blockbench/lang/it.json
2023-04-17 18:36:55 +02:00

1874 lines
115 KiB
JSON

{
"dialog.ok": "OK",
"dialog.cancel": "Annulla",
"dialog.confirm": "Conferma",
"dialog.close": "Chiudi",
"dialog.import": "Importa",
"dialog.save": "Salva",
"dialog.discard": "Non salvare",
"dialog.dontshowagain": "Non mostrare più",
"data.cube": "Cubo",
"data.group": "Gruppo",
"data.texture": "Texture",
"data.plugin": "Plugin",
"data.preview": "Anteprima",
"data.toolbar": "Barra degli strumenti",
"data.image": "Immagine",
"keys.ctrl": "Control",
"keys.shift": "Shift",
"keys.alt": "Alt",
"keys.meta": "Cmd",
"keys.delete": "Elimina",
"keys.space": "Spazio",
"keys.leftclick": "Click Sinistro",
"keys.middleclick": "Click Centrale",
"keys.rightclick": "Click Destro",
"keys.tab": "Tab",
"keys.backspace": "Backspace",
"keys.enter": "Enter",
"keys.escape": "Escape",
"keys.function": "F%0",
"keys.numpad": "Numpad %0",
"keys.caps": "Capslock",
"keys.menu": "Menu contestuale",
"keys.left": "Sinistra",
"keys.up": "Sopra",
"keys.right": "Destra",
"keys.down": "Sotto",
"keys.pageup": "Page Up",
"keys.pagedown": "Page Down",
"keys.plus": "+",
"keys.comma": "Virgola",
"keys.point": "Punto",
"keys.minus": "Meno",
"keys.cross": "Croce",
"keys.end": "End",
"keys.pos1": "Home",
"keys.printscreen": "Print Screen",
"keys.pause": "Pausa",
"message.rotation_limit.title": "Limiti di Rotazione",
"message.rotation_limit.message": "Le rotazioni sono limitate ad un asse e incrementi di 22.5 gradi. Ruotare su un asse differente cancellerà tutte le rotazioni su altri assi. Disabilita l'opzione \"Rotazione Ristretta\" se stai modellando per altre ragioni e hai bisogno di rotazioni libere",
"message.file_not_found.title": "File Non Trovato",
"message.file_not_found.message": "Blockbench non ha potuto trovare il file richiesto. Assicurati che sia salvato localmente e non in un cloud.",
"message.screenshot.title": "Screenshot",
"message.screenshot.clipboard": "Appunti",
"message.screenshot.right_click": "Screenshot - Click Destro per copiare",
"message.invalid_file.title": "File Invalido",
"message.invalid_file.message": "Impossibile aprire il modello: %0",
"message.invalid_model.title": "File Modello Invalido",
"message.invalid_model.message": "Questo file non contiene dati di modello validi.",
"message.child_model_only.title": "Modello Bambino Vuoto",
"message.child_model_only.message": "Questo file eredita %0 e non contiene un modello",
"message.unsaved_textures.title": "Texture Non Salvata",
"message.unsaved_textures.message": "Questo modello utilizza textures non salvate. Assicurati di salvarle e inserirle nella nella cartella corretta della tua resource pack",
"message.model_clipping.title": "Modello Troppo Grande",
"message.model_clipping.message": "Il tuo modello contiene %0 cubi che sono più grandi del limite 3x3x3 imposto da Minecraft. Questo modello non funzionerà su Minecraft. Abilita la funzione 'Spazio di Lavoro Limitato' per prevenire questo.",
"message.loose_texture.title": "Importa Texture",
"message.loose_texture.message": "La texture importata non è contenuta in un resource pack. Minecraft può solo caricare le texture dalla cartella \"textures\" di un resource pack attivo.",
"message.loose_texture.change": "Cambia Percorso",
"message.update_res.title": "Risoluzione Texture",
"message.update_res.message": "Vorresti aggiornare la risoluzione del progetto con la risoluzione di questa texture? Fai Click su 'Annulla' se la texture ha una risoluzione maggiore del normale.",
"message.update_res.update": "Aggiorna",
"message.bedrock_overwrite_error.message": "Blockbench non riesce a combinare questo modello con un vecchio file",
"message.bedrock_overwrite_error.backup_overwrite": "Crea Backup e Sovrascrivi",
"message.bedrock_overwrite_error.overwrite": "Sovrascrivi",
"message.close_warning.message": "Vuoi salvare il tuo modello?",
"message.close_warning.web": "Il tuo lavoro corrente verra perso. Sei sicuro di volere uscire?",
"message.default_textures.title": "Textures Predefinite",
"message.default_textures.message": "Seleziona la cartella \"textures\" del resource pack predefinito",
"message.default_textures.detail": "Estrai il resource pack predefinito dal jar di Minecraft oppure vai su google per scaricarlo. Poi trova la cartella \"textures\" ed aprila. Blockbench memorizzerà questa cartella e cercherà di prendere le texture da quella cartella se non può trovarle nel resource pack corrente.",
"message.default_textures.select": "Seleziona la cartella \"textures\" predefinita",
"message.image_editor.title": "Seleziona un editor di immagini",
"message.image_editor.file": "Seleziona un file...",
"message.image_editor.exe": "Seleziona un editor immagini",
"message.display_skin.title": "Visualizza Skin",
"message.display_skin.message": "Seleziona il file della Skin dal tuo computer oppure inserisci il nome del giocatore",
"message.display_skin.upload": "Carica una Skin",
"message.display_skin.reset": "Resetta",
"message.invalid_plugin": "File Plugin Invalido, Vedi Console",
"message.load_plugin_app": "Vuoi permettere a questo plugin di effettuare modifiche al tuo PC? Carica plugin soltanto da persone fidate.",
"message.load_plugin_web": "Vuoi caricare questo plugin? Carica plugin soltanto da persone fidate.",
"message.preset_no_info": "Il preset non contiene informazioni per questo slot",
"message.restart_to_update": "Riavvia Blockbench per applicare modifiche",
"message.save_file": "Salvato come %0",
"message.save_obj": "Salvato come modello .obj",
"dialog.project.title": "Progetto",
"dialog.project.name": "Nome File",
"dialog.project.parent": "Modello Genitore",
"dialog.project.geoname": "Nome Geometria Del Mob",
"dialog.project.ao": "Occlusione Ambientale",
"dialog.texture.title": "Texture",
"dialog.texture.variable": "Variabile",
"dialog.texture.namespace": "Namespace",
"dialog.texture.folder": "Cartella",
"dialog.extrude.title": "Estrudere Immagine",
"dialog.extrude.mode": "Modalità Scansione",
"dialog.extrude.mode.areas": "Aree",
"dialog.extrude.mode.lines": "Linee",
"dialog.extrude.mode.columns": "Colonne",
"dialog.extrude.mode.pixels": "Pixel",
"dialog.extrude.opacity": "Opacità Minima",
"dialog.extrude.scan": "Scannerizzare e Importare",
"dialog.display_preset.title": "Crea Preset",
"dialog.display_preset.message": "Seleziona gli slot che vuoi salvare",
"dialog.display_preset.create": "Crea",
"dialog.select.title": "Seleziona",
"dialog.select.group": "Nel Gruppo Selezionato",
"dialog.select.name": "Nome Contiene",
"dialog.select.random": "Casuale",
"dialog.select.select": "Seleziona",
"dialog.scale.title": "Scala Modello",
"dialog.scale.axis": "Assi",
"dialog.scale.clipping": "Tosatura modello: Il tuo modello è troppo grande",
"dialog.scale.confirm": "Scala",
"dialog.plugins.title": "Plugin",
"dialog.plugins.installed": "Installati",
"dialog.plugins.available": "Disponibili",
"dialog.plugins.install": "Installa",
"dialog.plugins.uninstall": "Disinstalla",
"dialog.plugins.reload": "Ricarica",
"dialog.plugins.none_installed": "Nessun plugin installato",
"dialog.plugins.none_available": "Nessun plugin disponibile",
"dialog.plugins.web_only": "Solo per l'applicazione web",
"dialog.plugins.app_only": "Solo per l'applicazione desktop",
"dialog.plugins.author": "di %0",
"dialog.plugins.show_less": "Mostra meno",
"dialog.create_texture.folder": "Cartella",
"dialog.create_texture.resolution": "Risoluzione",
"dialog.input.title": "Input",
"dialog.settings.settings": "Impostazioni",
"dialog.settings.keybinds": "Tasti",
"dialog.settings.about": "Sul Programma",
"layout.color.back": "Retro",
"layout.color.back.desc": "Sfondi e campi di input",
"layout.color.dark": "Scuro",
"layout.color.dark.desc": "Sfondo tela",
"layout.color.ui": "UI",
"layout.color.ui.desc": "Colore interfaccia principale",
"layout.color.bright_ui": "UI Luminoso",
"layout.color.bright_ui.desc": "Menu contestuali e tooltip",
"layout.color.button": "Tasto",
"layout.color.button.desc": "Tasti e modalità",
"layout.color.selected": "Selezionato",
"layout.color.selected.desc": "Schede e oggetti selezionati",
"layout.color.border": "Bordo",
"layout.color.border.desc": "Bordo dei tasti e dei input",
"layout.color.accent": "Accento",
"layout.color.accent.desc": "Pollice scorrevole e altri dettagli",
"layout.color.grid": "Griglia",
"layout.color.grid.desc": "Griglia anteprima UV",
"layout.color.text": "Testo",
"layout.color.text.desc": "Testo normale",
"layout.color.light": "Luce",
"layout.color.light.desc": "Testo evidenziato",
"layout.color.accent_text": "Testo Accentato",
"layout.color.accent_text.desc": "Testo su elementi chiari o accentati",
"layout.font.main": "Carattere Principale:",
"layout.font.headline": "Carattere del Titolo",
"about.version": "Versione:",
"about.creator": "Sviluppatore:",
"about.website": "Sito:",
"about.vertex_snap": "Lo snapping degli vertici è basato su un plugin da SirBenet",
"about.icons": "Pachetti Icone:",
"about.libraries": "Librerie:",
"settings.category.general": "Generale",
"settings.category.preview": "Anteprima",
"settings.category.grid": "Griglia",
"settings.category.edit": "Modifica",
"settings.category.snapping": "Snapping",
"settings.category.defaults": "Impostazioni Predefinite",
"settings.category.dialogs": "Dialoghi",
"settings.category.export": "Esporta",
"settings.language": "Lingua",
"settings.language.desc": "Lingua Interfaccia. Apri di nuovo Blockbench per applicare modifiche.",
"settings.backup_interval": "Intervallo Backup",
"settings.backup_interval.desc": "Intervallo del backup automatico in minuti",
"settings.origin_size": "Origine di Rotazione",
"settings.origin_size.desc": "Dimensione dell'origine di rotazione",
"settings.control_size": "Dimensione Assi Controllo",
"settings.control_size.desc": "Dimensione dei 3 assi di controllo",
"settings.display_skin": "Visualizza Skin",
"settings.display_skin.desc": "La skin usata per il modello di riferimento del giocatore",
"settings.shading": "Ombreggiatura",
"settings.shading.desc": "Attiva obreggiatura",
"settings.texture_fps": "FPS Texture Animate",
"settings.texture_fps.desc": "Frames per seconds per texture animate",
"settings.base_grid": "Griglia Piccola",
"settings.base_grid.desc": "Mostrare griglia picolla e assi",
"settings.large_grid": "Griglia Grande",
"settings.large_grid.desc": "Mostare griglia blocco 3x3",
"settings.full_grid": "Griglia Grande Completa",
"settings.full_grid.desc": "Mostrare griglia precisa 3x3",
"settings.large_box": "Scatola Grande",
"settings.large_box.desc": "Mostrare confini blocco 3x3",
"settings.display_grid": "Modalità Visualizzazione",
"settings.display_grid.desc": "Mostra griglia in modalità visualizzazione",
"settings.undo_limit": "Limite Annullamenti",
"settings.undo_limit.desc": "Numero di modifiche che possono essere annullate",
"settings.local_move": "Muovere su Assi Relativi",
"settings.local_move.desc": "Muovi elementi ruotati sul loro asse proprio, se possibile",
"settings.canvas_unselect": "Deselezionamento Clic",
"settings.canvas_unselect.desc": "Deseleziona tutti gli elementi quando si clicca sullo spazio di lavoro",
"settings.paint_side_restrict": "Restringi Pennello al Lato",
"settings.paint_side_restrict.desc": "Restringi i pennelli a disegnare solo sul lato corrente",
"settings.autouv": "UV Automatico",
"settings.autouv.desc": "Abilita UV Automatico per impostazione predefinita",
"settings.create_rename": "Renomina Nuovo Cubo",
"settings.create_rename.desc": "Focalizzare il campo d'inserimento del nome quando si crea un nuovo elemento o un gruppo",
"settings.edit_size": "Risoluzione Griglia",
"settings.edit_size.desc": "Risoluzione della griglia alla quale si attaccano i cubi",
"settings.shift_size": "Risoluzione Shift",
"settings.shift_size.desc": "Risoluzione della griglia tenendo premuto shift",
"settings.ctrl_size": "Risoluzione Control",
"settings.ctrl_size.desc": "Risoluzione della griglia tenendo premuto control",
"settings.negative_size": "Dimensioni Negative",
"settings.negative_size.desc": "Permettere allo strumento di ridimensionamento di usare dimensioni negative",
"settings.minifiedout": "Esporto Minificato",
"settings.minifiedout.desc": "Registrare JSON in una riga",
"settings.export_groups": "Esporta Gruppi",
"settings.export_groups.desc": "Salvare gruppi nei file dei modelli blocchi",
"settings.credit": "Commento Credito",
"settings.credit.desc": "Aggiungere un commento di credito ai file esportati",
"settings.default_path": "Default Minecraft Textures Path",
"settings.default_path.desc": "Cartella dalla quale Blockbench carica le texture predefinite",
"settings.image_editor": "Editor Immagini",
"settings.image_editor.desc": "Editore immagini predefinito per modificare texture",
"category.navigate": "Navigazione",
"category.tools": "Strumenti",
"category.file": "File",
"category.blockbench": "Blockbench",
"category.edit": "Modifica",
"category.transform": "Trasforma",
"category.view": "Vista",
"category.display": "Impostazioni Display",
"category.textures": "Textures",
"category.misc": "Miscellaneo",
"keybind.preview_select": "Selezionare",
"keybind.preview_rotate": "Ruota Vista",
"keybind.preview_drag": "Trascina Vista",
"keybind.confirm": "Conferma",
"keybind.cancel": "Annulla",
"action.slider_inflate": "Gonfiare",
"action.slider_inflate.desc": "Gonfiare cubi in tutte le direzioni non modificando l'UV",
"action.slider_brush_size": "Dimensione",
"action.slider_brush_size.desc": "Raggio del pennello in pixel",
"action.slider_brush_opacity": "Opacità",
"action.slider_brush_opacity.desc": "Percentuale dell'opacità del pennello",
"action.slider_brush_softness": "Morbidezza",
"action.slider_brush_softness.desc": "Percentuale della morbidezza del pennello",
"action.uv_slider_pos_x": "Muovere Orizzontalmente",
"action.uv_slider_pos_x.desc": "Muovi la selezione UV di tutti i cubi orizzontalmente",
"action.uv_slider_pos_y": "Muovere Verticalmente",
"action.uv_slider_pos_y.desc": "Muovi la selezione UV di tutti i cubi verticalmente",
"action.uv_slider_size_x": "Scala Orizzontalmente",
"action.uv_slider_size_x.desc": "Scala la selezione UV dei cubi selezionati orizzontalmente",
"action.uv_slider_size_y": "Scala Verticalmente",
"action.uv_slider_size_y.desc": "Scala la selezione UV dei cubi selezionati verticalmente",
"action.vertex_snap_mode": "Modalità",
"action.vertex_snap_mode.desc": "Seleziona se Snap Vertici muove gli elementi alla posizione selezionata oppure li ridimensiona",
"action.move_tool": "Muovi",
"action.move_tool.desc": "Strumento per selezionare e muovere elementi",
"action.resize_tool": "Ridimensiona",
"action.resize_tool.desc": "Strumento per selezionare e ridimensionare elementi",
"action.brush_tool": "Pennello",
"action.brush_tool.desc": "Strumento per disegnare su texture bitmap, sulle superfici o sull'editore UV",
"action.vertex_snap_tool": "Snap Vertici",
"action.vertex_snap_tool.desc": "Muovi un cubo ad un'altro coniugando due vertici",
"action.swap_tools": "Scambia Strumenti",
"action.swap_tools.desc": "Alterna tra lo strumento di movimento e di ridimensionamento",
"action.project_window": "Progetto...",
"action.project_window.desc": "Apre la schermata del progetto dove puoi modificare i dati del tuo modello",
"action.open_model": "Apri Modello",
"action.open_model.desc": "Apri un modello dal tuo computer",
"action.extrude_texture": "Texture Estrusa",
"action.extrude_texture.desc": "Genera un modello sporgendo una texture",
"action.export_blockmodel": "Esporta Modello Blocco",
"action.export_blockmodel.desc": "Esporta un modello blocco o item per Minecraft",
"action.export_optifine_part": "Esporta OptiFine JPM",
"action.export_optifine_part.desc": "Esporta un modello Optifine entity parziale",
"action.export_optifine_full": "Esporta OptiFine JEM",
"action.export_optifine_full.desc": "Esporta un modello OptiFine entity completo",
"action.export_obj": "Esporta Modello OBJ",
"action.export_obj.desc": "Esporta un Wavefront OBJ per rendering o motori di gioco",
"action.settings_window": "Impostazioni...",
"action.settings_window.desc": "Apri il dialogo delle impostazioni Blockbench",
"action.plugins_window": "Plugin...",
"action.plugins_window.desc": "Apri la schermata dei plugin",
"action.reset_layout": "Ripristina Layout",
"action.reset_layout.desc": "Ripristina il layout al predefinito di Blockbench",
"action.load_plugin": "Carica Plugin da File",
"action.load_plugin.desc": "Carica un plugin importando il file sorgente",
"action.reload_plugins": "Ricarica Plugin",
"action.reload_plugins.desc": "Ricarica tutti i plugin in sviluppo",
"action.undo": "Annulla",
"action.undo.desc": "Annulla l'ultima modifica",
"action.redo": "Ripristina",
"action.redo.desc": "Ripristina l'ultimo annullamento",
"action.copy": "Copia",
"action.copy.desc": "Copia la selezione selezionata, la facca o le impostazioni di visualizzazione",
"action.paste": "Incolla",
"action.paste.desc": "Incolla la selezione selezionata, la facca o le impostazioni di visualizzazione",
"action.cut": "Taglia",
"action.cut.desc": "Taglia la selezione selezionata, la faccia o le impostazioni di visualizzazione",
"action.add_cube": "Aggiungi Cubo",
"action.add_cube.desc": "Aggiunge un nuovo cubo",
"action.add_group": "Aggiungi Gruppo",
"action.add_group.desc": "Aggiunge un nuovo gruppo oppure un osso",
"action.outliner_toggle": "Alterna Più Opzioni",
"action.outliner_toggle.desc": "Alterna tasti per più opzioni nella lista degli elementi",
"action.duplicate": "Duplica",
"action.duplicate.desc": "Duplica i cubi o le ossa selezionati",
"action.delete": "Elimina",
"action.delete.desc": "Elimina i cubi o gruppi selezionati",
"action.sort_outliner": "Ordina Lista Elementi",
"action.sort_outliner.desc": "Ordina la lista degli elementi in ordine alfabetico",
"action.select_window": "Seleziona...",
"action.select_window.desc": "Cerca e seleziona cubi basandosi sulle loro proprietà",
"action.invert_selection": "Inverti Selezione",
"action.invert_selection.desc": "Inverti la selezione corrente dei cubi",
"action.select_all": "Seleziona Tutto",
"action.select_all.desc": "Seleziona tutti i cubi",
"action.collapse_groups": "Collassa Gruppi",
"action.collapse_groups.desc": "Collassa tutti i gruppi",
"action.scale": "Scala...",
"action.scale.desc": "Ridimensiona i cubi selezionati",
"action.toggle_visibility": "Alterna Visibilità",
"action.toggle_visibility.desc": "Alterna la visibilità dei cubi selezionati",
"action.toggle_export": "Alterna Esporto",
"action.toggle_export.desc": "Alterna l'impostazione d'esporto dei cubi selezionati",
"action.toggle_autouv": "Alterna UV Automatico",
"action.toggle_autouv.desc": "Alterna l'impostazione del UV automatico dei cubi selezionati",
"action.toggle_shade": "Alterna Ombreggiatura",
"action.toggle_shade.desc": "Alterna l'ombreggiatura dei cubi selezionati",
"action.rename": "Rinomina",
"action.rename.desc": "Cambia il nome dei cubi selezionati",
"action.add_display_preset": "Nuovo Preset",
"action.add_display_preset.desc": "Aggiungi un nuovo preset impostazioni display",
"action.fullscreen": "Schermo Intero",
"action.fullscreen.desc": "Alterna la modalità schermo intero",
"action.zoom_in": "Ingrandire",
"action.zoom_in.desc": "Ingradisci l'interfaccia grafica",
"action.zoom_out": "Rimpicciolire",
"action.zoom_out.desc": "Rimpicciolsci l'interfaccia grafica",
"action.zoom_reset": "Ripristina Zoom",
"action.zoom_reset.desc": "Ripristina lo zoom al valore predefinito di 100%",
"action.reset_interface": "Ripristina Interfaccia",
"action.reset_interface.desc": "Ripristina le dimensioni e le posizioni dell'interfaccia grafica",
"action.screenshot_model": "Screenshot Modello",
"action.screenshot_model.desc": "Scatta uno screenshot ritagliato del modello dall'angolo corrente",
"action.screenshot_app": "Screenshot Applicazione",
"action.screenshot_app.desc": "Scatta uno screenshot dell'applicazione intera",
"action.toggle_quad_view": "Alterna Vista Quadrupla",
"action.toggle_quad_view.desc": "Alterna la modalità di 4 finestre",
"action.import_texture": "Importa Texture",
"action.import_texture.desc": "Importa una o piu texture dal tuo sistema",
"action.create_texture": "Crea Texture",
"action.create_texture.desc": "Crea una texture vuota o una texture modello",
"action.save_textures": "Salva Texture",
"action.save_textures.desc": "Salva tutte le texture non salvate",
"action.animated_textures": "Riproduci Texture Animate",
"action.animated_textures.desc": "Riproduci e metti in pausa l'anteprima delle texture animate",
"action.origin_to_geometry": "Origine Alla Geometria",
"action.origin_to_geometry.desc": "Metti l'origine al centro della geometria",
"action.rescale_toggle": "Alterna Ridimensionamento",
"action.rescale_toggle.desc": "Cambia le dimensioni dei cubi basandosi sulla loro rotazione",
"action.bone_reset_toggle": "Ripristina Osso",
"action.bone_reset_toggle.desc": "Ferma l'osso dalla visualizzazione dei cubi dal modello genitore",
"action.reload": "Ricarica Blockbench",
"action.reload.desc": "Ricarica Blockbench. Questa azione annullera tutto il progresso non salvato.",
"menu.file": "File",
"menu.edit": "Modifica",
"menu.transform": "Trasforma",
"menu.display": "Display",
"menu.view": "Vista",
"menu.file.new": "Nuovo",
"menu.file.recent": "Recenti",
"menu.file.import": "Importa",
"menu.file.export": "Esporta",
"menu.transform.rotate": "Ruota",
"menu.transform.flip": "Capovolgi",
"menu.transform.center": "Centro",
"menu.transform.properties": "Proprietà",
"menu.display.preset": "Applica Preset",
"menu.display.preset_all": "Applica Preset Ovunque",
"menu.display.remove_preset": "Rimuovi Preset",
"menu.view.zoom": "Zoom",
"menu.view.background": "Sfondo",
"menu.view.screenshot": "Screenshot",
"menu.cube.color": "Colore Cubo",
"menu.cube.texture": "Texture",
"menu.cube.texture.transparent": "Trasparente",
"menu.cube.texture.blank": "Vuoto",
"menu.group.sort": "Ordina",
"menu.texture.face": "Applica alle Facce",
"menu.texture.file": "File",
"menu.texture.refresh": "Aggiorna",
"menu.texture.change": "Modifica File",
"menu.texture.folder": "Apri In Cartella",
"menu.texture.edit": "Modifica",
"menu.texture.export": "Salva Come",
"menu.texture.save": "Salva",
"menu.texture.properties": "Proprietà",
"menu.preview.background": "Sfondo",
"menu.preview.background.load": "Carica",
"menu.preview.background.position": "Posizione",
"menu.preview.background.lock": "Attacca Alla Videocamera",
"menu.preview.screenshot": "Screenshot",
"menu.preview.perspective": "Prospettiva",
"menu.preview.perspective.normal": "Normale",
"menu.preview.quadview": "Vista Quadrupla",
"menu.preview.stop_drag": "Ferma Posizionamento Sfondo",
"menu.uv.mapping.rotation": "Rotazione",
"menu.uv.texture": "Texture",
"cube.color.light_blue": "Azzurro",
"cube.color.yellow": "Giallo",
"cube.color.orange": "Arancione",
"cube.color.red": "Rosso",
"cube.color.purple": "Viola",
"cube.color.blue": "Blu",
"cube.color.green": "Verde",
"cube.color.lime": "Lime",
"switches.visibility": "Visibilità",
"switches.export": "Esporta",
"switches.autouv": "UV Automatico",
"panel.uv": "UV",
"panel.display": "Display",
"panel.textures": "Texture",
"panel.outliner": "Outliner",
"uv_editor.title": "Editore UV",
"uv_editor.all_faces": "Tutte",
"uv_editor.no_faces": "Nulla",
"face.north": "Nord",
"face.south": "Sud",
"face.west": "Ovest",
"face.east": "Est",
"face.up": "Su",
"face.down": "Giù",
"direction.north": "Nord",
"direction.south": "Sud",
"direction.west": "Ovest",
"direction.east": "Est",
"direction.top": "Cima",
"direction.bottom": "Fondo",
"display.slot.third_right": "Terza Persona Destra",
"display.slot.third_left": "Terza Persona Sinistra",
"display.slot.first_right": "Prima Persona Destra",
"display.slot.first_left": "Prima Persona Sinistra",
"display.slot.head": "Testa",
"display.slot.ground": "Terreno",
"display.slot.frame": "Espositore",
"display.slot.gui": "GUI",
"display.rotation": "Rotazione",
"display.translation": "Traslazione",
"display.scale": "Scala",
"display.slot": "Slot",
"display.reference": "Modello di Riferimento",
"display.reference.player": "Giocatore",
"display.reference.zombie": "Zombie",
"display.reference.armor_stand": "Supporto per Armatura",
"display.reference.baby_zombie": "Zombie Piccolo",
"display.reference.armor_stand_small": "Supporto per Armatura Piccolo",
"display.reference.monitor": "Normale",
"display.reference.bow": "Arco",
"display.reference.block": "Blocco",
"display.reference.frame": "Espositore",
"display.reference.inventory_nine": "3x3",
"display.reference.inventory_full": "Inventario",
"display.reference.hud": "HUD",
"display.preset.blank_name": "Pregasi inserire nome",
"display.preset.item": "Item Predefinito",
"display.preset.block": "Blocco Predefinito",
"display.preset.handheld": "Arma Predefinita",
"display.preset.rod": "Stecca Predefinita",
"dialog.continue": "Continua",
"message.square_textures": "Le texture devono essere quadrate",
"message.unsaved_texture.title": "Texture Non Salvata",
"message.unsaved_texture.message": "Tutte le modifiche non salvate verranno perse. Vuoi procedere?",
"action.vertex_snap_mode.move": "Muovi",
"action.vertex_snap_mode.scale": "Scala",
"action.open_model_folder": "Apri Cartella Modello",
"action.open_model_folder.desc": "Apri la cartella dove è contenuto il modello",
"action.change_textures_folder": "Cambia Cartella Textures",
"action.change_textures_folder.desc": "Modifica la cartella dove vengono salvate le texture",
"menu.texture.particle": "Usare per Particelle",
"message.update_notification.title": "È Disponibile un Aggiornamento",
"message.update_notification.message": "La versione nuova \"%0\" di Blockbench è disponibile. La vuoi installare adesso?",
"message.untextured": "Questa superfice non ha una texture",
"dialog.toolbar_edit.title": "Personalizza Toolbar",
"keybindings.reset": "Resetta",
"keybindings.clear": "Vuoto",
"action.cube_counter": "Contatore Cubi",
"action.uv_rotation": "Rotazione UV",
"action.uv_rotation.desc": "Rotazione della faccia UV",
"action.uv_grid": "Griglia UV",
"action.uv_grid.desc": "Risoluzione della griglia alla quale si attacca il selettore UV",
"action.uv_grid.auto": "Automatico",
"action.uv_maximize": "Massimizza UV",
"action.uv_maximize.desc": "Imposta l'UV di questa faccia alla texture completa",
"action.uv_auto": "UV Automatico",
"action.uv_auto.desc": "Imposta le dimensioni UV di questa faccia alle dimensioni reali della faccia",
"action.uv_rel_auto": "UV Automatico Relativo",
"action.uv_rel_auto.desc": "Imposta l'UV di questa faccia alla posizione e alla dimensione della faccia reale",
"action.uv_mirror_x": "Specchia UV X",
"action.uv_mirror_x.desc": "Specchia l'UV di questa faccia sull'asse delle X",
"action.uv_mirror_y": "Specchia UV Y",
"action.uv_mirror_y.desc": "Specchia l'UV di questa faccia sull'asse delle Y",
"action.uv_transparent": "Faccia Trasparente",
"action.uv_transparent.desc": "Rende la faccia corrente trasparente",
"action.uv_reset": "Ripristina Faccia",
"action.uv_reset.desc": "Ripristina la faccia corrente",
"action.cullface": "Cullface",
"action.cullface.desc": "Disabilita il rendering di questa faccia se il lato del modello selezionato è coperto",
"action.auto_cullface": "Cullface Automatico",
"action.auto_cullface.desc": "Imposta l'UV di questa faccia a se stesso",
"action.face_tint": "Tinta",
"action.face_tint.desc": "Abilita l'opzione della tinta per la faccia corrente",
"menu.toolbar.edit": "Personalizza",
"menu.toolbar.reset": "Ripristina",
"uv_editor.rotated": "Ruotato",
"uv_editor.auto_cull": "Cullface a Se Stesso",
"uv_editor.copied": "Faccia Copiata",
"uv_editor.pasted": "Faccia Incollata",
"uv_editor.copied_x": "%0 Facce Copiate",
"uv_editor.reset": "Ripristina Faccia",
"uv_editor.maximized": "Massimizzato",
"uv_editor.autouv": "Dimensione Automatica",
"uv_editor.mirrored": "Specchiato",
"uv_editor.to_all": "Applicato a Tutte le Facce",
"uv_editor.transparent": "Reso Trasparente",
"uv_editor.cullface_on": "Cullface Abilitato",
"uv_editor.cullface_off": "Cullface Disabilitato",
"uv_editor.tint_on": "Tinta Abilitata",
"uv_editor.tint_off": "Tinta Disabilitata",
"action.uv_apply_all": "Applica a Tutte le Facce",
"action.uv_apply_all.desc": "Applica le impostazioni della faccia corrente a tuttle le facce",
"message.image_editor_missing.title": "Editor Immagini Predefinito",
"message.image_editor_missing.message": "Seleziona il file esecutibile del tuo editore immagini.",
"message.image_editor_missing.detail": "Blockbench non ha potuto trovare un editore immagini sul tuo computer. Seleziona il file esecutibile del tuo editore immagini preferito.",
"action.update_autouv": "Aggiorna UV Automatico",
"action.update_autouv.desc": "Aggionra la mappatura UV automatico dei cubi selezionati",
"category.uv": "UV",
"status_bar.saved": "Modello salvato",
"status_bar.unsaved": "Ci sono modifiche non salvate",
"action.move_up": "Muovere in Su",
"action.move_up.desc": "Muovi i cubi selezionati in su relativamente all'angolo della ",
"action.move_down": "Muovere in Giù",
"action.move_down.desc": "Muovi i cubi selezionati in giù relativamente all'angolo della videocamera",
"action.move_left": "Muovere a Sinistra",
"action.move_left.desc": "Muovi i cubi selezionati a sinistra relativamente all'angolo della ",
"action.move_right": "Muovere a Destra",
"action.move_right.desc": "Muovi i cubi selezionati a destra relativamente all'angolo della ",
"action.move_forth": "Muovere Avanti",
"action.move_forth.desc": "Muovi i cubi selezionati avanti relativamente all'angolo della ",
"action.move_back": "Mouvere Indietro",
"action.move_back.desc": "Muovi i cubi selezionati indietro relativamente all'angolo della videocamera",
"layout.color.wireframe": "Wireframe",
"layout.color.wireframe.desc": "Linee del wireframe",
"action.add_animation": "Aggiungi Animazione",
"action.add_animation.desc": "Crea un'animazione vuota",
"action.load_animation_file": "Importa Animazioni",
"action.load_animation_file.desc": "Importa un file d'animazione",
"action.play_animation": "Riproduci Animazioni",
"action.play_animation.desc": "Anteprima animazioni selezionate",
"action.slider_keyframe_time": "Timecode",
"action.slider_keyframe_time.desc": "Modifica il timecode dei fotogrammi selezionati",
"timeline.rotation": "Rotazione",
"timeline.position": "Posizione",
"timeline.scale": "Scala",
"menu.keyframe.quaternion": "Quaternione",
"panel.animations": "Animazioni",
"panel.keyframe": "Fotogramma",
"panel.keyframe.type": "Fotogramma (%0)",
"generic.delete": "Elimina",
"generic.rename": "Rinomina",
"message.no_animation_selected": "Devi selezionare un'animazione per eseguire questa azione",
"message.no_bone_selected": "Devi selezionare un osso per eseguire questa azione",
"message.duplicate_groups.title": "Nome Osso Duplicato",
"message.duplicate_groups.message": "Il nome di quest'osso esiste su ossa multipli. Qusto può causare problemi.",
"action.delete_keyframes": "Elimina Fotogrammi",
"action.delete_keyframes.desc": "Elimina tutti i fotogrammi selezionati",
"menu.animation": "Animazione",
"menu.animation.loop": "Ciclo",
"menu.animation.override": "Sovrascrivi",
"menu.animation.anim_time_update": "Variabile Dell'Aggiornamento",
"message.display_skin_model.title": "Modello Della Skin",
"message.display_skin_model.message": "Seleziona il tipo della tua skin",
"message.display_skin_model.classic": "Classico",
"message.display_skin_model.slim": "Slim",
"message.bone_material": "Modifica il materiale dell'osso",
"action.slider_animation_length": "Lunghezza Dell'Animazione",
"action.slider_animation_length.desc": "Modifica la lunghezza dell'animazione selezionata",
"panel.variable_placeholders": "Variabili Segnaposto",
"panel.variable_placeholders.info": "Elenca le variabili che vuoi vedere in anteprima facendo nome=valore",
"status_bar.vertex_distance": "Distanza: %0",
"dialog.create_gif.title": "Registra GIF",
"dialog.create_gif.length": "Lunghezza",
"dialog.create_gif.fps": "FPS",
"dialog.create_gif.play": "Inizia Animazione",
"category.animation": "Animazione",
"action.record_model_gif": "Registra GIF",
"action.record_model_gif.desc": "Registra un'animazione GIF del modello dall'angolo corrente",
"display.mirror": "Specchia",
"data.separator": "Separatore",
"menu.preview.background.set_position": "Imposta Posizione",
"dialog.toolbar_edit.hidden": "Nascosto",
"action.export_class_entity": "Esporta Entità Java",
"action.export_class_entity.desc": "Esporta il modello entità come una classe Java",
"settings.seethrough_outline": "Lineamenti Trasparenti",
"settings.seethrough_outline.desc": "Mostra lineamenti attraverso oggetti",
"mode.edit": "Modifica",
"mode.paint": "Dipingi",
"mode.display": "Display",
"mode.animate": "Anima",
"status_bar.recording_gif": "Registrando GIF",
"status_bar.processing_gif": "GIF in lavorazione",
"settings.backup_retain": "Durata Conservazione Backup",
"settings.backup_retain.desc": "Imposta per quanti giorni Blockbench mantiene i backup",
"action.rotate_tool": "Ruota",
"action.rotate_tool.desc": "Strumento per selezionare e ruotare elementi",
"action.fill_tool": "Strumento di Riempimento",
"action.fill_tool.desc": "Strumento di riempimento per riempire facce intere con un colore",
"action.eraser": "Gomma",
"action.eraser.desc": "Strumento gomma per cancellare colori di una texture",
"action.color_picker": "Selezione Colori",
"action.color_picker.desc": "Strumento per selezionare i colori dei pixel di una texture",
"action.open_backup_folder": "Apri Cartella Backup",
"action.open_backup_folder.desc": "Apri la cartella backup di Blockbench",
"switches.mirror": "Specchia UV",
"language_name": "Italiano",
"message.plugin_reload": "%0 plugin locali ricaricati",
"settings.brightness": "Luminosità",
"settings.brightness.desc": "Luminosità dell'anteprima. Valore predefinito è 50.",
"menu.preview.perspective.reset": "Ripristina Videocamera",
"action.fill_mode": "Riempimento",
"action.fill_mode.face": "Faccia",
"action.fill_mode.color": "Colore",
"action.toggle_mirror_uv": "Specchia UV",
"action.toggle_mirror_uv.desc": "Alterna lo specchiamento UV sull'asse delle X dei cubi selezionati",
"menu.texture.blank": "Applica alle Facce Senza Texture",
"dialog.scale.select_overflow": "Seleziona Cubi Traboccanti",
"dialog.create_texture.compress": "Comprimere Sagoma",
"action.action_control": "Controllo Azioni",
"action.action_control.desc": "Cerca ed esegui ogni azione disponibile",
"keybindings.recording": "Registrando Tasti",
"keybindings.press": "Premi un tasto, una combinazione di tasti o clicca ovunque sullo schermo per registrare una combinzaione tasti.",
"action.pivot_tool": "Strumento Origine",
"action.pivot_tool.desc": "Strumento per modificare l'origine dei cubi e delle ossa",
"action.slider_animation_speed": "Velocità Riproduzione",
"action.slider_animation_speed.desc": "Percentuale della velocità di riproduzione",
"action.previous_keyframe": "Fotogramma precedente",
"action.previous_keyframe.desc": "Salta al fotogramma precedente",
"action.next_keyframe": "Prossimo Fotogramma",
"action.next_keyframe.desc": "Salta al prossimo fotogramma",
"message.outdated_client.title": "Cliente obsoleto",
"message.outdated_client.message": "Pregasi aggiornare Blockbench per effettuare questa azione.",
"action.export_asset_archive": "Scarica Archivo",
"action.export_asset_archive.desc": "Scarica un archivio con il modello e le texture",
"action.upload_sketchfab": "Carica su Sketchfab",
"message.sketchfab.name_or_token": "Pregasi inserire la chiave Sketchfab ed un nome",
"dialog.sketchfab_uploader.title": "Carica Modello Sketchfab",
"dialog.sketchfab_uploader.token": "Chiave API",
"dialog.sketchfab_uploader.about_token": "Questa chiave è usata per connettere Blockbench al tuo profilo Sketchfab. Puoi trovarla su %0",
"dialog.sketchfab_uploader.name": "Nome Modello",
"dialog.sketchfab_uploader.description": "Descrizione",
"dialog.sketchfab_uploader.tags": "Tag",
"settings.sketchfab_token": "Chiave Sketchfab",
"settings.sketchfab_token.desc": "Chiave per autorizzare Blockbench a caricare modelli sul tuo profilo Sketchfab",
"panel.color": "Colore",
"data.origin": "Origine",
"message.sketchfab.success": "Modello caricato con successo",
"message.sketchfab.error": "Caricamento Sktechfab fallito",
"settings.outliner_colors": "Colori Outliner",
"settings.outliner_colors.desc": "Mostrare colore cubi nella lista degli elemeti",
"action.upload_sketchfab.desc": "Carica il tuo modello su Sketchfab",
"action.element_colors": "Colori Cubi",
"action.element_colors.desc": "Mostrare colori cubi nella lista degli elementi",
"texture.error.file": "File non trovato",
"texture.error.parent": "File texture fornito da modello genitore",
"message.recover_backup.title": "Recupera Modello",
"message.recover_backup.message": "Blockbench è stato chiuso senza salvare. Vuoi recuperare il modello?",
"message.invalid_session.title": "Chiave Sessione Invalida",
"message.invalid_session.message": "La sessione alla quale stai cercando di connetterti è scaduta o la chiave è invalida",
"dialog.create_texture.power": "Dimensione Potenza di 2",
"dialog.create_gif.turn": "Velocità Rotazione",
"action.edit_session": "Sessione Modifiche...",
"action.edit_session.desc": "Connettersi ad una sessione modifiche per collaborare con altri utenti",
"action.reset_keyframe": "Ripristina Fotogramma",
"action.reset_keyframe.desc": "Ripristina tutti i valori dei fotogrammi selezionati",
"dialog.edit_session.title": "Sessione Modifiche",
"edit_session.username": "Username",
"edit_session.token": "Chiave",
"edit_session.about": "Sessioni Modifiche possono essere usate per collaborare su modelli con altra gente attraverso internet. Crea una sessione, coppia la chiave e mandala ai tuoi amici. I tuoi amici possono usare la chiave per unirsi alla tua sessione.",
"edit_session.join": "Connettiti alla Sessione",
"edit_session.create": "Crea Sessione",
"edit_session.quit": "Abbandona Sessione",
"edit_session.joined": "Utente %0 si è unito alla sessione",
"edit_session.left": "Utente %0 ha abbandonato la sessione",
"edit_session.quit_session": "Abbandonato sessione corrente",
"edit_session.status": "Stato",
"edit_session.hosting": "Ospidando",
"edit_session.connected": "Connesso ad una sessione",
"dialog.sketchfab_uploader.private": "Privato (Pro)",
"dialog.sketchfab_uploader.password": "Password (Pro)",
"action.uv_select_all": "Seleziona Tutto",
"action.uv_select_all.desc": "Seleziona tutte le facce nel dialogo UV",
"panel.chat": "Chat",
"edit_session.welcome": "Benvenuto a questa sessione di %0",
"dialog.yes": "Sì",
"dialog.no": "No",
"generic.remove": "Rimuovi",
"generic.download": "Scarica",
"generic.search": "Cerca",
"dates.today": "Oggi",
"dates.yesterday": "Ieri",
"dates.this_week": "Questa settimana",
"dates.weeks_ago": "%0 settimane fa",
"mode.start.new": "Nuovo",
"mode.start.recent": "Recenti",
"format.free": "Modello Libero",
"format.free.desc": "Modello senza restrizioni per Unity ecc.",
"format.java_block": "Blocco/Item Java",
"format.java_block.desc": "Modello blocco per edizione Java. Dimensioni e rotazioni sono limitate.",
"format.bedrock": "Modello Bedrock",
"format.bedrock.desc": "Modello per edizione Bedrock",
"format.bedrock_old": "Modello Bedrock Legacy",
"format.bedrock_old.desc": "Modello entità Edizione Bedrock prima della versione 1.12",
"format.modded_entity": "Entità Mod",
"format.modded_entity.desc": "Modelli entità per mod. Puo essere esportato come file delle classi java (.java)",
"format.optifine_entity": "Entità OptiFine",
"format.optifine_entity.desc": "Modello entità per OptiFine",
"keys.mouse": "Tasto Mouse %0",
"message.cleared_blank_faces.title": "Facce Vuote",
"message.cleared_blank_faces.message": "Blockbench ha trovato %0 cubi senza una texture. Vuoi rimuovere questi elementi?",
"message.wireframe.enabled": "Vista wireframe abilitata",
"message.wireframe.disabled": "Vista wireframe disabilitata",
"dialog.convert_project.title": "Converti Progetto",
"dialog.convert_project.text": "Sei sicuro di voler convertire questo progetto? Non puoi disfare questa azione.",
"dialog.create_texture.double_use": "Mantenere Occupazione Texture",
"dialog.model_stats.title": "Statistiche Modello",
"dialog.model_stats.cubes": "Cubi",
"dialog.model_stats.locators": "Locator",
"dialog.model_stats.groups": "Gruppi",
"dialog.model_stats.vertices": "Vertici",
"dialog.model_stats.faces": "Facce",
"settings.username": "Username",
"settings.username.desc": "Nome utente per sessioni modifiche",
"settings.painting_grid": "Griglia Pittura",
"settings.painting_grid.desc": "Mostrare griglia su cubi con texture in modalità pittura",
"action.convert_project": "Converti Progetto",
"action.convert_project.desc": "Converte il progetto corrente in un altro formato",
"action.close_project": "Chiudi Progetto",
"action.close_project.desc": "Chiudi il progetto attualmente aperto",
"action.export_bedrock": "Esporta Geometria Bedrock",
"action.export_bedrock.desc": "Esporta il modello come un file geometria per edizione bedrock",
"action.save_project": "Salva Progetto",
"action.save_project.desc": "Salva il modello corrente come un file progetto",
"action.save_project_as": "Salva Progetto Come",
"action.save_project_as.desc": "Salva modelelo corrente come un file progetto in una posizione nuova",
"action.export_over": "Sovrascrivi Modello",
"action.export_over.desc": "Salva il modello, texture e animazioni sovrascrivendo i file",
"action.add_locator": "Aggiungi locator",
"action.add_locator.desc": "Aggiungi un nuovo locator per controllare la posizione di particelle, guinzagli ecc.",
"action.uv_turn_mapping": "Ruota Mappatura",
"action.uv_turn_mapping.desc": "Ruota la mappatura UV di 90 gradi",
"action.remove_blank_faces": "Elimina Facce Vuote",
"action.remove_blank_faces.desc": "Elimina tutte le facce della selezione senza texture",
"web.download_app": "Scarica app",
"uv_editor.turned": "Mappatura Ruotata",
"display.reference.crossbow": "Balestra",
"dialog.settings.search_results": "Risultati di Ricerca",
"settings.animation_snap": "Collegamento Animazioni",
"settings.animation_snap.desc": "Intervallo collegamento per i fotogrammi nella sequenza dell'animazione",
"action.import_optifine_part": "Importare parte OptiFine",
"action.import_optifine_part.desc": "Importare una parte di un modello per OptiFine",
"data.locator": "Locator",
"mode.start.no_recents": "Nessun modello aperto recentemente",
"panel.element": "Elemento",
"panel.element.position": "Posizione",
"panel.element.size": "Dimensione",
"panel.element.origin": "Origine",
"panel.element.rotation": "Rotazione",
"message.canvas_limit_error.title": "Errore di Limite della Tela",
"message.canvas_limit_error.message": "L'azione non può essere eseguita correttamente perché il formato limita la tela a 48 unità. Spostare il punto di articolazione per impedirlo.",
"data.effect": "Effetto",
"generic.name": "Nome",
"settings.recent_projects": "Limite Modelli Recenti",
"settings.recent_projects.desc": "Numero massimo di modelli recenti da ricordare",
"settings.volume": "Volume",
"settings.volume.desc": "Volume degli effetti sonori nelle animazioni",
"action.change_keyframe_file": "Seleziona File",
"action.change_keyframe_file.desc": "Seleziona un file audio per l'anteprima di un effetto sonoro",
"action.clear_timeline": "Cancella Sequenza",
"action.clear_timeline.desc": "Cancella tutte le ossa non selezionate dalla sequenza",
"action.select_effect_animator": "Anima Effetti",
"action.select_effect_animator.desc": "Apri la sequenza per aggiungere effetti sonori e particelle",
"action.timeline_focus": "Canale",
"action.timeline_focus.desc": "Seleziona i canali animazione da mostrare sulla sequenza",
"timeline.particle": "Particella",
"timeline.sound": "Suono",
"timeline.effects": "Effetti",
"data.format": "Formato",
"format.optifine_part": "Parte OptiFine",
"format.optifine_part.desc": "Parte JPM per modelli entity OptiFine",
"action.reverse_keyframes": "Inverti Fotogrammi",
"action.reverse_keyframes.desc": "Inverti l'ordine dei fotogrammi selezionati",
"generic.help": "Aiuto",
"message.removed_faces": "%0 facce rimosse",
"dialog.sketchfab_uploader.draft": "Bozza",
"action.slider_pos": "Spostamento %0",
"action.slider_pos.desc": "Sposta cubi sull'asse %0",
"action.slider_size": "Dimensione %0",
"action.slider_size.desc": "Ridimensiona i cubi sull'asse %0",
"action.slider_rotation": "Rotazione %0",
"action.slider_rotation.desc": "Ruota i cubi sull'asse %0",
"action.slider_origin": "Centro %0",
"action.slider_origin.desc": "Sposta centro sull'asse %0",
"action.rotate_cw": "Ruota %0 +90",
"action.rotate_cw.desc": "Ruota i cubi selezionati di 90° sull'asse %0",
"action.rotate_ccw": "Ruota %0 -90",
"action.rotate_ccw.desc": "Ruota i cubi selezionati di -90° sull'asse %0",
"action.flip": "Capovolgi %0",
"action.flip.desc": "Capovolgi i cubi selezionati sull'asse %0",
"action.center": "Centra %0",
"action.center.desc": "Centra i cubi selezionati sull'asse %0",
"action.bring_up_all_animations": "Minimizza Tutte le Animazioni",
"panel.bone": "Osso",
"data.color": "Colore",
"generic.export": "Esporta",
"generic.none": "Nessuno",
"status_bar.recording": "Registrazione Timelapse",
"message.add_to_palette": "Aggiunto a tavolozza",
"message.size_modifiers": "Tieni premuto Ctrl o Shift per trasformare in incrementi piu' piccoli.",
"message.timelapse_start": "Timelapse avviato",
"message.timelapse_stop": "Timelapse interrotto",
"message.import_palette.replace_palette": "Sostituisci vecchia tavolozza",
"message.import_palette.threshold": "Unisci soglia",
"dialog.timelapse.interval": "Intervallo (Secondi)",
"dialog.timelapse.source": "Sorgente",
"dialog.timelapse.source.interface": "Interfaccia",
"dialog.timelapse.source.locked": "Angolo Bloccato",
"dialog.timelapse.destination": "Cartella Destinataria",
"layout.color.checkerboard": "Scacchiera",
"layout.color.checkerboard.desc": "Sfondo tela ed editore UV",
"layout.font.code": "Carattere Codici",
"layout.css": "CSS Personalizzato",
"settings.category.paint": "Dipingere",
"settings.deactivate_size_limit": "Disattiva Limite Dimensioni",
"settings.deactivate_size_limit.desc": "Disattiva il limite di dimensioni per formati di modelli specifici. ATTENZIONE: ciò può causare modelli non validi.",
"settings.brush_opacity_modifier": "Modificatore Opacità Pennello",
"settings.brush_opacity_modifier.desc": "Modifica l'opacità del pennello quando viene utilizzato uno stilo",
"settings.brush_size_modifier": "Modificatore Dimensioni Pennello",
"settings.brush_size_modifier.desc": "Modifica le dimensioni del pennello quando si utilizza uno stilo",
"settings.brush_modifier.pressure": "Pressione",
"settings.brush_modifier.tilt": "Inclinazione",
"category.color": "Colore",
"action.import_theme": "Importa Tema",
"action.export_theme": "Esporta Tema",
"action.export_theme.desc": "Crea un file tema basato sulle impostazioni correnti",
"action.slider_color_h": "Tonalità",
"action.slider_color_s": "Saturazione",
"action.slider_color_v": "Valore",
"action.add_to_palette": "Aggiungi a Tavolozza",
"action.add_to_palette.desc": "Aggiungi il colore selezionato alla tavolozza",
"action.import_palette": "Importa Tavolozza",
"action.import_palette.desc": "Importa .bbpalette",
"action.export_palette": "Esporta Tavolozza",
"action.export_palette.desc": "Esporta la tavolozza come un file .GPL",
"action.generate_palette": "Genera Tavolozza",
"action.generate_palette.desc": "Genera una tavolozza da una texture",
"action.sort_palette": "Ordina Tavolozza",
"action.sort_palette.desc": "Ordina tutti i colori della tavolozza per colore e luminosità",
"action.timelapse": "Timelapse...",
"action.timelapse.desc": "Registra un timelapse del tuo processo di modellazione",
"action.add_keyframe": "Aggiungi Fotogramma",
"action.add_keyframe.desc": "Aggiungi un fotogramma automaticamente. Premi shift per forzare valori predefinti",
"action.bring_up_all_animations.desc": "Porta tutti gli animatori modificati nella sequenza temporale",
"timeline.timeline": "Istruzioni",
"menu.palette.load.default": "Predefinita",
"panel.color.picker": "Picker",
"panel.color.palette": "Tavolozza",
"generic.import": "Importa",
"settings.brush_modifier.none": "Nessuno",
"action.export_entity": "Esporta Entity Bedrock",
"action.export_entity.desc": "Aggiungi il modello corrente come un entity ad un file mobs.json",
"settings.highlight_cubes": "Evidenzia Cubi",
"settings.highlight_cubes.desc": "Evidenzia i cubi quando il mouse passa sopra o quando li selezioni",
"action.add_marker": "Imposta Marcatore",
"action.add_marker.desc": "Imposta un marcatore sulla sequenza",
"timeline.pre_effect_script": "Script",
"format.skin": "Skin",
"format.skin.desc": "Modifica skin giocatori ed entity",
"message.sketchfab.setup_guide": "Vuoi sapere come impostare i modelli su Sketchfab? Visita %0",
"dialog.skin.title": "Crea Skin",
"dialog.skin.model": "Skin",
"dialog.skin.texture": "Texture (Opzionale)",
"action.toggle_skin_layer": "Alterna Strati Skin",
"action.toggle_skin_layer.desc": "Alterna lo strato del capello e dei vestiti del modello della skin",
"action.gui_light": "Illuminazione GUI",
"action.gui_light.desc": "Scegli il modo in quale l'item è illuminato nell'inventario",
"action.gui_light.side": "Luce Laterale",
"action.gui_light.front": "Luce Frontale",
"action.move_keyframe_back": "Sposta Fotogrammi Indietro",
"action.move_keyframe_forth": "Sposta Fotogrammi Avanti",
"menu.help": "Aiuto",
"menu.help.discord": "Server Discord",
"menu.help.report_issue": "Segnala un Problema",
"menu.help.plugin_documentation": "Documentazione Plugin API",
"menu.help.search_action": "Cerca ed Esegui un'Azione",
"menu.help.donate": "Dona",
"menu.help.about": "Informazioni",
"menu.preview.background.clipboard": "Carica dagli Appunti",
"dialog.ignore": "Ignora",
"generic.unset": "Non settato",
"message.invalid_builtin_parent.title": "Genitore Incorporato Invalido",
"message.invalid_builtin_parent.message": "Il collegamento al modello principale non valido '% 0' è stato rimosso per esportare un modello valido.",
"dialog.resize_texture.fill": "Riempire con",
"dialog.resize_texture.fill.transparent": "Trasparente",
"dialog.resize_texture.fill.color": "Colore",
"dialog.resize_texture.fill.repeat": "Ripeti",
"dialog.resize_texture.fill.stretch": "Allunga",
"dialog.scale.element_pivot": "Origine dell'Elemento",
"dialog.scale.selection_center": "Centro di Selezione",
"dialog.create_gif.length_mode": "Modalità lunghezza",
"dialog.create_gif.length_mode.seconds": "Secondi",
"dialog.create_gif.length_mode.frames": "Montatura",
"dialog.create_gif.length_mode.animation": "Lunghezza della'animazione",
"dialog.create_gif.length_mode.turntable": "Velocità Rotazione",
"dialog.save_angle.projection": "Proiezione",
"dialog.save_angle.projection.perspective": "Prospettiva",
"dialog.save_angle.projection.orthographic": "Ortografica",
"dialog.sketchfab_uploader.animations": "Animazioni",
"dialog.settings.theme": "Tema",
"settings.category.interface": "Interfaccia",
"settings.preview_checkerboard": "Anteprima Scacchiera",
"settings.preview_checkerboard.desc": "Alterna lo sfondo a scacchiera dieto l'anteprima",
"settings.uv_checkerboard": "Scacchiera Editore UV",
"settings.uv_checkerboard.desc": "Alterna lo sfondo a scacchiera dietro l'editore UV",
"category.paint": "Dipingi",
"action.fill_mode.color_connected": "Colori Connessi",
"action.draw_shape_type": "Tipo di forma",
"action.draw_shape_type.rectangle": "Rettangolo",
"action.draw_shape_type.rectangle_h": "Rettangolo (Vuoto)",
"action.draw_shape_type.ellipse": "Ellisse",
"action.draw_shape_type.ellipse_h": "Ellisse (Vuota)",
"action.draw_shape_type.line": "Linea",
"action.mirror_painting": "Pittura Specchiata",
"action.mirror_painting.description": "Specchia il tratto del pennello sull'altro lato del modello",
"action.lock_alpha": "Blocca Canale Alfa",
"action.lock_alpha.description": "Blocca la trasparenza di tutti i pixel",
"action.draw_shape_tool": "Disegna una forma",
"action.draw_shape_tool.desc": "Strumento per disegnare figure semplici sulle texture",
"action.copy_paste_tool": "Strumento Copia Incolla",
"action.copy_paste_tool.desc": "Strumento per copiare e incollare selezioni di texture",
"action.export_gltf": "Esporta come glTF",
"action.export_gltf.desc": "Esporta il modello e le animzioni come un file glTF per usarlo in altre applicazioni 3D",
"action.transform_space": "Spazio Trasformazione",
"action.transform_space.desc": "Spazio trasformazione predefinito per tutti gli elementi e ossa",
"action.transform_space.global": "Globale",
"action.transform_space.bone": "Osso",
"action.transform_space.local": "Locale",
"action.toggle_camera_projection": "Alterna Proiezione Videocamera",
"action.toggle_camera_projection.desc": "Alterna la proezione della videocamera tra prospettiva e ortografica",
"action.load_camera_angle": "Angolo Videocamera: %0",
"action.load_camera_angle.desc": "Carica l'angolo videocamera '%0'",
"action.slider_face_tint": "Indice Tinta",
"action.slider_face_tint.desc": "Imposta l'indice tinta della faccia corrente. -1 vuol dire non impostato.",
"menu.help.quickstart": "Procedura Guidata D'inizio",
"menu.help.developer": "Sviluppatore",
"menu.help.developer.dev_tools": "Apri Dev Tools",
"menu.help.developer.reset_storage": "Ripristino Impostazioni",
"menu.help.developer.reset_storage.confirm": "Sei sicuro di voler ripristinare Blockbench alle impostazioni di fabbrica? Questo eliminera tutte le impostazioni, tutti i tasti personalizzati e plugin installati.",
"menu.help.developer.cache_reload": "Ricarica Cache",
"menu.preview.orthographic": "Ortografico",
"menu.preview.save_angle": "Salva Angolo...",
"menu.preview.angle": "Angoli",
"menu.preview.angle.initial": "Angolo Iniziale",
"menu.preview.maximize": "Aumentare al Massimo",
"panel.color.both": "Entrambi",
"uv_editor.copy_selection": "Copia Selezione",
"uv_editor.paste_selection": "Incolla Selezione",
"uv_editor.copy_paste_tool.place": "Piazza",
"uv_editor.copy_paste_tool.cut": "Taglia",
"uv_editor.copy_paste_tool.mirror_x": "Specchia Asse X",
"uv_editor.copy_paste_tool.mirror_y": "Specchia Asse Y",
"uv_editor.copy_paste_tool.rotate": "Ruota 90 Gradi",
"dialog.project.modded_entity_version": "Versione Esporto",
"dialog.save_angle.position": "Posizione Videocamera",
"dialog.save_angle.target": "Punto Focale",
"dialog.skin.pose": "Posa",
"layout.color.frame": "Cornice Finestra",
"layout.color.frame.desc": "Bordi e panello titolare della finestra",
"settings.large_grid_size": "Dimensioni Reticolato Blocco",
"settings.large_grid_size.desc": "Dimensioni del reticolato dei blocchi",
"action.load_plugin_from_url": "Carica Plugin da URL",
"action.load_plugin_from_url.desc": "Carica un plugin da un server specificando un URL",
"action.cube_counter.desc": "Mostra il numero corrente dei cubi e altri dati",
"action.unlock_everything": "Sblocca Tutti",
"action.unlock_everything.desc": "Sblocca tutti i gruppi ed elementi nella lista degli elementi",
"action.load_palette": "Carica Tavolozza",
"action.load_palette.desc": "Carica una delle tavolozze integrate",
"action.toggle_locked": "Alterna Blocco",
"action.toggle_locked.desc": "Alterna lo stato di blocco degli elementi selezionati",
"action.apply_display_preset": "Applica Preset",
"action.apply_display_preset.desc": "Applica un preset impostazioni display predefinito oppure un preset personalizzato",
"action.apply_display_preset.here": "Applica a Questo Slot",
"action.apply_display_preset.everywhere": "Applica a Tutti gli Slot",
"action.resolve_keyframe_expressions": "Risolvi Fotogrammi",
"action.resolve_keyframe_expressions.desc": "Risolve le espressioni matematiche dei fotogrammi selezionati",
"action.fold_all_animations": "Chiudi Animazioni",
"menu.palette.load.empty": "Vuoto",
"switches.lock": "Blocca",
"settings.render_sides": "Lati Rendering",
"settings.render_sides.desc": "Seleziona il lato di una faccia che viene mostrato",
"settings.render_sides.auto": "Auto",
"settings.render_sides.front": "Fuori",
"settings.render_sides.double": "Dentro e Fuori",
"generic.enable": "Attiva",
"generic.disable": "Disattiva",
"generic.redacted": "Redatto",
"dialog.select_texture.import_all": "Importa tutto",
"dialog.skin.layer_template": "Layer Texture",
"about.version.up_to_date": "Aggiornata",
"about.version.update_available": "Versione %0 disponibile",
"settings.category.application": "Applicazione",
"settings.streamer_mode": "Modalità Streamer",
"settings.streamer_mode.desc": "Nascondi informazioni sensibili come i modelli recenti",
"settings.automatic_updates": "Aggiornamenti automatici",
"settings.automatic_updates.desc": "Scarica automaticamente nuove versioni e mantieni Blockbench aggiornato",
"action.rotation_space": "Rotation Space",
"action.focus_on_selection": "Center View on Selection",
"action.focus_on_selection.desc": "Align the camera to face the center of the current selection",
"action.jump_to_timeline_start": "Jump to Animation Start",
"action.jump_to_timeline_end": "Jump to Animation End",
"menu.help.updating": "Aggiornamento (%0%)",
"menu.help.update_failed": "Aggiornamento Fallito",
"menu.animation.loop.once": "Riproduci una volta",
"menu.animation.loop.hold": "Mantieni l'ultimo frame",
"menu.animation.loop.loop": "Loop",
"interface.streamer_mode_on": "Modalità Streamer attivata",
"generic.reset": "Ripristina",
"generic.restore": "Ripristina",
"keys.mousewheel": "Rotella del mouse",
"message.delete_animation.title": "Cancella Animazione",
"message.delete_animation.message": "L'animazione è stata rimossa da Blockbench. Vuoi anche eliminare l'animazione dal file in cui è stata salvata?",
"message.no_animation_to_import": "Nessuna animazione da importare",
"dialog.material_instances.title": "Material Instances",
"dialog.animation_import.title": "Seleziona animazioni da importare",
"dialog.create_texture.padding": "Padding",
"settings.fov": "FOV",
"settings.fov.desc": "Camera Field of View. Default is 45",
"settings.sync_color": "Sync Color",
"settings.sync_color.desc": "Sincronizza il colore tra diverse istanze di Blockbench",
"settings.minify_bbmodel": "Minified Project Files",
"settings.minify_bbmodel.desc": "Write .bbmodel files minified into one line",
"action.edit_material_instances": "Edit Material Instances",
"action.edit_material_instances.desc": "Edit material instance names for bedrock block geometries",
"action.save_all_animations": "Salva tutte le animazioni",
"action.save_all_animations.desc": "Save all currently loaded animations",
"action.keyframe_interpolation": "Interpolation",
"action.keyframe_interpolation.desc": "Select the keyframe interpolation mode",
"action.keyframe_interpolation.linear": "Lineare",
"action.keyframe_interpolation.catmullrom": "Smooth",
"action.timeline_focus.hide_empty": "Nascondi canali vuoti",
"menu.file.preferences": "Preferenze",
"menu.animation.blend_weight": "Blend Weight",
"menu.animation.save": "Salva",
"menu.animation.properties": "Proprietà...",
"menu.animation.file": "File",
"menu.animation.snapping": "Snapping",
"menu.animation.open_location": "Apri posizione file",
"panel.keyframe.add_data_point": "Add Keyframe Data Point",
"panel.keyframe.remove_data_point": "Remove Data Point",
"panel.keyframe.pre": "Pre",
"panel.keyframe.post": "Post",
"generic.all": "Tutto",
"message.small_face_dimensions.title": "Incompatible Face Dimensions",
"message.small_face_dimensions.message": "The selection contains faces that are smaller than 1 unit in one direction. The Box UV mapping system considers any faces below that threshold as 0 pixels wide. The texture on those faces therefore may not work correctly.",
"message.small_face_dimensions.face_uv": "The current format supports per-face UV maps which can handle small face dimensions. Go to \"File\" > \"Project...\" and change \"UV Mode\" to \"Per-face UV\".",
"dialog.plugins.outdated_client": "Richiede una nuova versione di Blockbench",
"dialog.plugins.outdated_plugin": "Plugin is outdated and does not work with this version of Blockbench",
"settings.motion_trails": "Motion Trails",
"settings.motion_trails.desc": "Show motion trails in the animation editor",
"settings.antialiasing": "Anti-aliasing",
"settings.antialiasing.desc": "Attiva l'anti-aliasing nell'anteprima. Riavvia Blockbench per applicare le modifiche",
"action.timeline_frame_back": "Salta 1 frame indietro",
"action.timeline_frame_forth": "Salta 1 frame avanti",
"panel.bone.ik": "Inverse Kinematics (Experimental)",
"settings.particle_tick_rate": "Particle Tick Rate",
"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
"action.lock_motion_trail": "Lock Motion Trail",
"action.lock_motion_trail.desc": "Lock the motion trail to the currently selected group",
"menu.animation_file.unload": "Unload File",
"data.null_object": "Null Object",
"status_bar.toggle_sidebar": "Toggle Sidebar",
"message.load_plugin_failed.title": "Failed to load plugin",
"message.load_plugin_failed.message": "Ensure that the base file name of the plugin matches the plugin ID `%0`, as specified in Plugin.register().",
"dialog.project.uv_mode": "UV Mode",
"dialog.project.uv_mode.box_uv": "Box UV",
"dialog.project.uv_mode.face_uv": "Per-face UV",
"dialog.project.texture_size": "Texture Size",
"dialog.animation_export.title": "Select Animations to Export",
"dialog.create_texture.rearrange_uv": "Rearrange UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text.desc": "Secondary text color with less contrast",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.background_rendering": "Background Rendering",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.ctrl_shift_size": "Control + Shift Resolution",
"settings.ctrl_shift_size.desc": "Resolution of the grid while holding control and shift",
"settings.hardware_acceleration": "Accellerazione Hardware",
"settings.hardware_acceleration.desc": "Outsource rendering tasks to the graphics card. Restart Blockbench to apply changes",
"action.explode_skin_model": "Explode Skin Model",
"action.explode_skin_model.desc": "Toggles an explosion view that allows you to edit covered faces",
"action.export_minecraft_skin": "Esporta Skin di Minecraft",
"action.export_minecraft_skin.desc": "Export the Minecraft skin as a PNG texture",
"action.add_null_object": "Add Null Object",
"action.add_null_object.desc": "Adds a new null object",
"action.animated_texture_frame": "Animated Texture Frame",
"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
"action.export_animation_file": "Esporta Animazioni...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"menu.file.recent.clear": "Clear Recent Files",
"switches.shade": "Shade",
"generic.share": "Condividi",
"dates.minute": "%0 Minuto",
"dates.minutes": "%0 Minuti",
"dates.hour": "%0 Ora",
"dates.hours": "%0 Ore",
"dates.day": "%0 Giorno",
"dates.days": "%0 Giorni",
"dates.week": "%0 Settimana",
"dates.weeks": "%0 Settimane",
"dates.year": "%0 Anno",
"dates.years": "%0 Anni",
"message.installed_plugin": "Successfully installed the plugin %0",
"message.installed_plugin_fail": "Failed to installed the plugin %0",
"dialog.share_model.title": "Condividi Modello",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.failed": "Caricamento del modello fallito",
"action.import_java_block_model": "Add Java Block/Item Model",
"action.import_java_block_model.desc": "Add a Minecraft Java block/item model from a json file to the current model",
"action.share_model": "Share...",
"action.share_model.desc": "Generate a short link to share your model",
"action.import_project": "Import Project",
"action.import_project.desc": "Import another project from a .bbmodel file into the current project",
"dialog.toolbar_edit.hidden_tools": "Some tools might be hidden because they are not available in the current mode, format, or situation.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"dialog.convert_project.current_format": "Current Format",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
"dialog.create_texture.power.desc": "Lock the automatic texture size to a power-of-2, such as 64 or 128. This is required by some renderers",
"dialog.create_texture.double_use.desc": "If two elements already have the same UV space assigned, keep it that way in the new map",
"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
"dialog.create_texture.resolution.desc": "The height and width of the texture",
"dialog.create_gif.color": "Background Color",
"dialog.save_angle.zoom": "Zoom",
"dialog.skin.variant": "Variant",
"dialog.flip_animation.info": "Opposite bones are identified by the keywords 'left' and 'right' within their name.",
"dialog.flip_animation.offset": "Offset by half the animation length",
"dialog.export_private_settings.title": "Private Settings",
"dialog.export_private_settings.message": "Your file contains the following private informations: **%0**. Leave these values out if you plan to share the file with someone else.",
"dialog.export_private_settings.keep": "Keep",
"settings.timecode_frame_number": "Display Timecodes as Frame Numbers",
"settings.timecode_frame_number.desc": "Display fraction timecodes in the timeline as frame number instead of centisecond",
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "Import Settings",
"action.import_settings.desc": "Import a .bbsettings file",
"action.export_settings": "Export Settings",
"action.export_settings.desc": "Export the Blockbench settings as a .bbsettings file",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad/Mouse)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.edit_history": "Edit History...",
"action.edit_history.desc": "View the editing history and undo or redo steps",
"action.group_elements": "Group Elements",
"action.group_elements.desc": "Wrap selected elements into a new group",
"action.unfold_groups": "Unfold Groups",
"action.unfold_groups.desc": "Unfold all groups in the outliner",
"action.edit_bedrock_binding": "Edit Binding...",
"action.edit_bedrock_binding.desc": "Change which bone the geometry is bound to",
"action.pick_screen_color": "Pick Screen Color",
"action.pick_screen_color.desc": "Pick a color from somewhere on your screen",
"action.view_mode": "View Mode",
"action.view_mode.desc": "Change the model view mode",
"action.view_mode.textured": "Textured",
"action.view_mode.solid": "Solid",
"action.view_mode.wireframe": "Wireframe",
"action.toggle_sidebars": "Toggle Sidebars",
"action.toggle_sidebars.desc": "Enable or disable the sidebars",
"action.set_animation_end": "Set Animation End",
"action.set_animation_end.desc": "Set the end of the selected animation to the current timeline time",
"action.flip_animation": "Flip Animation",
"action.flip_animation.desc": "Flips part of an animation by copying selected keyframes to the other side of the model",
"action.graph_editor_zero_line": "Include Zero Line",
"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
"menu.texture.render_mode": "Render Mode",
"menu.texture.render_mode.emissive": "Emissive",
"menu.texture.render_mode.layered": "Layered",
"menu.preview.angle.edit": "Edit Angle...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "Flip Keyframes",
"menu.mobile_keyboard.disable_all": "Disable All",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "Repository:",
"settings.update_to_prereleases": "Update to Pre-releases",
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
"data.separator.spacer": "Spacer",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"generic.select_all": "Select All",
"generic.select_none": "Select None",
"projects.new_tab": "New Tab",
"projects.close_tab": "Close Tab",
"message.invalid_format.title": "Invalid Format",
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
"message.invalid_link": "Invalid or Expired Model Link",
"message.default_textures.current": "Current path",
"message.update_after_restart": "The update will be installed after the next restart",
"message.copy_paste_tool_viewport": "This tool can only be used in the 2D editor",
"dialog.project.shadow_size": "Shadow Size",
"dialog.find_replace.target": "Target",
"dialog.find_replace.target.element_names": "Element Names",
"dialog.find_replace.target.group_names": "Group Names",
"dialog.find_replace.target.animation_names": "Animation Names",
"dialog.find_replace.target.keyframe_values": "Keyframe Values",
"dialog.find_replace.find": "Find",
"dialog.find_replace.replace": "Replace",
"dialog.find_replace.regex": "Regular Expression",
"dialog.add_primitive.shape": "Shape",
"dialog.add_primitive.shape.circle": "Circle",
"dialog.add_primitive.shape.tube": "Tube",
"dialog.add_primitive.shape.cone": "Cone",
"dialog.add_primitive.shape.cylinder": "Cylinder",
"dialog.add_primitive.shape.sphere": "Sphere",
"dialog.add_primitive.shape.torus": "Torus",
"dialog.add_primitive.shape.cube": "Cuboid",
"dialog.add_primitive.shape.pyramid": "Pyramid",
"dialog.add_primitive.diameter": "Diameter",
"dialog.add_primitive.height": "Height",
"dialog.add_primitive.sides": "Sides",
"dialog.add_primitive.minor_diameter": "Thickness",
"dialog.add_primitive.minor_sides": "Minor Sides",
"dialog.create_texture.combine_polys": "Combine Islands",
"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
"layout.options": "Options",
"layout.color": "Color Scheme",
"layout.documentation": "Documentation",
"layout.color.bright_ui_text": "Bright UI Text",
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
"layout.name": "Name",
"layout.author": "Author",
"settings.color_wheel": "Color Wheel",
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
"settings.dialog.desc": "Show the \"%0\" dialog",
"settings.export_empty_groups": "Export Empty Groups",
"settings.export_empty_groups.desc": "Include groups without content in exported files",
"category.separators": "Separators",
"keybind.preview_area_select": "Area Select",
"action.color_erase_mode": "Erase Mode",
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
"action.open_from_link": "Open Model from Link...",
"action.open_from_link.desc": "Open a model from a blckbn.ch URL",
"action.import_obj": "Import OBJ Model",
"action.import_obj.desc": "Imports objects from an OBJ model as meshes",
"action.add_plugin": "Install Plugin",
"action.add_plugin.desc": "Install a plugin through Action Control",
"action.remove_plugin": "Uninstall Plugin",
"action.remove_plugin.desc": "Uninstall a plugin through Action Control",
"action.add_mesh": "Add Mesh",
"action.add_mesh.desc": "Adds a new mesh",
"action.add_texture_mesh": "Add Texture Mesh",
"action.add_texture_mesh.desc": "Adds a new Texture Mesh",
"action.find_replace": "Find/Replace...",
"action.find_replace.desc": "Find and replace parts of names",
"action.hide_everything_except_selection": "Hide Everything Except Selection",
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
"action.transform_space.normal": "Normal",
"action.selection_mode": "Selection Mode",
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
"action.selection_mode.object": "Object",
"action.selection_mode.face": "Face",
"action.selection_mode.vertex": "Vertex",
"action.create_face": "Create Face or Edge",
"action.create_face.desc": "Creates a new face or edge between the selected vertices",
"action.convert_to_mesh": "Convert to Mesh",
"action.convert_to_mesh.desc": "Convert the selected elements into meshes",
"action.invert_face": "Invert Face",
"action.invert_face.desc": "Invert the selected faces to make them face the opposite direction",
"action.extrude_mesh_selection": "Extrude Selection",
"action.extrude_mesh_selection.desc": "Extrude the selected parts of the mesh",
"action.loop_cut": "Loop Cut",
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
"action.merge_meshes": "Merge Meshes",
"action.merge_meshes.desc": "Merge multiple meshes into one",
"action.keyframe_uniform": "Uniform Scaling",
"action.keyframe_uniform.desc": "Enable uniform scaling on the selected keyframes",
"menu.locator.ignore_inherited_scale": "Ignore Inherited Scale",
"menu.texture_mesh.texture_name": "Texture Name...",
"menu.texture.elements": "Apply to Elements",
"uv_editor.transparent_face": "Transparent Face",
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
"dialog.create_texture.type": "Type",
"dialog.create_texture.type.blank": "Blank",
"dialog.create_texture.type.template": "Texture Template",
"dialog.create_texture.type.color_map": "Solid Color Template",
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
"dialog.sketchfab_uploader.category": "Category",
"dialog.sketchfab_uploader.category2": "Category 2",
"layout.restore_backup": "Your customized theme \"%0\" was overwritten. Click here to restore it.",
"layout.borders": "Borders",
"action.fill_mode.element": "Element",
"action.inset_mesh_selection": "Inset Selection",
"action.inset_mesh_selection.desc": "Inset the selected parts of the mesh",
"action.dissolve_edges": "Dissolve Edges",
"action.dissolve_edges.desc": "Dissolve selected edges in a mesh and merge the faces they divide",
"action.split_mesh": "Split Mesh",
"action.split_mesh.desc": "Split the selected faces of the mesh into a new mesh",
"action.merge_vertices": "Merge Vertices",
"action.merge_vertices.desc": "Merge the selected vertices into the position of the first selected vertex",
"action.view_mode.normal": "Face Orientation",
"action.snap_uv_to_pixels": "Snap UV to Pixels",
"action.snap_uv_to_pixels.desc": "Snaps the selected UV vertices to the pixel grid",
"menu.file.import.import_open_project": "Import Open Project",
"menu.help.unlock_projects": "Unlock All Projects",
"status_bar.selection.faces": "%0 Faces",
"status_bar.selection.vertices": "%0 Vertices",
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
"settings.vertex_merge_distance": "Vertex Merge Distance",
"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
"settings.show_only_selected_uv": "Show Only Selected UV",
"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
"action.merge_vertices.merge_all": "Merge All",
"action.merge_vertices.merge_all_in_center": "Merge All in Center",
"action.merge_vertices.merge_by_distance": "Merge by Distance",
"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
"action.uv_rotate_left": "Rotate UV Left",
"action.uv_rotate_left.desc": "Rotate the selected UV faces counter-clockwise",
"action.uv_rotate_right": "Rotate UV Right",
"action.uv_rotate_right.desc": "Rotate the selected UV faces clockwise",
"menu.uv.display_uv": "Display UV",
"menu.uv.display_uv.selected_faces": "Selected Faces",
"menu.uv.display_uv.selected_elements": "All Faces",
"menu.uv.display_uv.all_elements": "All Faces on All Elements",
"menu.paste.face": "UV Face",
"menu.paste.mesh_selection": "Mesh Selection",
"menu.paste.outliner": "Elements",
"uv_editor.show_all_faces": "Show All Faces",
"uv_editor.show_selected_faces": "Show Selected Faces",
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge",
"message.cannot_re_import.title": "Model cannot be re-imported",
"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
"generic.default": "Default",
"units.pixels_per_meter": "%0 Pixels per Meter",
"mode.pose": "Pose",
"modifier_actions.resize_both_sides": "Resize in both directions",
"modifier_actions.resize_one_side": "Resize in one direction",
"modifier_actions.draw_line": "Draw line",
"modifier_actions.drag_without_snapping": "Drag without snapping",
"modifier_actions.stretch_keyframes": "Stretch keyframes",
"modifier_actions.resize_background": "Resize background",
"modifier_actions.select_multiple": "Select multiple",
"modifier_actions.select_range": "Select range",
"modifier_actions.drag_to_duplicate": "Drag to duplicate",
"modifier_actions.uniform_scaling": "Uniform Scaling",
"modifier_actions.snap_direction": "Snap Direction",
"message.no_valid_elements": "No valid elements selected...",
"dialog.add_primitive.shape.plane": "Plane",
"dialog.save_angle.rotation_mode": "Rotation Mode",
"dialog.save_angle.rotation": "Rotation",
"dialog.save_angle.fov": "FOV",
"settings.hide_tab_bar": "Auto-hide Tab Bar",
"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
"settings.ground_plane": "Ground Plane",
"settings.ground_plane.desc": "Show a floor plane below the model",
"settings.preview_paste_behavior": "Default Preview Paste Behavior",
"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
"settings.preview_paste_behavior.always_ask": "Always Ask",
"action.new_window": "New Window",
"action.new_window.desc": "Opens a new Blockbench window",
"action.export_collada": "Export Collada Model (dae)",
"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
"action.paint_mode_uv_overlay": "UV Overlay",
"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
"action.bake_animation_into_model": "Bake Animation into Model",
"action.bake_animation_into_model.desc": "Bake the currently displayed animation frame into the model. Only applies rotation and position, scale is ignored.",
"action.keyframe_interpolation.step": "Step",
"action.set_ik_target": "Set IK Target",
"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
"menu.action_control.type.tab": "Tab",
"menu.action_control.type.angle": "Camera Angle",
"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
"menu.tools": "Tools",
"menu.file.recent.more": "View More...",
"menu.null_object.lock_ik_target_rotation": "Lock IK Target Rotation",
"menu.animation_file.import_remaining": "Import Remaining from File",
"edit.loop_cut.offset": "Offset",
"edit.extrude_mesh_selection.extend": "Extend",
"cube.color.pink": "Pink",
"cube.color.silver": "Silver",
"dialog.plugins.offline": "No internet connection",
"dialog.create_texture.pixel_density": "Pixel Density",
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
"panel.skin_pose": "Pose",
"panel.skin_pose.none": "None",
"panel.skin_pose.natural": "Natural",
"panel.skin_pose.walking": "Walking",
"panel.skin_pose.crouching": "Crouching",
"panel.skin_pose.sitting": "Sitting",
"panel.skin_pose.jumping": "Jumping",
"panel.skin_pose.aiming": "Aiming",
"edit.loop_cut.direction": "Direction",
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
"data.texture_mesh": "Texture Mesh",
"generic.left": "Left",
"generic.right": "Right",
"mode.start.quick_setup": "Quick Setup",
"mode.start.keymap": "Keymap",
"mode.start.quick_setup.more_themes": "More...",
"dialog.resize_texture.animation_frames": "Animation Frames",
"dialog.export_emission_map.title": "Export Emission Map",
"dialog.export_emission_map.format": "Format",
"dialog.export_emission_map.format.luminance": "Luminance",
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
"dialog.export_emission_map.format.colors": "Colors",
"dialog.export_emission_map.threshold": "Transparency Threshold",
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
"dialog.export_emission_map.flip_y": "Flip Y Axis",
"dialog.select.type": "Element Type",
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
"settings.mobile_panel_side": "Mobile Panel Side",
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
"settings.obj_face_export_mode": "OBJ Face Export Mode",
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
"settings.obj_face_export_mode.both": "Default",
"settings.obj_face_export_mode.tris": "Convert to Tris",
"settings.obj_face_export_mode.quads": "Convert to Quads",
"action.seam_tool": "Seam Tool",
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
"action.resolve_group": "Resolve Group",
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
"action.move_to_group": "Move to Group",
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
"action.select_seam": "Select UV Seam",
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
"action.select_seam.auto": "Auto",
"action.select_seam.join": "Join",
"action.select_seam.divide": "Divide",
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
"action.invert_colors": "Invert Colors",
"action.invert_colors.desc": "Invert all colors of the selected texture",
"action.adjust_curves": "Adjust Curves...",
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
"action.flip_texture_x": "Flip Texture Horizontally",
"action.flip_texture_y": "Flip Texture Vertically",
"action.resize_texture": "Resize Texture...",
"action.view_mode.uv": "UV Preview",
"action.append_to_template": "Append Elements to Template...",
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
"action.move_texture_with_uv": "Move Texture with UV",
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
"action.timeline_setups": "Timeline Setups",
"action.save_timeline_setup": "Save Timeline Setup...",
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
"menu.texture": "Texture",
"menu.texture.render_mode.default": "Default",
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
"menu.animation.unload": "Unload",
"panel.timeline": "Timeline",
"action.pan_tool": "Pan Tool",
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
"mode.start.recent.favorite": "Mark as Favorite",
"mode.start.info": "Info",
"mode.start.target": "Target",
"mode.start.start": "Start",
"mode.start.create_new": "Create New Model",
"mode.start.format.informations": "Good to know:",
"mode.start.format.resources": "Resources:",
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
"format.bedrock.info.textures": "Each model can only have one texture",
"format.bedrock_block": "Bedrock Block",
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
"format_category.low_poly": "Low-Poly",
"format_category.minecraft": "Minecraft",
"format_category.other": "Other",
"format_category.loaders": "Loaders",
"message.recover_backup.recover": "Recover",
"message.invalid_characters.title": "Invalid Path",
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
"dialog.share_model.thumbnail": "Thumbnail",
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
"action.switch_tabs": "Switch Tabs",
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
"action.unselect_all": "Unselect All",
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
"action.save_palette": "Save Palette...",
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
"action.keyframe_column_create": "Create Keyframe Column",
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
"action.keyframe_column_select": "Select Keyframe Column",
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
"menu.uv": "UV",
"menu.keyframe": "Keyframe",
"menu.palette.load.update": "Update Palette",
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
"menu.timeline_marker.set_time": "Set Time...",
"uv_editor.scale_uv": "Scale UV",
"action.preview_scene": "Preview Scene",
"action.preview_scene.desc": "Change the model preview scene",
"preview_scene.minecraft_overworld": "Minecraft Overworld",
"preview_scene.minecraft_nether": "Minecraft Nether",
"preview_scene.minecraft_end": "Minecraft End",
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
"preview_scene.studio": "Studio",
"format.image": "Image",
"modifier_actions.set_copy_source": "Set Copy Source",
"message.load_images.title": "Load Images",
"message.load_images.edit_image": "Edit Image",
"dialog.add_primitive.align_edges": "Align Edges",
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
"settings.default_cube_size": "Cube Size",
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
"settings.uniform_keyframe": "Uniform Scale Keyframes",
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
"settings.pick_color_opacity": "Pick Color Opacity",
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
"settings.paint_with_stylus_only": "Paint with Stylus Only",
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
"action.copy_brush_mode": "Copy Brush Mode",
"action.copy_brush_mode.copy": "Copy",
"action.copy_brush_mode.pattern": "Pattern",
"action.copy_brush_mode.sample": "Sample",
"action.brush_shape": "Brush Shape",
"action.brush_shape.square": "Square",
"action.brush_shape.circle": "Circle",
"action.blend_mode": "Blend Mode",
"action.blend_mode.default": "Default",
"action.blend_mode.set_opacity": "Set Opacity",
"action.blend_mode.color": "Color",
"action.blend_mode.behind": "Behind",
"action.blend_mode.multiply": "Multiply",
"action.blend_mode.divide": "Divide",
"action.blend_mode.add": "Add",
"action.blend_mode.subtract": "Subtract",
"action.blend_mode.screen": "Screen",
"action.blend_mode.overlay": "Overlay",
"action.blend_mode.hard_light": "Hard Light",
"action.blend_mode.difference": "Difference",
"action.copy_brush": "Copy Brush",
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
"action.validator_window": "View Model Issues...",
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
"action.cancel_gif": "Cancel GIF",
"menu.text_edit.copy_vector": "Copy Vector",
"menu.brush_presets.dialog": "Brush Presets...",
"menu.brush_presets.pixel_brush": "Pixel Brush",
"menu.brush_presets.smooth_brush": "Smooth Brush",
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
"menu.mirror_painting.axis": "Axis",
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
"menu.mirror_painting.global": "Global Symmetry",
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
"menu.mirror_painting.local": "Local Symmetry",
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
"menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames",
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
"format.image.desc": "Edit images in the 2D image editor",
"generic.delete_all": "Delete All",
"message.child_model_only.open": "Open Parent",
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
"dialog.project.credit": "Credit",
"dialog.convert_project.create_copy": "Create Copy",
"dialog.texture.frame_time": "Frame Time",
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
"dialog.texture.frame_interpolate": "Interpolate",
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
"dialog.texture.frame_order_type": "Loop Mode",
"dialog.texture.frame_order_type.loop": "Loop",
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
"dialog.texture.frame_order_type.custom": "Custom Order",
"dialog.texture.frame_order": "Frame Order",
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
"dialog.select.mode": "Mode",
"dialog.select.mode.new": "New Selection",
"dialog.select.mode.add": "Add to Selected",
"dialog.select.mode.remove": "Remove from Selected",
"dialog.select.mode.in_selection": "Select only from Selected",
"dialog.predicate_overrides.model": "Model",
"dialog.predicate_overrides.predicates": "Predicates",
"dialog.predicate_overrides.variants": "Variants",
"dialog.predicate_overrides.start_value": "Start",
"dialog.predicate_overrides.add_override": "Add Override",
"dialog.predicate_overrides.add_predicate": "Add Predicate",
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
"dialog.predicate_overrides.predicate.broken": "Is Broken",
"dialog.predicate_overrides.predicate.cast": "Is Cast",
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
"dialog.predicate_overrides.predicate.damage": "Damage",
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
"dialog.predicate_overrides.predicate.charged": "Is Charged",
"dialog.predicate_overrides.predicate.firework": "Has Firework",
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
"dialog.predicate_overrides.predicate.time": "Time of Day",
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
"dialog.predicate_overrides.predicate.level": "Light Level",
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
"dialog.predicate_overrides.predicate.tooting": "Tooting",
"settings.model_export_scale": "Model Export Scale",
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
"action.copy_paste_tool_mode": "Copy Paste Mode",
"action.copy_paste_tool_mode.copy": "Copy",
"action.copy_paste_tool_mode.move": "Move",
"action.export_fbx": "Export FBX Model",
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
"action.center_lateral": "Center Lateral",
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
"action.adjust_opacity": "Adjust Opacity...",
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
"action.rotate_texture_cw": "Rotate Texture Clockwise",
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
"action.predicate_overrides": "Edit Predicate Overrides...",
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
"menu.texture.edit_externally": "Edit Externally",
"menu.mirror_painting.texture": "2D Editor Symmetry",
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
"menu.animator.rotation_global": "Rotate in Global Space",
"uv_editor.face_properties": "Face Properties",
"uv_editor.face_properties.material_instance": "Material Instance",
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
"display.reference.frame_invisible": "Item Frame (Invisible)",
"data.settings_profile": "Profile",
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
"dialog.load_plugins_from_query.title": "Load Plugins",
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
"dialog.select_model.title": "Select Model",
"dialog.select_model.bones": "Bones",
"dialog.select_model.cubes": "Cubes",
"dialog.settings.create_profile": "Create Profile...",
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
"settings_profile.condition.type.selectable": "Manually Selectable",
"settings.interface_mode": "UI Mode",
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
"settings.interface_mode.auto": "Automatic",
"settings.interface_mode.desktop": "Desktop",
"settings.interface_mode.mobile": "Mobile",
"settings.paint_through_transparency": "Paint Through Transparency",
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
"action.tab_overview": "Tab Overview",
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
"action.slider_color_red": "Color Red",
"action.slider_color_green": "Color Green",
"action.slider_color_blue": "Color Blue",
"action.add_animation_controller": "Add Animation Controller",
"action.add_animation_controller.desc": "Create a blank animation controller",
"action.animation_controller_preview_mode": "Controller Preview",
"action.animation_controller_preview_mode.paused": "Paused",
"action.animation_controller_preview_mode.manual": "Manual Preview",
"action.animation_controller_preview_mode.play": "Auto Play",
"action.keyframe_interpolation.bezier": "Bézier",
"action.keyframe_bezier_linked": "Link Bézier Handles",
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
"action.reset_keyframe_handles": "Reset Keyframe Handles",
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
"action.looped_animation_playback": "Looped Playback",
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
"timeline.bind_to_actor": "Bind to Actor",
"animation_controllers.select_preset": "Select a controller preset...",
"animation_controllers.state.animations": "Animations",
"animation_controllers.state.particles": "Particles",
"animation_controllers.state.sounds": "Sounds",
"animation_controllers.state.on_entry": "On Entry",
"animation_controllers.state.on_exit": "On Exit",
"animation_controllers.state.transitions": "Transitions",
"animation_controllers.state.condition": "Condition",
"animation_controllers.state.blend_transition": "Blend Time",
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
"animation_controllers.state.edit_transition": "Edit Transition",
"menu.color_picker.picker_type": "Picker Type",
"menu.color_picker.picker_type.square": "Square",
"menu.color_picker.picker_type.wheel": "Wheel",
"menu.color_picker.slider_mode": "Slider Mode",
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
"menu.texture.render_mode.additive": "Additive",
"panel.color.picker_options": "Color Picker Options",
"panel.animation_controllers": "Animation Controller",
"display.preset.armor_stand": "Ground (Armor Stand)",
"data.file_path": "File Path",
"dialog.extrude.orientation": "Orientation",
"dialog.extrude.orientation.upright": "Upright",
"dialog.extrude.orientation.flat": "Flat",
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
"dialog.create_gif.format": "Format",
"dialog.create_gif.format.gif": "GIF",
"dialog.create_gif.format.png_sequence": "PNG Sequence",
"dialog.create_gif.pixelate": "Pixelate",
"dialog.create_gif.bg_image": "Background Image",
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
"settings_profile.condition": "Condition",
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
"settings.embed_textures": "Embed Textures",
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
"action.selection_mode.cluster": "Cluster",
"dialog.copied_to_clipboard": "Copied to clipboard",
"data.reference_image": "Reference Image",
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
"message.add_reference_image.message": "Select where to load the reference image",
"message.add_reference_image.project": "Add to this project",
"message.add_reference_image.app": "Add to all projects",
"message.import_particle_texture.import": "Import Particle Texture",
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
"message.save_codec_selector.title": "Save Model Format",
"message.save_codec_selector.message": "Select a format to save the model in.",
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
"message.save_codec_selector.both": "Both",
"message.display_skin.username": "Username (Java)",
"message.palette_locked": "The palette is locked",
"dialog.project.default_uv_mode": "Default UV Mode",
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
"dialog.export_options.title": "Export Options",
"dialog.edit_texture.preview": "Preview",
"dialog.proportional_editing.range": "Range",
"dialog.proportional_editing.falloff": "Falloff",
"dialog.proportional_editing.falloff.linear": "Linear",
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
"dialog.proportional_editing.falloff.constant": "Constant",
"dialog.proportional_editing.selection": "Selection",
"dialog.proportional_editing.selection.linear": "Linear Distance",
"dialog.proportional_editing.selection.connections": "Connections",
"dialog.mirror_painting_texture_center.middle": "Middle",
"dialog.mirror_painting_texture_center.custom": "Custom",
"dialog.settings.reset_to_default": "Reset to Default",
"keybindings.item.num_slider.increase": "Increase",
"keybindings.item.num_slider.decrease": "Decrease",
"settings.always_show_splash_art": "Always Show Splash Art",
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
"action.slider_palette_color": "Switch Palette Color",
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
"action.proportional_editing": "Proportional Editing",
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
"action.limit_to_palette": "Limit to Palette",
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
"action.edit_reference_images": "Edit Reference Images",
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
"action.add_reference_image": "Add Reference Image",
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
"action.reference_image_list": "Reference Images",
"action.connect_uv_faces": "Connect UV Faces",
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
"action.merge_uv_vertices": "Merge UV Vertices",
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
"action.bedrock_animation_mode": "Bedrock Animation Mode",
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
"action.bedrock_animation_mode.entity": "Entity",
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
"timeline.amplify": "Amplify",
"menu.options": "Options...",
"menu.palette.lock_palette": "Lock Palette",
"menu.uv.export": "Export UV Mapping",
"menu.uv.flip_x": "Mirror X",
"menu.uv.flip_y": "Mirror Y",
"menu.mirror_painting.enabled": "Enabled",
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
"reference_image.position": "Position",
"reference_image.size": "Size",
"reference_image.rotation": "Rotation",
"reference_image.opacity": "Opacity",
"reference_image.visibility": "Visibility",
"reference_image.clear_mode": "Clear Mode",
"reference_image.layer": "Layer",
"reference_image.layer.background": "Behind Model",
"reference_image.layer.viewport": "Above Model",
"reference_image.layer.float": "Above Interface",
"reference_image.layer.blueprint": "Locked Blueprint",
"reference_image.scope": "Scope",
"reference_image.scope.project": "Just this project",
"reference_image.scope.global": "All projects",
"reference_image.enabled_modes": "Enabled in Modes",
"codec.common.encoding": "Encoding",
"codec.common.armature": "Export Groups as Armature",
"codec.common.export_animations": "Export Animations",
"codec.common.embed_textures": "Embed Textures",
"preview.center_camera": "Center Camera",
"display.reference.frame_top": "Item Frame Top",
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
"action.proportional_editing_range": "Proportional Editing Range",
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
"action.add_animation_controller_state": "Add Animation Controller State",
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
"menu.slider.round_value": "Round Value",
"texture.error.too_large": "Resolution exceeds the maximum of %0",
"dialog.copy_to_clipboard": "Copy to clipboard",
"dialog.open_url": "Open URL"
}