mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-12-09 04:50:29 +08:00
815 lines
41 KiB
JSON
815 lines
41 KiB
JSON
{
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||
"dialog.ok": "确认",
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||
"dialog.cancel": "取消",
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||
"dialog.confirm": "确认",
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||
"dialog.close": "关闭",
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||
"dialog.import": "导入",
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||
"dialog.save": "保存",
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||
"dialog.discard": "弃置",
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||
"dialog.dontshowagain": "不再显示此提示",
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||
"data.cube": "立方体",
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||
"data.cubes": "立方体",
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||
"data.group": "组",
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||
"data.texture": "贴图",
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||
"data.plugin": "插件",
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||
"data.preview": "预览",
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||
"data.toolbar": "工具栏",
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||
"data.image": "图像",
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||
"keys.ctrl": "Ctrl",
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||
"keys.shift": "Shift",
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||
"keys.alt": "Alt",
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||
"keys.meta": "Cmd",
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||
"keys.delete": "Delete",
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||
"keys.space": "空格",
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||
"keys.leftclick": "左键点击",
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||
"keys.middleclick": "中键点击",
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"keys.rightclick": "右键点击",
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"keys.tab": "Tab",
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"keys.backspace": "退格键",
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||
"keys.enter": "回车键",
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||
"keys.escape": "Esc",
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"keys.function": "F%0",
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"keys.numpad": "数字键 %0",
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"keys.caps": "大写锁定",
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||
"keys.menu": "右键菜单",
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"keys.left": "左方向键",
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"keys.up": "上方向键",
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"keys.right": "右方向键",
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||
"keys.down": "下方向键",
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"keys.pageup": "上翻页键",
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||
"keys.pagedown": "下翻页键",
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"keys.plus": "加号",
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||
"keys.comma": "逗号",
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||
"keys.point": "点号",
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||
"keys.minus": "减号",
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"keys.cross": "斜杠",
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"keys.end": "End键",
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||
"keys.pos1": "Home键",
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"keys.printscreen": "截屏键",
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"keys.pause": "暂停键",
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"message.rotation_limit.title": "旋转限制",
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"message.rotation_limit.message": "受 Minecarft 的限制,仅允许旋转单个轴,且旋转角度限制为22.5的倍数。在不同的轴上旋转将清除其他轴上的旋转。如果您的建模需要自由旋转,请禁用“限制旋转”选项。",
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"message.file_not_found.title": "未找到文件",
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||
"message.file_not_found.message": "Blockbench 找不到该文件。请确保此文件为本地文件而不是云文件。",
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"message.screenshot.title": "屏幕截图",
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"message.screenshot.message": "屏幕截取成功。",
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"message.screenshot.clipboard": "剪贴板",
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"message.screenshot.right_click": "屏幕截图 - 右键点击以复制",
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"message.invalid_file.title": "无效的文件",
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"message.invalid_file.message": "无法打开模型文件:%0",
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"message.invalid_model.title": "无效的模型文件",
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"message.invalid_model.message": "此文件缺少有效的模型数据",
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"message.child_model_only.title": "空的子类模型",
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"message.child_model_only.message": "此文件为 %0 的子类模型,不包含模型。",
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"message.drag_background.title": "编辑背景",
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"message.drag_background.message": "拖动背景可移动位置。按住 shift 并上下拖动可更改大小。",
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"message.unsaved_textures.title": "未保存的贴图",
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"message.unsaved_textures.message": "您的模型中存在未保存的贴图。请确保它们存在于资源包里正确的文件夹中。",
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"message.model_clipping.title": "模型太大了",
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"message.model_clipping.message": "您的模型包含了 %0 个大于 Minecraft 限制允许的 3x3x3 方块范围。此模型将不会被 Minecraft 成功读取。可启用 “限制工作区” 选项防止此类情况发生。",
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"message.loose_texture.title": "导入贴图",
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"message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包里 textures 文件夹中的贴图。",
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"message.loose_texture.change": "更改路径",
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"message.update_res.title": "贴图分辨率",
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"message.update_res.message": "是否将项目中的分辨率调整为此贴图的分辨率?如果您选择使用高分辨率的贴图,请点击 “取消” 。",
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"message.update_res.update": "更新",
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"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合在一起",
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"message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖",
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"message.bedrock_overwrite_error.overwrite": "覆盖",
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"message.close_warning.message": "您想保存模型吗?",
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"message.close_warning.web": "您现在的工作进度将会丢失。确定要退出吗?",
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"message.default_textures.title": "默认贴图",
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"message.default_textures.message": "选择默认的资源包 \"textures\" 文件夹",
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"message.default_textures.detail": "从 Minecraft jar里提取或在网上下载默认资源包,然后找到 \"textures\" 文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。",
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"message.default_textures.select": "选择默认的 \"textures\" 文件夹",
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"message.default_textures.continue": "继续",
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"message.default_textures.remove": "清除",
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"message.image_editor.title": "选择图像编辑器",
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"message.image_editor.file": "选择文件...",
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"message.image_editor.exe": "选择图像编辑器的可执行文件",
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"message.display_skin.title": "显示皮肤",
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"message.display_skin.message": "选择本地文件或输入正版玩家名字获取皮肤",
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"message.display_skin.upload": "上传皮肤",
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"message.display_skin.name": "用户名",
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"message.display_skin.reset": "重置",
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"message.invalid_plugin": "无效的插件文件,请查看控制台",
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"message.load_plugin_app": "是否允许此插件更改您的PC?请仅加载您信任的插件。",
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"message.load_plugin_web": "您想加载这个插件吗?请仅加载您信任的插件。",
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"message.preset_no_info": "预设不包含此槽位的信息",
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"message.restart_to_update": "重新启动 Blockbench 以应用更改",
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"message.save_file": "保存为 %0",
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"message.save_obj": "保存为 .obj 模型",
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"message.save_entity": "保存为基岩版的实体模型",
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"message.rename_cubes": "重命名立方体",
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"dialog.project.title": "项目",
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"dialog.project.name": "文件名",
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"dialog.project.parent": "父类模型",
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"dialog.project.geoname": "怪物几何体名字",
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"dialog.project.openparent": "打开父类",
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"dialog.project.ao": "环境光遮蔽",
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"dialog.project.texture_size": "贴图尺寸",
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"dialog.project.width": "宽度",
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"dialog.project.height": "高度",
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"dialog.project.to_blockmodel": "至方块模型",
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"dialog.project.to_entitymodel": "至实体模型",
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"dialog.texture.title": "贴图",
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"dialog.texture.name": "名字",
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"dialog.texture.variable": "变量",
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"dialog.texture.namespace": "命名空间",
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"dialog.texture.folder": "文件夹",
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"dialog.extrude.title": "拉伸图像",
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"dialog.extrude.mode": "扫描模式",
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"dialog.extrude.mode.areas": "区域",
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"dialog.extrude.mode.lines": "行",
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"dialog.extrude.mode.columns": "列",
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"dialog.extrude.mode.pixels": "像素",
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"dialog.extrude.opacity": "最低不透明度",
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"dialog.extrude.scan": "扫描并导入",
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"dialog.display_preset.title": "创建预设",
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"dialog.display_preset.message": "选择保存的槽位",
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"dialog.display_preset.create": "创建",
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"dialog.select.title": "选择",
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"dialog.select.new": "新建选择",
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"dialog.select.group": "在选定的组中",
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"dialog.select.name": "名字包含",
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"dialog.select.random": "随机",
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"dialog.select.select": "选择",
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"dialog.scale.title": "缩放模型",
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"dialog.scale.axis": "轴",
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"dialog.scale.scale": "比例",
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"dialog.scale.clipping": "模型裁剪:您的模型超出了工作区的范围",
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"dialog.scale.confirm": "确认缩放",
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"dialog.plugins.title": "插件",
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"dialog.plugins.installed": "已安装",
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"dialog.plugins.available": "可用",
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"dialog.plugins.install": "安装",
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"dialog.plugins.uninstall": "卸载",
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"dialog.plugins.reload": "刷新",
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"dialog.plugins.none_installed": "未安装插件",
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"dialog.plugins.none_available": "没有可用插件",
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"dialog.plugins.outdated": "需要更高版本的 Blockbench",
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"dialog.plugins.web_only": "仅网页版可用",
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"dialog.plugins.app_only": "仅桌面版可用",
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"dialog.plugins.author": "%0 制作",
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"dialog.plugins.show_less": "收起",
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"dialog.entitylist.title": "打开实体模型",
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"dialog.entitylist.text": "选择要导入的模型",
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"dialog.entitylist.bones": "骨骼",
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"dialog.entitylist.cubes": "立方体",
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"dialog.create_texture.title": "创建贴图",
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"dialog.create_texture.name": "名字",
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"dialog.create_texture.folder": "文件夹",
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"dialog.create_texture.template": "模板",
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"dialog.create_texture.resolution": "分辨率",
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"dialog.input.title": "输入",
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"dialog.update.title": "更新",
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"dialog.update.refresh": "重试",
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"dialog.update.up_to_date": "Blockbench 已是最新版本!",
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"dialog.update.connecting": "连接到服务器",
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"dialog.settings.settings": "设置",
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"dialog.settings.keybinds": "按键绑定",
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"dialog.settings.layout": "布局",
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"dialog.settings.about": "关于",
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"layout.color.back": "底色",
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"layout.color.back.desc": "背景和输入界面",
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"layout.color.dark": "工作区",
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"layout.color.dark.desc": "工作区背景",
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"layout.color.ui": "UI",
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"layout.color.ui.desc": "主界面颜色",
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"layout.color.bright_ui": "高亮UI",
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"layout.color.bright_ui.desc": "右键菜单和工具提示",
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"layout.color.button": "按钮",
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"layout.color.button.desc": "按钮和开关",
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"layout.color.selected": "已选择",
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"layout.color.selected.desc": "已选定的标签和对象",
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"layout.color.border": "边界",
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"layout.color.border.desc": "按钮和输入的边缘",
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"layout.color.accent": "强调",
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"layout.color.accent.desc": "滑块和其他",
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"layout.color.grid": "网格",
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"layout.color.grid.desc": "3D 预览网格",
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"layout.color.text": "文字",
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"layout.color.text.desc": "普通文字",
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||
"layout.color.light": "亮",
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||
"layout.color.light.desc": "已选定的文字",
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||
"layout.color.accent_text": "强调文字",
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||
"layout.color.accent_text.desc": "强调元素中的文字",
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||
"layout.font.main": "主字体",
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||
"layout.font.headline": "标题字体",
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||
"about.version": "版本:",
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||
"about.creator": "作者:",
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||
"about.website": "网址:",
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||
"about.bugtracker": "漏洞追踪器:",
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||
"about.electron": "此应用程序使用 Electron 构建,这是一个使用 Javascript、HTML 和 CSS 等 Web 技术制作的本地应用程序的框架。",
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||
"about.vertex_snap": "顶点捕捉基于 SirBenet 的插件",
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"about.icons": "图标包:",
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"about.libraries": "库:",
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"settings.category.general": "常规",
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"settings.category.preview": "预览",
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"settings.category.grid": "网格",
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"settings.category.edit": "编辑",
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"settings.category.snapping": "吸附",
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"settings.category.defaults": "默认",
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"settings.category.dialogs": "对话框",
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"settings.category.export": "导出",
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"settings.language": "语言",
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"settings.language.desc": "界面语言。重新启动 Blockbench 以应用更改。",
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"settings.show_actions": "显示操作",
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"settings.show_actions.desc": "在状态栏中显示所有操作",
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||
"settings.backup_interval": "备份间隔",
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||
"settings.backup_interval.desc": "自动备份间隔(分钟)",
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||
"settings.origin_size": "三轴长度",
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||
"settings.origin_size.desc": "三轴控制工具的长度",
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"settings.control_size": "轴的大小",
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||
"settings.control_size.desc": "三轴控制工具的整体大小",
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||
"settings.display_skin": "显示皮肤",
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||
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
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||
"settings.shading": "阴影",
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||
"settings.shading.desc": "启用阴影",
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||
"settings.transparency": "透明度",
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||
"settings.transparency.desc": "渲染贴图的透明部分",
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||
"settings.texture_fps": "动态贴图 FPS",
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||
"settings.texture_fps.desc": "动态贴图的帧数",
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||
"settings.base_grid": "小网格",
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||
"settings.base_grid.desc": "显示小网格和轴",
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||
"settings.large_grid": "大网格",
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||
"settings.large_grid.desc": "显示 3x3 方块大小的网格",
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||
"settings.full_grid": "精确大网格",
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||
"settings.full_grid.desc": "显示 3x3 方块大小的精确网格",
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||
"settings.large_box": "大箱",
|
||
"settings.large_box.desc": "显示 3x3x3 方块大小的边界范围",
|
||
"settings.display_grid": "显示模式",
|
||
"settings.display_grid.desc": "在显示模式下显示网格",
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||
"settings.undo_limit": "撤消限制",
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||
"settings.undo_limit.desc": "可撤消次数",
|
||
"settings.restricted_canvas": "限制工作区",
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||
"settings.restricted_canvas.desc": "将工作区限制为 3x3 方块区域以防止模型无效",
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||
"settings.limited_rotation": "限制旋转",
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||
"settings.limited_rotation.desc": "将旋转的角度限制为 Minecraft 模型的有效值",
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||
"settings.local_move": "对应轴移动",
|
||
"settings.local_move.desc": "如果可行,已旋转的元素根据自身的轴移动",
|
||
"settings.canvas_unselect": "点击工作区取消选择",
|
||
"settings.canvas_unselect.desc": "点击工作区时取消对所有元素的选择",
|
||
"settings.paint_side_restrict": "限制笔刷",
|
||
"settings.paint_side_restrict.desc": "限制笔刷仅对当前面的涂改",
|
||
"settings.autouv": "自动 UV",
|
||
"settings.autouv.desc": "默认启用自动UV",
|
||
"settings.create_rename": "重命名新立方体",
|
||
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
|
||
"settings.edit_size": "网格移动",
|
||
"settings.edit_size.desc": "立方体移动时的距离",
|
||
"settings.shift_size": "精确移动(Shift)",
|
||
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
|
||
"settings.ctrl_size": "超精确移动(Ctrl)",
|
||
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
|
||
"settings.negative_size": "负值尺寸",
|
||
"settings.negative_size.desc": "允许尺寸调整使用负值",
|
||
"settings.dialog_unsaved_textures": "未保存的材质纹理",
|
||
"settings.dialog_unsaved_textures.desc": "显示\"未保存的贴图\"的提示",
|
||
"settings.dialog_larger_cubes": "模型过大",
|
||
"settings.dialog_larger_cubes.desc": "显示\"模型过大\"的提示",
|
||
"settings.dialog_rotation_limit": "旋转限制",
|
||
"settings.dialog_rotation_limit.desc": "显示\"旋转限制\"的提示",
|
||
"settings.minifiedout": "简化导出",
|
||
"settings.minifiedout.desc": "使导出的JSON信息写在一行之内",
|
||
"settings.export_groups": "导出组",
|
||
"settings.export_groups.desc": "保存方块模型中的组类信息",
|
||
"settings.obj_textures": "导出贴图",
|
||
"settings.obj_textures.desc": "导出OBJ文件时导出贴图",
|
||
"settings.credit": "制作信息注释",
|
||
"settings.credit.desc": "为导出的文件添加制作信息注释",
|
||
"settings.default_path": "默认路径",
|
||
"settings.default_path.desc": "Blockbench 获取默认贴图的文件夹",
|
||
"settings.image_editor": "图像编辑器",
|
||
"settings.image_editor.desc": "默认修改贴图的图像编辑器",
|
||
"category.navigate": "导航",
|
||
"category.tools": "工具",
|
||
"category.file": "文件",
|
||
"category.blockbench": "Blockbench",
|
||
"category.edit": "编辑",
|
||
"category.transform": "转换",
|
||
"category.filter": "滤器",
|
||
"category.view": "视图",
|
||
"category.display": "显示设置",
|
||
"category.textures": "贴图",
|
||
"category.misc": "杂项",
|
||
"keybind.preview_select": "选择",
|
||
"keybind.preview_rotate": "旋转视图",
|
||
"keybind.preview_drag": "拖动视图",
|
||
"keybind.confirm": "确认",
|
||
"keybind.cancel": "取消",
|
||
"action.slider_pos_x": "X轴移动",
|
||
"action.slider_pos_x.desc": "以 X 轴移动立方体",
|
||
"action.slider_pos_y": "Y轴移动",
|
||
"action.slider_pos_y.desc": "以 Y 轴移动立方体",
|
||
"action.slider_pos_z": "Z轴移动",
|
||
"action.slider_pos_z.desc": "以 Z 轴移动立方体",
|
||
"action.slider_size_x": "X轴尺寸",
|
||
"action.slider_size_x.desc": "以 X 轴调整立方体大小",
|
||
"action.slider_size_y": "Y轴尺寸",
|
||
"action.slider_size_y.desc": "以 Y 轴调整立方体大小",
|
||
"action.slider_size_z": "Z轴尺寸",
|
||
"action.slider_size_z.desc": "以 Z 轴调整立方体大小",
|
||
"action.slider_inflate": "放大",
|
||
"action.slider_inflate.desc": "在不改变UV的情况下放大所有立方体",
|
||
"action.slider_rotation_x": "X轴旋转",
|
||
"action.slider_rotation_x.desc": "围绕 X 轴旋转立方体",
|
||
"action.slider_rotation_y": "Y轴旋转",
|
||
"action.slider_rotation_y.desc": "围绕 Y 轴旋转立方体",
|
||
"action.slider_rotation_z": "Z轴旋转",
|
||
"action.slider_rotation_z.desc": "围绕 Z 轴旋转立方体",
|
||
"action.slider_origin_x": "X轴原点",
|
||
"action.slider_origin_x.desc": "以 X 轴移动原点",
|
||
"action.slider_origin_y": "Y轴原点",
|
||
"action.slider_origin_y.desc": "以 Y 轴移动原点",
|
||
"action.slider_origin_z": "Z轴原点",
|
||
"action.slider_origin_z.desc": "以 Z 轴移动原点",
|
||
"action.brush_mode": "笔刷模式",
|
||
"action.brush_mode.desc": "笔刷的模式",
|
||
"action.brush_color": "颜色",
|
||
"action.brush_color.desc": "笔刷的颜色",
|
||
"action.slider_brush_size": "尺寸",
|
||
"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
|
||
"action.slider_brush_opacity": "不透明度",
|
||
"action.slider_brush_opacity.desc": "笔刷的不透明度百分比",
|
||
"action.slider_brush_softness": "柔软度",
|
||
"action.slider_brush_softness.desc": "笔刷的柔软度百分比",
|
||
"action.background_color": "背景颜色",
|
||
"action.background_color.desc": "已创建贴图的背景颜色",
|
||
"action.uv_slider_pos_x": "水平移动",
|
||
"action.uv_slider_pos_x.desc": "水平移动所有选定立方体的UV范围",
|
||
"action.uv_slider_pos_y": "垂直移动",
|
||
"action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的UV范围",
|
||
"action.uv_slider_size_x": "水平缩放",
|
||
"action.uv_slider_size_x.desc": "水平缩放所有选定立方体的UV范围",
|
||
"action.uv_slider_size_y": "垂直缩放",
|
||
"action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的UV范围",
|
||
"action.vertex_snap_mode": "捕捉模式",
|
||
"action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小",
|
||
"action.move_tool": "移动",
|
||
"action.move_tool.desc": "选择和移动元素的工具",
|
||
"action.resize_tool": "调整",
|
||
"action.resize_tool.desc": "选择和调整元素大小的工具",
|
||
"action.brush_tool": "笔刷",
|
||
"action.brush_tool.desc": "在模型表面或UV编辑器中绘制贴图的工具",
|
||
"action.vertex_snap_tool": "顶点捕捉",
|
||
"action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体",
|
||
"action.display_mode_tool": "显示",
|
||
"action.display_mode_tool.desc": "对玩家手持物品时的模型位置调整",
|
||
"action.swap_tools": "交换工具",
|
||
"action.swap_tools.desc": "在移动和调整工具之间交换",
|
||
"action.project_window": "项目...",
|
||
"action.project_window.desc": "打开编辑模型数据的项目窗口",
|
||
"action.new_block_model": "新建模型",
|
||
"action.new_block_model.desc": "创建新的方块/物品模型",
|
||
"action.new_entity_model": "新建实体模型",
|
||
"action.new_entity_model.desc": "创建新的基岩版实体模型",
|
||
"action.open_model": "打开模型",
|
||
"action.open_model.desc": "从电脑中打开模型文件",
|
||
"action.add_model": "添加模型",
|
||
"action.add_model.desc": "在当前编辑的模型中添加一个模型",
|
||
"action.extrude_texture": "拉伸贴图",
|
||
"action.extrude_texture.desc": "通过拉伸贴图生成模型",
|
||
"action.export_blockmodel": "导出方块模型",
|
||
"action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型",
|
||
"action.export_entity": "导出基岩版实体",
|
||
"action.export_entity.desc": "将当前模型作为实体添加到 mobs.json 文件中",
|
||
"action.export_optifine_part": "导出 OptiFine JPM",
|
||
"action.export_optifine_part.desc": "导出 OptiFine 实体文件(Json Part Model)",
|
||
"action.export_optifine_full": "导出 OptiFine JEM",
|
||
"action.export_optifine_full.desc": "导出 OptiFine 实体文件(Json Entity Model)",
|
||
"action.export_obj": "导出 OBJ 模型",
|
||
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于其他程序或上传到 Sketchfab",
|
||
"action.save": "保存",
|
||
"action.save.desc": "保存当前模型和贴图",
|
||
"action.settings_window": "设置...",
|
||
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
|
||
"action.plugins_window": "插件",
|
||
"action.plugins_window.desc": "打开插件商店页面",
|
||
"action.update_window": "更新...",
|
||
"action.update_window.desc": "检查 Blockbench 更新",
|
||
"action.donate": "赞助开发者",
|
||
"action.donate.desc": "赞助 Blockbench",
|
||
"action.reset_keybindings": "重置快捷键",
|
||
"action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认",
|
||
"action.import_layout": "导入布局",
|
||
"action.import_layout.desc": "导入布局文件",
|
||
"action.export_layout": "导出布局",
|
||
"action.export_layout.desc": "根据当前设置创建布局文件",
|
||
"action.reset_layout": "重置布局",
|
||
"action.reset_layout.desc": "将布局重置为 Blockbench 的默认值",
|
||
"action.load_plugin": "从文件加载插件",
|
||
"action.load_plugin.desc": "通过导入源文件加载插件。",
|
||
"action.reload_plugins": "重新加载插件",
|
||
"action.reload_plugins.desc": "重载所有开发插件。",
|
||
"action.uv_dialog": "打开全部 UV 窗口",
|
||
"action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面",
|
||
"action.uv_dialog_full": "大视图",
|
||
"action.uv_dialog_full.desc": "打开UV对话框以全屏编辑一个面",
|
||
"action.undo": "撤消",
|
||
"action.undo.desc": "撤消上次更改",
|
||
"action.redo": "重做",
|
||
"action.redo.desc": "重做上次撤消",
|
||
"action.copy": "复制",
|
||
"action.copy.desc": "复制选定的,面或显示设置.",
|
||
"action.paste": "粘贴",
|
||
"action.paste.desc": "粘贴选定的,面或显示设置",
|
||
"action.cut": "剪切",
|
||
"action.cut.desc": "剪切选定的,面或显示设置",
|
||
"action.add_cube": "添加方块",
|
||
"action.add_cube.desc": "添加一个新的方块",
|
||
"action.add_group": "添加组",
|
||
"action.add_group.desc": "添加一个新的组",
|
||
"action.outliner_toggle": "切换更多选项",
|
||
"action.outliner_toggle.desc": "切换开关以在outliner中添加更多选项",
|
||
"action.duplicate": "复制",
|
||
"action.duplicate.desc": "复制选定的方块或组",
|
||
"action.delete": "删除",
|
||
"action.delete.desc": "删除选定的方块或组",
|
||
"action.sort_outliner": "排序大纲",
|
||
"action.sort_outliner.desc": "按字母顺序排列大纲",
|
||
"action.local_move": "相对移动",
|
||
"action.local_move.desc": "如果可以,将旋转的元素移动到自己的轴上",
|
||
"action.select_window": "选择",
|
||
"action.select_window.desc": "根据其属性搜索并选择方块",
|
||
"action.invert_selection": "反向选择",
|
||
"action.invert_selection.desc": "反向选择当前的方块",
|
||
"action.select_all": "全选",
|
||
"action.select_all.desc": "选择所有方块",
|
||
"action.collapse_groups": "折叠组",
|
||
"action.collapse_groups.desc": "折叠所有组",
|
||
"action.scale": "缩放",
|
||
"action.scale.desc": "缩放选定的方块",
|
||
"action.rotate_x_cw": "顺时针旋转",
|
||
"action.rotate_x_cw.desc": "在 X 轴上将选定的方块旋转 90°",
|
||
"action.rotate_x_ccw": "逆时针旋转",
|
||
"action.rotate_x_ccw.desc": "在 X 轴上旋转选定的方块 -90°",
|
||
"action.rotate_y_cw": "顺时针旋转",
|
||
"action.rotate_y_cw.desc": "在 Y 轴上将选定的方块旋转 90°",
|
||
"action.rotate_y_ccw": "逆时针旋转",
|
||
"action.rotate_y_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°",
|
||
"action.rotate_z_cw": "顺时针旋转",
|
||
"action.rotate_z_cw.desc": "在 Z 轴上将选定的方块旋转 90°",
|
||
"action.rotate_z_ccw": "逆时针旋转",
|
||
"action.rotate_z_ccw.desc": "在 Y 轴上将选定的方块旋转 -90°",
|
||
"action.flip_x": "X 轴翻转",
|
||
"action.flip_x.desc": "翻转 X 轴上的选定方块",
|
||
"action.flip_y": "Y 轴翻转",
|
||
"action.flip_y.desc": "翻转 Y 轴上的选定方块",
|
||
"action.flip_z": "Z 轴翻转",
|
||
"action.flip_z.desc": "翻转 Z 轴上的选定方块",
|
||
"action.center_x": "X 轴居中",
|
||
"action.center_x.desc": "将所选方块居中在 X 轴上",
|
||
"action.center_y": "Y 轴居中",
|
||
"action.center_y.desc": "将所选方块居中在 Y 轴上",
|
||
"action.center_z": "Z 轴居中",
|
||
"action.center_z.desc": "将所选方块居中在 Z 轴上",
|
||
"action.center_all": "全部居中",
|
||
"action.center_all.desc": "使所选方块居中",
|
||
"action.toggle_visibility": "切换可见",
|
||
"action.toggle_visibility.desc": "切换所选方块的可见",
|
||
"action.toggle_export": "切换导出",
|
||
"action.toggle_export.desc": "切换所选方块的导出设置",
|
||
"action.toggle_autouv": "切换自动 UV",
|
||
"action.toggle_autouv.desc": "切换所选方块的自动UV设置",
|
||
"action.toggle_shade": "切换阴影",
|
||
"action.toggle_shade.desc": "切换所选方块的阴影",
|
||
"action.rename": "重命名",
|
||
"action.rename.desc": "更改所选方块的名称",
|
||
"action.add_display_preset": "新建预设",
|
||
"action.add_display_preset.desc": "添加新的显示设置预设",
|
||
"action.fullscreen": "全屏",
|
||
"action.fullscreen.desc": "切换全屏模式。",
|
||
"action.zoom_in": "放大",
|
||
"action.zoom_in.desc": "放大以扩大界面。",
|
||
"action.zoom_out": "缩小",
|
||
"action.zoom_out.desc": "缩小以缩小界面。",
|
||
"action.zoom_reset": "重置缩放",
|
||
"action.zoom_reset.desc": "将缩放重置为默认的100%。",
|
||
"action.reset_interface": "重置界面",
|
||
"action.reset_interface.desc": "重置界面的尺寸和位置",
|
||
"action.toggle_wireframe": "切换线框图",
|
||
"action.toggle_wireframe.desc": "切换线框图显示模式",
|
||
"action.screenshot_model": "截图",
|
||
"action.screenshot_model.desc": "从当前角度拍摄模型的裁剪截图",
|
||
"action.screenshot_app": "截图当前应用界面",
|
||
"action.screenshot_app.desc": "截取整个应用程序的屏幕截图",
|
||
"action.toggle_quad_view": "切换四视图",
|
||
"action.toggle_quad_view.desc": "切换四视口模式",
|
||
"action.import_texture": "导入贴图",
|
||
"action.import_texture.desc": "从文件系统中导入一个或多个贴图",
|
||
"action.create_texture": "创建贴图",
|
||
"action.create_texture.desc": "创建空白纹理或模板材质纹理",
|
||
"action.reload_textures": "重载贴图",
|
||
"action.reload_textures.desc": "重载所有贴图",
|
||
"action.save_textures": "保存贴图",
|
||
"action.save_textures.desc": "保存所有未保存的贴图",
|
||
"action.animated_textures": "播放动画贴图",
|
||
"action.animated_textures.desc": "播放和暂停动画材质纹理的预览",
|
||
"action.origin_to_geometry": "原点到几何",
|
||
"action.origin_to_geometry.desc": "将原点设置为几何体的中心",
|
||
"action.rescale_toggle": "切换重新调节",
|
||
"action.rescale_toggle.desc": "根据当前旋转重新缩放方块",
|
||
"action.bone_reset_toggle": "重置骨骼",
|
||
"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的方块",
|
||
"action.reload": "重载 Blockbench",
|
||
"action.reload.desc": "重载 Blockbench,这将删除所有未保存的进度",
|
||
"menu.file": "文件",
|
||
"menu.edit": "编辑",
|
||
"menu.transform": "调整",
|
||
"menu.filter": "插件目录",
|
||
"menu.display": "物品显示",
|
||
"menu.view": "视图",
|
||
"menu.file.new": "新建",
|
||
"menu.file.recent": "最近",
|
||
"menu.file.import": "导入",
|
||
"menu.file.export": "导出",
|
||
"menu.transform.rotate": "旋转",
|
||
"menu.transform.flip": "翻动",
|
||
"menu.transform.center": "中心",
|
||
"menu.transform.properties": "属性",
|
||
"menu.display.preset": "应用预设",
|
||
"menu.display.preset_all": "在全局应用预设",
|
||
"menu.display.remove_preset": "删除预设",
|
||
"menu.view.zoom": "缩放",
|
||
"menu.view.background": "背景",
|
||
"menu.view.screenshot": "截图",
|
||
"menu.cube.duplicate": "复制",
|
||
"menu.cube.color": "标记颜色",
|
||
"menu.cube.texture": "材质纹理",
|
||
"menu.cube.texture.transparent": "透明度",
|
||
"menu.cube.texture.blank": "空白",
|
||
"menu.group.duplicate": "复制",
|
||
"menu.group.sort": "排序",
|
||
"menu.group.resolve": "解析",
|
||
"menu.texture.face": "应用到面",
|
||
"menu.texture.cube": "应用到方块",
|
||
"menu.texture.file": "文件",
|
||
"menu.texture.refresh": "刷新",
|
||
"menu.texture.change": "更改文件",
|
||
"menu.texture.folder": "在文件夹中打开",
|
||
"menu.texture.edit": "编辑",
|
||
"menu.texture.export": "另存为",
|
||
"menu.texture.save": "保存",
|
||
"menu.texture.properties": "属性",
|
||
"menu.preview.background": "背景",
|
||
"menu.preview.background.load": "加载",
|
||
"menu.preview.background.position": "位置",
|
||
"menu.preview.background.lock": "锁定视角相机",
|
||
"menu.preview.background.remove": "清除",
|
||
"menu.preview.screenshot": "截图",
|
||
"menu.preview.perspective": "透视",
|
||
"menu.preview.perspective.normal": "正常",
|
||
"menu.preview.quadview": "四视图",
|
||
"menu.preview.fullview": "大视图",
|
||
"menu.preview.stop_drag": "停止背景定位",
|
||
"menu.uv.copy": "复制",
|
||
"menu.uv.paste": "粘贴",
|
||
"menu.uv.mapping": "UV贴图射映",
|
||
"menu.uv.mapping.export": "导出",
|
||
"menu.uv.mapping.maximize": "最大化",
|
||
"menu.uv.mapping.auto": "自动UV",
|
||
"menu.uv.mapping.rel_auto": "自动相对 UV",
|
||
"menu.uv.mapping.rotation": "旋转",
|
||
"menu.uv.mapping.mirror_x": "镜像 X 轴",
|
||
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
|
||
"menu.uv.tint": "着色",
|
||
"menu.uv.texture": "贴图",
|
||
"cube.color.light_blue": "淡蓝色",
|
||
"cube.color.yellow": "黄色",
|
||
"cube.color.orange": "橙色",
|
||
"cube.color.red": "红色",
|
||
"cube.color.purple": "紫色",
|
||
"cube.color.blue": "蓝色",
|
||
"cube.color.green": "绿色",
|
||
"cube.color.lime": "黄绿色",
|
||
"switches.visibility": "切换可见",
|
||
"switches.export": "导出",
|
||
"switches.shading": "阴影",
|
||
"switches.autouv": "自动UV",
|
||
"panel.uv": "UV",
|
||
"panel.display": "显示",
|
||
"panel.textures": "贴图",
|
||
"panel.outliner": "大纲",
|
||
"panel.options": "旋转",
|
||
"panel.options.angle": "角度",
|
||
"panel.options.origin": "旋转原点",
|
||
"uv_editor.title": "UV 编辑器",
|
||
"uv_editor.all_faces": "全部",
|
||
"uv_editor.no_faces": "无",
|
||
"face.north": "北/-X面",
|
||
"face.south": "南/X面",
|
||
"face.west": "西/-Y面",
|
||
"face.east": "东/Y面",
|
||
"face.up": "上/Z面",
|
||
"face.down": "下/-Z面",
|
||
"direction.north": "北",
|
||
"direction.south": "南",
|
||
"direction.west": "西",
|
||
"direction.east": "东",
|
||
"direction.top": "顶部",
|
||
"direction.bottom": "底部",
|
||
"display.slot.third_right": "第三人称右手",
|
||
"display.slot.third_left": "第三人称左手",
|
||
"display.slot.first_right": "第一人称右手",
|
||
"display.slot.first_left": "第一人称左手",
|
||
"display.slot.head": "头",
|
||
"display.slot.ground": "地面",
|
||
"display.slot.frame": "展示框",
|
||
"display.slot.gui": "GUI",
|
||
"display.rotation": "旋转",
|
||
"display.translation": "偏移",
|
||
"display.scale": "缩放",
|
||
"display.slot": "位置",
|
||
"display.reference": "参考模型",
|
||
"display.presetname": "名称",
|
||
"display.reference.player": "玩家",
|
||
"display.reference.zombie": "僵尸",
|
||
"display.reference.armor_stand": "盔甲架",
|
||
"display.reference.baby_zombie": "幼年僵尸",
|
||
"display.reference.armor_stand_small": "小盔甲架",
|
||
"display.reference.monitor": "普通",
|
||
"display.reference.bow": "弓",
|
||
"display.reference.block": "方块",
|
||
"display.reference.frame": "物品展示框",
|
||
"display.reference.inventory_nine": "3x3",
|
||
"display.reference.inventory_full": "物品栏",
|
||
"display.reference.hud": "HUD",
|
||
"display.preset.blank_name": "请输入名称",
|
||
"display.preset.item": "默认物品",
|
||
"display.preset.block": "默认方块",
|
||
"display.preset.handheld": "默认武器",
|
||
"display.preset.rod": "默认棒",
|
||
"dialog.continue": "继续",
|
||
"message.square_textures": "贴图必须是方形的",
|
||
"message.unsaved_texture.title": "未保存的贴图",
|
||
"message.unsaved_texture.message": "对此贴图的所有未保存更改都将丢失。你想继续吗?",
|
||
"dialog.update.no_connection": "无网络连接",
|
||
"dialog.update.latest": "最新版本",
|
||
"dialog.update.installed": "已安装的版本",
|
||
"dialog.update.update": "更新",
|
||
"action.brush_mode.brush": "笔刷",
|
||
"action.brush_mode.noise": "像素点",
|
||
"action.brush_mode.eraser": "橡皮擦",
|
||
"action.brush_mode.fill": "油漆桶",
|
||
"action.vertex_snap_mode.move": "移动",
|
||
"action.vertex_snap_mode.scale": "规模",
|
||
"action.open_model_folder": "打开模型文件夹",
|
||
"action.open_model_folder.desc": "打开包含模型的文件夹",
|
||
"action.change_textures_folder": "更改材质纹理位置",
|
||
"action.change_textures_folder.desc": "更改保存所有纹理的文件夹",
|
||
"menu.texture.particle": "使用的颗粒",
|
||
"message.update_notification.title": "有可用更新",
|
||
"message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗?",
|
||
"message.update_notification.install": "安装",
|
||
"message.update_notification.later": "稍后",
|
||
"message.untextured": "这个面没有材质纹理",
|
||
"dialog.toolbar_edit.title": "自定义工具栏",
|
||
"dialog.shift_uv.title": "Shift UV",
|
||
"dialog.shift_uv.message": "输入要将 UV 偏移坐标乘以的数字。允许使用数学表达式。如果要添加该数字,请前置“+”",
|
||
"dialog.shift_uv.horizontal": "横向",
|
||
"dialog.shift_uv.vertical": "垂直",
|
||
"keybindings.reset": "重启",
|
||
"keybindings.clear": "Empty",
|
||
"action.cube_counter": "方块数量",
|
||
"action.uv_rotation": "UV旋转",
|
||
"action.uv_rotation.desc": "UV面的旋转",
|
||
"action.uv_grid": "UV网格",
|
||
"action.uv_grid.desc": "UV选择器选择的网格分辨率",
|
||
"action.uv_grid.auto": "自动",
|
||
"action.uv_grid.none": "无",
|
||
"action.uv_maximize": "最大化 UV",
|
||
"action.uv_maximize.desc": "将此面的UV设置为完整材质纹理",
|
||
"action.uv_auto": "自动 UV",
|
||
"action.uv_auto.desc": "将此面的UV大小设置为面的实际大小",
|
||
"action.uv_rel_auto": "Rel. 自动 UV",
|
||
"action.uv_rel_auto.desc": "将此面的UV设置为实际面的位置和大小",
|
||
"action.uv_mirror_x": "UV X轴镜像",
|
||
"action.uv_mirror_x.desc": "在X轴上反射此面的UV",
|
||
"action.uv_mirror_y": "UV 镜像Y轴",
|
||
"action.uv_mirror_y.desc": "在Y轴上反射此面的UV",
|
||
"action.uv_transparent": "透明化",
|
||
"action.uv_transparent.desc": "使当前面透明",
|
||
"action.uv_reset": "重置面",
|
||
"action.uv_reset.desc": "重置当前面",
|
||
"action.cullface": "剔除面",
|
||
"action.cullface.desc": "如果覆盖了模型的选定面则禁用此面的渲染",
|
||
"action.auto_cullface": "自动剔除面",
|
||
"action.auto_cullface.desc": "将此面的剔除面设置为自身",
|
||
"action.face_tint": "着色",
|
||
"action.face_tint.desc": "为当前面启用着色选项",
|
||
"action.uv_shift": "Shift UV",
|
||
"action.uv_shift.desc": "按固定量或数学表达式移动所有UV区域",
|
||
"menu.toolbar.edit": "自定义",
|
||
"menu.toolbar.reset": "重置",
|
||
"uv_editor.rotated": "旋转",
|
||
"uv_editor.auto_cull": "自己选择面",
|
||
"uv_editor.copied": "复制面",
|
||
"uv_editor.pasted": "粘贴面",
|
||
"uv_editor.copied_x": "复制 %0 面",
|
||
"uv_editor.reset": "重设面",
|
||
"uv_editor.maximized": "最大化",
|
||
"uv_editor.autouv": "尺寸自动",
|
||
"uv_editor.mirrored": "镜像",
|
||
"uv_editor.to_all": "适用于所有的面",
|
||
"uv_editor.transparent": "设置透明度",
|
||
"uv_editor.cullface_on": "开启面剔除",
|
||
"uv_editor.cullface_off": "关闭面剔除",
|
||
"uv_editor.tint_on": "开启着色",
|
||
"uv_editor.tint_off": "关闭着色",
|
||
"action.uv_apply_all": "适用于所有的面",
|
||
"action.uv_apply_all.desc": "将当前面的设置应用于所有面",
|
||
"message.convert_mode.title": "模型转换",
|
||
"message.convert_mode.message": "您确定要将此类型转换为 %0 吗?您无法撤消此步骤",
|
||
"message.convert_mode.block": "实体模型",
|
||
"message.convert_mode.entity": "方块模型",
|
||
"message.convert_mode.convert": "转换",
|
||
"message.image_editor_missing.title": "默认图像编辑器",
|
||
"message.image_editor_missing.message": "选择图像编辑器的可执行文件",
|
||
"message.image_editor_missing.detail": "Blockbench 无法在您的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。",
|
||
"action.update_autouv": "自动更新UV",
|
||
"action.update_autouv.desc": "更新所选方块的自动UV映射",
|
||
"category.uv": "UV",
|
||
"status_bar.saved": "模型已保存",
|
||
"status_bar.unsaved": "有未保存的更改",
|
||
"action.animation_mode_tool": "动画",
|
||
"action.animation_mode_tool.desc": "为模型定义自定义动画",
|
||
"action.move_up": "上移",
|
||
"action.move_up.desc": "相对于当前摄像机角度向上移动选定的立方体",
|
||
"action.move_down": "下移",
|
||
"action.move_down.desc": "相对于当前摄像机角度向下移动选定的立方体",
|
||
"action.move_left": "左移",
|
||
"action.move_left.desc": "相对于当前摄像机角度向左移动选定的立方体",
|
||
"action.move_right": "右移",
|
||
"action.move_right.desc": "相对于当前摄像机角度向右移动选定的立方体",
|
||
"action.move_forth": "前移",
|
||
"action.move_forth.desc": "相对于当前摄像机角度向前移动选定的立方体",
|
||
"action.move_back": "后移",
|
||
"action.move_back.desc": "相对于当前摄像机角度向后移动选定的立方体",
|
||
"layout.color.wireframe": "线框",
|
||
"layout.color.wireframe.desc": "线框模式中的线",
|
||
"action.add_animation": "添加动态",
|
||
"action.add_animation.desc": "创建一个空白动画",
|
||
"action.load_animation_file": "导入动态文件",
|
||
"action.load_animation_file.desc": "导入动画文件",
|
||
"action.play_animation": "播放动态",
|
||
"action.play_animation.desc": "预览所选的动画",
|
||
"action.export_animation_file": "导出动态文件",
|
||
"action.export_animation_file.desc": "导出当前动画的JSON文件",
|
||
"action.slider_keyframe_time": "时间码",
|
||
"action.slider_keyframe_time.desc": "修改选定关键帧的时间码",
|
||
"timeline.rotation": "旋转",
|
||
"timeline.position": "定位",
|
||
"timeline.scale": "放大",
|
||
"menu.timeline.add": "添加关键帧",
|
||
"menu.keyframe.quaternion": "四元数",
|
||
"panel.animations": "动态",
|
||
"panel.keyframe": "关键帧",
|
||
"panel.keyframe.type": "关键帧(%0)",
|
||
"generic.delete": "删除",
|
||
"generic.rename": "重命名",
|
||
"message.rename_animation": "重命名动画",
|
||
"message.animation_update_var": "动画更新变量",
|
||
"message.no_animation_selected": "你必须选择有动画才能执行此操作",
|
||
"message.no_bone_selected": "你必须选择有骨骼才能执行此操作",
|
||
"message.duplicate_groups.title": "骨骼名称复制",
|
||
"message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致问题.\n重复命名错误",
|
||
"action.select_all_keyframes": "选择所有关键帧",
|
||
"action.select_all_keyframes.desc": "选择当前骨骼的所有关键帧",
|
||
"action.delete_keyframes": "删除关键帧",
|
||
"action.delete_keyframes.desc": "删除所有选定的关键帧",
|
||
"menu.animation": "动画",
|
||
"menu.animation.loop": "环",
|
||
"menu.animation.override": "覆盖",
|
||
"menu.animation.anim_time_update": "更新变量",
|
||
"message.display_skin_model.title": "皮肤模型",
|
||
"message.display_skin_model.message": "选择你的皮肤的模型类型",
|
||
"message.display_skin_model.classic": "经典\nSteve",
|
||
"message.display_skin_model.slim": "瘦小\nAlex",
|
||
"message.bone_material": "改变骨骼材料",
|
||
"action.slider_animation_length": "动画长度",
|
||
"action.slider_animation_length.desc": "更改所选的动画长度",
|
||
"menu.group.material": "设置材料",
|
||
"action.camera_reset": "重置相机位置",
|
||
"action.camera_reset.desc": "将当前预览视角重置为默认摄像机角度",
|
||
"panel.variable_placeholders": "变量占位符",
|
||
"panel.variable_placeholders.info": "列出要通过 name=value 预览的变量",
|
||
"status_bar.vertex_distance": "距离: %0",
|
||
"dialog.create_gif.title": "录制GIF",
|
||
"dialog.create_gif.length": "长度(秒)",
|
||
"dialog.create_gif.fps": "FPS",
|
||
"dialog.create_gif.compression": "压缩量",
|
||
"dialog.create_gif.play": "播放动画",
|
||
"category.animation": "动画",
|
||
"action.record_model_gif": "录制GIF",
|
||
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
|
||
"display.mirror": "镜像",
|
||
"data.separator": "分隔符",
|
||
"message.set_background_position.title": "背景位置",
|
||
"menu.preview.background.set_position": "设置位置",
|
||
"dialog.toolbar_edit.hidden": "隐藏",
|
||
"action.export_class_entity": "导出java实体(?",
|
||
"action.export_class_entity.desc": "作为java class导出模型",
|
||
"settings.seethrough_outline": "X-Ray Outlines",
|
||
"settings.seethrough_outline.desc": "Show outlines through objects"
|
||
} |