blockbench/lang/sv.json
2022-11-10 13:33:53 +01:00

1725 lines
103 KiB
JSON

{
"dialog.ok": "Ok",
"dialog.cancel": "Avbryt",
"dialog.confirm": "Bekräfta",
"dialog.close": "Stäng",
"dialog.import": "Importera",
"dialog.save": "Spara",
"dialog.discard": "Släng",
"dialog.dontshowagain": "Visa inte igen",
"data.cube": "Kub",
"data.group": "Grupp",
"data.texture": "Textur",
"data.plugin": "Plugin",
"data.preview": "Förhandsvisning",
"data.toolbar": "Verktygsfält",
"data.image": "Bild",
"keys.ctrl": "Ctrl",
"keys.shift": "Skift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Radera",
"keys.space": "Mellanslag",
"keys.leftclick": "Vänsterklick",
"keys.middleclick": "Mittenklick",
"keys.rightclick": "Högerklick",
"keys.tab": "Tab",
"keys.backspace": "Bakslag",
"keys.enter": "Retur",
"keys.escape": "Escape",
"keys.function": "F%0",
"keys.numpad": "Knappsats %0",
"keys.caps": "Capslock",
"keys.menu": "Innehålls meny",
"keys.left": "Vänster",
"keys.up": "Upp",
"keys.right": "Höger",
"keys.down": "Ner",
"keys.pageup": "Sida upp",
"keys.pagedown": "Sida ner",
"keys.plus": "Plus",
"keys.comma": "Komma",
"keys.point": "Punkt",
"keys.minus": "Minus",
"keys.cross": "Kryss",
"keys.end": "Slut",
"keys.pos1": "Position 1",
"keys.printscreen": "Skärmdump",
"keys.pause": "Paus",
"message.rotation_limit.title": "Rotationsgränser",
"message.rotation_limit.message": "Roteringar är begränsade av Minecraft till en axel och 22.5 graders steg. Rotering av en annan axel raderar alla andra rotationer på de andra axlarna. Inaktivera alternativet \"Begränsad rotation\" om du gör modeller för andra syften och behöver fria rotationer.",
"message.file_not_found.title": "Hittade inte filen",
"message.file_not_found.message": "Blockbench kunde inte hitta den begärda filen. Försäkra dig att den är sparad lokalt och inte i molnet.",
"message.screenshot.title": "Skärmbild",
"message.screenshot.clipboard": "Urklipp",
"message.screenshot.right_click": "Skärmbild - Högerklicka för att kopiera",
"message.invalid_file.title": "Ogiltig fil",
"message.invalid_file.message": "Kunde inte öppna json filen: %0",
"message.invalid_model.title": "Ogiltig model fil",
"message.invalid_model.message": "Filen innehåller inte giltig modellinformation",
"message.child_model_only.title": "Tom delmodell",
"message.child_model_only.message": "Denna filen är en delmodell av %0 och innehåller inte en modell.",
"message.unsaved_textures.title": "Osparade texturer",
"message.unsaved_textures.message": "Din modell har osparade texturer. Kom ihåg att spara dem och att lägga in dem i ditt resurspaket i rätt mapp.",
"message.model_clipping.title": "För stor modell",
"message.model_clipping.message": "Din modell innehåller %0 kuber som är större än gränsen 3x3x3 som Minecraft tillåter.",
"message.loose_texture.title": "Importera texturer",
"message.loose_texture.message": "Den importerade texturen finns inte i ett resurspaket. Minecraft kan endast ladda texturer som finns inuti texturmappen i det laddade resurspaketet.",
"message.loose_texture.change": "Ändra sökväg",
"message.update_res.title": "Texturupplösning",
"message.update_res.message": "Vill du uppdatera produktupplösningen till upplösningen av denna texturen? Klicka \"Avbryt\" om din textur har en större upplösning än normalt.",
"message.update_res.update": "Uppdatera",
"message.bedrock_overwrite_error.message": "Blockbench kan inte slå ihop denna modellen med en gammal fil",
"message.bedrock_overwrite_error.backup_overwrite": "Gör en säkerhetskopiering och skriv över",
"message.bedrock_overwrite_error.overwrite": "Skriv över",
"message.close_warning.message": "Vill du spara din modell?",
"message.close_warning.web": "Ditt nuvarande arbete kommer att försvinna. Är du säker att du vill avsluta?",
"message.default_textures.title": "Standardtexturer",
"message.default_textures.message": "Välj \"textur\"-mappen i standardresurspaketet",
"message.default_textures.detail": "Extrahera standardresurspaketet från Minecraft .jar filen eller googla och ladda ner det. Lokalisera sedan \"textur\"-mappen och öppna den. Blockbench kommer ihåg den platsen och kommer att försöka hämta texturer därifrån om den inte kan hitta dem i det aktuella resurspaketet.",
"message.default_textures.select": "Välj standard \"textur\"-mapp",
"message.image_editor.title": "Välj en bildredigerare",
"message.image_editor.file": "Välj fil...",
"message.image_editor.exe": "Välj en exekverbar bildredigerare",
"message.display_skin.title": "Visa skin",
"message.display_skin.message": "Välj en skinfil från din dator eller ange ett spelarnamn",
"message.display_skin.upload": "Ladda upp skin",
"message.display_skin.name": "Användarnamn",
"message.display_skin.reset": "Återställ",
"message.invalid_plugin": "Ogiltig plugin fil, se konsolen",
"message.load_plugin_app": "Vill du tillåta detta plugin att göra ändringar på din dator? Använd bara plugins från personer du litar på.",
"message.load_plugin_web": "Vill du ladda detta plugin? Använd bara plugins från personer du litar på.",
"message.preset_no_info": "Förinställningen innehåller ingen information för denna plats",
"message.restart_to_update": "Starta om Blockbench för att tillämpa ändringar",
"message.save_file": "Sparad som %0",
"message.save_obj": "Sparad som .obj modell",
"dialog.project.title": "Projekt",
"dialog.project.name": "Filnamn",
"dialog.project.parent": "Modermodell",
"dialog.project.geoname": "Mob geometri namn",
"dialog.project.ao": "Miljöavstängning",
"dialog.texture.title": "Textur",
"dialog.texture.variable": "Variabel",
"dialog.texture.namespace": "Namnrymd",
"dialog.texture.folder": "Mapp",
"dialog.extrude.title": "Ta bort bild",
"dialog.extrude.mode": "Skanningsläge",
"dialog.extrude.mode.areas": "Områden",
"dialog.extrude.mode.lines": "Linjer",
"dialog.extrude.mode.columns": "Kolumner",
"dialog.extrude.mode.pixels": "Pixlar",
"dialog.extrude.opacity": "Minsta opacitet",
"dialog.extrude.scan": "Skanna och importera",
"dialog.display_preset.title": "Skapa förinställning",
"dialog.display_preset.message": "Välj platserna som du vill spara",
"dialog.display_preset.create": "Skapa",
"dialog.select.title": "Välj",
"dialog.select.group": "I vald grupp",
"dialog.select.name": "Namnet inehåller",
"dialog.select.random": "Slumpmässigt",
"dialog.select.select": "Välj",
"dialog.scale.title": "Skala modellen",
"dialog.scale.axis": "Axel",
"dialog.scale.scale": "Skala",
"dialog.scale.clipping": "Modellklippning: Din modell är för stor för kanvasen",
"dialog.scale.confirm": "Skala",
"dialog.plugins.title": "Plugin",
"dialog.plugins.installed": "Installerade",
"dialog.plugins.available": "Tillgängliga",
"dialog.plugins.install": "Installera",
"dialog.plugins.uninstall": "Avinstallera",
"dialog.plugins.reload": "Ladda om",
"dialog.plugins.none_installed": "Inga installerade plugins",
"dialog.plugins.none_available": "Inga tillgängliga plugins",
"dialog.plugins.web_only": "Endast för webappen",
"dialog.plugins.app_only": "Endast för skrivbordsappen",
"dialog.plugins.author": "av %0",
"dialog.plugins.show_less": "Visa mindre",
"dialog.entitylist.title": "Öppna entitymodell",
"dialog.entitylist.text": "Välj modellen du vill importera",
"dialog.entitylist.bones": "Ben",
"dialog.entitylist.cubes": "Kuber",
"dialog.create_texture.folder": "Mapp",
"dialog.create_texture.resolution": "Upplösning",
"dialog.input.title": "Inmatning",
"dialog.settings.settings": "Inställningar",
"dialog.settings.keybinds": "Tangentbindningar",
"dialog.settings.about": "Om",
"layout.color.back": "Tillbaka",
"layout.color.back.desc": "Bakgrund och inmatningsfält",
"layout.color.dark": "Mörkt",
"layout.color.dark.desc": "Kanvasbakgrund",
"layout.color.ui": "Användargränssnitt",
"layout.color.ui.desc": "Huvudgränssnittets färg",
"layout.color.bright_ui": "Ljust gränssnitt",
"layout.color.bright_ui.desc": "Kontextmenyer och verktygstips",
"layout.color.button": "Knapp",
"layout.color.button.desc": "Knappar och brytare",
"layout.color.selected": "Vald",
"layout.color.selected.desc": "Valda flikar och objekt",
"layout.color.border": "Kant",
"layout.color.border.desc": "Kant för knappar och inputs",
"layout.color.accent": "Accent",
"layout.color.accent.desc": "Skjutreglage och andra detaljer",
"layout.color.grid": "Rutnät",
"layout.color.grid.desc": "3D förhandsgranskningsnät",
"layout.color.text": "Text",
"layout.color.text.desc": "Normal text",
"layout.color.light": "Ljust",
"layout.color.light.desc": "Vald text",
"layout.color.accent_text": "Accent Text",
"layout.color.accent_text.desc": "Text på ljust eller accentelement",
"layout.font.main": "Huvudtypsnitt",
"layout.font.headline": "Rubrikstypsnitt",
"about.version": "Version:",
"about.creator": "Skapare:",
"about.website": "Hemsida:",
"about.vertex_snap": "Vortex Snapping är baserat på ett plugin av SirBenet",
"about.icons": "Ikonpaket:",
"about.libraries": "Bibliotek:",
"settings.category.general": "Allmän",
"settings.category.preview": "Förhansvisning",
"settings.category.grid": "Rutnät",
"settings.category.edit": "Redigera",
"settings.category.snapping": "Snäppning",
"settings.category.defaults": "Standarder",
"settings.category.dialogs": "Dialoger",
"settings.category.export": "Exportera",
"settings.language": "Språk",
"settings.language.desc": "Gränssnittsspråk. Starta om Bockbench för att tillämpa ändringar.",
"settings.backup_interval": "Säkerhetskopierings intervall",
"settings.backup_interval.desc": "Intervall av den automatiska säkerhetskopieringen i minuter",
"settings.origin_size": "Vridpunkts Markör",
"settings.origin_size.desc": "Storlek på vridpunktsmarkören",
"settings.control_size": "Axlarnas kontroll storlek",
"settings.control_size.desc": "Storleken på den tredje axelns kontroll verktyg",
"settings.display_skin": "Visa skin",
"settings.display_skin.desc": "Skinn använt för att visa referens spelarmodellen",
"settings.shading": "Skuggning",
"settings.shading.desc": "Aktivera skuggning",
"settings.texture_fps": "Animerad textur FPS",
"settings.texture_fps.desc": "Bilder per sekund för animerade texturer",
"settings.base_grid": "Litet rutnät",
"settings.base_grid.desc": "Visa litet rutnät och axlar",
"settings.large_grid": "Block-rutnät",
"settings.large_grid.desc": "Visa 16x16 block-rutnät",
"settings.full_grid": "Exakt block-rutnät",
"settings.full_grid.desc": "Visa pixel-exakt block-rutnät",
"settings.large_box": "Stor låda",
"settings.large_box.desc": "Visa 3x3 block gränslinjer",
"settings.display_grid": "Visningsläge",
"settings.display_grid.desc": "Visa rutnät i visningsläget",
"settings.undo_limit": "Ångrings gräns",
"settings.undo_limit.desc": "Antal steg du kan ångra",
"settings.local_move": "Flytta på relativa axlar",
"settings.local_move.desc": "Flytta roterade element på dess egna axlar om möjligt",
"settings.canvas_unselect": "Avmarkera alla element",
"settings.canvas_unselect.desc": "Avmarkera alla element när du klickar på kanvasbakgrunden",
"settings.paint_side_restrict": "Begränsa pensel till sida",
"settings.paint_side_restrict.desc": "Begränsa penslar till att bara måla på den nuvarande sidan",
"settings.autouv": "Auto UV",
"settings.autouv.desc": "Aktivera Auto UV som standard",
"settings.create_rename": "Byt namn på ny kub",
"settings.create_rename.desc": "Foksuera på namnfältet när du skapar nya element eller grupper",
"settings.edit_size": "Rutnäts upplösning",
"settings.edit_size.desc": "Upplösning på rutnätet som kuber kan snäppa emot",
"settings.shift_size": "Shift upplösning",
"settings.shift_size.desc": "Upplösning av rutnätet medan du håller ner skift",
"settings.ctrl_size": "Kontrollupplösning",
"settings.ctrl_size.desc": "Upplösning av rutnätet medan du håller ner ctrl",
"settings.negative_size": "Negativ storlek",
"settings.negative_size.desc": "Tillåt skalningsverktyget att använda negativa storlekar",
"settings.minifiedout": "Förminskad export",
"settings.minifiedout.desc": "Skriv JSON filer på en rad",
"settings.export_groups": "Exportera grupper",
"settings.export_groups.desc": "Spara grupper i block- eller objektmodell filerna",
"settings.credit": "Krediterandekommentar",
"settings.credit.desc": "Lägg till medverkande kommentar till exporterade filer",
"settings.default_path": "Default Minecraft Textures Path",
"settings.default_path.desc": "Mapp där Blockbench laddar standardtexturer",
"settings.image_editor": "Bildredigerare",
"settings.image_editor.desc": "Standard bildredigerare att redigera texturer med",
"category.navigate": "Navigering",
"category.tools": "Verktyg",
"category.file": "Fil",
"category.blockbench": "Blockbench",
"category.edit": "Redigera",
"category.transform": "Omvandla",
"category.view": "Visa",
"category.display": "Skärminställningar",
"category.textures": "Texturer",
"category.misc": "Diverse",
"keybind.preview_select": "Välj",
"keybind.preview_rotate": "Rotera vy",
"keybind.preview_drag": "Dra vy",
"keybind.confirm": "Tillämpa",
"keybind.cancel": "Avbryt",
"action.slider_inflate": "Blåsa upp",
"action.slider_inflate.desc": "Blås upp kuber i alla riktningar utan att ändra UV.",
"action.slider_brush_size": "Storlek",
"action.slider_brush_size.desc": "Penselns radie i pixlar",
"action.slider_brush_opacity": "Opacitet",
"action.slider_brush_opacity.desc": "Penselns opacitet i procent",
"action.slider_brush_softness": "Mjukhet",
"action.slider_brush_softness.desc": "Penselns mjukhet i procent",
"action.uv_slider_pos_x": "Flytta horisontellt",
"action.uv_slider_pos_x.desc": "Flytta UV valet av alla valda kuber horisontellt",
"action.uv_slider_pos_y": "Flytta vertikalt",
"action.uv_slider_pos_y.desc": "Flytta UV valet av alla valda kuber vertikalt",
"action.uv_slider_size_x": "Skala horisontellt",
"action.uv_slider_size_x.desc": "Skala UV valet av alla valda kuber horisontellt",
"action.uv_slider_size_y": "Skala vertikalt",
"action.uv_slider_size_y.desc": "Skala UV valet av alla valda kuber vertikalt",
"action.vertex_snap_mode": "Snäppläge",
"action.vertex_snap_mode.desc": "Välj om Vertex Snap flyttar element till det valda läget eller ändrar dem",
"action.move_tool": "Flytta",
"action.move_tool.desc": "Verktyg för att flytta element",
"action.resize_tool": "Ändra storlek",
"action.resize_tool.desc": "Verktyg för att ändra storlek på element",
"action.brush_tool": "Målarpensel",
"action.brush_tool.desc": "Verktyg för att måla på bitmaptexturer på ytor eller UV redigeraren",
"action.vertex_snap_tool": "Vortex Snap",
"action.vertex_snap_tool.desc": "Flytta en kub till en annan kub genom att koppla samman två hörn",
"action.swap_tools": "Byt verktyg",
"action.swap_tools.desc": "Växla mellan flytt och storleks verktygen",
"action.project_window": "Projekt...",
"action.project_window.desc": "Öppnar projektfönstret, där du kan redigera metadata för din modell",
"action.open_model": "Öppna modell",
"action.open_model.desc": "Öppna en modellfil från din dator",
"action.extrude_texture": "Extruderad textur",
"action.extrude_texture.desc": "Generera en modell genom att sträcka ut en textur",
"action.export_blockmodel": "Exportera block-/objekt modell",
"action.export_blockmodel.desc": "Exportera ett Minecraft block- eller objektmodell",
"action.export_optifine_part": "Exportera OptiFine JPM",
"action.export_optifine_part.desc": "Exportera en entitydelmodell för OptiFine",
"action.export_optifine_full": "Exportera OptiFine JEM",
"action.export_optifine_full.desc": "Exportera en hel OptiFine enititymodell",
"action.export_obj": "Exportera OBJ modell",
"action.export_obj.desc": "Exportera en Wavefront OBJ modell för rendering eller spelmotorer",
"action.settings_window": "Inställningar...",
"action.settings_window.desc": "Öppna Blockbenchs inställningsdialogruta.",
"action.plugins_window": "Plugins...",
"action.plugins_window.desc": "Öppna pluginaffärfönstret",
"action.reset_layout": "Återställ layout",
"action.reset_layout.desc": "Återställ layouten till Blockbenchs standardlayout",
"action.load_plugin": "Ladda plugin från fil",
"action.load_plugin.desc": "Ladda ett plugin genom att importera källfilen.",
"action.reload_plugins": "Ladda om plugins",
"action.reload_plugins.desc": "Ladda om alla utvecklingsplugins",
"action.undo": "Ångra",
"action.undo.desc": "Ångrar den senaste ändringen",
"action.redo": "Gör om",
"action.redo.desc": "Gör om den senaste ångringen",
"action.copy": "Kopiera",
"action.copy.desc": "Kopiera det valda urvalet, yta eller bildskärmsinställningarna",
"action.paste": "Klistra in",
"action.paste.desc": "Klistra in det valda urvalet, yta eller bildskärmsinställningarna",
"action.cut": "Klipp ut",
"action.cut.desc": "Klipp ut det valda urvalet, yta eller bildskärmsinställningarna",
"action.add_cube": "Lägg till en kub",
"action.add_cube.desc": "Lägger till en ny kub",
"action.add_group": "Lägg till en grupp",
"action.add_group.desc": "Lägger till en ny grupp eller ben",
"action.outliner_toggle": "Växla fler alternativ",
"action.outliner_toggle.desc": "Växla knappar för mer alternativ i konturen",
"action.duplicate": "Duplicera",
"action.duplicate.desc": "Duplicerar de valda kuberna eller en grupp",
"action.delete": "Radera",
"action.delete.desc": "Raderar de valda kuberna eller en grupp",
"action.sort_outliner": "Sortera konturer",
"action.sort_outliner.desc": "Sortera konturen alfabetiskt",
"action.select_window": "Välj...",
"action.select_window.desc": "Sök och välj kuber baserat på deras egenskaper",
"action.invert_selection": "Invertera valet",
"action.invert_selection.desc": "Invertera det nuvarande valet av kuber",
"action.select_all": "Välj alla",
"action.select_all.desc": "Välj alla kuber",
"action.collapse_groups": "Kollapsa grupper",
"action.collapse_groups.desc": "Kollapsa alla grupper",
"action.scale": "Skala...",
"action.scale.desc": "Skala valda kuber",
"action.toggle_visibility": "Växla synlighet",
"action.toggle_visibility.desc": "Växla synlighet för de valda kuberna.",
"action.toggle_export": "Växla export",
"action.toggle_export.desc": "Växla exportinställningarna för de valda kuberna.",
"action.toggle_autouv": "Växla Auto UV",
"action.toggle_autouv.desc": "Växla Auto UV inställningar för de valda kuberna.",
"action.toggle_shade": "Växla skuggning",
"action.toggle_shade.desc": "Växla skuggningen för de valda kuberna.",
"action.rename": "Byt namn",
"action.rename.desc": "Byta namn för de valda kuberna.",
"action.add_display_preset": "Ny förinställning",
"action.add_display_preset.desc": "Lägg till en ny förinställd skärminställning.",
"action.fullscreen": "Helskärm",
"action.fullscreen.desc": "Växlar helskärmsläget.",
"action.zoom_in": "Zooma in",
"action.zoom_in.desc": "Zooma in för att skala upp gränssnittet.",
"action.zoom_out": "Zooma ut",
"action.zoom_out.desc": "Zooma ut för att skala ner gränssnittet.",
"action.zoom_reset": "Återställ zoom",
"action.zoom_reset.desc": "Återställ zoom till 100%.",
"action.reset_interface": "Återställ gränssnitt",
"action.reset_interface.desc": "Återställ storlek och positioner för GUI",
"action.screenshot_model": "Skärmbildsmodell",
"action.screenshot_model.desc": "Ta en klippt skärmbild av modellen från den nuvarande vinkeln.",
"action.screenshot_app": "Skärmbildsapp",
"action.screenshot_app.desc": "Ta en skärmbild av hela applikationen.",
"action.toggle_quad_view": "Växla fyrvy",
"action.toggle_quad_view.desc": "Växla till fyrvisningsläget",
"action.import_texture": "Importera textur",
"action.import_texture.desc": "Importera en eller fler texturer från ditt filsystem.",
"action.create_texture": "Gör en textur",
"action.create_texture.desc": "Skapa en tom textur eller malltextur",
"action.save_textures": "Spara texturer",
"action.save_textures.desc": "Spara alla osparade texturer",
"action.animated_textures": "Spela animerade texturer",
"action.animated_textures.desc": "Spela och pausa förhandsvisningen av animerade texturer",
"action.origin_to_geometry": "Centera Vridning",
"action.origin_to_geometry.desc": "Ställ vridpunkten till mitten av valet",
"action.rescale_toggle": "Växla omskalning",
"action.rescale_toggle.desc": "Skala om alla kuber baserat på deras nuvarande position",
"action.bone_reset_toggle": "Återställ ben",
"action.bone_reset_toggle.desc": "Stoppa benet från att visa kuber från modermodellen",
"action.reload": "Ladda om Blockbench",
"action.reload.desc": "Ladda om Blockbench. Detta tar bort alla osparade ändringar.",
"menu.file": "Fil",
"menu.edit": "Redigera",
"menu.transform": "Transformera",
"menu.display": "Visa",
"menu.view": "Vy",
"menu.file.new": "Ny",
"menu.file.recent": "Nyligen",
"menu.file.import": "Importera",
"menu.file.export": "Exportera",
"menu.transform.rotate": "Rotera",
"menu.transform.flip": "Vänd",
"menu.transform.center": "Center",
"menu.transform.properties": "Egenskaper",
"menu.display.preset": "Applicera förinställning",
"menu.display.preset_all": "Applicera förinställning överallt",
"menu.display.remove_preset": "Ta bort förinställning",
"menu.view.zoom": "Zoom",
"menu.view.background": "Bakgrund",
"menu.view.screenshot": "Skärmbild",
"menu.cube.color": "Markör färg",
"menu.cube.texture": "Textur",
"menu.cube.texture.transparent": "Genomskinlig",
"menu.cube.texture.blank": "Tom",
"menu.group.sort": "Sortera",
"menu.texture.face": "Tillämpa på yta",
"menu.texture.file": "Fil",
"menu.texture.refresh": "Ladda om",
"menu.texture.change": "Ändra fil",
"menu.texture.folder": "Öppna i mapp",
"menu.texture.edit": "Edit",
"menu.texture.export": "Spara som",
"menu.texture.save": "Spara",
"menu.texture.properties": "Egenskaper",
"menu.preview.background": "Bakgrund",
"menu.preview.background.load": "Ladda",
"menu.preview.background.position": "Position",
"menu.preview.background.lock": "Lås till kamera",
"menu.preview.screenshot": "Skärmbild",
"menu.preview.perspective": "Perspektiv",
"menu.preview.perspective.normal": "Normal",
"menu.preview.quadview": "Fyrvy",
"menu.preview.stop_drag": "Stoppa bakgrundspositionering",
"menu.uv.mapping": "UV kartläggning",
"menu.uv.mapping.export": "Exportera",
"menu.uv.mapping.rotation": "Rotation",
"menu.uv.mapping.mirror_x": "Spegla X",
"menu.uv.mapping.mirror_y": "Spegla Y",
"menu.uv.texture": "Textur",
"cube.color.light_blue": "Ljus blå",
"cube.color.yellow": "Gul",
"cube.color.orange": "Orange",
"cube.color.red": "Röd",
"cube.color.purple": "Lila",
"cube.color.blue": "Blå",
"cube.color.green": "Grön",
"cube.color.lime": "Lime",
"switches.visibility": "Synlighet",
"switches.export": "Exportera",
"switches.autouv": "Auto UV",
"panel.uv": "UV",
"panel.display": "Visa",
"panel.textures": "Texturer",
"panel.outliner": "Konturen",
"uv_editor.title": "UV redigerare",
"uv_editor.all_faces": "Alla",
"uv_editor.no_faces": "Ingen",
"face.north": "Norr",
"face.south": "Söder",
"face.west": "Väster",
"face.east": "Öster",
"face.up": "Upp",
"face.down": "Ner",
"direction.north": "Norr",
"direction.south": "Söder",
"direction.west": "Väster",
"direction.east": "Öster",
"direction.top": "Topp",
"direction.bottom": "Botten",
"display.slot.third_right": "Tredje person höger",
"display.slot.third_left": "Tredje person vänster",
"display.slot.first_right": "Första person höger",
"display.slot.first_left": "Första person vänster",
"display.slot.head": "Huvud",
"display.slot.ground": "Mark",
"display.slot.frame": "Ram",
"display.slot.gui": "GUI",
"display.rotation": "Rotation",
"display.translation": "Översättning",
"display.scale": "Skala",
"display.slot": "Plats",
"display.reference": "Referensmodell",
"display.reference.player": "Spelare",
"display.reference.zombie": "Zombie",
"display.reference.armor_stand": "Rustningsställ",
"display.reference.baby_zombie": "Bäbis zombie",
"display.reference.armor_stand_small": "Litet rustningsställ",
"display.reference.monitor": "Normal",
"display.reference.bow": "Pilbåge",
"display.reference.block": "Block",
"display.reference.frame": "Föremålsram",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "Inventarium",
"display.reference.hud": "HUD",
"display.preset.blank_name": "Ange ett namn",
"display.preset.item": "Standardobjekt",
"display.preset.block": "Standard block",
"display.preset.handheld": "Standard vapen",
"display.preset.rod": "Standard spö",
"dialog.continue": "Fortsätt",
"message.square_textures": "Texturer måste vara fyrkantiga",
"message.unsaved_texture.title": "Osparad textur",
"message.unsaved_texture.message": "Alla osparade ändringar till denna textur kommer att försvinna. Vill du fortsätta?",
"action.vertex_snap_mode.move": "Flytta",
"action.vertex_snap_mode.scale": "Skala",
"action.open_model_folder": "Öppna modellmapp",
"action.open_model_folder.desc": "Öppnar mappen som modellen finns i",
"action.change_textures_folder": "Ändra texturposition",
"action.change_textures_folder.desc": "Ändra mapp som alla texturer sparas i",
"menu.texture.particle": "Använd för partiklar",
"message.update_notification.title": "En uppdatering är tillgänglig ",
"message.update_notification.message": "Den nya Blockbench versionen \"%0\" är tillgänglig. Vill du installera den nu?",
"message.untextured": "Denna ytan har ingen textur",
"dialog.toolbar_edit.title": "Anpassa verktygsfältet",
"keybindings.reset": "Återställ",
"keybindings.clear": "Tom",
"action.cube_counter": "Kubräknare",
"action.uv_rotation": "UV rotation",
"action.uv_rotation.desc": "Rotation av UV ytan",
"action.uv_grid": "UV rutnät",
"action.uv_grid.desc": "Upplösningen av rutnätet som UV väljaren snäpper till",
"action.uv_grid.auto": "Auto",
"action.uv_maximize": "Maximera UV",
"action.uv_maximize.desc": "Ställer in UV för denna ytan till den fulla texturen",
"action.uv_auto": "Auto UV",
"action.uv_auto.desc": "Ställer in UV för denna ytan till den riktiga storleken av ytan",
"action.uv_rel_auto": "Rel. Auto UV",
"action.uv_rel_auto.desc": "Ställer in UV för denna ytan till positionen och storleken av den faktiska ytan",
"action.uv_mirror_x": "UV spegla X",
"action.uv_mirror_x.desc": "Speglar UV i denna ytan på X axeln",
"action.uv_mirror_y": "UV spegla Y",
"action.uv_mirror_y.desc": "Speglar UV i denna ytan på Y axeln",
"action.uv_transparent": "Transparent yta",
"action.uv_transparent.desc": "Gör den nuvarande ytan transparent",
"action.uv_reset": "Återställ yta",
"action.uv_reset.desc": "Återställer den nuvarande ytan",
"action.cullface": "Cullface",
"action.cullface.desc": "Inaktiverar rendering av denna ytan om den valda sidan av modellen är täckt",
"action.auto_cullface": "Auto cullface",
"action.auto_cullface.desc": "Sätter cullface för denna ytan till sig själv",
"action.face_tint": "Nyans",
"action.face_tint.desc": "Aktiverar nyans alternativet för den aktuella ytan",
"menu.toolbar.edit": "Anpassa",
"menu.toolbar.reset": "Återställ",
"uv_editor.rotated": "Roterade",
"uv_editor.auto_cull": "Cullface till sig själv",
"uv_editor.copied": "Kopierade ytan",
"uv_editor.pasted": "Klistrande in ytan",
"uv_editor.copied_x": "Kopierade %0 ytor",
"uv_editor.reset": "Återställ yta",
"uv_editor.maximized": "Maximerad",
"uv_editor.autouv": "Auto storlek",
"uv_editor.mirrored": "Speglad",
"uv_editor.to_all": "Applicerad på alla ytor",
"uv_editor.transparent": "Gjord genomskinlig",
"uv_editor.cullface_on": "Cullface på",
"uv_editor.cullface_off": "Cullface av",
"uv_editor.tint_on": "Nyans på",
"uv_editor.tint_off": "Nyans av",
"action.uv_apply_all": "Applicera på alla ytor",
"action.uv_apply_all.desc": "Applicerar inställningarna från den nuvarande ytan till alla ytor",
"message.image_editor_missing.title": "Standard bildredigerare",
"message.image_editor_missing.message": "Välj den körbara filen för din bildredigerare",
"message.image_editor_missing.detail": "Blockbench kunde inte hitta någon bildredigerare på din dator. Välj den körbara filen för din föredragna bildredigerare.",
"action.update_autouv": "Uppdatera Auto UV",
"action.update_autouv.desc": "Uppdatera Auto UV kartläggning för de valda kuberna",
"category.uv": "UV",
"status_bar.saved": "Modellen är sparad",
"status_bar.unsaved": "Det finns osparade ändringar",
"action.move_up": "Flytta upp",
"action.move_up.desc": "Flytta de valda kuberna upp relativt till den nuvarande kameravinkeln",
"action.move_down": "Flytta ner",
"action.move_down.desc": "Flytta de valda kuberna ner relativt till den nuvarande kameravinkeln",
"action.move_left": "Flytta vänster",
"action.move_left.desc": "Flytta de valda kuberna vänster relativt till den nuvarande kameravinkeln",
"action.move_right": "Flytta höger",
"action.move_right.desc": "Flytta de valda kuberna höger relativt till den nuvarande kameravinkeln",
"action.move_forth": "Flytta framåt",
"action.move_forth.desc": "Flytta de valda kuberna framåt relativt till den nuvarande kameravinkeln",
"action.move_back": "Flytta bakåt",
"action.move_back.desc": "Flytta de valda kuberna bakåt relativt till den nuvarande kameravinkeln",
"layout.color.wireframe": "Wireframe",
"layout.color.wireframe.desc": "Visa wireframe linjer",
"action.add_animation": "Lägg till animation",
"action.add_animation.desc": "Skapa en tom animation",
"action.load_animation_file": "Importera animationer",
"action.load_animation_file.desc": "Importera en animationsfil",
"action.play_animation": "Spela animationer",
"action.play_animation.desc": "Förhandsgranska den valda animationen",
"action.slider_keyframe_time": "Tidskod",
"action.slider_keyframe_time.desc": "Ändra tidskoden för de valda keyframes",
"timeline.rotation": "Rotation",
"timeline.position": "Position",
"timeline.scale": "Skala",
"menu.keyframe.quaternion": "Kvartärperiod",
"panel.animations": "Animationer",
"panel.keyframe": "Keyframe",
"panel.keyframe.type": "Keyframe (%0)",
"generic.delete": "Radera",
"generic.rename": "Byt namn",
"message.no_animation_selected": "Du måste välja en animation för att göra detta",
"message.no_bone_selected": "Du måste välja ett ben för att göra detta",
"message.duplicate_groups.title": "Ben namn dublett",
"message.duplicate_groups.message": "Benets namn finns på flera ben. Detta kan orsaka problem.",
"action.delete_keyframes": "Radera keyframes",
"action.delete_keyframes.desc": "Radera alla valda keyframes",
"menu.animation": "Animation",
"menu.animation.loop": "Slinga",
"menu.animation.override": "Åsidosätta",
"menu.animation.anim_time_update": "Uppdatera variabel",
"message.display_skin_model.title": "Skinmodell",
"message.display_skin_model.message": "Välj modell typ för ditt skin",
"message.display_skin_model.classic": "Klassisk",
"message.display_skin_model.slim": "Smal",
"message.bone_material": "Ändra ben material",
"action.slider_animation_length": "Animationslängd",
"action.slider_animation_length.desc": "Ändra längden av den valda animationen",
"panel.variable_placeholders": "Platshållare variabel",
"panel.variable_placeholders.info": "Ange de variabler du vill förhandsgranska via namn=värde",
"status_bar.vertex_distance": "Distans: %0",
"dialog.create_gif.title": "Spela in GIF",
"dialog.create_gif.length": "Längd",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "Kompressionsstorlek",
"dialog.create_gif.play": "Starta animationen",
"category.animation": "Animation",
"action.record_model_gif": "Spela in GIF",
"action.record_model_gif.desc": "Spela in en animerad GIF av modellen från den nuvarande vinkeln",
"display.mirror": "Spegla",
"data.separator": "Seperator",
"menu.preview.background.set_position": "Sätt position",
"dialog.toolbar_edit.hidden": "Gömd",
"action.export_class_entity": "Exportera Java Entity",
"action.export_class_entity.desc": "Exportera entitymodellen som en Java klass",
"settings.seethrough_outline": "Röntgenkonturer",
"settings.seethrough_outline.desc": "Visa konturer genom objekt",
"mode.edit": "Redigera",
"mode.paint": "Måla",
"mode.display": "Visa",
"mode.animate": "Animera",
"status_bar.recording_gif": "Spelar in GIF",
"status_bar.processing_gif": "Bearbetar GIF",
"settings.backup_retain": "Säkerhetskopierings varaktighet",
"settings.backup_retain.desc": "Ange hur länge Blockbench behåller gamla säkerhetskopior i dagar",
"action.rotate_tool": "Rotera",
"action.rotate_tool.desc": "Verktyg för att välja och rotera element",
"action.fill_tool": "Målarfärgsburk",
"action.fill_tool.desc": "Målarhink för att fylla hela ytor med en färg",
"action.eraser": "Suddgummi",
"action.eraser.desc": "Suddgummi för att ersätta färger på en textur med genomskinlighet",
"action.color_picker": "Färgväljare",
"action.color_picker.desc": "Verktyg för att välja färg på pixlar på din textur",
"action.open_backup_folder": "Öppna säkerhetskopieringsmappen",
"action.open_backup_folder.desc": "Öppnar säkerhetskopieringsmappen för Blockbench",
"switches.mirror": "Spegla UV",
"language_name": "Svenska",
"message.plugin_reload": "Uppdaterade %0 lokala plugins",
"settings.brightness": "Ljusstyrka",
"settings.brightness.desc": "Förhandsgranskningens ljusstyrka. Standard är 50",
"menu.preview.perspective.reset": "Återställ kamera",
"action.fill_mode": "Fyllningsläge",
"action.fill_mode.face": "Yta",
"action.fill_mode.color": "Färg",
"action.toggle_mirror_uv": "Spegla UV",
"action.toggle_mirror_uv.desc": "Växla UV-spegling på X axeln för de valda kuberna.",
"menu.texture.blank": "Applicera på otexturerade Ytor",
"dialog.scale.select_overflow": "Välj överflöde",
"dialog.create_texture.compress": "Komprimera mall",
"action.action_control": "Åtgärdskontroll",
"action.action_control.desc": "Sök och kör alla tillgängliga åtgärder",
"keybindings.recording": "Spelar in tangentbindningar",
"keybindings.press": "Tryck på en knapp eller tangentkombination eller klicka någonstans på skärmen för att spela in din tangentbindning.",
"action.pivot_tool": "Vridpunkten",
"action.pivot_tool.desc": "Verktyg för att ändra rotationspunkten för kuber och ben",
"action.slider_animation_speed": "Uppspelningshastighet",
"action.slider_animation_speed.desc": "Tidslinjens uppspelningshastighet i procent",
"action.previous_keyframe": "Föregående keyframe",
"action.previous_keyframe.desc": "Hoppa till föregående keyframen",
"action.next_keyframe": "Nästa keyframe",
"action.next_keyframe.desc": "Hoppa till nästa keyframe",
"message.outdated_client.title": "Utdaterad klient",
"message.outdated_client.message": "Vänligen uppdatera till den senaste versionen av Blockbench för att göra detta.",
"action.export_asset_archive": "Hämta arkiv",
"action.export_asset_archive.desc": "Ladda ner ett arkiv med modellen och alla texturer i den",
"action.upload_sketchfab": "Sketchfab uppladdning",
"message.sketchfab.name_or_token": "Ange din Sketchfab token och ett namn",
"dialog.sketchfab_uploader.title": "Ladda upp Sketchfabmodell",
"dialog.sketchfab_uploader.token": "API Token",
"dialog.sketchfab_uploader.about_token": "Token används för att ansluta Blockbench till ditt Sketchfab konto. Du kan hitta den på %0",
"dialog.sketchfab_uploader.name": "Modellnamn",
"dialog.sketchfab_uploader.description": "Beskrivning",
"dialog.sketchfab_uploader.tags": "Tags",
"settings.sketchfab_token": "Sketchfab token",
"settings.sketchfab_token.desc": "Token för att tillåta Blockbench att ladda upp till ditt Sketchfab konto",
"panel.color": "Färg",
"data.origin": "Vrod",
"message.sketchfab.success": "Laddade upp modellen lyckat",
"message.sketchfab.error": "Det gick inte att ladda upp modellen till Sketchfab",
"settings.outliner_colors": "Kontur färger",
"settings.outliner_colors.desc": "Visa kubfärger i konturerna",
"action.upload_sketchfab.desc": "Ladda upp din modell till Sketchfab",
"action.element_colors": "Kubfärg",
"action.element_colors.desc": "Visa kubfärger i konturerna",
"texture.error.file": "Filen hittades inte",
"texture.error.invalid": "Ogiltig fil",
"texture.error.ratio": "Ogiltigt bildförhållande",
"texture.error.parent": "Texturfil försedd av modermodell",
"message.recover_backup.title": "Recover Model",
"message.recover_backup.message": "Blockbench stängdes utan att spara. Vill du återställa modellen?",
"message.invalid_session.title": "Ogiltig session token",
"message.invalid_session.message": "Den session du försöker gå med i har gått ut eller är den angivna token är ogiltig.",
"dialog.create_texture.power": "Upphöjt till 2 storlek",
"dialog.create_gif.turn": "Vridhastighet",
"action.edit_session": "Redigera session...",
"action.edit_session.desc": "Anslut till en redigeringssession för att samarbeta med andra användare",
"action.reset_keyframe": "Återställ keyframe",
"action.reset_keyframe.desc": "Återställ alla värden för de valda keyframes",
"dialog.edit_session.title": "Redigera session",
"edit_session.username": "Användarnamn",
"edit_session.token": "Token",
"edit_session.about": "Redigeringssessioner kan användas för att samarbeta på modeller över hela internet. Skapa en session och kopiera din token och skicka den till vänner, som kan använda den för att gå med.",
"edit_session.join": "Gå med i sessionen",
"edit_session.create": "Skapa session",
"edit_session.quit": "Lämna session",
"edit_session.joined": "Användare %0 anslöt till sessionen",
"edit_session.left": "Användare %0 lämnade sessionen",
"edit_session.quit_session": "Lämna nuvarande session",
"edit_session.status": "Status",
"edit_session.hosting": "Hosting",
"edit_session.connected": "Ansluten till en session",
"dialog.sketchfab_uploader.private": "Privat (Pro)",
"dialog.sketchfab_uploader.password": "Lösenord (Pro)",
"action.uv_select_all": "Makera alla",
"action.uv_select_all.desc": "Välj alla ytor i UV-dialogen",
"panel.chat": "Chatt",
"edit_session.welcome": "Välkommen till sessionen av %0",
"dialog.yes": "Ja",
"dialog.no": "Nej",
"generic.remove": "Ta bort",
"generic.download": "Ladda ner",
"generic.search": "Sök",
"dates.today": "Idag",
"dates.yesterday": "Igår",
"dates.this_week": "Denna veckan",
"dates.weeks_ago": "%0 veckor sedan",
"mode.start.new": "Ny",
"mode.start.recent": "Nyligen",
"format.free": "Generisk modell",
"format.free.desc": "Modellera utan restriktioner. För spelmotorer, rendering osv.",
"format.java_block": "Java Block/Objekt",
"format.java_block.desc": "Block- eller objektmodell för Minecraft Java Edition.",
"format.bedrock": "Bedrock modell",
"format.bedrock.desc": "Modell för Minecraft Bedrock Edition",
"format.bedrock_old": "Äldre Bedrock modell",
"format.bedrock_old.desc": "Före 1.12 minecraft bedrock entity modell",
"format.modded_entity": "Moddad Entity",
"format.modded_entity.desc": "Entity modell för minecraft mods. Kan exporteras som .java klass filer.",
"format.optifine_entity": "OptiFine Entity",
"format.optifine_entity.desc": "Anpassad enhetsmodell för OptiFine",
"keys.mouse": "Musknapp %0",
"message.cleared_blank_faces.title": "Tomma Ytor",
"message.cleared_blank_faces.message": "Blockbench har hittat %0 kuber utan någon textur. Vill du ta bort de elemented?",
"message.wireframe.enabled": "Wireframe läge påslaget",
"message.wireframe.disabled": "Wireframe läge avslaget",
"dialog.convert_project.title": "Konvertera Projekt",
"dialog.convert_project.text": "Är du saker att du vill konvertera det hära projektet? Du kan inte ångra det här.",
"dialog.create_texture.double_use": "Keep Multi Texture Occupancy",
"dialog.model_stats.title": "Modellstatistik",
"dialog.model_stats.cubes": "Kuber",
"dialog.model_stats.locators": "Locators",
"dialog.model_stats.groups": "Grupper",
"dialog.model_stats.vertices": "Hörn",
"dialog.model_stats.faces": "Ytor",
"settings.username": "Användarnamn",
"settings.username.desc": "Användarnamn för redigeringssessioner",
"settings.painting_grid": "Målnings nuträt",
"settings.painting_grid.desc": "Visa rutnätet på kuber med texturer i målnings läge. ",
"action.convert_project": "Konvertera projektet",
"action.convert_project.desc": "Konverterar det nuvarande projektet till ett projekt för ett annat modell format.",
"action.close_project": "Stäng projektet",
"action.close_project.desc": "Stänger av det öppna projektet",
"action.export_bedrock": "Exportera bedrock geometri",
"action.export_bedrock.desc": "Exportera modellen som en bedrock edition geometri fil.",
"action.save_project": "Spara projektet",
"action.save_project.desc": "Sparar det nuvarande projektet som en projekt fil",
"action.save_project_as": "Spara Projekt Som",
"action.save_project_as.desc": "Sparar det nuvarande projektet som en projekt fil på ett nytt ställe",
"action.export_over": "Spara Modell",
"action.export_over.desc": "Sparar modellen, texturer och animationer genom att skriva över filerna.",
"action.add_locator": "Add Locator",
"action.add_locator.desc": "Adds a new locator to control positions of particles, leashes etc",
"action.uv_turn_mapping": "Turn Mapping",
"action.uv_turn_mapping.desc": "Turn the UV mapping around 90 degrees",
"action.remove_blank_faces": "Ta bort tomma ytor",
"action.remove_blank_faces.desc": "Deletes all untextured faces of the selection",
"web.download_app": "Ladda ner app",
"uv_editor.turned": "Turned Mapping",
"display.reference.crossbow": "Armborst",
"dialog.settings.search_results": "Sökningsresultat",
"settings.animation_snap": "Animation Snap",
"settings.animation_snap.desc": "Default snap interval for keyframes in the animation timeline in steps per second. This can also be changed per animation. The default value is 24.",
"action.import_optifine_part": "Importera OptiFine Del",
"action.import_optifine_part.desc": "Importera en del av en entitymodell för OptiFine",
"data.locator": "Locator",
"mode.start.no_recents": "No recently opened models",
"panel.element": "Element",
"panel.element.position": "Position",
"panel.element.size": "Storlek",
"panel.element.origin": "Vridpunkt",
"panel.element.rotation": "Rotation",
"message.canvas_limit_error.title": "Canvas Limit Error",
"message.canvas_limit_error.message": "The action could not be performed correctly because the format limits the canvas to 48 units. Shift the pivot point to prevent this.",
"data.effect": "Effekt",
"generic.name": "Namn",
"settings.recent_projects": "Recent Model Cap",
"settings.recent_projects.desc": "Maximum number of recent models to remember",
"settings.volume": "Volym",
"settings.volume.desc": "Volume control for sound effects in animations",
"action.change_keyframe_file": "Välj fil",
"action.change_keyframe_file.desc": "Select an audio or particle file to preview an effect",
"action.clear_timeline": "Rensa Tidslinje",
"action.clear_timeline.desc": "Clear all unselected bones from the timeline",
"action.select_effect_animator": "Animera Effekter",
"action.select_effect_animator.desc": "Öppnar tidslinjen för att lägga till ljud och partikel effekter",
"action.timeline_focus": "Filtrera Kanaler",
"action.timeline_focus.desc": "Välj animation kanalerna att visa i tidslinjen",
"timeline.particle": "Partikel",
"timeline.sound": "Ljud",
"timeline.effects": "Effekter",
"data.format": "Format",
"format.optifine_part": "OptiFine Del",
"format.optifine_part.desc": "JPM-del för OptiFine entitymodeller",
"action.reverse_keyframes": "Reverse Keyframes",
"action.reverse_keyframes.desc": "Reverse the order of the selected keyframes",
"generic.help": "Hjälp",
"message.removed_faces": "Tog bort %0 ytor",
"dialog.sketchfab_uploader.draft": "Utkast",
"action.slider_pos": "Flytta %0",
"action.slider_pos.desc": "Flytta kuber på %0 axeln",
"action.slider_size": "Storlek %0",
"action.slider_size.desc": "Resize elements on the %0 axis",
"action.slider_rotation": "Rotera %0",
"action.slider_rotation.desc": "Rotera kuber på %0 axeln",
"action.slider_origin": "Vrid %0",
"action.slider_origin.desc": "Flytta vridningen på %0-axeln",
"action.rotate_cw": "Rotera %0 +90",
"action.rotate_cw.desc": "Rotate the selected elements 90° on the %0 axis",
"action.rotate_ccw": "Rotera %0 -90",
"action.rotate_ccw.desc": "Rotate the selected elements -90° on the %0 axis",
"action.flip": "Flippa %0",
"action.flip.desc": "Flip the selected elements on the %0 axis",
"action.center": "Centrera %0",
"action.center.desc": "Center the selected elements on the %0 axis",
"action.bring_up_all_animations": "Bring Up All Animators",
"panel.bone": "Ben",
"data.color": "Färg",
"generic.export": "Export",
"generic.none": "Ingen",
"status_bar.recording": "Spelar in timelapset",
"message.add_to_palette": "Tillagd till paletten",
"message.size_modifiers": "Hold down Ctrl or Shift to transform in smaller increments.",
"message.timelapse_start": "Tidslinjen har startats",
"message.timelapse_stop": "Tidslinjen har stoppats",
"message.import_palette.replace_palette": "Replace old palette",
"message.import_palette.threshold": "Merge Threshold",
"dialog.timelapse.interval": "Interval (Seconds)",
"dialog.timelapse.source": "Källa",
"dialog.timelapse.source.interface": "Interface",
"dialog.timelapse.source.locked": "Locked Angle",
"dialog.timelapse.destination": "Destination Folder",
"layout.color.checkerboard": "Checkerboard",
"layout.color.checkerboard.desc": "Background of canvas and UV editor",
"layout.font.code": "Kodfont",
"layout.css": "Speciell CSS",
"settings.category.paint": "Färg",
"settings.deactivate_size_limit": "Deactivate Size Limit",
"settings.deactivate_size_limit.desc": "Deactivate the size limit for specific model formats. WARNING: This can cause invalid models.",
"settings.brush_opacity_modifier": "Pensel opacitets modifierare",
"settings.brush_opacity_modifier.desc": "Modifiera pensel opaciteten när du använder en stylus",
"settings.brush_size_modifier": "Pensel storleks modifierare",
"settings.brush_size_modifier.desc": "Modify the brush size when using a stylus",
"settings.brush_modifier.pressure": "Tryck",
"settings.brush_modifier.tilt": "Luta",
"category.color": "Färg",
"action.import_theme": "Importera Tema",
"action.export_theme": "Exportera Tema",
"action.export_theme.desc": "Create a theme file based on the current settings",
"action.slider_color_h": "Nyans",
"action.slider_color_s": "Mättnad",
"action.slider_color_v": "Värde",
"action.add_to_palette": "Add To Palette",
"action.add_to_palette.desc": "Add the selected color to the color palette",
"action.import_palette": "Importera Palett",
"action.import_palette.desc": "Importera en .bbpalette fil",
"action.export_palette": "Exportera Palett",
"action.export_palette.desc": "Export palette as a .GPL file",
"action.generate_palette": "Generate Palette...",
"action.generate_palette.desc": "Generate palette from a texture",
"action.sort_palette": "Sortera Palett",
"action.sort_palette.desc": "Sort all colors on the palette by color and brightness",
"action.timelapse": "Timelaps...",
"action.timelapse.desc": "Spela in ett time lapse av din modellerings process",
"action.add_keyframe": "Lägg till en keyframe",
"action.add_keyframe.desc": "Automatically add a keyframe. Press shift to force default values",
"action.bring_up_all_animations.desc": "Brings all modified animators into the timeline",
"timeline.timeline": "Instruktioner",
"menu.palette.load.default": "Standard",
"panel.color.picker": "Picker",
"panel.color.palette": "Palett",
"generic.import": "Importera",
"settings.brush_modifier.none": "Ingen",
"action.export_entity": "Export Bedrock Entity",
"action.export_entity.desc": "Add the current model as an entity to a mobs.json file",
"settings.highlight_cubes": "Highlight Elements",
"settings.highlight_cubes.desc": "Highlight elements when you hover over them or select them",
"action.add_marker": "Set Marker",
"action.add_marker.desc": "Set a timeline marker",
"timeline.pre_effect_script": "Script",
"format.skin": "Minecraft Skin",
"format.skin.desc": "Redigera spelar- och entityskin",
"message.sketchfab.setup_guide": "Want to learn how to set up models in Sketchfab? Read %0",
"dialog.skin.title": "Skapa Skin",
"dialog.skin.model": "Modell",
"dialog.skin.texture": "Texture (Frivillig)",
"action.toggle_skin_layer": "Växla skinlager",
"action.toggle_skin_layer.desc": "Växla hatt- och klätlager för skinmodellen",
"action.gui_light": "GUI Light",
"action.gui_light.desc": "Select the way the item is lit in the inventory",
"action.gui_light.side": "Side Light",
"action.gui_light.front": "Front Light",
"action.move_keyframe_back": "Move Keyframes Back",
"action.move_keyframe_forth": "Move Keyframes Forth",
"menu.help": "Hjälp",
"menu.help.discord": "Discord Server",
"menu.help.report_issue": "Report an Issue",
"menu.help.plugin_documentation": "Plugin API Documentation",
"menu.help.search_action": "Search and Run Action",
"menu.help.donate": "Donera",
"menu.help.about": "Om...",
"menu.preview.background.clipboard": "Load from Clipboard",
"dialog.ignore": "Ignorera",
"generic.unset": "Unset",
"message.invalid_builtin_parent.title": "Invalid Built-in Parent",
"message.invalid_builtin_parent.message": "The link to the invalid parent model '%0' was removed in order to export a valid model.",
"dialog.resize_texture.fill": "Fyll med",
"dialog.resize_texture.fill.transparent": "Transparent",
"dialog.resize_texture.fill.color": "Färg",
"dialog.resize_texture.fill.repeat": "Upprepa",
"dialog.resize_texture.fill.stretch": "Sträck",
"dialog.scale.element_pivot": "Element Pivot",
"dialog.scale.selection_center": "Selection Center",
"dialog.create_gif.length_mode": "Length Mode",
"dialog.create_gif.length_mode.seconds": "Sekunder",
"dialog.create_gif.length_mode.frames": "Bilder",
"dialog.create_gif.length_mode.animation": "Animation Length",
"dialog.create_gif.length_mode.turntable": "Turntable Rotation",
"dialog.save_angle.projection": "Projection",
"dialog.save_angle.projection.perspective": "Perspektiv",
"dialog.save_angle.projection.orthographic": "Orthographic",
"dialog.sketchfab_uploader.animations": "Animationer",
"dialog.settings.theme": "Tema",
"settings.category.interface": "Interface",
"settings.preview_checkerboard": "Preview Checkerboard",
"settings.preview_checkerboard.desc": "Toggle the checkerboard background behind the preview",
"settings.uv_checkerboard": "UV Editor Checkerboard",
"settings.uv_checkerboard.desc": "Toggle the checkerboard background behind the UV editor",
"category.paint": "Paint",
"action.fill_mode.color_connected": "Connected Colors",
"action.draw_shape_type": "Shape Type",
"action.draw_shape_type.rectangle": "Rektangel",
"action.draw_shape_type.rectangle_h": "Rektangel (ihålig)",
"action.draw_shape_type.ellipse": "Ellips",
"action.draw_shape_type.ellipse_h": "Ellipse (ihålig)",
"action.draw_shape_type.line": "Linje",
"action.mirror_painting": "Mirror Painting",
"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
"action.lock_alpha": "Lock Alpha Channel",
"action.lock_alpha.description": "Lock the transparency of all pixels",
"action.draw_shape_tool": "Draw Shape",
"action.draw_shape_tool.desc": "Tool to draw simple shapes on textures",
"action.copy_paste_tool": "Kopiera Klistra in Verktyg",
"action.copy_paste_tool.desc": "Tool to copy and paste selections of textures",
"action.export_gltf": "Exportera som glTF",
"action.export_gltf.desc": "Export model and animations as glTF file for sharing and rendering",
"action.transform_space": "Transform Space",
"action.transform_space.desc": "Default transform space for elements and bones",
"action.transform_space.global": "Global",
"action.transform_space.bone": "Ben",
"action.transform_space.local": "Lokal",
"action.toggle_camera_projection": "Toggle Camera Projection",
"action.toggle_camera_projection.desc": "Toggle the camera projection between perspective and orthographic",
"action.load_camera_angle": "Camera Angle: %0",
"action.load_camera_angle.desc": "Load the camera angle '%0'",
"action.slider_face_tint": "Tint Index",
"action.slider_face_tint.desc": "Set the tint index of the current face. -1 means unset.",
"menu.help.quickstart": "Quickstart Wizard",
"menu.help.developer": "Utvecklare",
"menu.help.developer.dev_tools": "Open Dev Tools",
"menu.help.developer.reset_storage": "Factory Reset",
"menu.help.developer.reset_storage.confirm": "Are you sure you want to reset Blockbench to factory settings? This will delete all custom settings, keybindings and installed plugins.",
"menu.help.developer.cache_reload": "Cache Reload",
"menu.preview.orthographic": "Orthographic",
"menu.preview.save_angle": "Spara Vinkel...",
"menu.preview.angle": "Vinklar",
"menu.preview.angle.initial": "Initial Angle",
"menu.preview.maximize": "Maximera",
"panel.color.both": "Båda",
"uv_editor.copy_selection": "Kopiera Urval",
"uv_editor.paste_selection": "Klistra in Urval",
"uv_editor.copy_paste_tool.place": "Placera",
"uv_editor.copy_paste_tool.cut": "Klipp ut",
"uv_editor.copy_paste_tool.mirror_x": "Spegla X",
"uv_editor.copy_paste_tool.mirror_y": "Spegla Y",
"uv_editor.copy_paste_tool.rotate": "Rotera 90 Grader",
"dialog.project.modded_entity_version": "Exportera Version",
"dialog.save_angle.position": "Kameraposition",
"dialog.save_angle.target": "Brännpunkt",
"dialog.skin.pose": "Pose",
"layout.color.frame": "Window Frame",
"layout.color.frame.desc": "Border and title bar of the window",
"settings.large_grid_size": "Block-rutnätsstorlek",
"settings.large_grid_size.desc": "Storlek på block-rutnätet",
"action.load_plugin_from_url": "Load Plugin from URL",
"action.load_plugin_from_url.desc": "Load a plugin from a server by specifying the URL",
"action.cube_counter.desc": "Displays the current number of elements and other statistics",
"action.unlock_everything": "Lås up alla",
"action.unlock_everything.desc": "Unlock all groups and elements in the outliner.",
"action.load_palette": "Ladda Palett",
"action.load_palette.desc": "Load one of the built-in or saved palette presets",
"action.toggle_locked": "Toggle Lock",
"action.toggle_locked.desc": "Toggle whether the selected elements are locked",
"action.apply_display_preset": "Apply Preset",
"action.apply_display_preset.desc": "Apply a default or custom display setting preset",
"action.apply_display_preset.here": "Apply To This Slot",
"action.apply_display_preset.everywhere": "Apply To All Slots",
"action.resolve_keyframe_expressions": "Resolve Keyframe",
"action.resolve_keyframe_expressions.desc": "Resolves the math expressions of the selected keyframes",
"action.fold_all_animations": "Fold All Animators",
"menu.palette.load.empty": "Blank",
"switches.lock": "Lås",
"settings.render_sides": "Render Sides",
"settings.render_sides.desc": "Select which side of a face is rendered",
"settings.render_sides.auto": "Auto",
"settings.render_sides.front": "Utsida",
"settings.render_sides.double": "Insida och Utsida",
"generic.enable": "Aktivera",
"generic.disable": "Inaktivera",
"generic.redacted": "Redacted",
"dialog.select_texture.import_all": "Importera Alla",
"dialog.skin.layer_template": "Lagertextur",
"about.version.up_to_date": "Aktuell",
"about.version.update_available": "Version %0 är tillgänglig",
"settings.category.application": "Application",
"settings.streamer_mode": "Streamerläge",
"settings.streamer_mode.desc": "Hides sensitive information like recent models",
"settings.automatic_updates": "Automatic Updates",
"settings.automatic_updates.desc": "Automatically download new versions and keep Blockbench up-to-date",
"action.rotation_space": "Rotation Space",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.jump_to_timeline_start": "Jump to Animation Start",
"action.jump_to_timeline_end": "Jump to Animation End",
"menu.help.updating": "Updating (%0%)",
"menu.help.update_failed": "Update Failed",
"menu.animation.loop.once": "Play Once",
"menu.animation.loop.hold": "Hold On Last Frame",
"menu.animation.loop.loop": "Loop",
"interface.streamer_mode_on": "Streamer Mode Enabled",
"generic.reset": "Återställ",
"generic.restore": "Återställning",
"keys.mousewheel": "Mushjul",
"message.delete_animation.title": "Radera Animation",
"message.delete_animation.message": "The animation was removed from Blockbench. Do you also want to delete the animation from the file that is was saved in?",
"message.no_animation_to_import": "No animations to import",
"dialog.material_instances.title": "Material Instances",
"dialog.animation_import.title": "Select Animations to Import",
"dialog.create_texture.padding": "Padding",
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.sync_color": "Synka Färg",
"settings.sync_color.desc": "Synchronize the color between different Blockbench instances",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"action.edit_material_instances": "Edit Material Instances",
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
"action.save_all_animations": "Save All Animations",
"action.save_all_animations.desc": "Save all currently loaded animations",
"action.keyframe_interpolation": "Interpolation",
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
"action.keyframe_interpolation.linear": "Linjär",
"action.keyframe_interpolation.catmullrom": "Slät",
"action.timeline_focus.hide_empty": "Hide empty channels",
"menu.file.preferences": "Preferenser",
"menu.animation.blend_weight": "Blend Weight",
"menu.animation.save": "Spara",
"menu.animation.properties": "Egenskaper...",
"menu.animation.file": "Fil",
"menu.animation.snapping": "Snapping",
"menu.animation.open_location": "Öppna filplats",
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
"panel.keyframe.remove_data_point": "Remove Data Point",
"panel.keyframe.pre": "Före",
"panel.keyframe.post": "Efter",
"generic.all": "Alla",
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".",
"dialog.plugins.outdated_client": "Requires a newer version of Blockbench",
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
"settings.motion_trails": "Motion Trails",
"settings.motion_trails.desc": "Show motion trails in the animation editor",
"settings.antialiasing": "Anti-aliasing",
"settings.antialiasing.desc": "Toggle anti-aliasing in the preview. Restart Blockbench to apply changes",
"action.timeline_frame_back": "Jump 1 Frame Back",
"action.timeline_frame_forth": "Jump 1 Frame Forth",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload Animation File",
"data.null_object": "Null Objekt",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Texture Size",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.background_rendering": "Background Rendering",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Hardware Acceleration",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Explode Skin Model",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Exportera Minecraft Skin",
"action.export_minecraft_skin.desc": "Exportera Minecraft-skinnet som en PNG textur",
"action.add_null_object": "Add Null Object",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
"action.export_animation_file": "Export Animations...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"switches.shade": "Shade",
"generic.share": "Share",
"dates.minute": "%0 Minute",
"dates.minutes": "%0 Minutes",
"dates.hour": "%0 Hour",
"dates.hours": "%0 Hours",
"dates.day": "%0 Day",
"dates.days": "%0 Days",
"dates.week": "%0 Week",
"dates.weeks": "%0 Weeks",
"dates.year": "%0 Year",
"dates.years": "%0 Years",
"message.drag_background": "Drag the background to move its position. Hold shift and drag up and down to change its size. Click here to save the position.",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Share Model",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.copied_to_clipboard": "Link copied to clipboard",
"dialog.share_model.failed": "Failed to upload model",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "Current Format",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The height and width of the texture",
"dialog.create_gif.color": "Background Color",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "Import Settings",
"action.import_settings.desc": "Import a .bbsettings file",
"action.export_settings": "Export Settings",
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad/Mouse)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History...",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "Unfold Groups",
"action.unfold_groups.desc": "Unfold all groups in the outliner",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "Pick Screen Color",
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
"action.view_mode": "View Mode",
"action.view_mode.desc": "Change the model view mode",
"action.view_mode.textured": "Textured",
"action.view_mode.solid": "Solid",
"action.view_mode.wireframe": "Wireframe",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "Render Mode",
"menu.texture.render_mode.emissive": "Emissive",
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Disable All",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "Repository:",
"settings.update_to_prereleases": "Update to Pre-releases",
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
"data.separator.spacer": "Spacer",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"generic.select_all": "Select All",
"generic.select_none": "Select None",
"projects.new_tab": "New Tab",
"projects.close_tab": "Close Tab",
"message.invalid_format.title": "Invalid Format",
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
"message.invalid_link": "Invalid or Expired Model Link",
"message.default_textures.current": "Current path",
"message.update_after_restart": "The update will be installed after the next restart",
"message.copy_paste_tool_viewport": "This tool can only be used in the UV panel",
"dialog.project.shadow_size": "Shadow Size",
"dialog.find_replace.target": "Target",
"dialog.find_replace.target.element_names": "Element Names",
"dialog.find_replace.target.group_names": "Group Names",
"dialog.find_replace.target.animation_names": "Animation Names",
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
"dialog.find_replace.find": "Find",
"dialog.find_replace.replace": "Replace",
"dialog.find_replace.regex": "Regular Expression",
"dialog.add_primitive.shape": "Shape",
"dialog.add_primitive.shape.circle": "Circle",
"dialog.add_primitive.shape.tube": "Tube",
"dialog.add_primitive.shape.cone": "Cone",
"dialog.add_primitive.shape.cylinder": "Cylinder",
"dialog.add_primitive.shape.sphere": "Sphere",
"dialog.add_primitive.shape.torus": "Torus",
"dialog.add_primitive.shape.cube": "Cuboid",
"dialog.add_primitive.shape.pyramid": "Pyramid",
"dialog.add_primitive.diameter": "Diameter",
"dialog.add_primitive.height": "Height",
"dialog.add_primitive.sides": "Sides",
"dialog.add_primitive.minor_diameter": "Thickness",
"dialog.add_primitive.minor_sides": "Minor Sides",
"dialog.create_texture.combine_polys": "Combine Islands",
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
"layout.options": "Options",
"layout.color": "Color Scheme",
"layout.documentation": "Documentation",
"layout.color.bright_ui_text": "Bright UI Text",
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
"layout.name": "Name",
"layout.author": "Author",
"settings.color_wheel": "Color Wheel",
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
"settings.dialog.desc": "Show the \"%0\" dialog",
"settings.export_empty_groups": "Export Empty Groups",
"settings.export_empty_groups.desc": "Include groups without content in exported files",
"category.separators": "Separators",
"keybind.preview_area_select": "Area Select",
"action.color_erase_mode": "Erase Mode",
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
"action.open_from_link": "Open Model from Link...",
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
"action.import_obj": "Import OBJ Model",
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
"action.add_plugin": "Install Plugin",
"action.add_plugin.desc": "Install a plugin through Action Control",
"action.remove_plugin": "Uninstall Plugin",
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
"action.add_mesh": "Add Mesh",
"action.add_mesh.desc": "Adds a new mesh",
"action.add_texture_mesh": "Add Texture Mesh",
"action.add_texture_mesh.desc": "Adds a new Texture Mesh",
"action.find_replace": "Find/Replace...",
"action.find_replace.desc": "Find and replace parts of names",
"action.hide_everything_except_selection": "Hide Everything Except Selection",
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
"action.transform_space.normal": "Normal",
"action.selection_mode": "Selection Mode",
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
"action.selection_mode.object": "Object",
"action.selection_mode.face": "Face",
"action.selection_mode.vertex": "Vertex",
"action.create_face": "Create Face or Edge",
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
"action.convert_to_mesh": "Convert to Mesh",
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
"action.invert_face": "Invert Face",
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
"action.extrude_mesh_selection": "Extrude Selection",
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
"action.loop_cut": "Loop Cut",
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
"action.merge_meshes": "Merge Meshes",
"action.merge_meshes.desc": "Merge multiple meshes into one",
"action.keyframe_uniform": "Uniform Scaling",
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"panel.color.picker_type": "Toggle Picker Type",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
"dialog.create_texture.type": "Type",
"dialog.create_texture.type.blank": "Blank",
"dialog.create_texture.type.template": "Texture Template",
"dialog.create_texture.type.color_map": "Solid Color Template",
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
"dialog.sketchfab_uploader.category": "Category",
"dialog.sketchfab_uploader.category2": "Category 2",
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
"layout.borders": "Borders",
"action.fill_mode.element": "Element",
"action.inset_mesh_selection": "Inset Selection",
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
"action.dissolve_edges": "Dissolve Edges",
"action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide",
"action.split_mesh": "Split Mesh",
"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
"action.merge_vertices": "Merge Vertices",
"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected verted",
"action.view_mode.normal": "Face Normal",
"action.snap_uv_to_pixels": "Snap UV to Pixels",
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
"menu.file.import.import_open_project": "Import Open Project",
"menu.help.unlock_projects": "Unlock All Projects",
"status_bar.selection.faces": "%0 Faces",
"status_bar.selection.vertices": "%0 Vertices",
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
"settings.vertex_merge_distance": "Vertex Merge Distance",
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
"settings.show_only_selected_uv": "Show Only Selected UV",
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
"action.merge_vertices.merge_all": "Merge All",
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
"action.merge_vertices.merge_by_distance": "Merge by Distance",
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
"action.uv_rotate_left": "Rotate UV Left",
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
"action.uv_rotate_right": "Rotate UV Right",
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
"menu.uv.display_uv": "Display UV",
"menu.uv.display_uv.selected_faces": "Selected Faces",
"menu.uv.display_uv.selected_elements": "All Faces",
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
"menu.paste.face": "UV Face",
"menu.paste.mesh_selection": "Mesh Selection",
"menu.paste.outliner": "Elements",
"uv_editor.show_all_faces": "Show All Faces",
"uv_editor.show_selected_faces": "Show Selected Faces",
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining Animations",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming",
"edit.loop_cut.direction": "Direction",
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
"data.texture_mesh": "Texture Mesh",
"generic.left": "Left",
"generic.right": "Right",
"mode.start.quick_setup": "Quick Setup",
"mode.start.keymap": "Keymap",
"mode.start.quick_setup.more_themes": "More...",
"dialog.resize_texture.animation_frames": "Animation Frames",
"dialog.export_emission_map.title": "Export Emission Map",
"dialog.export_emission_map.format": "Format",
"dialog.export_emission_map.format.luminance": "Luminance",
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
"dialog.export_emission_map.format.colors": "Colors",
"dialog.export_emission_map.threshold": "Transparency Threshold",
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
"dialog.export_emission_map.flip_y": "Flip Y Axis",
"dialog.select.type": "Element Type",
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
"settings.mobile_panel_side": "Mobile Panel Side",
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
"settings.obj_face_export_mode": "OBJ Face Export Mode",
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
"settings.obj_face_export_mode.both": "Default",
"settings.obj_face_export_mode.tris": "Convert to Tris",
"settings.obj_face_export_mode.quads": "Convert to Quads",
"action.seam_tool": "Seam Tool",
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
"action.resolve_group": "Resolve Group",
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
"action.move_to_group": "Move to Group",
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
"action.select_seam": "Select UV Seam",
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
"action.select_seam.auto": "Auto",
"action.select_seam.join": "Join",
"action.select_seam.divide": "Divide",
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
"action.invert_colors": "Invert Colors",
"action.invert_colors.desc": "Invert all colors of the selected texture",
"action.adjust_curves": "Adjust Curves...",
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
"action.flip_texture_x": "Flip Texture Horizontally",
"action.flip_texture_y": "Flip Texture Vertically",
"action.resize_texture": "Resize Texture...",
"action.view_mode.uv": "UV Preview",
"action.append_to_template": "Append Elements to Template...",
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
"action.move_texture_with_uv": "Move Texture with UV",
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
"action.timeline_setups": "Timeline Setups",
"action.save_timeline_setup": "Save Timeline Setup...",
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
"menu.texture": "Texture",
"menu.texture.render_mode.default": "Default",
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
"menu.animation.unload": "Unload",
"panel.timeline": "Timeline",
"action.pan_tool": "Pan Tool",
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
"message.set_background_position.title": "Set Background Position",
"message.set_background_position.position": "Position",
"message.set_background_position.size": "Size",
"mode.start.recent.favorite": "Mark as Favorite",
"mode.start.info": "Info",
"mode.start.target": "Target",
"mode.start.start": "Start",
"mode.start.create_new": "Create New Model",
"mode.start.format.informations": "Good to know:",
"mode.start.format.resources": "Resources:",
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
"format.bedrock.info.textures": "Each model can only have one texture",
"format.bedrock_block": "Bedrock Block",
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
"format_category.low_poly": "Low-Poly",
"format_category.minecraft": "Minecraft",
"format_category.other": "Other",
"format_category.loaders": "Loaders",
"message.recover_backup.recover": "Recover",
"message.invalid_characters.title": "Invalid Path",
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
"dialog.share_model.thumbnail": "Thumbnail",
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
"action.switch_tabs": "Switch Tabs",
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
"action.unselect_all": "Unselect All",
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
"action.save_palette": "Save Palette...",
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
"action.keyframe_column_create": "Create Keyframe Column",
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
"action.keyframe_column_select": "Select Keyframe Column",
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
"menu.uv": "UV",
"menu.keyframe": "Keyframe",
"menu.palette.load.update": "Update Palette",
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
"menu.timeline_marker.set_time": "Set Time...",
"uv_editor.scale_uv": "Scale UV",
"action.preview_scene": "Preview Scene",
"action.preview_scene.desc": "Change the model preview scene",
"preview_scene.minecraft_overworld": "Minecraft Overworld",
"preview_scene.minecraft_nether": "Minecraft Nether",
"preview_scene.minecraft_end": "Minecraft End",
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
"preview_scene.studio": "Studio",
"format.image": "Image",
"modifier_actions.set_copy_source": "Set Copy Source",
"message.load_images.title": "Load Images",
"message.load_images.edit_image": "Edit Image",
"dialog.add_primitive.align_edges": "Align Edges",
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
"settings.default_cube_size": "Cube Size",
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
"settings.uniform_keyframe": "Uniform Scale Keyframes",
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
"settings.pick_color_opacity": "Pick Color Opacity",
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
"settings.paint_with_stylus_only": "Paint with Stylus Only",
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
"action.copy_brush_mode": "Copy Brush Mode",
"action.copy_brush_mode.copy": "Copy",
"action.copy_brush_mode.pattern": "Pattern",
"action.copy_brush_mode.sample": "Sample",
"action.brush_shape": "Brush Shape",
"action.brush_shape.square": "Square",
"action.brush_shape.circle": "Circle",
"action.blend_mode": "Blend Mode",
"action.blend_mode.default": "Default",
"action.blend_mode.set_opacity": "Set Opacity",
"action.blend_mode.color": "Color",
"action.blend_mode.behind": "Behind",
"action.blend_mode.multiply": "Multiply",
"action.blend_mode.divide": "Divide",
"action.blend_mode.add": "Add",
"action.blend_mode.subtract": "Subtract",
"action.blend_mode.screen": "Screen",
"action.blend_mode.overlay": "Overlay",
"action.blend_mode.hard_light": "Hard Light",
"action.blend_mode.difference": "Difference",
"action.copy_brush": "Copy Brush",
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
"action.validator_window": "View Model Issues...",
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
"action.cancel_gif": "Cancel GIF",
"menu.text_edit.copy_vector": "Copy Vector",
"menu.brush_presets.dialog": "Brush Presets...",
"menu.brush_presets.pixel_brush": "Pixel Brush",
"menu.brush_presets.smooth_brush": "Smooth Brush",
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
"menu.mirror_painting.axis": "Axis",
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
"menu.mirror_painting.global": "Global Symmetry",
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
"menu.mirror_painting.local": "Local Symmetry",
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
"menu.mirror_painting.texture_frames": "Animated Texture Frames",
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
"format.image.desc": "Edit images in the 2D image editor",
"generic.delete_all": "Delete All",
"message.child_model_only.open": "Open Parent",
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
"dialog.project.credit": "Credit",
"dialog.convert_project.create_copy": "Create Copy",
"dialog.texture.frame_time": "Frame Time",
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
"dialog.texture.frame_interpolate": "Interpolate",
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
"dialog.texture.frame_order_type": "Loop Mode",
"dialog.texture.frame_order_type.loop": "Loop",
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
"dialog.texture.frame_order_type.custom": "Custom Order",
"dialog.texture.frame_order": "Frame Order",
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
"dialog.select.mode": "Mode",
"dialog.select.mode.new": "New Selection",
"dialog.select.mode.add": "Add to Selected",
"dialog.select.mode.remove": "Remove from Selected",
"dialog.select.mode.in_selection": "Select only from Selected",
"dialog.predicate_overrides.model": "Model",
"dialog.predicate_overrides.predicates": "Predicates",
"dialog.predicate_overrides.variants": "Variants",
"dialog.predicate_overrides.start_value": "Start",
"dialog.predicate_overrides.add_override": "Add Override",
"dialog.predicate_overrides.add_predicate": "Add Predicate",
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.broken": "Is Broken",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
"dialog.predicate_overrides.predicate.damage": "Damage",
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.charged": "Is Charged",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
"dialog.predicate_overrides.predicate.time": "Time of Day",
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
"dialog.predicate_overrides.predicate.level": "Light Level",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"settings.model_export_scale": "Model Export Scale",
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
"action.copy_paste_tool_mode": "Copy Paste Mode",
"action.copy_paste_tool_mode.copy": "Copy",
"action.copy_paste_tool_mode.move": "Move",
"action.export_fbx": "Export FBX Model",
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
"action.center_lateral": "Center Lateral",
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
"action.adjust_opacity": "Adjust Opacity...",
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
"action.rotate_texture_cw": "Rotate Texture Clockwise",
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
"action.predicate_overrides": "Edit Predicate Overrides...",
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
"menu.texture.edit_externally": "Edit Externally",
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Froperties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)"
}