blockbench/lang/zh.json
2020-07-16 09:32:59 +02:00

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{
"dialog.ok": "好的",
"dialog.cancel": "取消",
"dialog.confirm": "确定",
"dialog.close": "关闭",
"dialog.import": "导入",
"dialog.save": "保存",
"dialog.discard": "不保存",
"dialog.dontshowagain": "不再显示",
"data.cube": "立方体",
"data.group": "组",
"data.texture": "材质",
"data.plugin": "插件",
"data.preview": "预览",
"data.toolbar": "工具栏",
"data.image": "图片",
"keys.ctrl": "Ctrl 键",
"keys.shift": "Shift 键",
"keys.alt": "Alt 键",
"keys.meta": "Cmd 键",
"keys.delete": "Delete 键",
"keys.space": "空格",
"keys.leftclick": "鼠标左键",
"keys.middleclick": "鼠标中键",
"keys.rightclick": "鼠标右键",
"keys.tab": "Tab 键",
"keys.backspace": "退格键",
"keys.enter": "回车键",
"keys.escape": "Esc 键",
"keys.function": "F%0 键",
"keys.numpad": "数字键 %0",
"keys.caps": "大写锁定",
"keys.menu": "菜单键",
"keys.left": "左方向键",
"keys.up": "上方向键",
"keys.right": "右方向键",
"keys.down": "下方向键",
"keys.pageup": "上翻页键",
"keys.pagedown": "下翻页键",
"keys.plus": "\"+\"键",
"keys.comma": "\",\"键",
"keys.point": "“.”键",
"keys.minus": "“-”键",
"keys.cross": "“/”键",
"keys.end": "End 键",
"keys.pos1": "Home 键",
"keys.printscreen": "截屏键",
"keys.pause": "暂停键",
"message.rotation_limit.title": "旋转限制",
"message.rotation_limit.message": "旋转会受mc本身的限制仅允许旋转单个轴且旋转角度只能为 0° 或 22.5°的倍数 。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,请禁用“旋转限制”选项。",
"message.file_not_found.title": "找不到目标",
"message.file_not_found.message": "找不到此文件。请确保此文件为本地文件而非云端文件。",
"message.screenshot.title": "屏幕截图",
"message.screenshot.message": "截图成功",
"message.screenshot.clipboard": "剪贴板",
"message.screenshot.right_click": "截图 - 右键单击以复制",
"message.invalid_file.title": "无效的文件",
"message.invalid_file.message": "无法打开 JSON 文件:%0",
"message.invalid_model.title": "无效的模型文件",
"message.invalid_model.message": "此文件不包含任何有效的模型数据",
"message.child_model_only.title": "空的子模型",
"message.child_model_only.message": "此文件为 %0 的子模型,其本身不包含模型",
"message.drag_background.title": "背景位置",
"message.drag_background.message": "拖动背景以移动其位置按住shift键并上下拖动鼠标以更改其大小",
"message.unsaved_textures.title": "未保存的材质",
"message.unsaved_textures.message": "你的模型中存在未保存的贴图。请确定已经保存了它们,并且将其粘贴在了正确的资源包文件夹中。",
"message.model_clipping.title": "模型太大了",
"message.model_clipping.message": "你的模型包含了 %0 个大于 Minecraft 3x3x3 范围限制的方块。此模型将不适用于 Minecraft 。",
"message.loose_texture.title": "导入材质",
"message.loose_texture.message": "导入的贴图不在资源包中。Minecraft 只能加载资源包 textures 文件夹中的贴图。",
"message.loose_texture.change": "更改路径",
"message.update_res.title": "贴图分辨率",
"message.update_res.message": "是否将项目中的分辨率调整为此贴图的分辨率?如果你选择使用高分辨率的贴图,请点击 “取消” 。",
"message.update_res.update": "更新",
"message.bedrock_overwrite_error.message": "Blockbench 无法将此模型与旧文件组合在一起",
"message.bedrock_overwrite_error.backup_overwrite": "创建备份后覆盖",
"message.bedrock_overwrite_error.overwrite": "覆盖",
"message.close_warning.message": "是否保存模型?",
"message.close_warning.web": "你的项目将不会被保存。确定要退出吗?",
"message.default_textures.title": "默认贴图",
"message.default_textures.message": "选择默认资源包的“textures”文件夹",
"message.default_textures.detail": "从 Minecraft jar 里提取或在网上下载默认资源包然后找到“textures”文件夹并打开。Blockbench 将会在当前资源包找不到对应贴图时从此位置获取贴图。",
"message.default_textures.select": "选择默认的“textures”文件夹",
"message.image_editor.title": "选择图像编辑器",
"message.image_editor.file": "选择文件……",
"message.image_editor.exe": "选择图像编辑器的可执行文件",
"message.display_skin.title": "显示皮肤",
"message.display_skin.message": "选择本地皮肤文件或输入正版玩家名字以获取皮肤",
"message.display_skin.upload": "上传皮肤",
"message.display_skin.name": "用户名",
"message.display_skin.reset": "重置",
"message.invalid_plugin": "无效的插件文件,请查看控制台",
"message.load_plugin_app": "是否允许此插件更改你的电脑?请只加载那些你信任的插件。",
"message.load_plugin_web": "你想加载这个插件吗?请只加载那些你信任的插件。",
"message.preset_no_info": "不包含此槽位的预设信息",
"message.restart_to_update": "重启 Blockbench 应用更改",
"message.save_file": "保存为 %0",
"message.save_obj": "保存为 .obj 模型",
"dialog.project.title": "项目",
"dialog.project.name": "文件名",
"dialog.project.parent": "父类模型",
"dialog.project.geoname": "生物几何体名称",
"dialog.project.openparent": "打开父类",
"dialog.project.ao": "环境光遮蔽",
"dialog.project.width": "贴图宽度",
"dialog.project.height": "贴图高度",
"dialog.texture.title": "贴图",
"dialog.texture.variable": "变量",
"dialog.texture.namespace": "命名空间",
"dialog.texture.folder": "文件夹",
"dialog.extrude.title": "拉伸图像",
"dialog.extrude.mode": "扫描模式",
"dialog.extrude.mode.areas": "区域",
"dialog.extrude.mode.lines": "行",
"dialog.extrude.mode.columns": "列",
"dialog.extrude.mode.pixels": "像素",
"dialog.extrude.opacity": "最低不透明度",
"dialog.extrude.scan": "扫描并导入",
"dialog.display_preset.title": "创建预设",
"dialog.display_preset.message": "选择保存的槽位",
"dialog.display_preset.create": "创建",
"dialog.select.title": "选择",
"dialog.select.new": "新建选择",
"dialog.select.group": "在选定的组中",
"dialog.select.name": "名字包含",
"dialog.select.random": "随机",
"dialog.select.select": "选择",
"dialog.scale.title": "缩放模型",
"dialog.scale.axis": "轴",
"dialog.scale.scale": "比例",
"dialog.scale.clipping": "模型裁剪:你的模型超过了工作区的大小",
"dialog.scale.confirm": "大小",
"dialog.plugins.title": "插件",
"dialog.plugins.installed": "已安装",
"dialog.plugins.available": "可用",
"dialog.plugins.install": "安装",
"dialog.plugins.uninstall": "卸载",
"dialog.plugins.reload": "重载",
"dialog.plugins.none_installed": "未安装插件",
"dialog.plugins.none_available": "没有可用的插件",
"dialog.plugins.outdated": "需要更高版本的 Blockbench",
"dialog.plugins.web_only": "仅网页版可用",
"dialog.plugins.app_only": "仅桌面版可用",
"dialog.plugins.author": "%0 制作",
"dialog.plugins.show_less": "收起",
"dialog.entitylist.title": "打开实体模型",
"dialog.entitylist.text": "选择要导入的模型",
"dialog.entitylist.bones": "骨骼",
"dialog.entitylist.cubes": "立方体",
"dialog.create_texture.folder": "文件夹",
"dialog.create_texture.template": "模板",
"dialog.create_texture.resolution": "分辨率",
"dialog.input.title": "输入",
"dialog.settings.settings": "设置",
"dialog.settings.keybinds": "快捷键",
"dialog.settings.about": "关于",
"layout.color.back": "底色",
"layout.color.back.desc": "背景和输入界面",
"layout.color.dark": "工作区",
"layout.color.dark.desc": "工作区背景",
"layout.color.ui": "UI",
"layout.color.ui.desc": "主界面颜色",
"layout.color.bright_ui": "高亮 UI",
"layout.color.bright_ui.desc": "右键菜单和文本提示",
"layout.color.button": "按钮",
"layout.color.button.desc": "按钮和开关",
"layout.color.selected": "已选定",
"layout.color.selected.desc": "已选定的标签和对象",
"layout.color.border": "边框",
"layout.color.border.desc": "按钮和输入边框",
"layout.color.accent": "强调亮色",
"layout.color.accent.desc": "滑块和其他",
"layout.color.grid": "网格",
"layout.color.grid.desc": "3D 预览网格",
"layout.color.text": "文本",
"layout.color.text.desc": "普通文本",
"layout.color.light": "高亮",
"layout.color.light.desc": "已选定的文本",
"layout.color.accent_text": "强调文本",
"layout.color.accent_text.desc": "强调元素中的文本",
"layout.font.main": "主字体",
"layout.font.headline": "标题字体",
"about.version": "版本:",
"about.creator": "作者:",
"about.website": "网址:",
"about.bugtracker": "漏洞追踪器:",
"about.electron": "此应用程序使用 Electron 构建,这是一个使用 Javascript、HTML、CSS 等 Web 技术制作的本地应用程序框架。",
"about.vertex_snap": "基于 SirBenet 的插件的顶点捕捉功能",
"about.icons": "图标包:",
"about.libraries": "库:",
"settings.category.general": "常规",
"settings.category.preview": "预览",
"settings.category.grid": "网格",
"settings.category.edit": "编辑",
"settings.category.snapping": "吸附",
"settings.category.defaults": "默认",
"settings.category.dialogs": "对话框",
"settings.category.export": "导出",
"settings.language": "语言",
"settings.language.desc": "界面语言,重启 Blockbench 以应用更改",
"settings.backup_interval": "自动备份时间间隔",
"settings.backup_interval.desc": "自动备份时间间隔(以分钟为单位)",
"settings.origin_size": "三轴长度",
"settings.origin_size.desc": "三轴控制工具的长度",
"settings.control_size": "轴的大小",
"settings.control_size.desc": "三轴控制工具的整体大小",
"settings.display_skin": "显示皮肤",
"settings.display_skin.desc": "用于显示玩家参考模型的皮肤",
"settings.shading": "阴影",
"settings.shading.desc": "启用阴影",
"settings.texture_fps": "动画贴图 FPS",
"settings.texture_fps.desc": "动画贴图的帧数",
"settings.base_grid": "小网格",
"settings.base_grid.desc": "显示小网格和轴",
"settings.large_grid": "大网格",
"settings.large_grid.desc": "显示 16x16 方块大小的网格",
"settings.full_grid": "精确大网格",
"settings.full_grid.desc": "显示 3x3 方块大小的精确网格",
"settings.large_box": "大方块",
"settings.large_box.desc": "显示 3x3x3 方块大小的边界范围",
"settings.display_grid": "显示模式",
"settings.display_grid.desc": "在显示模式下显示网格",
"settings.undo_limit": "撤消限制",
"settings.undo_limit.desc": "可撤消次数",
"settings.local_move": "相对轴移动",
"settings.local_move.desc": "如果可行,已旋转的元素将根据自身的轴进行移动",
"settings.canvas_unselect": "点击工作区取消选择",
"settings.canvas_unselect.desc": "点击工作区时取消对所有元素的选择",
"settings.paint_side_restrict": "笔刷限制面",
"settings.paint_side_restrict.desc": "限制笔刷仅对当前面进行涂改",
"settings.autouv": "自动 UV",
"settings.autouv.desc": "默认启用自动 UV",
"settings.create_rename": "重命名新的立方体",
"settings.create_rename.desc": "创建新元素或组时优先对其命名",
"settings.edit_size": "网格大小",
"settings.edit_size.desc": "立方体移动时的距离",
"settings.shift_size": "精确移动Shift",
"settings.shift_size.desc": "按住 Shift 时立方体移动的距离",
"settings.ctrl_size": "超精确移动Ctrl",
"settings.ctrl_size.desc": "按住 Ctrl 时立方体移动的距离",
"settings.negative_size": "负值尺寸",
"settings.negative_size.desc": "调整尺寸时使用负值",
"settings.dialog_unsaved_textures": "未保存的材质纹理",
"settings.dialog_unsaved_textures.desc": "显示“未保存的贴图”的提示",
"settings.dialog_larger_cubes": "模型过大",
"settings.dialog_larger_cubes.desc": "显示“模型过大”的提示",
"settings.dialog_rotation_limit": "旋转限制",
"settings.dialog_rotation_limit.desc": "显示“旋转限制”的提示",
"settings.minifiedout": "简化导出",
"settings.minifiedout.desc": "导出单行 JSON 文件",
"settings.export_groups": "导出组",
"settings.export_groups.desc": "保存方块模型中的组类信息",
"settings.credit": "添加制作信息注释",
"settings.credit.desc": "为导出的文件添加制作信息注释",
"settings.default_path": "默认路径",
"settings.default_path.desc": "Blockbench 获取默认贴图的文件夹",
"settings.image_editor": "图像编辑器",
"settings.image_editor.desc": "默认修改贴图的图像编辑器",
"category.navigate": "导航",
"category.tools": "工具",
"category.file": "文件",
"category.blockbench": "Blockbench",
"category.edit": "编辑",
"category.transform": "转换",
"category.filter": "过滤",
"category.view": "视图",
"category.display": "显示设置",
"category.textures": "贴图",
"category.misc": "杂项",
"keybind.preview_select": "选择",
"keybind.preview_rotate": "旋转视图",
"keybind.preview_drag": "拖动视图",
"keybind.confirm": "确认",
"keybind.cancel": "取消",
"action.slider_inflate": "缩放",
"action.slider_inflate.desc": "在不改变 UV 的情况下放大所有立方体",
"action.slider_brush_size": "尺寸",
"action.slider_brush_size.desc": "笔刷的半径(以像素为单位)",
"action.slider_brush_opacity": "不透明度",
"action.slider_brush_opacity.desc": "笔刷的不透明度百分比",
"action.slider_brush_softness": "柔软度",
"action.slider_brush_softness.desc": "笔刷的柔软度百分比",
"action.uv_slider_pos_x": "水平移动",
"action.uv_slider_pos_x.desc": "水平移动所有选定立方体的 UV 范围",
"action.uv_slider_pos_y": "垂直移动",
"action.uv_slider_pos_y.desc": "垂直移动所有选定立方体的 UV 范围",
"action.uv_slider_size_x": "水平缩放",
"action.uv_slider_size_x.desc": "水平缩放所有选定立方体的 UV 范围",
"action.uv_slider_size_y": "垂直缩放",
"action.uv_slider_size_y.desc": "垂直缩放所有选定立方体的 UV 范围",
"action.vertex_snap_mode": "捕捉模式",
"action.vertex_snap_mode.desc": "选择“顶点捕捉”将元素移动到所选位置或调整其大小",
"action.move_tool": "移动",
"action.move_tool.desc": "选择和移动元素的工具",
"action.resize_tool": "尺寸",
"action.resize_tool.desc": "选择和调整元素大小的工具",
"action.brush_tool": "笔刷",
"action.brush_tool.desc": "在模型表面或 UV 编辑器中绘制贴图的工具",
"action.vertex_snap_tool": "顶点捕捉",
"action.vertex_snap_tool.desc": "通过连接两个顶点将一个立方体移动到另一个立方体",
"action.swap_tools": "交换工具",
"action.swap_tools.desc": "在移动和尺寸工具之间交换",
"action.project_window": "项目……",
"action.project_window.desc": "打开编辑模型元数据的项目窗口",
"action.open_model": "打开模型",
"action.open_model.desc": "从本地打开模型文件",
"action.add_model": "添加模型",
"action.add_model.desc": "在当前编辑的模型中添加一个来自文件的模型",
"action.extrude_texture": "拉伸贴图",
"action.extrude_texture.desc": "通过拉伸贴图生成模型",
"action.export_blockmodel": "导出方块模型",
"action.export_blockmodel.desc": "导出 Minecraft 方块或物品模型",
"action.export_optifine_part": "导出 OptiFine JPM",
"action.export_optifine_part.desc": "导出 OptiFine 实体文件Json Part Model",
"action.export_optifine_full": "导出 OptiFine JEM",
"action.export_optifine_full.desc": "导出 OptiFine 实体文件Json Entity Model",
"action.export_obj": "导出 OBJ 模型",
"action.export_obj.desc": "导出 Wavefront OBJ 模型以用于渲染或游戏引擎",
"action.settings_window": "设置……",
"action.settings_window.desc": "打开 Blockbench 设置对话框。",
"action.plugins_window": "插件……",
"action.plugins_window.desc": "打开插件商店页面",
"action.reset_keybindings": "重置快捷键",
"action.reset_keybindings.desc": "将所有快捷键重置为 Blockbench 默认值",
"action.reset_layout": "重置布局",
"action.reset_layout.desc": "将布局重置为 Blockbench 的默认值",
"action.load_plugin": "从文件加载插件",
"action.load_plugin.desc": "通过导入源文件来加载插件。",
"action.reload_plugins": "重载插件",
"action.reload_plugins.desc": "重新载入所有开发插件",
"action.uv_dialog": "打开全部 UV 窗口",
"action.uv_dialog.desc": "打开 UV 对话框以查看彼此相邻的所有面",
"action.uv_dialog_full": "大视图",
"action.uv_dialog_full.desc": "打开 UV 对话框以全屏编辑一个面",
"action.undo": "撤消",
"action.undo.desc": "撤消上次更改",
"action.redo": "重做",
"action.redo.desc": "重做上次撤消",
"action.copy": "复制",
"action.copy.desc": "复制选定的内容、面或显示设置",
"action.paste": "粘贴",
"action.paste.desc": "粘贴选定的内容、面或显示设置",
"action.cut": "剪切",
"action.cut.desc": "剪切选定的内容、面或显示设置",
"action.add_cube": "添加立方体",
"action.add_cube.desc": "添加一个新的立方体",
"action.add_group": "添加组",
"action.add_group.desc": "添加一个新的组或骨骼",
"action.outliner_toggle": "切换更多选项",
"action.outliner_toggle.desc": "在大纲视图中显示更多选项",
"action.duplicate": "生成副本",
"action.duplicate.desc": "复制选定的立方体或组",
"action.delete": "删除",
"action.delete.desc": "删除选定的立方体或组",
"action.sort_outliner": "排序大纲",
"action.sort_outliner.desc": "按字母顺序排列大纲",
"action.select_window": "选择……",
"action.select_window.desc": "根据其属性搜索并选择立方体",
"action.invert_selection": "反向选择",
"action.invert_selection.desc": "反向选择当前的立方体",
"action.select_all": "全选",
"action.select_all.desc": "选择所有立方体",
"action.collapse_groups": "折叠组",
"action.collapse_groups.desc": "折叠所有组",
"action.scale": "缩放……",
"action.scale.desc": "缩放选定的立方体",
"action.center_all": "全部居中",
"action.center_all.desc": "使所选立方体居中",
"action.toggle_visibility": "切换可见",
"action.toggle_visibility.desc": "切换所选立方体的可见",
"action.toggle_export": "切换导出",
"action.toggle_export.desc": "切换所选立方体的导出设置",
"action.toggle_autouv": "切换自动 UV",
"action.toggle_autouv.desc": "切换所选立方体的自动 UV 设置",
"action.toggle_shade": "切换阴影",
"action.toggle_shade.desc": "切换所选立方体的阴影",
"action.rename": "重命名",
"action.rename.desc": "更改所选立方体的名称",
"action.add_display_preset": "新建预设",
"action.add_display_preset.desc": "添加新的显示设置预设",
"action.fullscreen": "全屏",
"action.fullscreen.desc": "切换全屏模式。",
"action.zoom_in": "放大",
"action.zoom_in.desc": "放大界面。",
"action.zoom_out": "缩小",
"action.zoom_out.desc": "缩小界面。",
"action.zoom_reset": "重置缩放",
"action.zoom_reset.desc": "将缩放重置为默认 100% 大小。",
"action.reset_interface": "重置界面",
"action.reset_interface.desc": "重置界面的尺寸和位置",
"action.toggle_wireframe": "切换线框模式",
"action.toggle_wireframe.desc": "把立方体都显示为用线框组成的立方体",
"action.screenshot_model": "截图模型",
"action.screenshot_model.desc": "从当前角度拍摄模型剪裁过的截图",
"action.screenshot_app": "截图当前应用界面",
"action.screenshot_app.desc": "截取整个应用程序的截图",
"action.toggle_quad_view": "切换四视图",
"action.toggle_quad_view.desc": "切换四视图模式",
"action.import_texture": "导入贴图",
"action.import_texture.desc": "从文件系统中导入一个或多个贴图",
"action.create_texture": "创建贴图",
"action.create_texture.desc": "创建空白贴图或模板贴图",
"action.save_textures": "保存贴图",
"action.save_textures.desc": "保存所有未保存的贴图",
"action.animated_textures": "播放动态贴图",
"action.animated_textures.desc": "播放/暂停动态材质纹理的预览",
"action.origin_to_geometry": "枢轴居中",
"action.origin_to_geometry.desc": "将枢轴设置为选中几何体的中心",
"action.rescale_toggle": "切换重新缩放",
"action.rescale_toggle.desc": "根据当前旋转重新缩放立方体",
"action.bone_reset_toggle": "重置骨骼",
"action.bone_reset_toggle.desc": "阻止骨骼显示父模型中的立方体",
"action.reload": "重启 Blockbench",
"action.reload.desc": "重启 Blockbench如果你有未保存的工程将会丢失",
"menu.file": "文件",
"menu.edit": "编辑",
"menu.transform": "模型控制",
"menu.filter": "插件目录",
"menu.display": "显示",
"menu.view": "视图",
"menu.file.new": "新建",
"menu.file.recent": "最近",
"menu.file.import": "导入",
"menu.file.export": "导出",
"menu.transform.rotate": "旋转",
"menu.transform.flip": "翻转",
"menu.transform.center": "中心",
"menu.transform.properties": "属性",
"menu.display.preset": "应用预设",
"menu.display.preset_all": "在全局应用预设",
"menu.display.remove_preset": "删除预设",
"menu.view.zoom": "缩放",
"menu.view.background": "背景",
"menu.view.screenshot": "截图",
"menu.cube.color": "标记颜色",
"menu.cube.texture": "材质纹理",
"menu.cube.texture.transparent": "透明度",
"menu.cube.texture.blank": "空白",
"menu.group.sort": "排序",
"menu.group.resolve": "解析",
"menu.texture.face": "应用到面",
"menu.texture.cube": "应用到方块",
"menu.texture.file": "文件",
"menu.texture.refresh": "刷新",
"menu.texture.change": "更改文件",
"menu.texture.folder": "在文件夹中打开",
"menu.texture.edit": "编辑",
"menu.texture.export": "另存为",
"menu.texture.save": "保存",
"menu.texture.properties": "属性……",
"menu.preview.background": "背景",
"menu.preview.background.load": "加载",
"menu.preview.background.position": "立方体位置",
"menu.preview.background.lock": "锁定视角",
"menu.preview.screenshot": "截图",
"menu.preview.perspective": "透视",
"menu.preview.perspective.normal": "正常",
"menu.preview.quadview": "四视图",
"menu.preview.stop_drag": "停止背景定位",
"menu.uv.mapping": "UV 贴图",
"menu.uv.mapping.export": "导出",
"menu.uv.mapping.rotation": "旋转",
"menu.uv.mapping.mirror_x": "镜像 X 轴",
"menu.uv.mapping.mirror_y": "镜像 Y 轴",
"menu.uv.texture": "贴图",
"cube.color.light_blue": "淡蓝色",
"cube.color.yellow": "黄色",
"cube.color.orange": "橙色",
"cube.color.red": "红色",
"cube.color.purple": "紫色",
"cube.color.blue": "蓝色",
"cube.color.green": "绿色",
"cube.color.lime": "黄绿色",
"switches.visibility": "切换可见",
"switches.export": "导出",
"switches.shading": "阴影",
"switches.autouv": "自动 UV",
"panel.uv": "UV",
"panel.display": "显示",
"panel.textures": "贴图",
"panel.outliner": "大纲",
"uv_editor.title": "UV 编辑器",
"uv_editor.all_faces": "全部",
"uv_editor.no_faces": "无",
"face.north": "北面(-X",
"face.south": "南面(+X",
"face.west": "西面(-Y",
"face.east": "东面(+Y",
"face.up": "顶面(+Z",
"face.down": "底面(-Z",
"direction.north": "北",
"direction.south": "南",
"direction.west": "西",
"direction.east": "东",
"direction.top": "顶部",
"direction.bottom": "底部",
"display.slot.third_right": "第三人称右手",
"display.slot.third_left": "第三人称左手",
"display.slot.first_right": "第一人称右手",
"display.slot.first_left": "第一人称左手",
"display.slot.head": "头顶",
"display.slot.ground": "地面",
"display.slot.frame": "展示框",
"display.slot.gui": "GUI",
"display.rotation": "旋转",
"display.translation": "偏移",
"display.scale": "缩放",
"display.slot": "槽位",
"display.reference": "参考模型",
"display.reference.player": "玩家",
"display.reference.zombie": "僵尸",
"display.reference.armor_stand": "盔甲架",
"display.reference.baby_zombie": "小僵尸",
"display.reference.armor_stand_small": "小型盔甲架",
"display.reference.monitor": "普通",
"display.reference.bow": "弓",
"display.reference.block": "方块",
"display.reference.frame": "物品展示框",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "物品栏",
"display.reference.hud": "HUD",
"display.preset.blank_name": "请输入名称",
"display.preset.item": "默认物品",
"display.preset.block": "默认方块",
"display.preset.handheld": "默认武器",
"display.preset.rod": "默认棍子",
"dialog.continue": "继续",
"message.square_textures": "贴图必须是方形的",
"message.unsaved_texture.title": "未保存的贴图",
"message.unsaved_texture.message": "对此贴图的所有未保存更改都将丢失。你想继续吗?",
"action.vertex_snap_mode.move": "移动",
"action.vertex_snap_mode.scale": "缩放",
"action.open_model_folder": "打开模型文件夹",
"action.open_model_folder.desc": "打开包含模型的文件夹",
"action.change_textures_folder": "更改材质贴图位置",
"action.change_textures_folder.desc": "更改保存所有贴图的文件夹",
"menu.texture.particle": "用作粒子贴图",
"message.update_notification.title": "有新的更新",
"message.update_notification.message": "新的 Blockbench 版本“%0”可用。你想现在安装吗",
"message.untextured": "这个面没有材质纹理",
"dialog.toolbar_edit.title": "自定义工具栏",
"keybindings.reset": "重启",
"keybindings.clear": "清空",
"action.cube_counter": "立方体数量",
"action.uv_rotation": "UV 旋转",
"action.uv_rotation.desc": "UV 面的旋转",
"action.uv_grid": "UV 网格",
"action.uv_grid.desc": "UV 选择器选择的网格分辨率",
"action.uv_grid.auto": "自动",
"action.uv_maximize": "最大化 UV",
"action.uv_maximize.desc": "将此面的 UV 设置为完整材质纹理",
"action.uv_auto": "自动 UV",
"action.uv_auto.desc": "将此面的 UV 大小设置为面的实际大小",
"action.uv_rel_auto": "自动相对 UV",
"action.uv_rel_auto.desc": "将此面的 UV 设置为实际面的位置和大小",
"action.uv_mirror_x": "UV X 轴镜像",
"action.uv_mirror_x.desc": "在 X 轴上镜像此面的 UV",
"action.uv_mirror_y": "UV 镜像 Y 轴",
"action.uv_mirror_y.desc": "在 Y 轴上镜像此面的 UV",
"action.uv_transparent": "透明化",
"action.uv_transparent.desc": "使当前面透明",
"action.uv_reset": "重置面",
"action.uv_reset.desc": "重置当前面",
"action.cullface": "剔除面",
"action.cullface.desc": "如果覆盖了选定模型的面,则禁用此面的渲染",
"action.auto_cullface": "自动剔除面",
"action.auto_cullface.desc": "将此面的剔除面设置为自身",
"action.face_tint": "着色",
"action.face_tint.desc": "为当前面启用着色选项",
"menu.toolbar.edit": "自定义",
"menu.toolbar.reset": "重置",
"uv_editor.rotated": "旋转",
"uv_editor.auto_cull": "剔除面",
"uv_editor.copied": "复制面",
"uv_editor.pasted": "粘贴面",
"uv_editor.copied_x": "复制了 %0 个面",
"uv_editor.reset": "重置面",
"uv_editor.maximized": "最大化",
"uv_editor.autouv": "自动尺寸",
"uv_editor.mirrored": "镜像",
"uv_editor.to_all": "应用到所有面",
"uv_editor.transparent": "设置透明度",
"uv_editor.cullface_on": "开启面剔除",
"uv_editor.cullface_off": "关闭面剔除",
"uv_editor.tint_on": "开启着色",
"uv_editor.tint_off": "关闭着色",
"action.uv_apply_all": "应用到所有面",
"action.uv_apply_all.desc": "将当前面的设置应用于所有面",
"message.image_editor_missing.title": "默认图像编辑器",
"message.image_editor_missing.message": "选择图像编辑器的可执行文件",
"message.image_editor_missing.detail": "Blockbench 无法在你的计算机上找到图像编辑器,请选择图像编辑器的可执行文件。",
"action.update_autouv": "更新自动 UV",
"action.update_autouv.desc": "更新所选立方体的自动 UV 映射",
"category.uv": "UV",
"status_bar.saved": "模型已保存",
"status_bar.unsaved": "有未保存的更改",
"action.move_up": "上移",
"action.move_up.desc": "相对于当前视角向上移动选定的立方体",
"action.move_down": "下移",
"action.move_down.desc": "相对于当前视角向下移动选定的立方体",
"action.move_left": "左移",
"action.move_left.desc": "相对于当前视角向左移动选定的立方体",
"action.move_right": "右移",
"action.move_right.desc": "相对于当前视角向右移动选定的立方体",
"action.move_forth": "前移",
"action.move_forth.desc": "相对于当前视角向前移动选定的立方体",
"action.move_back": "后移",
"action.move_back.desc": "相对于当前视角向后移动选定的立方体",
"layout.color.wireframe": "线框",
"layout.color.wireframe.desc": "线框模式中的线",
"action.add_animation": "添加动画",
"action.add_animation.desc": "创建一个空白动画",
"action.load_animation_file": "导入动画文件",
"action.load_animation_file.desc": "导入动画文件",
"action.play_animation": "播放动画",
"action.play_animation.desc": "预览所选的动画",
"action.export_animation_file": "导出动画文件",
"action.export_animation_file.desc": "导出当前动画的 JSON 文件",
"action.slider_keyframe_time": "时间码",
"action.slider_keyframe_time.desc": "修改选定关键帧的时间码",
"timeline.rotation": "旋转",
"timeline.position": "位置",
"timeline.scale": "缩放",
"menu.keyframe.quaternion": "四元数",
"panel.animations": "动画",
"panel.keyframe": "关键帧",
"panel.keyframe.type": "关键帧(%0",
"generic.delete": "删除",
"generic.rename": "重命名",
"message.animation_update_var": "动画更新变量",
"message.no_animation_selected": "你必须选中一个动画才能执行此操作",
"message.no_bone_selected": "你必须选中一个骨骼才能执行此操作",
"message.duplicate_groups.title": "骨骼名称复制",
"message.duplicate_groups.message": "此骨骼的名称存在于多个骨骼上,这可能会导致一些问题。",
"action.select_all_keyframes": "选择所有关键帧",
"action.select_all_keyframes.desc": "选择当前骨骼的所有关键帧",
"action.delete_keyframes": "删除关键帧",
"action.delete_keyframes.desc": "删除所有选定的关键帧",
"menu.animation": "动画",
"menu.animation.loop": "循环",
"menu.animation.override": "覆盖",
"menu.animation.anim_time_update": "更新变量",
"message.display_skin_model.title": "皮肤模型",
"message.display_skin_model.message": "选择皮肤模型的类型",
"message.display_skin_model.classic": "经典Steve",
"message.display_skin_model.slim": "纤细Alex",
"message.bone_material": "改变骨骼材料",
"action.slider_animation_length": "动画长度",
"action.slider_animation_length.desc": "更改所选的动画长度",
"panel.variable_placeholders": "变量占位符",
"panel.variable_placeholders.info": "列出要通过 name=value 预览的变量",
"status_bar.vertex_distance": "距离: %0",
"dialog.create_gif.title": "录制 GIF",
"dialog.create_gif.length": "长度",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.compression": "压缩量",
"dialog.create_gif.play": "播放动画",
"category.animation": "动画",
"action.record_model_gif": "录制 GIF",
"action.record_model_gif.desc": "从当前角度记录模型的GIF动画",
"display.mirror": "镜像",
"data.separator": "分隔符",
"message.set_background_position.title": "背景位置",
"menu.preview.background.set_position": "设置位置",
"dialog.toolbar_edit.hidden": "隐藏",
"action.export_class_entity": "导出为 Java 实体",
"action.export_class_entity.desc": "将实体模型导出为 Java 类文件",
"settings.seethrough_outline": "X-Ray 轮廓",
"settings.seethrough_outline.desc": "显示物体被遮挡的轮廓",
"mode.edit": "编辑模式",
"mode.paint": "画板模式",
"mode.display": "显示调整模式",
"mode.animate": "动画模式",
"status_bar.recording_gif": "正在录制 GIF",
"status_bar.processing_gif": "正在处理 GIF",
"settings.backup_retain": "备份保留期限",
"settings.backup_retain.desc": "设置 Blockbench 保留旧备份的时间(天)",
"action.rotate_tool": "旋转",
"action.rotate_tool.desc": "用于选择和旋转立方体的工具",
"action.fill_tool": "油漆桶",
"action.fill_tool.desc": "油漆桶-用一种颜色填充整个面",
"action.eraser": "橡皮擦",
"action.eraser.desc": "橡皮擦工具能够将贴图上的颜色更改为透明色",
"action.color_picker": "拾色器",
"action.color_picker.desc": "用于选择材质贴图上像素颜色的工具",
"action.open_backup_folder": "打开备份文件夹",
"action.open_backup_folder.desc": "打开 Blockbench 备份文件夹",
"switches.mirror": "镜像 UV",
"language_name": "简体中文",
"message.plugin_reload": "已重新载入 %0 个本地插件",
"settings.brightness": "亮度",
"settings.brightness.desc": "预览的亮度,默认值为 50",
"menu.preview.perspective.reset": "重置相机位置",
"action.fill_mode": "填充模式",
"action.fill_mode.face": "面",
"action.fill_mode.color": "颜色",
"action.fill_mode.cube": "立方体",
"action.toggle_mirror_uv": "镜像 UV",
"action.toggle_mirror_uv.desc": "在所选立方体的 X 轴上切换 UV 镜像",
"action.toggle_uv_overlay": "切换 UV 叠加层",
"action.toggle_uv_overlay.desc": "启用后,将在贴图上方显示所有 UV 叠加层",
"menu.texture.blank": "应用到无贴图面",
"dialog.scale.select_overflow": "选择溢出",
"dialog.create_texture.compress": "压缩模板",
"action.action_control": "动作控制",
"action.action_control.desc": "搜索并且执行任何可用的操作",
"keybindings.recording": "录制快捷键",
"keybindings.press": "输入按键或输入组合按键或单击屏幕上的任意位置以记录键绑定",
"action.pivot_tool": "枢轴工具",
"action.pivot_tool.desc": "用于更改立方体和骨骼的旋转点的工具",
"action.slider_animation_speed": "播放速度",
"action.slider_animation_speed.desc": "时间线的播放速度以百分比表示",
"action.previous_keyframe": "上一个关键帧",
"action.previous_keyframe.desc": "跳转到上一个关键帧",
"action.next_keyframe": "下一个关键帧",
"action.next_keyframe.desc": "跳转到下一个关键帧",
"message.outdated_client.title": "Blockbench 已过期",
"message.outdated_client.message": "请更新到最新版本的 Blockbench 来执行此操作",
"action.export_asset_archive": "下载存档",
"action.export_asset_archive.desc": "下载包含模型和贴图的存档",
"action.upload_sketchfab": "上传到 Sketchfab",
"message.sketchfab.name_or_token": "请输入你的 Sketchfab 密码和名称",
"dialog.sketchfab_uploader.title": "上传 Sketchfab 模型",
"dialog.sketchfab_uploader.token": "API Token",
"dialog.sketchfab_uploader.about_token": "Token 用于将 Blockbench 连接到 Sketchfab 帐户,您可以在 %0 上找到它",
"dialog.sketchfab_uploader.name": "模型名称",
"dialog.sketchfab_uploader.description": "描述",
"dialog.sketchfab_uploader.tags": "标签",
"settings.sketchfab_token": "Sketchfab Token",
"settings.sketchfab_token.desc": "用于授权 Blockbench 上传到 Sketchfab 帐户的 Token",
"panel.color": "颜色",
"data.origin": "枢轴",
"message.sketchfab.success": "成功上传模型",
"message.sketchfab.error": "Sketchfab 模型上传失败",
"settings.outliner_colors": "大纲颜色",
"settings.outliner_colors.desc": "在大纲中显示立方体的颜色",
"action.upload_sketchfab.desc": "将你的模型上传到 Sketchfab",
"action.element_colors": "立方体颜色",
"action.element_colors.desc": "在大纲中显示立方体的颜色",
"texture.error.file": "文件未找到",
"texture.error.invalid": "无效的文件",
"texture.error.ratio": "宽高比无效",
"texture.error.parent": "父类模型提供的材质文件",
"message.recover_backup.title": "恢复模型",
"message.recover_backup.message": "Blockblench 被异常关闭,是否恢复正在编辑的模型?",
"message.install_plugin": "安装 %0 插件中",
"message.invalid_session.title": "无效的会话 Token",
"message.invalid_session.message": "你尝试加入的会话已过期或提供的Token无效",
"dialog.create_texture.power": "2 的幂的大小",
"dialog.create_gif.turn": "旋转台速度",
"action.edit_session": "编辑会话……",
"action.edit_session.desc": "通过连接编辑会话来与其他用户进行协作",
"action.reset_keyframe": "重置关键帧",
"action.reset_keyframe.desc": "重置所选关键帧的所有值",
"dialog.edit_session.title": "编辑会话",
"edit_session.username": "用户名",
"edit_session.token": "密码",
"edit_session.about": "编辑会话可用于在互联网上协作进行模型制作,创建一个会话并复制该 Token将其发送给朋友你的朋友就可以使用它来协作进行模型制作。",
"edit_session.join": "加入会话",
"edit_session.create": "创建会话",
"edit_session.quit": "退出会话",
"edit_session.joined": "%0 加入了会话",
"edit_session.left": "%0 离开了会话",
"edit_session.quit_session": "离开当前会话",
"edit_session.status": "状态",
"edit_session.hosting": "主机",
"edit_session.connected": "连接到会话",
"dialog.sketchfab_uploader.private": "私人(专业版)",
"dialog.sketchfab_uploader.password": "密码(专业版)",
"action.toggle_chat": "切换聊天",
"action.toggle_chat.desc": "切换聊天记录的可见性",
"action.uv_select_all": "选择全部",
"action.uv_select_all.desc": "在 UV 对话框中选择所有面",
"panel.chat": "聊天",
"edit_session.welcome": "欢迎加入 %0 的会话",
"dialog.yes": "是",
"dialog.no": "否",
"generic.remove": "移除",
"generic.download": "下载",
"generic.search": "搜索",
"dates.today": "今天",
"dates.yesterday": "昨天",
"dates.this_week": "本周",
"dates.weeks_ago": "%0 周前",
"mode.start": "开始",
"mode.start.new": "新建",
"mode.start.recent": "最近",
"format.free": "自由模型",
"format.free.desc": "制作 Unity 等游戏制作软件的无建模限制的模型",
"format.java_block": "Java 方块/物品",
"format.java_block.desc": "Java 版方块模型,大小和旋转都有限制",
"format.bedrock": "基岩版模型",
"format.bedrock.desc": "适用于基岩版的模型",
"format.bedrock_old": "旧版基岩版模型",
"format.bedrock_old.desc": "Pre-1.12 基岩版实体模型",
"format.modded_entity": "模组版实体",
"format.modded_entity.desc": "为模组所适用的模型,能够直接以 .java 的类文件形式导出",
"format.optifine_entity": "OptiFine 实体",
"format.optifine_entity.desc": "OptiFine 自定义的实体模型",
"keys.mouse": "鼠标按键 %0",
"message.cleared_blank_faces.title": "空白面",
"message.cleared_blank_faces.message": "Blockbench 发现 %0 立方体没有任何材质,你想要移除这些元素么?",
"message.wireframe.enabled": "线框视图已启用",
"message.wireframe.disabled": "线框视图已禁用",
"dialog.project.box_uv": "盒子 UV",
"dialog.convert_project.title": "转换工程",
"dialog.convert_project.text": "你确定想要转换此工程么?此步骤无法撤销。",
"dialog.create_texture.double_use": "保持多纹理占用",
"dialog.model_stats.title": "模型统计",
"dialog.model_stats.cubes": "立方体",
"dialog.model_stats.locators": "定位器",
"dialog.model_stats.groups": "组",
"dialog.model_stats.vertices": "顶点",
"dialog.model_stats.faces": "面",
"settings.username": "用户名",
"settings.username.desc": "编辑会话的用户名",
"settings.painting_grid": "画板网格",
"settings.painting_grid.desc": "在画板模式下为附着材质的立方体显示网格",
"action.slider_brush_min_opacity": "最小不透明度",
"action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)",
"action.convert_project": "转换工程",
"action.convert_project.desc": "将当前工程转换为另一种模型格式",
"action.close_project": "关闭工程",
"action.close_project.desc": "关闭当前打开的工程",
"action.export_bedrock": "导出基岩版几何体",
"action.export_bedrock.desc": "以基岩版几何体文件导出模型。",
"action.save_project": "保存工程",
"action.save_project.desc": "以工程文件的形式保存当前模型",
"action.save_project_as": "另存为工程",
"action.save_project_as.desc": "将当前模型存储为其他位置的新工程文件",
"action.export_over": "复写模型",
"action.export_over.desc": "通过复写文件来保存模型、材质和动画",
"action.add_locator": "添加定位器",
"action.add_locator.desc": "添加新的定位器,以控制粒子、牵引等位置",
"action.sidebar_left": "材质和 UV",
"action.sidebar_left.desc": "打开一个 UV 和材质的面板",
"action.sidebar_right": "立方体元素属性",
"action.sidebar_right.desc": "打开编辑元素的面板",
"action.uv_turn_mapping": "转向映射",
"action.uv_turn_mapping.desc": "将 UV 映射转 90 度",
"action.remove_blank_faces": "移除空白面",
"action.remove_blank_faces.desc": "删除所有选中的未贴图面",
"menu.uv.select": "选择立方体",
"web.download_app": "下载 App",
"uv_editor.turned": "已转映射",
"display.reference.crossbow": "十字弓",
"dialog.settings.search_results": "搜索结果",
"settings.animation_snap": "动画捕捉",
"settings.animation_snap.desc": "动画时间轴中关键帧的捕捉间隔",
"action.import_optifine_part": "导入 OptiFine 部件",
"action.import_optifine_part.desc": "为 OptiFine 导入一个实体部件模型",
"data.locator": "定位器",
"mode.start.no_recents": "最近未打开过模型文件",
"panel.element": "元素",
"panel.element.position": "位置",
"panel.element.size": "尺寸",
"panel.element.origin": "枢轴点",
"panel.element.rotation": "旋转",
"message.canvas_limit_error.title": "工作区限制错误",
"message.canvas_limit_error.message": "无法正确执行此操作,因为此格式将工作区限制为 48 个单位。移动枢轴点以避免此情况。",
"data.effect": "效果",
"generic.name": "名称",
"settings.recent_projects": "最近编辑的项目",
"settings.recent_projects.desc": "最近编辑的项目的最大显示数量",
"settings.volume": "音量",
"settings.volume.desc": "动画中声音效果的音量控制",
"action.change_keyframe_file": "选择文件",
"action.change_keyframe_file.desc": "选择音频文件以预览音效",
"action.clear_timeline": "清除时间轴",
"action.clear_timeline.desc": "清除时间轴中所有未选中的模型骨骼",
"action.select_effect_animator": "动画效果",
"action.select_effect_animator.desc": "打开时间轴以添加声音和粒子效果",
"action.timeline_focus": "通道",
"action.timeline_focus.desc": "选择要在时间轴中显示的动画通道",
"action.timeline_focus.all": "全部",
"timeline.particle": "粒子",
"timeline.sound": "声音",
"timeline.effects": "效果",
"data.format": "格式",
"format.optifine_part": "OptiFine Part",
"format.optifine_part.desc": "用于 OptiFine 实体模型的 JPM part",
"action.reverse_keyframes": "反转关键帧",
"action.reverse_keyframes.desc": "反转所选关键帧的顺序",
"generic.help": "帮助",
"message.removed_faces": "已经移除 %0 个面",
"dialog.sketchfab_uploader.draft": "草稿",
"action.slider_pos": "%0 轴移动",
"action.slider_pos.desc": "以 %0 轴移动立方体",
"action.slider_size": "%0 轴尺寸",
"action.slider_size.desc": "以 %0 轴调整立方体大小",
"action.slider_rotation": "%0 轴旋转",
"action.slider_rotation.desc": "围绕 %0 轴旋转立方体",
"action.slider_origin": "%0 轴向枢轴",
"action.slider_origin.desc": "%0 轴向移动枢轴",
"action.rotate_cw": "旋转 %0 +90",
"action.rotate_cw.desc": "将所选的立方体在 %0 轴上旋转 90°",
"action.rotate_ccw": "旋转 %0 -90",
"action.rotate_ccw.desc": "将所选的立方体在 %0 轴上旋转 -90°",
"action.flip": "%0 轴翻转",
"action.flip.desc": "翻转 %0 轴上的选定立方体",
"action.center": "%0 轴居中",
"action.center.desc": "将所选立方体居中在 %0 轴上",
"action.bring_up_all_animations": "将所有修改后的动画放入时间轴",
"panel.bone": "骨骼",
"data.color": "颜色",
"generic.export": "导出",
"generic.none": "无",
"status_bar.recording": "拍摄延时摄影",
"message.add_to_palette": "添加到调色板",
"message.size_modifiers": "按住 Ctrl 或 Shift 键操作以进行微调",
"message.timelapse_start": "延时摄影已启动",
"message.timelapse_stop": "延时摄影已关闭",
"message.import_palette.replace_palette": "切换旧调色板",
"message.import_palette.threshold": "合并阈值",
"dialog.timelapse.interval": "间隔(秒)",
"dialog.timelapse.source": "资源",
"dialog.timelapse.source.interface": "界面",
"dialog.timelapse.source.locked": "锁定角度",
"dialog.timelapse.destination": "目标文件夹",
"layout.color.checkerboard": "透明背景",
"layout.color.checkerboard.desc": "工作区和 UV 编辑器的背景",
"layout.font.code": "代码字体",
"layout.css": "自定义 CSS",
"settings.category.paint": "颜料",
"settings.deactivate_size_limit": "取消大小限制",
"settings.deactivate_size_limit.desc": "取消特定格式模型的大小限制,警告:这可能会导致模型无效",
"settings.brush_opacity_modifier": "选择笔刷的不透明度",
"settings.brush_opacity_modifier.desc": "使用手写笔时修改笔刷的不透明度",
"settings.brush_size_modifier": "笔刷大小选择器",
"settings.brush_size_modifier.desc": "使用手写笔时修改画笔的大小",
"settings.brush_modifier.pressure": "笔触",
"settings.brush_modifier.tilt": "倾斜",
"category.color": "颜色",
"action.import_theme": "导入主题",
"action.export_theme": "导出主题",
"action.export_theme.desc": "创建当前设置的主题文件",
"action.reset_theme": "重置主题",
"action.reset_theme.desc": "重置为默认的 Blockbench 主题",
"action.slider_color_h": "色调",
"action.slider_color_s": "饱和度",
"action.slider_color_v": "值",
"action.add_to_palette": "添加到调色板",
"action.add_to_palette.desc": "将所选颜色添加到调色板",
"action.import_palette": "导入调色板",
"action.import_palette.desc": "导入一个 .bbpalette 文件",
"action.export_palette": "导出调色板",
"action.export_palette.desc": "将调色板导出为 .bbpalette 格式文件",
"action.generate_palette": "创建调色板",
"action.generate_palette.desc": "从材质纹理贴图生成调色板",
"action.sort_palette": "将调色板排序",
"action.sort_palette.desc": "按颜色和亮度对调色板上所有的颜色进行排序",
"action.timelapse": "延时视频……",
"action.timelapse.desc": "生成你的建模过程延时视频",
"action.add_keyframe": "添加关键帧",
"action.add_keyframe.desc": "自动添加关键帧,按下 Shift 键强制使用默认值",
"action.bring_up_all_animations.desc": "将所有修改后的动画置入到时间轴内",
"timeline.timeline": "使用说明",
"menu.palette.load.default": "默认",
"panel.color.picker": "选色器",
"panel.color.palette": "调色板",
"generic.import": "导入",
"settings.brush_modifier.none": "啥都没有",
"action.export_entity": "导出为基岩版格式的·实体模型",
"action.export_entity.desc": "将当前模型作为实体模型添加到 mobs.json 文件中",
"settings.highlight_cubes": "高亮显示方块",
"settings.highlight_cubes.desc": "当鼠标悬停或选择方块时,高亮显示它们",
"action.add_marker": "设置标记",
"action.add_marker.desc": "设置一个时间轴点标记",
"timeline.pre_effect_script": "脚本",
"format.skin": "皮肤",
"format.skin.desc": "编辑玩家和实体的皮肤",
"message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型吗?请阅读 %0",
"dialog.skin.title": "创建皮肤",
"dialog.skin.model": "模型",
"dialog.skin.texture": "材质(可选)",
"action.toggle_skin_layer": "切换皮肤叠层",
"action.toggle_skin_layer.desc": "切换皮肤模型的帽子和衣服叠层",
"action.gui_light": "GUI 光照",
"action.gui_light.desc": "选择物品栏中物品的光照方式",
"action.gui_light.side": "侧置光照",
"action.gui_light.front": "前置光照",
"action.move_keyframe_back": "将关键帧向后移动",
"action.move_keyframe_forth": "移动关键帧",
"menu.help": "帮助",
"menu.help.discord": "Discord 服务器",
"menu.help.report_issue": "向开发者反馈问题",
"menu.help.plugin_documentation": "插件 API 文档",
"menu.help.search_action": "搜索并执行操作",
"menu.help.donate": "捐赠",
"menu.help.about": "关于……",
"menu.preview.background.clipboard": "从剪贴板中进行加载",
"dialog.ignore": "忽略",
"generic.unset": "取消设置",
"message.invalid_builtin_parent.title": "内置的父级模型无效",
"message.invalid_builtin_parent.message": "为了导出可用的模型文件,删除了无效的内置父级模型 “%0”",
"dialog.resize_texture.fill": "填充",
"dialog.resize_texture.fill.transparent": "透明",
"dialog.resize_texture.fill.color": "颜色",
"dialog.resize_texture.fill.repeat": "重复",
"dialog.resize_texture.fill.stretch": "伸展",
"dialog.scale.element_pivot": "元素枢轴",
"dialog.scale.selection_center": "选择中心",
"dialog.create_gif.length_mode": "长度模式",
"dialog.create_gif.length_mode.seconds": "秒",
"dialog.create_gif.length_mode.frames": "框架",
"dialog.create_gif.length_mode.animation": "动画长度",
"dialog.create_gif.length_mode.turntable": "转盘旋转",
"dialog.save_angle.projection": "投影",
"dialog.save_angle.projection.perspective": "透视图",
"dialog.save_angle.projection.orthographic": "正射投影",
"dialog.sketchfab_uploader.animations": "动画制作",
"dialog.settings.theme": "主题",
"settings.category.interface": "界面",
"settings.preview_checkerboard": "预览网格",
"settings.preview_checkerboard.desc": "修改预览网格的背景",
"settings.uv_checkerboard": "UV编辑器网格",
"settings.uv_checkerboard.desc": "修改UV编辑器后的网格背景",
"category.paint": "漆",
"action.fill_mode.color_connected": "联系的颜色",
"action.draw_shape_type": "形状类型",
"action.draw_shape_type.rectangle": "矩形",
"action.draw_shape_type.rectangle_h": "矩形(空心)",
"action.draw_shape_type.ellipse": "椭圆",
"action.draw_shape_type.ellipse_h": "椭圆(空心)",
"action.draw_shape_type.line": "直线",
"action.mirror_painting": "镜像绘画",
"action.mirror_painting.description": "在一边绘画像素的同时另一也会有同样的像素",
"action.lock_alpha": "锁定 Alpha 通道",
"action.lock_alpha.description": "锁定所有像素的透明度",
"action.draw_shape_tool": "绘制形状",
"action.draw_shape_tool.desc": "在贴图上绘制简单形状的工具",
"action.copy_paste_tool": "复制粘贴工具",
"action.copy_paste_tool.desc": "复制和粘贴材质的工具",
"action.export_gltf": "导出为 glTF 文件",
"action.export_gltf.desc": "将模型和动画导出为 glTF 文件使其能在其他3D建模软件中使用",
"action.transform_space": "变换空间",
"action.transform_space.desc": "默认转换元素体素和绑骨",
"action.transform_space.global": "全部",
"action.transform_space.bone": "绑骨",
"action.transform_space.local": "本地",
"action.toggle_camera_projection": "切换相机投影",
"action.toggle_camera_projection.desc": "切换透视图和正视之间的相机投影",
"action.load_camera_angle": "摄影机角度: %0",
"action.load_camera_angle.desc": "载入相机角度 “%0”",
"action.slider_face_tint": "色调指数",
"action.slider_face_tint.desc": "设置当前面的色调索引, -1 表示不设置 ",
"menu.help.quickstart": "快速入门向导",
"menu.help.developer": "开发者",
"menu.help.developer.dev_tools": "打开开发工具",
"menu.help.developer.reset_storage": "恢复全部默认设置",
"menu.help.developer.reset_storage.confirm": "你确定要将 Blockbench 重置为默认设置吗?\n这将重置或删除所有自定义设置,按键绑定和已安装的插件",
"menu.help.developer.cache_reload": "缓存刷新",
"menu.texture.resize": "调整大小",
"menu.preview.orthographic": "预览正交",
"menu.preview.save_angle": "保存角度",
"menu.preview.angle": "角度",
"menu.preview.angle.initial": "初始角度",
"menu.preview.angle.load": "加载",
"menu.preview.maximize": "最大化",
"panel.color.both": "两者",
"uv_editor.copy_selection": "复制所选内容",
"uv_editor.paste_selection": "粘贴所选内容",
"uv_editor.copy_paste_tool.place": "此地",
"uv_editor.copy_paste_tool.cut": "剪切",
"uv_editor.copy_paste_tool.mirror_x": "镜像 X 轴",
"uv_editor.copy_paste_tool.mirror_y": "镜像 Y 轴",
"uv_editor.copy_paste_tool.rotate": "旋转90度",
"dialog.project.modded_entity_version": "导出版本",
"dialog.save_angle.position": "摄像机位置",
"dialog.save_angle.target": "焦点",
"dialog.skin.pose": "动作",
"layout.color.frame": "窗框",
"layout.color.frame.desc": "窗口的边框和标题栏",
"settings.large_grid_size": "块网格大小",
"settings.large_grid_size.desc": "块状网格的大小",
"action.load_plugin_from_url": "从URL加载插件",
"action.load_plugin_from_url.desc": "通过指定URL从服务器加载插件",
"action.cube_counter.desc": "显示当前的多维数据集数和其他统计信息",
"action.unlock_everything": "解锁全部",
"action.unlock_everything.desc": "解锁大纲视图中的所有组和元素。",
"action.load_palette": "加载调色板",
"action.load_palette.desc": "加载内置调色板预设之一",
"action.toggle_locked": "拨动锁",
"action.toggle_locked.desc": "切换所选元素是否被锁定",
"action.apply_display_preset": "套用预设",
"action.apply_display_preset.desc": "应用默认或自定义显示设置预设",
"action.apply_display_preset.here": "应用于此插槽",
"action.apply_display_preset.everywhere": "应用于所有插槽",
"action.resolve_keyframe_expressions": "解析关键帧",
"action.resolve_keyframe_expressions.desc": "解析选定关键帧的数学表达式",
"action.fold_all_animations": "折叠所有动画",
"action.timeline_focus.used": "正在使用",
"menu.palette.load.empty": "啥都没有",
"switches.lock": "锁",
"camera_angle.isometric_right": "等距右",
"camera_angle.isometric_left": "等距左",
"settings.render_sides": "渲染边框",
"settings.render_sides.desc": "选择要渲染的面",
"settings.render_sides.auto": "自动设置",
"settings.render_sides.front": "外围",
"settings.render_sides.double": "内部与外围",
"generic.enable": "Enable",
"generic.disable": "Disable",
"generic.redacted": "Redacted",
"dialog.project.layered_textures": "Layered Textures",
"dialog.select_texture.import_all": "Import All",
"dialog.skin.layer_template": "Layer Texture",
"about.version.up_to_date": "Up to date",
"about.version.update_available": "Version %0 is available",
"settings.category.application": "Application",
"settings.streamer_mode": "Streamer Mode",
"settings.streamer_mode.desc": "Hides sensitive information like recent models",
"settings.automatic_updates": "Automatic Updates",
"settings.automatic_updates.desc": "Automatically download new versions and keep Blockbench up-to-date",
"action.rotation_space": "Rotation Space",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.jump_to_timeline_start": "Jump to Animation Start",
"action.jump_to_timeline_end": "Jump to Animation End",
"menu.help.updating": "Updating (%0%)",
"menu.help.update_ready": "Relaunch to Update",
"menu.help.update_failed": "Update Failed",
"menu.animation.loop.once": "Play Once",
"menu.animation.loop.hold": "Hold On Last Frame",
"menu.animation.loop.loop": "Loop",
"interface.streamer_mode_on": "Streamer Mode Enabled"
}