blockbench/js/outliner/mesh.js
JannisX11 8e977958ec Fix fontawesome link
Improve vertex merging with new options
Fix #1094 Remove blank faces breaks rendering
Implement #1081 Feedback on merge verticies by distance
2021-10-14 21:36:57 +02:00

2284 lines
75 KiB
JavaScript

class MeshFace extends Face {
constructor(mesh, data) {
super(data);
this.mesh = mesh;
this.uv = {};
this.texture = false;
if (data) {
this.extend(data);
}
}
extend(data) {
super.extend(data);
this.vertices.forEach(key => {
if (!this.uv[key]) this.uv[key] = [0, 0];
if (data.uv && data.uv[key] instanceof Array) {
this.uv[key].replace(data.uv[key]);
}
})
for (let key in this.uv) {
if (!this.vertices.includes(key)) {
delete this.uv[key];
}
}
return this;
}
getNormal(normalize) {
let vertices = this.getSortedVertices();
if (vertices.length < 3) return [0, 0, 0];
let a = [
this.mesh.vertices[vertices[1]][0] - this.mesh.vertices[vertices[0]][0],
this.mesh.vertices[vertices[1]][1] - this.mesh.vertices[vertices[0]][1],
this.mesh.vertices[vertices[1]][2] - this.mesh.vertices[vertices[0]][2],
]
let b = [
this.mesh.vertices[vertices[2]][0] - this.mesh.vertices[vertices[0]][0],
this.mesh.vertices[vertices[2]][1] - this.mesh.vertices[vertices[0]][1],
this.mesh.vertices[vertices[2]][2] - this.mesh.vertices[vertices[0]][2],
]
let direction = [
a[1] * b[2] - a[2] * b[1],
a[2] * b[0] - a[0] * b[2],
a[0] * b[1] - a[1] * b[0],
]
if (normalize) {
let length = Math.sqrt(direction[0] * direction[0] + direction[1] * direction[1] + direction[2] * direction[2]);
return direction.map(dir => dir / length || 0);
} else {
return direction
}
}
getBoundingRect() {
let min_x = Project.texture_width, min_y = Project.texture_height, max_x = 0, max_y = 0;
this.vertices.forEach(vkey => {
min_x = Math.min(min_x, this.uv[vkey][0]); max_x = Math.max(max_x, this.uv[vkey][0]);
min_y = Math.min(min_y, this.uv[vkey][1]); max_y = Math.max(max_y, this.uv[vkey][1]);
})
return getRectangle(min_x, min_y, max_x, max_y);
}
invert() {
if (this.vertices.length < 3) return this;
[this.vertices[0], this.vertices[1]] = [this.vertices[1], this.vertices[0]];
}
isSelected() {
let selected_vertices = Project.selected_vertices[this.mesh.uuid];
return selected_vertices
&& selected_vertices.length > 1
&& !this.vertices.find(key => !selected_vertices.includes(key))
}
getSortedVertices() {
if (this.vertices.length < 4) return this.vertices;
// Test if point "check" is on the other side of the line between "base1" and "base2", compared to "top"
function test(base1, base2, top, check) {
base1 = Canvas.temp_vectors[0].fromArray(base1);
base2 = Canvas.temp_vectors[1].fromArray(base2);
top = Canvas.temp_vectors[2].fromArray(top);
check = Canvas.temp_vectors[3].fromArray(check);
// Construct a plane with coplanar points "base1" and "base2" with a normal towards "top"
let normal = Canvas.temp_vectors[4];
new THREE.Line3(base1, base2).closestPointToPoint(top, false, normal);
normal.sub(top);
let plane = new THREE.Plane().setFromNormalAndCoplanarPoint(normal, base2);
let distance = plane.distanceToPoint(check);
return distance > 0;
}
let {mesh, vertices} = this;
if (test(mesh.vertices[vertices[1]], mesh.vertices[vertices[2]], mesh.vertices[vertices[0]], mesh.vertices[vertices[3]])) {
return [vertices[2], vertices[0], vertices[1], vertices[3]];
} else if (test(mesh.vertices[vertices[0]], mesh.vertices[vertices[1]], mesh.vertices[vertices[2]], mesh.vertices[vertices[3]])) {
return [vertices[0], vertices[2], vertices[1], vertices[3]];
}
return vertices;
}
getAdjacentFace(side_index = 0) {
let vertices = this.getSortedVertices();
side_index = side_index % this.vertices.length;
let side_vertices = [
vertices[side_index],
vertices[side_index+1] || vertices[0]
]
for (let fkey in this.mesh.faces) {
let face = this.mesh.faces[fkey];
if (face === this) continue;
if (face.vertices.includes(side_vertices[0]) && face.vertices.includes(side_vertices[1])) {
let f_vertices = face.getSortedVertices();
let index_a = f_vertices.indexOf(side_vertices[0]);
let index_b = f_vertices.indexOf(side_vertices[1]);
if (index_b - index_a == -1 || (index_b - index_a == f_vertices.length-1)) {
return {
face,
key: fkey,
index: index_b
}
}
}
}
return null;
}
getFaceKey() {
for (let fkey in this.mesh.faces) {
if (this.mesh.faces[fkey] == this) return fkey;
}
}
UVToLocal(uv) {
let p0 = this.uv[this.vertices[0]];
let p1 = this.uv[this.vertices[1]];
let p2 = this.uv[this.vertices[2]];
let vertexa = this.mesh.vertices[this.vertices[0]];
let vertexb = this.mesh.vertices[this.vertices[1]];
let vertexc = this.mesh.vertices[this.vertices[2]];
let b0 = (p1[0] - p0[0]) * (p2[1] - p0[1]) - (p2[0] - p0[0]) * (p1[1] - p0[1])
let b1 = ((p1[0] - uv[0]) * (p2[1] - uv[1]) - (p2[0] - uv[0]) * (p1[1] - uv[1])) / b0
let b2 = ((p2[0] - uv[0]) * (p0[1] - uv[1]) - (p0[0] - uv[0]) * (p2[1] - uv[1])) / b0
let b3 = ((p0[0] - uv[0]) * (p1[1] - uv[1]) - (p1[0] - uv[0]) * (p0[1] - uv[1])) / b0
let local_space = new THREE.Vector3(
vertexa[0] * b1 + vertexb[0] * b2 + vertexc[0] * b3,
vertexa[1] * b1 + vertexb[1] * b2 + vertexc[1] * b3,
vertexa[2] * b1 + vertexb[2] * b2 + vertexc[2] * b3,
)
return local_space;
}
localToUV(vector) {
let va = new THREE.Vector3().fromArray(this.mesh.vertices[this.vertices[0]]);
let vb = new THREE.Vector3().fromArray(this.mesh.vertices[this.vertices[1]]);
let vc = new THREE.Vector3().fromArray(this.mesh.vertices[this.vertices[2]]);
let uva = new THREE.Vector2().fromArray(this.uv[this.vertices[0]]);
let uvb = new THREE.Vector2().fromArray(this.uv[this.vertices[1]]);
let uvc = new THREE.Vector2().fromArray(this.uv[this.vertices[2]]);
let uv = THREE.Triangle.getUV(vector, va, vb, vc, uva, uvb, uvc, new THREE.Vector2());
return uv.toArray();
}
getCenter() {
let center = [0, 0, 0];
this.vertices.forEach(vkey => {
let vertex = this.mesh.vertices[vkey];
center.V3_add(vertex);
})
center.V3_divide(this.vertices.length);
return center;
}
}
new Property(MeshFace, 'array', 'vertices', {default: 0});
class Mesh extends OutlinerElement {
constructor(data, uuid) {
super(data, uuid)
this.vertices = {};
this.faces = {};
if (!data.vertices) {
this.addVertices([2, 4, 2], [2, 4, -2], [2, 0, 2], [2, 0, -2], [-2, 4, 2], [-2, 4, -2], [-2, 0, 2], [-2, 0, -2]);
let vertex_keys = Object.keys(this.vertices);
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[2], vertex_keys[1], vertex_keys[3]]} )); // East
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]} )); // West
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[1], vertex_keys[4], vertex_keys[5]]} )); // Up
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]} )); // Down
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]} )); // South
this.addFaces(new MeshFace( this, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[5], vertex_keys[7]]} )); // North
for (let key in this.faces) {
let face = this.faces[key];
face.uv[face.vertices[0]] = [0, 0];
face.uv[face.vertices[1]] = [0, 16];
face.uv[face.vertices[2]] = [16, 0];
face.uv[face.vertices[3]] = [16, 16];
}
}
for (var key in Mesh.properties) {
Mesh.properties[key].reset(this);
}
if (data && typeof data === 'object') {
this.extend(data)
}
}
get from() {
return this.origin;
}
get vertice_list() {
return Object.keys(this.vertices).map(key => this.vertices[key]);
}
getWorldCenter(ignore_selected_vertices) {
let m = this.mesh;
let pos = Reusable.vec1.set(0, 0, 0);
let vertice_count = 0;
for (let key in this.vertices) {
if (ignore_selected_vertices || !Project.selected_vertices[this.uuid] || (Project.selected_vertices[this.uuid] && Project.selected_vertices[this.uuid].includes(key))) {
let vector = this.vertices[key];
pos.x += vector[0];
pos.y += vector[1];
pos.z += vector[2];
vertice_count++;
}
}
pos.x /= vertice_count;
pos.y /= vertice_count;
pos.z /= vertice_count;
if (m) {
let r = m.getWorldQuaternion(Reusable.quat1);
pos.applyQuaternion(r);
pos.add(THREE.fastWorldPosition(m, Reusable.vec2));
}
return pos;
}
addVertices(...vectors) {
return vectors.map(vector => {
let key;
while (!key || this.vertices[key]) {
key = bbuid(4);
}
this.vertices[key] = [...vector];
return key;
})
}
addFaces(...faces) {
return faces.map(face => {
let key;
while (!key || this.faces[key]) {
key = bbuid(8);
}
this.faces[key] = face;
return key;
})
}
extend(object) {
for (var key in Mesh.properties) {
Mesh.properties[key].merge(this, object)
}
if (typeof object.vertices == 'object') {
for (let key in this.vertices) {
if (!object.vertices[key]) {
delete this.vertices[key];
}
}
if (object.vertices instanceof Array) {
this.addVertices(...object.vertices);
} else {
for (let key in object.vertices) {
if (!this.vertices[key]) this.vertices[key] = [];
this.vertices[key].replace(object.vertices[key]);
}
}
}
if (typeof object.faces == 'object') {
for (let key in this.faces) {
if (!object.faces[key]) {
delete this.faces[key];
}
}
for (let key in object.faces) {
if (this.faces[key]) {
this.faces[key].extend(object.faces[key])
} else {
this.faces[key] = new MeshFace(this, object.faces[key]);
}
}
}
this.sanitizeName();
return this;
}
getUndoCopy() {
var copy = new Mesh(this)
copy.uuid = this.uuid;
delete copy.parent;
return copy;
}
getSaveCopy(project) {
var el = {}
for (var key in Mesh.properties) {
Mesh.properties[key].copy(this, el)
}
el.vertices = {};
for (let key in this.vertices) {
el.vertices[key] = this.vertices[key].slice();
}
el.faces = {};
for (let key in this.faces) {
el.faces[key] = this.faces[key].getSaveCopy(project);
}
el.type = 'mesh';
el.uuid = this.uuid
return el;
}
getSelectedVertices(make) {
if (make && !Project.selected_vertices[this.uuid]) Project.selected_vertices[this.uuid] = [];
return Project.selected_vertices[this.uuid] || [];
}
getSelectedFaces() {
let faces = [];
for (let key in this.faces) {
if (this.faces[key].isSelected()) {
faces.push(key);
}
}
return faces;
}
getSelectionRotation() {
let faces = this.getSelectedFaces().map(fkey => this.faces[fkey]);
if (!faces[0]) {
let selected_vertices = this.getSelectedVertices();
this.forAllFaces((face) => {
if (face.vertices.find(vkey => selected_vertices.includes(vkey))) {
faces.push(face);
}
})
}
if (faces[0]) {
let normal = [0, 0, 0];
faces.forEach(face => normal.V3_add(face.getNormal(true)))
normal.V3_divide(faces.length);
var y = Math.atan2(normal[0], normal[2]);
var x = Math.atan2(normal[1], Math.sqrt(Math.pow(normal[0], 2) + Math.pow(normal[2], 2)));
return new THREE.Euler(-x, y, 0, 'YXZ');
}
return new THREE.Euler();
}
forAllFaces(cb) {
for (let fkey in this.faces) {
cb(this.faces[fkey], fkey);
}
}
transferOrigin(origin, update = true) {
if (!this.mesh) return;
var q = new THREE.Quaternion().copy(this.mesh.quaternion);
var shift = new THREE.Vector3(
this.origin[0] - origin[0],
this.origin[1] - origin[1],
this.origin[2] - origin[2],
)
shift.applyQuaternion(q.invert());
shift = shift.toArray();
for (let vkey in this.vertices) {
this.vertices[vkey].V3_add(shift);
}
this.origin.V3_set(origin);
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
return this;
}
setColor(index) {
this.color = index;
if (this.visibility) {
this.preview_controller.updateFaces(this);
}
}
roll(axis, steps, origin) {
if (!origin) {origin = this.origin}
function rotateCoord(array) {
if (origin === undefined) {
origin = [8, 8, 8]
}
var a, b;
array.forEach(function(s, i) {
if (i == axis) {
//
} else {
if (a == undefined) {
a = s - origin[i]
b = i
} else {
array[b] = s - origin[i]
array[b] = origin[b] - array[b]
array[i] = origin[i] + a;
}
}
})
return array
}
while (steps > 0) {
steps--;
for (let vkey in this.vertices) {
this.vertices[vkey].replace(rotateCoord(this.vertices[vkey]));
}
if (origin != this.origin) {
this.origin.V3_set(rotateCoord(this.origin))
}
}
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
return this;
}
flip(axis, center) {
for (let key in this.vertices) {
this.vertices[key][axis] *= -1;
}
for (let key in this.faces) {
this.faces[key].invert();
}
this.origin[axis] *= -1;
this.rotation.forEach((n, i) => {
if (i != axis) this.rotation[i] = -n;
})
this.preview_controller.updateTransform(this);
this.preview_controller.updateGeometry(this);
this.preview_controller.updateUV(this);
return this;
}
moveVector(arr, axis, update = true) {
if (typeof arr == 'number') {
var n = arr;
arr = [0, 0, 0];
arr[axis||0] = n;
} else if (arr instanceof THREE.Vector3) {
arr = arr.toArray();
}
arr.forEach((val, i) => {
this.origin[i] += val;
})
if (update) {
this.preview_controller.updateTransform(this);
}
TickUpdates.selection = true;
}
resize(val, axis, negative, allow_negative, bidirectional) {
let selected_vertices = Project.selected_vertices[this.uuid] || Object.keys(this.vertices);
let range = [Infinity, -Infinity];
let {vec1, vec2} = Reusable;
let rotation_inverted = new THREE.Euler().copy(Transformer.rotation_selection).invert();
selected_vertices.forEach(key => {
vec1.fromArray(this.oldVertices[key]).applyEuler(rotation_inverted);
range[0] = Math.min(range[0], vec1.getComponent(axis));
range[1] = Math.max(range[1], vec1.getComponent(axis));
})
let center = bidirectional ? (range[0] + range[1]) / 2 : (negative ? range[1] : range[0]);
let size = Math.abs(range[1] - range[0]);
let scale = (size + val * (negative ? -1 : 1) * (bidirectional ? 2 : 1)) / size;
if (isNaN(scale) || Math.abs(scale) == Infinity) scale = 1;
if (scale < 0 && !allow_negative) scale = 0;
selected_vertices.forEach(key => {
vec1.fromArray(this.oldVertices[key]).applyEuler(rotation_inverted);
vec2.fromArray(this.vertices[key]).applyEuler(rotation_inverted);
vec2.setComponent(axis, (vec1.getComponent(axis) - center) * scale + center);
vec2.applyEuler(Transformer.rotation_selection);
this.vertices[key].replace(vec2.toArray())
})
this.preview_controller.updateGeometry(this);
}
applyTexture(texture, faces) {
var scope = this;
if (faces === true) {
var sides = Object.keys(this.faces);
} else if (faces === undefined) {
var sides = UVEditor.vue.selected_faces
} else {
var sides = faces
}
var value = false;
if (texture) {
value = texture.uuid
}
sides.forEach(function(side) {
scope.faces[side].texture = value
})
if (Project.selected_elements.indexOf(this) === 0) {
UVEditor.loadData()
}
this.preview_controller.updateFaces(this);
this.preview_controller.updateUV(this);
}
}
Mesh.prototype.title = tl('data.mesh');
Mesh.prototype.type = 'mesh';
Mesh.prototype.icon = 'fa far fa-gem';
Mesh.prototype.movable = true;
Mesh.prototype.resizable = true;
Mesh.prototype.rotatable = true;
Mesh.prototype.needsUniqueName = false;
Mesh.prototype.menu = new Menu([
'extrude_mesh_selection',
'inset_mesh_selection',
'loop_cut',
'create_face',
'invert_face',
'merge_vertices',
'dissolve_edges',
'_',
'split_mesh',
'merge_meshes',
'group_elements',
'_',
'copy',
'paste',
'duplicate',
'_',
'rename',
{name: 'menu.cube.color', icon: 'color_lens', children: [
{icon: 'bubble_chart', color: markerColors[0].standard, name: 'cube.color.'+markerColors[0].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(0)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[1].standard, name: 'cube.color.'+markerColors[1].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(1)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[2].standard, name: 'cube.color.'+markerColors[2].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(2)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[3].standard, name: 'cube.color.'+markerColors[3].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(3)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[4].standard, name: 'cube.color.'+markerColors[4].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(4)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[5].standard, name: 'cube.color.'+markerColors[5].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(5)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[6].standard, name: 'cube.color.'+markerColors[6].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(6)}, 'change color')}},
{icon: 'bubble_chart', color: markerColors[7].standard, name: 'cube.color.'+markerColors[7].name, click: function(cube) {cube.forSelected(function(obj){obj.setColor(7)}, 'change color')}}
]},
{name: 'menu.cube.texture', icon: 'collections', condition: () => !Project.single_texture, children: function() {
var arr = [
{icon: 'crop_square', name: 'menu.cube.texture.blank', click: function(cube) {
cube.forSelected(function(obj) {
obj.applyTexture(false, true)
}, 'texture blank')
}}
]
Texture.all.forEach(function(t) {
arr.push({
name: t.name,
icon: (t.mode === 'link' ? t.img : t.source),
click: function(cube) {
cube.forSelected(function(obj) {
obj.applyTexture(t, true)
}, 'apply texture')
}
})
})
return arr;
}},
'toggle_visibility',
'delete'
]);
Mesh.prototype.buttons = [
Outliner.buttons.export,
Outliner.buttons.locked,
Outliner.buttons.visibility,
];
new Property(Mesh, 'string', 'name', {default: 'mesh'})
new Property(Mesh, 'number', 'color', {default: Math.floor(Math.random()*8)});
new Property(Mesh, 'vector', 'origin');
new Property(Mesh, 'vector', 'rotation');
new Property(Mesh, 'boolean', 'visibility', {default: true});
new Property(Mesh, 'boolean', 'locked');
OutlinerElement.registerType(Mesh, 'mesh');
new NodePreviewController(Mesh, {
setup(element) {
var mesh = new THREE.Mesh(new THREE.BufferGeometry(1, 1, 1), Canvas.emptyMaterials[0]);
Project.nodes_3d[element.uuid] = mesh;
mesh.name = element.uuid;
mesh.type = element.type;
mesh.isElement = true;
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(24), 1));
// Outline
let outline = new THREE.LineSegments(new THREE.BufferGeometry(), Canvas.meshOutlineMaterial);
outline.geometry.setAttribute('color', new THREE.Float32BufferAttribute(new Array(240).fill(1), 3));
outline.no_export = true;
outline.name = element.uuid+'_outline';
outline.visible = element.selected;
outline.renderOrder = 2;
outline.frustumCulled = false;
mesh.outline = outline;
mesh.add(outline);
outline.vertex_order = [];
// Vertex Points
let points = new THREE.Points(new THREE.BufferGeometry(), Canvas.meshVertexMaterial);
points.geometry.setAttribute('color', new THREE.Float32BufferAttribute(new Array(24).fill(1), 3));
mesh.vertex_points = points;
outline.add(points);
// Update
this.updateTransform(element);
this.updateGeometry(element);
this.updateFaces(element);
this.updateUV(element);
mesh.visible = element.visibility;
},
updateGeometry(element) {
let {mesh} = element;
let point_position_array = [];
let position_array = [];
let normal_array = [];
let indices = [];
let outline_positions = [];
mesh.outline.vertex_order.empty();
for (let key in element.vertices) {
let vector = element.vertices[key];
point_position_array.push(...vector);
}
for (let key in element.faces) {
let face = element.faces[key];
if (face.vertices.length == 2) {
// Outline
mesh.outline.vertex_order.push(face.vertices[0]);
mesh.outline.vertex_order.push(face.vertices[1]);
} else if (face.vertices.length == 3) {
// Tri
face.vertices.forEach((key, i) => {
indices.push(position_array.length / 3);
position_array.push(...element.vertices[key])
})
let normal = face.getNormal();
normal_array.push(...normal, ...normal, ...normal);
// Outline
face.vertices.forEach((key, i) => {
mesh.outline.vertex_order.push(key);
if (i) {
mesh.outline.vertex_order.push(key);
}
})
mesh.outline.vertex_order.push(face.vertices[0]);
} else if (face.vertices.length == 4) {
let index_offset = position_array.length / 3;
let face_indices = {};
face.vertices.forEach((key, i) => {
position_array.push(...element.vertices[key])
face_indices[key] = index_offset + i;
})
let normal = face.getNormal(true);
normal_array.push(...normal, ...normal, ...normal, ...normal);
let sorted_vertices = face.getSortedVertices();
indices.push(face_indices[sorted_vertices[0]]);
indices.push(face_indices[sorted_vertices[1]]);
indices.push(face_indices[sorted_vertices[2]]);
indices.push(face_indices[sorted_vertices[0]]);
indices.push(face_indices[sorted_vertices[2]]);
indices.push(face_indices[sorted_vertices[3]]);
// Outline
sorted_vertices.forEach((key, i) => {
mesh.outline.vertex_order.push(key);
if (i != 0) mesh.outline.vertex_order.push(key);
})
mesh.outline.vertex_order.push(sorted_vertices[0]);
}
}
mesh.outline.vertex_order.forEach(key => {
outline_positions.push(...element.vertices[key]);
})
mesh.vertex_points.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(point_position_array), 3));
mesh.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(position_array), 3));
mesh.geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normal_array), 3));
mesh.geometry.setIndex(indices);
mesh.outline.geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(outline_positions), 3));
mesh.geometry.setAttribute('highlight', new THREE.BufferAttribute(new Uint8Array(outline_positions.length/3).fill(mesh.geometry.attributes.highlight.array[0]), 1));
mesh.geometry.computeBoundingBox();
mesh.geometry.computeBoundingSphere();
mesh.vertex_points.geometry.computeBoundingSphere();
mesh.outline.geometry.computeBoundingSphere();
updateCubeHighlights()
if (Modes.paint) {
Mesh.preview_controller.updatePaintingGrid(element);
}
},
updateFaces(element) {
let {mesh} = element;
if (Project.view_mode === 'solid') {
mesh.material = Canvas.solidMaterial
} else if (Project.view_mode === 'wireframe') {
mesh.material = Canvas.wireframeMaterial
} else if (Project.view_mode === 'normal') {
mesh.material = Canvas.normalHelperMaterial
} else if (Format.single_texture && Texture.all.length >= 2 && Texture.all.find(t => t.render_mode == 'layered')) {
mesh.material = Canvas.getLayeredMaterial();
} else if (Format.single_texture) {
let tex = Texture.getDefault();
mesh.material = tex ? tex.getMaterial() : Canvas.emptyMaterials[element.color];
} else {
var materials = []
for (let key in element.faces) {
if (element.faces[key].vertices.length < 3) continue;
var tex = element.faces[key].getTexture()
if (tex && tex.uuid) {
materials.push(Project.materials[tex.uuid])
} else {
materials.push(Canvas.emptyMaterials[element.color])
}
}
if (materials.allEqual(materials[0])) materials = materials[0];
mesh.geometry.groups.empty();
// Generate material groups
if (materials instanceof Array) {
let current_mat;
let i = 0;
let index = 0;
let switch_index = 0;
let reduced_materials = [];
for (let key in element.faces) {
if (element.faces[key].vertices.length < 3) continue;
let face = element.faces[key];
let material = materials[i];
if (current_mat != material) {
if (index) {
mesh.geometry.addGroup(switch_index, index - switch_index, reduced_materials.length);
reduced_materials.push(current_mat);
}
current_mat = material;
switch_index = index;
}
i++;
if (face.vertices.length == 3) index += 3;
if (face.vertices.length == 4) index += 6;
}
mesh.geometry.addGroup(switch_index, index - switch_index, reduced_materials.length);
reduced_materials.push(current_mat);
materials = reduced_materials;
}
mesh.material = materials;
if (!mesh.material) mesh.material = Canvas.transparentMaterial;
}
},
updateUV(element, animation = true) {
var {mesh} = element;
if (mesh === undefined || !mesh.geometry) return;
let uv_array = [];
for (let key in element.faces) {
let face = element.faces[key];
if (face.vertices.length <= 2) continue;
face.vertices.forEach((key, i) => {
uv_array.push(
((face.uv[key] ? face.uv[key][0] : 0) / Project.texture_width),
1-((face.uv[key] ? face.uv[key][1] : 0) / Project.texture_height)
)
})
}
mesh.geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uv_array), 2)),
mesh.geometry.attributes.uv.needsUpdate = true;
return mesh.geometry;
},
updateSelection(element) {
NodePreviewController.prototype.updateSelection(element);
let mesh = element.mesh;
let white = new THREE.Color(0xffffff);
let selected_vertices = element.getSelectedVertices();
if (BarItems.selection_mode.value == 'vertex') {
let colors = [];
for (let key in element.vertices) {
let color;
if (selected_vertices.includes(key)) {
color = white;
} else {
color = gizmo_colors.grid;
}
colors.push(color.r, color.g, color.b);
}
mesh.vertex_points.geometry.setAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
mesh.outline.geometry.needsUpdate = true;
}
let line_colors = [];
mesh.outline.vertex_order.forEach((key, i) => {
let color;
if (!Modes.edit || BarItems.selection_mode.value == 'object') {
color = gizmo_colors.outline;
} else if (selected_vertices.includes(key) && selected_vertices.includes(mesh.outline.vertex_order[i + ((i%2) ? -1 : 1) ])) {
color = white;
} else {
color = gizmo_colors.grid;
}
line_colors.push(color.r, color.g, color.b);
})
mesh.outline.geometry.setAttribute('color', new THREE.Float32BufferAttribute(line_colors, 3));
mesh.outline.geometry.needsUpdate = true;
mesh.vertex_points.visible = Mode.selected.id == 'edit' && BarItems.selection_mode.value == 'vertex';
},
updateHighlight(element, hover_cube, force_off) {
var mesh = element.mesh;
let highlighted = (
Settings.get('highlight_cubes') &&
((hover_cube == element && !Transformer.dragging) || element.selected) &&
Modes.edit &&
!force_off
) ? 1 : 0;
let array = new Array(mesh.geometry.attributes.highlight.count).fill(highlighted);
if (!force_off && element.selected && Modes.edit) {
let i = 0;
for (let fkey in element.faces) {
let face = element.faces[fkey];
if (face.vertices.length < 3) continue;
if (face.isSelected()) {
for (let j = 0; j < face.vertices.length; j++) {
array[i] = 2;
i++;
}
} else {
i += face.vertices.length;
}
}
}
mesh.geometry.attributes.highlight.array.set(array);
mesh.geometry.attributes.highlight.needsUpdate = true;
},
updatePaintingGrid(element) {
var mesh = element.mesh;
if (mesh === undefined) return;
mesh.remove(mesh.grid_box);
if (element.visibility == false) return;
if (!Modes.paint || !settings.painting_grid.value) return;
var positions = [];
for (let fkey in element.faces) {
let face = element.faces[fkey];
if (face.vertices <= 2) continue;
let offset = face.getNormal(true).V3_multiply(0.01);
let x_memory = {};
let y_memory = {};
let texture = face.getTexture();
var psize_x = texture ? Project.texture_width / texture.width : 1;
var psize_y = texture ? Project.texture_height / texture.height : 1;
let vertices = face.getSortedVertices();
vertices.forEach((vkey1, i) => {
let vkey2 = vertices[i+1] || vertices[0];
let uv1 = face.uv[vkey1].slice();
let uv2 = face.uv[vkey2].slice();
let range_x = (uv1[0] > uv2[0]) ? [uv2[0], uv1[0]] : [uv1[0], uv2[0]];
let range_y = (uv1[1] > uv2[1]) ? [uv2[1], uv1[1]] : [uv1[1], uv2[1]];
for (let x = Math.ceil(range_x[0] / psize_x) * psize_x; x < range_x[1]; x += psize_x) {
if (!x_memory[x]) x_memory[x] = [];
let y = uv1[1] + (uv2[1] - uv1[1]) * Math.lerp(uv1[0], uv2[0], x);
x_memory[x].push(face.UVToLocal([x, y]).toArray().V3_add(offset));
}
for (let y = Math.ceil(range_y[0] / psize_y) * psize_y; y < range_y[1]; y += psize_y) {
if (!y_memory[y]) y_memory[y] = [];
let x = uv1[0] + (uv2[0] - uv1[0]) * Math.lerp(uv1[1], uv2[1], y);
y_memory[y].push(face.UVToLocal([x, y]).toArray().V3_add(offset));
}
})
for (let key in x_memory) {
let points = x_memory[key];
if (points.length == 2) {
positions.push(...points[0], ...points[1]);
}
}
for (let key in y_memory) {
let points = y_memory[key];
if (points.length == 2) {
positions.push(...points[0], ...points[1]);
}
}
}
var geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
let box = new THREE.LineSegments(geometry, new THREE.LineBasicMaterial({color: gizmo_colors.grid}));
box.no_export = true;
box.name = element.uuid+'_grid_box';
box.renderOrder = 2;
box.frustumCulled = false;
mesh.grid_box = box;
mesh.add(box);
}
})
BARS.defineActions(function() {
let add_mesh_dialog = new Dialog({
id: 'add_primitive',
title: 'action.add_mesh',
form: {
shape: {label: 'dialog.add_primitive.shape', type: 'select', options: {
cube: 'dialog.add_primitive.shape.cube',
pyramid: 'dialog.add_primitive.shape.pyramid',
circle: 'dialog.add_primitive.shape.circle',
cylinder: 'dialog.add_primitive.shape.cylinder',
tube: 'dialog.add_primitive.shape.tube',
cone: 'dialog.add_primitive.shape.cone',
sphere: 'dialog.add_primitive.shape.sphere',
torus: 'dialog.add_primitive.shape.torus',
}},
diameter: {label: 'dialog.add_primitive.diameter', type: 'number', value: 16},
height: {label: 'dialog.add_primitive.height', type: 'number', value: 8, condition: ({shape}) => ['cylinder', 'cone', 'cube', 'pyramid', 'tube'].includes(shape)},
sides: {label: 'dialog.add_primitive.sides', type: 'number', value: 12, min: 3, max: 48, condition: ({shape}) => ['cylinder', 'cone', 'circle', 'torus', 'sphere', 'tube'].includes(shape)},
minor_diameter: {label: 'dialog.add_primitive.minor_diameter', type: 'number', value: 4, condition: ({shape}) => ['torus', 'tube'].includes(shape)},
minor_sides: {label: 'dialog.add_primitive.minor_sides', type: 'number', value: 8, min: 2, max: 32, condition: ({shape}) => ['torus'].includes(shape)},
},
onConfirm(result) {
let elements = [];
Undo.initEdit({elements});
let mesh = new Mesh({
name: result.shape,
vertices: {}
});
var group = getCurrentGroup();
mesh.addTo(group)
if (result.shape == 'circle') {
let vertex_keys = mesh.addVertices([0, 0, 0]);
let [m] = vertex_keys;
for (let i = 0; i < result.sides; i++) {
let x = Math.sin((i / result.sides) * Math.PI * 2) * result.diameter/2;
let z = Math.cos((i / result.sides) * Math.PI * 2) * result.diameter/2;
vertex_keys.push(...mesh.addVertices([x, 0, z]));
}
for (let i = 0; i < result.sides; i++) {
let [a, b] = vertex_keys.slice(i+2, i+2 + 2);
if (!a) {
b = vertex_keys[2];
a = vertex_keys[1];
} else if (!b) {
b = vertex_keys[1];
}
mesh.addFaces(new MeshFace( mesh, {vertices: [a, b, m]} ));
}
}
if (result.shape == 'cone') {
let vertex_keys = mesh.addVertices([0, 0, 0], [0, result.height, 0]);
let [m0, m1] = vertex_keys;
for (let i = 0; i < result.sides; i++) {
let x = Math.sin((i / result.sides) * Math.PI * 2) * result.diameter/2;
let z = Math.cos((i / result.sides) * Math.PI * 2) * result.diameter/2;
vertex_keys.push(...mesh.addVertices([x, 0, z]));
}
for (let i = 0; i < result.sides; i++) {
let [a, b] = vertex_keys.slice(i+2, i+2 + 2);
if (!b) {
b = vertex_keys[2];
}
mesh.addFaces(
new MeshFace( mesh, {vertices: [b, a, m0]} ),
new MeshFace( mesh, {vertices: [a, b, m1]} )
);
}
}
if (result.shape == 'cylinder') {
let vertex_keys = mesh.addVertices([0, 0, 0], [0, result.height, 0]);
let [m0, m1] = vertex_keys;
for (let i = 0; i < result.sides; i++) {
let x = Math.sin((i / result.sides) * Math.PI * 2) * result.diameter/2;
let z = Math.cos((i / result.sides) * Math.PI * 2) * result.diameter/2;
vertex_keys.push(...mesh.addVertices([x, 0, z], [x, result.height, z]));
}
for (let i = 0; i < result.sides; i++) {
let [a, b, c, d] = vertex_keys.slice(2*i+2, 2*i+2 + 4);
if (!c) {
c = vertex_keys[2];
d = vertex_keys[3];
}
mesh.addFaces(
new MeshFace( mesh, {vertices: [c, a, m0]}),
new MeshFace( mesh, {vertices: [a, c, d, b]} ),
new MeshFace( mesh, {vertices: [b, d, m1]} )
);
}
}
if (result.shape == 'tube') {
let vertex_keys = [];
let outer_r = result.diameter/2;
let inner_r = outer_r - result.minor_diameter;
for (let i = 0; i < result.sides; i++) {
let x = Math.sin((i / result.sides) * Math.PI * 2);
let z = Math.cos((i / result.sides) * Math.PI * 2);
vertex_keys.push(...mesh.addVertices(
[x * outer_r, 0, z * outer_r],
[x * outer_r, result.height, z * outer_r],
[x * inner_r, 0, z * inner_r],
[x * inner_r, result.height, z * inner_r],
));
}
for (let i = 0; i < result.sides; i++) {
let [a1, b1, c1, d1, a2, b2, c2, d2] = vertex_keys.slice(4*i, 4*i + 8);
if (!a2) {
a2 = vertex_keys[0];
b2 = vertex_keys[1];
c2 = vertex_keys[2];
d2 = vertex_keys[3];
}
if (a1 && b1 && c1 && d1 && a2 && b2 && c2 && d2) {
mesh.addFaces(
new MeshFace( mesh, {vertices: [a1, a2, b2, b1]} ),
new MeshFace( mesh, {vertices: [d1, d2, c2, c1]} ),
new MeshFace( mesh, {vertices: [c1, c2, a2, a1]} ),
new MeshFace( mesh, {vertices: [b1, b2, d2, d1]} ),
);
}
}
}
if (result.shape == 'torus') {
let rings = [];
for (let i = 0; i < result.sides; i++) {
let circle_x = Math.sin((i / result.sides) * Math.PI * 2);
let circle_z = Math.cos((i / result.sides) * Math.PI * 2);
let vertices = [];
for (let j = 0; j < result.minor_sides; j++) {
let slice_x = Math.sin((j / result.minor_sides) * Math.PI * 2) * result.minor_diameter/2;
let x = circle_x * (result.diameter/2 + slice_x)
let y = Math.cos((j / result.minor_sides) * Math.PI * 2) * result.minor_diameter/2;
let z = circle_z * (result.diameter/2 + slice_x)
vertices.push(...mesh.addVertices([x, y, z]));
}
rings.push(vertices);
}
for (let i = 0; i < result.sides; i++) {
let this_ring = rings[i];
let next_ring = rings[i+1] || rings[0];
for (let j = 0; j < result.minor_sides; j++) {
mesh.addFaces(new MeshFace( mesh, {vertices: [
this_ring[j+1] || this_ring[0],
next_ring[j+1] || next_ring[0],
this_ring[j],
next_ring[j],
]} ));
}
}
}
if (result.shape == 'sphere') {
let rings = [];
let sides = Math.round(result.sides/2)*2;
let [bottom] = mesh.addVertices([0, -result.diameter/2, 0]);
let [top] = mesh.addVertices([0, result.diameter/2, 0]);
for (let i = 0; i < result.sides; i++) {
let circle_x = Math.sin((i / result.sides) * Math.PI * 2);
let circle_z = Math.cos((i / result.sides) * Math.PI * 2);
let vertices = [];
for (let j = 1; j < (sides/2); j++) {
let slice_x = Math.sin((j / sides) * Math.PI * 2) * result.diameter/2;
let x = circle_x * slice_x
let y = Math.cos((j / sides) * Math.PI * 2) * result.diameter/2;
let z = circle_z * slice_x
vertices.push(...mesh.addVertices([x, y, z]));
}
rings.push(vertices);
}
for (let i = 0; i < result.sides; i++) {
let this_ring = rings[i];
let next_ring = rings[i+1] || rings[0];
for (let j = 0; j < (sides/2); j++) {
if (j == 0) {
mesh.addFaces(new MeshFace( mesh, {vertices: [
this_ring[j],
next_ring[j],
top
]} ));
} else if (!this_ring[j]) {
mesh.addFaces(new MeshFace( mesh, {vertices: [
next_ring[j-1],
this_ring[j-1],
bottom
]} ));
} else {
mesh.addFaces(new MeshFace( mesh, {vertices: [
this_ring[j],
next_ring[j],
this_ring[j-1],
next_ring[j-1],
]} ));
}
}
}
}
if (result.shape == 'cube') {
let r = result.diameter/2;
let h = result.height;
mesh.addVertices([r, h, r], [r, h, -r], [r, 0, r], [r, 0, -r], [-r, h, r], [-r, h, -r], [-r, 0, r], [-r, 0, -r]);
let vertex_keys = Object.keys(mesh.vertices);
mesh.addFaces(
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[2], vertex_keys[1], vertex_keys[3]]} ), // East
new MeshFace( mesh, {vertices: [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]} ), // West
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[1], vertex_keys[4], vertex_keys[5]]} ), // Up
new MeshFace( mesh, {vertices: [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]} ), // Down
new MeshFace( mesh, {vertices: [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]} ), // South
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[5], vertex_keys[7]]} ), // North
);
}
if (result.shape == 'pyramid') {
let r = result.diameter/2;
let h = result.height;
mesh.addVertices([0, h, 0], [r, 0, r], [r, 0, -r], [-r, 0, r], [-r, 0, -r]);
let vertex_keys = Object.keys(mesh.vertices);
mesh.addFaces(
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[3], vertex_keys[2], vertex_keys[4]]} ), // Down
new MeshFace( mesh, {vertices: [vertex_keys[1], vertex_keys[2], vertex_keys[0]]} ), // east
new MeshFace( mesh, {vertices: [vertex_keys[3], vertex_keys[1], vertex_keys[0]]} ), // south
new MeshFace( mesh, {vertices: [vertex_keys[2], vertex_keys[4], vertex_keys[0]]} ), // north
new MeshFace( mesh, {vertices: [vertex_keys[4], vertex_keys[3], vertex_keys[0]]} ), // west
);
}
if (Texture.all.length && Format.single_texture) {
for (var face in mesh.faces) {
mesh.faces[face].texture = Texture.getDefault().uuid
}
UVEditor.loadData()
}
if (Format.bone_rig) {
if (group) {
var pos1 = group.origin.slice()
mesh.extend({
origin: pos1.slice()
})
}
}
elements.push(mesh);
mesh.init()
if (Group.selected) Group.selected.unselect()
mesh.select()
Undo.finishEdit('Add primitive');
Blockbench.dispatchEvent( 'add_mesh', {object: mesh} )
Vue.nextTick(function() {
if (settings.create_rename.value) {
mesh.rename()
}
})
}
})
new Action('add_mesh', {
icon: 'fa-gem',
category: 'edit',
condition: {modes: ['edit'], method: () => (Format.meshes)},
click: function () {
add_mesh_dialog.show();
}
})
new BarSelect('selection_mode', {
options: {
object: {name: true, icon: 'far.fa-gem'},
face: {name: true, icon: 'crop_portrait'},
line: {name: true, icon: 'fa-grip-lines-vertical'},
vertex: {name: true, icon: 'fiber_manual_record'},
},
icon_mode: true,
condition: () => Modes.edit && Mesh.all.length,
onChange({value}) {
if (value === 'object') {
Mesh.selected.forEach(mesh => {
delete Project.selected_vertices[mesh.uuid];
})
} else if (value === 'face') {
UVEditor.vue.selected_faces.empty();
Mesh.selected.forEach(mesh => {
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
if (face.isSelected()) {
UVEditor.vue.selected_faces.safePush(fkey);
}
}
})
}
updateSelection();
}
})
new Action('create_face', {
icon: 'fas.fa-draw-polygon',
category: 'edit',
keybind: new Keybind({key: 'f', shift: true}),
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
click() {
let vec1 = new THREE.Vector3(),
vec2 = new THREE.Vector3(),
vec3 = new THREE.Vector3(),
vec4 = new THREE.Vector3();
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let selected_vertices = mesh.getSelectedVertices();
if (selected_vertices.length >= 2 && selected_vertices.length <= 4) {
let reference_face;
let reference_face_strength = 0;
for (let key in mesh.faces) {
let face = mesh.faces[key];
let match_strength = face.vertices.filter(vkey => selected_vertices.includes(vkey)).length;
if (match_strength > reference_face_strength) {
reference_face = face;
reference_face_strength = match_strength;
}
if (face.isSelected()) {
delete mesh.faces[key];
}
}
if (selected_vertices.length == 2 && reference_face.vertices.length == 4 && reference_face.vertices.filter(vkey => selected_vertices.includes(vkey)).length == 2) {
let sorted_vertices = reference_face.getSortedVertices();
let unselected_vertices = sorted_vertices.filter(vkey => !selected_vertices.includes(vkey));
let side_index_diff = Math.abs(sorted_vertices.indexOf(selected_vertices[0]) - sorted_vertices.indexOf(selected_vertices[1]));
if (side_index_diff != 1) {
let new_face = new MeshFace(mesh, reference_face);
new_face.vertices.remove(unselected_vertices[0]);
delete new_face.uv[unselected_vertices[0]];
reference_face.vertices.remove(unselected_vertices[1]);
delete reference_face.uv[unselected_vertices[1]];
mesh.addFaces(new_face);
if (Reusable.vec1.fromArray(reference_face.getNormal(true)).angleTo(Reusable.vec2.fromArray(new_face)) > Math.PI/2) {
new_face.invert();
}
}
} else {
let new_face = new MeshFace(mesh, {
vertices: selected_vertices,
texture: reference_face.texture,
} );
mesh.addFaces(new_face);
// Correct direction
if (selected_vertices.length > 2) {
// find face with shared line to compare
let fixed_via_face;
for (let key in mesh.faces) {
let face = mesh.faces[key];
let common = face.vertices.filter(vertex_key => selected_vertices.includes(vertex_key))
if (common.length == 2) {
let old_vertices = face.getSortedVertices();
let new_vertices = new_face.getSortedVertices();
let index_diff = old_vertices.indexOf(common[0]) - old_vertices.indexOf(common[1]);
let new_index_diff = new_vertices.indexOf(common[0]) - new_vertices.indexOf(common[1]);
if (index_diff == 1 - face.vertices.length) index_diff = 1;
if (new_index_diff == 1 - new_face.vertices.length) new_index_diff = 1;
if (Math.abs(index_diff) == 1 && Math.abs(new_index_diff) == 1) {
if (index_diff == new_index_diff) {
new_face.invert();
}
fixed_via_face = true;
break;
}
}
}
// If no face available, orient based on camera orientation
if (!fixed_via_face) {
let normal = new THREE.Vector3().fromArray(new_face.getNormal());
normal.applyQuaternion(mesh.mesh.getWorldQuaternion(new THREE.Quaternion()))
let cam_direction = Preview.selected.camera.getWorldDirection(new THREE.Vector3());
let angle = normal.angleTo(cam_direction);
if (angle < Math.PI/2) {
new_face.invert();
}
}
}
}
} else if (selected_vertices.length > 4) {
let reference_face;
for (let key in mesh.faces) {
let face = mesh.faces[key];
if (!reference_face && face.vertices.find(vkey => selected_vertices.includes(vkey))) {
reference_face = face;
}
}
let vertices = selected_vertices.slice();
let v1 = vec1.fromArray(mesh.vertices[vertices[1]].slice().V3_subtract(mesh.vertices[vertices[0]]));
let v2 = vec2.fromArray(mesh.vertices[vertices[2]].slice().V3_subtract(mesh.vertices[vertices[0]]));
let normal = v2.cross(v1);
let plane = new THREE.Plane().setFromNormalAndCoplanarPoint(
normal,
new THREE.Vector3().fromArray(mesh.vertices[vertices[0]])
)
let center = [0, 0];
let vertex_uvs = {};
vertices.forEach((vkey) => {
let coplanar_pos = plane.projectPoint(vec3.fromArray(mesh.vertices[vkey]), vec4);
let q = Reusable.quat1.setFromUnitVectors(normal, THREE.NormalY)
coplanar_pos.applyQuaternion(q);
vertex_uvs[vkey] = [
Math.roundTo(coplanar_pos.x, 4),
Math.roundTo(coplanar_pos.z, 4),
]
center[0] += vertex_uvs[vkey][0];
center[1] += vertex_uvs[vkey][1];
})
center[0] /= vertices.length;
center[1] /= vertices.length;
vertices.forEach(vkey => {
vertex_uvs[vkey][0] -= center[0];
vertex_uvs[vkey][1] -= center[1];
vertex_uvs[vkey][2] = Math.atan2(vertex_uvs[vkey][0], vertex_uvs[vkey][1]);
})
vertices.sort((a, b) => vertex_uvs[a][2] - vertex_uvs[b][2]);
let start_index = 0;
while (start_index < vertices.length) {
let face_vertices = vertices.slice(start_index, start_index+4);
vertices.push(face_vertices[0]);
let face = new MeshFace(mesh, {vertices: face_vertices, texture: reference_face.texture});
mesh.addFaces(face);
if (face_vertices.length < 4) break;
start_index += 3;
}
}
})
Undo.finishEdit('Create mesh face')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('convert_to_mesh', {
icon: 'fa-gem',
category: 'edit',
condition: {modes: ['edit'], features: ['meshes'], method: () => (Cube.selected.length)},
click() {
Undo.initEdit({elements: Cube.selected});
let new_meshes = [];
Cube.selected.forEach(cube => {
let mesh = new Mesh({
name: cube.name,
origin: cube.origin,
rotation: cube.rotation,
vertices: [
[cube.to[0] - cube.origin[0], cube.to[1] - cube.origin[1], cube.to[2] - cube.origin[2]],
[cube.to[0] - cube.origin[0], cube.to[1] - cube.origin[1], cube.from[2] - cube.origin[2]],
[cube.to[0] - cube.origin[0], cube.from[1] - cube.origin[1], cube.to[2] - cube.origin[2]],
[cube.to[0] - cube.origin[0], cube.from[1] - cube.origin[1], cube.from[2] - cube.origin[2]],
[cube.from[0] - cube.origin[0], cube.to[1] - cube.origin[1], cube.to[2] - cube.origin[2]],
[cube.from[0] - cube.origin[0], cube.to[1] - cube.origin[1], cube.from[2] - cube.origin[2]],
[cube.from[0] - cube.origin[0], cube.from[1] - cube.origin[1], cube.to[2] - cube.origin[2]],
[cube.from[0] - cube.origin[0], cube.from[1] - cube.origin[1], cube.from[2] - cube.origin[2]],
],
})
let vertex_keys = Object.keys(mesh.vertices);
function addFace(direction, vertices) {
let cube_face = cube.faces[direction];
let uv = {
[vertices[0]]: [cube_face.uv[2], cube_face.uv[1]],
[vertices[1]]: [cube_face.uv[0], cube_face.uv[1]],
[vertices[2]]: [cube_face.uv[2], cube_face.uv[3]],
[vertices[3]]: [cube_face.uv[0], cube_face.uv[3]],
};
mesh.addFaces(
new MeshFace( mesh, {
vertices,
uv,
texture: cube_face.texture,
}
));
}
addFace('east', [vertex_keys[1], vertex_keys[0], vertex_keys[3], vertex_keys[2]]);
addFace('west', [vertex_keys[4], vertex_keys[5], vertex_keys[6], vertex_keys[7]]);
addFace('up', [vertex_keys[1], vertex_keys[5], vertex_keys[0], vertex_keys[4]]); // 4 0 5 1
addFace('down', [vertex_keys[2], vertex_keys[6], vertex_keys[3], vertex_keys[7]]);
addFace('south', [vertex_keys[0], vertex_keys[4], vertex_keys[2], vertex_keys[6]]);
addFace('north', [vertex_keys[5], vertex_keys[1], vertex_keys[7], vertex_keys[3]]);
mesh.sortInBefore(cube).init();
new_meshes.push(mesh);
cube.remove();
})
Undo.finishEdit('Convert cubes to meshes', {elements: new_meshes});
}
})
new Action('invert_face', {
icon: 'flip_to_back',
category: 'edit',
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedFaces().length)},
click() {
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
for (let key in mesh.faces) {
let face = mesh.faces[key];
if (face.isSelected()) {
face.invert();
}
}
})
Undo.finishEdit('Invert mesh faces');
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}});
}
})
new Action('extrude_mesh_selection', {
icon: 'upload',
category: 'edit',
keybind: new Keybind({key: 'e', shift: true}),
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length)},
click() {
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let original_vertices = Project.selected_vertices[mesh.uuid].slice();
let new_vertices;
let selected_faces = [];
let selected_face_keys = [];
for (let key in mesh.faces) {
let face = mesh.faces[key];
if (face.isSelected()) {
selected_faces.push(face);
selected_face_keys.push(key);
}
}
new_vertices = mesh.addVertices(...original_vertices.map(key => {
let vector = mesh.vertices[key].slice();
let direction;
let count = 0;
selected_faces.forEach(face => {
if (face.vertices.includes(key)) {
count++;
if (!direction) {
direction = face.getNormal(true);
} else {
direction.V3_add(face.getNormal(true));
}
}
})
if (count > 1) {
direction.V3_divide(count);
}
if (!direction) {
let match;
let match_level = 0;
for (let key in mesh.faces) {
let face = mesh.faces[key];
let matches = face.vertices.filter(vkey => original_vertices.includes(vkey));
if (match_level < matches.length) {
match_level = matches.length;
match = face;
}
if (match_level == 3) break;
}
if (match) {
direction = match.getNormal(true);
}
}
vector.V3_add(direction);
return vector;
}))
Project.selected_vertices[mesh.uuid].replace(new_vertices);
// Move Faces
selected_faces.forEach(face => {
face.vertices.forEach((key, index) => {
face.vertices[index] = new_vertices[original_vertices.indexOf(key)];
let uv = face.uv[key];
delete face.uv[key];
face.uv[face.vertices[index]] = uv;
})
})
// Create extra quads on sides
let remaining_vertices = new_vertices.slice();
selected_faces.forEach((face, face_index) => {
let vertices = face.getSortedVertices();
vertices.forEach((a, i) => {
let b = vertices[i+1] || vertices[0];
if (vertices.length == 2 && i) return; // Only create one quad when extruding line
if (selected_faces.find(f => f != face && f.vertices.includes(a) && f.vertices.includes(b))) return;
let new_face = new MeshFace(mesh, mesh.faces[selected_face_keys[face_index]]).extend({
vertices: [
b,
a,
original_vertices[new_vertices.indexOf(a)],
original_vertices[new_vertices.indexOf(b)],
]
});
mesh.addFaces(new_face);
remaining_vertices.remove(a);
remaining_vertices.remove(b);
})
if (vertices.length == 2) delete mesh.faces[selected_face_keys[face_index]];
})
// Create Face between extruded line
let line_vertices = remaining_vertices.slice();
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let matched_vertices = face.vertices.filter(vkey => line_vertices.includes(new_vertices[original_vertices.indexOf(vkey)]));
if (matched_vertices.length >= 2) {
let [a, b] = matched_vertices.map(vkey => new_vertices[original_vertices.indexOf(vkey)]);
let [c, d] = matched_vertices;
let new_face = new MeshFace(mesh, face).extend({
vertices: [b, a, c, d]
});
mesh.addFaces(new_face);
remaining_vertices.remove(a);
remaining_vertices.remove(b);
}
}
remaining_vertices.forEach(a => {
let b = original_vertices[new_vertices.indexOf(a)]
let new_face = new MeshFace(mesh, {
vertices: [b, a]
});
mesh.addFaces(new_face);
})
})
Undo.finishEdit('Extrude mesh selection')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('inset_mesh_selection', {
icon: 'fa-compress-arrows-alt',
category: 'edit',
keybind: new Keybind({key: 'i', shift: true}),
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length >= 3)},
click() {
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let original_vertices = Project.selected_vertices[mesh.uuid].slice();
if (original_vertices.length < 3) return;
let new_vertices;
let selected_faces = [];
let selected_face_keys = [];
for (let key in mesh.faces) {
let face = mesh.faces[key];
if (face.isSelected()) {
selected_faces.push(face);
selected_face_keys.push(key);
}
}
new_vertices = mesh.addVertices(...original_vertices.map(vkey => {
let vector = mesh.vertices[vkey].slice();
affected_faces = selected_faces.filter(face => {
return face.vertices.includes(vkey)
})
if (affected_faces.length == 0) return;
let inset = [0, 0, 0];
if (affected_faces.length == 3 || affected_faces.length == 1) {
affected_faces.sort((a, b) => {
let ax = 0;
a.vertices.forEach(vkey => {
ax += affected_faces.filter(face => face.vertices.includes(vkey)).length;
})
let bx = 0;
b.vertices.forEach(vkey => {
bx += affected_faces.filter(face => face.vertices.includes(vkey)).length;
})
return bx - ax;
})
affected_faces[0].vertices.forEach(vkey2 => {
inset.V3_add(mesh.vertices[vkey2]);
})
inset.V3_divide(affected_faces[0].vertices.length);
vector.V3_add(inset).V3_divide(2);
}
if (affected_faces.length == 2) {
let vkey2 = affected_faces[0].vertices.find(_vkey => _vkey != vkey && affected_faces[1].vertices.includes(_vkey));
inset.V3_set(mesh.vertices[vkey2]).V3_multiply(1/4);
vector.V3_multiply(3/4);
vector.V3_add(inset);
}
return vector;
}).filter(vec => vec instanceof Array))
if (!new_vertices.length) return;
Project.selected_vertices[mesh.uuid].replace(new_vertices);
// Move Faces
selected_faces.forEach(face => {
face.vertices.forEach((key, index) => {
face.vertices[index] = new_vertices[original_vertices.indexOf(key)];
let uv = face.uv[key];
delete face.uv[key];
face.uv[face.vertices[index]] = uv;
})
})
// Create extra quads on sides
let remaining_vertices = new_vertices.slice();
selected_faces.forEach((face, face_index) => {
let vertices = face.getSortedVertices();
vertices.forEach((a, i) => {
let b = vertices[i+1] || vertices[0];
if (vertices.length == 2 && i) return; // Only create one quad when extruding line
if (selected_faces.find(f => f != face && f.vertices.includes(a) && f.vertices.includes(b))) return;
let new_face = new MeshFace(mesh, mesh.faces[selected_face_keys[face_index]]).extend({
vertices: [
b,
a,
original_vertices[new_vertices.indexOf(a)],
original_vertices[new_vertices.indexOf(b)],
]
});
mesh.addFaces(new_face);
remaining_vertices.remove(a);
remaining_vertices.remove(b);
})
if (vertices.length == 2) delete mesh.faces[selected_face_keys[face_index]];
})
remaining_vertices.forEach(a => {
let b = original_vertices[new_vertices.indexOf(a)];
delete mesh.vertices[b];
})
})
Undo.finishEdit('Extrude mesh selection')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('loop_cut', {
icon: 'carpenter',
category: 'edit',
keybind: new Keybind({key: 'r', shift: true}),
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
click() {
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let selected_vertices = mesh.getSelectedVertices();
let start_face;
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
if (face.vertices.length < 3) continue;
let vertices = face.vertices.filter(vkey => selected_vertices.includes(vkey))
if (vertices.length >= 2) {
start_face = face;
break;
}
}
if (!start_face) return;
let processed_faces = [start_face];
let center_vertices = {};
function getCenterVertex(vertices) {
let existing_key = center_vertices[vertices[0]] || center_vertices[vertices[1]];
if (existing_key) return existing_key;
let vector = mesh.vertices[vertices[0]].slice().V3_add(mesh.vertices[vertices[1]]).V3_divide(2);
let [vkey] = mesh.addVertices(vector);
center_vertices[vertices[0]] = center_vertices[vertices[1]] = vkey;
return vkey;
}
function splitFace(face, side_vertices, double_side) {
processed_faces.push(face);
let sorted_vertices = face.getSortedVertices();
let side_index_diff = sorted_vertices.indexOf(side_vertices[0]) - sorted_vertices.indexOf(side_vertices[1]);
if (side_index_diff == -1 || side_index_diff > 2) side_vertices.reverse();
if (face.vertices.length == 4) {
let opposite_vertices = sorted_vertices.filter(vkey => !side_vertices.includes(vkey));
let opposite_index_diff = sorted_vertices.indexOf(opposite_vertices[0]) - sorted_vertices.indexOf(opposite_vertices[1]);
if (opposite_index_diff == 1 || opposite_index_diff < -2) opposite_vertices.reverse();
let center_vertices = [
getCenterVertex(side_vertices),
getCenterVertex(opposite_vertices)
]
let c1_uv_coords = [
(face.uv[side_vertices[0]][0] + face.uv[side_vertices[1]][0]) / 2,
(face.uv[side_vertices[0]][1] + face.uv[side_vertices[1]][1]) / 2,
];
let c2_uv_coords = [
(face.uv[opposite_vertices[0]][0] + face.uv[opposite_vertices[1]][0]) / 2,
(face.uv[opposite_vertices[0]][1] + face.uv[opposite_vertices[1]][1]) / 2,
];
let new_face = new MeshFace(mesh, face).extend({
vertices: [side_vertices[1], center_vertices[0], center_vertices[1], opposite_vertices[1]],
uv: {
[side_vertices[1]]: face.uv[side_vertices[1]],
[center_vertices[0]]: c1_uv_coords,
[center_vertices[1]]: c2_uv_coords,
[opposite_vertices[1]]: face.uv[opposite_vertices[1]],
}
})
face.extend({
vertices: [opposite_vertices[0], center_vertices[0], center_vertices[1], side_vertices[0]],
uv: {
[opposite_vertices[0]]: face.uv[opposite_vertices[0]],
[center_vertices[0]]: c1_uv_coords,
[center_vertices[1]]: c2_uv_coords,
[side_vertices[0]]: face.uv[side_vertices[0]],
}
})
mesh.addFaces(new_face);
// Find next (and previous) face
for (let fkey in mesh.faces) {
let ref_face = mesh.faces[fkey];
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
let vertices = ref_face.vertices.filter(vkey => opposite_vertices.includes(vkey))
if (vertices.length >= 2) {
splitFace(ref_face, opposite_vertices);
break;
}
}
if (double_side) {
for (let fkey in mesh.faces) {
let ref_face = mesh.faces[fkey];
if (ref_face.vertices.length < 3 || processed_faces.includes(ref_face)) continue;
let vertices = ref_face.vertices.filter(vkey => side_vertices.includes(vkey))
if (vertices.length >= 2) {
splitFace(ref_face, side_vertices);
break;
}
}
}
} else {
let opposite_vertex = sorted_vertices.find(vkey => !side_vertices.includes(vkey));
let center_vertex = getCenterVertex(side_vertices);
let c1_uv_coords = [
(face.uv[side_vertices[0]][0] + face.uv[side_vertices[1]][0]) / 2,
(face.uv[side_vertices[0]][1] + face.uv[side_vertices[1]][1]) / 2,
];
let new_face = new MeshFace(mesh, face).extend({
vertices: [side_vertices[1], center_vertex, opposite_vertex],
uv: {
[side_vertices[1]]: face.uv[side_vertices[1]],
[center_vertex]: c1_uv_coords,
[opposite_vertex]: face.uv[opposite_vertex],
}
})
face.extend({
vertices: [opposite_vertex, center_vertex, side_vertices[0]],
uv: {
[opposite_vertex]: face.uv[opposite_vertex],
[center_vertex]: c1_uv_coords,
[side_vertices[0]]: face.uv[side_vertices[0]],
}
})
mesh.addFaces(new_face);
}
}
let start_vertices = start_face.vertices.filter((vkey, i) => selected_vertices.includes(vkey)).slice(0, 2);
splitFace(start_face, start_vertices, start_face.vertices.length == 4);
selected_vertices.empty();
for (let key in center_vertices) {
selected_vertices.safePush(center_vertices[key]);
}
})
Undo.finishEdit('Create loop cut')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('dissolve_edges', {
icon: 'border_vertical',
category: 'edit',
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
click() {
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let selected_vertices = mesh.getSelectedVertices();
let faces = Object.keys(mesh.faces);
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let sorted_vertices = face.getSortedVertices();
let side_vertices = faces.includes(fkey) && sorted_vertices.filter(vkey => selected_vertices.includes(vkey));
if (side_vertices && side_vertices.length == 2) {
if (side_vertices[0] == sorted_vertices[0] && side_vertices[1] == sorted_vertices.last()) {
side_vertices.reverse();
}
let original_face_normal = face.getNormal(true);
let index_difference = sorted_vertices.indexOf(side_vertices[1]) - sorted_vertices.indexOf(side_vertices[0]);
if (index_difference == -1 || index_difference > 2) side_vertices.reverse();
let other_face = face.getAdjacentFace(sorted_vertices.indexOf(side_vertices[0]));
face.vertices.remove(...side_vertices);
console.log({face, side_vertices, fkey, mesh, other_face});
delete face.uv[side_vertices[0]];
delete face.uv[side_vertices[1]];
if (other_face) {
let new_vertices = other_face.face.getSortedVertices().filter(vkey => !side_vertices.includes(vkey));
face.vertices.push(...new_vertices);
new_vertices.forEach(vkey => {
face.uv[vkey] = other_face.face.uv[vkey];
})
delete mesh.faces[other_face.key];
}
faces.remove(fkey);
if (Reusable.vec1.fromArray(face.getNormal(true)).angleTo(Reusable.vec2.fromArray(original_face_normal)) > Math.PI/2) {
face.invert();
}
side_vertices.forEach(vkey => {
let is_used;
for (let fkey2 in mesh.faces) {
if (mesh.faces[fkey2].vertices.includes(vkey)) {
is_used = true;
break;
}
}
if (!is_used) {
delete mesh.vertices[vkey];
selected_vertices.remove(vkey);
}
})
}
}
})
Undo.finishEdit('Dissolve edges')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
function mergeVertices(by_distance, in_center) {
let found = 0, result = 0;
Undo.initEdit({elements: Mesh.selected});
Mesh.selected.forEach(mesh => {
let selected_vertices = mesh.getSelectedVertices();
if (selected_vertices.length < 2) return;
if (!by_distance) {
let first_vertex = selected_vertices[0];
if (in_center) {
let center = [0, 0, 0];
selected_vertices.forEach(vkey => {
center.V3_add(mesh.vertices[vkey]);
})
center.V3_divide(selected_vertices.length);
mesh.vertices[first_vertex].V3_set(center);
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let matches = selected_vertices.filter(vkey => face.vertices.includes(vkey));
if (matches.length < 2) continue;
let center = [0, 0];
matches.forEach(vkey => {
center[0] += face.uv[vkey][0];
center[1] += face.uv[vkey][1];
})
center[0] /= matches.length;
center[1] /= matches.length;
matches.forEach(vkey => {
face.uv[vkey][0] = center[0];
face.uv[vkey][1] = center[1];
})
}
}
selected_vertices.forEach(vkey => {
if (vkey == first_vertex) return;
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let index = face.vertices.indexOf(vkey);
if (index === -1) continue;
if (face.vertices.includes(first_vertex)) {
face.vertices.remove(vkey);
delete face.uv[vkey];
if (face.vertices.length < 2) {
delete mesh.faces[fkey];
}
} else {
let uv = face.uv[vkey];
face.vertices.splice(index, 1, first_vertex);
face.uv[first_vertex] = uv;
delete face.uv[vkey];
}
}
delete mesh.vertices[vkey];
})
selected_vertices.splice(1, selected_vertices.length);
} else {
let selected_vertices = mesh.getSelectedVertices().slice();
if (selected_vertices.length < 2) return;
let groups = {};
let i = 0;
while (selected_vertices[i]) {
let vkey1 = selected_vertices[i];
let j = i+1;
while (selected_vertices[j]) {
let vkey2 = selected_vertices[j];
let vector1 = mesh.vertices[vkey1];
let vector2 = mesh.vertices[vkey2];
if (Math.sqrt(Math.pow(vector2[0] - vector1[0], 2) + Math.pow(vector2[1] - vector1[1], 2) + Math.pow(vector2[2] - vector1[2], 2)) < settings.vertex_merge_distance.value) {
if (!groups[vkey1]) groups[vkey1] = [];
groups[vkey1].push(vkey2);
}
j++;
}
if (groups[vkey1]) {
groups[vkey1].forEach(vkey2 => {
selected_vertices.remove(vkey2);
})
}
i++;
}
let current_selected_vertices = mesh.getSelectedVertices();
for (let first_vertex in groups) {
let group = groups[first_vertex];
if (in_center) {
let group_all = [first_vertex, ...group];
let center = [0, 0, 0];
group_all.forEach(vkey => {
center.V3_add(mesh.vertices[vkey]);
})
center.V3_divide(group_all.length);
mesh.vertices[first_vertex].V3_set(center);
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let matches = group_all.filter(vkey => face.vertices.includes(vkey));
if (matches.length < 2) continue;
let center = [0, 0];
matches.forEach(vkey => {
center[0] += face.uv[vkey][0];
center[1] += face.uv[vkey][1];
})
center[0] /= matches.length;
center[1] /= matches.length;
matches.forEach(vkey => {
face.uv[vkey][0] = center[0];
face.uv[vkey][1] = center[1];
})
}
}
group.forEach(vkey => {
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
let index = face.vertices.indexOf(vkey);
if (index === -1) continue;
if (face.vertices.includes(first_vertex)) {
face.vertices.remove(vkey);
delete face.uv[vkey];
if (face.vertices.length < 2) {
delete mesh.faces[fkey];
}
} else {
let uv = face.uv[vkey];
face.vertices.splice(index, 1, first_vertex);
face.uv[first_vertex] = uv;
delete face.uv[vkey];
}
}
found++;
delete mesh.vertices[vkey];
current_selected_vertices.remove(vkey);
})
found++;
result++;
}
}
})
Undo.finishEdit('Merge vertices')
Canvas.updateView({elements: Mesh.selected, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
if (by_distance) {
Blockbench.showQuickMessage(tl('message.merged_vertices', [found, result]), 2000);
}
}
new Action('merge_vertices', {
icon: 'close_fullscreen',
category: 'edit',
keybind: new Keybind({key: 'm', shift: true}),
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length > 1)},
click() {
new Menu(this.children).open('mouse');
},
children: [
{
id: 'merge_all',
name: 'action.merge_vertices.merge_all',
icon: 'north_east',
click() {mergeVertices(false, false);}
},
{
id: 'merge_all_in_center',
name: 'action.merge_vertices.merge_all_in_center',
icon: 'close_fullscreen',
click() {mergeVertices(false, true);}
},
{
id: 'merge_by_distance',
name: 'action.merge_vertices.merge_by_distance',
icon: 'expand_less',
click() {mergeVertices(true, false);}
},
{
id: 'merge_by_distance_in_center',
name: 'action.merge_vertices.merge_by_distance_in_center',
icon: 'unfold_less',
click() {mergeVertices(true, true);}
}
]
})
new Action('merge_meshes', {
icon: 'upload',
category: 'edit',
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected.length >= 2)},
click() {
let elements = Mesh.selected
Undo.initEdit({elements});
let original = Mesh.selected[0];
let vector = new THREE.Vector3();
Mesh.selected.forEach(mesh => {
if (mesh == original) return;
let old_vertex_keys = Object.keys(mesh.vertices);
let new_vertex_keys = original.addVertices(...mesh.vertice_list.map(arr => {
vector.fromArray(arr);
mesh.mesh.localToWorld(vector);
original.mesh.worldToLocal(vector);
return vector.toArray()
}));
for (let key in mesh.faces) {
let old_face = mesh.faces[key];
let new_face = new MeshFace(original, old_face);
let uv = {};
for (let vkey in old_face.uv) {
let new_vkey = new_vertex_keys[old_vertex_keys.indexOf(vkey)]
uv[new_vkey] = old_face.uv[vkey];
}
new_face.extend({
vertices: old_face.vertices.map(v => new_vertex_keys[old_vertex_keys.indexOf(v)]),
uv
})
original.addFaces(new_face)
}
mesh.remove();
Mesh.selected.remove(mesh)
})
updateSelection();
Undo.finishEdit('Merge meshes')
Canvas.updateView({elements, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('split_mesh', {
icon: 'call_split',
category: 'edit',
condition: {modes: ['edit'], features: ['meshes'], method: () => (Mesh.selected[0] && Mesh.selected[0].getSelectedVertices().length)},
click() {
let elements = Mesh.selected.slice();
Undo.initEdit({elements});
Mesh.selected.forEach(mesh => {
let selected_vertices = mesh.getSelectedVertices();
let copy = new Mesh(mesh);
elements.push(copy);
for (let fkey in mesh.faces) {
let face = mesh.faces[fkey];
if (face.isSelected()) {
delete mesh.faces[fkey];
} else {
delete copy.faces[fkey];
}
}
selected_vertices.forEach(vkey => {
let used = false;
for (let key in mesh.faces) {
let face = mesh.faces[key];
if (face.vertices.includes(vkey)) used = true;
}
if (!used) {
delete mesh.vertices[vkey];
}
})
Object.keys(copy.vertices).filter(vkey => !selected_vertices.includes(vkey)).forEach(vkey => {
let used = false;
for (let key in copy.faces) {
let face = copy.faces[key];
if (face.vertices.includes(vkey)) used = true;
}
if (!used) {
delete copy.vertices[vkey];
}
})
copy.name += '_selection'
copy.sortInBefore(mesh, 1).init();
delete Project.selected_vertices[mesh.uuid];
Project.selected_vertices[copy.uuid] = selected_vertices;
mesh.preview_controller.updateGeometry(mesh);
selected[selected.indexOf(mesh)] = copy;
})
Undo.finishEdit('Merge meshes');
updateSelection();
Canvas.updateView({elements, element_aspects: {geometry: true, uv: true, faces: true}, selection: true})
}
})
new Action('import_obj', {
icon: 'fa-gem',
category: 'file',
condition: {modes: ['edit'], method: () => (Format.meshes)},
click: function () {
Blockbench.import({
resource_id: 'obj',
extensions: ['obj'],
name: 'OBJ Wavefront Model',
}, function(files) {
let {content} = files[0];
let lines = content.split(/[\r\n]+/);
function toVector(args, length) {
return args.map(v => parseFloat(v));
}
let mesh;
let vertices = [];
let vertex_keys = {};
let vertex_textures = [];
let vertex_normals = [];
let meshes = [];
let vector1 = new THREE.Vector3();
let vector2 = new THREE.Vector3();
Undo.initEdit({outliner: true, elements: meshes, selection: true});
lines.forEach(line => {
if (line.substr(0, 1) == '#' || !line) return;
let args = line.split(/\s+/).filter(arg => typeof arg !== 'undefined' && arg !== '');
let cmd = args.shift();
if (cmd == 'o' || cmd == 'g') {
mesh = new Mesh({
name: args[0],
vertices: {}
})
vertex_keys = {};
meshes.push(mesh);
}
if (cmd == 'v') {
vertices.push(toVector(args, 3).map(v => v * 16));
}
if (cmd == 'vt') {
vertex_textures.push(toVector(args, 2))
}
if (cmd == 'vn') {
vertex_normals.push(toVector(args, 3))
}
if (cmd == 'f') {
let f = {
vertices: [],
vertex_textures: [],
vertex_normals: [],
}
args.forEach(triplet => {
let [v, vt, vn] = triplet.split('/').map(v => parseInt(v));
if (!vertex_keys[ v-1 ]) {
vertex_keys[ v-1 ] = mesh.addVertices(vertices[v-1])[0];
}
f.vertices.push(vertex_keys[ v-1 ]);
f.vertex_textures.push(vertex_textures[ vt-1 ]);
f.vertex_normals.push(vertex_normals[ vn-1 ]);
})
let uv = {};
f.vertex_textures.forEach((vt, i) => {
let key = f.vertices[i];
if (vt instanceof Array) {
uv[key] = [
vt[0] * Project.texture_width,
(1-vt[1]) * Project.texture_width
];
} else {
uv[key] = [0, 0];
}
})
let face = new MeshFace(mesh, {
vertices: f.vertices,
uv
})
mesh.addFaces(face);
if (f.vertex_normals.find(v => v)) {
vector1.fromArray(face.getNormal());
vector2.fromArray(f.vertex_normals[0]);
let angle = vector1.angleTo(vector2);
if (angle > Math.PI/2) {
face.invert();
}
}
}
})
meshes.forEach(mesh => {
mesh.init();
})
Undo.finishEdit('Import OBJ');
})
}
})
})