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151 lines
4.0 KiB
JavaScript
151 lines
4.0 KiB
JavaScript
THREE.BoxGeometry.prototype.from = function(arr) {
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/*
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vertices[0] //south east up
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vertices[1] //north east up
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vertices[2] //south east down
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vertices[3] //north east down
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vertices[4] //north west up
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vertices[5] //south west up
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vertices[6] //north west down
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vertices[7] //south west down
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*/
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//X
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this.vertices[4].setX(arr[0])
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this.vertices[5].setX(arr[0])
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this.vertices[6].setX(arr[0])
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this.vertices[7].setX(arr[0])
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//Y
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this.vertices[2].setY(arr[1])
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this.vertices[3].setY(arr[1])
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this.vertices[6].setY(arr[1])
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this.vertices[7].setY(arr[1])
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//Z
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this.vertices[1].setZ(arr[2])
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this.vertices[3].setZ(arr[2])
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this.vertices[4].setZ(arr[2])
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this.vertices[6].setZ(arr[2])
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this.verticesNeedUpdate = true
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}
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THREE.BoxGeometry.prototype.to = function(arr) {
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//X
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this.vertices[0].setX(arr[0])
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this.vertices[1].setX(arr[0])
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this.vertices[2].setX(arr[0])
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this.vertices[3].setX(arr[0])
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//Y
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this.vertices[0].setY(arr[1])
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this.vertices[1].setY(arr[1])
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this.vertices[4].setY(arr[1])
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this.vertices[5].setY(arr[1])
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//Z
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this.vertices[0].setZ(arr[2])
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this.vertices[2].setZ(arr[2])
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this.vertices[5].setZ(arr[2])
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this.vertices[7].setZ(arr[2])
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this.verticesNeedUpdate = true
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}
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Object.assign( THREE.Euler.prototype, {
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setFromDegreeArray: function ( arr, invert ) {
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this._x = Math.degToRad(arr[0]) * (invert ? -1 : 1);
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this._y = Math.degToRad(arr[1]) * (invert ? -1 : 1);
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this._z = Math.degToRad(arr[2]) * (invert ? -1 : 1);
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this.onChangeCallback();
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return this;
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}
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})
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THREE.Euler.prototype.inverse = function () {
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var q = new THREE.Quaternion();
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return function inverse() {
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return this.setFromQuaternion( q.setFromEuler( this ).inverse() );
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};
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}();
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THREE.Vector3.prototype.removeEuler = function (euler) {
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return function removeEuler(euler) {
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var inverse = new THREE.Euler().copy(euler).inverse();
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this.applyEuler(inverse)
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return this;
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};
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}();
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THREE.Vector3.prototype.toString = function() {
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return `${this.x}, ${this.y}, ${this.z}`
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}
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var GridBox = function( from, to, size, material) {
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var vertices = [];
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function getVector2(arr, axis) {
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switch (axis) {
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case 0: return [arr[1], arr[2]]; break;
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case 1: return [arr[0], arr[2]]; break;
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case 2: return [arr[0], arr[1]]; break;
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}
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}
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function addVector(u, v, axis, w) {
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switch (axis) {
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case 0: vertices.push(w, u, v); break;
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case 1: vertices.push(u, w, v); break;
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case 2: vertices.push(u, v, w); break;
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}
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}
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for (var axis = 0; axis < 3; axis++) {
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var start = getVector2(from, axis)
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var end = getVector2(to, axis)
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var steps = getVector2(size, axis)
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for (var side = 0; side < 2; side++) {
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var w = side ? from[axis] : to[axis]
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//lines
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var step = Math.abs( (end[1]-start[1]) / steps[1] );
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if (step < 0.0625) step = 0.0625;
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for (var line = start[1]; line <= end[1]; line += step) {
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addVector(start[0], line, axis, w)
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addVector(end[0], line, axis, w)
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}
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//Columns
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var step = Math.abs( (end[0]-start[0]) / steps[0] );
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if (step < 0.0625) step = 0.0625;
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for (var col = start[0]; col <= end[0]; col += step) {
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addVector(col, start[1], axis, w)
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addVector(col, end[1], axis, w)
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}
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}
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}
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var geometry = new THREE.BufferGeometry();
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geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
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material = material || new THREE.LineBasicMaterial( { color: gizmo_colors.grid } );
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THREE.LineSegments.call( this, geometry, material );
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}
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GridBox.prototype = Object.assign( Object.create( THREE.LineSegments.prototype ), {
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constructor: GridBox,
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copy: function ( source ) {
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THREE.LineSegments.prototype.copy.call( this, source );
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this.geometry.copy( source.geometry );
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this.material.copy( source.material );
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return this;
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},
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clone: function () {
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return new this.constructor().copy( this );
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}
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} );
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THREE.GridBox = GridBox
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//22725 Init Log
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//17544 ProgramLog message
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//22919 WebGL Error
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//AxesHelper
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//45899 Grid Color { color: color1 }
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