkey)) used = true;
|
|
}
|
|
if (!used) {
|
|
delete mesh.vertices[vkey];
|
|
}
|
|
})
|
|
Object.keys(copy.vertices).filter(vkey => !selected_vertices.includes(vkey)).forEach(vkey => {
|
|
let used = false;
|
|
for (let key in copy.faces) {
|
|
let face = copy.faces[key];
|
|
if (face.vertices.includes(vkey)) used = true;
|
|
}
|
|
if (!used) {
|
|
delete copy.vertices[vkey];
|
|
}
|
|
})
|
|
|
|
copy.name += '_selection'
|
|
copy.sortInBefore(mesh, 1).init();
|
|
delete Project.mesh_selection[mesh.uuid];
|
|
Project.mesh_selection[copy.uuid] = mesh_selection;
|
|
mesh.preview_controller.updateGeometry(mesh);
|
|
selected[selected.indexOf(mesh)] = copy;
|
|
})
|
|
Undo.finishEdit('Merge meshes');
|
|
updateSelection();
|
|
Canvas.updateView({elements, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
|
|
}
|
|
})
|
|
new Action('import_obj', {
|
|
icon: 'fa-gem',
|
|
category: 'file',
|
|
condition: {modes: ['edit'], method: () => (Format.meshes)},
|
|
click: function () {
|
|
|
|
|
|
Blockbench.import({
|
|
resource_id: 'obj',
|
|
extensions: ['obj'],
|
|
name: 'OBJ Wavefront Model',
|
|
}, function(files) {
|
|
let {content} = files[0];
|
|
let lines = content.split(/[\r\n]+/);
|
|
|
|
function toVector(args, length) {
|
|
return args.map(v => parseFloat(v));
|
|
}
|
|
|
|
let mesh;
|
|
let vertices = [];
|
|
let vertex_keys = {};
|
|
let vertex_textures = [];
|
|
let vertex_normals = [];
|
|
let meshes = [];
|
|
let vector1 = new THREE.Vector3();
|
|
let vector2 = new THREE.Vector3();
|
|
|
|
Undo.initEdit({outliner: true, elements: meshes, selection: true});
|
|
|
|
lines.forEach(line => {
|
|
|
|
if (line.substr(0, 1) == '#' || !line) return;
|
|
|
|
let args = line.split(/\s+/).filter(arg => typeof arg !== 'undefined' && arg !== '');
|
|
let cmd = args.shift();
|
|
|
|
if (['o', 'g'].includes(cmd) || (cmd == 'v' && !mesh)) {
|
|
mesh = new Mesh({
|
|
name: ['o', 'g'].includes(cmd) ? args[0] : 'unknown',
|
|
vertices: {}
|
|
})
|
|
vertex_keys = {};
|
|
meshes.push(mesh);
|
|
}
|
|
if (cmd == 'v') {
|
|
vertices.push(toVector(args, 3).map(v => v * 16));
|
|
}
|
|
if (cmd == 'vt') {
|
|
vertex_textures.push(toVector(args, 2))
|
|
}
|
|
if (cmd == 'vn') {
|
|
vertex_normals.push(toVector(args, 3))
|
|
}
|
|
if (cmd == 'f') {
|
|
let f = {
|
|
vertices: [],
|
|
vertex_textures: [],
|
|
vertex_normals: [],
|
|
}
|
|
args.forEach((triplet, i) => {
|
|
if (i >= 4) return;
|
|
let [v, vt, vn] = triplet.split('/').map(v => parseInt(v));
|
|
if (!vertex_keys[ v-1 ]) {
|
|
vertex_keys[ v-1 ] = mesh.addVertices(vertices[v-1])[0];
|
|
}
|
|
f.vertices.push(vertex_keys[ v-1 ]);
|
|
f.vertex_textures.push(vertex_textures[ vt-1 ]);
|
|
f.vertex_normals.push(vertex_normals[ vn-1 ]);
|
|
})
|
|
|
|
let uv = {};
|
|
f.vertex_textures.forEach((vt, i) => {
|
|
let key = f.vertices[i];
|
|
if (vt instanceof Array) {
|
|
uv[key] = [
|
|
vt[0] * Project.texture_width,
|
|
(1-vt[1]) * Project.texture_width
|
|
];
|
|
} else {
|
|
uv[key] = [0, 0];
|
|
}
|
|
})
|
|
let face = new MeshFace(mesh, {
|
|
vertices: f.vertices,
|
|
uv
|
|
})
|
|
mesh.addFaces(face);
|
|
|
|
if (f.vertex_normals.find(v => v)) {
|
|
|
|
vector1.fromArray(face.getNormal());
|
|
vector2.fromArray(f.vertex_normals[0]);
|
|
let angle = vector1.angleTo(vector2);
|
|
if (angle > Math.PI/2) {
|
|
face.invert();
|
|
}
|
|
}
|
|
}
|
|
})
|
|
meshes.forEach(mesh => {
|
|
mesh.init();
|
|
})
|
|
|
|
Undo.finishEdit('Import OBJ');
|
|
})
|
|
}
|
|
})
|
|
|
|
|
|
StateMemory.init('proportional_editing_options', 'object');
|
|
if (!StateMemory.proportional_editing_options.range) {
|
|
StateMemory.proportional_editing_options.range = 8;
|
|
}
|
|
if (!StateMemory.proportional_editing_options.falloff) {
|
|
StateMemory.proportional_editing_options.falloff = 'linear';
|
|
}
|
|
if (!StateMemory.proportional_editing_options.selection) {
|
|
StateMemory.proportional_editing_options.selection = 'linear';
|
|
}
|
|
new NumSlider('proportional_editing_range', {
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes']},
|
|
get() {
|
|
return StateMemory.proportional_editing_options.range
|
|
},
|
|
change(modify) {
|
|
StateMemory.proportional_editing_options.range = modify(StateMemory.proportional_editing_options.range);
|
|
},
|
|
onAfter() {
|
|
StateMemory.save('proportional_editing_options');
|
|
}
|
|
})
|
|
new Toggle('proportional_editing', {
|
|
icon: 'wifi_tethering',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 0)},
|
|
side_menu: new Dialog('proportional_editing_options', {
|
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title: 'action.proportional_editing',
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width: 400,
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singleButton: true,
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form: {
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enabled: {type: 'checkbox', label: 'menu.mirror_painting.enabled', value: false},
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range: {type: 'number', label: 'dialog.proportional_editing.range', value: StateMemory.proportional_editing_options.range},
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falloff: {type: 'select', label: 'dialog.proportional_editing.falloff', value: StateMemory.proportional_editing_options.falloff, options: {
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linear: 'dialog.proportional_editing.falloff.linear',
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hermite_spline: 'dialog.proportional_editing.falloff.hermite_spline',
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constant: 'dialog.proportional_editing.falloff.constant',
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}},
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selection: {type: 'select', label: 'dialog.proportional_editing.selection', value: StateMemory.proportional_editing_options.selection, options: {
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linear: 'dialog.proportional_editing.selection.linear',
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connections: 'dialog.proportional_editing.selection.connections',
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//path: 'Connection Path',
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}},
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},
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onOpen() {
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this.setFormValues({enabled: BarItems.proportional_editing.value});
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},
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onFormChange(formResult) {
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if (BarItems.proportional_editing.value != formResult.enabled) {
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BarItems.proportional_editing.trigger();
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}
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StateMemory.proportional_editing_options.range = formResult.range;
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StateMemory.proportional_editing_options.falloff = formResult.falloff;
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StateMemory.proportional_editing_options.selection = formResult.selection;
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StateMemory.save('proportional_editing_options');
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BarItems.proportional_editing_range.update();
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}
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})
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})
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})
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