blockbench/lang/zh.json
2018-12-16 16:18:20 +01:00

815 lines
41 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"dialog.ok": "确认",
"dialog.cancel": "取消",
"dialog.confirm": "确认",
"dialog.close": "关闭",
"dialog.import": "导入",
"dialog.save": "保存",
"dialog.discard": "弃置",
"dialog.dontshowagain": "不再显示此提示",
"data.cube": "立方体",
"data.cubes": "立方体",
"data.group": "组",
"data.texture": "贴图",
"data.plugin": "插件",
"data.preview": "预览",
"data.toolbar": "工具栏",
"data.image": "图像",
"keys.ctrl": "Ctrl",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Delete",
"keys.space": "空格",
"keys.leftclick": "左键点击",
"keys.middleclick": "中键点击",
"keys.rightclick": "右键点击",
"keys.tab": "Tab",
"keys.backspace": "退格键",
"keys.enter": "回车键",
"keys.escape": "Esc",
"keys.function": "F%0",
"keys.numpad": "数字键 %0",
"keys.caps": "大写锁定",
"keys.menu": "右键菜单",
"keys.left": "左方向键",
"keys.up": "上方向键",
"keys.right": "右方向键",
"keys.down": "下方向键",
"keys.pageup": "上翻页键",
"keys.pagedown": "下翻页键",
"keys.plus": "加号",
"keys.comma": "逗号",
"keys.point": "点号",
"keys.minus": "减号",
"keys.cross": "斜杠",
"keys.end": "End键",
"keys.pos1": "Home键",
"keys.printscreen": "截屏键",
"keys.pause": "暂停键",
"message.rotation_limit.title": "旋转限制",
"message.rotation_limit.message": "受 Minecarft 的限制仅允许旋转单个轴且旋转角度限制为22.5的倍数。在不同的轴上旋转将清除其他轴上的旋转。如果您的建模需要自由旋转,请禁用“限制旋转”选项。",
"message.file_not_found.title": "未找到文件",
"message.file_not_found.message": "Blockbench 找不到该文件。请确保此文件为本地文件而不是云文件。",
"message.screenshot.title": "屏幕截图",
"message.screenshot.message": "屏幕截取成功。",
"message.screenshot.clipboard": "剪贴板",
"message.screenshot.right_click": "屏幕截图 - 右键点击以复制",
"message.invalid_file.title": "无效的文件",
"message.invalid_file.message": "无法打开模型文件:%0",
"message.invalid_model.title": "无效的模型文件",
"message.invalid_model.message": "此文件缺少有效的模型数据",
"message.child_model_only.title": "空的子类模型",
"message.child_model_only.message": "此文件为 %0 的子类模型,不包含模型。",
"message.drag_background.title": "编辑背景",
"message.drag_background.message": "拖动背景可移动位置。按住 shift 并上下拖动可更改大小。",
"message.unsaved_textures.title": "未保存的贴图",
"message.unsaved_textures.message": "您的模型中存在未保存的贴图。请确保它们存在于资源包里正确的文件夹中。",
"message.model_clipping.title": "模型太大了",
"message.model_clipping.message": "您的模型包含了 %0 个大于 Minecraft 限制允许的 3x3x3 方块范围。此模型将不会被 Minecraft 成功读取。可启用 “限制工作区” 选项防止此类情况发生。",
"message.loose_texture.title": "导入贴图",
"message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包里 textures 文件夹中的贴图。",
"message.loose_texture.change": "更改路径",
"message.update_res.title": "贴图分辨率",
"message.update_res.message": "是否将项目中的分辨率调整为此贴图的分辨率?如果您选择使用高分辨率的贴图,请点击 “取消” 。",
"message.update_res.update": "更新",
"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合在一起",
"message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖",
"message.bedrock_overwrite_error.overwrite": "覆盖",
"message.close_warning.message": "您想保存模型吗?",
"message.close_warning.web": "您现在的工作进度将会丢失。确定要退出吗?",
"message.default_textures.title": "默认贴图",
"message.default_textures.message": "选择默认的资源包 \"textures\" 文件夹",
"message.default_textures.detail": "从 Minecraft jar里提取或在网上下载默认资源包然后找到 \"textures\" 文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。",
"message.default_textures.select": "选择默认的 \"textures\" 文件夹",
"message.default_textures.continue": "继续",
"message.default_textures.remove": "清除",
"message.image_editor.title": "选择图像编辑器",
"message.image_editor.file": "选择文件...",
"message.image_editor.exe": "选择图像编辑器的可执行文件",
"message.display_skin.title": "显示皮肤",
"message.display_skin.message": "选择本地文件或输入正版玩家名字获取皮肤",
"message.display_skin.upload": "上传皮肤",
"message.display_skin.name": "用户名",
"message.display_skin.reset": "重置",
"message.invalid_plugin": "无效的插件文件,请查看控制台",
"message.load_plugin_app": "是否允许此插件更改您的PC请仅加载您信任的插件。",
"message.load_plugin_web": "您想加载这个插件吗?请仅加载您信任的插件。",
"message.preset_no_info": "预设不包含此槽位的信息",
"message.restart_to_update": "重新启动 Blockbench 以应用更改",
"message.save_file": "保存为 %0",
"message.save_obj": "保存为 .obj 模型",
"message.save_entity": "保存为基岩版的实体模型",
"message.rename_cubes": "重命名立方体",
"dialog.project.title": "项目",
"dialog.project.name": "文件名",
"dialog.project.parent": "父类模型",
"dialog.project.geoname": "怪物几何体名字",
"dialog.project.openparent": "打开父类",
"dialog.project.ao": "环境光遮蔽",
"dialog.project.texture_size": "贴图尺寸",
"dialog.project.width": "宽度",
"dialog.project.height": "高度",
"dialog.project.to_blockmodel": "至方块模型",
"dialog.project.to_entitymodel": "至实体模型",
"dialog.texture.title": "贴图",
"dialog.texture.name": "名字",
"dialog.texture.variable": "变量",
"dialog.texture.namespace": "命名空间",
"dialog.texture.folder": "文件夹",
"dialog.extrude.title": "拉伸图像",
"dialog.extrude.mode": "扫描模式",
"dialog.extrude.mode.areas": "区域",
"dialog.extrude.mode.lines": "行",
"dialog.extrude.mode.columns": "列",
"dialog.extrude.mode.pixels": "像素",
"dialog.extrude.opacity": "最低不透明度",
"dialog.extrude.scan": "扫描并导入",
"dialog.display_preset.title": "创建预设",
"dialog.display_preset.message": "选择保存的槽位",
"dialog.display_preset.create": "创建",
"dialog.select.title": "选择",
"dialog.select.new": "新建选择",
"dialog.select.group": "在选定的组中",
"dialog.select.name": "名字包含",
"dialog.select.random": "随机",
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.scale": "比例",
"dialog.scale.clipping": "模型裁剪:您的模型超出了工作区的范围",
"dialog.scale.confirm": "确认缩放",
"dialog.plugins.title": "插件",
"dialog.plugins.installed": "已安装",
"dialog.plugins.available": "可用",
"dialog.plugins.install": "安装",
"dialog.plugins.uninstall": "卸载",
"dialog.plugins.reload": "刷新",
"dialog.plugins.none_installed": "未安装插件",
"dialog.plugins.none_available": "没有可用插件",
"dialog.plugins.outdated": "需要更高版本的 Blockbench",
"dialog.plugins.web_only": "仅网页版可用",
"dialog.plugins.app_only": "仅桌面版可用",
"dialog.plugins.author": "%0 制作",
"dialog.plugins.show_less": "收起",
"dialog.entitylist.title": "打开实体模型",
"dialog.entitylist.text": "选择要导入的模型",
"dialog.entitylist.bones": "骨骼",
"dialog.entitylist.cubes": "立方体",
"dialog.create_texture.title": "创建贴图",
"dialog.create_texture.name": "名字",
"dialog.create_texture.folder": "文件夹",
"dialog.create_texture.template": "模板",
"dialog.create_texture.resolution": "分辨率",
"dialog.input.title": "输入",
"dialog.update.title": "更新",
"dialog.update.refresh": "重试",
"dialog.update.up_to_date": "Blockbench 已是最新版本!",
"dialog.update.connecting": "连接到服务器",
"dialog.settings.settings": "设置",
"dialog.settings.keybinds": "按键绑定",
"dialog.settings.layout": "布局",
"dialog.settings.about": "关于",
"layout.color.back": "底色",
"layout.color.back.desc": "背景和输入界面",
"layout.color.dark": "工作区",
"layout.color.dark.desc": "工作区背景",
"layout.color.ui": "UI",
"layout.color.ui.desc": "主界面颜色",
"layout.color.bright_ui": "高亮UI",
"layout.color.bright_ui.desc": "右键菜单和工具提示",
"layout.color.button": "按钮",
"layout.color.button.desc": "按钮和开关",
"layout.color.selected": "已选择",
"layout.color.selected.desc": "已选定的标签和对象",
"layout.color.border": "边界",
"layout.color.border.desc": "按钮和输入的边缘",
"layout.color.accent": "强调",
"layout.color.accent.desc": "滑块和其他",
"layout.color.grid": "网格",
"layout.color.grid.desc": "3D 预览网格",
"layout.color.text": "文字",
"layout.color.text.desc": "普通文字",
"layout.color.light": "亮",
"layout.color.light.desc": "已选定的文字",
"layout.color.accent_text": "强调文字",
"layout.color.accent_text.desc": "强调元素中的文字",
"layout.font.main": "主字体",
"layout.font.headline": "标题字体",
"about.version": "版本:",
"about.creator": "作者:",
"about.website": "网址:",
"about.bugtracker": "漏洞追踪器:",
"about.electron": "此应用程序使用 Electron 构建,这是一个使用 Javascript、HTML 和 CSS 等 Web 技术制作的本地应用程序的框架。",
"about.vertex_snap": "顶点捕捉基于 SirBenet 的插件",
"about.icons": "图标包:",
"about.libraries": "库:",
"settings.category.general": "常规",
"settings.category.preview": "预览",
"settings.category.grid": "网格",
"settings.category.edit": "编辑",
"settings.category.snapping": "吸附",
"settings.category.defaults": "默认",
"settings.category.dialogs": "对话框",
"settings.category.export": "导出",
"settings.language": "语言",
"settings.language.desc": "界面语言。重新启动 Blockbench 以应用更改。",
"settings.show_actions": "显示操作",
"settings.show_actions.desc": "在状态栏中显示所有操作",
"settings.backup_interval": "备份间隔",
"settings.backup_interval.desc": "自动备份间隔(分钟)",
"settings.origin_size": "三轴长度",
"settings.origin_size.desc": "三轴控制工具的长度",
"settings.control_size": "轴的大小",
"settings.control_size.desc": "三轴控制工具的整体大小",
"settings.display_skin": "显示皮肤",
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading.desc": "启用阴影",
"settings.transparency": "透明度",
"settings.transparency.desc": "渲染贴图的透明部分",
"settings.texture_fps": "动态贴图 FPS",
"settings.texture_fps.desc": "动态贴图的帧数",
"settings.base_grid": "小网格",
"settings.base_grid.desc": "显示小网格和轴",
"settings.large_grid": "大网格",
"settings.large_grid.desc": "显示 3x3 方块大小的网格",
"settings.full_grid": "精确大网格",
"settings.full_grid.desc": "显示 3x3 方块大小的精确网格",
"settings.large_box": "大箱",
"settings.large_box.desc": "显示 3x3x3 方块大小的边界范围",
"settings.display_grid": "显示模式",
"settings.display_grid.desc": "在显示模式下显示网格",
"settings.undo_limit": "撤消限制",
"settings.undo_limit.desc": "可撤消次数",
"settings.restricted_canvas": "限制工作区",
"settings.restricted_canvas.desc": "将工作区限制为 3x3 方块区域以防止模型无效",
"settings.limited_rotation": "限制旋转",
"settings.limited_rotation.desc": "将旋转的角度限制为 Minecraft 模型的有效值",
"settings.local_move": "对应轴移动",
"settings.local_move.desc": "如果可行,已旋转的元素根据自身的轴移动",
"settings.canvas_unselect": "点击工作区取消选择",
"settings.canvas_unselect.desc": "点击工作区时取消对所有元素的选择",
"settings.paint_side_restrict": "限制笔刷",
"settings.paint_side_restrict.desc": "限制笔刷仅对当前面的涂改",
"settings.autouv": "自动 UV",
"settings.autouv.desc": "默认启用自动UV",
"settings.create_rename": "重命名新立方体",
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
"settings.edit_size": "网格移动",
"settings.edit_size.desc": "立方体移动时的距离",
"settings.shift_size": "精确移动Shift",
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
"settings.ctrl_size": "超精确移动Ctrl",
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
"settings.negative_size": "负值尺寸",
"settings.negative_size.desc": "允许尺寸调整使用负值",
"settings.dialog_unsaved_textures": "未保存的材质纹理",
"settings.dialog_unsaved_textures.desc": "显示\"未保存的贴图\"的提示",
"settings.dialog_larger_cubes": "模型过大",
"settings.dialog_larger_cubes.desc": "显示\"模型过大\"的提示",
"settings.dialog_rotation_limit": "旋转限制",
"settings.dialog_rotation_limit.desc": "显示\"旋转限制\"的提示",
"settings.minifiedout": "简化导出",
"settings.minifiedout.desc": "使导出的JSON信息写在一行之内",
"settings.export_groups": "导出组",
"settings.export_groups.desc": "保存方块模型中的组类信息",
"settings.obj_textures": "导出贴图",
"settings.obj_textures.desc": "导出OBJ文件时导出贴图",
"settings.credit": "制作信息注释",
"settings.credit.desc": "为导出的文件添加制作信息注释",
"settings.default_path": "默认路径",
"settings.default_path.desc": "Blockbench 获取默认贴图的文件夹",
"settings.image_editor": "图像编辑器",
"settings.image_editor.desc": "默认修改贴图的图像编辑器",
"category.navigate": "导航",
"category.tools": "工具",
"category.file": "文件",
"category.blockbench": "Blockbench",
"category.edit": "编辑",
"category.transform": "转换",
"category.filter": "滤器",
"category.view": "视图",
"category.display": "显示设置",
"category.textures": "贴图",
"category.misc": "杂项",
"keybind.preview_select": "选择",
"keybind.preview_rotate": "旋转视图",
"keybind.preview_drag": "拖动视图",
"keybind.confirm": "确认",
"keybind.cancel": "取消",
"action.slider_pos_x": "X轴移动",
"action.slider_pos_x.desc": "以 X 轴移动立方体",
"action.slider_pos_y": "Y轴移动",
"action.slider_pos_y.desc": "以 Y 轴移动立方体",
"action.slider_pos_z": "Z轴移动",
"action.slider_pos_z.desc": "以 Z 轴移动立方体",
"action.slider_size_x": "X轴尺寸",
"action.slider_size_x.desc": "以 X 轴调整立方体大小",
"action.slider_size_y": "Y轴尺寸",
"action.slider_size_y.desc": "以 Y 轴调整立方体大小",
"action.slider_size_z": "Z轴尺寸",
"action.slider_size_z.desc": "以 Z 轴调整立方体大小",
"action.slider_inflate": "放大",
"action.slider_inflate.desc": "在不改变UV的情况下放大所有立方体",
"action.slider_rotation_x": "X轴旋转",
"action.slider_rotation_x.desc": "围绕 X 轴旋转立方体",
"action.slider_rotation_y": "Y轴旋转",
"action.slider_rotation_y.desc": "围绕 Y 轴旋转立方体",
"action.slider_rotation_z": "Z轴旋转",
"action.slider_rotation_z.desc": "围绕 Z 轴旋转立方体",
"action.slider_origin_x": "X轴原点",
"action.slider_origin_x.desc": "以 X 轴移动原点",
"action.slider_origin_y": "Y轴原点",
"action.slider_origin_y.desc": "以 Y 轴移动原点",
"action.slider_origin_z": "Z轴原点",
"action.slider_origin_z.desc": "以 Z 轴移动原点",
"action.brush_mode": "笔刷模式",
"action.brush_mode.desc": "笔刷的模式",
"action.brush_color": "颜色",
"action.brush_color.desc": "笔刷的颜色",
"action.slider_brush_size": "尺寸",
"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
"action.slider_brush_opacity": "不透明度",
"action.slider_brush_opacity.desc": "笔刷的不透明度百分比",
"action.slider_brush_softness": "柔软度",
"action.slider_brush_softness.desc": "笔刷的柔软度百分比",
"action.background_color": "背景颜色",
"action.background_color.desc": "已创建贴图的背景颜色",
"action.uv_slider_pos_x": "水平移动",
"action.uv_slider_pos_x.desc": "水平移动所有选定立方体的UV范围",
"action.uv_slider_pos_y": "垂直移动",
"action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的UV范围",
"action.uv_slider_size_x": "水平缩放",
"action.uv_slider_size_x.desc": "水平缩放所有选定立方体的UV范围",
"action.uv_slider_size_y": "垂直缩放",
"action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的UV范围",
"action.vertex_snap_mode": "捕捉模式",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小",
"action.move_tool": "移动",
"action.move_tool.desc": "选择和移动元素的工具",
"action.resize_tool": "调整",
"action.resize_tool.desc": "选择和调整元素大小的工具",
"action.brush_tool": "笔刷",
"action.brush_tool.desc": "在模型表面或UV编辑器中绘制贴图的工具",
"action.vertex_snap_tool": "顶点捕捉",
"action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体",
"action.display_mode_tool": "显示",
"action.display_mode_tool.desc": "对玩家手持物品时的模型位置调整",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动和调整工具之间交换",
"action.project_window": "项目...",
"action.project_window.desc": "打开编辑模型数据的项目窗口",
"action.new_block_model": "新建模型",
"action.new_block_model.desc": "创建新的方块/物品模型",
"action.new_entity_model": "新建实体模型",
"action.new_entity_model.desc": "创建新的基岩版实体模型",
"action.open_model": "打开模型",
"action.open_model.desc": "从电脑中打开模型文件",
"action.add_model": "添加模型",
"action.add_model.desc": "在当前编辑的模型中添加一个模型",
"action.extrude_texture": "拉伸贴图",
"action.extrude_texture.desc": "通过拉伸贴图生成模型",
"action.export_blockmodel": "导出方块模型",
"action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型",
"action.export_entity": "导出基岩版实体",
"action.export_entity.desc": "将当前模型作为实体添加到 mobs.json 文件中",
"action.export_optifine_part": "导出 OptiFine JPM",
"action.export_optifine_part.desc": "导出 OptiFine 实体文件Json Part Model",
"action.export_optifine_full": "导出 OptiFine JEM",
"action.export_optifine_full.desc": "导出 OptiFine 实体文件Json Entity Model",
"action.export_obj": "导出 OBJ 模型",
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于其他程序或上传到 Sketchfab",
"action.save": "保存",
"action.save.desc": "保存当前模型和贴图",
"action.settings_window": "设置...",
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件",
"action.plugins_window.desc": "打开插件商店页面",
"action.update_window": "更新...",
"action.update_window.desc": "检查 Blockbench 更新",
"action.donate": "赞助开发者",
"action.donate.desc": "赞助 Blockbench",
"action.reset_keybindings": "重置快捷键",
"action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认",
"action.import_layout": "导入布局",
"action.import_layout.desc": "导入布局文件",
"action.export_layout": "导出布局",
"action.export_layout.desc": "根据当前设置创建布局文件",
"action.reset_layout": "重置布局",
"action.reset_layout.desc": "将布局重置为 Blockbench 的默认值",
"action.load_plugin": "从文件加载插件",
"action.load_plugin.desc": "通过导入源文件加载插件。",
"action.reload_plugins": "重新加载插件",
"action.reload_plugins.desc": "重载所有开发插件。",
"action.uv_dialog": "打开全部 UV 窗口",
"action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面",
"action.uv_dialog_full": "大视图",
"action.uv_dialog_full.desc": "打开UV对话框以全屏编辑一个面",
"action.undo": "撤消",
"action.undo.desc": "撤消上次更改",
"action.redo": "重做",
"action.redo.desc": "重做上次撤消",
"action.copy": "复制",
"action.copy.desc": "复制选定的,面或显示设置.",
"action.paste": "粘贴",
"action.paste.desc": "粘贴选定的,面或显示设置",
"action.cut": "剪切",
"action.cut.desc": "剪切选定的,面或显示设置",
"action.add_cube": "添加方块",
"action.add_cube.desc": "添加一个新的方块",
"action.add_group": "添加组",
"action.add_group.desc": "添加一个新的组",
"action.outliner_toggle": "切换更多选项",
"action.outliner_toggle.desc": "切换开关以在outliner中添加更多选项",
"action.duplicate": "复制",
"action.duplicate.desc": "复制选定的方块或组",
"action.delete": "删除",
"action.delete.desc": "删除选定的方块或组",
"action.sort_outliner": "排序大纲",
"action.sort_outliner.desc": "按字母顺序排列大纲",
"action.local_move": "相对移动",
"action.local_move.desc": "如果可以,将旋转的元素移动到自己的轴上",
"action.select_window": "选择",
"action.select_window.desc": "根据其属性搜索并选择方块",
"action.invert_selection": "反向选择",
"action.invert_selection.desc": "反向选择当前的方块",
"action.select_all": "全选",
"action.select_all.desc": "选择所有方块",
"action.collapse_groups": "折叠组",
"action.collapse_groups.desc": "折叠所有组",
"action.scale": "缩放",
"action.scale.desc": "缩放选定的方块",
"action.rotate_x_cw": "顺时针旋转",
"action.rotate_x_cw.desc": "在 X 轴上将选定的方块旋转 90°",
"action.rotate_x_ccw": "逆时针旋转",
"action.rotate_x_ccw.desc": "在 X 轴上旋转选定的方块 -90°",
"action.rotate_y_cw": "顺时针旋转",
"action.rotate_y_cw.desc": "在 Y 轴上将选定的方块旋转 90°",
"action.rotate_y_ccw": "逆时针旋转",
"action.rotate_y_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°",
"action.rotate_z_cw": "顺时针旋转",
"action.rotate_z_cw.desc": "在 Z 轴上将选定的方块旋转 90°",
"action.rotate_z_ccw": "逆时针旋转",
"action.rotate_z_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°",
"action.flip_x": "X 轴翻转",
"action.flip_x.desc": "翻转 X 轴上的选定方块",
"action.flip_y": "Y 轴翻转",
"action.flip_y.desc": "翻转 Y 轴上的选定方块",
"action.flip_z": "Z 轴翻转",
"action.flip_z.desc": "翻转 Z 轴上的选定方块",
"action.center_x": "X 轴居中",
"action.center_x.desc": "将所选方块居中在 X 轴上",
"action.center_y": "Y 轴居中",
"action.center_y.desc": "将所选方块居中在 Y 轴上",
"action.center_z": "Z 轴居中",
"action.center_z.desc": "将所选方块居中在 Z 轴上",
"action.center_all": "全部居中",
"action.center_all.desc": "使所选方块居中",
"action.toggle_visibility": "切换可见",
"action.toggle_visibility.desc": "切换所选方块的可见",
"action.toggle_export": "切换导出",
"action.toggle_export.desc": "切换所选方块的导出设置",
"action.toggle_autouv": "切换自动 UV",
"action.toggle_autouv.desc": "切换所选方块的自动UV设置",
"action.toggle_shade": "切换阴影",
"action.toggle_shade.desc": "切换所选方块的阴影",
"action.rename": "重命名",
"action.rename.desc": "更改所选方块的名称",
"action.add_display_preset": "新建预设",
"action.add_display_preset.desc": "添加新的显示设置预设",
"action.fullscreen": "全屏",
"action.fullscreen.desc": "切换全屏模式。",
"action.zoom_in": "放大",
"action.zoom_in.desc": "放大以扩大界面。",
"action.zoom_out": "缩小",
"action.zoom_out.desc": "缩小以缩小界面。",
"action.zoom_reset": "重置缩放",
"action.zoom_reset.desc": "将缩放重置为默认的100。",
"action.reset_interface": "重置界面",
"action.reset_interface.desc": "重置界面的尺寸和位置",
"action.toggle_wireframe": "切换线框图",
"action.toggle_wireframe.desc": "切换线框图显示模式",
"action.screenshot_model": "截图",
"action.screenshot_model.desc": "从当前角度拍摄模型的裁剪截图",
"action.screenshot_app": "截图当前应用界面",
"action.screenshot_app.desc": "截取整个应用程序的屏幕截图",
"action.toggle_quad_view": "切换四视图",
"action.toggle_quad_view.desc": "切换四视口模式",
"action.import_texture": "导入贴图",
"action.import_texture.desc": "从文件系统中导入一个或多个贴图",
"action.create_texture": "创建贴图",
"action.create_texture.desc": "创建空白纹理或模板材质纹理",
"action.reload_textures": "重载贴图",
"action.reload_textures.desc": "重载所有贴图",
"action.save_textures": "保存贴图",
"action.save_textures.desc": "保存所有未保存的贴图",
"action.animated_textures": "播放动画贴图",
"action.animated_textures.desc": "播放和暂停动画材质纹理的预览",
"action.origin_to_geometry": "原点到几何",
"action.origin_to_geometry.desc": "将原点设置为几何体的中心",
"action.rescale_toggle": "切换重新调节",
"action.rescale_toggle.desc": "根据当前旋转重新缩放方块",
"action.bone_reset_toggle": "重置骨骼",
"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的方块",
"action.reload": "重载 Blockbench",
"action.reload.desc": "重载 Blockbench这将删除所有未保存的进度",
"menu.file": "文件",
"menu.edit": "编辑",
"menu.transform": "调整",
"menu.filter": "插件目录",
"menu.display": "物品显示",
"menu.view": "视图",
"menu.file.new": "新建",
"menu.file.recent": "最近",
"menu.file.import": "导入",
"menu.file.export": "导出",
"menu.transform.rotate": "旋转",
"menu.transform.flip": "翻动",
"menu.transform.center": "中心",
"menu.transform.properties": "属性",
"menu.display.preset": "应用预设",
"menu.display.preset_all": "在全局应用预设",
"menu.display.remove_preset": "删除预设",
"menu.view.zoom": "缩放",
"menu.view.background": "背景",
"menu.view.screenshot": "截图",
"menu.cube.duplicate": "复制",
"menu.cube.color": "标记颜色",
"menu.cube.texture": "材质纹理",
"menu.cube.texture.transparent": "透明度",
"menu.cube.texture.blank": "空白",
"menu.group.duplicate": "复制",
"menu.group.sort": "排序",
"menu.group.resolve": "解析",
"menu.texture.face": "应用到面",
"menu.texture.cube": "应用到方块",
"menu.texture.file": "文件",
"menu.texture.refresh": "刷新",
"menu.texture.change": "更改文件",
"menu.texture.folder": "在文件夹中打开",
"menu.texture.edit": "编辑",
"menu.texture.export": "另存为",
"menu.texture.save": "保存",
"menu.texture.properties": "属性",
"menu.preview.background": "背景",
"menu.preview.background.load": "加载",
"menu.preview.background.position": "位置",
"menu.preview.background.lock": "锁定视角相机",
"menu.preview.background.remove": "清除",
"menu.preview.screenshot": "截图",
"menu.preview.perspective": "透视",
"menu.preview.perspective.normal": "正常",
"menu.preview.quadview": "四视图",
"menu.preview.fullview": "大视图",
"menu.preview.stop_drag": "停止背景定位",
"menu.uv.copy": "复制",
"menu.uv.paste": "粘贴",
"menu.uv.mapping": "UV贴图射映",
"menu.uv.mapping.export": "导出",
"menu.uv.mapping.maximize": "最大化",
"menu.uv.mapping.auto": "自动UV",
"menu.uv.mapping.rel_auto": "自动相对 UV",
"menu.uv.mapping.rotation": "旋转",
"menu.uv.mapping.mirror_x": "镜像 X 轴",
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
"menu.uv.tint": "着色",
"menu.uv.texture": "贴图",
"cube.color.light_blue": "淡蓝色",
"cube.color.yellow": "黄色",
"cube.color.orange": "橙色",
"cube.color.red": "红色",
"cube.color.purple": "紫色",
"cube.color.blue": "蓝色",
"cube.color.green": "绿色",
"cube.color.lime": "黄绿色",
"switches.visibility": "切换可见",
"switches.export": "导出",
"switches.shading": "阴影",
"switches.autouv": "自动UV",
"panel.uv": "UV",
"panel.display": "显示",
"panel.textures": "贴图",
"panel.outliner": "大纲",
"panel.options": "旋转",
"panel.options.angle": "角度",
"panel.options.origin": "旋转原点",
"uv_editor.title": "UV 编辑器",
"uv_editor.all_faces": "全部",
"uv_editor.no_faces": "无",
"face.north": "北/-X面",
"face.south": "南/X面",
"face.west": "西/-Y面",
"face.east": "东/Y面",
"face.up": "上/Z面",
"face.down": "下/-Z面",
"direction.north": "北",
"direction.south": "南",
"direction.west": "西",
"direction.east": "东",
"direction.top": "顶部",
"direction.bottom": "底部",
"display.slot.third_right": "第三人称右手",
"display.slot.third_left": "第三人称左手",
"display.slot.first_right": "第一人称右手",
"display.slot.first_left": "第一人称左手",
"display.slot.head": "头",
"display.slot.ground": "地面",
"display.slot.frame": "展示框",
"display.slot.gui": "GUI",
"display.rotation": "旋转",
"display.translation": "偏移",
"display.scale": "缩放",
"display.slot": "位置",
"display.reference": "参考模型",
"display.presetname": "名称",
"display.reference.player": "玩家",
"display.reference.zombie": "僵尸",
"display.reference.armor_stand": "盔甲架",
"display.reference.baby_zombie": "幼年僵尸",
"display.reference.armor_stand_small": "小盔甲架",
"display.reference.monitor": "普通",
"display.reference.bow": "弓",
"display.reference.block": "方块",
"display.reference.frame": "物品展示框",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "物品栏",
"display.reference.hud": "HUD",
"display.preset.blank_name": "请输入名称",
"display.preset.item": "默认物品",
"display.preset.block": "默认方块",
"display.preset.handheld": "默认武器",
"display.preset.rod": "默认棒",
"dialog.continue": "继续",
"message.square_textures": "贴图必须是方形的",
"message.unsaved_texture.title": "未保存的贴图",
"message.unsaved_texture.message": "对此贴图的所有未保存更改都将丢失。你想继续吗?",
"dialog.update.no_connection": "无网络连接",
"dialog.update.latest": "最新版本",
"dialog.update.installed": "已安装的版本",
"dialog.update.update": "更新",
"action.brush_mode.brush": "笔刷",
"action.brush_mode.noise": "像素点",
"action.brush_mode.eraser": "橡皮擦",
"action.brush_mode.fill": "油漆桶",
"action.vertex_snap_mode.move": "移动",
"action.vertex_snap_mode.scale": "规模",
"action.open_model_folder": "打开模型文件夹",
"action.open_model_folder.desc": "打开包含模型的文件夹",
"action.change_textures_folder": "更改材质纹理位置",
"action.change_textures_folder.desc": "更改保存所有纹理的文件夹",
"menu.texture.particle": "使用的颗粒",
"message.update_notification.title": "有可用更新",
"message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗",
"message.update_notification.install": "安装",
"message.update_notification.later": "稍后",
"message.untextured": "这个面没有材质纹理",
"dialog.toolbar_edit.title": "自定义工具栏",
"dialog.shift_uv.title": "Shift UV",
"dialog.shift_uv.message": "输入要将 UV 偏移坐标乘以的数字。允许使用数学表达式。如果要添加该数字,请前置“+”",
"dialog.shift_uv.horizontal": "横向",
"dialog.shift_uv.vertical": "垂直",
"keybindings.reset": "重启",
"keybindings.clear": "Empty",
"action.cube_counter": "方块数量",
"action.uv_rotation": "UV旋转",
"action.uv_rotation.desc": "UV面的旋转",
"action.uv_grid": "UV网格",
"action.uv_grid.desc": "UV选择器选择的网格分辨率",
"action.uv_grid.auto": "自动",
"action.uv_grid.none": "无",
"action.uv_maximize": "最大化 UV",
"action.uv_maximize.desc": "将此面的UV设置为完整材质纹理",
"action.uv_auto": "自动 UV",
"action.uv_auto.desc": "将此面的UV大小设置为面的实际大小",
"action.uv_rel_auto": "Rel. 自动 UV",
"action.uv_rel_auto.desc": "将此面的UV设置为实际面的位置和大小",
"action.uv_mirror_x": "UV X轴镜像",
"action.uv_mirror_x.desc": "在X轴上反射此面的UV",
"action.uv_mirror_y": "UV 镜像Y轴",
"action.uv_mirror_y.desc": "在Y轴上反射此面的UV",
"action.uv_transparent": "透明化",
"action.uv_transparent.desc": "使当前面透明",
"action.uv_reset": "重置面",
"action.uv_reset.desc": "重置当前面",
"action.cullface": "剔除面",
"action.cullface.desc": "如果覆盖了模型的选定面则禁用此面的渲染",
"action.auto_cullface": "自动剔除面",
"action.auto_cullface.desc": "将此面的剔除面设置为自身",
"action.face_tint": "着色",
"action.face_tint.desc": "为当前面启用着色选项",
"action.uv_shift": "Shift UV",
"action.uv_shift.desc": "按固定量或数学表达式移动所有UV区域",
"menu.toolbar.edit": "自定义",
"menu.toolbar.reset": "重置",
"uv_editor.rotated": "旋转",
"uv_editor.auto_cull": "自己选择面",
"uv_editor.copied": "复制面",
"uv_editor.pasted": "粘贴面",
"uv_editor.copied_x": "复制 %0 面",
"uv_editor.reset": "重设面",
"uv_editor.maximized": "最大化",
"uv_editor.autouv": "尺寸自动",
"uv_editor.mirrored": "镜像",
"uv_editor.to_all": "适用于所有的面",
"uv_editor.transparent": "设置透明度",
"uv_editor.cullface_on": "开启面剔除",
"uv_editor.cullface_off": "关闭面剔除",
"uv_editor.tint_on": "开启着色",
"uv_editor.tint_off": "关闭着色",
"action.uv_apply_all": "适用于所有的面",
"action.uv_apply_all.desc": "将当前面的设置应用于所有面",
"message.convert_mode.title": "模型转换",
"message.convert_mode.message": "您确定要将此类型转换为 %0 吗?您无法撤消此步骤",
"message.convert_mode.block": "实体模型",
"message.convert_mode.entity": "方块模型",
"message.convert_mode.convert": "转换",
"message.image_editor_missing.title": "默认图像编辑器",
"message.image_editor_missing.message": "选择图像编辑器的可执行文件",
"message.image_editor_missing.detail": "Blockbench 无法在您的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。",
"action.update_autouv": "自动更新UV",
"action.update_autouv.desc": "更新所选方块的自动UV映射",
"category.uv": "UV",
"status_bar.saved": "模型已保存",
"status_bar.unsaved": "有未保存的更改",
"action.animation_mode_tool": "动画",
"action.animation_mode_tool.desc": "为模型定义自定义动画",
"action.move_up": "上移",
"action.move_up.desc": "相对于当前摄像机角度向上移动选定的立方体",
"action.move_down": "下移",
"action.move_down.desc": "相对于当前摄像机角度向下移动选定的立方体",
"action.move_left": "左移",
"action.move_left.desc": "相对于当前摄像机角度向左移动选定的立方体",
"action.move_right": "右移",
"action.move_right.desc": "相对于当前摄像机角度向右移动选定的立方体",
"action.move_forth": "前移",
"action.move_forth.desc": "相对于当前摄像机角度向前移动选定的立方体",
"action.move_back": "后移",
"action.move_back.desc": "相对于当前摄像机角度向后移动选定的立方体",
"layout.color.wireframe": "线框",
"layout.color.wireframe.desc": "线框模式中的线",
"action.add_animation": "添加动态",
"action.add_animation.desc": "创建一个空白动画",
"action.load_animation_file": "导入动态文件",
"action.load_animation_file.desc": "导入动画文件",
"action.play_animation": "播放动态",
"action.play_animation.desc": "预览所选的动画",
"action.export_animation_file": "导出动态文件",
"action.export_animation_file.desc": "导出当前动画的JSON文件",
"action.slider_keyframe_time": "时间码",
"action.slider_keyframe_time.desc": "修改选定关键帧的时间码",
"timeline.rotation": "旋转",
"timeline.position": "定位",
"timeline.scale": "放大",
"menu.timeline.add": "添加关键帧",
"menu.keyframe.quaternion": "四元数",
"panel.animations": "动态",
"panel.keyframe": "关键帧",
"panel.keyframe.type": "关键帧(%0",
"generic.delete": "删除",
"generic.rename": "重命名",
"message.rename_animation": "重命名动画",
"message.animation_update_var": "动画更新变量",
"message.no_animation_selected": "你必须选择有动画才能执行此操作",
"message.no_bone_selected": "你必须选择有骨骼才能执行此操作",
"message.duplicate_groups.title": "骨骼名称复制",
"message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致问题.\n重复命名错误",
"action.select_all_keyframes": "选择所有关键帧",
"action.select_all_keyframes.desc": "选择当前骨骼的所有关键帧",
"action.delete_keyframes": "删除关键帧",
"action.delete_keyframes.desc": "删除所有选定的关键帧",
"menu.animation": "动画",
"menu.animation.loop": "环",
"menu.animation.override": "覆盖",
"menu.animation.anim_time_update": "更新变量",
"message.display_skin_model.title": "皮肤模型",
"message.display_skin_model.message": "选择你的皮肤的模型类型",
"message.display_skin_model.classic": "经典\nSteve",
"message.display_skin_model.slim": "瘦小\nAlex",
"message.bone_material": "改变骨骼材料",
"action.slider_animation_length": "动画长度",
"action.slider_animation_length.desc": "更改所选的动画长度",
"menu.group.material": "设置材料",
"action.camera_reset": "重置相机位置",
"action.camera_reset.desc": "将当前预览视角重置为默认摄像机角度",
"panel.variable_placeholders": "变量占位符",
"panel.variable_placeholders.info": "列出要通过 name=value 预览的变量",
"status_bar.vertex_distance": "距离: %0",
"dialog.create_gif.title": "录制GIF",
"dialog.create_gif.length": "长度(秒)",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "压缩量",
"dialog.create_gif.play": "播放动画",
"category.animation": "动画",
"action.record_model_gif": "录制GIF",
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
"display.mirror": "镜像",
"data.separator": "分隔符",
"message.set_background_position.title": "背景位置",
"menu.preview.background.set_position": "设置位置",
"dialog.toolbar_edit.hidden": "隐藏",
"action.export_class_entity": "导出java实体",
"action.export_class_entity.desc": "作为java class导出模型",
"settings.seethrough_outline": "X-Ray Outlines",
"settings.seethrough_outline.desc": "Show outlines through objects"
}