Go to file
JannisX11 df3c6e53a4 Reorganize timeline menu
Fix 3D brush outline not working with inflated cubes
Fix 3D brush offset in Java Block Item format
2023-07-07 15:27:37 +02:00
.github Add "only one issue" rule to issue template 2023-05-25 21:54:31 +02:00
.vscode v3.5.0 2020-04-25 20:25:07 +02:00
assets Merge branch 'next' into preview-scenes-2 2023-07-04 20:12:19 +02:00
build Fix MacOS build issue 2022-11-11 20:18:07 +01:00
content Resolve merge conflict 2023-04-17 15:07:13 -04:00
css Add mirror modeling to edit menu 2023-07-06 19:33:11 +02:00
font Add icon for bezier keyframes 2023-01-20 20:04:40 +01:00
js Reorganize timeline menu 2023-07-07 15:27:37 +02:00
keymaps Adding axis-independent stretching (like inflate but multiplicative) 2023-04-20 22:50:05 -07:00
lang Preview scene changes 2023-07-05 19:57:27 +02:00
lib Update Vue 2023-06-03 12:04:00 +02:00
scripts v4.7.0-beta.3 [ci-build] 2023-04-13 19:11:46 +02:00
src Resolve merge conflict 2023-04-17 15:07:13 -04:00
themes Update contrast theme 2023-01-07 00:01:48 +01:00
types Update types 2020-12-29 00:09:26 +01:00
.gitignore v3.6.0 2020-07-16 09:32:59 +02:00
.travis.yml Revert temp fix for #1091, now fixed in Electron 2022-03-29 17:40:36 +02:00
CNAME Create CNAME 2020-07-25 13:30:15 +02:00
CODE_OF_CONDUCT.MD Include Code of Conduct 2021-06-14 15:00:42 +02:00
CONTRIBUTING.md Add Discord channel name to contributing.md 2023-04-08 11:08:24 +02:00
favicon.png Add files via upload 2017-10-26 19:00:52 +02:00
icon_full.png v3.5.0 2020-04-25 20:25:07 +02:00
icon.icns Add files via upload 2017-10-26 19:00:52 +02:00
icon.ico Add files via upload 2017-10-26 19:00:52 +02:00
icon.png Add files via upload 2017-10-26 19:00:52 +02:00
index.html Wip mirror modeling 2023-05-17 18:03:35 +02:00
jsconfig.json Add jsconfig and jQuery types 2020-12-05 14:12:37 +01:00
LICENSE.MD v3.6.0 2020-07-16 09:32:59 +02:00
main.js Fix #1889 error when closing first window during update 2023-05-27 11:39:36 +02:00
manifest.webmanifest v4.6.0-beta.2 [ci-build] 2023-01-08 21:36:47 +01:00
package-lock.json Merge branch 'next' into preview-scenes-2 2023-07-04 20:12:19 +02:00
package.json v4.8.0-beta.1 [ci-build] 2023-07-07 10:15:27 +02:00
README.md Update contribution guidelines 2023-02-22 19:29:36 +01:00
service_worker.js v4.8.0-beta.1 [ci-build] 2023-07-07 10:15:27 +02:00
webpack.config.js Bump version to 4.6 beta 0 2022-12-22 13:22:30 +01:00
workbox-2d118ab0.js v4.2.5 [ci-build] 2022-06-10 19:54:33 +02:00
workbox-14ff3674.js 4.1 Beta 2 [ci-build] 2021-12-14 14:46:49 +01:00
workbox-f6829f63.js v4.0.0 [ci-build] 2021-10-14 21:47:49 +02:00

Blockbench

Blockbench is a free, modern model editor for low-poly and boxy models with pixel art textures. Models can be exported into standardized formats, to be shared, rendered, 3D-printed, or used in game engines. There are also multiple dedicated formats for Minecraft Java and Bedrock Edition with format-specific features.

Blockbench features a modern and intuitive UI, plugin support and innovative features. It is the industry standard for creating custom 3D models for the Minecraft Marketplace.

Website and download: blockbench.net

Interface

Contribution

Contributor Covenant

Check out the Contribution Guidelines.

Launching Blockbench

To launch Blockbench from source, you can clone the repository, navigate to the correct branch and launch the program in development mode using the instructions below. If you just want to use the latest version, please download the app from the website.

  • Install NodeJS.
  • Then install all dependencies via npm install
  • Finally, launch Blockbench using npm run dev

Plugins

Blockbench supports Javascript-based plugins. Learn more about creating plugins on https://www.blockbench.net/wiki/api/index.

License

  • The Blockbench source-code is licensed under the GPL license version 3. See LICENSE.MD.
  • Modifications to the source code can be made under the terms of that license.
  • Blockbench plugins (external scripts) and themes (theme files to customize the design) that interact with the Blockbench API are an exception. Plugins and themes can be created and/or published as open source, proprietary or paid software.
  • All assets created with Blockbench (models, textures, animations, screenshots etc.) are your own!