mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
2061 lines
130 KiB
JSON
2061 lines
130 KiB
JSON
{
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"dialog.ok": "OK",
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"dialog.cancel": "Zrušit",
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"dialog.confirm": "Potvrdit",
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"dialog.close": "Zavřít",
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"dialog.import": "Importovat",
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"dialog.save": "Uložit",
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"dialog.discard": "Zahodit",
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"dialog.dontshowagain": "Znovu nezobrazovat",
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"data.cube": "Kostka",
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"data.group": "Skupina",
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"data.texture": "Textura",
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"data.plugin": "Plugin",
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"data.preview": "Náhled",
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"data.toolbar": "Panel nástrojů",
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"data.image": "Obrázek",
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"keys.ctrl": "Ctrl",
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"keys.shift": "Shift",
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"keys.alt": "Alt",
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"keys.meta": "Příkazový řádek [cmd]",
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"keys.delete": "Smazat",
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"keys.space": "Mezerník",
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"keys.leftclick": "Levé tlačítko",
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"keys.middleclick": "Stisk kolečka",
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"keys.rightclick": "Pravé tlačítko",
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"keys.tab": "Tab / Tabulátor",
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"keys.backspace": "Backspace",
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"keys.enter": "Enter",
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"keys.escape": "Esc",
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"keys.function": "F%0",
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"keys.numpad": "Numpad %0",
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"keys.caps": "Capslock",
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"keys.menu": "Kontextová nabídka",
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"keys.left": "Šipka vlevo",
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"keys.up": "Šipka nahoru",
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"keys.right": "Šipka vpravo",
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"keys.down": "Šipka dolů",
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"keys.pageup": "Page Up",
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"keys.pagedown": "Page Down",
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"keys.plus": "Plus",
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"keys.comma": "Čárka",
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"keys.point": "Tečka",
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"keys.minus": "Mínus",
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"keys.cross": "Křížek",
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"keys.end": "Konec",
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"keys.pos1": "Pozice 1",
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"keys.printscreen": "Print Screen",
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"keys.pause": "Pozastavit",
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"message.rotation_limit.title": "Limity rotace",
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"message.rotation_limit.message": "Rotace jsou omezeny hrou Minecraft na jednu osu po 22,5 stupních. Následná rotace na jiné ose vymaže všechny původní rotace na ostatních osách. Pokud modelujete pro jiné účely a potřebujete neomezené rotace, převeďte model na \"Běžný model\".",
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"message.file_not_found.title": "Soubor nebyl nalezen",
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"message.file_not_found.message": "Blockbench nebyl schopen najít požadovaný soubor. Ujistěte se, že je soubor uložen na lokálním disku a ne na cloudovém úložišti.",
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"message.screenshot.title": "Snímek modelu",
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"message.screenshot.clipboard": "Schránka",
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"message.screenshot.right_click": "Pravým kliknutím (podržením) zkopírujte snímek modelu",
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"message.invalid_file.title": "Neplatný soubor",
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"message.invalid_file.message": "Soubor JSON: %0 nelze otevřít",
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"message.invalid_model.title": "Neplatný soubor s modelem",
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"message.invalid_model.message": "Tento soubor neobsahuje platná data modelu.",
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"message.child_model_only.title": "Prázdný doprovodný model",
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"message.child_model_only.message": "Tento soubor je doprovodný pro %0 a neobsahuje žádný model.",
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"message.unsaved_textures.title": "Neuložené textury",
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"message.unsaved_textures.message": "Váš model má neuložené textury. Ujistěte se, zda je máte uložené a vložené ve správné složce vašeho resource packu.",
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"message.model_clipping.title": "Model je příliš velký",
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"message.model_clipping.message": "Váš model obsahuje %0 kostek, které jsou větší než 3x3x3 limit povolený hrou Minecraft. Tento model ve hře nebude fungovat.",
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"message.loose_texture.title": "Přidání textury",
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"message.loose_texture.message": "Přidaná textura není součástí žádného resource packu. Minecraft je schopen načíst textury pouze ze složky textures načteného resource packu.",
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"message.loose_texture.change": "Změnit umístění",
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"message.update_res.title": "Rozlišení textury",
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"message.update_res.message": "Přejete si aktualizovat rozlišení projektu na rozlišení této textury? Pokud má vaše textura vyšší rozlišení než obvykle, klikněte na 'Zrušit'.",
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"message.update_res.update": "Aktualizovat",
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"message.bedrock_overwrite_error.message": "Blockbench není schopen zkombinovat tento model s daným starým souborem",
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"message.bedrock_overwrite_error.backup_overwrite": "Vytvořit zálohu a přepsat",
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"message.bedrock_overwrite_error.overwrite": "Přepsat",
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"message.close_warning.message": "Přejete si uložit váš model?",
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"message.close_warning.web": "Neuložená data budou ztracena. Opravdu chcete odejít?",
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"message.default_textures.title": "Výchozí textury",
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"message.default_textures.message": "Vyberte složku \"textures\" vašeho výchozího resource packu",
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"message.default_textures.detail": "Extrahujte výchozí resource pack z Minecraft .jar souboru, nebo Googlu a stáhněte jej. Poté najděte složku \"textures\" a otevřete ji. Blockbench si zapamatuje umístění složky a pokusí se z ní načíst textury, pokud je nemůže najít ve stávajícím resource packu.",
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"message.default_textures.select": "Vybrat výchozí \"textures\" složku",
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"message.image_editor.title": "Vyberte grafický editor",
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"message.image_editor.file": "Vybrat soubor...",
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"message.image_editor.exe": "Vyberte soubor .exe grafického editoru",
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"message.display_skin.title": "Minecraft Skin",
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"message.display_skin.message": "Vyberte soubor skinu ve vašem počítači, nebo zadejte hráčské jméno",
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"message.display_skin.upload": "Vybrat soubor",
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"message.display_skin.reset": "Resetovat",
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"message.invalid_plugin": "Neplatný plugin, podívejte se do konzole",
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"message.load_plugin_app": "Přejete si povolit tomuto pluginu provádět změny na vašem počítači? Pro vyšší bezpečnost používejte doplňky od autorů, kterým důvěřujete.",
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"message.load_plugin_web": "Přejete si načíst tento Plugin? Pro vyšší bezpečnost používejte Pluginy od autorů, kterým důvěřujete.",
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"message.preset_no_info": "Předvolba neobsahuje informace pro tento slot",
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"message.restart_to_update": "Chcete-li použít nové změny, restartujte Blockbench",
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"message.save_file": "Uloženo jako %0",
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"message.save_obj": "Uloženo jako .obj model",
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"dialog.project.title": "Projekt",
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"dialog.project.name": "Název souboru",
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"dialog.project.parent": "Nadřazený model",
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"dialog.project.geoname": "Identifikátor modelu",
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"dialog.project.ao": "Okolní okluze",
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"dialog.texture.title": "Textura",
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"dialog.texture.variable": "Variabilní",
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"dialog.texture.namespace": "Namespace",
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"dialog.texture.folder": "Složka",
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"dialog.extrude.title": "Vytlačit obrázek",
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"dialog.extrude.mode": "Režim skenování",
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"dialog.extrude.mode.areas": "Sféry",
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"dialog.extrude.mode.lines": "Linky",
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"dialog.extrude.mode.columns": "Sloupce",
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"dialog.extrude.mode.pixels": "Pixely",
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"dialog.extrude.opacity": "Minimální neprůhlednost",
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"dialog.extrude.scan": "Skenovat a nahrát",
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"dialog.display_preset.title": "Vytvořit přednastavení",
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"dialog.display_preset.message": "Vyberte sloty, které chcete uložit",
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"dialog.display_preset.create": "Vytvořit",
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"dialog.select.title": "Výběr",
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"dialog.select.group": "Ve vybrané skupině",
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"dialog.select.name": "Obsah jména",
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"dialog.select.random": "Náhodný",
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"dialog.select.select": "Vybrat",
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"dialog.scale.title": "Velikost modelu",
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"dialog.scale.axis": "Osa",
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"dialog.scale.clipping": "Oříznutí modelu: Váš model je pro plátno příliš velký",
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"dialog.scale.confirm": "Zvětšit",
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"dialog.plugins.title": "Pluginy",
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"dialog.plugins.installed": "Instalované",
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"dialog.plugins.available": "Dostupné",
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"dialog.plugins.install": "Instalovat",
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"dialog.plugins.uninstall": "Odinstalovat",
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"dialog.plugins.reload": "Znovu načíst",
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"dialog.plugins.none_installed": "Žádné instalované pluginy",
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"dialog.plugins.none_available": "Žádné dostupné pluginy",
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"dialog.plugins.web_only": "Pouze pro webovou aplikaci",
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"dialog.plugins.app_only": "Pouze pro stažený program",
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"dialog.plugins.author": "vyrobil %0",
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"dialog.create_texture.folder": "Složka",
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"dialog.create_texture.resolution": "Rozlišení",
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"dialog.input.title": "Vstup",
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"dialog.settings.settings": "Nastavení",
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"dialog.settings.keybinds": "Klávesové zkratky",
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"dialog.settings.about": "O aplikaci",
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"layout.color.back": "Zpět",
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"layout.color.back.desc": "Pozadí a pole pro vložení",
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"layout.color.dark": "Tmavý",
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"layout.color.dark.desc": "Pozadí plátna",
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"layout.color.ui": "UI",
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"layout.color.ui.desc": "Barva hlavního rozhraní",
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"layout.color.bright_ui": "Jasné UI",
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"layout.color.bright_ui.desc": "Kontextové nabídky a popisky",
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"layout.color.button": "Tlačítko",
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"layout.color.button.desc": "Tlačítka a spínače",
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"layout.color.selected": "Vybrané",
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"layout.color.selected.desc": "Vybrané záložky a objekty",
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"layout.color.border": "Okraj",
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"layout.color.border.desc": "Hranice tlačítek a vstupů",
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"layout.color.accent": "Zvýraznění",
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"layout.color.accent.desc": "Posuvník miniatury a další podrobnosti",
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"layout.color.grid": "Mřížka",
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"layout.color.grid.desc": "3D náhled mřížky",
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"layout.color.text": "Text",
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"layout.color.text.desc": "Běžný text",
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"layout.color.light": "Světlý",
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"layout.color.light.desc": "Zdůrazněný text",
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"layout.color.accent_text": "Zvýrazněný text",
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"layout.color.accent_text.desc": "Text na světlé nebo zvýrazňující prvky",
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"layout.font.main": "Hlavní font",
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"layout.font.headline": "Font nadpisu",
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"about.version": "Verze:",
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"about.creator": "Tvůrce:",
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"about.website": "Webová stránka:",
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"about.vertex_snap": "Vertexové přichytávání (Vertex Snapping) je založené na a pluginu od SirBeneta",
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"about.icons": "Balíčky ikon:",
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"about.libraries": "Knihovny:",
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"settings.category.general": "Všeobecné",
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"settings.category.preview": "Přehled",
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"settings.category.grid": "Mřížka",
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"settings.category.edit": "Editace",
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"settings.category.snapping": "Přichytávání",
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"settings.category.defaults": "Výchozí nastavení",
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"settings.category.dialogs": "Dialogy",
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"settings.category.export": "Export",
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"settings.language": "Jazyk",
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"settings.language.desc": "Jazyk rozhraní. Restartujte Blockbench pro uplatnění změn",
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"settings.backup_interval": "Interval zálohování",
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"settings.backup_interval.desc": "Interval automatických záloh v minutách",
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"settings.origin_size": "Zvýraznění středu otáčení",
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"settings.origin_size.desc": "Size of the pivot point marker",
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"settings.control_size": "Velikost ovládacího prvku osy",
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"settings.control_size.desc": "Velikost tříosového kontrolního nástroje",
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"settings.display_skin": "Zobrazení skinu",
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"settings.display_skin.desc": "Vzhled použitý pro model hráče v Zobrazení",
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"settings.shading": "Stínování",
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"settings.shading.desc": "Povolit stínování",
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"settings.texture_fps": "FPS animované textury",
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"settings.texture_fps.desc": "Snímky za sekundu animovaných textur",
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"settings.base_grid": "Malá Mřížma",
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"settings.base_grid.desc": "Zobrazit malou mřížku a osy",
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"settings.large_grid": "Bloková mřížka",
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"settings.large_grid.desc": "Zobrazit 16x16 blokovou mřížku",
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"settings.full_grid": "Upřesnit blokovou mřížku",
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"settings.full_grid.desc": "Zobrazit blokovou mřížku s přesností na pixely",
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"settings.large_box": "Velký box",
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"settings.large_box.desc": "Zobrazit 3x3 hranice bloku",
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"settings.display_grid": "Režim zobrazení",
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"settings.display_grid.desc": "Zobrazit mřížku v režimu zobrazení",
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"settings.undo_limit": "Limit navrácení",
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"settings.undo_limit.desc": "Počet kroků, které můžete navrátit zpět",
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"settings.local_move": "Pohyb po relativních osách",
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"settings.local_move.desc": "Pohyb rotovaných elementů po jejich vlastních osách (pokud je to možné)",
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"settings.canvas_unselect": "Zrušení výběru při kliku na pozadí",
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"settings.canvas_unselect.desc": "Zruší výběr všech elementů při klikání na pozadí",
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"settings.paint_side_restrict": "Omezit štětec na stranu",
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"settings.paint_side_restrict.desc": "Omezí štětce tak, aby maloval pouze na aktuální straně",
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"settings.autouv": "Auto UV",
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"settings.autouv.desc": "Povolit Auto UV jako výchozí",
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"settings.create_rename": "Přejmenovat novou kostku",
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"settings.create_rename.desc": "Pojmenování podle zaměření při vytváření nového prvku nebo skupiny",
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"settings.edit_size": "Rozlišení mřížky",
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"settings.edit_size.desc": "Rozlišení mřížky, na kterou se kostky přichytávají",
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"settings.shift_size": "Rozlišení shift klávesnice",
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"settings.shift_size.desc": "Rozlišení mřížky při držení klávesnice shift",
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"settings.ctrl_size": "Rozlišení ctrl klávesnice",
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"settings.ctrl_size.desc": "Rozlišení mřížky při držení klávesnice ctrl",
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"settings.negative_size": "Záporné velikosti",
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"settings.negative_size.desc": "Povolí nástroji pro změnu velikosti použít záporné velikosti",
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"settings.minifiedout": "Řádkový export",
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"settings.minifiedout.desc": "Sepíše soubor JSON do jediného řádku",
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"settings.export_groups": "Exportovat skupiny",
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"settings.export_groups.desc": "Uloží skupiny v blokových, nebo předmětových modelových souborech",
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"settings.credit": "Záslužný komentář",
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"settings.credit.desc": "Pro přidání záslužného komentáře exportovaným souborům",
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"settings.default_path": "Výchozí výběr MC textur",
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"settings.default_path.desc": "Složka, ze které Blockbench načítá výchozí textury",
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"settings.image_editor": "Obrázkový editor",
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"settings.image_editor.desc": "Výchozí obrázkový editor pro úpravu textur",
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"category.navigate": "Navigace",
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"category.tools": "Nástroje",
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"category.file": "Složka",
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"category.blockbench": "Blockbench",
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"category.edit": "Úpravy",
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"category.transform": "Transformace",
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"category.view": "Pohled",
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"category.display": "Nastavení zobrazení",
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"category.textures": "Textury",
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"category.misc": "Další",
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"keybind.preview_select": "Vybrat",
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"keybind.preview_rotate": "Otočení pohledu",
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"keybind.preview_drag": "Tažení pohledu",
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"keybind.confirm": "Potvrdit",
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"keybind.cancel": "Zrušit",
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"action.slider_inflate": "Zvětšit",
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"action.slider_inflate.desc": "Zvětší kostky ve všech směrech bez změny UV.",
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"action.slider_brush_size": "Velikost",
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"action.slider_brush_size.desc": "Poloměr štětce v pixelech",
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"action.slider_brush_opacity": "Průhlednost",
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"action.slider_brush_opacity.desc": "Průhlednost štětce v procentech",
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"action.slider_brush_softness": "Měkkost",
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"action.slider_brush_softness.desc": "Měkkost štětce v procentech",
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"action.uv_slider_pos_x": "Vodorovný posun",
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"action.uv_slider_pos_x.desc": "Posune výběr UV vodorovně všech vybraných kostek",
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"action.uv_slider_pos_y": "Svislý posun",
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"action.uv_slider_pos_y.desc": "Posune výběr UV svisle všech vybraných kostek",
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"action.uv_slider_size_x": "Vodorovné měřítko",
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"action.uv_slider_size_x.desc": "Nastaví měřítko UV výběru vodorovně u všech vybraných kostek",
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"action.uv_slider_size_y": "Svislé měřítko",
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"action.uv_slider_size_y.desc": "Nastaví měřítko UV výběru svisle u všech vybraných kostek",
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"action.vertex_snap_mode": "Režim přichycení",
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"action.vertex_snap_mode.desc": "Vyberte, zda vrcholové přichycení přesune prvky do vybrané polohy nebo změní jejich velikost",
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"action.move_tool": "Posunout",
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"action.move_tool.desc": "Nástroj pro výběr a posun elementů",
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"action.resize_tool": "Změnit velikost",
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"action.resize_tool.desc": "Nástroj pro výběr a změnu velikosti elementů",
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"action.brush_tool": "Malovací štětec",
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"action.brush_tool.desc": "Nástroj pro malování na bitmapových texturách, na površích nebo v UV editoru",
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"action.vertex_snap_tool": "Vrcholové přichycení",
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"action.vertex_snap_tool.desc": "Pro přesun jedné krychle ke druhé krychli spojením dvou vrcholů",
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"action.swap_tools": "Přepnutí nástrojů",
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"action.swap_tools.desc": "Přepínání mezi nástrojem pro přesun a změnu velikosti",
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"action.project_window": "Projekt...",
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"action.project_window.desc": "Otevře okno projektu, kde můžete upravit metadata svého modelu",
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"action.open_model": "Otevřít model",
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"action.open_model.desc": "Otevře soubor s modelem na vašem počítači",
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"action.extrude_texture": "Extrudovaná textura",
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|
"action.extrude_texture.desc": "Vytvoří model roztažením textury",
|
|
"action.export_blockmodel": "Exportovat Blokový/Předmětový Model",
|
|
"action.export_blockmodel.desc": "Exportuje blokový, nebo předmětový model typu Minecraft Java Edice",
|
|
"action.export_optifine_part": "Exportovat Částečný OptiFine Model",
|
|
"action.export_optifine_part.desc": "Exportuje samostatnou část pro OptiFine Model Entity",
|
|
"action.export_optifine_full": "Exportovat OptiFine soubor typu .jem",
|
|
"action.export_optifine_full.desc": "Export a full OptiFine entity model",
|
|
"action.export_obj": "Exportovat jako model typu .obj",
|
|
"action.export_obj.desc": "Export a Wavefront OBJ model for rendering",
|
|
"action.settings_window": "Nastavení...",
|
|
"action.settings_window.desc": "Otevře dialog nastavení programu Blockbench.",
|
|
"action.plugins_window": "Doplňky...",
|
|
"action.plugins_window.desc": "Otevře okno úložiště doplňků",
|
|
"action.reset_layout": "Resetovat Rozvržení",
|
|
"action.reset_layout.desc": "Resetuje rozvržení do výchozího nastavení programu Blockbench",
|
|
"action.load_plugin": "Načíst Doplněk ze Souboru",
|
|
"action.load_plugin.desc": "Pro načtení doplňku pomocí nahrání zdrojového souboru",
|
|
"action.reload_plugins": "Znovu Načíst Doplňky",
|
|
"action.reload_plugins.desc": "Znovu načtěte všechny vývojové doplňky",
|
|
"action.undo": "Vrátit Zpět",
|
|
"action.undo.desc": "Vrácení se zpět před poslední provedenou změnu",
|
|
"action.redo": "Navrátit Zpět",
|
|
"action.redo.desc": "Vrátí zpět po použití 'Vrátit Zpět'",
|
|
"action.copy": "Kopírovat",
|
|
"action.copy.desc": "Zkopíruje vybraný výběr, plochu, nebo nastavení zobrazení",
|
|
"action.paste": "Vložit",
|
|
"action.paste.desc": "Vloží poslední vybraný výběr, plochu, nebo nastavení zobrazení",
|
|
"action.cut": "Oříznutí",
|
|
"action.cut.desc": "Ořízne vybraný výběr, plochu, nebo nastavení zobrazení",
|
|
"action.add_cube": "Přidat Kostku",
|
|
"action.add_cube.desc": "Přidá novou Kostku",
|
|
"action.add_group": "Přidat Skupinu",
|
|
"action.add_group.desc": "Přidá novou skupinu, nebo část těla",
|
|
"action.outliner_toggle": "Přepnout Na Více Možností",
|
|
"action.outliner_toggle.desc": "Přepíná spínače pro více možností v seznamu kostek",
|
|
"action.duplicate": "Zdvojit",
|
|
"action.duplicate.desc": "Zdvojí vybrané kostky, nebo skupinu",
|
|
"action.delete": "Vymazat",
|
|
"action.delete.desc": "Vymaže vybrané kostky, nebo skupinu",
|
|
"action.sort_outliner": "Roztřídit Seznam Kostek",
|
|
"action.sort_outliner.desc": "Roztřídí seznam kostek podle abecedního pořadí",
|
|
"action.select_window": "Vybrat...",
|
|
"action.select_window.desc": "Vyhledá a vybere kostky na základě jejich vlastností",
|
|
"action.invert_selection": "Převrátit Výběr",
|
|
"action.invert_selection.desc": "Převrátí aktuální výběr kostek",
|
|
"action.select_all": "Vybrat Vše",
|
|
"action.select_all.desc": "Vybere všechny kostky",
|
|
"action.collapse_groups": "Sbalit Skupiny",
|
|
"action.collapse_groups.desc": "Sbalí všechny skupiny",
|
|
"action.scale": "Měřítko...",
|
|
"action.scale.desc": "Měřítko vybraných modelů",
|
|
"action.toggle_visibility": "Přepnout Viditelnost",
|
|
"action.toggle_visibility.desc": "Přepne viditelnost vybraných kostek",
|
|
"action.toggle_export": "Přepnout Export",
|
|
"action.toggle_export.desc": "Přepne nastavení exportu vybraných kostek",
|
|
"action.toggle_autouv": "Přepnout Automatické UV",
|
|
"action.toggle_autouv.desc": "Přepne automatické nastavení UV vybraných kostek",
|
|
"action.toggle_shade": "Přepnout Stínování",
|
|
"action.toggle_shade.desc": "Přepne stínování vybraných kostek",
|
|
"action.rename": "Přejmenovat",
|
|
"action.rename.desc": "Pro změnu jména / jmen vybraných kostek",
|
|
"action.add_display_preset": "Nové Přednastavení",
|
|
"action.add_display_preset.desc": "Přidat nové zobrazovací přednastavení",
|
|
"action.fullscreen": "Celá Obrazovka",
|
|
"action.fullscreen.desc": "Přepíná režim celé obrazovky",
|
|
"action.zoom_in": "Přiblížit",
|
|
"action.zoom_in.desc": "Přiblížení pro zvětšení rozhraní",
|
|
"action.zoom_out": "Oddálit",
|
|
"action.zoom_out.desc": "Oddálení pro zmenšení rozhraní",
|
|
"action.zoom_reset": "Resetovat Přiblížení",
|
|
"action.zoom_reset.desc": "Resetuje přiblížení na výchozích 100%",
|
|
"action.reset_interface": "Resetovat Rozhraní",
|
|
"action.reset_interface.desc": "Resetuje velikost a pozici GUI",
|
|
"action.screenshot_model": "Snímek Modelu",
|
|
"action.screenshot_model.desc": "Pořídí oříznutý snímek modelu ze současného úhlu pohledu",
|
|
"action.screenshot_app": "Snímek Aplikace",
|
|
"action.screenshot_app.desc": "Pořídí snímek celého okna aplikace",
|
|
"action.import_texture": "Vložit Texturu",
|
|
"action.import_texture.desc": "Vloží jednu nebo více textur ze systému souborů",
|
|
"action.create_texture": "Vytvořit Texturu",
|
|
"action.create_texture.desc": "Vytvoří prázdnou texturu nebo texturovou šablonu",
|
|
"action.save_textures": "Uložit Textury",
|
|
"action.save_textures.desc": "Uloží všechny neuložené textury",
|
|
"action.animated_textures": "Přehrát Animaci Textur",
|
|
"action.animated_textures.desc": "Spustí a zastaví předzobrazení animovaných textur",
|
|
"action.origin_to_geometry": "Vycentrovat Bod Otáčení",
|
|
"action.origin_to_geometry.desc": "Nastaví bod otáčení do středu výběru",
|
|
"action.rescale_toggle": "Přepnout Změnu Měřítka",
|
|
"action.rescale_toggle.desc": "Změní měřítko kostek založených na jejich dosavadní rotaci",
|
|
"action.bone_reset_toggle": "Resetovat Část Těla",
|
|
"action.bone_reset_toggle.desc": "Zastaví část těla od zobrazování kostek z nadřazeného modelu",
|
|
"action.reload": "Znovu NaČíst Blockbench",
|
|
"action.reload.desc": "Znovu načte Blockbench. Tato akce smaže všechny neuložené změny",
|
|
"menu.file": "Soubor",
|
|
"menu.edit": "Úprava",
|
|
"menu.transform": "Přeměnit",
|
|
"menu.display": "Zobrazení",
|
|
"menu.view": "Pohled",
|
|
"menu.file.new": "Nový Soubor",
|
|
"menu.file.recent": "Nedávné Soubory",
|
|
"menu.file.import": "Nahrát",
|
|
"menu.file.export": "Exportovat",
|
|
"menu.transform.rotate": "Otočit",
|
|
"menu.transform.flip": "Přehodit",
|
|
"menu.transform.center": "Střed",
|
|
"menu.transform.properties": "Vlastnosti",
|
|
"menu.display.preset": "Použít Přednastavení",
|
|
"menu.display.preset_all": "Použít Všude Přednastavení",
|
|
"menu.display.remove_preset": "Odstranit Přednastavení",
|
|
"menu.view.zoom": "Přiblížení",
|
|
"menu.view.background": "Pozadí",
|
|
"menu.view.screenshot": "Snímek",
|
|
"menu.cube.color": "Barva Značky",
|
|
"menu.cube.texture": "Textura",
|
|
"menu.cube.texture.transparent": "Transparentní",
|
|
"menu.cube.texture.blank": "Prázdný",
|
|
"menu.group.sort": "Třídit",
|
|
"menu.texture.face": "Aplikovat na Plochu",
|
|
"menu.texture.file": "Soubor",
|
|
"menu.texture.refresh": "Aktualizovat Zobrazení",
|
|
"menu.texture.change": "Změnit Soubor",
|
|
"menu.texture.folder": "Otevřít ve Složce",
|
|
"menu.texture.edit": "Edit",
|
|
"menu.texture.export": "Uložit Jako",
|
|
"menu.texture.save": "Uložit",
|
|
"menu.texture.properties": "Nastavení...",
|
|
"menu.preview.background": "Pozadí",
|
|
"menu.preview.background.load": "Nahrát",
|
|
"menu.preview.background.position": "Pozice",
|
|
"menu.preview.background.lock": "Zamknout ke Kameře",
|
|
"menu.preview.screenshot": "Snímek",
|
|
"menu.preview.perspective": "Perspektiva",
|
|
"menu.preview.perspective.normal": "Normální",
|
|
"menu.preview.quadview": "Čtyři zobrazení",
|
|
"menu.preview.stop_drag": "Zastavit Polohování Pozadí",
|
|
"menu.uv.mapping.rotation": "Rotace",
|
|
"menu.uv.texture": "Textura",
|
|
"cube.color.light_blue": "Světlá Modrá",
|
|
"cube.color.yellow": "Žlutá",
|
|
"cube.color.orange": "Oranžová",
|
|
"cube.color.red": "Červená",
|
|
"cube.color.purple": "Fialová",
|
|
"cube.color.blue": "Modrá",
|
|
"cube.color.green": "Zelená",
|
|
"cube.color.lime": "Světle Zelená",
|
|
"switches.visibility": "Viditelnost",
|
|
"switches.export": "Exportovat",
|
|
"switches.autouv": "Automatické UV",
|
|
"panel.uv": "UV",
|
|
"panel.display": "Zobrazení",
|
|
"panel.textures": "Textury",
|
|
"panel.outliner": "Seznam Kostek",
|
|
"uv_editor.title": "UV Editor",
|
|
"uv_editor.all_faces": "Všechny plochy",
|
|
"uv_editor.no_faces": "Žádný",
|
|
"face.north": "Sever",
|
|
"face.south": "Jih",
|
|
"face.west": "Západ",
|
|
"face.east": "Východ",
|
|
"face.up": "Horní Plocha",
|
|
"face.down": "Dolní Plocha",
|
|
"direction.north": "Sever",
|
|
"direction.south": "Jih",
|
|
"direction.west": "Západ",
|
|
"direction.east": "Východ",
|
|
"direction.top": "Nahoru",
|
|
"direction.bottom": "Dolů",
|
|
"display.slot.third_right": "Pohled z třetí osoby [pravá ruka]",
|
|
"display.slot.third_left": "Pohled z třetí osoby [levá ruka]",
|
|
"display.slot.first_right": "Pohled z první osoby [pravá ruka]",
|
|
"display.slot.first_left": "Pohled z první osoby [levá ruka]",
|
|
"display.slot.head": "Hlava",
|
|
"display.slot.ground": "Zobrazení na Zemi",
|
|
"display.slot.frame": "Rámeček",
|
|
"display.slot.gui": "GUI",
|
|
"display.rotation": "Rotace",
|
|
"display.translation": "Posunutí",
|
|
"display.scale": "Měřítko",
|
|
"display.slot": "Slot",
|
|
"display.reference": "Referenční Model",
|
|
"display.reference.player": "Hráč",
|
|
"display.reference.zombie": "Zombie",
|
|
"display.reference.armor_stand": "Stojan na brnění",
|
|
"display.reference.baby_zombie": "Malý Zombie",
|
|
"display.reference.armor_stand_small": "Malý stojan na brnění",
|
|
"display.reference.monitor": "Normální",
|
|
"display.reference.bow": "Luk",
|
|
"display.reference.block": "Blok",
|
|
"display.reference.frame": "Rámeček na Předměty",
|
|
"display.reference.inventory_nine": "3x3",
|
|
"display.reference.inventory_full": "Inventář",
|
|
"display.reference.hud": "HUD",
|
|
"display.preset.blank_name": "Zadejte prosím jméno",
|
|
"display.preset.item": "Výchozí Předmět",
|
|
"display.preset.block": "Výchozí Blok",
|
|
"display.preset.handheld": "Výchozí Zbraň",
|
|
"display.preset.rod": "Výchozí Tyč",
|
|
"dialog.continue": "Pokračovat",
|
|
"message.square_textures": "Textury musí být čtvercové",
|
|
"message.unsaved_texture.title": "Neuložená textura",
|
|
"message.unsaved_texture.message": "Všechny neuložené změny této textury budou ztraceny. Chcete pokračovat?",
|
|
"action.vertex_snap_mode.move": "Posunout",
|
|
"action.vertex_snap_mode.scale": "Měřítko",
|
|
"action.open_model_folder": "Otevřít Složku s Modelem",
|
|
"action.open_model_folder.desc": "Otevře složku, ve které je model uložen",
|
|
"action.change_textures_folder": "Změnit Umístění Textury",
|
|
"action.change_textures_folder.desc": "Pro změnu složky, kde jsou všechny textury uložené",
|
|
"menu.texture.particle": "Použít pro Částice",
|
|
"message.update_notification.title": "Aktualizaci se nepodařilo nainstalovat",
|
|
"message.update_notification.message": "K dispozici je nová verze Blockbench. Chcete-li provést aktualizaci, povolte v nastavení Automatické aktualizace!",
|
|
"message.untextured": "Tato plocha neobsahuje texturu",
|
|
"dialog.toolbar_edit.title": "Přizpůsobení panelu nástrojů",
|
|
"keybindings.reset": "Obnovit původní",
|
|
"keybindings.clear": "Prázdné",
|
|
"action.cube_counter": "Počitatel Kostek",
|
|
"action.uv_rotation": "UV Rotace",
|
|
"action.uv_rotation.desc": "Rotace UV plochy",
|
|
"action.uv_grid": "UV Mřížka",
|
|
"action.uv_grid.desc": "Rozlišení mřížky, ke které se UV selector přichytí",
|
|
"action.uv_grid.auto": "Automaticky",
|
|
"action.uv_maximize": "Maximalizovat UV",
|
|
"action.uv_maximize.desc": "Nastaví UV této plochy na plnou velikost textury",
|
|
"action.uv_auto": "Automatické UV",
|
|
"action.uv_auto.desc": "Nastaví UV velikost této plochy na její skutečnou velikost",
|
|
"action.uv_rel_auto": "Relativní automatické UV",
|
|
"action.uv_rel_auto.desc": "Nastaví UV této plochy do polohy a velikosti skutečné plochy",
|
|
"action.uv_mirror_x": "UV Zrcadlo X",
|
|
"action.uv_mirror_x.desc": "Zrcadlí UV této plochy na ose X",
|
|
"action.uv_mirror_y": "UV Zrcadlo Y",
|
|
"action.uv_mirror_y.desc": "Zrcadlí UV této plochy na ose Y",
|
|
"action.uv_transparent": "Průhledná Plocha",
|
|
"action.uv_transparent.desc": "Zprůhlední danou plochu",
|
|
"action.uv_reset": "Resetovat Plochu",
|
|
"action.uv_reset.desc": "Resetuje danou plochu",
|
|
"action.cullface": "Dotykové Vykreslování",
|
|
"action.cullface.desc": "Znemožní načtení textury pro tuto plochu, pokud je vybranná strana modelu zakryta",
|
|
"action.auto_cullface": "Automatické Dotykové Vykreslování",
|
|
"action.auto_cullface.desc": "Nastaví na sebe dotykové vykreslování pro tuto plochu",
|
|
"action.face_tint": "Odstín Barvy",
|
|
"action.face_tint.desc": "Povolí možností odstínu pro danou plochu",
|
|
"menu.toolbar.edit": "Upravit",
|
|
"menu.toolbar.reset": "Restovat",
|
|
"uv_editor.rotated": "Otočeno",
|
|
"uv_editor.auto_cull": "Automatické Dotykové vykreslování",
|
|
"uv_editor.copied": "Plocha Zkopírována",
|
|
"uv_editor.pasted": "Plocha Vložena",
|
|
"uv_editor.copied_x": "Zkopírováno %0 Ploch",
|
|
"uv_editor.reset": "Resetovat Plochu",
|
|
"uv_editor.maximized": "Maximalizováno",
|
|
"uv_editor.autouv": "Automatická (Reálná) Velikost",
|
|
"uv_editor.mirrored": "Zrcadlení",
|
|
"uv_editor.to_all": "Aplikováno na Všechny Plochy",
|
|
"uv_editor.transparent": "Nastaveno jako Průhledné",
|
|
"uv_editor.cullface_on": "Dotykové vykreslování Zapnuto",
|
|
"uv_editor.cullface_off": "Dotykové vykreslování Vypnuto",
|
|
"uv_editor.tint_on": "Odstínový Nádech Zapnut",
|
|
"uv_editor.tint_off": "Odstínový Nádech Vypnut",
|
|
"action.uv_apply_all": "Aplikovat na Všech Plochách",
|
|
"action.uv_apply_all.desc": "Použije nastavení aktuální plochy na všechny plochy",
|
|
"message.image_editor_missing.title": "Výchozí obrázkový editor",
|
|
"message.image_editor_missing.message": "Vyberte spustitelný soubor vašeho obrázkového editoru.",
|
|
"message.image_editor_missing.detail": "Blockbench nebyl schopen najít na vašem počítači obrázkový editor. Vyberte prosím spustitelný soubor vašeho preferovaného obrázkového editoru.",
|
|
"action.update_autouv": "Aktualizovat Automatické UV",
|
|
"action.update_autouv.desc": "Aktualizuje automatické UV mapování vybraných kostek",
|
|
"category.uv": "UV",
|
|
"status_bar.saved": "Model je uložen",
|
|
"status_bar.unsaved": "Máte neuložené změny",
|
|
"action.move_up": "Posunout Nahoru",
|
|
"action.move_up.desc": "Posune vybrané kostky nahoru vzhledem k aktuálnímu úhlu kamery",
|
|
"action.move_down": "Posunout Dolů",
|
|
"action.move_down.desc": "Posune vybrané kostky dolů vzhledem k aktuálnímu úhlu kamery",
|
|
"action.move_left": "Posunout Vlevo",
|
|
"action.move_left.desc": "Posune vybrané kostky vlevo vzhledem k aktuálnímu úhlu kamery",
|
|
"action.move_right": "Posunout Vpravo",
|
|
"action.move_right.desc": "Posune vybrané kostky vpravo vzhledem k aktuálnímu úhlu kamery",
|
|
"action.move_forth": "Posunout Dopředu",
|
|
"action.move_forth.desc": "Posune vybrané kostky dopředu vzhledem k aktuálnímu úhlu kamery",
|
|
"action.move_back": "Posunout Dozadu",
|
|
"action.move_back.desc": "Posune vybrané kostky dozadu vzhledem k aktuálnímu úhlu kamery",
|
|
"layout.color.wireframe": "Drátový Rám",
|
|
"layout.color.wireframe.desc": "Drátový Rám - Zobrazit linky",
|
|
"action.add_animation": "Přidat Animaci",
|
|
"action.add_animation.desc": "Vytvoří prázdnou animaci",
|
|
"action.load_animation_file": "Vložit Animaci",
|
|
"action.load_animation_file.desc": "Pro vložení souboru s animací",
|
|
"action.play_animation": "Přehrát Animaci",
|
|
"action.play_animation.desc": "Předzobrazení vybrané animaci",
|
|
"action.slider_keyframe_time": "Časový Kód",
|
|
"action.slider_keyframe_time.desc": "Změna časových kódů u vybraných klíčových snímků",
|
|
"timeline.rotation": "Rotace",
|
|
"timeline.position": "Pozice",
|
|
"timeline.scale": "Měřítko",
|
|
"menu.keyframe.quaternion": "Kvaternion",
|
|
"panel.animations": "Animace",
|
|
"panel.keyframe": "Snímek",
|
|
"panel.keyframe.type": "Snímek (%0)",
|
|
"generic.delete": "Smazat",
|
|
"generic.rename": "Přejmenovat",
|
|
"message.no_animation_selected": "Musíte vybrat animaci, abyste mohli pokračovat",
|
|
"message.no_bone_selected": "Musíte vybrat část těla, abyste mohli pokračovat",
|
|
"message.duplicate_groups.title": "Rozdvojit název části těla",
|
|
"message.duplicate_groups.message": "Název této části těla již existuje na více částech. To může způsobovat problémy.",
|
|
"action.delete_keyframes": "Smazat Snímky",
|
|
"action.delete_keyframes.desc": "Vymaže všechny vybrané snímky",
|
|
"menu.animation": "Animace",
|
|
"menu.animation.loop": "Opakovací Režim",
|
|
"menu.animation.override": "Přepsat",
|
|
"menu.animation.anim_time_update": "Proměnná Aktualizace Času Animace",
|
|
"message.display_skin_model.title": "Model skinu",
|
|
"message.display_skin_model.message": "Zvolte si typ modelu vašeho skinu",
|
|
"message.display_skin_model.classic": "Klasický",
|
|
"message.display_skin_model.slim": "Hubený",
|
|
"message.bone_material": "Změnit materiál části těla",
|
|
"action.slider_animation_length": "Délka Trvání Animace",
|
|
"action.slider_animation_length.desc": "Pro změnu délky trvání vybrané animace",
|
|
"panel.variable_placeholders": "Variabilní Zástupné Symboly",
|
|
"panel.variable_placeholders.info": "Seznam variabilit, které chcete pro náhled přes jméno=hotnota",
|
|
"status_bar.vertex_distance": "Vzdálenost: %0",
|
|
"dialog.create_gif.title": "Natočit GIF",
|
|
"dialog.create_gif.length": "Délka",
|
|
"dialog.create_gif.fps": "Snímková frekvence FPS",
|
|
"dialog.create_gif.play": "Spustit animaci",
|
|
"category.animation": "Animace",
|
|
"action.record_model_gif": "Natočit GIF",
|
|
"action.record_model_gif.desc": "Natočí animovaný GIF modelu ze současného úhlu pohledu",
|
|
"display.mirror": "Zrcadlo",
|
|
"data.separator": "Separátor",
|
|
"menu.preview.background.set_position": "Natavit Pozici",
|
|
"dialog.toolbar_edit.hidden": "Schované",
|
|
"action.export_class_entity": "Exportovat Entitu Typu Java",
|
|
"action.export_class_entity.desc": "Exportuje model entity do stylu Java",
|
|
"settings.seethrough_outline": "Rentgenové obrysy",
|
|
"settings.seethrough_outline.desc": "Zobrazit obrysů skrze objekty",
|
|
"mode.edit": "Editor",
|
|
"mode.paint": "Kreslení",
|
|
"mode.display": "Zobrazení",
|
|
"mode.animate": "Animace",
|
|
"status_bar.recording_gif": "Nahrávání souboru GIF",
|
|
"status_bar.processing_gif": "Zpracovávání souboru GIF",
|
|
"settings.backup_retain": "Doba Uchování Zálohy",
|
|
"settings.backup_retain.desc": "Nastaví, jak dlouho má program uchovávat zálohy. Udáváno ve dnech",
|
|
"action.rotate_tool": "Otočit",
|
|
"action.rotate_tool.desc": "Nástroj pro výběr a otočení elementů",
|
|
"action.fill_tool": "Výplň Barvou",
|
|
"action.fill_tool.desc": "Pro vyplnění celé plochy jedinou barvou",
|
|
"action.eraser": "Guma",
|
|
"action.eraser.desc": "Gumovací nástroj pro změnu barev na textuře na průhlednou",
|
|
"action.color_picker": "Sběrač Barvy",
|
|
"action.color_picker.desc": "Nástroj pro vybrání barvy z pixelů na vaší textuře",
|
|
"switches.mirror": "Zrcadlové UV",
|
|
"language_name": "Čeština",
|
|
"message.plugin_reload": "Znovu načteno %0 lokálních doplňků",
|
|
"settings.brightness": "Jas",
|
|
"settings.brightness.desc": "Jas náhledu. Výchozí hodnota je 50",
|
|
"menu.preview.perspective.reset": "Resetovat Kameru",
|
|
"action.fill_mode": "Režim Vyplnění",
|
|
"action.fill_mode.face": "Plocha",
|
|
"action.fill_mode.color": "Barvy",
|
|
"action.toggle_mirror_uv": "UV Zrcadlení",
|
|
"action.toggle_mirror_uv.desc": "Přepne UV zrcadlení vybraných kostek na ose X",
|
|
"menu.texture.blank": "Aplikovat na Plochy bez Textury",
|
|
"dialog.scale.select_overflow": "Vybrat přebytečné",
|
|
"dialog.create_texture.compress": "Komprimovaná šablona",
|
|
"action.action_control": "Ovládání Akce",
|
|
"action.action_control.desc": "Pro vyhledání a provedení všech dostupných akcí",
|
|
"keybindings.recording": "Nahrávání klávesy",
|
|
"keybindings.press": " Stisknutím klávesy, kombinace kláves nebo kliknutím kdekoli na obrazovce zaznamenáte klávesovou zkratku.",
|
|
"action.pivot_tool": "Bod Otáčení",
|
|
"action.pivot_tool.desc": "Nástroj pro změnu bodu otáčení kostek a částí těla",
|
|
"action.slider_animation_speed": "Rychlost Přehrávání",
|
|
"action.slider_animation_speed.desc": "Rychlost přehrávání na časové lince v procentech",
|
|
"action.previous_keyframe": "Předchozí Snímek",
|
|
"action.previous_keyframe.desc": "Přeskočí na předchozí snímek",
|
|
"action.next_keyframe": "Další Snímek",
|
|
"action.next_keyframe.desc": "Přeskočí na další snímek",
|
|
"message.outdated_client.title": "Starší verze",
|
|
"message.outdated_client.message": "Prosím, přejděte na nejnovější verzi programu Blockbench, abyste mohli použít tuto funkci.",
|
|
"action.export_asset_archive": "Stáhnout Archiv",
|
|
"action.export_asset_archive.desc": "Pro stažení archivu s modelem a všemi texturami v něm",
|
|
"action.upload_sketchfab": "Nahrání Na Sketchfab",
|
|
"message.sketchfab.name_or_token": "Vložte prosím váš Sketchfab token a jméno",
|
|
"dialog.sketchfab_uploader.title": "Nahrání Sketchfab Modelu",
|
|
"dialog.sketchfab_uploader.token": "API Token",
|
|
"dialog.sketchfab_uploader.about_token": "Token se používá pro propojení Blockbenche s vaším Sketchfab účtem. Naleznete ho na %0",
|
|
"dialog.sketchfab_uploader.name": "Název Modelu",
|
|
"dialog.sketchfab_uploader.description": "Popis",
|
|
"dialog.sketchfab_uploader.tags": "Tagy",
|
|
"settings.sketchfab_token": "Sketchfab Token",
|
|
"settings.sketchfab_token.desc": "Token pro autorizaci programu Blockbench pro umožnění nahrávání na váš Sketchfab účet",
|
|
"panel.color": "Barva",
|
|
"data.origin": "Střed",
|
|
"message.sketchfab.success": "Model úspěšně nahrán",
|
|
"message.sketchfab.error": "Nepodařilo se nahrát model do Sketchfab",
|
|
"settings.outliner_colors": "Obrysové barvy",
|
|
"settings.outliner_colors.desc": "Zobrazit barvy krychle v obrysu",
|
|
"action.upload_sketchfab.desc": "Nahraje model na Sketchfab",
|
|
"action.element_colors": "Barvy Kostek",
|
|
"action.element_colors.desc": "Zobrazí barvy kostek na jejich seznamu",
|
|
"texture.error.file": "Soubor nelze najít",
|
|
"texture.error.parent": "Soubor s texturou poskytován nadřízeným modelem",
|
|
"message.recover_backup.title": "Obnovit model",
|
|
"message.recover_backup.message": "Blockbench byl zavřen bez uložení. Přejete si obnovit neuložený model?",
|
|
"message.invalid_session.title": "Neplatný token relace",
|
|
"message.invalid_session.message": "Relace, ke které se pokoušíte připojit, vypršela, nebo je zadaný token neplatný.",
|
|
"dialog.create_texture.power": "Velikost síly 2",
|
|
"dialog.create_gif.turn": "Rychlost točny",
|
|
"action.edit_session": "Upravit Relaci...",
|
|
"action.edit_session.desc": "Připojí se k upravovací relaci pro interakci s dalšími uživateli",
|
|
"action.reset_keyframe": "Resetovat Snímek",
|
|
"action.reset_keyframe.desc": "Resetujte všechny hodnoty vybraných klíčových snímků",
|
|
"dialog.edit_session.title": "Úprava Relace",
|
|
"edit_session.username": "Uživatelské Jméno",
|
|
"edit_session.token": "Token",
|
|
"edit_session.about": "Úprava relace může být použita pro spolupráci na modelech pomocí Internetu. Vytvořte relaci, zkopírujte token a pošlete ho svým spolupracovníkům, kteří ho mohou použít pro připojení.",
|
|
"edit_session.join": "Připojit k Relaci",
|
|
"edit_session.create": "Vytvořit Relaci",
|
|
"edit_session.quit": "Opustit Relaci",
|
|
"edit_session.joined": "%0 se připojil k relaci",
|
|
"edit_session.left": "%0 opustil relaci",
|
|
"edit_session.quit_session": "Opustil stávající relaci",
|
|
"edit_session.status": "Status",
|
|
"edit_session.hosting": "Hosting",
|
|
"edit_session.connected": "Připojený k relaci",
|
|
"dialog.sketchfab_uploader.private": "Soukromý (Pro)",
|
|
"dialog.sketchfab_uploader.password": "Heslo (Pro)",
|
|
"action.uv_select_all": "Vybrat Vše",
|
|
"action.uv_select_all.desc": "Vybere všechny prochy v daném UV dialogu",
|
|
"panel.chat": "Chat",
|
|
"edit_session.welcome": "Vítejte v relaci uživatele %0",
|
|
"dialog.yes": "Ano",
|
|
"dialog.no": "Ne",
|
|
"generic.remove": "Odebrat",
|
|
"generic.download": "Stáhnout",
|
|
"generic.search": "Vyhledat",
|
|
"dates.today": "Dnes",
|
|
"dates.yesterday": "Včera",
|
|
"dates.this_week": "Tento týden",
|
|
"dates.weeks_ago": "%0 týdnů zpátky",
|
|
"mode.start.new": "Nový model",
|
|
"mode.start.recent": "Nedávno otevřené",
|
|
"format.free": "Běžný model",
|
|
"format.free.desc": "Model bez žádných omezení pro herní pluginy, renderování, apod.",
|
|
"format.java_block": "Java model",
|
|
"format.java_block.desc": "Blokový model pro edici Java. Velikost a rotace jsou omezeny.",
|
|
"format.bedrock": "Bedrock model",
|
|
"format.bedrock.desc": "Model pro edici Bedrock",
|
|
"format.bedrock_old": "Bedrock Legacy Model",
|
|
"format.bedrock_old.desc": "Model pro entitu pro Pre-1.12 Bedrock Edici",
|
|
"format.modded_entity": "Model pro módované entity",
|
|
"format.modded_entity.desc": "Model entity pro modifikace. Může být uložen jako soubor typu .java.",
|
|
"format.optifine_entity": "OptiFine Entita",
|
|
"format.optifine_entity.desc": "Vlastní model pro entitu pro OptiFine modifikaci",
|
|
"keys.mouse": "Tlačítko Myši %0",
|
|
"message.cleared_blank_faces.title": "Nevyplněné plochy",
|
|
"message.cleared_blank_faces.message": "Blockbench nalezl %0 kostek bez žádné textury. Přejete si je odstranit?",
|
|
"message.wireframe.enabled": "Drátový pohled zapnut",
|
|
"message.wireframe.disabled": "Drátový pohled vypnut",
|
|
"dialog.convert_project.title": "Konvertovat Projekt",
|
|
"dialog.create_texture.double_use": "Udržovat obsazení více textur",
|
|
"dialog.model_stats.title": "Statistiky modelu",
|
|
"dialog.model_stats.cubes": "Kostky",
|
|
"dialog.model_stats.locators": "Lokátory",
|
|
"dialog.model_stats.groups": "Skupiny",
|
|
"dialog.model_stats.vertices": "Vrcholy",
|
|
"dialog.model_stats.faces": "Plochy",
|
|
"settings.username": "Uživatelské Jméno",
|
|
"settings.username.desc": "Uživatelské jméno pro úpravy relací",
|
|
"settings.painting_grid": "Mřížka na Malování",
|
|
"settings.painting_grid.desc": "Zobrazit mřížku na texturovaných kostkách v malovácím režimu",
|
|
"action.convert_project": "Převést Projekt",
|
|
"action.convert_project.desc": "Převede aktuální projekt na projekt pro jiný formát modelu",
|
|
"action.close_project": "Zavřít Projekt",
|
|
"action.close_project.desc": "Zavře aktuálně otevřený projekt",
|
|
"action.export_bedrock": "Exportovat Geometrii Verze Bedrock",
|
|
"action.export_bedrock.desc": "Exportuje model jako geometrický soubor Bedrock edice.",
|
|
"action.save_project": "Uložit Projekt",
|
|
"action.save_project.desc": "Uloží daný model jakožto projektový soubor",
|
|
"action.save_project_as": "Uložit Projekt Jako",
|
|
"action.save_project_as.desc": "Saves the current model as a project file at a new location",
|
|
"action.export_over": "Uložit Model",
|
|
"action.export_over.desc": "Uloží model, textury a animace přepisováním souborů",
|
|
"action.add_locator": "Přidat Lokátor",
|
|
"action.add_locator.desc": "Přidá nový lokátor pro ovládání pozic částic, vodítek, apod.",
|
|
"action.uv_turn_mapping": "Otočit Mapování",
|
|
"action.uv_turn_mapping.desc": "Otočí UV mapování o 90 stupňů",
|
|
"action.remove_blank_faces": "Odstranit Prázdné Plochy",
|
|
"action.remove_blank_faces.desc": "Zprůhlední všechny plochy bez textury ve výběru",
|
|
"web.download_app": "Stáhnout Aplikaci",
|
|
"uv_editor.turned": "Otočené Mapování",
|
|
"display.reference.crossbow": "Kuše",
|
|
"dialog.settings.search_results": "Vyhledat výsledky",
|
|
"settings.animation_snap": "Přichycené Animace",
|
|
"settings.animation_snap.desc": "Interval přitahování klíčových snímků na časové lince animace v krocích za sekundu",
|
|
"action.import_optifine_part": "Vložit Částečný OptiFine Model",
|
|
"action.import_optifine_part.desc": "Vloží částečný OptiFine model pro Optifine",
|
|
"data.locator": "Lokátor",
|
|
"mode.start.no_recents": "Žádné nedávno otevřené modely",
|
|
"panel.element": "Element",
|
|
"panel.element.position": "Pozice",
|
|
"panel.element.size": "Velikost",
|
|
"panel.element.origin": "Otočný Bod",
|
|
"panel.element.rotation": "Rotace",
|
|
"message.canvas_limit_error.title": "Limitační Error Plátna",
|
|
"message.canvas_limit_error.message": "Akci nelze provést správně, protože formát limituje plátno na 48 jednotek. Chcete-li tomu zabránit, posuňte otočný bod.",
|
|
"data.effect": "Efekt",
|
|
"generic.name": "Jméno",
|
|
"settings.recent_projects": "Kapacita Upravených Modelů",
|
|
"settings.recent_projects.desc": "Maximální počet posledních upravovaných modelů k zapamatování",
|
|
"settings.volume": "Hlasitost",
|
|
"settings.volume.desc": "Kontrola hlasitosti pro zvukové efekty v animacích",
|
|
"action.change_keyframe_file": "Vybrat Soubor Snímku",
|
|
"action.change_keyframe_file.desc": "Vybrání zvukového, nebo částicového souboru pro předzobrazení efektu",
|
|
"action.clear_timeline": "Vyčistit časovou linku",
|
|
"action.clear_timeline.desc": "Vyčistit všechny nevybrané části těla z časové linky",
|
|
"action.select_effect_animator": "Animovat Efekty",
|
|
"action.select_effect_animator.desc": "Otevře časovou linku pro přidání zvuku a částicových efektů",
|
|
"action.timeline_focus": "Filtrovat Kanály",
|
|
"action.timeline_focus.desc": "Vybrat animační kanály pro zobrazení na časové lince",
|
|
"timeline.particle": "Částice",
|
|
"timeline.sound": "Zvuk",
|
|
"timeline.effects": "Efekty",
|
|
"data.format": "Formát",
|
|
"format.optifine_part": "Částečný OptiFine model",
|
|
"format.optifine_part.desc": "Částečný model [tj. JPM] jako součást pro model OptiFine entity",
|
|
"action.reverse_keyframes": "Vyměnit Pořadí Snímků",
|
|
"action.reverse_keyframes.desc": "Vymění pořadí vybraných klíčových snímků",
|
|
"generic.help": "Výpomoc",
|
|
"message.removed_faces": "Odstraněno %0 ploch",
|
|
"dialog.sketchfab_uploader.draft": "Koncept",
|
|
"action.slider_pos": "Posunout %0",
|
|
"action.slider_pos.desc": "Posune kostky na ose %0",
|
|
"action.slider_size": "Velikost %0",
|
|
"action.slider_size.desc": "Změní velikost kostek na ose %0",
|
|
"action.slider_rotation": "Otočit %0",
|
|
"action.slider_rotation.desc": "Otočí kostky na ose %0",
|
|
"action.slider_origin": "Bod otáčení %0",
|
|
"action.slider_origin.desc": "Posune bod otáčení na ose %0",
|
|
"action.rotate_cw": "Otočit %0 +90",
|
|
"action.rotate_cw.desc": "Otočí vybrané kostky o 90% na ose %0",
|
|
"action.rotate_ccw": "Otočit %0 -90",
|
|
"action.rotate_ccw.desc": "Otočí vybrané kostky o -90% na ose %0",
|
|
"action.flip": "Překlopit %0",
|
|
"action.flip.desc": "Překlopí vybrané kostky na ose %0",
|
|
"action.center": "Vycentrovat %0",
|
|
"action.center.desc": "Vycentruje vybrané kostky na ose %0",
|
|
"action.bring_up_all_animations": "Pozvednout Všechny Animace",
|
|
"panel.bone": "Část Těla",
|
|
"data.color": "Barva",
|
|
"generic.export": "Uložit jako",
|
|
"generic.none": "Žádný",
|
|
"status_bar.recording": "Nahrávání Timelapse",
|
|
"message.add_to_palette": "Přidáno do palety",
|
|
"message.size_modifiers": "Podržte Ctrl nebo Shift (nebo obojí) pro transformaci po menších částech.",
|
|
"message.timelapse_start": "Spuštění Časozběru",
|
|
"message.timelapse_stop": "Zastavení Časozběru",
|
|
"message.import_palette.replace_palette": "Nahradit starou paletu",
|
|
"message.import_palette.threshold": "Prahová hodnota sloučení",
|
|
"dialog.timelapse.interval": "Interval (sekundy)",
|
|
"dialog.timelapse.source": "Zdroj",
|
|
"dialog.timelapse.source.interface": "Rozhraní",
|
|
"dialog.timelapse.source.locked": "Zamčený úhel",
|
|
"dialog.timelapse.destination": "Cílová Složka",
|
|
"layout.color.checkerboard": "Šachovnice",
|
|
"layout.color.checkerboard.desc": "Pozadí plátna a UV editor",
|
|
"layout.font.code": "Kódovaný Font",
|
|
"layout.css": "Vlastní CSS soubor",
|
|
"settings.category.paint": "Barvení",
|
|
"settings.deactivate_size_limit": "Zakáz Velikostní Limitace",
|
|
"settings.deactivate_size_limit.desc": "Zrušení velikostního limitu pro specifické formáty modelu. VAROVÁNÍ: Může způsobit nefunkčnost modelu z důvodu nepodporovaného formátu.",
|
|
"settings.brush_opacity_modifier": "Modifikátor Průhlednosti Štětce",
|
|
"settings.brush_opacity_modifier.desc": "Upraví průhlednost štětce při používání stylu (digitální tužka)",
|
|
"settings.brush_size_modifier": "Modifikátor Velikosti Štětce",
|
|
"settings.brush_size_modifier.desc": "Upraví velikost štětce při používání stylu (digitální tužka)",
|
|
"settings.brush_modifier.pressure": "Tlak",
|
|
"settings.brush_modifier.tilt": "Sklon",
|
|
"category.color": "Barva",
|
|
"action.import_theme": "Nahrát Vizuální Doplněk",
|
|
"action.export_theme": "Exportovat Vizuální Doplněk",
|
|
"action.export_theme.desc": "Vytvořit soubor vizuálního doplňku založeném na dosavadním nastavení",
|
|
"action.slider_color_h": "Odstín",
|
|
"action.slider_color_s": "Sytost",
|
|
"action.slider_color_v": "Hodnota",
|
|
"action.add_to_palette": "Přidat Do Palety Barev",
|
|
"action.add_to_palette.desc": "Přidá vybranou barvu do palety barev",
|
|
"action.import_palette": "Nahrát Paletu Barev",
|
|
"action.import_palette.desc": "Pro nahrání palety barev pomocí souboru typu .bbpalette",
|
|
"action.export_palette": "Exportovat Paletu Barev",
|
|
"action.export_palette.desc": "Exportuje paletu barev jako soubor typu .bbpalette",
|
|
"action.generate_palette": "Vygenerovat Paletu Barev",
|
|
"action.generate_palette.desc": "Vygeneruje paletu barev z textury",
|
|
"action.sort_palette": "Seřadit Paletu Barev",
|
|
"action.sort_palette.desc": "Seřadí všechny barvy na paletě podle barvy a jasu",
|
|
"action.timelapse": "Časozběr...",
|
|
"action.timelapse.desc": "Natočí časozběr během vaší práce na modelu",
|
|
"action.add_keyframe": "Přidat Snímek",
|
|
"action.add_keyframe.desc": "Automaticky přidá snímek. Stisknutím klávesy shift vynutíte výchozí hodnoty",
|
|
"action.bring_up_all_animations.desc": "Brings všechny modifikované animace do časové linky",
|
|
"timeline.timeline": "Instrukce",
|
|
"menu.palette.load.default": "Výchozí",
|
|
"panel.color.picker": "Výběr",
|
|
"panel.color.palette": "Paleta",
|
|
"generic.import": "Vložit",
|
|
"settings.brush_modifier.none": "Žádné",
|
|
"action.export_entity": "Exportovat Entitu Verze Bedrock",
|
|
"action.export_entity.desc": "Přidá aktuální model jako entitu do souboru mobs.json",
|
|
"settings.highlight_cubes": "Zvýraznění Kostek",
|
|
"settings.highlight_cubes.desc": "Zvýrazní kostky, když na ně umístíte ukazatel myši nebo je vyberete",
|
|
"action.add_marker": "Vložení Záložky",
|
|
"action.add_marker.desc": "Vložit Záložku na časové lince",
|
|
"timeline.pre_effect_script": "Skript",
|
|
"format.skin": "Skin",
|
|
"format.skin.desc": "Pro editaci hráčského skinu, nebo skinu entit",
|
|
"message.sketchfab.setup_guide": "Want to learn how to set up models in Sketchfab? Read %0",
|
|
"dialog.skin.title": "Vytvořit Skin",
|
|
"dialog.skin.model": "Model",
|
|
"dialog.skin.texture": "Textura (Volitelné)",
|
|
"action.toggle_skin_layer": "Přepnout Vrstvu Skinu",
|
|
"action.toggle_skin_layer.desc": "Přepne na vrstvu pro oblečení u skinového modelu",
|
|
"action.gui_light": "GUI Osvětlení",
|
|
"action.gui_light.desc": "Vyberte způsob osvětlení položky v inventáři",
|
|
"action.gui_light.side": "Boční Osvětlení",
|
|
"action.gui_light.front": "Přední Osvětlení",
|
|
"action.move_keyframe_back": "Posunout Snímky Zpět",
|
|
"action.move_keyframe_forth": "Posunout Snímky Dopředu",
|
|
"menu.help": "Pomoc",
|
|
"menu.help.discord": "Discord Server",
|
|
"menu.help.report_issue": "Nahlásit Problém",
|
|
"menu.help.plugin_documentation": "Dokumentace API pluginu",
|
|
"menu.help.search_action": "Vyhledat a Spustit Akci",
|
|
"menu.help.donate": "Darovat",
|
|
"menu.help.about": "O aplikaci...",
|
|
"menu.preview.background.clipboard": "Nahrát ze Schránky",
|
|
"dialog.ignore": "Ignorovat",
|
|
"generic.unset": "Vymazat",
|
|
"message.invalid_builtin_parent.title": "Neplatný předdefinovaný nadřazený prvek",
|
|
"message.invalid_builtin_parent.message": "Odkaz na neplatný nadřazený model '%0' byl odstraněn, aby bylo možné soubor uložit jako platný model.",
|
|
"dialog.resize_texture.fill": "Vyplnit",
|
|
"dialog.resize_texture.fill.transparent": "Průhledný",
|
|
"dialog.resize_texture.fill.color": "Barva",
|
|
"dialog.resize_texture.fill.repeat": "Opakovat",
|
|
"dialog.scale.element_pivot": "Základní osa otáčení",
|
|
"dialog.scale.selection_center": "Výběr Středového bodu",
|
|
"dialog.create_gif.length_mode": "Délkový režim",
|
|
"dialog.create_gif.length_mode.seconds": "Sekundy",
|
|
"dialog.create_gif.length_mode.frames": "Rámce",
|
|
"dialog.create_gif.length_mode.animation": "Délka animace",
|
|
"dialog.create_gif.length_mode.turntable": "Rotace točny",
|
|
"dialog.save_angle.projection": "Projekce",
|
|
"dialog.save_angle.projection.perspective": "Perspektiva",
|
|
"dialog.save_angle.projection.orthographic": "Ortografické zobrazení",
|
|
"dialog.sketchfab_uploader.animations": "Animace",
|
|
"dialog.settings.theme": "Úprava vzhledu",
|
|
"settings.category.interface": "Rozhraní",
|
|
"settings.preview_checkerboard": "Náhled šachovnice",
|
|
"settings.preview_checkerboard.desc": "Přepnout šachovnicové pozadí za náhledem",
|
|
"settings.uv_checkerboard": "Šachovnice UV Editoru",
|
|
"settings.uv_checkerboard.desc": "Přepnout šachovnicové pozadí za UV editorem",
|
|
"category.paint": "Malování",
|
|
"action.fill_mode.color_connected": "Připojené Barvy",
|
|
"action.draw_shape_type": "Typ Tvaru",
|
|
"action.draw_shape_type.rectangle": "Obdélník",
|
|
"action.draw_shape_type.rectangle_h": "Obdélník (Dutý)",
|
|
"action.draw_shape_type.ellipse": "Elipsa",
|
|
"action.draw_shape_type.ellipse_h": "Elipsa (Dutá)",
|
|
"action.draw_shape_type.line": "Přímka",
|
|
"action.mirror_painting": "Zrcadlové Malování",
|
|
"action.mirror_painting.description": "Zrcadlí tahy barvou na druhou stranu modelu",
|
|
"action.lock_alpha": "Zamknout Kanál Alpha",
|
|
"action.lock_alpha.description": "Zamkne průhlednost všech pixelů",
|
|
"action.draw_shape_tool": "Nakreslit Tvar",
|
|
"action.draw_shape_tool.desc": "Nástroj pro nakreslení jednoduchých tvarů na textury",
|
|
"action.copy_paste_tool": "Nástroj Zkopírovat / Vložit",
|
|
"action.copy_paste_tool.desc": "Tool to copy and paste selections of textures",
|
|
"action.export_gltf": "Exportovat jako soubor typu glTF",
|
|
"action.export_gltf.desc": "Export model and animations as glTF file to use in other 3D applications",
|
|
"action.transform_space": "Transformační Prostor",
|
|
"action.transform_space.desc": "Výchozí transformační prostor pro elementy a části těla",
|
|
"action.transform_space.global": "Globální",
|
|
"action.transform_space.bone": "Část Těla",
|
|
"action.transform_space.local": "Lokální",
|
|
"action.toggle_camera_projection": "Přepnout Projekci Kamery",
|
|
"action.toggle_camera_projection.desc": "Přepíná projekci kamery mezi perspektivní a 2D zobrazením",
|
|
"action.load_camera_angle": "Úhel kamery: %0",
|
|
"action.load_camera_angle.desc": "Nastaví úhel kamery '%0'",
|
|
"action.slider_face_tint": "Index Odstínu",
|
|
"action.slider_face_tint.desc": "Nastaví index odstínu dané plochy. Hodnota -1 symbolizuje NENASTAVENO.",
|
|
"menu.help.quickstart": "Rychlé Spuštění Wizard",
|
|
"menu.help.developer": "Možnosti Vývojáře",
|
|
"menu.help.developer.dev_tools": "Otevřít Vývojářské Nástroje",
|
|
"menu.help.developer.reset_storage": "Resetovat na Tovární Nastavení",
|
|
"menu.help.developer.reset_storage.confirm": "Jste si jisti, že chcete resetovat Blockbench do Továrního Nastavení? Toto rozhodnutí smaže všechny vaše nastavení, klávesové zkratky a pluginy.",
|
|
"menu.help.developer.cache_reload": "Znovu Načíst Mezipaměť",
|
|
"menu.preview.orthographic": "2D zobrazení",
|
|
"menu.preview.save_angle": "Uložit Úhel...",
|
|
"menu.preview.angle": "Úhly",
|
|
"menu.preview.angle.initial": "Počáteční Úhel",
|
|
"menu.preview.maximize": "Maximalizovat",
|
|
"panel.color.both": "Oboje",
|
|
"uv_editor.copy_selection": "Kopírovat Výběr",
|
|
"uv_editor.paste_selection": "Vložit Výběr",
|
|
"uv_editor.copy_paste_tool.place": "Vložit",
|
|
"uv_editor.copy_paste_tool.mirror_x": "Zrcadlo osy X",
|
|
"uv_editor.copy_paste_tool.mirror_y": "Zrcadlo osy Y",
|
|
"uv_editor.copy_paste_tool.rotate": "Otočit o 90 Stupňů",
|
|
"dialog.project.modded_entity_version": "Export Version",
|
|
"dialog.save_angle.position": "Pozice Kamery",
|
|
"dialog.save_angle.target": "Ohniskový Bod",
|
|
"dialog.skin.pose": "Postoj",
|
|
"layout.color.frame": "Rám Okna",
|
|
"layout.color.frame.desc": "Okraj a záhlaví okna",
|
|
"settings.large_grid_size": "Velikost blokové mřížky",
|
|
"settings.large_grid_size.desc": "Rozměry Blokové Mřížky",
|
|
"action.load_plugin_from_url": "Načíst Doplněk z Odkazu URL",
|
|
"action.load_plugin_from_url.desc": "Načte doplněk ze serveru zadáním adresy URL",
|
|
"action.cube_counter.desc": "Zobrazí aktuání počet kostek a další statistiky",
|
|
"action.unlock_everything": "Odemknout Vše",
|
|
"action.unlock_everything.desc": "Odemkne všechny skupiny elementů v seznamu kostek.",
|
|
"action.load_palette": "Načíst Paletu Barev",
|
|
"action.load_palette.desc": "Načte jednu z programových přednastavení palety barev",
|
|
"action.toggle_locked": "Přepnout Zamčení",
|
|
"action.toggle_locked.desc": "Přepne, pokud jsou vybrané prvky uzamčeny",
|
|
"action.apply_display_preset": "Použít Přednastavení",
|
|
"action.apply_display_preset.desc": "Použije výchozí, nebo vlastní zobrazovací přednastavení",
|
|
"action.apply_display_preset.here": "Použít Na Tento Slot",
|
|
"action.apply_display_preset.everywhere": "Použít Na Všechny Sloty",
|
|
"action.resolve_keyframe_expressions": "Vyřešit Snímky",
|
|
"action.resolve_keyframe_expressions.desc": "Řeší matematické výrazy vybraných klíčových snímků",
|
|
"action.fold_all_animations": "Složit Všechny Animace",
|
|
"menu.palette.load.empty": "Prázdný",
|
|
"switches.lock": "Zamknout",
|
|
"settings.render_sides": "Vykreslení Stran",
|
|
"settings.render_sides.desc": "Vyberte, která strana plochy se vykreslí",
|
|
"settings.render_sides.auto": "Automaticky",
|
|
"settings.render_sides.front": "Vnější",
|
|
"settings.render_sides.double": "Vnitřní a Vnější",
|
|
"generic.enable": "Povoleno",
|
|
"generic.disable": "Zakázáno",
|
|
"generic.redacted": "Redigováno",
|
|
"dialog.select_texture.import_all": "Nahrát Vše",
|
|
"dialog.skin.layer_template": "Texturová vrstva",
|
|
"about.version.up_to_date": "Aktuální",
|
|
"about.version.update_available": "Verze %0 je k dispozici ke stažení",
|
|
"settings.category.application": "Aplikace",
|
|
"settings.streamer_mode": "Streamovací režim",
|
|
"settings.streamer_mode.desc": "Schová citlivé informace, jako například Nedávno otevřené modely",
|
|
"settings.automatic_updates": "Automatické Aktualizace",
|
|
"settings.automatic_updates.desc": "Automaticky bude stahovat nové aktualizace a udržovat program Blockbench na nejnovější verzi",
|
|
"action.rotation_space": "Prostor Otáčení",
|
|
"action.focus_on_selection": "Vycentrování Pohledu na Výběr",
|
|
"action.focus_on_selection.desc": "Zarovná kameru tak, aby směřovala ke středu aktuálního výběru",
|
|
"action.jump_to_timeline_start": "Přeskočit na Počátek Animace",
|
|
"action.jump_to_timeline_end": "Přeskočit na Konec Animace",
|
|
"menu.help.updating": "Aktualizace (%0%)",
|
|
"menu.help.update_failed": "Aktualizace Selhala",
|
|
"menu.animation.loop.once": "Přehrát Jednou",
|
|
"menu.animation.loop.hold": "Pozastavit na Posledním Snímku",
|
|
"menu.animation.loop.loop": "Smyčka",
|
|
"interface.streamer_mode_on": "Streamerský mod Povolen",
|
|
"generic.reset": "Resetovat",
|
|
"generic.restore": "Obnovit",
|
|
"keys.mousewheel": "Kolečko myši",
|
|
"message.delete_animation.title": "Vymazat animaci",
|
|
"message.delete_animation.message": "Animace byla z Blockbenche odebrána. Přejete si ji také vymazat ze souboru, ve kterém byla uložena?",
|
|
"message.no_animation_to_import": "Žádné animace k nahrání",
|
|
"dialog.material_instances.title": "Materiální instance",
|
|
"dialog.animation_import.title": "Vyberte požadované animace pro nahrání",
|
|
"dialog.create_texture.padding": "Vnitřní okraj (výplň)",
|
|
"settings.fov": "FOV",
|
|
"settings.fov.desc": "Zorné pole kamery. Výchozí hodnota je 45",
|
|
"settings.sync_color": "Synchronizovat Barvu",
|
|
"settings.sync_color.desc": "Synchronizujte barvu mezi různými instancemi aplikace Blockbench",
|
|
"settings.minify_bbmodel": "Řádkové Projektové Soubory",
|
|
"settings.minify_bbmodel.desc": "Sepíše projektové soubory typu .bbmodel do jediného řádku",
|
|
"action.edit_material_instances": "Upravit Instance Materiálu",
|
|
"action.edit_material_instances.desc": "Pro úpravu jmen materiálních instancí pro geometrie bloku verze Bedrock",
|
|
"action.save_all_animations": "Uložit Všechny Animace",
|
|
"action.save_all_animations.desc": "Uloží všechny aktuálně načtené animace",
|
|
"action.keyframe_interpolation": "Interpolace",
|
|
"action.keyframe_interpolation.desc": "Pro vybrání režimu interpolace klíčových snímků",
|
|
"action.keyframe_interpolation.linear": "Lineární",
|
|
"action.keyframe_interpolation.catmullrom": "Hladká",
|
|
"action.timeline_focus.hide_empty": "Schovat prázdní kanály",
|
|
"menu.file.preferences": "Nastavení",
|
|
"menu.animation.blend_weight": "Závažnost Smíšení",
|
|
"menu.animation.save": "Uložit",
|
|
"menu.animation.properties": "Vlastnosti...",
|
|
"menu.animation.file": "Soubor",
|
|
"menu.animation.snapping": "Přichytávání",
|
|
"menu.animation.open_location": "Otevřít Lokaci Souboru",
|
|
"panel.keyframe.add_data_point": "Přidat Snímkový Datový Bod",
|
|
"panel.keyframe.remove_data_point": "Odstranit Datový Bod",
|
|
"panel.keyframe.pre": "Před",
|
|
"panel.keyframe.post": "Po",
|
|
"generic.all": "Vše",
|
|
"message.small_face_dimensions.title": "Nekompatibilní rozměry ploch",
|
|
"message.small_face_dimensions.message": "Výběr obsahuje plochy, které jsou menší než 1 jednotka v jednom směru. Mapovací systém Box UV považuje všechny plochy pod touto prahovou hodnotou za 0 pixelů široké. Textura na těchto plochách proto nemusí fungovat správně.",
|
|
"message.small_face_dimensions.face_uv": "Dosavadní formát podporuje per-face UV mapy, který zvládá malé rozměry plochy. Běžte do \"Soubor\" -> \"Projekt...\" a odškrtněte \"Box UV\".",
|
|
"dialog.plugins.outdated_client": "Je vyžadována novější verze programu Blockbench",
|
|
"dialog.plugins.outdated_plugin": "Plugin je zastaralý a na této verzi Blockbenche nefunguje",
|
|
"settings.motion_trails": "Pohybové cesty",
|
|
"settings.motion_trails.desc": "Zobrazení pohybových cest v animačním editoru",
|
|
"settings.antialiasing": "Vyhlazování",
|
|
"settings.antialiasing.desc": "Přepnout vyhlazování v náhledu. Restartujte Blockbench pro uplatnění změn",
|
|
"action.timeline_frame_back": "Skočit o 1 Snímek Zpět",
|
|
"action.timeline_frame_forth": "Skočit o 1 Snímek Dopředu",
|
|
"panel.bone.ik": "Inverzní kinematika (Ve vývoji)",
|
|
"settings.particle_tick_rate": "Četnost tiků Částic",
|
|
"settings.particle_tick_rate.desc": "Četnost tiků pro efekty částic v ticích za sekundu. Výchozí hodnota je 30",
|
|
"action.lock_motion_trail": "Zamknout Sledování Pohybu",
|
|
"action.lock_motion_trail.desc": "Zamknout sledování pohybu aktuálně vybrané skupiny",
|
|
"menu.animation_file.unload": "Nenačtený Soubor s Animací",
|
|
"data.null_object": "Nulový Objekt",
|
|
"status_bar.toggle_sidebar": "Přepnout Postranní Panel",
|
|
"message.load_plugin_failed.title": "Nepodařilo se nahrát doplněk",
|
|
"message.load_plugin_failed.message": "Ujistěte se, že název základního souboru pluginu odpovídá ID pluginu `%0`, jak je uvedeno v Plugin.register().",
|
|
"dialog.project.uv_mode": "UV Režim",
|
|
"dialog.project.uv_mode.box_uv": "Box UV",
|
|
"dialog.project.uv_mode.face_uv": "Per-face UV",
|
|
"dialog.project.texture_size": "Velikost Textury",
|
|
"dialog.animation_export.title": "Vyberte požadované animace pro exportování",
|
|
"dialog.create_texture.rearrange_uv": "Přeskupit UV",
|
|
"layout.color.subtle_text": "Jemný Text",
|
|
"layout.color.subtle_text.desc": "Druhotný barva textu s menším kontrastem",
|
|
"settings.interface_scale": "Měřítko Rozhraní",
|
|
"settings.interface_scale.desc": "Měřítko celého rozhraní Blockbench",
|
|
"settings.background_rendering": "Vykreslování Pozadí",
|
|
"settings.background_rendering.desc": "Aktualizuje náhled, zatímco okno není zaostřeno",
|
|
"settings.ctrl_shift_size": "Ctrl + Shift Rozlišení",
|
|
"settings.ctrl_shift_size.desc": "Rozlišení mřížky při držení klávesnice ctrl a shift",
|
|
"settings.hardware_acceleration": "Hardwarová Akcelerace",
|
|
"settings.hardware_acceleration.desc": "Zadá úkoly vykreslování na grafickou kartu. Chcete-li použít změny, restartujte Blockbench",
|
|
"action.explode_skin_model": "Exploze Modelu Skinu",
|
|
"action.explode_skin_model.desc": "Přepíná zobrazení exploze, které vám umožní upravovat zakryté tváře",
|
|
"action.export_minecraft_skin": "Exportovat Minecraft Skin",
|
|
"action.export_minecraft_skin.desc": "Exportuje Minecraft skin jako PNG texturu",
|
|
"action.add_null_object": "Přidat Nulový Objekt",
|
|
"action.add_null_object.desc": "Přidá nový nulový objekt",
|
|
"action.animated_texture_frame": "Animovaný Snímek Textury",
|
|
"action.animated_texture_frame.desc": "Nastaví aktuální snímek animované textury",
|
|
"action.export_animation_file": "Exportovat Animaci...",
|
|
"action.export_animation_file.desc": "Exportuje výběr animací do nového souboru",
|
|
"action.timeline_graph_editor": "Přepnout Editor Grafů",
|
|
"action.timeline_graph_editor.desc": "Přepíná časovou osu mezi zobrazením editoru grafů a zobrazením klíčových snímků",
|
|
"menu.file.recent.clear": "Vymaže poslední soubory",
|
|
"switches.shade": "Stín\n",
|
|
"generic.share": "Sdílet",
|
|
"dates.minute": "%0 Minuta",
|
|
"dates.minutes": "%0 Minuty",
|
|
"dates.hour": "%0 Hodina",
|
|
"dates.hours": "%0 Hodiny",
|
|
"dates.day": "%0 Den",
|
|
"dates.days": "%0 Dny",
|
|
"dates.week": "%0 Týden",
|
|
"dates.weeks": "%0 Týdny",
|
|
"dates.year": "%0 Rok",
|
|
"dates.years": "%0 Roky",
|
|
"message.installed_plugin": "Doplněk %0 úspěšně nainstalován",
|
|
"message.installed_plugin_fail": "Nepodařilo se nainstalovat doplněk %0",
|
|
"dialog.share_model.title": "Sdílet Model",
|
|
"dialog.share_model.expire_time": "Čas Expirace",
|
|
"dialog.share_model.failed": "Nepodařil ose nahrát model",
|
|
"action.import_java_block_model": "Přidat Java model Bloku/Předmětu",
|
|
"action.import_java_block_model.desc": "Přidat Minecraft Java model bloku/předmětu ze souboru json to aktuálního modelu",
|
|
"action.share_model": "Sdílet...",
|
|
"action.share_model.desc": "Vygeneruje krátký odkaz pro sdílení vašeho modelu",
|
|
"action.import_project": "Nahrát Projekt",
|
|
"action.import_project.desc": "Nahraje další projekt z .bbmodel souboru do daného projektu",
|
|
"dialog.toolbar_edit.hidden_tools": "Některé nástroje mohou být skryté, protože nejsou k dispozici v aktuálním režimu, formátu nebo situaci.",
|
|
"settings.camera_near_plane": "Kamera Blízko Roviny",
|
|
"settings.camera_near_plane.desc": "Minimální vzdálenost od kamery, kde se objekty vykreslují. Vyšší hodnoty snižují Z-fighting. Výchozí hodnota je 1.",
|
|
"mode.start.keymap_preference.desc": "Pokud s programem Blockbench začínáte, ale máte zkušenosti s jiným 3D programem, můžete si zvolit mapovaní klávesových zkratek, na které jste zvyklý. V Nastavení lze i později tuto volbu změnit.",
|
|
"message.load_keymap": "Opravdu chcete načíst toto mapování kláves? Přepíšou se tím vaše aktuální klávesové zkratky.",
|
|
"message.keymap_loaded": "Mapování kláves načteno",
|
|
"dialog.convert_project.current_format": "Tento formát",
|
|
"dialog.create_texture.rearrange_uv.desc": "Vytvořit nové UV uspořádání, aby každá plocha měla vlastní místo na textuře",
|
|
"dialog.create_texture.compress.desc": "Uspořádat UV mapy v hustém rozložení pro minimalizaci velikosti textury",
|
|
"dialog.create_texture.power.desc": "Uzamknout automatickou velikost textury na mocninu 2, například 64 nebo 128. Některé renderery to můžou vyžadovat",
|
|
"dialog.create_texture.double_use.desc": "Pokud již dva prvky mají přiřazen stejný UV prostor, ponechat je tak i v nové mapě",
|
|
"dialog.create_texture.padding.desc": "Přidat malou mezeru mezi jednotlivými částmi textury",
|
|
"dialog.create_texture.resolution.desc": "Výška a šířka textury",
|
|
"dialog.create_gif.color": "Barva pozadí",
|
|
"dialog.save_angle.zoom": "Přiblížení",
|
|
"dialog.skin.variant": "Varianta",
|
|
"dialog.flip_animation.info": "Protilehlé končetiny jsou označeny klíčovými slovy 'left' a 'right' v jejich jménu.",
|
|
"dialog.flip_animation.offset": "Posunutí o polovinu délky animace",
|
|
"dialog.export_private_settings.title": "Soukromá nastavení",
|
|
"dialog.export_private_settings.message": "Vaše složka obsahuje následující soukromé informace: **%0**. Pokud plánujete soubor sdílet s někým jiným, tyto informace vynechejte.",
|
|
"dialog.export_private_settings.keep": "Ponechat",
|
|
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
|
|
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
|
|
"settings.animation_sample_rate": "Vzor sekvence animace",
|
|
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
|
|
"keybind.preview_zoom": "Přiblížené zobrazení",
|
|
"action.gradient_tool": "Přechod",
|
|
"action.gradient_tool.desc": "Create a color gradient on your texture",
|
|
"action.import_settings": "Importovat nastavení",
|
|
"action.import_settings.desc": "Vložit .bbsettings soubor",
|
|
"action.export_settings": "Exportovat nastavení",
|
|
"action.export_settings.desc": "Exportovat nastavení Blockbenche jako soubor .bbsettings",
|
|
"action.load_keymap": "Load Keymap",
|
|
"action.load_keymap.default": "Výchozí (Trackpad / Myš)",
|
|
"action.load_keymap.mouse": "Výchozí (Myš)",
|
|
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
|
|
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
|
|
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
|
|
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
|
|
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
|
|
"action.import_keymap": "Import Keymap",
|
|
"action.import_keymap.desc": "Nahrát zkraty kláves (.bbkeymap soubor)",
|
|
"action.export_keymap": "Export Keymap",
|
|
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
|
|
"action.edit_history": "Upravit...",
|
|
"action.edit_history.desc": "View the editing history and undo or redo steps",
|
|
"action.group_elements": "Group Elements",
|
|
"action.group_elements.desc": "Wrap selected elements into a new group",
|
|
"action.unfold_groups": "Unfold Groups",
|
|
"action.unfold_groups.desc": "Unfold all groups in the outliner",
|
|
"action.edit_bedrock_binding": "Edit Binding...",
|
|
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
|
|
"action.pick_screen_color": "Pick Screen Color",
|
|
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
|
|
"action.view_mode": "View Mode",
|
|
"action.view_mode.desc": "Change the model view mode",
|
|
"action.view_mode.textured": "Textured",
|
|
"action.view_mode.solid": "Solid",
|
|
"action.view_mode.wireframe": "Wireframe",
|
|
"action.toggle_sidebars": "Toggle Sidebars",
|
|
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
|
|
"action.set_animation_end": "Set Animation End",
|
|
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
|
|
"action.flip_animation": "Flip Animation",
|
|
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
|
|
"action.graph_editor_zero_line": "Include Zero Line",
|
|
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
|
|
"menu.texture.render_mode": "Render Mode",
|
|
"menu.texture.render_mode.emissive": "Emissive",
|
|
"menu.texture.render_mode.layered": "Layered",
|
|
"menu.preview.angle.edit": "Edit Angle...",
|
|
"menu.animation.start_delay": "Start Delay",
|
|
"menu.animation.loop_delay": "Loop Delay",
|
|
"menu.animation.flip_keyframes": "Flip Keyframes",
|
|
"menu.mobile_keyboard.disable_all": "Disable All",
|
|
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
|
|
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
|
|
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
|
|
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
|
|
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
|
|
"menu.help.wiki": "Blockbench Wiki",
|
|
"about.repository": "Repository:",
|
|
"settings.update_to_prereleases": "Update to Pre-releases",
|
|
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
|
|
"data.separator.spacer": "Spacer",
|
|
"data.separator.linebreak": "Line Break",
|
|
"data.setting": "Setting",
|
|
"generic.select_all": "Select All",
|
|
"generic.select_none": "Select None",
|
|
"projects.new_tab": "New Tab",
|
|
"projects.close_tab": "Close Tab",
|
|
"message.invalid_format.title": "Invalid Format",
|
|
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
|
|
"message.invalid_link": "Invalid or Expired Model Link",
|
|
"message.default_textures.current": "Current path",
|
|
"message.update_after_restart": "The update will be installed after the next restart",
|
|
"message.copy_paste_tool_viewport": "This tool can only be used in the 2D editor",
|
|
"dialog.project.shadow_size": "Shadow Size",
|
|
"dialog.find_replace.target": "Target",
|
|
"dialog.find_replace.target.element_names": "Element Names",
|
|
"dialog.find_replace.target.group_names": "Group Names",
|
|
"dialog.find_replace.target.animation_names": "Animation Names",
|
|
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
|
|
"dialog.find_replace.find": "Find",
|
|
"dialog.find_replace.replace": "Replace",
|
|
"dialog.find_replace.regex": "Regular Expression",
|
|
"dialog.add_primitive.shape": "Shape",
|
|
"dialog.add_primitive.shape.circle": "Circle",
|
|
"dialog.add_primitive.shape.tube": "Tube",
|
|
"dialog.add_primitive.shape.cone": "Cone",
|
|
"dialog.add_primitive.shape.cylinder": "Cylinder",
|
|
"dialog.add_primitive.shape.sphere": "Sphere",
|
|
"dialog.add_primitive.shape.torus": "Torus",
|
|
"dialog.add_primitive.shape.cube": "Cuboid",
|
|
"dialog.add_primitive.shape.pyramid": "Pyramid",
|
|
"dialog.add_primitive.diameter": "Diameter",
|
|
"dialog.add_primitive.height": "Height",
|
|
"dialog.add_primitive.sides": "Sides",
|
|
"dialog.add_primitive.minor_diameter": "Thickness",
|
|
"dialog.add_primitive.minor_sides": "Minor Sides",
|
|
"dialog.create_texture.combine_polys": "Combine Islands",
|
|
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
|
|
"dialog.model_stats.meshes": "Meshes",
|
|
"dialog.export_private_settings.omit": "Leave Out",
|
|
"layout.select": "Select",
|
|
"layout.options": "Options",
|
|
"layout.color": "Color Scheme",
|
|
"layout.documentation": "Documentation",
|
|
"layout.color.bright_ui_text": "Bright UI Text",
|
|
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
|
|
"layout.name": "Name",
|
|
"layout.author": "Author",
|
|
"settings.color_wheel": "Color Wheel",
|
|
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
|
|
"settings.dialog.desc": "Show the \"%0\" dialog",
|
|
"settings.export_empty_groups": "Export Empty Groups",
|
|
"settings.export_empty_groups.desc": "Include groups without content in exported files",
|
|
"category.separators": "Separators",
|
|
"keybind.preview_area_select": "Area Select",
|
|
"action.color_erase_mode": "Erase Mode",
|
|
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
|
|
"action.open_from_link": "Open Model from Link...",
|
|
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
|
|
"action.import_obj": "Import OBJ Model",
|
|
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
|
|
"action.add_plugin": "Install Plugin",
|
|
"action.add_plugin.desc": "Install a plugin through Action Control",
|
|
"action.remove_plugin": "Uninstall Plugin",
|
|
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
|
|
"action.add_mesh": "Add Mesh",
|
|
"action.add_mesh.desc": "Adds a new mesh",
|
|
"action.add_texture_mesh": "Add Texture Mesh",
|
|
"action.add_texture_mesh.desc": "Adds a new Texture Mesh",
|
|
"action.find_replace": "Find/Replace...",
|
|
"action.find_replace.desc": "Find and replace parts of names",
|
|
"action.hide_everything_except_selection": "Hide Everything Except Selection",
|
|
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
|
|
"action.transform_space.normal": "Normal",
|
|
"action.selection_mode": "Selection Mode",
|
|
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
|
|
"action.selection_mode.object": "Object",
|
|
"action.selection_mode.face": "Face",
|
|
"action.selection_mode.vertex": "Vertex",
|
|
"action.create_face": "Create Face or Edge",
|
|
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
|
|
"action.convert_to_mesh": "Convert to Mesh",
|
|
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
|
|
"action.invert_face": "Invert Face",
|
|
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
|
|
"action.extrude_mesh_selection": "Extrude Selection",
|
|
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
|
|
"action.loop_cut": "Loop Cut",
|
|
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
|
|
"action.merge_meshes": "Merge Meshes",
|
|
"action.merge_meshes.desc": "Merge multiple meshes into one",
|
|
"action.keyframe_uniform": "Uniform Scaling",
|
|
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
|
|
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
|
|
"menu.texture_mesh.texture_name": "Texture Name...",
|
|
"menu.texture.elements": "Apply to Elements",
|
|
"uv_editor.transparent_face": "Transparent Face",
|
|
"display.pose_angle": "Pose Angle (For Preview Only)",
|
|
"data.mesh": "Mesh",
|
|
"dialog.create_texture.type": "Type",
|
|
"dialog.create_texture.type.blank": "Blank",
|
|
"dialog.create_texture.type.template": "Texture Template",
|
|
"dialog.create_texture.type.color_map": "Solid Color Template",
|
|
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
|
|
"dialog.sketchfab_uploader.category": "Category",
|
|
"dialog.sketchfab_uploader.category2": "Category 2",
|
|
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
|
|
"layout.borders": "Borders",
|
|
"action.fill_mode.element": "Element",
|
|
"action.inset_mesh_selection": "Inset Selection",
|
|
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
|
|
"action.dissolve_edges": "Dissolve Edges",
|
|
"action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide",
|
|
"action.split_mesh": "Split Mesh",
|
|
"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
|
|
"action.merge_vertices": "Merge Vertices",
|
|
"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected vertex",
|
|
"action.view_mode.normal": "Face Orientation",
|
|
"action.snap_uv_to_pixels": "Snap UV to Pixels",
|
|
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
|
|
"menu.file.import.import_open_project": "Import Open Project",
|
|
"menu.help.unlock_projects": "Unlock All Projects",
|
|
"status_bar.selection.faces": "%0 Faces",
|
|
"status_bar.selection.vertices": "%0 Vertices",
|
|
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
|
|
"settings.vertex_merge_distance": "Vertex Merge Distance",
|
|
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
|
|
"settings.show_only_selected_uv": "Show Only Selected UV",
|
|
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
|
|
"action.merge_vertices.merge_all": "Merge All",
|
|
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
|
|
"action.merge_vertices.merge_by_distance": "Merge by Distance",
|
|
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
|
|
"action.uv_rotate_left": "Rotate UV Left",
|
|
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
|
|
"action.uv_rotate_right": "Rotate UV Right",
|
|
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
|
|
"menu.uv.display_uv": "Display UV",
|
|
"menu.uv.display_uv.selected_faces": "Selected Faces",
|
|
"menu.uv.display_uv.selected_elements": "All Faces",
|
|
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
|
|
"menu.paste.face": "UV Face",
|
|
"menu.paste.mesh_selection": "Mesh Selection",
|
|
"menu.paste.outliner": "Elements",
|
|
"uv_editor.show_all_faces": "Show All Faces",
|
|
"uv_editor.show_selected_faces": "Show Selected Faces",
|
|
"status_bar.selection.edges": "%0 Edges",
|
|
"action.selection_mode.edge": "Edge",
|
|
"message.cannot_re_import.title": "Model cannot be re-imported",
|
|
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
|
|
"generic.default": "Default",
|
|
"units.pixels_per_meter": "%0 Pixels per Meter",
|
|
"mode.pose": "Pose",
|
|
"modifier_actions.resize_both_sides": "Resize in both directions",
|
|
"modifier_actions.resize_one_side": "Resize in one direction",
|
|
"modifier_actions.draw_line": "Draw line",
|
|
"modifier_actions.drag_without_snapping": "Drag without snapping",
|
|
"modifier_actions.stretch_keyframes": "Stretch keyframes",
|
|
"modifier_actions.resize_background": "Resize background",
|
|
"modifier_actions.select_multiple": "Select multiple",
|
|
"modifier_actions.select_range": "Select range",
|
|
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
|
|
"modifier_actions.uniform_scaling": "Uniform Scaling",
|
|
"modifier_actions.snap_direction": "Snap Direction",
|
|
"message.no_valid_elements": "No valid elements selected...",
|
|
"dialog.add_primitive.shape.plane": "Plane",
|
|
"dialog.save_angle.rotation_mode": "Rotation Mode",
|
|
"dialog.save_angle.rotation": "Rotation",
|
|
"dialog.save_angle.fov": "FOV",
|
|
"settings.hide_tab_bar": "Auto-hide Tab Bar",
|
|
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
|
|
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
|
|
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
|
|
"settings.ground_plane": "Ground Plane",
|
|
"settings.ground_plane.desc": "Show a floor plane below the model",
|
|
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
|
|
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
|
|
"settings.preview_paste_behavior.always_ask": "Always Ask",
|
|
"action.new_window": "New Window",
|
|
"action.new_window.desc": "Opens a new Blockbench window",
|
|
"action.export_collada": "Export Collada Model (dae)",
|
|
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
|
|
"action.paint_mode_uv_overlay": "UV Overlay",
|
|
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
|
|
"action.bake_animation_into_model": "Bake Animation into Model",
|
|
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
|
|
"action.keyframe_interpolation.step": "Step",
|
|
"action.set_ik_target": "Set IK Target",
|
|
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
|
|
"menu.action_control.type.tab": "Tab",
|
|
"menu.action_control.type.angle": "Camera Angle",
|
|
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
|
|
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
|
|
"menu.tools": "Tools",
|
|
"menu.file.recent.more": "View More...",
|
|
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
|
|
"menu.animation_file.import_remaining": "Import Remaining from File",
|
|
"edit.loop_cut.offset": "Offset",
|
|
"edit.extrude_mesh_selection.extend": "Extend",
|
|
"cube.color.pink": "Pink",
|
|
"cube.color.silver": "Silver",
|
|
"dialog.plugins.offline": "No internet connection",
|
|
"dialog.create_texture.pixel_density": "Pixel Density",
|
|
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
|
"panel.skin_pose": "Pose",
|
|
"panel.skin_pose.none": "None",
|
|
"panel.skin_pose.natural": "Natural",
|
|
"panel.skin_pose.walking": "Walking",
|
|
"panel.skin_pose.crouching": "Crouching",
|
|
"panel.skin_pose.sitting": "Sitting",
|
|
"panel.skin_pose.jumping": "Jumping",
|
|
"panel.skin_pose.aiming": "Aiming",
|
|
"edit.loop_cut.direction": "Direction",
|
|
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
|
|
"data.texture_mesh": "Texture Mesh",
|
|
"generic.left": "Left",
|
|
"generic.right": "Right",
|
|
"mode.start.quick_setup": "Quick Setup",
|
|
"mode.start.keymap": "Keymap",
|
|
"mode.start.quick_setup.more_themes": "More...",
|
|
"dialog.resize_texture.animation_frames": "Animation Frames",
|
|
"dialog.export_emission_map.title": "Export Emission Map",
|
|
"dialog.export_emission_map.format": "Format",
|
|
"dialog.export_emission_map.format.luminance": "Luminance",
|
|
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
|
"dialog.export_emission_map.format.colors": "Colors",
|
|
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
|
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
|
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
|
"dialog.select.type": "Element Type",
|
|
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
|
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
|
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
|
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
|
"settings.mobile_panel_side": "Mobile Panel Side",
|
|
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
|
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
|
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
|
"settings.obj_face_export_mode.both": "Default",
|
|
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
|
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
|
"action.seam_tool": "Seam Tool",
|
|
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
|
"action.resolve_group": "Resolve Group",
|
|
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
|
"action.move_to_group": "Move to Group",
|
|
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
|
"action.select_seam": "Select UV Seam",
|
|
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
|
"action.select_seam.auto": "Auto",
|
|
"action.select_seam.join": "Join",
|
|
"action.select_seam.divide": "Divide",
|
|
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
|
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
|
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
|
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
|
"action.invert_colors": "Invert Colors",
|
|
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
|
"action.adjust_curves": "Adjust Curves...",
|
|
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
|
"action.flip_texture_x": "Flip Horizontally",
|
|
"action.flip_texture_y": "Flip Vertically",
|
|
"action.resize_texture": "Resize Texture...",
|
|
"action.view_mode.uv": "UV Preview",
|
|
"action.append_to_template": "Append Elements to Template...",
|
|
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
|
"action.move_texture_with_uv": "Move Texture with UV",
|
|
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
|
"action.timeline_setups": "Timeline Setups",
|
|
"action.save_timeline_setup": "Save Timeline Setup...",
|
|
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
|
"menu.texture": "Texture",
|
|
"menu.texture.render_mode.default": "Default",
|
|
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
|
"menu.animation.unload": "Unload",
|
|
"panel.timeline": "Timeline",
|
|
"action.pan_tool": "Pan Tool",
|
|
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
|
|
"mode.start.recent.favorite": "Mark as Favorite",
|
|
"mode.start.info": "Info",
|
|
"mode.start.target": "Target",
|
|
"mode.start.start": "Start",
|
|
"mode.start.create_new": "Create New Model",
|
|
"mode.start.format.informations": "Good to know:",
|
|
"mode.start.format.resources": "Resources:",
|
|
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
|
|
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
|
|
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
|
|
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
|
|
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
|
|
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
|
|
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
|
|
"format.bedrock.info.textures": "Each model can only have one texture",
|
|
"format.bedrock_block": "Bedrock Block",
|
|
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
|
|
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
|
|
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
|
|
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
|
|
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
|
|
"format_category.low_poly": "Low-Poly",
|
|
"format_category.minecraft": "Minecraft",
|
|
"format_category.other": "Other",
|
|
"format_category.loaders": "Loaders",
|
|
"message.recover_backup.recover": "Recover",
|
|
"message.invalid_characters.title": "Invalid Path",
|
|
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
|
|
"dialog.share_model.thumbnail": "Thumbnail",
|
|
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
|
|
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
|
|
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
|
|
"action.switch_tabs": "Switch Tabs",
|
|
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
|
|
"action.unselect_all": "Unselect All",
|
|
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
|
|
"action.save_palette": "Save Palette...",
|
|
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
|
|
"action.keyframe_column_create": "Create Keyframe Column",
|
|
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
|
|
"action.keyframe_column_select": "Select Keyframe Column",
|
|
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
|
|
"menu.uv": "UV",
|
|
"menu.keyframe": "Keyframe",
|
|
"menu.palette.load.update": "Update Palette",
|
|
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
|
|
"menu.timeline_marker.set_time": "Set Time...",
|
|
"uv_editor.scale_uv": "Scale UV",
|
|
"action.preview_scene": "Preview Scene",
|
|
"action.preview_scene.desc": "Change the model preview scene",
|
|
"preview_scene.minecraft_overworld": "Overworld",
|
|
"preview_scene.minecraft_nether": "Nether",
|
|
"preview_scene.minecraft_end": "End",
|
|
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
|
|
"preview_scene.studio": "Studio",
|
|
"format.image": "Image",
|
|
"modifier_actions.set_copy_source": "Set Copy Source",
|
|
"message.load_images.title": "Load Images",
|
|
"message.load_images.edit_image": "Edit Image",
|
|
"dialog.add_primitive.align_edges": "Align Edges",
|
|
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
|
|
"settings.default_cube_size": "Cube Size",
|
|
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
|
|
"settings.uniform_keyframe": "Uniform Scale Keyframes",
|
|
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
|
|
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
|
|
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
|
|
"settings.pick_color_opacity": "Pick Color Opacity",
|
|
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
|
|
"settings.paint_with_stylus_only": "Paint with Stylus Only",
|
|
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
|
|
"action.copy_brush_mode": "Copy Brush Mode",
|
|
"action.copy_brush_mode.copy": "Copy",
|
|
"action.copy_brush_mode.pattern": "Pattern",
|
|
"action.copy_brush_mode.sample": "Sample",
|
|
"action.brush_shape": "Brush Shape",
|
|
"action.brush_shape.square": "Square",
|
|
"action.brush_shape.circle": "Circle",
|
|
"action.blend_mode": "Blend Mode",
|
|
"action.blend_mode.default": "Default",
|
|
"action.blend_mode.set_opacity": "Set Opacity",
|
|
"action.blend_mode.color": "Color",
|
|
"action.blend_mode.behind": "Behind",
|
|
"action.blend_mode.multiply": "Multiply",
|
|
"action.blend_mode.divide": "Divide",
|
|
"action.blend_mode.add": "Add",
|
|
"action.blend_mode.subtract": "Subtract",
|
|
"action.blend_mode.screen": "Screen",
|
|
"action.blend_mode.overlay": "Overlay",
|
|
"action.blend_mode.hard_light": "Hard Light",
|
|
"action.blend_mode.difference": "Difference",
|
|
"action.copy_brush": "Copy Brush",
|
|
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
|
|
"action.validator_window": "View Model Issues...",
|
|
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
|
|
"action.cancel_gif": "Cancel GIF",
|
|
"menu.text_edit.copy_vector": "Copy Vector",
|
|
"menu.brush_presets.dialog": "Brush Presets...",
|
|
"menu.brush_presets.pixel_brush": "Pixel Brush",
|
|
"menu.brush_presets.smooth_brush": "Smooth Brush",
|
|
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
|
|
"menu.mirror_painting.axis": "Axis",
|
|
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
|
|
"menu.mirror_painting.global": "Global Symmetry",
|
|
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
|
|
"menu.mirror_painting.local": "Local Symmetry",
|
|
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
|
|
"menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames",
|
|
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
|
|
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
|
|
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
|
|
"format.image.desc": "Edit images in the 2D image editor",
|
|
"generic.delete_all": "Delete All",
|
|
"message.child_model_only.open": "Open Parent",
|
|
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
|
|
"dialog.project.credit": "Credit",
|
|
"dialog.convert_project.create_copy": "Create Copy",
|
|
"dialog.texture.frame_time": "Frame Time",
|
|
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
|
|
"dialog.texture.frame_interpolate": "Interpolate",
|
|
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
|
|
"dialog.texture.frame_order_type": "Loop Mode",
|
|
"dialog.texture.frame_order_type.loop": "Loop",
|
|
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
|
|
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
|
|
"dialog.texture.frame_order_type.custom": "Custom Order",
|
|
"dialog.texture.frame_order": "Frame Order",
|
|
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
|
|
"dialog.select.mode": "Mode",
|
|
"dialog.select.mode.new": "New Selection",
|
|
"dialog.select.mode.add": "Add to Selected",
|
|
"dialog.select.mode.remove": "Remove from Selected",
|
|
"dialog.select.mode.in_selection": "Select only from Selected",
|
|
"dialog.predicate_overrides.model": "Model",
|
|
"dialog.predicate_overrides.predicates": "Predicates",
|
|
"dialog.predicate_overrides.variants": "Variants",
|
|
"dialog.predicate_overrides.start_value": "Start",
|
|
"dialog.predicate_overrides.add_override": "Add Override",
|
|
"dialog.predicate_overrides.add_predicate": "Add Predicate",
|
|
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
|
|
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
|
|
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
|
|
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
|
|
"dialog.predicate_overrides.predicate.broken": "Is Broken",
|
|
"dialog.predicate_overrides.predicate.cast": "Is Cast",
|
|
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
|
|
"dialog.predicate_overrides.predicate.damage": "Damage",
|
|
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
|
|
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
|
|
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
|
|
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
|
|
"dialog.predicate_overrides.predicate.charged": "Is Charged",
|
|
"dialog.predicate_overrides.predicate.firework": "Has Firework",
|
|
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
|
|
"dialog.predicate_overrides.predicate.time": "Time of Day",
|
|
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
|
|
"dialog.predicate_overrides.predicate.level": "Light Level",
|
|
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
|
|
"dialog.predicate_overrides.predicate.tooting": "Tooting",
|
|
"settings.model_export_scale": "Model Export Scale",
|
|
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
|
|
"action.copy_paste_tool_mode": "Copy Paste Mode",
|
|
"action.copy_paste_tool_mode.copy": "Copy",
|
|
"action.copy_paste_tool_mode.move": "Move",
|
|
"action.export_fbx": "Export FBX Model",
|
|
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
|
|
"action.center_lateral": "Center Lateral",
|
|
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
|
|
"action.adjust_opacity": "Adjust Opacity...",
|
|
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
|
|
"action.rotate_texture_cw": "Rotate Clockwise",
|
|
"action.rotate_texture_ccw": "Rotate Counter-clockwise",
|
|
"action.predicate_overrides": "Edit Predicate Overrides...",
|
|
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
|
|
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
|
|
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
|
|
"menu.texture.edit_externally": "Edit Externally",
|
|
"menu.mirror_painting.texture": "2D Editor Symmetry",
|
|
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
|
|
"menu.animator.rotation_global": "Rotate in Global Space",
|
|
"uv_editor.face_properties": "Face Properties",
|
|
"uv_editor.face_properties.material_instance": "Material Instance",
|
|
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
|
|
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
|
|
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
|
|
"display.reference.frame_invisible": "Item Frame (Invisible)",
|
|
"data.settings_profile": "Profile",
|
|
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
|
|
"dialog.load_plugins_from_query.title": "Load Plugins",
|
|
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
|
|
"dialog.select_model.title": "Select Model",
|
|
"dialog.select_model.bones": "Bones",
|
|
"dialog.select_model.cubes": "Cubes",
|
|
"dialog.settings.create_profile": "Create Profile...",
|
|
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
|
|
"settings_profile.condition.type.selectable": "Manually Selectable",
|
|
"settings.interface_mode": "UI Mode",
|
|
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
|
|
"settings.interface_mode.auto": "Automatic",
|
|
"settings.interface_mode.desktop": "Desktop",
|
|
"settings.interface_mode.mobile": "Mobile",
|
|
"settings.paint_through_transparency": "Paint Through Transparency",
|
|
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
|
|
"action.tab_overview": "Tab Overview",
|
|
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
|
|
"action.slider_color_red": "Color Red",
|
|
"action.slider_color_green": "Color Green",
|
|
"action.slider_color_blue": "Color Blue",
|
|
"action.add_animation_controller": "Add Animation Controller",
|
|
"action.add_animation_controller.desc": "Create a blank animation controller",
|
|
"action.animation_controller_preview_mode": "Controller Preview",
|
|
"action.animation_controller_preview_mode.paused": "Paused",
|
|
"action.animation_controller_preview_mode.manual": "Manual Preview",
|
|
"action.animation_controller_preview_mode.play": "Auto Play",
|
|
"action.keyframe_interpolation.bezier": "Bézier",
|
|
"action.keyframe_bezier_linked": "Link Bézier Handles",
|
|
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
|
|
"action.reset_keyframe_handles": "Reset Keyframe Handles",
|
|
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
|
|
"action.looped_animation_playback": "Looped Playback",
|
|
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
|
|
"timeline.bind_to_actor": "Bind to Actor",
|
|
"animation_controllers.select_preset": "Select a controller preset...",
|
|
"animation_controllers.state.animations": "Animations",
|
|
"animation_controllers.state.particles": "Particles",
|
|
"animation_controllers.state.sounds": "Sounds",
|
|
"animation_controllers.state.on_entry": "On Entry",
|
|
"animation_controllers.state.on_exit": "On Exit",
|
|
"animation_controllers.state.transitions": "Transitions",
|
|
"animation_controllers.state.condition": "Condition",
|
|
"animation_controllers.state.blend_transition": "Blend Time",
|
|
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
|
|
"animation_controllers.state.edit_transition": "Edit Transition",
|
|
"menu.color_picker.picker_type": "Picker Type",
|
|
"menu.color_picker.picker_type.square": "Square",
|
|
"menu.color_picker.picker_type.wheel": "Wheel",
|
|
"menu.color_picker.slider_mode": "Slider Mode",
|
|
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
|
|
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
|
|
"menu.texture.render_mode.additive": "Additive",
|
|
"panel.color.picker_options": "Color Picker Options",
|
|
"panel.animation_controllers": "Animation Controller",
|
|
"display.preset.armor_stand": "Ground (Armor Stand)",
|
|
"data.file_path": "File Path",
|
|
"dialog.extrude.orientation": "Orientation",
|
|
"dialog.extrude.orientation.upright": "Upright",
|
|
"dialog.extrude.orientation.flat": "Flat",
|
|
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
|
|
"dialog.create_gif.format": "Format",
|
|
"dialog.create_gif.format.gif": "GIF",
|
|
"dialog.create_gif.format.png_sequence": "PNG Sequence",
|
|
"dialog.create_gif.pixelate": "Pixelate",
|
|
"dialog.create_gif.bg_image": "Background Image",
|
|
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
|
|
"settings_profile.condition": "Condition",
|
|
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
|
|
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
|
|
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
|
|
"settings.embed_textures": "Embed Textures",
|
|
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
|
|
"action.selection_mode.cluster": "Cluster",
|
|
"dialog.copied_to_clipboard": "Copied to clipboard",
|
|
"data.reference_image": "Reference Image",
|
|
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
|
|
"message.add_reference_image.message": "Select where to load the reference image",
|
|
"message.add_reference_image.project": "Add to this project",
|
|
"message.add_reference_image.app": "Add to all projects",
|
|
"message.import_particle_texture.import": "Import Particle Texture",
|
|
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
|
|
"message.save_codec_selector.title": "Save Model Format",
|
|
"message.save_codec_selector.message": "Select a format to save the model in.",
|
|
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
|
|
"message.save_codec_selector.both": "Both",
|
|
"message.display_skin.username": "Username (Java)",
|
|
"message.palette_locked": "The palette is locked",
|
|
"dialog.project.default_uv_mode": "Default UV Mode",
|
|
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
|
|
"dialog.export_options.title": "Export Options",
|
|
"dialog.edit_texture.preview": "Preview",
|
|
"dialog.proportional_editing.range": "Range",
|
|
"dialog.proportional_editing.falloff": "Falloff",
|
|
"dialog.proportional_editing.falloff.linear": "Linear",
|
|
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
|
|
"dialog.proportional_editing.falloff.constant": "Constant",
|
|
"dialog.proportional_editing.selection": "Selection",
|
|
"dialog.proportional_editing.selection.linear": "Linear Distance",
|
|
"dialog.proportional_editing.selection.connections": "Connections",
|
|
"dialog.mirror_painting_texture_center.middle": "Middle",
|
|
"dialog.mirror_painting_texture_center.custom": "Custom",
|
|
"dialog.settings.reset_to_default": "Reset to Default",
|
|
"keybindings.item.num_slider.increase": "Increase",
|
|
"keybindings.item.num_slider.decrease": "Decrease",
|
|
"settings.always_show_splash_art": "Always Show Splash Art",
|
|
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
|
|
"action.slider_palette_color": "Switch Palette Color",
|
|
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
|
|
"action.proportional_editing": "Proportional Editing",
|
|
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
|
|
"action.limit_to_palette": "Limit to Palette",
|
|
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
|
|
"action.edit_reference_images": "Edit Reference Images",
|
|
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
|
|
"action.add_reference_image": "Add Reference Image",
|
|
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
|
|
"action.reference_image_list": "Reference Images",
|
|
"action.connect_uv_faces": "Connect UV Faces",
|
|
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
|
|
"action.merge_uv_vertices": "Merge UV Vertices",
|
|
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
|
|
"action.bedrock_animation_mode": "Bedrock Animation Mode",
|
|
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
|
|
"action.bedrock_animation_mode.entity": "Entity",
|
|
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
|
|
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
|
|
"timeline.amplify": "Amplify",
|
|
"menu.options": "Options...",
|
|
"menu.palette.lock_palette": "Lock Palette",
|
|
"menu.uv.export": "Export UV Mapping",
|
|
"menu.uv.flip_x": "Mirror X",
|
|
"menu.uv.flip_y": "Mirror Y",
|
|
"menu.mirror_painting.enabled": "Enabled",
|
|
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
|
|
"reference_image.position": "Position",
|
|
"reference_image.size": "Size",
|
|
"reference_image.rotation": "Rotation",
|
|
"reference_image.opacity": "Opacity",
|
|
"reference_image.visibility": "Visibility",
|
|
"reference_image.clear_mode": "Clear Mode",
|
|
"reference_image.layer": "Layer",
|
|
"reference_image.layer.background": "Behind Model",
|
|
"reference_image.layer.viewport": "Above Model",
|
|
"reference_image.layer.float": "Above Interface",
|
|
"reference_image.layer.blueprint": "Locked Blueprint",
|
|
"reference_image.scope": "Scope",
|
|
"reference_image.scope.project": "Just this project",
|
|
"reference_image.scope.global": "All projects",
|
|
"reference_image.enabled_modes": "Enabled in Modes",
|
|
"codec.common.encoding": "Encoding",
|
|
"codec.common.armature": "Export Groups as Armature",
|
|
"codec.common.export_animations": "Export Animations",
|
|
"codec.common.embed_textures": "Embed Textures",
|
|
"preview.center_camera": "Center Camera",
|
|
"display.reference.frame_top": "Item Frame Top",
|
|
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
|
|
"action.proportional_editing_range": "Proportional Editing Range",
|
|
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
|
|
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
|
|
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
|
|
"action.add_animation_controller_state": "Add Animation Controller State",
|
|
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
|
|
"menu.slider.round_value": "Round Value",
|
|
"texture.error.too_large": "Resolution exceeds the maximum of %0",
|
|
"dialog.copy_to_clipboard": "Copy to clipboard",
|
|
"dialog.open_url": "Open URL",
|
|
"reference_image.image": "Image",
|
|
"uv_editor.rotate_uv": "Rotate UV",
|
|
"generic.error": "Error",
|
|
"projects.start_screen": "Start Screen",
|
|
"message.invalid_link.message": "The shared model \"%0\" that you are trying to load is either invalid or has expired.",
|
|
"message.plugin_dependencies.title": "Plugin Dependencies",
|
|
"message.plugin_dependencies.message1": "The plugin requires these dependencies:",
|
|
"message.plugin_dependencies.message1_update": "The plugin %0 has been updated and now requires these dependencies:",
|
|
"message.plugin_dependencies.message2": "Do you want to install them to continue?",
|
|
"message.plugin_dependencies.invalid": "Unfortunately the plugin cannot be installed, it has an invalid dependency:",
|
|
"message.preview_scene_load_failed": "Failed to load preview scene. Check your internet connection.",
|
|
"dialog.convert_project.text1": "Convert the project into a different format.",
|
|
"dialog.convert_project.text2": "Use conversion at your own risk. Formats have different features and restrictions, so converting will in some cases break parts of your project.",
|
|
"dialog.convert_project.text3": "You cannot undo converting, that is why by default a copy will be created.",
|
|
"dialog.unsaved_work.title": "Unsaved Work",
|
|
"dialog.unsaved_work.text": "The following projects contain unsaved changes. Do you want to save your changes?",
|
|
"dialog.unsaved_work.discard_all": "Discard All",
|
|
"dialog.unsaved_work.save_all": "Save All",
|
|
"dialog.resize_texture.mode": "Mode",
|
|
"dialog.resize_texture.mode.crop": "Crop/Expand",
|
|
"dialog.resize_texture.mode.scale": "Scale",
|
|
"dialog.plugins.is_installed": "Installed",
|
|
"dialog.plugins.is_disabled": "Disabled",
|
|
"dialog.plugins.disable": "Disable",
|
|
"dialog.plugins.enable": "Enable",
|
|
"dialog.plugins.dependencies": "Depends on:",
|
|
"dialog.view_backups.open_folder": "Open Folder",
|
|
"dialog.share_model.reference_images": "Include Reference Images",
|
|
"dialog.share_model.too_large": "Failed to upload: Model is too large",
|
|
"dialog.share_model.too_large_references": "Failed to upload: Model is too large. Try without reference images.",
|
|
"settings.stretch_linked": "Link Stretching",
|
|
"settings.stretch_linked.desc": "Stretch the cube in all directions with the same value",
|
|
"settings.grids": "Show Grids",
|
|
"settings.grids.desc": "Show or hide all 3D grids",
|
|
"settings.double_click_switch_tools": "Switch Tools on Double Click",
|
|
"settings.double_click_switch_tools.desc": "Double click the viewport to switch between tools",
|
|
"settings.outlines_in_paint_mode": "Selection Outlines in Paint Mode",
|
|
"settings.outlines_in_paint_mode.desc": "Display element selection outlines while in paint mode",
|
|
"settings.json_indentation": "JSON Indentation",
|
|
"settings.json_indentation.desc": "Indentation style for exported JSON files",
|
|
"settings.json_indentation.tabs": "Tabs",
|
|
"settings.json_indentation.spaces_4": "Spaces: 4",
|
|
"settings.json_indentation.spaces_2": "Spaces: 2",
|
|
"action.slider_stretch": "Stretch",
|
|
"action.slider_stretch.desc": "Stretches cubes multiplicatively on the %0 axis without changing the UV",
|
|
"action.view_backups": "View Backups",
|
|
"action.view_backups.desc": "Browse the list of auto-saved project backups",
|
|
"action.search_outliner": "Search Outliner",
|
|
"action.search_outliner.desc": "Search for specific element names in the outliner",
|
|
"action.mirror_modeling": "Mirror Modeling",
|
|
"action.mirror_modeling.desc": "Enable Mirror Modeling on the X axis. All changes you make in the viewport will be reflected to the other side, unless specifically disabled on the element.",
|
|
"action.allow_element_mirror_modeling": "Allow Mirror Modeling",
|
|
"action.allow_element_mirror_modeling.desc": "Choose whether the selected elements can be affected by mirror modeling",
|
|
"action.switch_face_crease": "Switch Face Crease",
|
|
"action.switch_face_crease.desc": "Switch in which direction the quad folds in the middle",
|
|
"action.clear_unused_texture_space": "Clear Unused Texture Space",
|
|
"action.clear_unused_texture_space.desc": "Clear parts of the texture that are not UV-mapped to any elements",
|
|
"action.split_screen": "Split Screen",
|
|
"action.split_screen.desc": "Select a viewport split screen mode",
|
|
"action.split_screen.single": "Single",
|
|
"action.split_screen.double_horizontal": "Double Horizontal",
|
|
"action.split_screen.double_vertical": "Double Vertical",
|
|
"action.split_screen.quad": "Quad",
|
|
"action.split_screen.triple_left": "Triple Left",
|
|
"action.split_screen.triple_right": "Triple Right",
|
|
"action.split_screen.triple_top": "Triple Top",
|
|
"action.split_screen.triple_bottom": "Triple Bottom",
|
|
"action.uv_project_from_view": "UV Project from View",
|
|
"action.uv_project_from_view.desc": "Automatically generate UVs for the selected faces from the perspective of the 3D view",
|
|
"action.graph_editor_other_graphs": "Display Other Graphs",
|
|
"action.graph_editor_other_graphs.desc": "Whether the graphs of the axes that are not selected are displayed",
|
|
"action.graph_editor_include_other_graphs": "Include Other Graphs",
|
|
"action.graph_editor_include_other_graphs.desc": "Whether the graph editor includes the graphs that are not selected in the view",
|
|
"action.set_ik_source": "Set IK Root",
|
|
"action.set_ik_source.desc": "Select the root bone of the chain that should be moved by this null object via Inverse Kinematics",
|
|
"edit.loop_cut.cuts": "Cuts",
|
|
"panel.element.stretch": "Stretch",
|
|
"preview_scene.minecraft_plains": "Plains",
|
|
"preview_scene.minecraft_cherry_grove": "Cherry Grove",
|
|
"preview_scene.minecraft_snowy_tundra": "Snowy Tundra",
|
|
"preview_scene.minecraft_sunset": "Sunset",
|
|
"preview_scene.minecraft_night": "Night",
|
|
"preview_scene.minecraft_desert": "Desert",
|
|
"preview_scene.minecraft_underwater": "Underwater",
|
|
"preview_scene.minecraft_coral_reef": "Coral Reef",
|
|
"preview_scene.minecraft_lush_cave": "Lush Cave",
|
|
"preview_scene.minecraft_deep_dark": "Deep Dark",
|
|
"generic.navigate_forward": "Forward",
|
|
"generic.navigate_back": "Back",
|
|
"action.element_render_order": "Transparency Render Order",
|
|
"action.element_render_order.default": "Auto",
|
|
"action.element_render_order.behind": "Behind",
|
|
"action.element_render_order.in_front": "In Front",
|
|
"message.installing_update.title": "Update Available",
|
|
"message.installing_update.message": "A new version is ready to be installed. After closing the app, please allow for around %0 seconds before opening Blockbench again or turning off the computer, for the update to be installed.",
|
|
"settings.brush_cursor_2d": "2D Brush Cursor",
|
|
"settings.brush_cursor_2d.desc": "Display an outline around the brush in the 2D workspace",
|
|
"settings.brush_cursor_3d": "3D Brush Cursor",
|
|
"settings.brush_cursor_3d.desc": "Display an outline around the brush in the 3D workspace",
|
|
"settings.cdn_mirror": "Use CDN Mirror",
|
|
"settings.cdn_mirror.desc": "Use the mirror CDN to download plugins. The mirror receives updates faster and works in some regions where the default does not work.",
|
|
"data.layer": "Layer",
|
|
"data.panel": "Panel",
|
|
"generic.confirm_delete": "Are you sure you want to delete this?",
|
|
"format_category.general": "General",
|
|
"modifier_actions.no_uniform_scaling": "Free Scaling",
|
|
"message.texture_refresh_conflict.title": "Conflicting Texture Versions",
|
|
"message.texture_refresh_conflict.message": "The texture file might contain changes that conflict with Blockbench's version",
|
|
"message.texture_refresh_conflict.keep_ours": "Keep Blockbench's version",
|
|
"message.texture_refresh_conflict.keep_theirs": "Load file and discard all changes and layers in Blockbench",
|
|
"message.group_required_to_animate": "You cannot animate this type of element. Create a group to animate it.",
|
|
"dialog.texture.uv_size": "UV Size",
|
|
"dialog.advanced_screenshot.angle_preset": "Angle Preset",
|
|
"dialog.advanced_screenshot.resolution": "Resolution",
|
|
"dialog.advanced_screenshot.zoom_to_fit": "Zoom To Fit",
|
|
"dialog.advanced_screenshot.zoom": "Zoom / Focal Length",
|
|
"dialog.advanced_screenshot.anti_aliasing": "Anti-aliasing",
|
|
"dialog.advanced_screenshot.anti_aliasing.off": "Off",
|
|
"dialog.advanced_screenshot.anti_aliasing.msaa": "Multisampling",
|
|
"dialog.advanced_screenshot.anti_aliasing.ssaa": "Supersampling",
|
|
"dialog.advanced_screenshot.show_gizmos": "Show Edit Gizmos",
|
|
"dialog.advanced_screenshot.shading": "Shading",
|
|
"settings.auto_keyframe": "Auto Keyframe",
|
|
"settings.auto_keyframe.desc": "Automatically create a keyframe with default values at the timeline start when transforming the bone at a later point",
|
|
"settings.modded_entity_integer_size": "Modded Entity Integer Size",
|
|
"settings.modded_entity_integer_size.desc": "Limit cube sizes in the Modded Entity format to integers. While floats are technically supported in some versions, integers are much easier to UV-map.",
|
|
"category.layers": "Layers",
|
|
"keybind.paint_secondary_color": "Paint with Secondary Color",
|
|
"action.selection_tool_operation_mode": "Selection Operation Mode",
|
|
"action.selection_tool_operation_mode.create": "New Selection",
|
|
"action.selection_tool_operation_mode.add": "Add to Selection",
|
|
"action.selection_tool_operation_mode.subtract": "Subtract from Selection",
|
|
"action.selection_tool_operation_mode.intersect": "Intersect",
|
|
"action.pixel_perfect_drawing": "Pixel Perfect Drawing",
|
|
"action.pixel_perfect_drawing.desc": "Draw smooth pixel-art lines without double pixels at curves",
|
|
"action.selection_tool": "Selection Tool",
|
|
"action.selection_tool.desc": "Select parts of the image",
|
|
"action.selection_tool.rectangle": "Rectangle",
|
|
"action.selection_tool.ellipse": "Ellipse",
|
|
"action.selection_tool.lasso": "Lasso Select",
|
|
"action.selection_tool.wand": "Magic Wand",
|
|
"action.selection_tool.color": "Same Color",
|
|
"action.move_layer_tool": "Move Layer",
|
|
"action.move_layer_tool.desc": "Move the current layer or selection",
|
|
"action.export_modded_animations": "Export Modded Entity Animations",
|
|
"action.export_modded_animations.desc": "Export animations for a Minecraft Java Edition modded entity model",
|
|
"action.swap_colors": "Swap Colors",
|
|
"action.swap_colors.desc": "Swap the main color with the secondary color",
|
|
"action.apply_mesh_rotation": "Apply Rotation",
|
|
"action.apply_mesh_rotation.desc": "Reset the element rotation of the mesh, and apply it to the geometry instead",
|
|
"action.flip_texture_x.desc": "Flip the texture or layer horizontally",
|
|
"action.flip_texture_y.desc": "Flip the texture or layer vertically",
|
|
"action.rotate_texture_cw.desc": "Rotate the texture or layer clockwise",
|
|
"action.rotate_texture_ccw.desc": "Rotate the texture or layer counter-clockwise",
|
|
"action.crop_texture_to_selection": "Crop Texture to Selection",
|
|
"action.create_empty_layer": "Create Empty Layer",
|
|
"action.enable_texture_layers": "Enable Layers",
|
|
"action.disable_texture_layers": "Disable Layers",
|
|
"action.layer_opacity": "Layer Opacity",
|
|
"action.layer_to_texture_size": "Expand Layer to Texture Size",
|
|
"action.layer_to_texture_size.desc": "Expand the layer to the size of the texture",
|
|
"action.merge_layer_down": "Merge Down",
|
|
"action.merge_layer_down.desc": "Merge into the layer below",
|
|
"action.advanced_screenshot": "Advanced Screenshot...",
|
|
"action.advanced_screenshot.desc": "Take a screenshot of the model with advanced options",
|
|
"action.bake_ik_animation": "Bake Inverse Kinematics",
|
|
"action.bake_ik_animation.desc": "Bake the rotations applied by inverse kinematics into the selected animation",
|
|
"action.save_animation_preset": "Save Animation Preset...",
|
|
"action.save_animation_preset.desc": "Save the selected keyframes as an animation preset",
|
|
"action.animation_onion_skin": "Animation Onion Skin",
|
|
"action.animation_onion_skin.desc": "Display an wireframe view of a different frame in the animation for reference",
|
|
"action.animation_onion_skin.off": "Off",
|
|
"action.animation_onion_skin.select": "Select",
|
|
"action.animation_onion_skin.previous": "Previous",
|
|
"action.animation_onion_skin.next": "Next",
|
|
"action.animation_onion_skin.previous_next": "Previous + Next",
|
|
"action.apply_animation_preset": "Apply Animation Preset",
|
|
"action.apply_animation_preset.desc": "Select from a list of animation presets and apply it to the selected bone",
|
|
"menu.brush_presets.pixel_perfect": "Pixel-perfect Brush",
|
|
"panel.layers": "Layers",
|
|
"uv_editor.copy_paste_tool.to_layer": "To New Layer",
|
|
"format.image.new": "Create New Image",
|
|
"format.image.info.summary": "The 2D Image editor lets you create and edit images and pixel art directly in Blockbench, without the need for an external image editor. Edit images, modify textures, or create your own pixel art!",
|
|
"settings.move_with_selection_tool": "Use Selection Tool to Move Selections",
|
|
"settings.move_with_selection_tool.desc": "Allow the Selection Tool to directly move selections, without having to switch to the Move Layer tool",
|
|
"settings.final_newline": "Final Newline",
|
|
"settings.final_newline.desc": "Insert a newline character at the end of exported files",
|
|
"action.crop_layer_to_selection": "Crop Layer to Selection",
|
|
"action.edit_mode_uv_overlay.desc": "Display the UV map as an overlay in edit mode",
|
|
"action.animation_onion_skin_selective": "Selective Onion Skin",
|
|
"action.animation_onion_skin_selective.desc": "Only display onion skin for the selected part of the model",
|
|
"menu.image": "Image",
|
|
"menu.texture.discard_changes": "Discard Changes",
|
|
"menu.texture.discard_changes.desc": "Discard all unsaved changes and load the latest version from the file",
|
|
"panel.textures.images": "Images"
|
|
} |