mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-21 01:13:37 +08:00
2398 lines
56 KiB
JavaScript
2398 lines
56 KiB
JavaScript
/**
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* @author fernandojsg / http://fernandojsg.com
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* @author Don McCurdy / https://www.donmccurdy.com
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* @author Takahiro / https://github.com/takahirox
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*/
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(function() {
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let BufferAttribute = THREE.BufferAttribute;
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let BufferGeometry = THREE.BufferGeometry;
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let ClampToEdgeWrapping = THREE.ClampToEdgeWrapping;
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let DoubleSide = THREE.DoubleSide;
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let InterpolateDiscrete = THREE.InterpolateDiscrete;
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let InterpolateLinear = THREE.InterpolateLinear;
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let LinearFilter = THREE.LinearFilter;
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let LinearMipmapLinearFilter = THREE.LinearMipmapLinearFilter;
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let LinearMipmapNearestFilter = THREE.LinearMipmapNearestFilter;
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let MathUtils = THREE.Math;
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let MirroredRepeatWrapping = THREE.MirroredRepeatWrapping;
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let NearestFilter = THREE.NearestFilter;
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let NearestMipmapLinearFilter = THREE.NearestMipmapLinearFilter;
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let NearestMipmapNearestFilter = THREE.NearestMipmapNearestFilter;
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let PropertyBinding = THREE.PropertyBinding;
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let RGBAFormat = THREE.RGBAFormat;
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let RepeatWrapping = THREE.RepeatWrapping;
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let Scene = THREE.Scene;
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let Vector3 = THREE.Vector3;
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//------------------------------------------------------------------------------
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// Constants
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//------------------------------------------------------------------------------
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var WEBGL_CONSTANTS = {
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POINTS: 0x0000,
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LINES: 0x0001,
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LINE_LOOP: 0x0002,
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LINE_STRIP: 0x0003,
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TRIANGLES: 0x0004,
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TRIANGLE_STRIP: 0x0005,
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TRIANGLE_FAN: 0x0006,
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UNSIGNED_BYTE: 0x1401,
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UNSIGNED_SHORT: 0x1403,
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FLOAT: 0x1406,
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UNSIGNED_INT: 0x1405,
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ARRAY_BUFFER: 0x8892,
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ELEMENT_ARRAY_BUFFER: 0x8893,
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NEAREST: 0x2600,
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LINEAR: 0x2601,
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NEAREST_MIPMAP_NEAREST: 0x2700,
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LINEAR_MIPMAP_NEAREST: 0x2701,
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NEAREST_MIPMAP_LINEAR: 0x2702,
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LINEAR_MIPMAP_LINEAR: 0x2703,
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CLAMP_TO_EDGE: 33071,
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MIRRORED_REPEAT: 33648,
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REPEAT: 10497
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};
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var img = this.img = new Image()
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img.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAC0lEQVQYV2NgAAIAAAUAAarVyFEAAAAASUVORK5CYII='
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var tex = new THREE.Texture(img)
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img.tex = tex;
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img.tex.magFilter = THREE.NearestFilter
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img.tex.minFilter = THREE.NearestFilter
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var invisibleMaterial = new THREE.MeshLambertMaterial({
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color: 0xffffff,
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map: tex,
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transparent: true,
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alphaTest: 0.2
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});
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var THREE_TO_WEBGL = {};
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THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
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THREE_TO_WEBGL[ NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
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THREE_TO_WEBGL[ NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
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THREE_TO_WEBGL[ LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
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THREE_TO_WEBGL[ LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
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THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
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THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
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THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
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var PATH_PROPERTIES = {
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scale: 'scale',
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position: 'translation',
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quaternion: 'rotation',
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morphTargetInfluences: 'weights'
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};
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//------------------------------------------------------------------------------
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// GLTF Exporter
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//------------------------------------------------------------------------------
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var GLTFExporter = function () {};
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GLTFExporter.prototype = {
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constructor: GLTFExporter,
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/**
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* Parse scenes and generate GLTF output
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* @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes
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* @param {Function} onDone Callback on completed
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* @param {Object} options options
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*/
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parse: function ( input, onDone, options ) {
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var DEFAULT_OPTIONS = {
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binary: false,
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trs: false,
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onlyVisible: true,
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truncateDrawRange: true,
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embedImages: true,
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maxTextureSize: Infinity,
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exportFaceColors: true,
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animations: [],
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forceIndices: false,
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forcePowerOfTwoTextures: false,
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includeCustomExtensions: false
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};
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options = Object.assign( {}, DEFAULT_OPTIONS, options );
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if ( options.animations.length > 0 ) {
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// Only TRS properties, and not matrices, may be targeted by animation.
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options.trs = true;
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}
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var outputJSON = {
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asset: {
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version: `2.0`,
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generator: `Blockbench ${appVersion} glTF exporter`
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}
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};
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var byteOffset = 0;
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var buffers = [];
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var pending = [];
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var nodeMap = new Map();
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var skins = [];
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var extensionsUsed = {};
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var cachedData = {
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meshes: new Map(),
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attributes: new Map(),
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attributesNormalized: new Map(),
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materials: new Map(),
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textures: new Map(),
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images: new Map()
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};
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var cachedCanvas;
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var uids = new Map();
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var uid = 0;
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var cachedMaterials = {};
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/**
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* Assign and return a temporal unique id for an object
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* especially which doesn't have .uuid
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* @param {Object} object
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* @return {Integer}
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*/
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function getUID( object ) {
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if ( ! uids.has( object ) ) uids.set( object, uid ++ );
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return uids.get( object );
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}
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/**
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* Compare two arrays
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* @param {Array} array1 Array 1 to compare
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* @param {Array} array2 Array 2 to compare
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* @return {Boolean} Returns true if both arrays are equal
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*/
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function equalArray( array1, array2 ) {
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return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
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return element === array2[ index ];
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} );
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}
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/**
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* Converts a string to an ArrayBuffer.
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* @param {string} text
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* @return {ArrayBuffer}
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*/
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function stringToArrayBuffer( text ) {
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if ( window.TextEncoder !== undefined ) {
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return new TextEncoder().encode( text ).buffer;
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}
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var array = new Uint8Array( new ArrayBuffer( text.length ) );
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for ( var i = 0, il = text.length; i < il; i ++ ) {
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var value = text.charCodeAt( i );
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// Replacing multi-byte character with space(0x20).
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array[ i ] = value > 0xFF ? 0x20 : value;
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}
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return array.buffer;
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}
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/**
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* Get the min and max vectors from the given attribute
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* @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
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* @param {Integer} start
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* @param {Integer} count
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* @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
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*/
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function getMinMax( attribute, start, count ) {
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var output = {
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min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
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max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
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};
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for ( var i = start; i < start + count; i ++ ) {
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for ( var a = 0; a < attribute.itemSize; a ++ ) {
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var value = attribute.array[ i * attribute.itemSize + a ];
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output.min[ a ] = Math.min( output.min[ a ], value );
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output.max[ a ] = Math.max( output.max[ a ], value );
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}
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}
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return output;
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}
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/**
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* Checks if image size is POT.
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*
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* @param {Image} image The image to be checked.
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* @returns {Boolean} Returns true if image size is POT.
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*
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*/
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function isPowerOfTwo( image ) {
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return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
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}
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/**
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* Checks if normal attribute values are normalized.
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*
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* @param {BufferAttribute} normal
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* @returns {Boolean}
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*
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*/
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function isNormalizedNormalAttribute( normal ) {
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if ( cachedData.attributesNormalized.has( normal ) ) {
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return false;
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}
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var v = new Vector3();
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for ( var i = 0, il = normal.count; i < il; i ++ ) {
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// 0.0005 is from glTF-validator
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if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
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}
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return true;
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}
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/**
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* Creates normalized normal buffer attribute.
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*
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* @param {BufferAttribute} normal
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* @returns {BufferAttribute}
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*
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*/
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function createNormalizedNormalAttribute( normal ) {
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if ( cachedData.attributesNormalized.has( normal ) ) {
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return cachedData.attributesNormalized.get( normal );
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}
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var attribute = normal.clone();
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var v = new Vector3();
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for ( var i = 0, il = attribute.count; i < il; i ++ ) {
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v.fromArray( attribute.array, i * 3 );
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if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
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// if values can't be normalized set (1, 0, 0)
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v.setX( 1.0 );
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} else {
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v.normalize();
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}
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v.toArray( attribute.array, i * 3 );
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}
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cachedData.attributesNormalized.set( normal, attribute );
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return attribute;
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}
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/**
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* Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
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* https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
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*
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* @param {Integer} bufferSize The size the original buffer.
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* @returns {Integer} new buffer size with required padding.
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*
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*/
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function getPaddedBufferSize( bufferSize ) {
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return Math.ceil( bufferSize / 4 ) * 4;
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}
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/**
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* Returns a buffer aligned to 4-byte boundary.
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*
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* @param {ArrayBuffer} arrayBuffer Buffer to pad
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* @param {Integer} paddingByte (Optional)
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* @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
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*/
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function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
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paddingByte = paddingByte || 0;
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var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
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if ( paddedLength !== arrayBuffer.byteLength ) {
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var array = new Uint8Array( paddedLength );
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array.set( new Uint8Array( arrayBuffer ) );
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if ( paddingByte !== 0 ) {
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for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
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array[ i ] = paddingByte;
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}
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}
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return array.buffer;
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}
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return arrayBuffer;
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}
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/**
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* Serializes a userData.
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*
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* @param {THREE.Object3D|THREE.Material} object
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* @param {Object} gltfProperty
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*/
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function serializeUserData( object, gltfProperty ) {
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if ( Object.keys( object.userData ).length === 0 ) {
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return;
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}
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try {
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var json = JSON.parse( JSON.stringify( object.userData ) );
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if ( options.includeCustomExtensions && json.gltfExtensions ) {
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if ( gltfProperty.extensions === undefined ) {
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gltfProperty.extensions = {};
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}
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for ( var extensionName in json.gltfExtensions ) {
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gltfProperty.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
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extensionsUsed[ extensionName ] = true;
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}
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delete json.gltfExtensions;
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}
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if ( Object.keys( json ).length > 0 ) {
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gltfProperty.extras = json;
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}
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} catch ( error ) {
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console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' +
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'won\'t be serialized because of JSON.stringify error - ' + error.message );
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}
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}
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/**
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* Applies a texture transform, if present, to the map definition. Requires
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* the KHR_texture_transform extension.
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*/
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function applyTextureTransform( mapDef, texture ) {
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var didTransform = false;
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var transformDef = {};
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if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
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transformDef.offset = texture.offset.toArray();
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didTransform = true;
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}
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if ( texture.rotation !== 0 ) {
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transformDef.rotation = texture.rotation;
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didTransform = true;
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}
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if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
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transformDef.scale = texture.repeat.toArray();
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didTransform = true;
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}
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if ( didTransform ) {
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mapDef.extensions = mapDef.extensions || {};
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mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
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extensionsUsed[ 'KHR_texture_transform' ] = true;
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}
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}
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/**
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* Process a buffer to append to the default one.
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* @param {ArrayBuffer} buffer
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* @return {Integer}
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*/
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function processBuffer( buffer ) {
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if ( ! outputJSON.buffers ) {
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outputJSON.buffers = [ { byteLength: 0 } ];
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}
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// All buffers are merged before export.
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buffers.push( buffer );
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return 0;
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}
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/**
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* Process and generate a BufferView
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* @param {BufferAttribute} attribute
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* @param {number} componentType
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* @param {number} start
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* @param {number} count
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* @param {number} target (Optional) Target usage of the BufferView
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* @return {Object}
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*/
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function processBufferView( attribute, componentType, start, count, target ) {
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if ( ! outputJSON.bufferViews ) {
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outputJSON.bufferViews = [];
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}
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// Create a new dataview and dump the attribute's array into it
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var componentSize;
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if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
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componentSize = 1;
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} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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componentSize = 2;
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} else {
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componentSize = 4;
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}
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var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
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var dataView = new DataView( new ArrayBuffer( byteLength ) );
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var offset = 0;
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for ( var i = start; i < start + count; i ++ ) {
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for ( var a = 0; a < attribute.itemSize; a ++ ) {
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// @TODO Fails on InterleavedBufferAttribute, and could probably be
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// optimized for normal BufferAttribute.
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var value = attribute.array[ i * attribute.itemSize + a ];
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if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
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dataView.setFloat32( offset, value, true );
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} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
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dataView.setUint32( offset, value, true );
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} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
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dataView.setUint16( offset, value, true );
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} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
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dataView.setUint8( offset, value );
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}
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offset += componentSize;
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}
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}
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var gltfBufferView = {
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buffer: processBuffer( dataView.buffer ),
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byteOffset: byteOffset,
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byteLength: byteLength
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};
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if ( target !== undefined ) gltfBufferView.target = target;
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if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
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// Only define byteStride for vertex attributes.
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gltfBufferView.byteStride = attribute.itemSize * componentSize;
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}
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byteOffset += byteLength;
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outputJSON.bufferViews.push( gltfBufferView );
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// @TODO Merge bufferViews where possible.
|
|
var output = {
|
|
|
|
id: outputJSON.bufferViews.length - 1,
|
|
byteLength: 0
|
|
|
|
};
|
|
|
|
return output;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process and generate a BufferView from an image Blob.
|
|
* @param {Blob} blob
|
|
* @return {Promise<Integer>}
|
|
*/
|
|
function processBufferViewImage( blob ) {
|
|
|
|
if ( ! outputJSON.bufferViews ) {
|
|
|
|
outputJSON.bufferViews = [];
|
|
|
|
}
|
|
|
|
return new Promise( function ( resolve ) {
|
|
|
|
var reader = new window.FileReader();
|
|
reader.readAsArrayBuffer( blob );
|
|
reader.onloadend = function () {
|
|
|
|
var buffer = getPaddedArrayBuffer( reader.result );
|
|
|
|
var bufferView = {
|
|
buffer: processBuffer( buffer ),
|
|
byteOffset: byteOffset,
|
|
byteLength: buffer.byteLength
|
|
};
|
|
|
|
byteOffset += buffer.byteLength;
|
|
|
|
outputJSON.bufferViews.push( bufferView );
|
|
|
|
resolve( outputJSON.bufferViews.length - 1 );
|
|
|
|
};
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
/**
|
|
* Process attribute to generate an accessor
|
|
* @param {BufferAttribute} attribute Attribute to process
|
|
* @param {BufferGeometry} geometry (Optional) Geometry used for truncated draw range
|
|
* @param {Integer} start (Optional)
|
|
* @param {Integer} count (Optional)
|
|
* @return {Integer} Index of the processed accessor on the "accessors" array
|
|
*/
|
|
function processAccessor( attribute, geometry, start, count ) {
|
|
|
|
var types = {
|
|
|
|
1: 'SCALAR',
|
|
2: 'VEC2',
|
|
3: 'VEC3',
|
|
4: 'VEC4',
|
|
16: 'MAT4'
|
|
|
|
};
|
|
|
|
var componentType;
|
|
|
|
// Detect the component type of the attribute array (float, uint or ushort)
|
|
if ( attribute.array.constructor === Float32Array ) {
|
|
|
|
componentType = WEBGL_CONSTANTS.FLOAT;
|
|
|
|
} else if ( attribute.array.constructor === Uint32Array ) {
|
|
|
|
componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
|
|
|
|
} else if ( attribute.array.constructor === Uint16Array ) {
|
|
|
|
componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
|
|
|
|
} else if ( attribute.array.constructor === Uint8Array ) {
|
|
|
|
componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
|
|
|
|
} else {
|
|
|
|
throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
|
|
|
|
}
|
|
|
|
if ( start === undefined ) start = 0;
|
|
if ( count === undefined ) count = attribute.count;
|
|
|
|
// @TODO Indexed buffer geometry with drawRange not supported yet
|
|
if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
|
|
|
|
var end = start + count;
|
|
var end2 = geometry.drawRange.count === Infinity
|
|
? attribute.count
|
|
: geometry.drawRange.start + geometry.drawRange.count;
|
|
|
|
start = Math.max( start, geometry.drawRange.start );
|
|
count = Math.min( end, end2 ) - start;
|
|
|
|
if ( count < 0 ) count = 0;
|
|
|
|
}
|
|
|
|
// Skip creating an accessor if the attribute doesn't have data to export
|
|
if ( count === 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
var minMax = getMinMax( attribute, start, count );
|
|
|
|
var bufferViewTarget;
|
|
|
|
// If geometry isn't provided, don't infer the target usage of the bufferView. For
|
|
// animation samplers, target must not be set.
|
|
if ( geometry !== undefined ) {
|
|
|
|
bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
|
|
|
|
}
|
|
|
|
var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
|
|
|
|
var gltfAccessor = {
|
|
|
|
bufferView: bufferView.id,
|
|
byteOffset: bufferView.byteOffset,
|
|
componentType: componentType,
|
|
count: count,
|
|
max: minMax.max,
|
|
min: minMax.min,
|
|
type: types[ attribute.itemSize ]
|
|
|
|
};
|
|
|
|
if ( ! outputJSON.accessors ) {
|
|
|
|
outputJSON.accessors = [];
|
|
|
|
}
|
|
|
|
outputJSON.accessors.push( gltfAccessor );
|
|
|
|
return outputJSON.accessors.length - 1;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process image
|
|
* @param {Image} image to process
|
|
* @param {Integer} format of the image (e.g. THREE.RGBFormat, RGBAFormat etc)
|
|
* @param {Boolean} flipY before writing out the image
|
|
* @return {Integer} Index of the processed texture in the "images" array
|
|
*/
|
|
function processImage( image, format, flipY ) {
|
|
|
|
if ( ! cachedData.images.has( image ) ) {
|
|
|
|
cachedData.images.set( image, {} );
|
|
|
|
}
|
|
|
|
var cachedImages = cachedData.images.get( image );
|
|
var mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
|
|
var key = mimeType + ":flipY/" + flipY.toString();
|
|
|
|
if ( cachedImages[ key ] !== undefined ) {
|
|
|
|
return cachedImages[ key ];
|
|
|
|
}
|
|
|
|
if ( ! outputJSON.images ) {
|
|
|
|
outputJSON.images = [];
|
|
|
|
}
|
|
|
|
var gltfImage = { mimeType: mimeType };
|
|
|
|
if ( options.embedImages ) {
|
|
|
|
var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
|
|
|
|
canvas.width = Math.min( image.width, options.maxTextureSize );
|
|
canvas.height = Math.min( image.height, options.maxTextureSize );
|
|
|
|
if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( canvas ) ) {
|
|
|
|
canvas.width = MathUtils.ceilPowerOfTwo( canvas.width );
|
|
canvas.height = MathUtils.ceilPowerOfTwo( canvas.height );
|
|
|
|
}
|
|
|
|
var ctx = canvas.getContext( '2d' );
|
|
|
|
if ( flipY === true ) {
|
|
|
|
ctx.translate( 0, canvas.height );
|
|
ctx.scale( 1, - 1 );
|
|
|
|
}
|
|
|
|
ctx.drawImage( image, 0, 0, image.width, image.height );
|
|
|
|
if ( options.binary === true ) {
|
|
|
|
pending.push( new Promise( function ( resolve ) {
|
|
|
|
canvas.toBlob( function ( blob ) {
|
|
|
|
processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
|
|
|
|
gltfImage.bufferView = bufferViewIndex;
|
|
|
|
resolve();
|
|
|
|
} );
|
|
|
|
}, mimeType );
|
|
|
|
} ) );
|
|
|
|
} else {
|
|
|
|
gltfImage.uri = canvas.toDataURL( mimeType );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
gltfImage.uri = image.src;
|
|
|
|
}
|
|
|
|
outputJSON.images.push( gltfImage );
|
|
|
|
var index = outputJSON.images.length - 1;
|
|
cachedImages[ key ] = index;
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process sampler
|
|
* @param {Texture} map Texture to process
|
|
* @return {Integer} Index of the processed texture in the "samplers" array
|
|
*/
|
|
function processSampler( map ) {
|
|
|
|
if ( ! outputJSON.samplers ) {
|
|
|
|
outputJSON.samplers = [];
|
|
|
|
}
|
|
|
|
var gltfSampler = {
|
|
|
|
magFilter: THREE_TO_WEBGL[ map.magFilter ],
|
|
minFilter: THREE_TO_WEBGL[ map.minFilter ],
|
|
wrapS: THREE_TO_WEBGL[ map.wrapS ],
|
|
wrapT: THREE_TO_WEBGL[ map.wrapT ]
|
|
|
|
};
|
|
|
|
outputJSON.samplers.push( gltfSampler );
|
|
|
|
return outputJSON.samplers.length - 1;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process texture
|
|
* @param {Texture} map Map to process
|
|
* @return {Integer} Index of the processed texture in the "textures" array
|
|
*/
|
|
function processTexture( map ) {
|
|
|
|
if ( cachedData.textures.has( map ) ) {
|
|
|
|
return cachedData.textures.get( map );
|
|
|
|
}
|
|
|
|
if ( ! outputJSON.textures ) {
|
|
|
|
outputJSON.textures = [];
|
|
|
|
}
|
|
|
|
var gltfTexture = {
|
|
|
|
sampler: processSampler( map ),
|
|
source: processImage( map.image, map.format, map.flipY )
|
|
|
|
};
|
|
|
|
if ( map.name ) {
|
|
|
|
gltfTexture.name = map.name;
|
|
|
|
}
|
|
|
|
outputJSON.textures.push( gltfTexture );
|
|
|
|
var index = outputJSON.textures.length - 1;
|
|
cachedData.textures.set( map, index );
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
function getLamberMaterial(original) {
|
|
if (cachedMaterials[original.uuid]) {
|
|
return cachedMaterials[original.uuid];
|
|
} else {
|
|
let material = new THREE.MeshLambertMaterial({
|
|
color: 0xffffff,
|
|
map: original.map,
|
|
transparent: true,
|
|
side: Canvas.getRenderSide(),
|
|
alphaTest: 0.05
|
|
});
|
|
cachedMaterials[original.uuid] = material;
|
|
return material;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Process material
|
|
* @param {THREE.Material} material Material to process
|
|
* @return {Integer} Index of the processed material in the "materials" array
|
|
*/
|
|
function processMaterial( material ) {
|
|
|
|
// blockbench custom material
|
|
if ( material == Canvas.transparentMaterial ) {
|
|
material = invisibleMaterial;
|
|
}
|
|
|
|
if ( cachedData.materials.has( material ) ) {
|
|
|
|
return cachedData.materials.get( material );
|
|
|
|
}
|
|
|
|
if ( ! outputJSON.materials ) {
|
|
|
|
outputJSON.materials = [];
|
|
|
|
}
|
|
|
|
if ( material.isShaderMaterial && ! material.isGLTFSpecularGlossinessMaterial ) {
|
|
|
|
material = getLamberMaterial(material);
|
|
|
|
}
|
|
|
|
// @QUESTION Should we avoid including any attribute that has the default value?
|
|
var gltfMaterial = {
|
|
|
|
pbrMetallicRoughness: {}
|
|
|
|
};
|
|
|
|
if ( material.isMeshBasicMaterial ) {
|
|
|
|
gltfMaterial.extensions = { KHR_materials_unlit: {} };
|
|
|
|
extensionsUsed[ 'KHR_materials_unlit' ] = true;
|
|
|
|
} else if ( material.isGLTFSpecularGlossinessMaterial ) {
|
|
|
|
gltfMaterial.extensions = { KHR_materials_pbrSpecularGlossiness: {} };
|
|
|
|
extensionsUsed[ 'KHR_materials_pbrSpecularGlossiness' ] = true;
|
|
|
|
}
|
|
|
|
// pbrMetallicRoughness.baseColorFactor
|
|
var color = material.color.toArray().concat( [ material.opacity ] );
|
|
|
|
if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
|
|
|
|
gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
|
|
|
|
}
|
|
|
|
if ( material.isMeshStandardMaterial ) {
|
|
|
|
gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
|
|
gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
|
|
|
|
} else if ( material.isMeshBasicMaterial ) {
|
|
|
|
gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
|
|
gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
|
|
|
|
} else {
|
|
|
|
gltfMaterial.pbrMetallicRoughness.metallicFactor = 0;
|
|
gltfMaterial.pbrMetallicRoughness.roughnessFactor = 1;
|
|
|
|
}
|
|
|
|
// pbrSpecularGlossiness diffuse, specular and glossiness factor
|
|
if ( material.isGLTFSpecularGlossinessMaterial ) {
|
|
|
|
if ( gltfMaterial.pbrMetallicRoughness.baseColorFactor ) {
|
|
|
|
gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseFactor = gltfMaterial.pbrMetallicRoughness.baseColorFactor;
|
|
|
|
}
|
|
|
|
var specularFactor = [ 1, 1, 1 ];
|
|
material.specular.toArray( specularFactor, 0 );
|
|
gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularFactor = specularFactor;
|
|
|
|
gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.glossinessFactor = material.glossiness;
|
|
|
|
}
|
|
|
|
// pbrMetallicRoughness.metallicRoughnessTexture
|
|
if ( material.metalnessMap || material.roughnessMap ) {
|
|
|
|
if ( material.metalnessMap === material.roughnessMap ) {
|
|
|
|
var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
|
|
applyTextureTransform( metalRoughMapDef, material.metalnessMap );
|
|
gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
|
|
|
|
} else {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
|
|
if ( material.map ) {
|
|
|
|
var baseColorMapDef = { index: processTexture( material.map ) };
|
|
applyTextureTransform( baseColorMapDef, material.map );
|
|
|
|
if ( material.isGLTFSpecularGlossinessMaterial ) {
|
|
|
|
gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.diffuseTexture = baseColorMapDef;
|
|
|
|
}
|
|
|
|
gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
|
|
|
|
}
|
|
|
|
// pbrSpecularGlossiness specular map
|
|
if ( material.isGLTFSpecularGlossinessMaterial && material.specularMap ) {
|
|
|
|
var specularMapDef = { index: processTexture( material.specularMap ) };
|
|
applyTextureTransform( specularMapDef, material.specularMap );
|
|
gltfMaterial.extensions.KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture = specularMapDef;
|
|
|
|
}
|
|
|
|
if ( material.emissive ) {
|
|
|
|
// emissiveFactor
|
|
var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
|
|
|
|
if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
|
|
|
|
gltfMaterial.emissiveFactor = emissive;
|
|
|
|
}
|
|
|
|
// emissiveTexture
|
|
if ( material.emissiveMap ) {
|
|
|
|
var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
|
|
applyTextureTransform( emissiveMapDef, material.emissiveMap );
|
|
gltfMaterial.emissiveTexture = emissiveMapDef;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// normalTexture
|
|
if ( material.normalMap ) {
|
|
|
|
var normalMapDef = { index: processTexture( material.normalMap ) };
|
|
|
|
if ( material.normalScale && material.normalScale.x !== - 1 ) {
|
|
|
|
if ( material.normalScale.x !== material.normalScale.y ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
|
|
|
|
}
|
|
|
|
normalMapDef.scale = material.normalScale.x;
|
|
|
|
}
|
|
|
|
applyTextureTransform( normalMapDef, material.normalMap );
|
|
|
|
gltfMaterial.normalTexture = normalMapDef;
|
|
|
|
}
|
|
|
|
// occlusionTexture
|
|
if ( material.aoMap ) {
|
|
|
|
var occlusionMapDef = {
|
|
index: processTexture( material.aoMap ),
|
|
texCoord: 1
|
|
};
|
|
|
|
if ( material.aoMapIntensity !== 1.0 ) {
|
|
|
|
occlusionMapDef.strength = material.aoMapIntensity;
|
|
|
|
}
|
|
|
|
applyTextureTransform( occlusionMapDef, material.aoMap );
|
|
|
|
gltfMaterial.occlusionTexture = occlusionMapDef;
|
|
|
|
}
|
|
|
|
// alphaMode
|
|
if ( material.alphaTest > 0.0 ) {
|
|
|
|
gltfMaterial.alphaMode = 'MASK';
|
|
gltfMaterial.alphaCutoff = material.alphaTest;
|
|
|
|
} else if ( material.transparent ) {
|
|
|
|
gltfMaterial.alphaMode = 'BLEND';
|
|
|
|
}
|
|
|
|
// doubleSided
|
|
if ( material.side === DoubleSide ) {
|
|
|
|
gltfMaterial.doubleSided = true;
|
|
|
|
}
|
|
|
|
if ( material.name !== '' ) {
|
|
|
|
gltfMaterial.name = material.name;
|
|
|
|
}
|
|
|
|
serializeUserData( material, gltfMaterial );
|
|
|
|
outputJSON.materials.push( gltfMaterial );
|
|
|
|
var index = outputJSON.materials.length - 1;
|
|
cachedData.materials.set( material, index );
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process mesh
|
|
* @param {THREE.Mesh} mesh Mesh to process
|
|
* @return {Integer} Index of the processed mesh in the "meshes" array
|
|
*/
|
|
function processMesh( mesh ) {
|
|
|
|
var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
|
|
if ( cachedData.meshes.has( cacheKey ) ) {
|
|
|
|
return cachedData.meshes.get( cacheKey );
|
|
|
|
}
|
|
|
|
var geometry = mesh.geometry;
|
|
if (!geometry.isBufferGeometry && geometry._bufferGeometry) {
|
|
geometry = geometry._bufferGeometry;
|
|
}
|
|
|
|
var mode;
|
|
|
|
// Use the correct mode
|
|
if ( mesh.isLineSegments ) {
|
|
|
|
mode = WEBGL_CONSTANTS.LINES;
|
|
|
|
} else if ( mesh.isLineLoop ) {
|
|
|
|
mode = WEBGL_CONSTANTS.LINE_LOOP;
|
|
|
|
} else if ( mesh.isLine ) {
|
|
|
|
mode = WEBGL_CONSTANTS.LINE_STRIP;
|
|
|
|
} else if ( mesh.isPoints ) {
|
|
|
|
mode = WEBGL_CONSTANTS.POINTS;
|
|
|
|
} else {
|
|
|
|
if ( ! geometry.isBufferGeometry ) {
|
|
|
|
console.warn( 'GLTFExporter: Exporting THREE.Geometry will increase file size. Use BufferGeometry instead.' );
|
|
|
|
var geometryTemp = new BufferGeometry();
|
|
geometryTemp.fromGeometry( geometry );
|
|
geometry = geometryTemp;
|
|
|
|
}
|
|
|
|
mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
|
|
|
|
}
|
|
|
|
var gltfMesh = {};
|
|
|
|
var attributes = {};
|
|
var primitives = [];
|
|
var targets = [];
|
|
|
|
// Conversion between attributes names in threejs and gltf spec
|
|
var nameConversion = {
|
|
|
|
uv: 'TEXCOORD_0',
|
|
uv2: 'TEXCOORD_1',
|
|
color: 'COLOR_0',
|
|
skinWeight: 'WEIGHTS_0',
|
|
skinIndex: 'JOINTS_0'
|
|
|
|
};
|
|
|
|
var originalNormal = geometry.getAttribute instanceof Function ? geometry.getAttribute( 'normal' ) : undefined;
|
|
|
|
if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) && typeof geometry.setAttribute == 'function' ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
|
|
|
|
geometry.setAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
|
|
|
|
}
|
|
|
|
// @QUESTION Detect if .vertexColors = THREE.VertexColors?
|
|
// For every attribute create an accessor
|
|
var modifiedAttribute = null;
|
|
for ( var attributeName in geometry.attributes ) {
|
|
|
|
// Ignore morph target attributes, which are exported later.
|
|
if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;
|
|
|
|
|
|
var attribute = geometry.attributes[ attributeName ];
|
|
attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
|
|
|
|
if (!options.exportFaceColors && attributeName === 'COLOR_0' ) continue;
|
|
|
|
// Prefix all geometry attributes except the ones specifically
|
|
// listed in the spec; non-spec attributes are considered custom.
|
|
var validVertexAttributes =
|
|
/^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
|
|
if ( ! validVertexAttributes.test( attributeName ) ) {
|
|
|
|
attributeName = '_' + attributeName;
|
|
|
|
}
|
|
|
|
if ( cachedData.attributes.has( getUID( attribute ) ) ) {
|
|
|
|
attributes[ attributeName ] = cachedData.attributes.get( getUID( attribute ) );
|
|
continue;
|
|
|
|
}
|
|
|
|
// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
|
|
modifiedAttribute = null;
|
|
var array = attribute.array;
|
|
if ( attributeName === 'JOINTS_0' &&
|
|
! ( array instanceof Uint16Array ) &&
|
|
! ( array instanceof Uint8Array ) ) {
|
|
|
|
console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
|
|
modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
|
|
|
|
}
|
|
if ( options.forcePowerOfTwoTextures && attributeName.substr(0, 8) === 'TEXCOORD' ) {
|
|
|
|
// Blockbench: Modify UV mapping for poweroftwo texture conversion
|
|
modifiedAttribute = new BufferAttribute( new Float32Array( array ), attribute.itemSize, attribute.normalized );
|
|
let isCube = mesh.type == 'cube';
|
|
if (!isCube) {
|
|
var map = mesh.material.map;
|
|
}
|
|
|
|
modifiedAttribute.array.forEach((v, i) => {
|
|
|
|
if (isCube) {
|
|
var map = mesh.material instanceof Array
|
|
? mesh.material[mesh.geometry.faces[Math.floor(i / 6)].materialIndex].map
|
|
: mesh.material.map;
|
|
}
|
|
if (map && map.image) {
|
|
if (i%2 == 0) {
|
|
modifiedAttribute.array[i] = v * (map.image.width / THREE.Math.ceilPowerOfTwo(map.image.width));
|
|
} else {
|
|
modifiedAttribute.array[i] = 1-(1-v) * (map.image.height / THREE.Math.ceilPowerOfTwo(map.image.height));
|
|
}
|
|
}
|
|
})
|
|
}
|
|
if ( options.scale_factor && attributeName === 'POSITION' ) {
|
|
|
|
// Blockbench: Scaled export
|
|
modifiedAttribute = new BufferAttribute( new Float32Array( array ), attribute.itemSize, attribute.normalized );
|
|
|
|
modifiedAttribute.array.forEach((v, i) => {
|
|
|
|
modifiedAttribute.array[i] *= options.scale_factor;
|
|
|
|
})
|
|
}
|
|
|
|
var accessor = processAccessor( modifiedAttribute || attribute, geometry );
|
|
if ( accessor !== null ) {
|
|
|
|
attributes[ attributeName ] = accessor;
|
|
cachedData.attributes.set( getUID( attribute ), accessor );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( originalNormal !== undefined && typeof geometry.setAttribute == 'function' ) geometry.setAttribute( 'normal', originalNormal );
|
|
|
|
// Skip if no exportable attributes found
|
|
if ( Object.keys( attributes ).length === 0 ) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// Morph targets
|
|
if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
|
|
|
|
var weights = [];
|
|
var targetNames = [];
|
|
var reverseDictionary = {};
|
|
|
|
if ( mesh.morphTargetDictionary !== undefined ) {
|
|
|
|
for ( var key in mesh.morphTargetDictionary ) {
|
|
|
|
reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
|
|
|
|
var target = {};
|
|
|
|
var warned = false;
|
|
|
|
for ( var attributeName in geometry.morphAttributes ) {
|
|
|
|
// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
|
|
// Three.js doesn't support TANGENT yet.
|
|
|
|
if ( attributeName !== 'position' && attributeName !== 'normal' ) {
|
|
|
|
if ( ! warned ) {
|
|
|
|
console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
|
|
warned = true;
|
|
|
|
}
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
var attribute = geometry.morphAttributes[ attributeName ][ i ];
|
|
var gltfAttributeName = attributeName.toUpperCase();
|
|
|
|
// Three.js morph attribute has absolute values while the one of glTF has relative values.
|
|
//
|
|
// glTF 2.0 Specification:
|
|
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
|
|
|
|
var baseAttribute = geometry.attributes[ attributeName ];
|
|
|
|
if ( cachedData.attributes.has( getUID( attribute ) ) ) {
|
|
|
|
target[ gltfAttributeName ] = cachedData.attributes.get( getUID( attribute ) );
|
|
continue;
|
|
|
|
}
|
|
|
|
// Clones attribute not to override
|
|
var relativeAttribute = attribute.clone();
|
|
|
|
if ( ! geometry.morphTargetsRelative ) {
|
|
|
|
for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
|
|
|
|
relativeAttribute.setXYZ(
|
|
j,
|
|
attribute.getX( j ) - baseAttribute.getX( j ),
|
|
attribute.getY( j ) - baseAttribute.getY( j ),
|
|
attribute.getZ( j ) - baseAttribute.getZ( j )
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
|
|
cachedData.attributes.set( getUID( baseAttribute ), target[ gltfAttributeName ] );
|
|
|
|
}
|
|
|
|
targets.push( target );
|
|
|
|
weights.push( mesh.morphTargetInfluences[ i ] );
|
|
if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
|
|
|
|
}
|
|
|
|
gltfMesh.weights = weights;
|
|
|
|
if ( targetNames.length > 0 ) {
|
|
|
|
gltfMesh.extras = {};
|
|
gltfMesh.extras.targetNames = targetNames;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var forceIndices = options.forceIndices;
|
|
var isMultiMaterial = Array.isArray( mesh.material );
|
|
|
|
if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
|
|
|
|
if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
|
|
|
|
// temporal workaround.
|
|
// console.warn( 'THREE.GLTFExporter: Creating index for non-indexed multi-material mesh.' );
|
|
forceIndices = true;
|
|
|
|
}
|
|
|
|
var didForceIndices = false;
|
|
|
|
if ( geometry.index === null && forceIndices ) {
|
|
|
|
var indices = [];
|
|
|
|
for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
|
|
|
|
indices[ i ] = i;
|
|
|
|
}
|
|
|
|
geometry.setIndex( indices );
|
|
|
|
didForceIndices = true;
|
|
|
|
}
|
|
|
|
var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
|
|
var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
|
|
|
|
for ( var i = 0, il = groups.length; i < il; i ++ ) {
|
|
|
|
var primitive = {
|
|
mode: mode,
|
|
attributes: attributes,
|
|
};
|
|
|
|
serializeUserData( geometry, primitive );
|
|
|
|
if ( targets.length > 0 ) primitive.targets = targets;
|
|
|
|
if ( geometry.index !== null ) {
|
|
|
|
var cacheKey = getUID( geometry.index );
|
|
|
|
if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
|
|
|
|
cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
|
|
|
|
}
|
|
|
|
if ( cachedData.attributes.has( cacheKey ) ) {
|
|
|
|
primitive.indices = cachedData.attributes.get( cacheKey );
|
|
|
|
} else {
|
|
|
|
primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
|
|
cachedData.attributes.set( cacheKey, primitive.indices );
|
|
|
|
}
|
|
|
|
if ( primitive.indices === null ) delete primitive.indices;
|
|
|
|
}
|
|
|
|
var material = processMaterial( materials[ groups[ i ].materialIndex ] );
|
|
|
|
if ( material !== null ) {
|
|
|
|
primitive.material = material;
|
|
|
|
}
|
|
|
|
primitives.push( primitive );
|
|
|
|
}
|
|
|
|
if ( didForceIndices ) {
|
|
|
|
geometry.setIndex( null );
|
|
|
|
}
|
|
|
|
gltfMesh.primitives = primitives;
|
|
|
|
if ( ! outputJSON.meshes ) {
|
|
|
|
outputJSON.meshes = [];
|
|
|
|
}
|
|
|
|
outputJSON.meshes.push( gltfMesh );
|
|
|
|
var index = outputJSON.meshes.length - 1;
|
|
cachedData.meshes.set( cacheKey, index );
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process camera
|
|
* @param {THREE.Camera} camera Camera to process
|
|
* @return {Integer} Index of the processed mesh in the "camera" array
|
|
*/
|
|
function processCamera( camera ) {
|
|
|
|
if ( ! outputJSON.cameras ) {
|
|
|
|
outputJSON.cameras = [];
|
|
|
|
}
|
|
|
|
var isOrtho = camera.isOrthographicCamera;
|
|
|
|
var gltfCamera = {
|
|
|
|
type: isOrtho ? 'orthographic' : 'perspective'
|
|
|
|
};
|
|
|
|
if ( isOrtho ) {
|
|
|
|
gltfCamera.orthographic = {
|
|
|
|
xmag: camera.right * 2,
|
|
ymag: camera.top * 2,
|
|
zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
znear: camera.near < 0 ? 0 : camera.near
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
gltfCamera.perspective = {
|
|
|
|
aspectRatio: camera.aspect,
|
|
yfov: MathUtils.degToRad( camera.fov ),
|
|
zfar: camera.far <= 0 ? 0.001 : camera.far,
|
|
znear: camera.near < 0 ? 0 : camera.near
|
|
|
|
};
|
|
|
|
}
|
|
|
|
if ( camera.name !== '' ) {
|
|
|
|
gltfCamera.name = camera.type;
|
|
|
|
}
|
|
|
|
outputJSON.cameras.push( gltfCamera );
|
|
|
|
return outputJSON.cameras.length - 1;
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates glTF animation entry from AnimationClip object.
|
|
*
|
|
* Status:
|
|
* - Only properties listed in PATH_PROPERTIES may be animated.
|
|
*
|
|
* @param {THREE.AnimationClip} clip
|
|
* @param {THREE.Object3D} root
|
|
* @return {number}
|
|
*/
|
|
function processAnimation( clip, root ) {
|
|
|
|
if ( ! outputJSON.animations ) {
|
|
|
|
outputJSON.animations = [];
|
|
|
|
}
|
|
|
|
clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
|
|
|
|
var tracks = clip.tracks;
|
|
var channels = [];
|
|
var samplers = [];
|
|
|
|
for ( var i = 0; i < tracks.length; ++ i ) {
|
|
|
|
var track = tracks[ i ];
|
|
var trackBinding = PropertyBinding.parseTrackName( track.name );
|
|
var trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
|
|
var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
|
|
|
|
if ( trackBinding.objectName === 'bones' ) {
|
|
|
|
if ( trackNode.isSkinnedMesh === true ) {
|
|
|
|
trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
|
|
|
|
} else {
|
|
|
|
trackNode = undefined;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ! trackNode || ! trackProperty ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
|
|
return null;
|
|
|
|
}
|
|
|
|
var inputItemSize = 1;
|
|
var outputItemSize = track.values.length / track.times.length;
|
|
|
|
if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
|
|
|
|
outputItemSize /= trackNode.morphTargetInfluences.length;
|
|
|
|
}
|
|
|
|
var interpolation;
|
|
|
|
// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
|
|
|
|
// Detecting glTF cubic spline interpolant by checking factory method's special property
|
|
// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
|
|
// valid value from .getInterpolation().
|
|
if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
|
|
|
|
interpolation = 'CUBICSPLINE';
|
|
|
|
// itemSize of CUBICSPLINE keyframe is 9
|
|
// (VEC3 * 3: inTangent, splineVertex, and outTangent)
|
|
// but needs to be stored as VEC3 so dividing by 3 here.
|
|
outputItemSize /= 3;
|
|
|
|
} else if ( track.getInterpolation() === InterpolateDiscrete ) {
|
|
|
|
interpolation = 'STEP';
|
|
|
|
} else {
|
|
|
|
interpolation = 'LINEAR';
|
|
|
|
}
|
|
|
|
samplers.push( {
|
|
|
|
input: processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
|
|
output: processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
|
|
interpolation: interpolation
|
|
|
|
} );
|
|
|
|
channels.push( {
|
|
|
|
sampler: samplers.length - 1,
|
|
target: {
|
|
node: nodeMap.get( trackNode ),
|
|
path: trackProperty
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
outputJSON.animations.push( {
|
|
|
|
name: clip.name || 'clip_' + outputJSON.animations.length,
|
|
samplers: samplers,
|
|
channels: channels
|
|
|
|
} );
|
|
|
|
return outputJSON.animations.length - 1;
|
|
|
|
}
|
|
|
|
function processSkin( object ) {
|
|
|
|
var node = outputJSON.nodes[ nodeMap.get( object ) ];
|
|
|
|
var skeleton = object.skeleton;
|
|
|
|
if ( skeleton === undefined ) return null;
|
|
|
|
var rootJoint = object.skeleton.bones[ 0 ];
|
|
|
|
if ( rootJoint === undefined ) return null;
|
|
|
|
var joints = [];
|
|
var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
|
|
|
|
for ( var i = 0; i < skeleton.bones.length; ++ i ) {
|
|
|
|
joints.push( nodeMap.get( skeleton.bones[ i ] ) );
|
|
|
|
skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
|
|
|
|
}
|
|
|
|
if ( outputJSON.skins === undefined ) {
|
|
|
|
outputJSON.skins = [];
|
|
|
|
}
|
|
|
|
outputJSON.skins.push( {
|
|
|
|
inverseBindMatrices: processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
|
|
joints: joints,
|
|
skeleton: nodeMap.get( rootJoint )
|
|
|
|
} );
|
|
|
|
var skinIndex = node.skin = outputJSON.skins.length - 1;
|
|
|
|
return skinIndex;
|
|
|
|
}
|
|
|
|
function processLight( light ) {
|
|
|
|
var lightDef = {};
|
|
|
|
if ( light.name ) lightDef.name = light.name;
|
|
|
|
lightDef.color = light.color.toArray();
|
|
|
|
lightDef.intensity = light.intensity;
|
|
|
|
if ( light.isDirectionalLight ) {
|
|
|
|
lightDef.type = 'directional';
|
|
|
|
} else if ( light.isPointLight ) {
|
|
|
|
lightDef.type = 'point';
|
|
if ( light.distance > 0 ) lightDef.range = light.distance;
|
|
|
|
} else if ( light.isSpotLight ) {
|
|
|
|
lightDef.type = 'spot';
|
|
if ( light.distance > 0 ) lightDef.range = light.distance;
|
|
lightDef.spot = {};
|
|
lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
|
|
lightDef.spot.outerConeAngle = light.angle;
|
|
|
|
}
|
|
|
|
if ( light.decay !== undefined && light.decay !== 2 ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, '
|
|
+ 'and expects light.decay=2.' );
|
|
|
|
}
|
|
|
|
if ( light.target
|
|
&& ( light.target.parent !== light
|
|
|| light.target.position.x !== 0
|
|
|| light.target.position.y !== 0
|
|
|| light.target.position.z !== - 1 ) ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, '
|
|
+ 'make light.target a child of the light with position 0,0,-1.' );
|
|
|
|
}
|
|
|
|
var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
|
|
lights.push( lightDef );
|
|
return lights.length - 1;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process Object3D node
|
|
* @param {THREE.Object3D} node Object3D to processNode
|
|
* @return {Integer} Index of the node in the nodes list
|
|
*/
|
|
function processNode( object ) {
|
|
|
|
if (object.no_export) return null;
|
|
if (OutlinerNode.uuids[object.name] && OutlinerNode.uuids[object.name].export == false) return null;
|
|
|
|
if ( ! outputJSON.nodes ) {
|
|
|
|
outputJSON.nodes = [];
|
|
|
|
}
|
|
|
|
var gltfNode = {};
|
|
|
|
if ( options.trs ) {
|
|
|
|
var rotation = object.quaternion.toArray();
|
|
var position = object.position.toArray();
|
|
var scale = object.scale.toArray();
|
|
|
|
if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
|
|
|
|
gltfNode.rotation = rotation;
|
|
|
|
}
|
|
|
|
if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
|
|
|
|
if (options.scale_factor) {
|
|
position = position.map(v => v * options.scale_factor);
|
|
}
|
|
gltfNode.translation = position;
|
|
|
|
}
|
|
|
|
if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
|
|
|
|
gltfNode.scale = scale;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if ( object.matrixAutoUpdate ) {
|
|
|
|
object.updateMatrix();
|
|
|
|
}
|
|
|
|
if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
|
|
|
|
gltfNode.matrix = object.matrix.elements;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// We don't export empty strings name because it represents no-name in Three.js.
|
|
if ( object.name !== '' ) {
|
|
|
|
gltfNode.name = String( object.name );
|
|
|
|
}
|
|
|
|
serializeUserData( object, gltfNode );
|
|
|
|
if ( object.isMesh || object.isLine || object.isPoints ) {
|
|
|
|
var mesh = processMesh( object );
|
|
|
|
if ( mesh !== null ) {
|
|
|
|
gltfNode.mesh = mesh;
|
|
|
|
}
|
|
|
|
} else if ( object.isCamera ) {
|
|
|
|
gltfNode.camera = processCamera( object );
|
|
|
|
} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {
|
|
|
|
if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {
|
|
|
|
outputJSON.extensions = outputJSON.extensions || {};
|
|
outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
|
|
extensionsUsed[ 'KHR_lights_punctual' ] = true;
|
|
|
|
}
|
|
|
|
gltfNode.extensions = gltfNode.extensions || {};
|
|
gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };
|
|
|
|
} else if ( object.isLight ) {
|
|
|
|
console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', object );
|
|
return null;
|
|
|
|
}
|
|
|
|
if ( object.isSkinnedMesh ) {
|
|
|
|
skins.push( object );
|
|
|
|
}
|
|
|
|
if ( object.children.length > 0 ) {
|
|
|
|
var children = [];
|
|
|
|
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
|
|
|
|
var child = object.children[ i ];
|
|
|
|
if ( child.visible || options.onlyVisible === false ) {
|
|
|
|
var node = processNode( child );
|
|
|
|
if ( node !== null ) {
|
|
|
|
children.push( node );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( children.length > 0 ) {
|
|
|
|
gltfNode.children = children;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
outputJSON.nodes.push( gltfNode );
|
|
|
|
var nodeIndex = outputJSON.nodes.length - 1;
|
|
nodeMap.set( object, nodeIndex );
|
|
|
|
return nodeIndex;
|
|
|
|
}
|
|
|
|
/**
|
|
* Process Scene
|
|
* @param {Scene} node Scene to process
|
|
*/
|
|
function processScene( scene ) {
|
|
|
|
if ( ! outputJSON.scenes ) {
|
|
|
|
outputJSON.scenes = [];
|
|
outputJSON.scene = 0;
|
|
|
|
}
|
|
|
|
var gltfScene = {
|
|
|
|
nodes: []
|
|
|
|
};
|
|
|
|
if ( scene.name !== '' ) {
|
|
|
|
gltfScene.name = scene.name;
|
|
|
|
}
|
|
|
|
if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {
|
|
|
|
gltfScene.extras = serializeUserData( scene );
|
|
|
|
}
|
|
|
|
outputJSON.scenes.push( gltfScene );
|
|
|
|
var nodes = [];
|
|
|
|
for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
|
|
|
|
var child = scene.children[ i ];
|
|
|
|
if ( child.visible || options.onlyVisible === false ) {
|
|
|
|
var node = processNode( child );
|
|
|
|
if ( node !== null ) {
|
|
|
|
nodes.push( node );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( nodes.length > 0 ) {
|
|
|
|
gltfScene.nodes = nodes;
|
|
|
|
}
|
|
|
|
serializeUserData( scene, gltfScene );
|
|
|
|
}
|
|
|
|
/**
|
|
* Creates a Scene to hold a list of objects and parse it
|
|
* @param {Array} objects List of objects to process
|
|
*/
|
|
function processObjects( objects ) {
|
|
|
|
var scene = new Scene();
|
|
scene.name = 'AuxScene';
|
|
|
|
for ( var i = 0; i < objects.length; i ++ ) {
|
|
|
|
// We push directly to children instead of calling `add` to prevent
|
|
// modify the .parent and break its original scene and hierarchy
|
|
scene.children.push( objects[ i ] );
|
|
|
|
}
|
|
|
|
processScene( scene );
|
|
|
|
}
|
|
|
|
function processInput( input ) {
|
|
|
|
input = input instanceof Array ? input : [ input ];
|
|
|
|
var objectsWithoutScene = [];
|
|
|
|
for ( var i = 0; i < input.length; i ++ ) {
|
|
|
|
if ( input[ i ] instanceof Scene ) {
|
|
|
|
processScene( input[ i ] );
|
|
|
|
} else {
|
|
|
|
objectsWithoutScene.push( input[ i ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( objectsWithoutScene.length > 0 ) {
|
|
|
|
processObjects( objectsWithoutScene );
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < skins.length; ++ i ) {
|
|
|
|
processSkin( skins[ i ] );
|
|
|
|
}
|
|
|
|
for ( var i = 0; i < options.animations.length; ++ i ) {
|
|
|
|
processAnimation( options.animations[ i ], input[ 0 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
processInput( input );
|
|
|
|
Promise.all( pending ).then( function () {
|
|
|
|
// Merge buffers.
|
|
var blob = new Blob( buffers, { type: 'application/octet-stream' } );
|
|
|
|
// Declare extensions.
|
|
var extensionsUsedList = Object.keys( extensionsUsed );
|
|
if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
|
|
|
|
if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
|
|
|
|
// Update bytelength of the single buffer.
|
|
outputJSON.buffers[ 0 ].byteLength = blob.size;
|
|
|
|
var reader = new window.FileReader();
|
|
|
|
if ( options.binary === true ) {
|
|
|
|
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
|
|
|
|
var GLB_HEADER_BYTES = 12;
|
|
var GLB_HEADER_MAGIC = 0x46546C67;
|
|
var GLB_VERSION = 2;
|
|
|
|
var GLB_CHUNK_PREFIX_BYTES = 8;
|
|
var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
|
|
var GLB_CHUNK_TYPE_BIN = 0x004E4942;
|
|
|
|
reader.readAsArrayBuffer( blob );
|
|
reader.onloadend = function () {
|
|
|
|
// Binary chunk.
|
|
var binaryChunk = getPaddedArrayBuffer( reader.result );
|
|
var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
|
|
binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
|
|
|
|
// JSON chunk.
|
|
var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
|
|
var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
|
|
jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
|
|
jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
|
|
|
|
// GLB header.
|
|
var header = new ArrayBuffer( GLB_HEADER_BYTES );
|
|
var headerView = new DataView( header );
|
|
headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
|
|
headerView.setUint32( 4, GLB_VERSION, true );
|
|
var totalByteLength = GLB_HEADER_BYTES
|
|
+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
|
|
+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
|
|
headerView.setUint32( 8, totalByteLength, true );
|
|
|
|
var glbBlob = new Blob( [
|
|
header,
|
|
jsonChunkPrefix,
|
|
jsonChunk,
|
|
binaryChunkPrefix,
|
|
binaryChunk
|
|
], { type: 'application/octet-stream' } );
|
|
|
|
var glbReader = new window.FileReader();
|
|
glbReader.readAsArrayBuffer( glbBlob );
|
|
glbReader.onloadend = function () {
|
|
|
|
onDone( glbReader.result );
|
|
|
|
};
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
reader.readAsDataURL( blob );
|
|
reader.onloadend = function () {
|
|
|
|
var base64data = reader.result;
|
|
outputJSON.buffers[ 0 ].uri = base64data;
|
|
onDone( outputJSON );
|
|
|
|
};
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
onDone( outputJSON );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
};
|
|
|
|
GLTFExporter.Utils = {
|
|
|
|
insertKeyframe: function ( track, time ) {
|
|
|
|
var tolerance = 0.001; // 1ms
|
|
var valueSize = track.getValueSize();
|
|
|
|
var times = new track.TimeBufferType( track.times.length + 1 );
|
|
var values = new track.ValueBufferType( track.values.length + valueSize );
|
|
var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
|
|
|
|
var index;
|
|
|
|
if ( track.times.length === 0 ) {
|
|
|
|
times[ 0 ] = time;
|
|
|
|
for ( var i = 0; i < valueSize; i ++ ) {
|
|
|
|
values[ i ] = 0;
|
|
|
|
}
|
|
|
|
index = 0;
|
|
|
|
} else if ( time < track.times[ 0 ] ) {
|
|
|
|
if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
|
|
|
|
times[ 0 ] = time;
|
|
times.set( track.times, 1 );
|
|
|
|
values.set( interpolant.evaluate( time ), 0 );
|
|
values.set( track.values, valueSize );
|
|
|
|
index = 0;
|
|
|
|
} else if ( time > track.times[ track.times.length - 1 ] ) {
|
|
|
|
if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
|
|
|
|
return track.times.length - 1;
|
|
|
|
}
|
|
|
|
times[ times.length - 1 ] = time;
|
|
times.set( track.times, 0 );
|
|
|
|
values.set( track.values, 0 );
|
|
values.set( interpolant.evaluate( time ), track.values.length );
|
|
|
|
index = times.length - 1;
|
|
|
|
} else {
|
|
|
|
for ( var i = 0; i < track.times.length; i ++ ) {
|
|
|
|
if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
|
|
|
|
if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
|
|
|
|
times.set( track.times.slice( 0, i + 1 ), 0 );
|
|
times[ i + 1 ] = time;
|
|
times.set( track.times.slice( i + 1 ), i + 2 );
|
|
|
|
values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
|
|
values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
|
|
values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
|
|
|
|
index = i + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
track.times = times;
|
|
track.values = values;
|
|
|
|
return index;
|
|
|
|
},
|
|
|
|
mergeMorphTargetTracks: function ( clip, root ) {
|
|
|
|
var tracks = [];
|
|
var mergedTracks = {};
|
|
var sourceTracks = clip.tracks;
|
|
|
|
for ( var i = 0; i < sourceTracks.length; ++ i ) {
|
|
|
|
var sourceTrack = sourceTracks[ i ];
|
|
var sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
|
|
var sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
|
|
|
|
if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
|
|
|
|
// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
|
|
tracks.push( sourceTrack );
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
|
|
&& sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
|
|
|
|
if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
|
|
|
|
// This should never happen, because glTF morph target animations
|
|
// affect all targets already.
|
|
throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
|
|
|
|
}
|
|
|
|
console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
|
|
|
|
sourceTrack = sourceTrack.clone();
|
|
sourceTrack.setInterpolation( InterpolateLinear );
|
|
|
|
}
|
|
|
|
var targetCount = sourceTrackNode.morphTargetInfluences.length;
|
|
var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
|
|
|
|
if ( targetIndex === undefined ) {
|
|
|
|
throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
|
|
|
|
}
|
|
|
|
var mergedTrack;
|
|
|
|
// If this is the first time we've seen this object, create a new
|
|
// track to store merged keyframe data for each morph target.
|
|
if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
|
|
|
|
mergedTrack = sourceTrack.clone();
|
|
|
|
var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
|
|
|
|
for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
|
|
|
|
values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
|
|
|
|
}
|
|
|
|
mergedTrack.name = '.morphTargetInfluences';
|
|
mergedTrack.values = values;
|
|
|
|
mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
|
|
tracks.push( mergedTrack );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
|
|
|
|
mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
|
|
|
|
// For every existing keyframe of the merged track, write a (possibly
|
|
// interpolated) value from the source track.
|
|
for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
|
|
|
|
mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
|
|
|
|
}
|
|
|
|
// For every existing keyframe of the source track, write a (possibly
|
|
// new) keyframe to the merged track. Values from the previous loop may
|
|
// be written again, but keyframes are de-duplicated.
|
|
for ( var j = 0; j < sourceTrack.times.length; j ++ ) {
|
|
|
|
var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
|
|
mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
clip.tracks = tracks;
|
|
|
|
return clip;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
THREE.GLTFExporter = GLTFExporter;
|
|
|
|
})()
|