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https://github.com/JannisX11/blockbench.git
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0e4272bee3
Add bedrock animation compile event hooks
1378 lines
39 KiB
JavaScript
1378 lines
39 KiB
JavaScript
class CubeFace extends Face {
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constructor(direction, data, cube) {
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super();
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this.texture = false;
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this.direction = direction || 'north';
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this.cube = cube;
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this.uv = [0, 0, canvasGridSize(), canvasGridSize()]
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this.rotation = 0;
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if (data) {
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this.extend(data)
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}
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}
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get uv_size() {
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return [
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this.uv[2] - this.uv[0],
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this.uv[3] - this.uv[1]
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]
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}
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set uv_size(arr) {
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this.uv[2] = arr[0] + this.uv[0];
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this.uv[3] = arr[1] + this.uv[1];
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}
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extend(data) {
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super.extend(data);
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if (data.uv) {
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Merge.number(this.uv, data.uv, 0)
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Merge.number(this.uv, data.uv, 1)
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Merge.number(this.uv, data.uv, 2)
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Merge.number(this.uv, data.uv, 3)
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}
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return this;
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}
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reset() {
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super.reset();
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this.rotation = 0;
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return this;
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}
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getBoundingRect() {
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return getRectangle(...this.uv);
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}
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getVertexIndices() {
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switch (this.direction) {
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case 'north': return [1, 4, 6, 3];
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case 'east': return [0, 1, 3, 2];
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case 'south': return [5, 0, 2, 7];
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case 'west': return [4, 5, 7, 6];
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case 'up': return [4, 1, 0, 5];
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case 'down': return [7, 2, 3, 6];
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}
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}
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}
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new Property(CubeFace, 'number', 'rotation', {default: 0});
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new Property(CubeFace, 'number', 'tint', {default: -1});
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new Property(CubeFace, 'enum', 'cullface', {values: ['', 'north', 'south', 'west', 'east', 'up', 'down']});
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new Property(CubeFace, 'string', 'material_name');
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new Property(CubeFace, 'boolean', 'enabled', {default: true});
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CubeFace.opposite = {
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north: 'south',
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south: 'north',
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east: 'west',
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west: 'east',
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down: 'up',
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up: 'down'
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}
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class Cube extends OutlinerElement {
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constructor(data, uuid) {
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super(data, uuid)
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let size = Settings.get('default_cube_size');
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this.from = [0, 0, 0];
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this.to = [size, size, size];
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this.shade = true;
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this.mirror_uv = false;
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this.color = Math.floor(Math.random()*markerColors.length)
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this.uv_offset = [0,0]
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this.inflate = 0;
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this.rotation = [0, 0, 0];
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this.origin = [0, 0, 0];
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this.visibility = true;
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this.autouv = 0;
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for (var key in Cube.properties) {
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Cube.properties[key].reset(this);
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}
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this.box_uv = Project.box_uv;
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this.faces = {
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north: new CubeFace('north', null, this),
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east: new CubeFace('east', null, this),
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south: new CubeFace('south', null, this),
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west: new CubeFace('west', null, this),
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up: new CubeFace('up', null, this),
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down: new CubeFace('down', null, this)
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}
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if (data && typeof data === 'object') {
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this.extend(data)
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}
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}
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extend(object) {
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for (var key in Cube.properties) {
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Cube.properties[key].merge(this, object)
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}
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this.sanitizeName();
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Merge.boolean(this, object, 'shade')
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Merge.boolean(this, object, 'mirror_uv')
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Merge.number(this, object, 'inflate')
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Merge.number(this, object, 'autouv')
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Merge.number(this, object, 'color')
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Merge.boolean(this, object, 'export')
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Merge.boolean(this, object, 'visibility')
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if (object.from) {
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Merge.number(this.from, object.from, 0)
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Merge.number(this.from, object.from, 1)
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Merge.number(this.from, object.from, 2)
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}
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if (object.to) {
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Merge.number(this.to, object.to, 0)
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Merge.number(this.to, object.to, 1)
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Merge.number(this.to, object.to, 2)
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}
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if (object.size) {
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if (typeof object.size[0] == 'number' && !isNaN(object.size[0])) this.to[0] = this.from[0] + object.size[0]
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if (typeof object.size[1] == 'number' && !isNaN(object.size[1])) this.to[1] = this.from[1] + object.size[1]
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if (typeof object.size[2] == 'number' && !isNaN(object.size[2])) this.to[2] = this.from[2] + object.size[2]
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}
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if (object.uv_offset) {
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Merge.number(this.uv_offset, object.uv_offset, 0)
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Merge.number(this.uv_offset, object.uv_offset, 1)
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}
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if (typeof object.rotation === 'object' && object.rotation.constructor.name === 'Object') {
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if (object.rotation.angle && object.rotation.axis) {
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var axis = getAxisNumber(object.rotation.axis)
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if (axis >= 0) {
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this.rotation.V3_set(0)
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this.rotation[axis] = object.rotation.angle
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}
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}
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if (object.rotation.origin) {
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Merge.number(this.origin, object.rotation.origin, 0)
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Merge.number(this.origin, object.rotation.origin, 1)
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Merge.number(this.origin, object.rotation.origin, 2)
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}
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Merge.boolean(this, object.rotation, 'rescale')
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if (typeof object.rotation.axis === 'string') {
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this.rotation_axis = object.rotation.axis
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}
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} else if (object.rotation) {
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Merge.number(this.rotation, object.rotation, 0)
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Merge.number(this.rotation, object.rotation, 1)
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Merge.number(this.rotation, object.rotation, 2)
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}
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if (object.rotated) {
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Merge.number(this.rotation, object.rotated, 0)
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Merge.number(this.rotation, object.rotated, 1)
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Merge.number(this.rotation, object.rotated, 2)
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}
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if (object.origin) {
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Merge.number(this.origin, object.origin, 0)
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Merge.number(this.origin, object.origin, 1)
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Merge.number(this.origin, object.origin, 2)
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}
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Merge.string(this, object, 'rotation_axis', (v) => (v === 'x' || v === 'y' || v === 'z'))
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if (object.faces) {
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for (var face in this.faces) {
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if (this.faces.hasOwnProperty(face) && object.faces.hasOwnProperty(face)) {
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this.faces[face].extend(object.faces[face])
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}
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}
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}
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return this;
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}
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init() {
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super.init();
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if (Format.single_texture && Texture.getDefault()) {
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for (var face in this.faces) {
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if (this.faces[face].texture !== null) {
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this.faces[face].texture = Texture.getDefault().uuid
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}
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}
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}
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return this;
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}
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size(axis, floored) {
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var scope = this;
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let epsilon = 0.0000001;
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function getA(axis) {
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if (floored == true) {
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return Math.floor(scope.to[axis] - scope.from[axis] + epsilon);
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} else if (floored == 'box_uv' && Format.box_uv_float_size != true) {
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return Math.floor(scope.to[axis] - scope.from[axis] + epsilon);
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} else {
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return scope.to[axis] - scope.from[axis]
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}
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}
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if (axis !== undefined) {
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return getA(axis);
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} else {
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return [
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getA(0),
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getA(1),
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getA(2)
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]
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}
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}
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rotationAxis() {
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for (var axis = 0; axis < 3; axis++) {
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if (this.rotation[axis] !== 0) {
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this.rotation_axis = getAxisLetter(axis);
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return this.rotation_axis;
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}
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}
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return this.rotation_axis;
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}
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getMesh() {
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return this.mesh;
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}
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get mesh() {
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return Project.nodes_3d[this.uuid];
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}
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getUndoCopy(aspects = 0) {
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var copy = new Cube(this)
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if (aspects.uv_only) {
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copy = {
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box_uv: copy.box_uv,
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uv_offset: copy.uv_offset,
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faces: copy.faces,
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mirror_uv: copy.mirror_uv,
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autouv: copy.autouv,
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}
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}
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for (let face_id in copy.faces) {
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copy.faces[face_id] = copy.faces[face_id].getUndoCopy()
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}
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copy.uuid = this.uuid
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copy.type = this.type;
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delete copy.parent;
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return copy;
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}
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getSaveCopy(project) {
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var el = {}
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for (var key in Cube.properties) {
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Cube.properties[key].copy(this, el)
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}
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el.from = this.from;
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el.to = this.to;
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el.autouv = this.autouv;
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el.color = this.color;
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if (!this.visibility) el.visibility = false;
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if (!this.export) el.export = false;
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if (!this.shade) el.shade = false;
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if (this.mirror_uv) el.mirror_uv = true;
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if (this.inflate) el.inflate = this.inflate;
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if (!this.rotation.allEqual(0)) el.rotation = this.rotation;
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el.origin = this.origin;
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if (!this.uv_offset.allEqual(0)) el.uv_offset = this.uv_offset;
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el.faces = {}
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for (var face in this.faces) {
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el.faces[face] = this.faces[face].getSaveCopy(project)
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}
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el.type = this.type;
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el.uuid = this.uuid;
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return el;
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}
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roll(axis, steps, origin) {
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if (!origin) {origin = this.origin}
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function rotateCoord(array) {
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if (origin === undefined) {
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origin = [8, 8, 8]
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}
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var a, b;
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array.forEach(function(s, i) {
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if (i == axis) {
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//
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} else {
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if (a == undefined) {
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a = s - origin[i]
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b = i
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} else {
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array[b] = s - origin[i]
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array[b] = origin[b] - array[b]
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array[i] = origin[i] + a;
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}
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}
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})
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return array
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}
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// Check limits
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if (Format.cube_size_limiter && !settings.deactivate_size_limit.value) {
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let from = this.from.slice(), to = this.to.slice();
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for (let check_steps = steps; check_steps > 0; check_steps--) {
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switch(axis) {
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case 0: [from[2], to[2]] = [to[2], from[2]]; break;
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case 1: [from[2], to[2]] = [to[2], from[2]]; break;
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case 2: [from[1], to[1]] = [to[1], from[1]]; break;
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}
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from.V3_set(rotateCoord(from));
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to.V3_set(rotateCoord(to));
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}
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if (Format.cube_size_limiter.test(this, {from, to})) {
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return false;
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}
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}
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//Rotations
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var i = 0;
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var temp_rot = undefined;
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var temp_i = undefined;
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while (i < 3) {
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if (i !== axis) {
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if (temp_rot === undefined) {
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temp_rot = this.rotation[i]
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temp_i = i
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} else {
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this.rotation[temp_i] = -this.rotation[i]
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this.rotation[i] = temp_rot
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}
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}
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i++;
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}
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function rotateUVFace(number, iterations) {
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if (!number) number = 0;
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number += iterations * 90;
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return number % 360;
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}
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while (steps > 0) {
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steps--;
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//Swap coordinate thingy
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switch(axis) {
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case 0: [this.from[2], this.to[2]] = [this.to[2], this.from[2]]; break;
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case 1: [this.from[2], this.to[2]] = [this.to[2], this.from[2]]; break;
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case 2: [this.from[1], this.to[1]] = [this.to[1], this.from[1]]; break;
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}
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this.from.V3_set(rotateCoord(this.from))
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this.to.V3_set(rotateCoord(this.to))
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if (origin != this.origin) {
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this.origin.V3_set(rotateCoord(this.origin))
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}
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if (!this.box_uv) {
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if (axis === 0) {
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this.faces.west.rotation = rotateUVFace(this.faces.west.rotation, 1)
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this.faces.east.rotation = rotateUVFace(this.faces.east.rotation, 3)
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this.faces.north.rotation= rotateUVFace(this.faces.north.rotation, 2)
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this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 2)
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var temp = new CubeFace(true, this.faces.north)
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this.faces.north.extend(this.faces.down)
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this.faces.down.extend(this.faces.south)
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this.faces.south.extend(this.faces.up)
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this.faces.up.extend(temp)
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} else if (axis === 1) {
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this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 1)
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this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 3)
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var temp = new CubeFace(true, this.faces.north)
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this.faces.north.extend(this.faces.west)
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this.faces.west.extend(this.faces.south)
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this.faces.south.extend(this.faces.east)
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this.faces.east.extend(temp)
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} else if (axis === 2) {
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this.faces.north.rotation = rotateUVFace(this.faces.north.rotation, 1)
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this.faces.south.rotation= rotateUVFace(this.faces.south.rotation, 3)
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this.faces.up.rotation= rotateUVFace(this.faces.up.rotation, 3)
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this.faces.east.rotation= rotateUVFace(this.faces.east.rotation, 3)
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this.faces.west.rotation = rotateUVFace(this.faces.west.rotation, 3)
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this.faces.down.rotation = rotateUVFace(this.faces.down.rotation, 3)
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var temp = new CubeFace(true, this.faces.east)
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this.faces.east.extend(this.faces.down)
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this.faces.down.extend(this.faces.west)
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this.faces.west.extend(this.faces.up)
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this.faces.up.extend(temp)
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}
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}
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}
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this.preview_controller.updateTransform(this);
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this.preview_controller.updateGeometry(this);
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this.preview_controller.updateFaces(this);
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this.preview_controller.updateUV(this);
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return this;
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}
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flip(axis, center, skipUV) {
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var scope = this;
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this.rotation[(axis+1)%3] *= -1
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this.rotation[(axis+2)%3] *= -1
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var from = this.from[axis]
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this.from[axis] = center - (this.to[axis] - center)
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this.to[axis] = center - (from - center)
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this.origin[axis] = center - (this.origin[axis] - center)
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if (!skipUV) {
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function mirrorUVX(face, skip_rot) {
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var f = scope.faces[face]
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if (skip_rot) {}
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if (!skip_rot && (f.rotation == 90 || f.rotation == 270)) {
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return mirrorUVY(face, true)
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}
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return [f.uv[2], f.uv[1], f.uv[0], f.uv[3]]
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}
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function mirrorUVY(face, skip_rot) {
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var f = scope.faces[face]
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if (skip_rot) {}
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if (!skip_rot && (f.rotation == 90 || f.rotation == 270)) {
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return mirrorUVX(face, true)
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}
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return [f.uv[0], f.uv[3], f.uv[2], f.uv[1]]
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}
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//Faces
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var switchFaces;
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switch(axis) {
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case 0: switchFaces = ['west', 'east']; break;
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case 1: switchFaces = ['up', 'down']; break;
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case 2: switchFaces = ['south', 'north']; break;
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}
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var x = new CubeFace(switchFaces[1], this.faces[switchFaces[0]])
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this.faces[switchFaces[0]].extend(this.faces[switchFaces[1]])
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this.faces[switchFaces[1]].extend(x)
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//UV
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if (axis === 1) {
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this.faces.north.uv = mirrorUVY('north')
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this.faces.south.uv = mirrorUVY('south')
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this.faces.east.uv = mirrorUVY('east')
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this.faces.west.uv = mirrorUVY('west')
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} else {
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this.faces.north.uv = mirrorUVX('north')
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this.faces.south.uv = mirrorUVX('south')
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this.faces.east.uv = mirrorUVX('east')
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this.faces.west.uv = mirrorUVX('west')
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}
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if (axis === 0) {
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this.faces.up.uv = mirrorUVX('up')
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this.faces.down.uv = mirrorUVX('down')
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} else {
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this.faces.up.uv = mirrorUVY('up')
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this.faces.down.uv = mirrorUVY('down')
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}
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}
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this.preview_controller.updateTransform(this);
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this.preview_controller.updateGeometry(this);
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this.preview_controller.updateFaces(this);
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this.preview_controller.updateUV(this);
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}
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transferOrigin(origin, update = true) {
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if (!this.mesh) return;
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var q = Reusable.quat1.copy(this.mesh.quaternion)
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var shift = Reusable.vec1.set(
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this.origin[0] - origin[0],
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this.origin[1] - origin[1],
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this.origin[2] - origin[2],
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)
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var dq = Reusable.vec2.copy(shift)
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dq.applyQuaternion(q)
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shift.sub(dq)
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shift.applyQuaternion(q.invert())
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this.moveVector(shift, null, update)
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this.origin.V3_set(origin);
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this.preview_controller.updateTransform(this);
|
|
this.preview_controller.updateGeometry(this);
|
|
return this;
|
|
}
|
|
getWorldCenter() {
|
|
var m = this.mesh;
|
|
var pos = Reusable.vec1.set(
|
|
this.from[0] + this.size(0)/2,
|
|
this.from[1] + this.size(1)/2,
|
|
this.from[2] + this.size(2)/2
|
|
)
|
|
pos.x = (pos.x - this.origin[0]) * m.scale.x;
|
|
pos.y = (pos.y - this.origin[1]) * m.scale.y;
|
|
pos.z = (pos.z - this.origin[2]) * m.scale.z;
|
|
|
|
if (m) {
|
|
var r = m.getWorldQuaternion(Reusable.quat1)
|
|
pos.applyQuaternion(r)
|
|
pos.add(THREE.fastWorldPosition(m, Reusable.vec2))
|
|
}
|
|
return pos;
|
|
}
|
|
getGlobalVertexPositions() {
|
|
let vertices = [
|
|
[this.to[0] + this.inflate, this.to[1] + this.inflate, this.to[2] + this.inflate],
|
|
[this.to[0] + this.inflate, this.to[1] + this.inflate, this.from[2] - this.inflate],
|
|
[this.to[0] + this.inflate, this.from[1] - this.inflate, this.to[2] + this.inflate],
|
|
[this.to[0] + this.inflate, this.from[1] - this.inflate, this.from[2] - this.inflate],
|
|
[this.from[0] - this.inflate, this.to[1] + this.inflate, this.from[2] - this.inflate],
|
|
[this.from[0] - this.inflate, this.to[1] + this.inflate, this.to[2] + this.inflate],
|
|
[this.from[0] - this.inflate, this.from[1] - this.inflate, this.from[2] - this.inflate],
|
|
[this.from[0] - this.inflate, this.from[1] - this.inflate, this.to[2] + this.inflate],
|
|
];
|
|
let vec = new THREE.Vector3();
|
|
return vertices.map(coords => {
|
|
vec.set(...coords.V3_subtract(this.origin));
|
|
vec.applyMatrix4( this.mesh.matrixWorld );
|
|
let arr = vec.toArray();
|
|
arr.V3_add(8, 8, 8);
|
|
return arr;
|
|
})
|
|
}
|
|
setUVMode(box_uv) {
|
|
if (this.box_uv == !!box_uv) return this;
|
|
this.box_uv = !!box_uv;
|
|
if (this.box_uv) {
|
|
if (this.faces.west.uv[2] < this.faces.east.uv[0]) {
|
|
this.mirror_uv = true;
|
|
this.uv_offset[0] = this.faces.west.uv[2];
|
|
} else {
|
|
this.mirror_uv = false;
|
|
this.uv_offset[0] = this.faces.east.uv[0];
|
|
}
|
|
this.uv_offset[1] = this.faces.up.uv[3];
|
|
} else {
|
|
for (let fkey in this.faces) {
|
|
this.faces[fkey].rotation = 0;
|
|
}
|
|
}
|
|
this.preview_controller.updateUV(this);
|
|
return this;
|
|
}
|
|
setColor(index) {
|
|
this.color = index;
|
|
if (this.visibility) {
|
|
this.preview_controller.updateFaces(this);
|
|
}
|
|
return this;
|
|
}
|
|
applyTexture(texture, faces) {
|
|
var scope = this;
|
|
if (faces === true || this.box_uv) {
|
|
var sides = ['north', 'east', 'south', 'west', 'up', 'down']
|
|
} else if (faces === undefined) {
|
|
var sides = [UVEditor.face]
|
|
} else {
|
|
var sides = faces
|
|
}
|
|
var value = null
|
|
if (texture) {
|
|
value = texture.uuid
|
|
} else if (texture === false || texture === null) {
|
|
value = texture;
|
|
}
|
|
sides.forEach(function(side) {
|
|
if (scope.faces[side].texture !== null) {
|
|
scope.faces[side].texture = value;
|
|
}
|
|
})
|
|
if (selected.indexOf(this) === 0) {
|
|
UVEditor.loadData()
|
|
}
|
|
this.preview_controller.updateFaces(this);
|
|
this.preview_controller.updateUV(this);
|
|
}
|
|
mapAutoUV() {
|
|
if (Blockbench.box_uv) return;
|
|
var scope = this;
|
|
var pw = Project.texture_width;
|
|
var ph = Project.texture_height;
|
|
if (scope.autouv === 2) {
|
|
//Relative UV
|
|
var all_faces = ['north', 'south', 'west', 'east', 'up', 'down']
|
|
all_faces.forEach(function(side) {
|
|
var uv = scope.faces[side].uv.slice()
|
|
switch (side) {
|
|
case 'north':
|
|
uv = [
|
|
pw - scope.to[0],
|
|
ph - scope.to[1],
|
|
pw - scope.from[0],
|
|
ph - scope.from[1],
|
|
];
|
|
break;
|
|
case 'south':
|
|
uv = [
|
|
scope.from[0],
|
|
ph - scope.to[1],
|
|
scope.to[0],
|
|
ph - scope.from[1],
|
|
];
|
|
break;
|
|
case 'west':
|
|
uv = [
|
|
scope.from[2],
|
|
ph - scope.to[1],
|
|
scope.to[2],
|
|
ph - scope.from[1],
|
|
];
|
|
break;
|
|
case 'east':
|
|
uv = [
|
|
pw - scope.to[2],
|
|
ph - scope.to[1],
|
|
pw - scope.from[2],
|
|
ph - scope.from[1],
|
|
];
|
|
break;
|
|
case 'up':
|
|
uv = [
|
|
scope.from[0],
|
|
scope.from[2],
|
|
scope.to[0],
|
|
scope.to[2],
|
|
];
|
|
break;
|
|
case 'down':
|
|
uv = [
|
|
scope.from[0],
|
|
ph - scope.to[2],
|
|
scope.to[0],
|
|
ph - scope.from[2],
|
|
];
|
|
break;
|
|
}
|
|
// Clamp to UV map boundaries
|
|
if (Math.max(uv[0], uv[2]) > Project.texture_width) {
|
|
let offset = Math.max(uv[0], uv[2]) - Project.texture_width;
|
|
uv[0] -= offset;
|
|
uv[2] -= offset;
|
|
}
|
|
if (Math.min(uv[0], uv[2]) < 0) {
|
|
let offset = Math.min(uv[0], uv[2]);
|
|
uv[0] = Math.clamp(uv[0] - offset, 0, Project.texture_width);
|
|
uv[2] = Math.clamp(uv[2] - offset, 0, Project.texture_width);
|
|
}
|
|
if (Math.max(uv[1], uv[3]) > Project.texture_height) {
|
|
let offset = Math.max(uv[1], uv[3]) - Project.texture_height;
|
|
uv[1] -= offset;
|
|
uv[3] -= offset;
|
|
}
|
|
if (Math.min(uv[1], uv[3]) < 0) {
|
|
let offset = Math.min(uv[1], uv[3]);
|
|
uv[1] = Math.clamp(uv[1] - offset, 0, Project.texture_height);
|
|
uv[3] = Math.clamp(uv[3] - offset, 0, Project.texture_height);
|
|
}
|
|
scope.faces[side].uv = uv;
|
|
})
|
|
Canvas.updateUV(scope)
|
|
} else if (scope.autouv === 1) {
|
|
|
|
function calcAutoUV(face, size) {
|
|
var sx = scope.faces[face].uv[0]
|
|
var sy = scope.faces[face].uv[1]
|
|
var rot = scope.faces[face].rotation
|
|
|
|
//Match To Rotation
|
|
if (rot === 90 || rot === 270) {
|
|
size.reverse()
|
|
}
|
|
//Limit Input to 16
|
|
size[0] = Math.clamp(size[0], -Project.texture_width, Project.texture_width)
|
|
size[1] = Math.clamp(size[1], -Project.texture_height, Project.texture_height)
|
|
|
|
//Calculate End Points
|
|
var x = sx + size[0]
|
|
var y = sy + size[1]
|
|
//Prevent Over 16
|
|
if (x > Project.texture_width) {
|
|
sx = Project.texture_width - (x - sx)
|
|
x = Project.texture_width
|
|
}
|
|
if (y > Project.texture_height) {
|
|
sy = Project.texture_height - (y - sy)
|
|
y = Project.texture_height
|
|
}
|
|
//Prevent Negative
|
|
if (sx < 0) sx = 0
|
|
if (sy < 0) sy = 0
|
|
//Prevent Mirroring
|
|
if (x < sx) x = sx
|
|
if (y < sy) y = sy
|
|
//Return
|
|
return [sx, sy, x, y]
|
|
}
|
|
scope.faces.north.uv = calcAutoUV('north', [scope.size(0), scope.size(1)])
|
|
scope.faces.east.uv = calcAutoUV('east', [scope.size(2), scope.size(1)])
|
|
scope.faces.south.uv = calcAutoUV('south', [scope.size(0), scope.size(1)])
|
|
scope.faces.west.uv = calcAutoUV('west', [scope.size(2), scope.size(1)])
|
|
scope.faces.up.uv = calcAutoUV('up', [scope.size(0), scope.size(2)])
|
|
scope.faces.down.uv = calcAutoUV('down', [scope.size(0), scope.size(2)])
|
|
|
|
Canvas.updateUV(scope)
|
|
}
|
|
}
|
|
moveVector(arr, axis, update = true) {
|
|
if (typeof arr == 'number') {
|
|
var n = arr;
|
|
arr = [0, 0, 0];
|
|
arr[axis||0] = n;
|
|
} else if (arr instanceof THREE.Vector3) {
|
|
arr = arr.toArray();
|
|
}
|
|
var scope = this;
|
|
var in_box = true;
|
|
arr.forEach((val, i) => {
|
|
|
|
var size = scope.size(i);
|
|
val += scope.from[i];
|
|
|
|
var val_before = val;
|
|
if (Math.abs(val_before - val) >= 1e-4) in_box = false;
|
|
val -= scope.from[i]
|
|
|
|
scope.from[i] += val;
|
|
scope.to[i] += val;
|
|
})
|
|
if (Format.cube_size_limiter && !settings.deactivate_size_limit.value) {
|
|
Format.cube_size_limiter.move(this);
|
|
}
|
|
if (update) {
|
|
this.mapAutoUV()
|
|
this.preview_controller.updateTransform(this);
|
|
this.preview_controller.updateGeometry(this);
|
|
}
|
|
TickUpdates.selection = true;
|
|
return in_box;
|
|
}
|
|
resize(val, axis, negative, allow_negative, bidirectional) {
|
|
var before = this.oldScale != undefined ? this.oldScale : this.size(axis);
|
|
if (before instanceof Array) before = before[axis];
|
|
var modify = val instanceof Function ? val : n => (n+val)
|
|
|
|
if (bidirectional) {
|
|
|
|
let center = this.oldCenter[axis] || 0;
|
|
let difference = modify(before) - before;
|
|
if (negative) difference *= -1;
|
|
|
|
var from = center - (before/2) - difference;
|
|
var to = center + (before/2) + difference;
|
|
|
|
if (Format.integer_size) {
|
|
from = Math.round(from-this.from[axis])+this.from[axis];
|
|
to = Math.round(to-this.to[axis])+this.to[axis];
|
|
}
|
|
this.from[axis] = from;
|
|
this.to[axis] = to;
|
|
if (from > to && !(settings.negative_size.value || allow_negative)) {
|
|
this.from[axis] = this.to[axis] = (from + to) / 2;
|
|
}
|
|
|
|
} else if (!negative) {
|
|
var pos = this.from[axis] + modify(before);
|
|
if (Format.integer_size) {
|
|
pos = Math.round(pos-this.from[axis])+this.from[axis];
|
|
}
|
|
if (pos >= this.from[axis] || settings.negative_size.value || allow_negative) {
|
|
this.to[axis] = pos;
|
|
} else {
|
|
this.to[axis] = this.from[axis];
|
|
}
|
|
} else {
|
|
var pos = this.to[axis] + modify(-before);
|
|
if (Format.integer_size) {
|
|
pos = Math.round(pos-this.to[axis])+this.to[axis];
|
|
}
|
|
if (pos <= this.to[axis] || settings.negative_size.value || allow_negative) {
|
|
this.from[axis] = pos;
|
|
} else {
|
|
this.from[axis] = this.to[axis];
|
|
}
|
|
}
|
|
if (Format.cube_size_limiter && !settings.deactivate_size_limit.value) {
|
|
Format.cube_size_limiter.clamp(this, {}, axis, bidirectional ? null : !!negative);
|
|
}
|
|
this.mapAutoUV();
|
|
if (this.box_uv) {
|
|
if (axis == 2) {
|
|
let difference = before - this.size(axis);
|
|
if (!Format.box_uv_float_size) difference = Math.ceil(difference);
|
|
this.uv_offset[0] = this.oldUVOffset[0] + difference;
|
|
this.uv_offset[1] = this.oldUVOffset[1] + difference;
|
|
}
|
|
Canvas.updateUV(this);
|
|
}
|
|
this.preview_controller.updateGeometry(this);
|
|
TickUpdates.selection = true;
|
|
return this;
|
|
}
|
|
}
|
|
Cube.prototype.title = tl('data.cube');
|
|
Cube.prototype.type = 'cube';
|
|
Cube.prototype.icon = 'fa fa-cube';
|
|
Cube.prototype.movable = true;
|
|
Cube.prototype.resizable = true;
|
|
Cube.prototype.rotatable = true;
|
|
Cube.prototype.needsUniqueName = false;
|
|
Cube.prototype.menu = new Menu([
|
|
...Outliner.control_menu_group,
|
|
'_',
|
|
'rename',
|
|
'convert_to_mesh',
|
|
'update_autouv',
|
|
'cube_uv_mode',
|
|
{name: 'menu.cube.color', icon: 'color_lens', children() {
|
|
return markerColors.map((color, i) => {return {
|
|
icon: 'bubble_chart',
|
|
color: color.standard,
|
|
name: color.name || 'cube.color.'+color.id,
|
|
click(cube) {
|
|
cube.forSelected(function(obj){
|
|
obj.setColor(i)
|
|
}, 'change color')
|
|
}
|
|
}});
|
|
}},
|
|
{name: 'menu.cube.texture', icon: 'collections', condition: () => !Project.single_texture, children: function() {
|
|
var arr = [
|
|
{icon: 'crop_square', name: 'menu.cube.texture.blank', click: function(cube) {
|
|
cube.forSelected(function(obj) {
|
|
obj.applyTexture(false, true)
|
|
}, 'texture blank')
|
|
}}
|
|
]
|
|
Texture.all.forEach(function(t) {
|
|
arr.push({
|
|
name: t.name,
|
|
icon: (t.mode === 'link' ? t.img : t.source),
|
|
click: function(cube) {
|
|
cube.forSelected(function(obj) {
|
|
obj.applyTexture(t, true)
|
|
}, 'apply texture')
|
|
}
|
|
})
|
|
})
|
|
return arr;
|
|
}},
|
|
'edit_material_instances',
|
|
'toggle_visibility',
|
|
'delete'
|
|
]);
|
|
Cube.prototype.buttons = [
|
|
Outliner.buttons.autouv,
|
|
Outliner.buttons.mirror_uv,
|
|
Outliner.buttons.shade,
|
|
Outliner.buttons.export,
|
|
Outliner.buttons.locked,
|
|
Outliner.buttons.visibility,
|
|
];
|
|
|
|
new Property(Cube, 'string', 'name', {default: 'cube'});
|
|
new Property(Cube, 'boolean', 'box_uv', {merge_validation: (value) => Format.optional_box_uv || value === Format.box_uv});
|
|
new Property(Cube, 'boolean', 'rescale');
|
|
new Property(Cube, 'boolean', 'locked');
|
|
|
|
OutlinerElement.registerType(Cube, 'cube');
|
|
|
|
|
|
new NodePreviewController(Cube, {
|
|
setup(element) {
|
|
let mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), Canvas.emptyMaterials[0]);
|
|
Project.nodes_3d[element.uuid] = mesh;
|
|
mesh.name = element.uuid;
|
|
mesh.type = 'cube';
|
|
mesh.isElement = true;
|
|
mesh.visible = element.visibility;
|
|
mesh.rotation.order = 'ZYX'
|
|
|
|
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(24).fill(0), 1));
|
|
|
|
// Outline
|
|
let geometry = new THREE.BufferGeometry();
|
|
let line = new THREE.Line(geometry, Canvas.outlineMaterial);
|
|
line.no_export = true;
|
|
line.name = element.uuid+'_outline';
|
|
line.visible = element.selected;
|
|
line.renderOrder = 2;
|
|
line.frustumCulled = false;
|
|
mesh.outline = line;
|
|
mesh.add(line);
|
|
|
|
// Update
|
|
this.updateTransform(element);
|
|
this.updateGeometry(element);
|
|
this.updateFaces(element);
|
|
this.updateUV(element);
|
|
|
|
this.dispatchEvent('setup', {element});
|
|
},
|
|
updateTransform(element) {
|
|
NodePreviewController.prototype.updateTransform.call(this, element);
|
|
|
|
let mesh = element.mesh;
|
|
|
|
if (Format.rotate_cubes && element.rescale === true) {
|
|
var axis = element.rotationAxis()||'y';
|
|
var rescale = getRescalingFactor(element.rotation[getAxisNumber(axis)]);
|
|
mesh.scale.set(rescale, rescale, rescale);
|
|
mesh.scale[axis] = 1;
|
|
}
|
|
|
|
this.dispatchEvent('update_transform', {element});
|
|
},
|
|
updateGeometry(element) {
|
|
if (element.resizable) {
|
|
let mesh = element.mesh;
|
|
var from = element.from.slice()
|
|
from.forEach((v, i) => {
|
|
from[i] -= element.inflate;
|
|
from[i] -= element.origin[i];
|
|
})
|
|
var to = element.to.slice()
|
|
to.forEach((v, i) => {
|
|
to[i] += element.inflate
|
|
to[i] -= element.origin[i];
|
|
if (from[i] === to[i]) {
|
|
to[i] += 0.001
|
|
}
|
|
})
|
|
mesh.geometry.setShape(from, to)
|
|
mesh.geometry.computeBoundingBox()
|
|
mesh.geometry.computeBoundingSphere()
|
|
|
|
// Update outline
|
|
var vs = [0,1,2,3,4,5,6,7].map(i => {
|
|
return mesh.geometry.attributes.position.array.slice(i*3, i*3 + 3)
|
|
});
|
|
let points = [
|
|
vs[2], vs[3],
|
|
vs[6], vs[7],
|
|
vs[2], vs[0],
|
|
vs[1], vs[4],
|
|
vs[5], vs[0],
|
|
vs[5], vs[7],
|
|
vs[6], vs[4],
|
|
vs[1], vs[3]
|
|
].map(a => new THREE.Vector3().fromArray(a))
|
|
mesh.outline.geometry.setFromPoints(points);
|
|
}
|
|
|
|
this.dispatchEvent('update_geometry', {element});
|
|
},
|
|
updateFaces(element) {
|
|
let {mesh} = element;
|
|
|
|
let indices = [];
|
|
let j = 0;
|
|
mesh.geometry.faces = [];
|
|
mesh.geometry.clearGroups();
|
|
let last_tex;
|
|
Canvas.face_order.forEach((fkey, i) => {
|
|
if (element.faces[fkey].texture !== null) {
|
|
indices.push(0 + i*4, 2 + i*4, 1 + i*4, 2 + i*4, 3 + i*4, 1 + i*4);
|
|
if (last_tex && element.faces[fkey].texture === last_tex) {
|
|
mesh.geometry.groups[mesh.geometry.groups.length-1].count += 6;
|
|
} else {
|
|
mesh.geometry.addGroup(j*6, 6, j)
|
|
last_tex = element.faces[fkey].texture;
|
|
}
|
|
mesh.geometry.faces.push(fkey)
|
|
j++;
|
|
}
|
|
})
|
|
mesh.geometry.setIndex(indices)
|
|
|
|
if (Project.view_mode === 'solid') {
|
|
mesh.material = Canvas.solidMaterial
|
|
|
|
} else if (Project.view_mode === 'wireframe') {
|
|
mesh.material = Canvas.wireframeMaterial
|
|
|
|
} else if (Project.view_mode === 'normal') {
|
|
mesh.material = Canvas.normalHelperMaterial
|
|
|
|
} else if (Project.view_mode === 'uv') {
|
|
mesh.material = Canvas.uvHelperMaterial
|
|
|
|
} else if (Format.single_texture && Texture.all.length >= 2 && Texture.all.find(t => t.render_mode == 'layered')) {
|
|
mesh.material = Canvas.getLayeredMaterial();
|
|
|
|
} else if (Format.single_texture) {
|
|
let tex = Texture.getDefault();
|
|
mesh.material = tex ? tex.getMaterial() : Canvas.emptyMaterials[element.color];
|
|
|
|
} else {
|
|
var materials = []
|
|
Canvas.face_order.forEach(function(face) {
|
|
if (element.faces[face].texture !== null) {
|
|
var tex = element.faces[face].getTexture()
|
|
if (tex && tex.uuid) {
|
|
materials.push(Project.materials[tex.uuid])
|
|
} else {
|
|
materials.push(Canvas.emptyMaterials[element.color])
|
|
}
|
|
}
|
|
})
|
|
if (materials.allEqual(materials[0])) materials = materials[0];
|
|
mesh.material = materials
|
|
}
|
|
if (!mesh.material) mesh.material = Canvas.transparentMaterial;
|
|
|
|
Cube.preview_controller.dispatchEvent('update_faces', {element});
|
|
},
|
|
updateUV(element, animation = true) {
|
|
var mesh = element.mesh
|
|
if (mesh === undefined || !mesh.geometry) return;
|
|
|
|
if (element.box_uv) {
|
|
|
|
var size = element.size(undefined, Format.box_uv_float_size != true);
|
|
|
|
var face_list = [
|
|
{face: 'east', from: [0, size[2]], size: [size[2], size[1]]},
|
|
{face: 'west', from: [size[2] + size[0], size[2]], size: [size[2], size[1]]},
|
|
{face: 'up', from: [size[2]+size[0], size[2]], size: [-size[0], -size[2]]},
|
|
{face: 'down', from: [size[2]+size[0]*2, 0], size: [-size[0], size[2]]},
|
|
{face: 'south', from: [size[2]*2 + size[0], size[2]], size: [size[0], size[1]]},
|
|
{face: 'north', from: [size[2], size[2]], size: [size[0], size[1]]},
|
|
]
|
|
|
|
if (element.mirror_uv) {
|
|
face_list.forEach(function(f) {
|
|
f.from[0] += f.size[0]
|
|
f.size[0] *= -1
|
|
})
|
|
//East+West
|
|
|
|
var p = {}
|
|
|
|
p.from = face_list[0].from.slice()
|
|
p.size = face_list[0].size.slice()
|
|
|
|
face_list[0].from = face_list[1].from.slice()
|
|
face_list[0].size = face_list[1].size.slice()
|
|
|
|
face_list[1].from = p.from.slice()
|
|
face_list[1].size = p.size.slice()
|
|
|
|
}
|
|
face_list.forEach(function(f, fIndex) {
|
|
|
|
if (element.faces[f.face].texture == null) return;
|
|
|
|
var uv= [
|
|
f.from[0] + element.uv_offset[0],
|
|
f.from[1] + element.uv_offset[1],
|
|
f.from[0] + f.size[0] + element.uv_offset[0],
|
|
f.from[1] + f.size[1] + element.uv_offset[1]
|
|
]
|
|
uv.forEach(function(s, si) {
|
|
uv[si] *= 1
|
|
})
|
|
|
|
element.faces[f.face].uv[0] = uv[0]
|
|
element.faces[f.face].uv[1] = uv[1]
|
|
element.faces[f.face].uv[2] = uv[2]
|
|
element.faces[f.face].uv[3] = uv[3]
|
|
|
|
//Fight Bleeding
|
|
for (var si = 0; si < 2; si++) {
|
|
let margin = 1/64;
|
|
if (uv[si] > uv[si+2]) {
|
|
margin = -margin
|
|
}
|
|
uv[si] += margin
|
|
uv[si+2] -= margin
|
|
}
|
|
|
|
stretch = 1;
|
|
frame = 0;
|
|
let tex = element.faces[f.face].getTexture();
|
|
if (tex instanceof Texture && tex.frameCount !== 1) {
|
|
stretch = tex.frameCount
|
|
if (animation === true && tex.currentFrame) {
|
|
frame = tex.currentFrame
|
|
}
|
|
}
|
|
|
|
Canvas.updateUVFace(mesh.geometry.attributes.uv, fIndex, {uv: uv}, frame, stretch)
|
|
})
|
|
|
|
} else {
|
|
|
|
var stretch = 1
|
|
var frame = 0
|
|
|
|
Canvas.face_order.forEach((face, fIndex) => {
|
|
|
|
if (element.faces[face].texture === null) return;
|
|
|
|
stretch = 1;
|
|
frame = 0;
|
|
let tex = element.faces[face].getTexture();
|
|
if (tex instanceof Texture && tex.frameCount !== 1) {
|
|
stretch = tex.frameCount
|
|
if (animation === true && tex.currentFrame) {
|
|
frame = tex.currentFrame
|
|
}
|
|
}
|
|
Canvas.updateUVFace(mesh.geometry.attributes.uv, fIndex, element.faces[face], frame, stretch)
|
|
})
|
|
|
|
}
|
|
mesh.geometry.attributes.uv.needsUpdate = true;
|
|
|
|
this.dispatchEvent('update_uv', {element});
|
|
|
|
return mesh.geometry;
|
|
},
|
|
updateHighlight(element, hover_cube, force_off) {
|
|
var mesh = element.mesh;
|
|
let highlighted = (
|
|
Settings.get('highlight_cubes') &&
|
|
((hover_cube == element && !Transformer.dragging) || element.selected) &&
|
|
Modes.edit &&
|
|
!force_off
|
|
) ? 1 : 0;
|
|
|
|
if (mesh.geometry.attributes.highlight.array[0] != highlighted) {
|
|
mesh.geometry.attributes.highlight.array.set(Array(mesh.geometry.attributes.highlight.count).fill(highlighted));
|
|
mesh.geometry.attributes.highlight.needsUpdate = true;
|
|
}
|
|
|
|
this.dispatchEvent('update_highlight', {element});
|
|
},
|
|
updatePaintingGrid(cube) {
|
|
var mesh = cube.mesh;
|
|
if (mesh === undefined) return;
|
|
mesh.remove(mesh.grid_box);
|
|
if (cube.visibility == false) return;
|
|
|
|
if (!Modes.paint || !settings.painting_grid.value) return;
|
|
|
|
var from = cube.from.slice();
|
|
var to = cube.to.slice();
|
|
if (cube.inflate) {
|
|
from[0] -= cube.inflate; from[1] -= cube.inflate; from[2] -= cube.inflate;
|
|
to[0] += cube.inflate; to[1] += cube.inflate; to[2] += cube.inflate;
|
|
}
|
|
|
|
var vertices = [];
|
|
var epsilon = 0.0001
|
|
function getVector2(arr, axis) {
|
|
switch (axis) {
|
|
case 0: return [arr[1], arr[2]]; break;
|
|
case 1: return [arr[0], arr[2]]; break;
|
|
case 2: return [arr[0], arr[1]]; break;
|
|
}
|
|
}
|
|
function addVector(u, v, axis, w) {
|
|
switch (axis) {
|
|
case 0: vertices.push(w, u, v); break;
|
|
case 1: vertices.push(u, w, v); break;
|
|
case 2: vertices.push(u, v, w); break;
|
|
}
|
|
}
|
|
|
|
function addFace(name, uv_offset, axis, side) {
|
|
|
|
var start = getVector2(from, axis)
|
|
var end = getVector2(to, axis)
|
|
var face = cube.faces[name];
|
|
var texture = face.getTexture();
|
|
if (texture === null) return;
|
|
|
|
var px_x = texture ? Project.texture_width / texture.width : 1;
|
|
var px_y = texture ? Project.texture_height / texture.height : 1;
|
|
var uv_size = [
|
|
Math.abs(face.uv_size[0]),
|
|
Math.abs(face.uv_size[1])
|
|
]
|
|
uv_offset = [
|
|
uv_offset[0] == true
|
|
? (face.uv_size[0] > 0 ? (px_x-face.uv[2]) : ( face.uv[2]))
|
|
: (face.uv_size[0] > 0 ? ( face.uv[0]) : (px_x-face.uv[0])),
|
|
uv_offset[1] == true
|
|
? (face.uv_size[1] > 0 ? (px_y-face.uv[3]) : ( face.uv[3]))
|
|
: (face.uv_size[1] > 0 ? ( face.uv[1]) : (px_y-face.uv[1]))
|
|
]
|
|
uv_offset[0] = uv_offset[0] % px_x;
|
|
uv_offset[1] = uv_offset[1] % px_y;
|
|
|
|
if ((face.rotation % 180 == 90) != (axis == 0)) {
|
|
uv_size.reverse();
|
|
uv_offset.reverse();
|
|
}
|
|
|
|
var w = side == 0 ? from[axis] : to[axis]
|
|
|
|
//Columns
|
|
var width = end[0]-start[0];
|
|
var step = Math.abs( width / uv_size[0] );
|
|
if (texture) step *= Project.texture_width / texture.width;
|
|
if (step < epsilon) step = epsilon;
|
|
|
|
for (var col = start[0] - uv_offset[0]; col <= end[0]; col += step) {
|
|
if (col >= start[0]) {
|
|
addVector(col, start[1], axis, w);
|
|
addVector(col, end[1], axis, w);
|
|
}
|
|
}
|
|
|
|
//lines
|
|
var height = end[1]-start[1];
|
|
var step = Math.abs( height / uv_size[1] );
|
|
if (texture) {
|
|
let tex_height = texture.frameCount ? (texture.height / texture.frameCount) : texture.height;
|
|
step *= Project.texture_height / tex_height;
|
|
}
|
|
if (step < epsilon) step = epsilon;
|
|
|
|
for (var line = start[1] - uv_offset[1]; line <= end[1]; line += step) {
|
|
if (line >= start[1]) {
|
|
addVector(start[0], line, axis, w);
|
|
addVector(end[0], line, axis, w);
|
|
}
|
|
}
|
|
}
|
|
|
|
addFace('north', [true, true], 2, 0);
|
|
addFace('south', [false, true], 2, 1);
|
|
addFace('west', [false, true], 0, 0);
|
|
addFace('east', [true, true], 0, 1);
|
|
addFace('down', [false, true], 1, 0);
|
|
addFace('up', [false, false], 1, 1);
|
|
|
|
|
|
var geometry = new THREE.BufferGeometry();
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
|
|
let box = new THREE.LineSegments(geometry, new THREE.LineBasicMaterial({color: gizmo_colors.grid}));
|
|
box.geometry.translate(-cube.origin[0], -cube.origin[1], -cube.origin[2]);
|
|
box.no_export = true;
|
|
|
|
box.name = cube.uuid+'_grid_box';
|
|
box.renderOrder = 2;
|
|
box.frustumCulled = false;
|
|
mesh.grid_box = box;
|
|
mesh.add(box);
|
|
|
|
this.dispatchEvent('update_painting_grid', {element: cube});
|
|
}
|
|
})
|
|
|
|
BARS.defineActions(function() {
|
|
new Action({
|
|
id: 'add_cube',
|
|
icon: 'add_box',
|
|
category: 'edit',
|
|
keybind: new Keybind({key: 'n', ctrl: true}),
|
|
condition: () => Modes.edit,
|
|
click: function () {
|
|
|
|
Undo.initEdit({outliner: true, elements: [], selection: true});
|
|
var base_cube = new Cube({
|
|
autouv: (settings.autouv.value ? 1 : 0)
|
|
}).init()
|
|
if (!base_cube.box_uv) base_cube.mapAutoUV()
|
|
let group = getCurrentGroup();
|
|
if (group) {
|
|
base_cube.addTo(group)
|
|
base_cube.color = group.color;
|
|
}
|
|
|
|
if (Texture.all.length && Format.single_texture) {
|
|
for (var face in base_cube.faces) {
|
|
base_cube.faces[face].texture = Texture.getDefault().uuid
|
|
}
|
|
UVEditor.loadData()
|
|
}
|
|
if (Format.bone_rig) {
|
|
var pos1 = group ? group.origin.slice() : [0, 0, 0];
|
|
let size = Settings.get('default_cube_size');
|
|
if (size % 2 == 0) {
|
|
base_cube.extend({
|
|
from:[ pos1[0] - size/2, pos1[1] - 0, pos1[2] - size/2 ],
|
|
to:[ pos1[0] + size/2, pos1[1] + size, pos1[2] + size/2 ],
|
|
origin: pos1.slice()
|
|
})
|
|
} else {
|
|
base_cube.extend({
|
|
from:[ pos1[0], pos1[1], pos1[2] ],
|
|
to:[ pos1[0]+size, pos1[1]+size, pos1[2]+size ],
|
|
origin: pos1.slice()
|
|
})
|
|
}
|
|
}
|
|
|
|
if (Group.selected) Group.selected.unselect()
|
|
base_cube.select()
|
|
Canvas.updateView({elements: [base_cube], element_aspects: {transform: true, geometry: true}})
|
|
Undo.finishEdit('Add cube', {outliner: true, elements: selected, selection: true});
|
|
Blockbench.dispatchEvent( 'add_cube', {object: base_cube} )
|
|
|
|
Vue.nextTick(function() {
|
|
if (settings.create_rename.value) {
|
|
base_cube.rename()
|
|
}
|
|
})
|
|
return base_cube
|
|
}
|
|
})
|
|
|
|
new Action({
|
|
id: 'edit_material_instances',
|
|
icon: 'fas.fa-adjust',
|
|
category: 'edit',
|
|
condition: {modes: ['edit'], formats: ['bedrock_block'], method: () => Cube.selected.length && !Cube.selected.find(cube => cube.box_uv)},
|
|
click: function () {
|
|
let form = {};
|
|
|
|
let first = Cube.selected[0];
|
|
for (var key in first.faces) {
|
|
let face = first.faces[key];
|
|
if (face.texture != null) {
|
|
form[key] = {
|
|
label: `face.${key}`,
|
|
value: face.material_name
|
|
}
|
|
}
|
|
}
|
|
|
|
let dialog = new Dialog({
|
|
id: 'material_instances',
|
|
title: 'dialog.material_instances.title',
|
|
width: 460,
|
|
form,
|
|
onConfirm: form_data => {
|
|
dialog.hide();
|
|
|
|
Undo.initEdit({elements: Cube.selected});
|
|
Cube.selected.forEach(cube => {
|
|
for (var key in cube.faces) {
|
|
let face = cube.faces[key];
|
|
if (face.texture != null && typeof form_data[key] == 'string') {
|
|
face.material_name = form_data[key];
|
|
}
|
|
}
|
|
})
|
|
Undo.finishEdit('Edit material instances')
|
|
}
|
|
})
|
|
dialog.show();
|
|
}
|
|
})
|
|
|
|
new BarSelect('cube_uv_mode', {
|
|
name: 'dialog.project.uv_mode',
|
|
category: 'uv',
|
|
condition: () => Cube.selected.length && Format.optional_box_uv,
|
|
options: {
|
|
face_uv: 'dialog.project.uv_mode.face_uv',
|
|
box_uv: 'dialog.project.uv_mode.box_uv',
|
|
},
|
|
onChange() {
|
|
let box_uv = this.value == 'box_uv';
|
|
Undo.initEdit({elements: Cube.selected, uv_only: true});
|
|
Cube.selected.forEach(cube => {
|
|
cube.setUVMode(box_uv);
|
|
})
|
|
Undo.finishEdit('Change UV mode')
|
|
updateSelection();
|
|
}
|
|
})
|
|
Blockbench.on('update_selection', () => {
|
|
if (Condition(BarItems.cube_uv_mode)) {
|
|
BarItems.cube_uv_mode.set(Cube.selected[0].box_uv ? 'box_uv' : 'face_uv');
|
|
}
|
|
})
|
|
}) |