blockbench/js/globals.js
JannisX11 08d86dfd79 Add bedrock attachable preview support for nested binding
Add new globals
Fix error in bbmodel merging
2023-12-13 14:21:26 +01:00

71 lines
2.1 KiB
JavaScript

Blockbench.Outliner = Outliner;
Blockbench.OutlinerNode = OutlinerNode;
Blockbench.OutlinerElement = OutlinerElement;
Blockbench.Group = Group;
Blockbench.Cube = Cube;
Blockbench.Mesh = Mesh;
Blockbench.Locator = Locator;
Blockbench.NullObject = NullObject;
Blockbench.TextureMesh = TextureMesh;
Blockbench.Face = Face;
Blockbench.CubeFace = CubeFace;
Blockbench.MeshFace = MeshFace;
Blockbench.NodePreviewController = NodePreviewController;
Blockbench.Animator = Animator;
Blockbench.Timeline = Timeline;
Blockbench.AnimationItem = AnimationItem;
Blockbench.Animation = Animation;
Blockbench.AnimationController = AnimationController;
Blockbench.AnimationControllerState = AnimationControllerState;
Blockbench.Keyframe = Keyframe;
Blockbench.KeyframeDataPoint = KeyframeDataPoint;
Blockbench.BoneAnimator = BoneAnimator;
Blockbench.NullObjectAnimator = NullObjectAnimator;
Blockbench.EffectAnimator = EffectAnimator;
Blockbench.TimelineMarker = TimelineMarker;
Blockbench.Panel = Panel;
Blockbench.Mode = Mode;
Blockbench.Dialog = Dialog;
Blockbench.ShapelessDialog = ShapelessDialog;
Blockbench.Setting = Setting;
Blockbench.Plugin = Plugin;
Blockbench.Preview = Preview;
Blockbench.Toolbar = Toolbar;
Blockbench.Language = Language;
Blockbench.Painter = Painter;
Blockbench.Screencam = Screencam;
Blockbench.Settings = Settings;
Blockbench.TextureAnimator = TextureAnimator;
Blockbench.Toolbox = Toolbox;
Blockbench.BarItems = BarItems;
Blockbench.BarItem = BarItem;
Blockbench.Action = Action;
Blockbench.Tool = Tool;
Blockbench.Toggle = Toggle;
Blockbench.Widget = Widget;
Blockbench.BarSelect = BarSelect;
Blockbench.BarSlider = BarSlider;
Blockbench.BarText = BarText;
Blockbench.NumSlider = NumSlider;
Blockbench.ColorPicker = ColorPicker;
Blockbench.Keybind = Keybind;
Blockbench.KeybindItem = KeybindItem;
Blockbench.Menu = Menu;
Blockbench.BarMenu = BarMenu;
Blockbench.ResizeLine = ResizeLine;
Blockbench.ModelProject = ModelProject;
Blockbench.ModelFormat = ModelFormat;
Blockbench.Codec = Codec;
Blockbench.DisplaySlot = DisplaySlot;
Blockbench.Reusable = Reusable;
Blockbench.Texture = Texture;
Blockbench.TextureLayer = TextureLayer;
Blockbench.SharedActions = SharedActions;