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https://github.com/JannisX11/blockbench.git
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7a8c18a780
List plugins on startup as console table Refactor, remove logs
249 lines
6.2 KiB
JavaScript
249 lines
6.2 KiB
JavaScript
THREE.BufferGeometry.prototype.setShape = function(from, to) {
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let {position} = this.attributes;
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// East
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position.array.set([
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to[0], to[1], to[2],
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to[0], to[1], from[2],
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to[0], from[1], to[2],
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to[0], from[1], from[2],
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], 0)
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// West
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position.array.set([
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from[0], to[1], from[2],
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from[0], to[1], to[2],
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from[0], from[1], from[2],
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from[0], from[1], to[2],
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], 12)
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// Up
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position.array.set([
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from[0], to[1], from[2],
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to[0], to[1], from[2],
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from[0], to[1], to[2],
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to[0], to[1], to[2],
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], 24)
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// Down
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position.array.set([
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from[0], from[1], to[2],
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to[0], from[1], to[2],
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from[0], from[1], from[2],
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to[0], from[1], from[2],
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], 36)
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// South
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position.array.set([
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from[0], to[1], to[2],
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to[0], to[1], to[2],
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from[0], from[1], to[2],
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to[0], from[1], to[2],
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], 48)
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// North
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position.array.set([
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to[0], to[1], from[2],
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from[0], to[1], from[2],
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to[0], from[1], from[2],
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from[0], from[1], from[2],
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], 60)
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position.needsUpdate = true;
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}
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Object.assign( THREE.Euler.prototype, {
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setFromDegreeArray: function ( arr, invert ) {
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this._x = Math.degToRad(arr[0]) * (invert ? -1 : 1);
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this._y = Math.degToRad(arr[1]) * (invert ? -1 : 1);
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this._z = Math.degToRad(arr[2]) * (invert ? -1 : 1);
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this._onChangeCallback();
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return this;
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}
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})
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THREE.Euler.prototype.invert = function () {
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var q = new THREE.Quaternion();
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return function invert() {
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return this.setFromQuaternion( q.setFromEuler( this ).invert() );
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};
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}();
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THREE.Vector3.prototype.removeEuler = function (euler) {
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return function removeEuler(euler) {
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var invert = new THREE.Euler().copy(euler).invert();
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this.applyEuler(invert)
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return this;
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};
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}();
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THREE.Vector3.prototype.toString = function() {
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return `${this.x}, ${this.y}, ${this.z}`
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}
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class GridBox extends THREE.LineSegments {
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constructor( from, to, size, material) {
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var vertices = [];
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function getVector2(arr, axis) {
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switch (axis) {
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case 0: return [arr[1], arr[2]]; break;
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case 1: return [arr[0], arr[2]]; break;
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case 2: return [arr[0], arr[1]]; break;
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}
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}
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function addVector(u, v, axis, w) {
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switch (axis) {
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case 0: vertices.push(w, u, v); break;
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case 1: vertices.push(u, w, v); break;
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case 2: vertices.push(u, v, w); break;
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}
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}
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for (var axis = 0; axis < 3; axis++) {
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var start = getVector2(from, axis)
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var end = getVector2(to, axis)
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var steps = getVector2(size, axis)
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for (var side = 0; side < 2; side++) {
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var w = side ? from[axis] : to[axis]
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//lines
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var step = Math.abs( (end[1]-start[1]) / steps[1] );
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if (step < 0.0625) step = 0.0625;
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for (var line = start[1]; line <= end[1]; line += step) {
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addVector(start[0], line, axis, w)
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addVector(end[0], line, axis, w)
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}
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//Columns
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var step = Math.abs( (end[0]-start[0]) / steps[0] );
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if (step < 0.0625) step = 0.0625;
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for (var col = start[0]; col <= end[0]; col += step) {
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addVector(col, start[1], axis, w)
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addVector(col, end[1], axis, w)
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}
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}
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}
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var geometry = new THREE.BufferGeometry();
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geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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material = material || new THREE.LineBasicMaterial( { color: gizmo_colors.grid } );
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//THREE.LineSegments.call( this, geometry, material );
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}
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}
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/*
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GridBox.prototype = Object.assign( Object.create( THREE.LineSegments.prototype ), {
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constructor: GridBox,
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copy: function ( source ) {
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THREE.LineSegments.prototype.copy.call( this, source );
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this.geometry.copy( source.geometry );
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this.material.copy( source.material );
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return this;
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},
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clone: function () {
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return new this.constructor().copy( this );
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}
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} );*/
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THREE.GridBox = GridBox
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THREE.Object3D.prototype.toScreenPosition = function(camera, canvas)
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{
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var vector = new THREE.Vector3();
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var widthHalf = 0.5*canvas.width;
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var heightHalf = 0.5*canvas.height;
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this.updateMatrixWorld();
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vector.setFromMatrixPosition(this.matrixWorld);
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vector.project(camera);
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vector.x = ( vector.x * widthHalf ) + widthHalf;
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vector.y = - ( vector.y * heightHalf ) + heightHalf;
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vector.divideScalar(window.devicePixelRatio);
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return {
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x: vector.x,
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y: vector.y
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};
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};
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THREE.AxesHelper = class AxesHelper extends THREE.LineSegments {
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constructor( size ) {
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size = size || 1;
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var vertices = [
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0, 0, 0, size, 0, 0,
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0, 0, 0, 0, size, 0,
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0, 0, 0, 0, 0, size
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];
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var geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
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super(geometry, material);
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this.updateColors();
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}
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updateColors() {
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var colors = [
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...gizmo_colors.r.toArray(), ...gizmo_colors.r.toArray(),
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...gizmo_colors.g.toArray(), ...gizmo_colors.g.toArray(),
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...gizmo_colors.b.toArray(), ...gizmo_colors.b.toArray(),
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]
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this.geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
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}
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}
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THREE.AxesHelper.prototype = Object.create( THREE.LineSegments.prototype );
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THREE.AxesHelper.prototype.constructor = THREE.AxesHelper;
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THREE.GridHelper = class GridHelper extends THREE.LineSegments {
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constructor( size, divisions, material ) {
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size = size || 10;
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divisions = divisions || 10;
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const step = size / divisions;
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const halfSize = size / 2;
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const vertices = [];
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for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
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vertices.push( - halfSize, 0, k, halfSize, 0, k );
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vertices.push( k, 0, - halfSize, k, 0, halfSize );
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}
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var geometry = new THREE.BufferGeometry();
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geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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super( geometry, material );
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this.type = 'GridHelper';
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}
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}
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THREE.NormalX = new THREE.Vector3(1, 0, 0);
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THREE.NormalY = new THREE.Vector3(0, 1, 0);
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THREE.NormalZ = new THREE.Vector3(0, 0, 1);
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THREE.fastWorldPosition = (object, vec) => {
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if (!vec) {
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vec = new THREE.Vector3();
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} else {
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vec.set(0, 0, 0);
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}
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object.localToWorld(vec);
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return vec;
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}
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