mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
1725 lines
97 KiB
JSON
1725 lines
97 KiB
JSON
{
|
||
"dialog.ok": "确定",
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||
"dialog.cancel": "取消",
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||
"dialog.confirm": "确定",
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||
"dialog.close": "关闭",
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||
"dialog.import": "导入",
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||
"dialog.save": "保存",
|
||
"dialog.discard": "放弃",
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||
"dialog.dontshowagain": "不再显示",
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||
"data.cube": "方块",
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||
"data.group": "分组",
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||
"data.texture": "纹理",
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||
"data.plugin": "插入",
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||
"data.preview": "预览",
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||
"data.toolbar": "工具栏",
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||
"data.image": "图片",
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||
"keys.ctrl": "Ctrl",
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||
"keys.shift": "Shift",
|
||
"keys.alt": "Alt",
|
||
"keys.meta": "Cmd",
|
||
"keys.delete": "删除",
|
||
"keys.space": "Spacebar",
|
||
"keys.leftclick": "鼠标左键",
|
||
"keys.middleclick": "鼠标中键",
|
||
"keys.rightclick": "鼠标右键",
|
||
"keys.tab": "Tab",
|
||
"keys.backspace": "退格",
|
||
"keys.enter": "Enter",
|
||
"keys.escape": "Esc",
|
||
"keys.function": "F%0",
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||
"keys.numpad": "数字 %0",
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||
"keys.caps": "大写锁定",
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||
"keys.menu": "菜单键",
|
||
"keys.left": "Left",
|
||
"keys.up": "Up",
|
||
"keys.right": "Right",
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||
"keys.down": "Down",
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||
"keys.pageup": "Pg Up",
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||
"keys.pagedown": "Pg Dw",
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||
"keys.plus": "+",
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||
"keys.comma": ",",
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||
"keys.point": "句号",
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||
"keys.minus": "-",
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||
"keys.cross": "/",
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||
"keys.end": "End",
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||
"keys.pos1": "Pos 1",
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||
"keys.printscreen": "截屏",
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||
"keys.pause": "暂停",
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||
"message.rotation_limit.title": "旋转限制",
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||
"message.rotation_limit.message": "Minecraft 将旋转限制为一个轴和 22.5 度倍数。在不同轴上旋转会清除其他轴上的所有旋转。如果您为其他目的建模并需要自由旋转,请将模型转换为\"通用模型\"。",
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||
"message.file_not_found.title": "未找到文件",
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||
"message.file_not_found.message": "Blockbench 找不到请求的文件。请确保它保存在本地而不是云中。",
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||
"message.screenshot.title": "截屏",
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||
"message.screenshot.clipboard": "剪贴板",
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||
"message.screenshot.right_click": "右键或长按截图复制",
|
||
"message.invalid_file.title": "文件无效",
|
||
"message.invalid_file.message": "无法打开 Json 文件:%0",
|
||
"message.invalid_model.title": "模型文件无效",
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||
"message.invalid_model.message": "文件不包含有效模型数据。",
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||
"message.child_model_only.title": "空的子模型",
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||
"message.child_model_only.message": "文件为 %0 的子文件,不包含模型。",
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"message.unsaved_textures.title": "纹理未保存",
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||
"message.unsaved_textures.message": "您的模型有未保存的纹理。 确保保存并放置在正确文件夹。",
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||
"message.model_clipping.title": "模型过大",
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||
"message.model_clipping.message": "您的模型包含 %0 个大于 Minecraft 允许的 3x3x3 的方块限制。此模型不适用于 Minecraft。",
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"message.loose_texture.title": "导入纹理",
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"message.loose_texture.message": "导入的纹理不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的纹理。",
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||
"message.loose_texture.change": "更改路径",
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"message.update_res.title": "纹理尺寸",
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"message.update_res.message": "是否要将项目分辨率更改为此纹理的分辨率?如果您的纹理的分辨率高于正常值,请单击“取消”。",
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||
"message.update_res.update": "更新",
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||
"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合",
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"message.bedrock_overwrite_error.backup_overwrite": "创建备份并覆盖",
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"message.bedrock_overwrite_error.overwrite": "覆盖",
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"message.close_warning.message": "是否保存模型?",
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"message.close_warning.web": "当前项目将不被保存。确定要退出吗?",
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"message.default_textures.title": "默认纹理",
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"message.default_textures.message": "选择默认资源包的\"textures\"文件夹",
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||
"message.default_textures.detail": "从 Minecraft jar 或网上中提取默认资源包并下载。然后找到\"textures\"文件夹并将其打开。如果在当前资源包中找不到纹理,Blockbench 会记位置并尝试从中获取纹理。",
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"message.default_textures.select": "选择默认的\"textures\"文件夹",
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"message.image_editor.title": "选择图像编辑器",
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"message.image_editor.file": "选择文件...",
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||
"message.image_editor.exe": "选择图像编辑器的可执行文件",
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||
"message.display_skin.title": "显示皮肤",
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||
"message.display_skin.message": "从本地皮肤文件或输入正版用户名获取皮肤",
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"message.display_skin.upload": "上传皮肤",
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"message.display_skin.name": "用户名",
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"message.display_skin.reset": "重置",
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"message.invalid_plugin": "无效的插件文件,请查看控制台",
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"message.load_plugin_app": "是否允许此插件更改计算机?请仅加载可信任的插件。",
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"message.load_plugin_web": "是否加载此插件?请仅加载可信任的插件。",
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"message.preset_no_info": "预设信息不包含此槽",
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"message.restart_to_update": "重启 Blockbench 应用更改",
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"message.save_file": "另存为 %0",
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"message.save_obj": "另存为 .obj 模型",
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"dialog.project.title": "项目",
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"dialog.project.name": "文件名",
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"dialog.project.parent": "父级模型",
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"dialog.project.geoname": "模型编号",
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"dialog.project.ao": "阴影",
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"dialog.texture.title": "纹理",
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"dialog.texture.variable": "变量",
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"dialog.texture.namespace": "命名空间",
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"dialog.texture.folder": "文件夹",
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||
"dialog.extrude.title": "拉伸图像",
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"dialog.extrude.mode": "扫描模式",
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"dialog.extrude.mode.areas": "区域",
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"dialog.extrude.mode.lines": "行",
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||
"dialog.extrude.mode.columns": "列",
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"dialog.extrude.mode.pixels": "像素",
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"dialog.extrude.opacity": "最小不透明度",
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"dialog.extrude.scan": "扫描并导入",
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"dialog.display_preset.title": "创建预设",
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"dialog.display_preset.message": "选择保存的槽位",
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"dialog.display_preset.create": "创建",
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"dialog.select.title": "选择",
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"dialog.select.group": "在选定组中",
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"dialog.select.name": "名字包含",
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"dialog.select.random": "随机",
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"dialog.select.select": "选择",
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"dialog.scale.title": "缩放模型",
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"dialog.scale.axis": "轴",
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"dialog.scale.scale": "缩放比例",
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"dialog.scale.clipping": "模型裁剪:您的模型超过出工作区范围",
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"dialog.scale.confirm": "应用",
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"dialog.plugins.title": "插件",
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"dialog.plugins.installed": "已安装",
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"dialog.plugins.available": "可用",
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"dialog.plugins.install": "安装",
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"dialog.plugins.uninstall": "卸载",
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"dialog.plugins.reload": "重载",
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"dialog.plugins.none_installed": "未安装插件",
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"dialog.plugins.none_available": "无可用插件",
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"dialog.plugins.web_only": "仅网页版可用",
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"dialog.plugins.app_only": "仅桌面版可用",
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"dialog.plugins.author": "%0 制作",
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"dialog.plugins.show_less": "收起",
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"dialog.entitylist.title": "打开实体模型",
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"dialog.entitylist.text": "选择要导入的模型",
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"dialog.entitylist.bones": "骨骼",
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"dialog.entitylist.cubes": "方块",
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"dialog.create_texture.folder": "文件夹",
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"dialog.create_texture.resolution": "分辨率",
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"dialog.input.title": "输入",
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"dialog.settings.settings": "设置",
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"dialog.settings.keybinds": "快捷键",
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"dialog.settings.about": "关于",
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"layout.color.back": "底色",
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"layout.color.back.desc": "背景和文本框",
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"layout.color.dark": "工作区",
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"layout.color.dark.desc": "工作区背景",
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"layout.color.ui": "UI",
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"layout.color.ui.desc": "主题色",
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"layout.color.bright_ui": "高亮 UI",
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"layout.color.bright_ui.desc": "上下文菜单和工具提示",
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||
"layout.color.button": "按钮",
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"layout.color.button.desc": "按钮和开关",
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"layout.color.selected": "已选中",
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||
"layout.color.selected.desc": "已选标签和对象",
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||
"layout.color.border": "边框",
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||
"layout.color.border.desc": "按钮和输入边框",
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"layout.color.accent": "强调亮色",
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"layout.color.accent.desc": "滑块和其他",
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"layout.color.grid": "网格",
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"layout.color.grid.desc": "3D 预览网格",
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"layout.color.text": "文本",
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||
"layout.color.text.desc": "普通文本",
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||
"layout.color.light": "高亮",
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||
"layout.color.light.desc": "已选中文本",
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||
"layout.color.accent_text": "强调文本",
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||
"layout.color.accent_text.desc": "强调背景中的文本",
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||
"layout.font.main": "字体",
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||
"layout.font.headline": "标题字体",
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||
"about.version": "版本:",
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||
"about.creator": "作者:",
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||
"about.website": "网址:",
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||
"about.vertex_snap": "基于 SirBenet 顶点捕捉的插件功能",
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"about.icons": "图标包:",
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"about.libraries": "库:",
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||
"settings.category.general": "常规",
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"settings.category.preview": "预览",
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"settings.category.grid": "网格",
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"settings.category.edit": "编辑",
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"settings.category.snapping": "取色器",
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"settings.category.defaults": "默认",
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"settings.category.dialogs": "对话框",
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"settings.category.export": "导出",
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||
"settings.language": "语言",
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"settings.language.desc": "重启 Blockbench 以应用语言更改。",
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||
"settings.backup_interval": "备份间隔",
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||
"settings.backup_interval.desc": "自动备份的间隔 分钟",
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||
"settings.origin_size": "枢轴长度",
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||
"settings.origin_size.desc": "枢轴控制点长度",
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||
"settings.control_size": "枢轴大小",
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||
"settings.control_size.desc": "枢轴控制点大小",
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"settings.display_skin": "显示皮肤",
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||
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
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"settings.shading": "阴影",
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||
"settings.shading.desc": "预览时启用阴影",
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||
"settings.texture_fps": "动态纹理 FPS",
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||
"settings.texture_fps.desc": "动态纹理每秒帧数",
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||
"settings.base_grid": "小网格",
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||
"settings.base_grid.desc": "显示小网格和轴",
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||
"settings.large_grid": "大网格",
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||
"settings.large_grid.desc": "显示 16x16 小网格大",
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||
"settings.full_grid": "精确大网格",
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||
"settings.full_grid.desc": "精确显示大网格",
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||
"settings.large_box": "大盒子",
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||
"settings.large_box.desc": "显示 3x3x3 块边界",
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||
"settings.display_grid": "显示模式网格",
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||
"settings.display_grid.desc": "在显示模式下显示网格",
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||
"settings.undo_limit": "撤消限制",
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||
"settings.undo_limit.desc": "可撤消次数",
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||
"settings.local_move": "相对轴移动",
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||
"settings.local_move.desc": "如果可能,将根据自身的轴进行移动已旋转元素",
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||
"settings.canvas_unselect": "点击画布取消选择",
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||
"settings.canvas_unselect.desc": "点击画布时取消所有元素选择",
|
||
"settings.paint_side_restrict": "笔刷限制面",
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||
"settings.paint_side_restrict.desc": "限制笔刷仅在当前面进行绘画",
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||
"settings.autouv": "自动 UV",
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||
"settings.autouv.desc": "默认启用自动 UV",
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||
"settings.create_rename": "重命名新元素",
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||
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
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||
"settings.edit_size": "网格大小",
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||
"settings.edit_size.desc": "块移动时的距离",
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||
"settings.shift_size": "按 Shift 移动",
|
||
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
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||
"settings.ctrl_size": "按 Ctrl 移动",
|
||
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
|
||
"settings.negative_size": "负值尺寸",
|
||
"settings.negative_size.desc": "调整尺寸时使用负值",
|
||
"settings.minifiedout": "简化导出",
|
||
"settings.minifiedout.desc": "导出单行 JSON 文件",
|
||
"settings.export_groups": "导出 Java 版方块/物品模型中的组",
|
||
"settings.export_groups.desc": "将组保存在 Java 版方块或物品模型的 JSON 文件中",
|
||
"settings.credit": "添加制作信息注释",
|
||
"settings.credit.desc": "为导出的文件添加制作信息注释",
|
||
"settings.default_path": "Minecraft 默认纹理路径",
|
||
"settings.default_path.desc": "Blockbench 获取默认纹理的文件夹",
|
||
"settings.image_editor": "图像编辑器",
|
||
"settings.image_editor.desc": "默认修改纹理的图像编辑器",
|
||
"category.navigate": "导航",
|
||
"category.tools": "工具",
|
||
"category.file": "文件",
|
||
"category.blockbench": "Blockbench",
|
||
"category.edit": "编辑",
|
||
"category.transform": "变换",
|
||
"category.view": "视图",
|
||
"category.display": "显示设置",
|
||
"category.textures": "纹理",
|
||
"category.misc": "杂项",
|
||
"keybind.preview_select": "选择",
|
||
"keybind.preview_rotate": "旋转视图",
|
||
"keybind.preview_drag": "拖动视图",
|
||
"keybind.confirm": "确认",
|
||
"keybind.cancel": "取消",
|
||
"action.slider_inflate": "膨胀",
|
||
"action.slider_inflate.desc": "不改变 UV 的情况下放大所选块",
|
||
"action.slider_brush_size": "尺寸",
|
||
"action.slider_brush_size.desc": "画笔的半径,单位px",
|
||
"action.slider_brush_opacity": "不透明度",
|
||
"action.slider_brush_opacity.desc": "画笔的不透明度从 0 到 255",
|
||
"action.slider_brush_softness": "柔软度",
|
||
"action.slider_brush_softness.desc": "笔刷的柔软度",
|
||
"action.uv_slider_pos_x": "水平移动",
|
||
"action.uv_slider_pos_x.desc": "水平移动所有选定块的 UV 范围",
|
||
"action.uv_slider_pos_y": "垂直移动",
|
||
"action.uv_slider_pos_y.desc": "垂直移动所有选定块的 UV 范围",
|
||
"action.uv_slider_size_x": "水平缩放",
|
||
"action.uv_slider_size_x.desc": "水平缩放所有选定块的 UV 范围",
|
||
"action.uv_slider_size_y": "垂直缩放",
|
||
"action.uv_slider_size_y.desc": "垂直缩放所有选定块的 UV 范围",
|
||
"action.vertex_snap_mode": "捕捉模式",
|
||
"action.vertex_snap_mode.desc": "选择“顶点捕捉”模式为移动或缩放所选立方体的顶点",
|
||
"action.move_tool": "移动",
|
||
"action.move_tool.desc": "选择和移动元素的工具",
|
||
"action.resize_tool": "尺寸",
|
||
"action.resize_tool.desc": "选择和调整元素大小的工具",
|
||
"action.brush_tool": "画笔",
|
||
"action.brush_tool.desc": "在表面或 UV 编辑器上绘制位图纹理的工具",
|
||
"action.vertex_snap_tool": "顶点捕捉",
|
||
"action.vertex_snap_tool.desc": "移动所选块的顶点到另一个指定块的顶点",
|
||
"action.swap_tools": "交换工具",
|
||
"action.swap_tools.desc": "在移动工具和调整大小之间切换",
|
||
"action.project_window": "项目...",
|
||
"action.project_window.desc": "打开项目窗口,您可以在其中编辑模型的元数据",
|
||
"action.open_model": "打开模型",
|
||
"action.open_model.desc": "从本地打开模型文件",
|
||
"action.extrude_texture": "拉伸纹理",
|
||
"action.extrude_texture.desc": "通过拉伸纹理生成模型",
|
||
"action.export_blockmodel": "导出方块/物品模型",
|
||
"action.export_blockmodel.desc": "导出 Minecraft Java 版方块或物品模型",
|
||
"action.export_optifine_part": "导出 OptiFine 零件",
|
||
"action.export_optifine_part.desc": "导出 OptiFine 实体模型的单个零件",
|
||
"action.export_optifine_full": "导出 OptiFine JEM",
|
||
"action.export_optifine_full.desc": "导出完整的 OptiFine 实体模型",
|
||
"action.export_obj": "导出 OBJ 模型",
|
||
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎",
|
||
"action.settings_window": "设置...",
|
||
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
|
||
"action.plugins_window": "插件...",
|
||
"action.plugins_window.desc": "打开插件商店窗口",
|
||
"action.reset_layout": "重置布局",
|
||
"action.reset_layout.desc": "将布局重置为 Blockbench 默认值",
|
||
"action.load_plugin": "从文件加载插件",
|
||
"action.load_plugin.desc": "通过导入源文件加载插件",
|
||
"action.reload_plugins": "重载插件",
|
||
"action.reload_plugins.desc": "重新加载所有开发插件",
|
||
"action.undo": "撤消",
|
||
"action.undo.desc": "撤消上次更改",
|
||
"action.redo": "重做",
|
||
"action.redo.desc": "原上一次撤消",
|
||
"action.copy": "复制",
|
||
"action.copy.desc": "复制所选内容、面或显示设置",
|
||
"action.paste": "粘贴",
|
||
"action.paste.desc": "粘贴所选内容、面或显示设置",
|
||
"action.cut": "剪切",
|
||
"action.cut.desc": "剪切所选内容、面或显示设置",
|
||
"action.add_cube": "添加块",
|
||
"action.add_cube.desc": "添加一个新的块",
|
||
"action.add_group": "添加组",
|
||
"action.add_group.desc": "添加一个新的组或骨骼",
|
||
"action.outliner_toggle": "显示更多选项",
|
||
"action.outliner_toggle.desc": "显示大纲中更多选项开关",
|
||
"action.duplicate": "复制元素",
|
||
"action.duplicate.desc": "复制所选块或组",
|
||
"action.delete": "删除",
|
||
"action.delete.desc": "删除所选块或组",
|
||
"action.sort_outliner": "大纲排序",
|
||
"action.sort_outliner.desc": "按字母顺序排列大纲",
|
||
"action.select_window": "选择...",
|
||
"action.select_window.desc": "根据属性搜索并选择块",
|
||
"action.invert_selection": "反选",
|
||
"action.invert_selection.desc": "反向选择所选块",
|
||
"action.select_all": "全选",
|
||
"action.select_all.desc": "选择所有元素、面、顶点或关键帧",
|
||
"action.collapse_groups": "折叠组",
|
||
"action.collapse_groups.desc": "折叠大纲视图中所有组",
|
||
"action.scale": "缩放...",
|
||
"action.scale.desc": "缩放所选块",
|
||
"action.toggle_visibility": "可见性",
|
||
"action.toggle_visibility.desc": "切换所选块的可见性",
|
||
"action.toggle_export": "导出",
|
||
"action.toggle_export.desc": "切换所选块的导出设置",
|
||
"action.toggle_autouv": "自动 UV",
|
||
"action.toggle_autouv.desc": "切换所选块的自动 UV 设置",
|
||
"action.toggle_shade": "切换阴影",
|
||
"action.toggle_shade.desc": "切换所选块的阴影",
|
||
"action.rename": "重命名",
|
||
"action.rename.desc": "更改所选块的名称",
|
||
"action.add_display_preset": "新建预设",
|
||
"action.add_display_preset.desc": "添加新的显示设置预设",
|
||
"action.fullscreen": "全屏",
|
||
"action.fullscreen.desc": "切换全屏模式",
|
||
"action.zoom_in": "放大",
|
||
"action.zoom_in.desc": "放大界面",
|
||
"action.zoom_out": "缩小",
|
||
"action.zoom_out.desc": "缩小界面",
|
||
"action.zoom_reset": "重置缩放",
|
||
"action.zoom_reset.desc": "将缩放重置为默认值 100%",
|
||
"action.reset_interface": "重置界面",
|
||
"action.reset_interface.desc": "重置 GUI 的大小和位置",
|
||
"action.screenshot_model": "截图模型",
|
||
"action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图",
|
||
"action.screenshot_app": "应用截图",
|
||
"action.screenshot_app.desc": "截取整个应用程序的截图",
|
||
"action.toggle_quad_view": "四视图",
|
||
"action.toggle_quad_view.desc": "切换四视图模式",
|
||
"action.import_texture": "导入纹理",
|
||
"action.import_texture.desc": "从本地导入一个或多个纹理",
|
||
"action.create_texture": "创建纹理",
|
||
"action.create_texture.desc": "创建空白纹理或纹理模板",
|
||
"action.save_textures": "保存纹理",
|
||
"action.save_textures.desc": "保存所有未保存的纹理",
|
||
"action.animated_textures": "播放动态纹理",
|
||
"action.animated_textures.desc": "播放和暂停动画纹理的预览",
|
||
"action.origin_to_geometry": "枢轴居中",
|
||
"action.origin_to_geometry.desc": "将轴心点设置为选区的中心",
|
||
"action.rescale_toggle": "重置缩放",
|
||
"action.rescale_toggle.desc": "根据当前旋转值重新缩放块",
|
||
"action.bone_reset_toggle": "重置骨骼",
|
||
"action.bone_reset_toggle.desc": "阻止骨骼显示来自父模型的立方体",
|
||
"action.reload": "重启 Blockbench",
|
||
"action.reload.desc": "重启 Blockbench。如果你有未保存的项目将会丢失",
|
||
"menu.file": "文件",
|
||
"menu.edit": "编辑",
|
||
"menu.transform": "变换",
|
||
"menu.display": "显示",
|
||
"menu.view": "视图",
|
||
"menu.file.new": "新建",
|
||
"menu.file.recent": "最近",
|
||
"menu.file.import": "导入",
|
||
"menu.file.export": "导出",
|
||
"menu.transform.rotate": "旋转",
|
||
"menu.transform.flip": "翻转",
|
||
"menu.transform.center": "居中",
|
||
"menu.transform.properties": "属性",
|
||
"menu.display.preset": "应用预设",
|
||
"menu.display.preset_all": "应用全局预设",
|
||
"menu.display.remove_preset": "移除预设",
|
||
"menu.view.zoom": "缩放",
|
||
"menu.view.background": "背景",
|
||
"menu.view.screenshot": "截图",
|
||
"menu.cube.color": "标记颜色",
|
||
"menu.cube.texture": "纹理",
|
||
"menu.cube.texture.transparent": "透明度",
|
||
"menu.cube.texture.blank": "空白",
|
||
"menu.group.sort": "排序",
|
||
"menu.texture.face": "应用到面",
|
||
"menu.texture.file": "文件",
|
||
"menu.texture.refresh": "刷新",
|
||
"menu.texture.change": "更改文件",
|
||
"menu.texture.folder": "在文件夹中打开",
|
||
"menu.texture.edit": "外部编辑",
|
||
"menu.texture.export": "另存为",
|
||
"menu.texture.save": "保存",
|
||
"menu.texture.properties": "属性...",
|
||
"menu.preview.background": "背景",
|
||
"menu.preview.background.load": "加载",
|
||
"menu.preview.background.position": "立方体位置",
|
||
"menu.preview.background.lock": "锁定视角",
|
||
"menu.preview.screenshot": "截图",
|
||
"menu.preview.perspective": "透视投影",
|
||
"menu.preview.perspective.normal": "正常",
|
||
"menu.preview.quadview": "四视图",
|
||
"menu.preview.stop_drag": "停止背景定位",
|
||
"menu.uv.mapping": "UV 贴图",
|
||
"menu.uv.mapping.export": "导出",
|
||
"menu.uv.mapping.rotation": "旋转",
|
||
"menu.uv.mapping.mirror_x": "镜像 X 轴",
|
||
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
|
||
"menu.uv.texture": "纹理",
|
||
"cube.color.light_blue": "淡蓝色",
|
||
"cube.color.yellow": "黄色",
|
||
"cube.color.orange": "橙色",
|
||
"cube.color.red": "红色",
|
||
"cube.color.purple": "紫色",
|
||
"cube.color.blue": "蓝色",
|
||
"cube.color.green": "绿色",
|
||
"cube.color.lime": "黄绿色",
|
||
"switches.visibility": "切换可见",
|
||
"switches.export": "导出",
|
||
"switches.autouv": "自动 UV",
|
||
"panel.uv": "UV",
|
||
"panel.display": "显示",
|
||
"panel.textures": "纹理",
|
||
"panel.outliner": "大纲",
|
||
"uv_editor.title": "UV 编辑器",
|
||
"uv_editor.all_faces": "全部",
|
||
"uv_editor.no_faces": "无",
|
||
"face.north": "北面",
|
||
"face.south": "南面",
|
||
"face.west": "西面",
|
||
"face.east": "东面",
|
||
"face.up": "顶面",
|
||
"face.down": "底面",
|
||
"direction.north": "北",
|
||
"direction.south": "南",
|
||
"direction.west": "西",
|
||
"direction.east": "东",
|
||
"direction.top": "顶部",
|
||
"direction.bottom": "底部",
|
||
"display.slot.third_right": "第三人称右手",
|
||
"display.slot.third_left": "第三人称左手",
|
||
"display.slot.first_right": "第一人称右手",
|
||
"display.slot.first_left": "第一人称左手",
|
||
"display.slot.head": "头部",
|
||
"display.slot.ground": "掉落物",
|
||
"display.slot.frame": "展示框",
|
||
"display.slot.gui": "GUI",
|
||
"display.rotation": "旋转",
|
||
"display.translation": "偏移",
|
||
"display.scale": "缩放",
|
||
"display.slot": "槽位",
|
||
"display.reference": "参考模型",
|
||
"display.reference.player": "玩家",
|
||
"display.reference.zombie": "僵尸",
|
||
"display.reference.armor_stand": "盔甲架",
|
||
"display.reference.baby_zombie": "小僵尸",
|
||
"display.reference.armor_stand_small": "小型盔甲架",
|
||
"display.reference.monitor": "普通",
|
||
"display.reference.bow": "弓",
|
||
"display.reference.block": "方块",
|
||
"display.reference.frame": "物品展示框",
|
||
"display.reference.inventory_nine": "3x3",
|
||
"display.reference.inventory_full": "物品栏",
|
||
"display.reference.hud": "快捷栏",
|
||
"display.preset.blank_name": "请输入名称",
|
||
"display.preset.item": "默认物品",
|
||
"display.preset.block": "默认方块",
|
||
"display.preset.handheld": "默认武器",
|
||
"display.preset.rod": "默认棍子",
|
||
"dialog.continue": "继续",
|
||
"message.square_textures": "纹理必须是方形的",
|
||
"message.unsaved_texture.title": "未保存的纹理",
|
||
"message.unsaved_texture.message": "所有对此纹理的更改都将丢失。你想继续吗?",
|
||
"action.vertex_snap_mode.move": "移动",
|
||
"action.vertex_snap_mode.scale": "缩放",
|
||
"action.open_model_folder": "打开模型文件夹",
|
||
"action.open_model_folder.desc": "打开包含模型的文件夹",
|
||
"action.change_textures_folder": "更改纹理位置",
|
||
"action.change_textures_folder.desc": "更改保存所有纹理的文件夹",
|
||
"menu.texture.particle": "用作粒子纹理",
|
||
"message.update_notification.title": "无法更新版本",
|
||
"message.update_notification.message": "有新的 Blockbench 版本可用。请在设置中开启自动更新进行下载!",
|
||
"message.untextured": "该面没有纹理",
|
||
"dialog.toolbar_edit.title": "自定义工具栏",
|
||
"keybindings.reset": "重置",
|
||
"keybindings.clear": "清空",
|
||
"action.cube_counter": "模型统计",
|
||
"action.uv_rotation": "UV 旋转",
|
||
"action.uv_rotation.desc": "UV 面的旋转",
|
||
"action.uv_grid": "UV 网格",
|
||
"action.uv_grid.desc": "UV 选择器使用的网格分辨率",
|
||
"action.uv_grid.auto": "自动",
|
||
"action.uv_maximize": "最大化 UV",
|
||
"action.uv_maximize.desc": "使此面的 UV 使用整张纹理",
|
||
"action.uv_auto": "自动 UV",
|
||
"action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小",
|
||
"action.uv_rel_auto": "自动相对 UV",
|
||
"action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小",
|
||
"action.uv_mirror_x": "UV 镜像 X 轴",
|
||
"action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV",
|
||
"action.uv_mirror_y": "UV 镜像 Y 轴",
|
||
"action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV",
|
||
"action.uv_transparent": "透明化",
|
||
"action.uv_transparent.desc": "删除当前面",
|
||
"action.uv_reset": "重置面",
|
||
"action.uv_reset.desc": "重置当前面",
|
||
"action.cullface": "剔除面",
|
||
"action.cullface.desc": "如果覆盖了选定模型的面,则禁用此面的渲染",
|
||
"action.auto_cullface": "自动剔除面",
|
||
"action.auto_cullface.desc": "将此面的剔除面设置为自身",
|
||
"action.face_tint": "着色",
|
||
"action.face_tint.desc": "为当前面启用着色选项",
|
||
"menu.toolbar.edit": "自定义",
|
||
"menu.toolbar.reset": "重置",
|
||
"uv_editor.rotated": "旋转",
|
||
"uv_editor.auto_cull": "剔除面",
|
||
"uv_editor.copied": "复制面",
|
||
"uv_editor.pasted": "粘贴面",
|
||
"uv_editor.copied_x": "复制了 %0 个面",
|
||
"uv_editor.reset": "重置面",
|
||
"uv_editor.maximized": "最大化",
|
||
"uv_editor.autouv": "自动尺寸",
|
||
"uv_editor.mirrored": "镜像",
|
||
"uv_editor.to_all": "应用到所有面",
|
||
"uv_editor.transparent": "设置透明度",
|
||
"uv_editor.cullface_on": "开启面剔除",
|
||
"uv_editor.cullface_off": "关闭面剔除",
|
||
"uv_editor.tint_on": "开启着色",
|
||
"uv_editor.tint_off": "关闭着色",
|
||
"action.uv_apply_all": "应用到所有面",
|
||
"action.uv_apply_all.desc": "将当前面的设置应用于所有面",
|
||
"message.image_editor_missing.title": "默认图像编辑器",
|
||
"message.image_editor_missing.message": "选择图像编辑器的可执行文件。",
|
||
"message.image_editor_missing.detail": "Blockbench 在您的计算机上找不到图像编辑器。 选择首选图像编辑器的可执行文件。",
|
||
"action.update_autouv": "更新自动 UV",
|
||
"action.update_autouv.desc": "更新所选块的自动 UV 映射",
|
||
"category.uv": "UV",
|
||
"status_bar.saved": "模型已保存",
|
||
"status_bar.unsaved": "有未保存的更改",
|
||
"action.move_up": "上移",
|
||
"action.move_up.desc": "相对于当前视角向上移动所选块",
|
||
"action.move_down": "下移",
|
||
"action.move_down.desc": "相对于当前视角向下移动所选块",
|
||
"action.move_left": "左移",
|
||
"action.move_left.desc": "相对于当前视角向左移动所选块",
|
||
"action.move_right": "右移",
|
||
"action.move_right.desc": "相对于当前视角向右移动所选块",
|
||
"action.move_forth": "前移",
|
||
"action.move_forth.desc": "相对于当前视角向前移动所选块",
|
||
"action.move_back": "后移",
|
||
"action.move_back.desc": "相对于当前视角向后移动所选块",
|
||
"layout.color.wireframe": "线框",
|
||
"layout.color.wireframe.desc": "线框模式中的线",
|
||
"action.add_animation": "添加动画",
|
||
"action.add_animation.desc": "创建一个空白动画",
|
||
"action.load_animation_file": "导入动画文件",
|
||
"action.load_animation_file.desc": "导入动画文件",
|
||
"action.play_animation": "播放动画",
|
||
"action.play_animation.desc": "预览所选的动画",
|
||
"action.slider_keyframe_time": "时间码",
|
||
"action.slider_keyframe_time.desc": "修改选定关键帧的时间码",
|
||
"timeline.rotation": "旋转",
|
||
"timeline.position": "位置",
|
||
"timeline.scale": "缩放",
|
||
"menu.keyframe.quaternion": "四元数",
|
||
"panel.animations": "动画",
|
||
"panel.keyframe": "关键帧",
|
||
"panel.keyframe.type": "关键帧(%0)",
|
||
"generic.delete": "删除",
|
||
"generic.rename": "重命名",
|
||
"message.no_animation_selected": "你必须选中一个动画才能执行此操作",
|
||
"message.no_bone_selected": "你必须选中一个骨骼才能执行此操作",
|
||
"message.duplicate_groups.title": "复制骨骼名称",
|
||
"message.duplicate_groups.message": "该骨骼的名称存在于多个骨骼。这可能会导致问题。",
|
||
"action.delete_keyframes": "删除关键帧",
|
||
"action.delete_keyframes.desc": "删除所有选定的关键帧",
|
||
"menu.animation": "动画",
|
||
"menu.animation.loop": "循环",
|
||
"menu.animation.override": "覆盖",
|
||
"menu.animation.anim_time_update": "更新变量",
|
||
"message.display_skin_model.title": "皮肤模型",
|
||
"message.display_skin_model.message": "选择皮肤模型的类型",
|
||
"message.display_skin_model.classic": "经典",
|
||
"message.display_skin_model.slim": "纤细",
|
||
"message.bone_material": "改变骨骼材质",
|
||
"action.slider_animation_length": "动画长度",
|
||
"action.slider_animation_length.desc": "更改所选的动画长度",
|
||
"panel.variable_placeholders": "变量占位符",
|
||
"panel.variable_placeholders.info": "列出要通过 name=value 预览的变量",
|
||
"status_bar.vertex_distance": "距离: %0",
|
||
"dialog.create_gif.title": "录制 GIF",
|
||
"dialog.create_gif.length": "长度",
|
||
"dialog.create_gif.fps": "FPS",
|
||
"dialog.create_gif.compression": "压缩量",
|
||
"dialog.create_gif.play": "播放动画",
|
||
"category.animation": "动画",
|
||
"action.record_model_gif": "录制 GIF...",
|
||
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
|
||
"display.mirror": "镜像",
|
||
"data.separator": "分隔符",
|
||
"menu.preview.background.set_position": "设置位置",
|
||
"dialog.toolbar_edit.hidden": "隐藏",
|
||
"action.export_class_entity": "导出为 Java 版实体",
|
||
"action.export_class_entity.desc": "将实体模型导出为 Java 类文件",
|
||
"settings.seethrough_outline": "透视轮廓",
|
||
"settings.seethrough_outline.desc": "显示所选元素被遮挡的轮廓",
|
||
"mode.edit": "编辑模式",
|
||
"mode.paint": "绘画模式",
|
||
"mode.display": "显示调整",
|
||
"mode.animate": "动画模式",
|
||
"status_bar.recording_gif": "正在录制 GIF",
|
||
"status_bar.processing_gif": "正在处理 GIF",
|
||
"settings.backup_retain": "备份保留期限",
|
||
"settings.backup_retain.desc": "设置 Blockbench 将旧备份保留多长时间",
|
||
"action.rotate_tool": "旋转",
|
||
"action.rotate_tool.desc": "用于选择和旋转立方体的工具",
|
||
"action.fill_tool": "油漆桶",
|
||
"action.fill_tool.desc": "用一种颜色填充整个面",
|
||
"action.eraser": "橡皮擦",
|
||
"action.eraser.desc": "使纹理上的颜色更改为透明色",
|
||
"action.color_picker": "拾色器",
|
||
"action.color_picker.desc": "获取纹理上像素的颜色",
|
||
"action.open_backup_folder": "打开备份文件夹",
|
||
"action.open_backup_folder.desc": "打开 Blockbench 备份文件夹",
|
||
"switches.mirror": "镜像 UV",
|
||
"language_name": "简体中文",
|
||
"message.plugin_reload": "已重新载入 %0 个本地插件",
|
||
"settings.brightness": "亮度",
|
||
"settings.brightness.desc": "预览亮度。默认值为 50",
|
||
"menu.preview.perspective.reset": "重置相机位置",
|
||
"action.fill_mode": "填充模式",
|
||
"action.fill_mode.face": "面",
|
||
"action.fill_mode.color": "颜色",
|
||
"action.toggle_mirror_uv": "镜像 UV",
|
||
"action.toggle_mirror_uv.desc": "切换所选块于 X 轴的 UV 镜像",
|
||
"menu.texture.blank": "应用到无纹理面",
|
||
"dialog.scale.select_overflow": "选择溢出",
|
||
"dialog.create_texture.compress": "压缩模板",
|
||
"action.action_control": "动作控制",
|
||
"action.action_control.desc": "搜索并且执行任何可用的操作",
|
||
"keybindings.recording": "录制快捷键",
|
||
"keybindings.press": "按一个键或组合键或单击屏幕上的任意位置来记录您的键绑定。",
|
||
"action.pivot_tool": "枢轴工具",
|
||
"action.pivot_tool.desc": "用于更改块和骨骼的旋转点的工具",
|
||
"action.slider_animation_speed": "播放速度",
|
||
"action.slider_animation_speed.desc": "时间线的播放速度以百分比表示",
|
||
"action.previous_keyframe": "上一个关键帧",
|
||
"action.previous_keyframe.desc": "转跳到上一个关键帧",
|
||
"action.next_keyframe": "下一个关键帧",
|
||
"action.next_keyframe.desc": "转跳到下一个关键帧",
|
||
"message.outdated_client.title": "Blockbench 已过期",
|
||
"message.outdated_client.message": "请更新到最新版本的 Blockbench 来执行此操作。",
|
||
"action.export_asset_archive": "下载存档",
|
||
"action.export_asset_archive.desc": "下载包含模型和纹理的存档",
|
||
"action.upload_sketchfab": "上传到 Sketchfab",
|
||
"message.sketchfab.name_or_token": "请输入你的 Sketchfab token和名称",
|
||
"dialog.sketchfab_uploader.title": "上传 Sketchfab 模型",
|
||
"dialog.sketchfab_uploader.token": "API Token",
|
||
"dialog.sketchfab_uploader.about_token": "该令牌用于将 Blockbench 连接到您的 Sketchfab 帐户。您可以在 %0 上找到它",
|
||
"dialog.sketchfab_uploader.name": "模型名称",
|
||
"dialog.sketchfab_uploader.description": "描述",
|
||
"dialog.sketchfab_uploader.tags": "标签",
|
||
"settings.sketchfab_token": "Sketchfab Token",
|
||
"settings.sketchfab_token.desc": "用于授权 Blockbench 上传到 Sketchfab 帐户的 Token",
|
||
"panel.color": "颜色",
|
||
"data.origin": "枢轴",
|
||
"message.sketchfab.success": "成功上传模型",
|
||
"message.sketchfab.error": "Sketchfab 模型上传失败",
|
||
"settings.outliner_colors": "大纲颜色",
|
||
"settings.outliner_colors.desc": "在大纲中显示立方体的颜色",
|
||
"action.upload_sketchfab.desc": "将你的模型上传到 Sketchfab",
|
||
"action.element_colors": "块的颜色",
|
||
"action.element_colors.desc": "在大纲中显示块的颜色",
|
||
"texture.error.file": "文件未找到",
|
||
"texture.error.invalid": "无效的文件",
|
||
"texture.error.ratio": "无效的宽高比",
|
||
"texture.error.parent": "父模型提供的纹理文件",
|
||
"message.recover_backup.title": "恢复模型",
|
||
"message.recover_backup.message": "Blockbench 异常关闭。需要恢复模型吗?",
|
||
"message.invalid_session.title": "无效的会话 Token",
|
||
"message.invalid_session.message": "您尝试加入的会话已过期或提供的令牌无效。",
|
||
"dialog.create_texture.power": "2 的幂的大小",
|
||
"dialog.create_gif.turn": "旋转台速度",
|
||
"action.edit_session": "编辑会话...",
|
||
"action.edit_session.desc": "通过连接编辑会话来与其他用户进行协作",
|
||
"action.reset_keyframe": "重置关键帧",
|
||
"action.reset_keyframe.desc": "重置所选关键帧的所有值",
|
||
"dialog.edit_session.title": "编辑会话",
|
||
"edit_session.username": "用户名",
|
||
"edit_session.token": "密码",
|
||
"edit_session.about": "编辑会话用于联机协作处理模型。创建会话并复制令牌发送给朋友,然后他们可以使用它加入。",
|
||
"edit_session.join": "加入会话",
|
||
"edit_session.create": "创建会话",
|
||
"edit_session.quit": "退出会话",
|
||
"edit_session.joined": "%0 加入了会话",
|
||
"edit_session.left": "%0 离开了会话",
|
||
"edit_session.quit_session": "离开当前会话",
|
||
"edit_session.status": "状态",
|
||
"edit_session.hosting": "主机",
|
||
"edit_session.connected": "连接到会话",
|
||
"dialog.sketchfab_uploader.private": "私人(专业版)",
|
||
"dialog.sketchfab_uploader.password": "密码(专业版)",
|
||
"action.uv_select_all": "选择全部",
|
||
"action.uv_select_all.desc": "在 UV 对话框中选择所有面",
|
||
"panel.chat": "聊天",
|
||
"edit_session.welcome": "欢迎加入 %0 的会话",
|
||
"dialog.yes": "是",
|
||
"dialog.no": "否",
|
||
"generic.remove": "移除",
|
||
"generic.download": "下载",
|
||
"generic.search": "搜索",
|
||
"dates.today": "今天",
|
||
"dates.yesterday": "昨天",
|
||
"dates.this_week": "本周",
|
||
"dates.weeks_ago": "%0 周前",
|
||
"mode.start.new": "新建",
|
||
"mode.start.recent": "最近",
|
||
"format.free": "自由模型",
|
||
"format.free.desc": "无模型限制。用于游戏引擎、渲染等。",
|
||
"format.java_block": "Java 版方块/物品",
|
||
"format.java_block.desc": "Minecraft Java 版方块或物品模型。",
|
||
"format.bedrock": "基岩版模型",
|
||
"format.bedrock.desc": "Minecraft 基岩版的实体模型",
|
||
"format.bedrock_old": "旧版基岩版模型",
|
||
"format.bedrock_old.desc": "Pre-1.12 Minecraft 基岩版实体模型",
|
||
"format.modded_entity": "模组版实体",
|
||
"format.modded_entity.desc": "Minecraft 模组的实体模型。可以导出为 .java 类文件。",
|
||
"format.optifine_entity": "OptiFine 实体",
|
||
"format.optifine_entity.desc": "自定义 OptiFine 实体模型",
|
||
"keys.mouse": "鼠标键 %0",
|
||
"message.cleared_blank_faces.title": "空白面",
|
||
"message.cleared_blank_faces.message": "Blockbench 发现 %0 没有任何纹理的立方体。你要删除那些元素吗?",
|
||
"message.wireframe.enabled": "线框视图已启用",
|
||
"message.wireframe.disabled": "线框视图已禁用",
|
||
"dialog.convert_project.title": "转换项目",
|
||
"dialog.convert_project.text": "确定要转换此项目么?此步骤将无法撤销。",
|
||
"dialog.create_texture.double_use": "保持多纹理占用",
|
||
"dialog.model_stats.title": "模型统计",
|
||
"dialog.model_stats.cubes": "块",
|
||
"dialog.model_stats.locators": "定位器",
|
||
"dialog.model_stats.groups": "组",
|
||
"dialog.model_stats.vertices": "顶点",
|
||
"dialog.model_stats.faces": "面",
|
||
"settings.username": "用户名",
|
||
"settings.username.desc": "编辑会话的用户名",
|
||
"settings.painting_grid": "绘画网格",
|
||
"settings.painting_grid.desc": "在绘画模式下为纹理块显示网格",
|
||
"action.convert_project": "转换项目",
|
||
"action.convert_project.desc": "将转换当前项目格式以用于其他模型格式",
|
||
"action.close_project": "关闭项目",
|
||
"action.close_project.desc": "关闭当前项目",
|
||
"action.export_bedrock": "导出基岩版几何",
|
||
"action.export_bedrock.desc": "以基岩版几何文件导出模型。",
|
||
"action.save_project": "保存项目",
|
||
"action.save_project.desc": "保存当前模型为项目文件",
|
||
"action.save_project_as": "另存为项目",
|
||
"action.save_project_as.desc": "将当前模型以项目文件的形式保存在其他位置",
|
||
"action.export_over": "保存模型",
|
||
"action.export_over.desc": "通过覆写文件来保存模型、纹理和动画",
|
||
"action.add_locator": "添加定位器",
|
||
"action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置",
|
||
"action.uv_turn_mapping": "转向映射",
|
||
"action.uv_turn_mapping.desc": "将 UV 映射转 90 度",
|
||
"action.remove_blank_faces": "移除空白面",
|
||
"action.remove_blank_faces.desc": "删除所有选中的无纹理面",
|
||
"web.download_app": "下载 App",
|
||
"uv_editor.turned": "已转映射",
|
||
"display.reference.crossbow": "弩",
|
||
"dialog.settings.search_results": "搜索结果",
|
||
"settings.animation_snap": "动画捕捉",
|
||
"settings.animation_snap.desc": "动画时间轴中关键帧的默认捕捉间隔,单位为每秒帧数。这也可以根据动画进行更改。默认值为 24。",
|
||
"action.import_optifine_part": "导入 OptiFine 部件",
|
||
"action.import_optifine_part.desc": "为 OptiFine 导入一个实体部件模型",
|
||
"data.locator": "定位器",
|
||
"mode.start.no_recents": "最近未打开过模型文件",
|
||
"panel.element": "元素",
|
||
"panel.element.position": "位置",
|
||
"panel.element.size": "尺寸",
|
||
"panel.element.origin": "枢轴点",
|
||
"panel.element.rotation": "旋转",
|
||
"message.canvas_limit_error.title": "工作区限制错误",
|
||
"message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。",
|
||
"data.effect": "效果",
|
||
"generic.name": "名称",
|
||
"settings.recent_projects": "最近编辑项目数",
|
||
"settings.recent_projects.desc": "最近编辑项目的最大显示数量",
|
||
"settings.volume": "音量",
|
||
"settings.volume.desc": "动画中声音效果的音量控制",
|
||
"action.change_keyframe_file": "选择文件",
|
||
"action.change_keyframe_file.desc": "选择音频文件以预览音效",
|
||
"action.clear_timeline": "清除时间轴",
|
||
"action.clear_timeline.desc": "清除时间轴中所有未选中的模型骨骼",
|
||
"action.select_effect_animator": "动画效果",
|
||
"action.select_effect_animator.desc": "打开时间轴以添加声音和粒子效果",
|
||
"action.timeline_focus": "通道",
|
||
"action.timeline_focus.desc": "选择要在时间轴中显示的动画通道",
|
||
"timeline.particle": "粒子",
|
||
"timeline.sound": "声音",
|
||
"timeline.effects": "效果",
|
||
"data.format": "格式",
|
||
"format.optifine_part": "OptiFine Part",
|
||
"format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM",
|
||
"action.reverse_keyframes": "反转关键帧",
|
||
"action.reverse_keyframes.desc": "反转所选关键帧的顺序",
|
||
"generic.help": "帮助",
|
||
"message.removed_faces": "已经移除 %0 个面",
|
||
"dialog.sketchfab_uploader.draft": "草稿",
|
||
"action.slider_pos": "%0 轴移动",
|
||
"action.slider_pos.desc": "在 %0 轴移动块",
|
||
"action.slider_size": "%0 轴尺寸",
|
||
"action.slider_size.desc": "在 %0 轴调整块的大小",
|
||
"action.slider_rotation": "%0 轴旋转",
|
||
"action.slider_rotation.desc": "绕 %0 轴旋转块",
|
||
"action.slider_origin": "%0 轴向枢轴",
|
||
"action.slider_origin.desc": "%0 轴向移动枢轴",
|
||
"action.rotate_cw": "旋转 %0 +90",
|
||
"action.rotate_cw.desc": "将所选块绕 %0 轴旋转 90°",
|
||
"action.rotate_ccw": "旋转 %0 -90",
|
||
"action.rotate_ccw.desc": "将所选块绕 %0 轴旋转 -90°",
|
||
"action.flip": "%0 轴翻转",
|
||
"action.flip.desc": "将所选块于 %0 轴翻转",
|
||
"action.center": "%0 轴居中",
|
||
"action.center.desc": "将所选块于 %0 轴居中",
|
||
"action.bring_up_all_animations": "将所有修改后的动画放入时间轴",
|
||
"panel.bone": "骨骼",
|
||
"data.color": "颜色",
|
||
"generic.export": "导出",
|
||
"generic.none": "无",
|
||
"status_bar.recording": "拍摄延时摄影",
|
||
"message.add_to_palette": "添加到调色板",
|
||
"message.size_modifiers": "按住 Ctrl 或 Shift 键操作以进行微调。",
|
||
"message.timelapse_start": "延时摄影以启动",
|
||
"message.timelapse_stop": "延时摄影已关闭",
|
||
"message.import_palette.replace_palette": "切换旧调色板",
|
||
"message.import_palette.threshold": "合并阈值",
|
||
"dialog.timelapse.interval": "间隔(秒)",
|
||
"dialog.timelapse.source": "资源",
|
||
"dialog.timelapse.source.interface": "界面",
|
||
"dialog.timelapse.source.locked": "锁定角度",
|
||
"dialog.timelapse.destination": "目标文件夹",
|
||
"layout.color.checkerboard": "透明背景",
|
||
"layout.color.checkerboard.desc": "工作区和 UV 编辑器的背景",
|
||
"layout.font.code": "代码字体",
|
||
"layout.css": "自定义 CSS",
|
||
"settings.category.paint": "颜料",
|
||
"settings.deactivate_size_limit": "取消大小限制",
|
||
"settings.deactivate_size_limit.desc": "取消模型格式的大小限制。警告:这可能导致无效模型。",
|
||
"settings.brush_opacity_modifier": "笔刷不透明度",
|
||
"settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度",
|
||
"settings.brush_size_modifier": "笔刷大小选择器",
|
||
"settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小",
|
||
"settings.brush_modifier.pressure": "笔触",
|
||
"settings.brush_modifier.tilt": "倾斜",
|
||
"category.color": "颜色",
|
||
"action.import_theme": "导入主题",
|
||
"action.export_theme": "导出主题",
|
||
"action.export_theme.desc": "创建当前设置的主题文件",
|
||
"action.slider_color_h": "色调",
|
||
"action.slider_color_s": "饱和度",
|
||
"action.slider_color_v": "值",
|
||
"action.add_to_palette": "添加到调色板",
|
||
"action.add_to_palette.desc": "将所选颜色添加到调色板",
|
||
"action.import_palette": "导入调色板",
|
||
"action.import_palette.desc": "导入配色文件",
|
||
"action.export_palette": "导出调色板",
|
||
"action.export_palette.desc": "将调色板导出为 .GPL 文件",
|
||
"action.generate_palette": "生成调色板...",
|
||
"action.generate_palette.desc": "从纹理生成调色板",
|
||
"action.sort_palette": "排序调色板",
|
||
"action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序",
|
||
"action.timelapse": "延时视频...",
|
||
"action.timelapse.desc": "录制建模过程的延时视频",
|
||
"action.add_keyframe": "添加关键帧",
|
||
"action.add_keyframe.desc": "自动添加关键帧。按 shift 强制使用默认值",
|
||
"action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内",
|
||
"timeline.timeline": "指令",
|
||
"menu.palette.load.default": "默认",
|
||
"panel.color.picker": "拾色器",
|
||
"panel.color.palette": "调色板",
|
||
"generic.import": "导入",
|
||
"settings.brush_modifier.none": "无",
|
||
"action.export_entity": "导出为基岩版格式的·实体模型",
|
||
"action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中",
|
||
"settings.highlight_cubes": "高亮显示块",
|
||
"settings.highlight_cubes.desc": "高亮显示鼠标悬停或选择的块",
|
||
"action.add_marker": "设置标记",
|
||
"action.add_marker.desc": "设置一个时间轴点标记",
|
||
"timeline.pre_effect_script": "脚本",
|
||
"format.skin": "Mincearft 皮肤",
|
||
"format.skin.desc": "编辑玩家和实体的皮肤",
|
||
"message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型?阅读%0",
|
||
"dialog.skin.title": "创建 Minecraft 皮肤",
|
||
"dialog.skin.model": "模型",
|
||
"dialog.skin.texture": "纹理(可选)",
|
||
"action.toggle_skin_layer": "切换皮肤叠层",
|
||
"action.toggle_skin_layer.desc": "切换皮肤模型的帽子和衣服叠层",
|
||
"action.gui_light": "GUI 光照",
|
||
"action.gui_light.desc": "选择物品栏中物品的光照方式",
|
||
"action.gui_light.side": "侧置光照",
|
||
"action.gui_light.front": "前置光照",
|
||
"action.move_keyframe_back": "向前移动关键帧",
|
||
"action.move_keyframe_forth": "向后移动关键帧",
|
||
"menu.help": "帮助",
|
||
"menu.help.discord": "Discord 服务器",
|
||
"menu.help.report_issue": "向开发者反馈问题",
|
||
"menu.help.plugin_documentation": "插件 API 文档",
|
||
"menu.help.search_action": "搜索并执行操作",
|
||
"menu.help.donate": "捐赠",
|
||
"menu.help.about": "关于...",
|
||
"menu.preview.background.clipboard": "从剪贴板加载",
|
||
"dialog.ignore": "忽略",
|
||
"generic.unset": "未设置",
|
||
"message.invalid_builtin_parent.title": "内置的父模型无效",
|
||
"message.invalid_builtin_parent.message": "为了导出有效的模型文件,删除了无效的父模型“%0”引用。",
|
||
"dialog.resize_texture.fill": "填充",
|
||
"dialog.resize_texture.fill.transparent": "透明",
|
||
"dialog.resize_texture.fill.color": "颜色",
|
||
"dialog.resize_texture.fill.repeat": "重复",
|
||
"dialog.resize_texture.fill.stretch": "伸展",
|
||
"dialog.scale.element_pivot": "元素枢轴",
|
||
"dialog.scale.selection_center": "选择中心",
|
||
"dialog.create_gif.length_mode": "大小模式",
|
||
"dialog.create_gif.length_mode.seconds": "秒",
|
||
"dialog.create_gif.length_mode.frames": "框架",
|
||
"dialog.create_gif.length_mode.animation": "动画长度",
|
||
"dialog.create_gif.length_mode.turntable": "转盘旋转",
|
||
"dialog.save_angle.projection": "投影",
|
||
"dialog.save_angle.projection.perspective": "透视投影",
|
||
"dialog.save_angle.projection.orthographic": "正射投影",
|
||
"dialog.sketchfab_uploader.animations": "动画制作",
|
||
"dialog.settings.theme": "主题",
|
||
"settings.category.interface": "界面",
|
||
"settings.preview_checkerboard": "预览网格",
|
||
"settings.preview_checkerboard.desc": "修改预览网格的背景",
|
||
"settings.uv_checkerboard": "UV 编辑器网格",
|
||
"settings.uv_checkerboard.desc": "修改 UV 编辑器后的网格背景",
|
||
"category.paint": "漆",
|
||
"action.fill_mode.color_connected": "联系的颜色",
|
||
"action.draw_shape_type": "形状类型",
|
||
"action.draw_shape_type.rectangle": "矩形",
|
||
"action.draw_shape_type.rectangle_h": "矩形(空心)",
|
||
"action.draw_shape_type.ellipse": "椭圆",
|
||
"action.draw_shape_type.ellipse_h": "椭圆(空心)",
|
||
"action.draw_shape_type.line": "直线",
|
||
"action.mirror_painting": "镜像绘画",
|
||
"action.mirror_painting.description": "在一边绘画像素的同时另一也会有同样的像素",
|
||
"action.lock_alpha": "锁定 Alpha 通道",
|
||
"action.lock_alpha.description": "锁定所有像素的透明度",
|
||
"action.draw_shape_tool": "绘制形状",
|
||
"action.draw_shape_tool.desc": "在纹理上绘制简单形状的工具",
|
||
"action.copy_paste_tool": "复制粘贴工具",
|
||
"action.copy_paste_tool.desc": "复制和粘贴纹理的工具",
|
||
"action.export_gltf": "导出 glTF 模型",
|
||
"action.export_gltf.desc": "将模型和动画导出为 glTF 文件以用于共享和渲染",
|
||
"action.transform_space": "变换方向",
|
||
"action.transform_space.desc": "元素和绑骨的默认变换方向",
|
||
"action.transform_space.global": "全局",
|
||
"action.transform_space.bone": "绑骨",
|
||
"action.transform_space.local": "自身",
|
||
"action.toggle_camera_projection": "切换相机投影",
|
||
"action.toggle_camera_projection.desc": "在透视和正视投影之间进行切换",
|
||
"action.load_camera_angle": "摄影机角度: %0",
|
||
"action.load_camera_angle.desc": "载入相机角度 “%0”",
|
||
"action.slider_face_tint": "色调指数",
|
||
"action.slider_face_tint.desc": "设置当前面的色调指数。-1 表示未设置。",
|
||
"menu.help.quickstart": "快速入门向导",
|
||
"menu.help.developer": "开发者",
|
||
"menu.help.developer.dev_tools": "打开开发工具",
|
||
"menu.help.developer.reset_storage": "恢复全部默认设置",
|
||
"menu.help.developer.reset_storage.confirm": "确定要重置 Blockbench 设置吗?这将删除所有自定义设置、键绑定和安装的插件。",
|
||
"menu.help.developer.cache_reload": "缓存刷新",
|
||
"menu.preview.orthographic": "正射投影",
|
||
"menu.preview.save_angle": "保存相机角度...",
|
||
"menu.preview.angle": "角度",
|
||
"menu.preview.angle.initial": "初始角度",
|
||
"menu.preview.maximize": "最大化",
|
||
"panel.color.both": "两者",
|
||
"uv_editor.copy_selection": "复制所选内容",
|
||
"uv_editor.paste_selection": "粘贴所选内容",
|
||
"uv_editor.copy_paste_tool.place": "放置",
|
||
"uv_editor.copy_paste_tool.cut": "剪切",
|
||
"uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴",
|
||
"uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴",
|
||
"uv_editor.copy_paste_tool.rotate": "旋转90度",
|
||
"dialog.project.modded_entity_version": "导出版本",
|
||
"dialog.save_angle.position": "摄像机位置",
|
||
"dialog.save_angle.target": "焦点",
|
||
"dialog.skin.pose": "动作",
|
||
"layout.color.frame": "窗框",
|
||
"layout.color.frame.desc": "窗口的边框和标题栏",
|
||
"settings.large_grid_size": "大网格大小",
|
||
"settings.large_grid_size.desc": "大状网格的大小",
|
||
"action.load_plugin_from_url": "从URL加载插件",
|
||
"action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件",
|
||
"action.cube_counter.desc": "显示当前项目中元素数量和其他统计信息",
|
||
"action.unlock_everything": "解锁全部",
|
||
"action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。",
|
||
"action.load_palette": "加载调色板",
|
||
"action.load_palette.desc": "加载内置调色板预设之一",
|
||
"action.toggle_locked": "锁定",
|
||
"action.toggle_locked.desc": "切换所选元素是否被锁定",
|
||
"action.apply_display_preset": "应用预设",
|
||
"action.apply_display_preset.desc": "应用默认或自定义显示设置预设",
|
||
"action.apply_display_preset.here": "应用于此槽位",
|
||
"action.apply_display_preset.everywhere": "应用于所有槽位",
|
||
"action.resolve_keyframe_expressions": "解析关键帧",
|
||
"action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式",
|
||
"action.fold_all_animations": "折叠所有动画",
|
||
"menu.palette.load.empty": "无",
|
||
"switches.lock": "锁定",
|
||
"settings.render_sides": "渲染面",
|
||
"settings.render_sides.desc": "选择要渲染的面",
|
||
"settings.render_sides.auto": "自动",
|
||
"settings.render_sides.front": "外面",
|
||
"settings.render_sides.double": "内面与外面",
|
||
"generic.enable": "启用",
|
||
"generic.disable": "禁用",
|
||
"generic.redacted": "已隐藏",
|
||
"dialog.select_texture.import_all": "导入所有",
|
||
"dialog.skin.layer_template": "纹理图层",
|
||
"about.version.up_to_date": "目前为最新版本",
|
||
"about.version.update_available": "可用版本 %0",
|
||
"settings.category.application": "应用",
|
||
"settings.streamer_mode": "直播模式",
|
||
"settings.streamer_mode.desc": "隐藏敏感信息,比如最近编辑的项目历史",
|
||
"settings.automatic_updates": "自动更新",
|
||
"settings.automatic_updates.desc": "自动下载新版本并使 Blockbench 保持最新",
|
||
"action.rotation_space": "旋转的范围",
|
||
"action.focus_on_selection": "选中对焦",
|
||
"action.focus_on_selection.desc": "聚焦视觉到当前选中的内容",
|
||
"action.jump_to_timeline_start": "转跳到动画起点",
|
||
"action.jump_to_timeline_end": "转跳到动画终点",
|
||
"menu.help.updating": "更新中(%0%)",
|
||
"menu.help.update_failed": "更新失败",
|
||
"menu.animation.loop.once": "播放一次",
|
||
"menu.animation.loop.hold": "停止于最后一帧",
|
||
"menu.animation.loop.loop": "循环播放",
|
||
"interface.streamer_mode_on": "已启用直播模式",
|
||
"generic.reset": "重置",
|
||
"generic.restore": "恢复",
|
||
"keys.mousewheel": "滚轮",
|
||
"message.delete_animation.title": "删除动画",
|
||
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
|
||
"message.no_animation_to_import": "没有可导入的动画",
|
||
"dialog.material_instances.title": "材质实例",
|
||
"dialog.animation_import.title": "选择需要导入的动画",
|
||
"dialog.create_texture.padding": "填充",
|
||
"settings.fov": "视野",
|
||
"settings.fov.desc": "相机视野。默认值 45",
|
||
"settings.sync_color": "同步颜色",
|
||
"settings.sync_color.desc": "同步不同 Blockbench 实例之间的颜色",
|
||
"settings.minify_bbmodel": "压缩项目文件",
|
||
"settings.minify_bbmodel.desc": "将 .bbmodel 文件保存为单行",
|
||
"action.edit_material_instances": "编辑材质实例",
|
||
"action.edit_material_instances.desc": "编辑基岩版方块材质的实例名称",
|
||
"action.save_all_animations": "保存所有动画",
|
||
"action.save_all_animations.desc": "保存所有当前加载的动画",
|
||
"action.keyframe_interpolation": "插值",
|
||
"action.keyframe_interpolation.desc": "选择插值的模式",
|
||
"action.keyframe_interpolation.linear": "线性",
|
||
"action.keyframe_interpolation.catmullrom": "平滑",
|
||
"action.timeline_focus.hide_empty": "隐藏空通道",
|
||
"menu.file.preferences": "首选项",
|
||
"menu.animation.blend_weight": "混合权重",
|
||
"menu.animation.save": "保存",
|
||
"menu.animation.properties": "属性...",
|
||
"menu.animation.file": "文件",
|
||
"menu.animation.snapping": "取色器",
|
||
"menu.animation.open_location": "打开文件所在位置",
|
||
"panel.keyframe.add_data_point": "添加关键帧数据点",
|
||
"panel.keyframe.remove_data_point": "移除数据点",
|
||
"panel.keyframe.pre": "前",
|
||
"panel.keyframe.post": "后",
|
||
"generic.all": "全部",
|
||
"message.small_face_dimensions.title": "不兼容的界面维度",
|
||
"message.small_face_dimensions.message": "选择包含在一个方向上小于 1 个单位的面。箱型UV 映射系统将低于该阈值的任何面视为 0 像素宽。 因此这些面上的纹理可能无法正常工作。",
|
||
"message.small_face_dimensions.face_uv": "当前格式支持可以处理小面尺寸的单面 UV 贴图。 转到\"文件\">\"项目...\",然后将\"UV 模式\"更改为\"逐面 UV\"。",
|
||
"dialog.plugins.outdated_client": "需要更新版本的 Blockbench",
|
||
"dialog.plugins.outdated_plugin": "插件已过时,不适用于当前版本的Blockbench",
|
||
"settings.motion_trails": "运动轨迹",
|
||
"settings.motion_trails.desc": "在动画编辑器中显示运动轨迹",
|
||
"settings.antialiasing": "抗锯齿",
|
||
"settings.antialiasing.desc": "在预览启用抗锯齿。重新启动 Blockbench 以应用更改",
|
||
"action.timeline_frame_back": "上一个关键帧",
|
||
"action.timeline_frame_forth": "下一个关键帧",
|
||
"panel.bone.ik": "反向运动(实验功能)",
|
||
"settings.particle_tick_rate": "粒子频率",
|
||
"settings.particle_tick_rate.desc": "粒子效应的速率,单位为每秒。默认值 30",
|
||
"action.lock_motion_trail": "锁定运动轨迹",
|
||
"action.lock_motion_trail.desc": "锁定运动轨迹到当前选择的组",
|
||
"menu.animation_file.unload": "卸载动画文件",
|
||
"data.null_object": "空目标",
|
||
"status_bar.toggle_sidebar": "显示侧边栏",
|
||
"message.load_plugin_failed.title": "插件加载失败",
|
||
"message.load_plugin_failed.message": "确保插件的基本文件名与 Plugin.register() 中定义的插件ID '%0' 匹配。",
|
||
"dialog.project.uv_mode": "UV 模式",
|
||
"dialog.project.uv_mode.box_uv": "箱型 UV",
|
||
"dialog.project.uv_mode.face_uv": "逐面 UV",
|
||
"dialog.project.texture_size": "纹理分辨率",
|
||
"dialog.animation_export.title": "选择要导出的动画",
|
||
"dialog.create_texture.rearrange_uv": "重新排列 UV",
|
||
"layout.color.subtle_text": "次要文字",
|
||
"layout.color.subtle_text.desc": "对比度较低的文本颜色",
|
||
"settings.interface_scale": "界面尺寸",
|
||
"settings.interface_scale.desc": "Blockbench 界面缩放比",
|
||
"settings.background_rendering": "背景渲染",
|
||
"settings.background_rendering.desc": "窗口失去焦点时更新预览",
|
||
"settings.ctrl_shift_size": "按 Ctrl + Shift 移动",
|
||
"settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离",
|
||
"settings.hardware_acceleration": "硬件加速",
|
||
"settings.hardware_acceleration.desc": "使用显卡渲染。重新启动Blockbench以应用更改",
|
||
"action.explode_skin_model": "皮肤模型分解视图",
|
||
"action.explode_skin_model.desc": "切换到分解视图,便于编辑被覆盖的面",
|
||
"action.export_minecraft_skin": "导出 Minecraft 皮肤",
|
||
"action.export_minecraft_skin.desc": "将 Minecraft 皮肤导出为 PNG 纹理",
|
||
"action.add_null_object": "新增一个空白项目",
|
||
"action.add_null_object.desc": "添加新的空对象",
|
||
"action.animated_texture_frame": "动态纹理帧",
|
||
"action.animated_texture_frame.desc": "设置当前帧使用的动态纹理",
|
||
"action.export_animation_file": "导出动画...",
|
||
"action.export_animation_file.desc": "将选定的动作导出至新文件中",
|
||
"action.timeline_graph_editor": "切换图像编辑器",
|
||
"action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图",
|
||
"menu.file.recent.clear": "清空最近的文件",
|
||
"switches.shade": "阴影",
|
||
"generic.share": "分享",
|
||
"dates.minute": "%0 分钟",
|
||
"dates.minutes": "%0 分钟",
|
||
"dates.hour": "%0 小时",
|
||
"dates.hours": "%0 小时",
|
||
"dates.day": "%0 天",
|
||
"dates.days": "%0 天",
|
||
"dates.week": "%0 周",
|
||
"dates.weeks": "%0 周",
|
||
"dates.year": "%0 年",
|
||
"dates.years": "%0 年",
|
||
"message.drag_background": "拖动背景以调整位置。按住 Shift 并上下拖动以调整大小。点此保存改动。",
|
||
"message.installed_plugin": "%0 插件安装成功",
|
||
"message.installed_plugin_fail": "%0 插件安装失败",
|
||
"dialog.share_model.title": "分享模型",
|
||
"dialog.share_model.expire_time": "过期时间",
|
||
"dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板",
|
||
"dialog.share_model.failed": "上传模型失败",
|
||
"action.import_java_block_model": "添加 Java 版方块/物品模型",
|
||
"action.import_java_block_model.desc": "从 Json 文件将 Minecraft Java 版方块/物品模型添加到当前模型",
|
||
"action.share_model": "分享...",
|
||
"action.share_model.desc": "生成一个短链接来分享您的模型",
|
||
"action.import_project": "导入项目",
|
||
"action.import_project.desc": "从其他 .bbmodel 项目文件导入到当前项目",
|
||
"dialog.toolbar_edit.hidden_tools": "某些工具被自动隐藏,因为在当前项目、格式、或其他因素下不可用。",
|
||
"settings.camera_near_plane": "摄像机靠近平面",
|
||
"settings.camera_near_plane.desc": "物体渲染的相机的最小距离。较高的值会减少 Z-fighting。默认值为 1。",
|
||
"mode.start.keymap_preference.desc": "如果您是 Blockbench 的新手且来自另一个 3D 程序,您可以选择一个键盘映射以使您的转换更容易。可稍后在设置中更改键盘映射或单个键绑定。",
|
||
"message.load_keymap": "你确定要加载此键盘映射吗?这会覆盖你当前的键位绑定。",
|
||
"message.keymap_loaded": "已加载键盘映射",
|
||
"dialog.convert_project.current_format": "当前格式",
|
||
"dialog.create_texture.rearrange_uv.desc": "创建一个新的 UV 排列,以在材质上显示每一个面",
|
||
"dialog.create_texture.compress.desc": "使UV贴图密集排列以缩小贴图大小",
|
||
"dialog.create_texture.power.desc": "将自动材质大小锁定为 2 的几次幂,例如 64 或 128。这是某些渲染器所要求的",
|
||
"dialog.create_texture.double_use.desc": "如果两个元素已经分配了相同的 UV 空间,请在新贴图中保持这种方式",
|
||
"dialog.create_texture.padding.desc": "在模板的各个部分之间填充一个小空格",
|
||
"dialog.create_texture.resolution.desc": "材质的宽度和高度",
|
||
"dialog.create_gif.color": "背景色",
|
||
"dialog.save_angle.zoom": "缩放",
|
||
"dialog.skin.variant": "变体",
|
||
"dialog.flip_animation.info": "对立的骨骼由其名称中的关键字'左'和'右'标识。",
|
||
"dialog.flip_animation.offset": "偏移动作长度的一半",
|
||
"dialog.export_private_settings.title": "隐私设置",
|
||
"dialog.export_private_settings.message": "您的文件包含下列隐私信息:**%0**。如果您计划与其他人共享文件,请忽略这些值。",
|
||
"dialog.export_private_settings.keep": "保持",
|
||
"settings.timecode_frame_number": "以帧率显示时间码",
|
||
"settings.timecode_frame_number.desc": "将时间线中的分数时间码显示为帧号而不是秒",
|
||
"settings.animation_sample_rate": "动画采样率",
|
||
"settings.animation_sample_rate.desc": "相应格式本身不支持的曲线的每秒采样率",
|
||
"keybind.preview_zoom": "缩放视图",
|
||
"action.gradient_tool": "渐变工具",
|
||
"action.gradient_tool.desc": "在纹理上创建颜色渐变",
|
||
"action.import_settings": "导入设置",
|
||
"action.import_settings.desc": "导入 .bbsettings 文件",
|
||
"action.export_settings": "导出设置",
|
||
"action.export_settings.desc": "导出 Blockbench 设置文件 .bbsettings",
|
||
"action.load_keymap": "加载键盘映射",
|
||
"action.load_keymap.default": "默认(触控板/鼠标)",
|
||
"action.load_keymap.mouse": "默认(鼠标)",
|
||
"action.load_keymap.default.desc": "默认 Blockbench 键绑定,具有针对笔记本电脑触控板使用而优化的视口导航控件",
|
||
"action.load_keymap.mouse.desc": "默认 Blockbench 键绑定,视口导航绑定到鼠标中键",
|
||
"action.load_keymap.blender.desc": "适用于Blender用户的键位绑定",
|
||
"action.load_keymap.cinema4d.desc": "适用于Cinema 4D用户的键位绑定",
|
||
"action.load_keymap.maya.desc": "适用于Autodesk Maya用户的键位绑定",
|
||
"action.import_keymap": "导入键位绑定设置文件",
|
||
"action.import_keymap.desc": "导入.bbkeymap键位绑定设置文件",
|
||
"action.export_keymap": "导出键位绑定设置文件",
|
||
"action.export_keymap.desc": "导出键位绑定设置文件为.bbkeymap文件",
|
||
"action.edit_history": "编辑历史...",
|
||
"action.edit_history.desc": "查看编辑历史和重做或撤回操作",
|
||
"action.group_elements": "分组元素",
|
||
"action.group_elements.desc": "将所选元素包装到一个新分组中",
|
||
"action.unfold_groups": "展开所有组",
|
||
"action.unfold_groups.desc": "展开大纲下所有组",
|
||
"action.edit_bedrock_binding": "编辑绑定...",
|
||
"action.edit_bedrock_binding.desc": "更改几何绑定到的骨骼",
|
||
"action.pick_screen_color": "选取屏幕颜色",
|
||
"action.pick_screen_color.desc": "从屏幕中选取颜色",
|
||
"action.view_mode": "显示模式",
|
||
"action.view_mode.desc": "切换显示模式",
|
||
"action.view_mode.textured": "纹理",
|
||
"action.view_mode.solid": "实体",
|
||
"action.view_mode.wireframe": "线框",
|
||
"action.toggle_sidebars": "切换侧边栏",
|
||
"action.toggle_sidebars.desc": "启用或禁用侧边栏",
|
||
"action.set_animation_end": "设置动画结束点",
|
||
"action.set_animation_end.desc": "将选定动画的结束设置为当前时间轴时间",
|
||
"action.flip_animation": "翻转动画",
|
||
"action.flip_animation.desc": "通过将选定的关键帧复制到模型的另一侧来翻转动画的一部分",
|
||
"action.graph_editor_zero_line": "包括零线",
|
||
"action.graph_editor_zero_line.desc": "图形编辑器是否始终在视图中包含零线",
|
||
"menu.texture.render_mode": "渲染模式",
|
||
"menu.texture.render_mode.emissive": "发光",
|
||
"menu.texture.render_mode.layered": "图层",
|
||
"menu.preview.angle.edit": "编辑角度...",
|
||
"menu.animation.start_delay": "启动延迟",
|
||
"menu.animation.loop_delay": "循环延迟",
|
||
"menu.animation.flip_keyframes": "翻转关键帧",
|
||
"menu.mobile_keyboard.disable_all": "禁用所有",
|
||
"panel.keyframe.toggle_uniform_scale": "切换统一比例",
|
||
"camera_angle.common_isometric_right": "等距右 (2:1)",
|
||
"camera_angle.common_isometric_left": "等轴向左 (2:1)",
|
||
"camera_angle.true_isometric_right": "真等距右(30°)",
|
||
"camera_angle.true_isometric_left": "真等距左(30°)",
|
||
"menu.help.wiki": "Blockbench Wiki",
|
||
"about.repository": "储存库:",
|
||
"settings.update_to_prereleases": "更新至预发布版",
|
||
"settings.update_to_prereleases.desc": "自动更新至 Blockbench beta 版以测试新功能。预发布版本可能不稳定,如果您依赖 Blockbench 工作或其他重要项目,请不要启用此选项。",
|
||
"data.separator.spacer": "间隔",
|
||
"data.separator.linebreak": "换行符",
|
||
"data.setting": "设置",
|
||
"generic.select_all": "选择全部",
|
||
"generic.select_none": "无选择",
|
||
"projects.new_tab": "新标签页",
|
||
"projects.close_tab": "关闭标签页",
|
||
"message.invalid_format.title": "无效的格式",
|
||
"message.invalid_format.message": "此模型以'%0'格式制作,你的 Blockbench 中没有安装。你需要安装特定插件才能正确打开。",
|
||
"message.invalid_link": "无效或过期的模型链接",
|
||
"message.default_textures.current": "当前路径",
|
||
"message.update_after_restart": "此次更新将会在软件重启后完成",
|
||
"message.copy_paste_tool_viewport": "此工具仅能在UV界面中使用",
|
||
"dialog.project.shadow_size": "阴影大小",
|
||
"dialog.find_replace.target": "目标",
|
||
"dialog.find_replace.target.element_names": "元素名称",
|
||
"dialog.find_replace.target.group_names": "组名",
|
||
"dialog.find_replace.target.animation_names": "动画名称",
|
||
"dialog.find_replace.target.keyframe_values": "关键帧数值",
|
||
"dialog.find_replace.find": "查找",
|
||
"dialog.find_replace.replace": "替换",
|
||
"dialog.find_replace.regex": "正则表达式",
|
||
"dialog.add_primitive.shape": "形状",
|
||
"dialog.add_primitive.shape.circle": "圆形",
|
||
"dialog.add_primitive.shape.tube": "圆筒",
|
||
"dialog.add_primitive.shape.cone": "圆锥",
|
||
"dialog.add_primitive.shape.cylinder": "圆柱",
|
||
"dialog.add_primitive.shape.sphere": "球形",
|
||
"dialog.add_primitive.shape.torus": "圆环",
|
||
"dialog.add_primitive.shape.cube": "方形",
|
||
"dialog.add_primitive.shape.pyramid": "棱锥",
|
||
"dialog.add_primitive.diameter": "直径",
|
||
"dialog.add_primitive.height": "高度",
|
||
"dialog.add_primitive.sides": "段数",
|
||
"dialog.add_primitive.minor_diameter": "厚度",
|
||
"dialog.add_primitive.minor_sides": "次要侧面",
|
||
"dialog.create_texture.combine_polys": "合并面",
|
||
"dialog.create_texture.combine_polys.desc": "将共同面合并至同一个 UV",
|
||
"dialog.model_stats.meshes": "网格",
|
||
"dialog.export_private_settings.omit": "忽略",
|
||
"layout.select": "选择",
|
||
"layout.options": "选项",
|
||
"layout.color": "配色方案",
|
||
"layout.documentation": "文档",
|
||
"layout.color.bright_ui_text": "高亮的 UI 文本",
|
||
"layout.color.bright_ui_text.desc": "高亮背景上的文本",
|
||
"layout.name": "名称",
|
||
"layout.author": "作者",
|
||
"settings.color_wheel": "色轮",
|
||
"settings.color_wheel.desc": "使用色轮作为主颜色选择器",
|
||
"settings.dialog.desc": "显示\"%0\"对话框",
|
||
"settings.export_empty_groups": "导出空组",
|
||
"settings.export_empty_groups.desc": "导出中包含空的组",
|
||
"category.separators": "分隔符",
|
||
"keybind.preview_area_select": "选择区域",
|
||
"action.color_erase_mode": "擦除模式",
|
||
"action.color_erase_mode.desc": "启用擦除模式后,填充和矩形等工具会删除颜色而不是添加颜色",
|
||
"action.open_from_link": "从链接打开模型...",
|
||
"action.open_from_link.desc": "从 blckbn.ch 链接打开模型",
|
||
"action.import_obj": "导入 OBJ 模型",
|
||
"action.import_obj.desc": "以网格形式导入 OBJ 模型",
|
||
"action.add_plugin": "安装插件",
|
||
"action.add_plugin.desc": "通过动作控制安装插件",
|
||
"action.remove_plugin": "卸载插件",
|
||
"action.remove_plugin.desc": "通过动作控制卸载插件",
|
||
"action.add_mesh": "添加网格",
|
||
"action.add_mesh.desc": "添加一个新的网格形状",
|
||
"action.add_texture_mesh": "添加纹理网格",
|
||
"action.add_texture_mesh.desc": "添加一个新的纹理网格",
|
||
"action.find_replace": "查找/替换...",
|
||
"action.find_replace.desc": "查找并替换部分名字",
|
||
"action.hide_everything_except_selection": "仅显示所选项",
|
||
"action.hide_everything_except_selection.desc": "切换除选定元素之外的所有元素的可见性",
|
||
"action.transform_space.normal": "正常",
|
||
"action.selection_mode": "选区模式",
|
||
"action.selection_mode.desc": "更改在视图中选择元素的方式",
|
||
"action.selection_mode.object": "物体",
|
||
"action.selection_mode.face": "面",
|
||
"action.selection_mode.vertex": "顶点",
|
||
"action.create_face": "创建面或边",
|
||
"action.create_face.desc": "在选中的顶点间新建面或边",
|
||
"action.convert_to_mesh": "转换成网格",
|
||
"action.convert_to_mesh.desc": "转换使选中的元素成网格",
|
||
"action.invert_face": "反转面",
|
||
"action.invert_face.desc": "反转选中的面使其面向相反方向",
|
||
"action.extrude_mesh_selection": "拉伸选区",
|
||
"action.extrude_mesh_selection.desc": "拉伸选中部分的网格",
|
||
"action.loop_cut": "环形切割",
|
||
"action.loop_cut.desc": "在选定的边上循环分割网格",
|
||
"action.merge_meshes": "合并网格",
|
||
"action.merge_meshes.desc": "合并多个网格为一个",
|
||
"action.keyframe_uniform": "均匀缩放",
|
||
"action.keyframe_uniform.desc": "在选定的关键帧上启用统一缩放",
|
||
"menu.locator.ignore_inherited_scale": "忽略继承的比例",
|
||
"menu.texture_mesh.texture_name": "纹理名称...",
|
||
"menu.texture.elements": "应用到元素",
|
||
"panel.color.picker_type": "切换选取器类型",
|
||
"uv_editor.transparent_face": "透明面",
|
||
"display.pose_angle": "姿势角度(仅用于预览)",
|
||
"data.mesh": "网格",
|
||
"dialog.create_texture.type": "类型",
|
||
"dialog.create_texture.type.blank": "空白",
|
||
"dialog.create_texture.type.template": "纹理模板",
|
||
"dialog.create_texture.type.color_map": "纯色模板",
|
||
"dialog.sketchfab_uploader.suggested_tags": "建议标签",
|
||
"dialog.sketchfab_uploader.category": "类别",
|
||
"dialog.sketchfab_uploader.category2": "类别2",
|
||
"layout.restore_backup": "您的自定义主题\"%0\"已被覆盖。点击这里恢复它。",
|
||
"layout.borders": "边框",
|
||
"action.fill_mode.element": "元素",
|
||
"action.inset_mesh_selection": "插入选择",
|
||
"action.inset_mesh_selection.desc": "插入网格的选定部分",
|
||
"action.dissolve_edges": "溶解边",
|
||
"action.dissolve_edges.desc": "溶解网格中的选定边并合并它们划分的面",
|
||
"action.split_mesh": "分割网格",
|
||
"action.split_mesh.desc": "将网格的选定面拆分为新网格",
|
||
"action.merge_vertices": "合并顶点",
|
||
"action.merge_vertices.desc": "将所选顶点合并到第一个选定顶点的位置",
|
||
"action.view_mode.normal": "普通面",
|
||
"action.snap_uv_to_pixels": "将 UV 捕捉到像素",
|
||
"action.snap_uv_to_pixels.desc": "将选定的 UV 顶点捕捉到像素网格",
|
||
"menu.file.import.import_open_project": "导入打开项目",
|
||
"menu.help.unlock_projects": "解锁全部项目",
|
||
"status_bar.selection.faces": "%0 面",
|
||
"status_bar.selection.vertices": "%0 点",
|
||
"message.merged_vertices": "在 %1 个位置找到并合并 %0 个顶点",
|
||
"settings.vertex_merge_distance": "顶点合并距离",
|
||
"settings.vertex_merge_distance.desc": "使用按距离合并的顶点的距离",
|
||
"settings.show_only_selected_uv": "仅显示选中的 UV",
|
||
"settings.show_only_selected_uv.desc": "默认情况下,仅在 UV 编辑器中显示选定的 UV 面",
|
||
"action.merge_vertices.merge_all": "合并全部",
|
||
"action.merge_vertices.merge_all_in_center": "在中心合并所有",
|
||
"action.merge_vertices.merge_by_distance": "按距离合并",
|
||
"action.merge_vertices.merge_by_distance_in_center": "按中心距离合并",
|
||
"action.uv_rotate_left": "向左旋转 UV",
|
||
"action.uv_rotate_left.desc": "逆时针旋转所选 UV 面",
|
||
"action.uv_rotate_right": "向右旋转 UV",
|
||
"action.uv_rotate_right.desc": "顺时针旋转所选 UV 面",
|
||
"menu.uv.display_uv": "显示 UV",
|
||
"menu.uv.display_uv.selected_faces": "所选面",
|
||
"menu.uv.display_uv.selected_elements": "所有面",
|
||
"menu.uv.display_uv.all_elements": "所有元素的所有面",
|
||
"menu.paste.face": "UV 面",
|
||
"menu.paste.mesh_selection": "网格选择",
|
||
"menu.paste.outliner": "元素",
|
||
"uv_editor.show_all_faces": "显示所有面",
|
||
"uv_editor.show_selected_faces": "显示选定的面",
|
||
"status_bar.selection.edges": "%0 条边",
|
||
"action.selection_mode.edge": "边",
|
||
"message.cannot_re_import.title": "无法重新导入模型",
|
||
"message.cannot_re_import.message": "导出的模型格式无法再次导入 Blockbench。请确保将模型另存为项目文件。",
|
||
"generic.default": "默认",
|
||
"units.pixels_per_meter": "%0 像素/米",
|
||
"mode.pose": "姿势",
|
||
"modifier_actions.resize_both_sides": "在两个方向上调整大小",
|
||
"modifier_actions.resize_one_side": "在一个方向上调整大小",
|
||
"modifier_actions.draw_line": "绘制线条",
|
||
"modifier_actions.drag_without_snapping": "拖动但不对齐",
|
||
"modifier_actions.stretch_keyframes": "拉伸关键帧",
|
||
"modifier_actions.resize_background": "调整背景大小",
|
||
"modifier_actions.select_multiple": "选择多个",
|
||
"modifier_actions.select_range": "选择范围",
|
||
"modifier_actions.drag_to_duplicate": "拖动复制",
|
||
"modifier_actions.uniform_scaling": "等比缩放",
|
||
"modifier_actions.snap_direction": "捕捉方向",
|
||
"message.no_valid_elements": "未选择有效元素...",
|
||
"dialog.add_primitive.shape.plane": "平面",
|
||
"dialog.save_angle.rotation_mode": "旋转模式",
|
||
"dialog.save_angle.rotation": "旋转",
|
||
"dialog.save_angle.fov": "视野",
|
||
"settings.hide_tab_bar": "自动隐藏标签栏",
|
||
"settings.hide_tab_bar.desc": "仅打开一个选项卡时隐藏标签栏",
|
||
"settings.status_bar_modifier_keys": "建议状态栏中的修改键",
|
||
"settings.status_bar_modifier_keys.desc": "在状态栏中显示上下文感知的建议更改",
|
||
"settings.ground_plane": "接地层",
|
||
"settings.ground_plane.desc": "在模型下面显示接地层",
|
||
"settings.preview_paste_behavior": "默认预览粘贴行为",
|
||
"settings.preview_paste_behavior.desc": "在编辑模式下将内容添加到预览的行为",
|
||
"settings.preview_paste_behavior.always_ask": "始终询问",
|
||
"action.new_window": "新窗口",
|
||
"action.new_window.desc": "打开新的 Blockbench 窗口",
|
||
"action.export_collada": "导出Collada模型(dae)",
|
||
"action.export_collada.desc": "将模型导出为dae格式以用于其他3D软件",
|
||
"action.paint_mode_uv_overlay": "UV 覆盖",
|
||
"action.paint_mode_uv_overlay.desc": "在编辑模式下以覆盖形式显示 UV 贴图",
|
||
"action.bake_animation_into_model": "烘焙动画到模型",
|
||
"action.bake_animation_into_model.desc": "将当前显示的动画帧复制到模型中。只应用旋转和位置,忽略缩放。",
|
||
"action.keyframe_interpolation.step": "步",
|
||
"action.set_ik_target": "设置IK目标",
|
||
"action.set_ik_target.desc": "通过反选将这个空对象应用到目标骨骼",
|
||
"menu.action_control.type.tab": "标签",
|
||
"menu.action_control.type.angle": "镜头角度",
|
||
"menu.action_control.recent_in_streamer_mode": "确定?流媒体模式已启用",
|
||
"menu.action_control.recent_in_streamer_mode.desc": "您确定要显示最近的模型吗?",
|
||
"menu.tools": "工具",
|
||
"menu.file.recent.more": "查看更多内容...",
|
||
"menu.null_object.lock_ik_target_rotation": "锁定选定目标旋转",
|
||
"menu.animation_file.import_remaining": "导入剩余的动画文件",
|
||
"edit.loop_cut.offset": "偏移",
|
||
"edit.extrude_mesh_selection.extend": "扩展",
|
||
"cube.color.pink": "粉色",
|
||
"cube.color.silver": "银色",
|
||
"dialog.plugins.offline": "没有网络连接",
|
||
"dialog.create_texture.pixel_density": "像素密度",
|
||
"dialog.create_texture.pixel_density.desc": "纹理的像素密度,以像素/米为单位。 纹理贴图的大小可能会因元素的数量和大小而异。",
|
||
"panel.skin_pose": "姿势",
|
||
"panel.skin_pose.none": "无",
|
||
"panel.skin_pose.natural": "自然",
|
||
"panel.skin_pose.walking": "步行",
|
||
"panel.skin_pose.crouching": "下蹲",
|
||
"panel.skin_pose.sitting": "坐下",
|
||
"panel.skin_pose.jumping": "跳跃",
|
||
"panel.skin_pose.aiming": "瞄准",
|
||
"edit.loop_cut.direction": "方向",
|
||
"message.meshes_and_box_uv": "网格与箱型UV 不兼容。 转到文件>项目...并切换到单面UV。",
|
||
"data.texture_mesh": "纹理网格",
|
||
"generic.left": "左侧",
|
||
"generic.right": "右侧",
|
||
"mode.start.quick_setup": "快速设置",
|
||
"mode.start.keymap": "轮廓",
|
||
"mode.start.quick_setup.more_themes": "更多...",
|
||
"dialog.resize_texture.animation_frames": "动画帧",
|
||
"dialog.export_emission_map.title": "导出动画",
|
||
"dialog.export_emission_map.format": "格式",
|
||
"dialog.export_emission_map.format.luminance": "亮度",
|
||
"dialog.export_emission_map.format.luminance_inverted": "亮度反转",
|
||
"dialog.export_emission_map.format.colors": "颜色",
|
||
"dialog.export_emission_map.threshold": "透明度阈值",
|
||
"dialog.export_emission_map.round_up": "向上取舍%0到%1",
|
||
"dialog.export_emission_map.flip_y": "翻转Y轴",
|
||
"dialog.select.type": "元素类型",
|
||
"dialog.create_texture.max_edge_angle": "边角阈值",
|
||
"dialog.create_texture.max_edge_angle.desc": "两个面之间仍将被组合的最大角度",
|
||
"dialog.create_texture.max_island_angle": "岛屿的最大倾斜角度",
|
||
"dialog.create_texture.max_island_angle.desc": "同一个 UV 贴图可以组合的最大角度",
|
||
"settings.mobile_panel_side": "移动面板",
|
||
"settings.mobile_panel_side.desc": "选择竖屏使用 Blockbench 时屏幕面板的位置",
|
||
"settings.obj_face_export_mode": "OBJ 面导出模式",
|
||
"settings.obj_face_export_mode.desc": "选择让 OBJ 导出器将所有面转换为 tris 或 quads",
|
||
"settings.obj_face_export_mode.both": "默认",
|
||
"settings.obj_face_export_mode.tris": "转换为 Tris",
|
||
"settings.obj_face_export_mode.quads": "转换为 Quads",
|
||
"action.seam_tool": "缝隙连接工具",
|
||
"action.seam_tool.desc": "用于定义网格边缘上的 UV 接缝的工具",
|
||
"action.resolve_group": "解析组",
|
||
"action.resolve_group.desc": "清除组,同时将其子项保留在同一位置",
|
||
"action.move_to_group": "移动至组",
|
||
"action.move_to_group.desc": "将所选元素移至其他大纲视图组",
|
||
"action.select_seam": "选择 UV 接缝",
|
||
"action.select_seam.desc": "为所选边缘选择 UV 接缝模式",
|
||
"action.select_seam.auto": "自动",
|
||
"action.select_seam.join": "加入",
|
||
"action.select_seam.divide": "分离",
|
||
"action.adjust_brightness_contrast": "调整亮度和对比度...",
|
||
"action.adjust_brightness_contrast.desc": "调整所选纹理的亮度和对比度",
|
||
"action.adjust_saturation_hue": "调整饱和度和色调...",
|
||
"action.adjust_saturation_hue.desc": "调整所选纹理的饱和度和色调",
|
||
"action.invert_colors": "反转颜色",
|
||
"action.invert_colors.desc": "反转所选纹理的所有颜色",
|
||
"action.adjust_curves": "调整曲线...",
|
||
"action.adjust_curves.desc": "调整所选纹理的亮度曲线",
|
||
"action.flip_texture_x": "水平翻转纹理",
|
||
"action.flip_texture_y": "垂直翻转纹理",
|
||
"action.resize_texture": "调整纹理大小...",
|
||
"action.view_mode.uv": "UV 预览",
|
||
"action.append_to_template": "向模板追加元素...",
|
||
"action.append_to_template.desc": "将选中的元素添加到纹理模板",
|
||
"action.move_texture_with_uv": "使用 UV 移动纹理",
|
||
"action.move_texture_with_uv.desc": "拖动 UV 面时移动面的纹理",
|
||
"action.timeline_setups": "时间线设置",
|
||
"action.save_timeline_setup": "保存时间线设置...",
|
||
"action.save_timeline_setup.desc": "保存当前选定的动画师和频道的预设",
|
||
"menu.texture": "纹理",
|
||
"menu.texture.render_mode.default": "默认",
|
||
"menu.texture.merge_onto_texture": "合并到上方的纹理上",
|
||
"menu.animation.unload": "卸载",
|
||
"panel.timeline": "时间线",
|
||
"action.pan_tool": "平移工具",
|
||
"action.pan_tool.desc": "在视口和纹理编辑器中导航的工具",
|
||
"message.set_background_position.title": "设置背景位置",
|
||
"message.set_background_position.position": "位置",
|
||
"message.set_background_position.size": "大小",
|
||
"mode.start.recent.favorite": "标记为收藏",
|
||
"mode.start.info": "信息",
|
||
"mode.start.target": "目标",
|
||
"mode.start.start": "开始",
|
||
"mode.start.create_new": "创建新模型",
|
||
"mode.start.format.informations": "你知道吗:",
|
||
"mode.start.format.resources": "资源:",
|
||
"format.free.info.meshes": "在此格式中,您可以使用立方体和自定义形状的网格创建 low poly 模型。",
|
||
"format.free.info.limitation": "模型无法加载到需要特殊格式的游戏中,例如 Minecraft。",
|
||
"format.skin.info.skin": "此格式旨在创建 Minecraft 皮肤和实体纹理。",
|
||
"format.skin.info.model": "无法更改模型。要对模型进行更改,请先通过**文件**>**转换项目**转换为其他格式。",
|
||
"format.java_block.info.rotation": "每个元素的旋转限制为 22.5°,且仅单个轴可旋转",
|
||
"format.java_block.info.size": "该模型大小限制为 3x3x3 块。显示设置可以使物品模型更大",
|
||
"format.java_block.info.animation": "原版 Minecraft 不支持此格式动画。如果你正在创建一个模组,则可使用 GeckoLib 制作模型动画。如果没有,制作动画的唯一方法是使用命令或动画纹理切换模型。",
|
||
"format.bedrock.info.textures": "每个模型只能有一个纹理",
|
||
"format.bedrock_block": "基岩版方块",
|
||
"format.bedrock_block.desc": "Minecraft 基岩版方块模型",
|
||
"format.modded_entity.info.integer_size": "单个立方体的大小仅限于整数。",
|
||
"format.modded_entity.info.format": "模型是用 Java 代码编写的,而不是像所有其他 Blockbench 导出格式那样的专用数据结构。",
|
||
"format.optifine_entity.info.optifine_required": "未安装 OptiFine 的用户将看不到该模型。",
|
||
"format.optifine_entity.info.pivots": "骨骼枢轴被锁定,因此最好不要触碰它们。",
|
||
"format_category.low_poly": "Low-Poly",
|
||
"format_category.minecraft": "Minecraft",
|
||
"format_category.other": "其他",
|
||
"format_category.loaders": "加载程序",
|
||
"message.recover_backup.recover": "恢复",
|
||
"message.invalid_characters.title": "无效路径",
|
||
"message.invalid_characters.message": "导入文件的路径包含无效字符、大写字母或空格。 支持的字符有:%0",
|
||
"dialog.share_model.thumbnail": "缩略图",
|
||
"dialog.skin.high_res_texture": "请注意,具有所选分辨率的皮肤将无法作为常规 Minecraft 皮肤使用。 选择较低的分辨率。",
|
||
"settings.allow_display_slot_mirror": "允许镜像副手栏",
|
||
"settings.allow_display_slot_mirror.desc": "允许对 Java 版项目模型的副手栏行镜像。 警告:此选项适用于 Minecraft 1.14 或更早版本或特殊情况。",
|
||
"action.switch_tabs": "切换选项卡",
|
||
"action.switch_tabs.desc": "在打开的选项卡之间循环。 按住 shift 以反方向循环。",
|
||
"action.unselect_all": "取消选择",
|
||
"action.unselect_all.desc": "取消选择所有元素、面、顶点或关键帧",
|
||
"action.save_palette": "保存调色板...",
|
||
"action.save_palette.desc": "将当前调色板保存在 Blockbench 中供以后使用",
|
||
"action.keyframe_column_create": "创建关键帧列",
|
||
"action.keyframe_column_create.desc": "如果它们已经具有关键帧,将时间轴中的所有通道按当前时间进行关键帧",
|
||
"action.keyframe_column_select": "选择关键帧列",
|
||
"action.keyframe_column_select.desc": "沿播放键下方的列,选择时间轴中的所有关键帧",
|
||
"menu.uv": "UV",
|
||
"menu.keyframe": "关键帧",
|
||
"menu.palette.load.update": "更新调色板",
|
||
"menu.palette.load.update.desc": "用当前 Blockbench 调色板的颜色更新此调色板",
|
||
"menu.timeline_marker.set_time": "设置时间...",
|
||
"uv_editor.scale_uv": "缩放 UV",
|
||
"action.preview_scene": "预览场景",
|
||
"action.preview_scene.desc": "更改模型预览场景",
|
||
"preview_scene.minecraft_overworld": "Minecraft 主世界",
|
||
"preview_scene.minecraft_nether": "Minecraft 下界",
|
||
"preview_scene.minecraft_end": "Minecraft 末地",
|
||
"dialog.project.modded_entity_flip_y": "Y轴翻转",
|
||
"preview_scene.studio": "工作室",
|
||
"format.image": "图像",
|
||
"modifier_actions.set_copy_source": "设置复制源",
|
||
"message.load_images.title": "加载图像",
|
||
"message.load_images.edit_image": "编辑图像",
|
||
"dialog.add_primitive.align_edges": "对齐边缘",
|
||
"dialog.flip_animation.show_in_timeline": "在时间轴中显示修改后的骨骼",
|
||
"settings.default_cube_size": "默认方块大小",
|
||
"settings.default_cube_size.desc": "创建新立方体时设置默认立方体大小",
|
||
"settings.uniform_keyframe": "统一关键帧比例",
|
||
"settings.uniform_keyframe.desc": "默认将缩放关键帧设置为统一缩放",
|
||
"settings.nearest_rectangle_select": "矩形选择:最近的边",
|
||
"settings.nearest_rectangle_select.desc": "将矩形选择捕捉到最近的像素边缘,就像在 GIMP 中一样,而不是整个像素。",
|
||
"settings.pick_color_opacity": "选择颜色不透明度",
|
||
"settings.pick_color_opacity.desc": "使用拾色器选择颜色不透明度并将其设置为画笔不透明度",
|
||
"settings.paint_with_stylus_only": "仅使用触控笔绘画",
|
||
"settings.paint_with_stylus_only.desc": "仅使用触控笔进行绘画、保留鼠标或触摸输入进行导航。",
|
||
"action.copy_brush_mode": "复制画笔模式",
|
||
"action.copy_brush_mode.copy": "复制",
|
||
"action.copy_brush_mode.pattern": "图案",
|
||
"action.copy_brush_mode.sample": "样本",
|
||
"action.brush_shape": "画笔形状",
|
||
"action.brush_shape.square": "方形",
|
||
"action.brush_shape.circle": "圆形",
|
||
"action.blend_mode": "混合模式",
|
||
"action.blend_mode.default": "默认",
|
||
"action.blend_mode.set_opacity": "设置不透明度",
|
||
"action.blend_mode.color": "颜色",
|
||
"action.blend_mode.behind": "背面",
|
||
"action.blend_mode.multiply": "相乘",
|
||
"action.blend_mode.divide": "分割",
|
||
"action.blend_mode.add": "添加",
|
||
"action.blend_mode.subtract": "相减",
|
||
"action.blend_mode.screen": "屏幕",
|
||
"action.blend_mode.overlay": "覆盖",
|
||
"action.blend_mode.hard_light": "强光",
|
||
"action.blend_mode.difference": "差异",
|
||
"action.copy_brush": "复制画笔",
|
||
"action.copy_brush.desc": "刷来复制纹理的一部分或绘制图案",
|
||
"action.validator_window": "查看模型问题...",
|
||
"action.validator_window.desc": "打开验证器,列出当前模型的问题。",
|
||
"action.cancel_gif": "取消 GIF",
|
||
"menu.text_edit.copy_vector": "复制矢量图",
|
||
"menu.brush_presets.dialog": "画笔预设...",
|
||
"menu.brush_presets.pixel_brush": "像素画笔",
|
||
"menu.brush_presets.smooth_brush": "平滑画笔",
|
||
"menu.texture.edit_in_blockbench": "在 Blockbench 中编辑",
|
||
"menu.mirror_painting.axis": "轴",
|
||
"menu.mirror_painting.axis.desc": "选择将在哪个轴上镜像描边",
|
||
"menu.mirror_painting.global": "全局对称",
|
||
"menu.mirror_painting.global.desc": "在全局空间中的模型上启用镜像绘制",
|
||
"menu.mirror_painting.local": "局部对称",
|
||
"menu.mirror_painting.local.desc": "在本地空间中为每个元素启用镜像绘制",
|
||
"menu.mirror_painting.texture_frames": "动画纹理帧",
|
||
"menu.mirror_painting.texture_frames.desc": "将笔画镜像到动画纹理的每一帧",
|
||
"format.bedrock_block.info.size_limit": "块的总大小在所有维度上限制为 30 像素。 这使你可以在所有方向上偏离块中心 7 个像素。",
|
||
"format.bedrock_block.info.textures": "在Blockbench中,你可以给一个方块运用多个纹理,但是你需要在行为包中进行额外设置才能够在游戏中正常使用",
|
||
"format.image.desc": "在2D图像编辑器中编辑图像",
|
||
"generic.delete_all": "Delete All",
|
||
"message.child_model_only.open": "Open Parent",
|
||
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
|
||
"dialog.project.credit": "Credit",
|
||
"dialog.convert_project.create_copy": "Create Copy",
|
||
"dialog.texture.frame_time": "Frame Time",
|
||
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
|
||
"dialog.texture.frame_interpolate": "Interpolate",
|
||
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
|
||
"dialog.texture.frame_order_type": "Loop Mode",
|
||
"dialog.texture.frame_order_type.loop": "Loop",
|
||
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
|
||
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
|
||
"dialog.texture.frame_order_type.custom": "Custom Order",
|
||
"dialog.texture.frame_order": "Frame Order",
|
||
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
|
||
"dialog.select.mode": "Mode",
|
||
"dialog.select.mode.new": "New Selection",
|
||
"dialog.select.mode.add": "Add to Selected",
|
||
"dialog.select.mode.remove": "Remove from Selected",
|
||
"dialog.select.mode.in_selection": "Select only from Selected",
|
||
"dialog.predicate_overrides.model": "Model",
|
||
"dialog.predicate_overrides.predicates": "Predicates",
|
||
"dialog.predicate_overrides.variants": "Variants",
|
||
"dialog.predicate_overrides.start_value": "Start",
|
||
"dialog.predicate_overrides.add_override": "Add Override",
|
||
"dialog.predicate_overrides.add_predicate": "Add Predicate",
|
||
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
|
||
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
|
||
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
|
||
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
|
||
"dialog.predicate_overrides.predicate.broken": "Is Broken",
|
||
"dialog.predicate_overrides.predicate.cast": "Is Cast",
|
||
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
|
||
"dialog.predicate_overrides.predicate.damage": "Damage",
|
||
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
|
||
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
|
||
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
|
||
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
|
||
"dialog.predicate_overrides.predicate.charged": "Is Charged",
|
||
"dialog.predicate_overrides.predicate.firework": "Has Firework",
|
||
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
|
||
"dialog.predicate_overrides.predicate.time": "Time of Day",
|
||
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
|
||
"dialog.predicate_overrides.predicate.level": "Light Level",
|
||
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
|
||
"dialog.predicate_overrides.predicate.tooting": "Tooting",
|
||
"settings.model_export_scale": "Model Export Scale",
|
||
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
|
||
"action.copy_paste_tool_mode": "Copy Paste Mode",
|
||
"action.copy_paste_tool_mode.copy": "Copy",
|
||
"action.copy_paste_tool_mode.move": "移动",
|
||
"action.export_fbx": "将模型导出为 FBX 文件",
|
||
"action.export_fbx.desc": "将模型和动画导出为 FBX 文件以在其他 3D 应用程序和游戏引擎中使用",
|
||
"action.center_lateral": "Center Lateral",
|
||
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
|
||
"action.adjust_opacity": "Adjust Opacity...",
|
||
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
|
||
"action.rotate_texture_cw": "Rotate Texture Clockwise",
|
||
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
|
||
"action.predicate_overrides": "Edit Predicate Overrides...",
|
||
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
|
||
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
|
||
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
|
||
"menu.texture.edit_externally": "Edit Externally",
|
||
"menu.mirror_painting.texture": "2D Editor Symmetry",
|
||
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
|
||
"menu.animator.rotation_global": "Rotate in Global Space",
|
||
"uv_editor.face_properties": "Face Froperties",
|
||
"uv_editor.face_properties.material_instance": "Material Instance",
|
||
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
|
||
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
|
||
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
|
||
"display.reference.frame_invisible": "Item Frame (Invisible)"
|
||
} |