blockbench/js/OrthographicCamera.js
2017-10-26 19:00:52 +02:00

128 lines
2.8 KiB
JavaScript

import { Camera } from './Camera';
import { Object3D } from '../core/Object3D';
/**
* @author alteredq / http://alteredqualia.com/
* @author arose / http://github.com/arose
*/
function OrthographicCamera( left, right, top, bottom, near, far ) {
Camera.call( this );
this.type = 'OrthographicCamera';
this.zoom = 1;
this.view = null;
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
this.near = ( near !== undefined ) ? near : 0.1;
this.far = ( far !== undefined ) ? far : 2000;
this.updateProjectionMatrix();
}
OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
constructor: OrthographicCamera,
isOrthographicCamera: true,
copy: function ( source ) {
Camera.prototype.copy.call( this, source );
this.left = source.left;
this.right = source.right;
this.top = source.top;
this.bottom = source.bottom;
this.near = source.near;
this.far = source.far;
this.zoom = source.zoom;
this.view = source.view === null ? null : Object.assign( {}, source.view );
return this;
},
setViewOffset: function( fullWidth, fullHeight, x, y, width, height ) {
this.view = {
fullWidth: fullWidth,
fullHeight: fullHeight,
offsetX: x,
offsetY: y,
width: width,
height: height
};
this.updateProjectionMatrix();
},
clearViewOffset: function() {
this.view = null;
this.updateProjectionMatrix();
},
updateProjectionMatrix: function () {
var dx = ( this.right - this.left ) / ( 2 * this.zoom );
var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
var cx = ( this.right + this.left ) / 2;
var cy = ( this.top + this.bottom ) / 2;
var left = cx - dx;
var right = cx + dx;
var top = cy + dy;
var bottom = cy - dy;
if ( this.view !== null ) {
var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
var scaleW = ( this.right - this.left ) / this.view.width;
var scaleH = ( this.top - this.bottom ) / this.view.height;
left += scaleW * ( this.view.offsetX / zoomW );
right = left + scaleW * ( this.view.width / zoomW );
top -= scaleH * ( this.view.offsetY / zoomH );
bottom = top - scaleH * ( this.view.height / zoomH );
}
this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
},
toJSON: function ( meta ) {
var data = Object3D.prototype.toJSON.call( this, meta );
data.object.zoom = this.zoom;
data.object.left = this.left;
data.object.right = this.right;
data.object.top = this.top;
data.object.bottom = this.bottom;
data.object.near = this.near;
data.object.far = this.far;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
return data;
}
} );
export { OrthographicCamera };