mirror of
https://github.com/JannisX11/blockbench.git
synced 2024-11-27 04:21:46 +08:00
1877 lines
106 KiB
JSON
1877 lines
106 KiB
JSON
{
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||
"dialog.ok": "好",
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||
"dialog.cancel": "取消",
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||
"dialog.confirm": "確認",
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||
"dialog.close": "關閉",
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||
"dialog.import": "匯入",
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||
"dialog.save": "儲存",
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||
"dialog.discard": "撤回",
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||
"dialog.dontshowagain": "不再顯示",
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||
"data.cube": "立方體",
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||
"data.group": "群組",
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||
"data.texture": "紋理",
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"data.plugin": "插件",
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||
"data.preview": "預覽",
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||
"data.toolbar": "工具列",
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||
"data.image": "圖片",
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||
"keys.ctrl": "Ctrl",
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||
"keys.shift": "Shift",
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||
"keys.alt": "Alt",
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||
"keys.meta": "Cmd",
|
||
"keys.delete": "Delete",
|
||
"keys.space": "空白鍵",
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||
"keys.leftclick": "左鍵",
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||
"keys.middleclick": "中鍵",
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||
"keys.rightclick": "右鍵",
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||
"keys.tab": "Tab",
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||
"keys.backspace": "Backspace",
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||
"keys.enter": "Enter",
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||
"keys.escape": "Escape",
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||
"keys.function": "Fn%0",
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||
"keys.numpad": "數字鍵 %0",
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||
"keys.caps": "Capslock",
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||
"keys.menu": "Contextmenu",
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||
"keys.left": "Left",
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||
"keys.up": "Up",
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||
"keys.right": "Right",
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||
"keys.down": "Down",
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||
"keys.pageup": "Page Up",
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||
"keys.pagedown": "Page Down",
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||
"keys.plus": "+",
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||
"keys.comma": ",鍵",
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||
"keys.point": ".鍵",
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||
"keys.minus": "-鍵",
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||
"keys.cross": "Cross鍵",
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||
"keys.end": "End",
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||
"keys.pos1": "Pos 1",
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||
"keys.printscreen": "Print Screen",
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||
"keys.pause": "Pause",
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||
"message.rotation_limit.title": "旋轉限制",
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||
"message.rotation_limit.message": "Minecraft只允許旋轉一個軸,最多22.5度。旋轉其他軸會清除其他軸的旋轉。如果要自由旋轉,轉換成「一般模型」。",
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"message.file_not_found.title": "找不到檔案",
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"message.file_not_found.message": "Blockbench找不到指定的檔案,請確認是儲存在本機而非雲端。",
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"message.screenshot.title": "截圖",
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"message.screenshot.clipboard": "剪貼簿",
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"message.screenshot.right_click": "截圖,右鍵複製",
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"message.invalid_file.title": "無效的檔案",
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"message.invalid_file.message": "無法開啟json檔案:%0",
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"message.invalid_model.title": "無效的模型檔案",
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"message.invalid_model.message": "這個檔案中沒有任何有效的模型數據。",
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||
"message.child_model_only.title": "空的子模型",
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"message.child_model_only.message": "這是%0的子模型,不包含任何模型。",
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"message.unsaved_textures.title": "紋理未儲存",
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"message.unsaved_textures.message": "你的模型含有未儲存的紋理,請確認有將其放置到正確的資源包資料夾中。",
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"message.model_clipping.title": "模型過大",
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"message.model_clipping.message": "你的模型含有%0個立方體,超過了Minecraft方塊的3x3x3限制,這個模型將無法運作。",
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"message.loose_texture.title": "匯入紋理",
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"message.loose_texture.message": "匯入的紋理不在資源包中,Minecraft僅能從載入的資源包中載入紋理。",
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"message.loose_texture.change": "更改路徑",
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"message.update_res.title": "紋理解析度",
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"message.update_res.message": "是否要將專案的解析度更改為紋理的解析度? 如果紋理的解析度比正常的要高,按下「取消」。",
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"message.update_res.update": "更新",
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"message.bedrock_overwrite_error.message": "Blockbench無法將這個模型與舊的檔案合併。",
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"message.bedrock_overwrite_error.backup_overwrite": "建立備份並覆蓋",
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"message.bedrock_overwrite_error.overwrite": "覆蓋",
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"message.close_warning.message": "要儲存模型嗎?",
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"message.close_warning.web": "目前的工作將會遺失,確認要退出嗎?",
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"message.default_textures.title": "預設紋理",
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"message.default_textures.message": "選取預設資源包的textures資料夾",
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"message.default_textures.detail": "從Minecraf的jar檔案取出或自行Google下載。找到裡面的textures資料夾並開啟。Blockbench會記住位置,並嘗試從裡面尋找紋理。",
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"message.default_textures.select": "選取預設的textures資料夾",
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"message.image_editor.title": "選取圖片編輯器",
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"message.image_editor.file": "選取檔案...",
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"message.image_editor.exe": "選取圖片編輯器exe",
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"message.display_skin.title": "顯示外觀",
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"message.display_skin.message": "從電腦中選取外觀檔案,或輸入玩家名字",
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"message.display_skin.upload": "上傳外觀",
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"message.display_skin.reset": "重置",
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"message.invalid_plugin": "無效的插件,開啟主控台查看錯誤訊息",
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"message.load_plugin_app": "是否允許這個插件修改你的電腦? 請確保只從信任的作者載入插件。",
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"message.load_plugin_web": "是否載入這個插件? 請確保只從信任的作者載入插件。",
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"message.preset_no_info": "預設集並無此欄位的訊息",
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"message.restart_to_update": "重新啟動Blockbench來應用變更。",
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"message.save_file": "儲存為%0",
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"message.save_obj": "儲存為.obj模型",
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"dialog.project.title": "專案",
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"dialog.project.name": "檔案名稱",
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"dialog.project.parent": "父模型",
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"dialog.project.geoname": "模型識別符",
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"dialog.project.ao": "環境光遮蔽",
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"dialog.texture.title": "紋理",
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"dialog.texture.variable": "變數",
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"dialog.texture.namespace": "命名空間",
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"dialog.texture.folder": "資料夾",
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"dialog.extrude.title": "拉伸圖片",
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"dialog.extrude.mode": "掃描模式",
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"dialog.extrude.mode.areas": "區域",
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"dialog.extrude.mode.lines": "線條",
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"dialog.extrude.mode.columns": "柱",
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"dialog.extrude.mode.pixels": "像素",
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"dialog.extrude.opacity": "最低透明度",
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"dialog.extrude.scan": "掃瞄並匯入",
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"dialog.display_preset.title": "新建預設集",
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"dialog.display_preset.message": "選取要儲存的欄位",
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"dialog.display_preset.create": "建立",
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"dialog.select.title": "選取",
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"dialog.select.group": "在群組中選取",
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"dialog.select.name": "含有名稱",
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"dialog.select.random": "隨機",
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"dialog.select.select": "選取",
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"dialog.scale.title": "縮放模型",
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"dialog.scale.axis": "軸",
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"dialog.scale.clipping": "模型太大",
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"dialog.scale.confirm": "比例",
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"dialog.plugins.title": "插件",
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"dialog.plugins.installed": "已安裝",
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"dialog.plugins.available": "可用",
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"dialog.plugins.install": "安裝",
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"dialog.plugins.uninstall": "解除安裝",
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"dialog.plugins.reload": "重新載入",
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"dialog.plugins.none_installed": "無安裝任何插件",
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"dialog.plugins.none_available": "無插件可用",
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"dialog.plugins.web_only": "僅限網頁應用程式可以使用",
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"dialog.plugins.app_only": "僅限桌面應用程式可以使用",
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"dialog.plugins.author": "by %0",
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"dialog.plugins.show_less": "顯示較少",
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"dialog.create_texture.folder": "資料夾",
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"dialog.create_texture.resolution": "解析度",
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"dialog.input.title": "輸入",
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"dialog.settings.settings": "設定",
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"dialog.settings.keybinds": "快捷鍵",
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"dialog.settings.about": "關於",
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"layout.color.back": "返回",
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"layout.color.back.desc": "背景與輸入框",
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"layout.color.dark": "黑暗",
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"layout.color.dark.desc": "畫布背景",
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"layout.color.ui": "UI",
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"layout.color.ui.desc": "主介面顏色",
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"layout.color.bright_ui": "亮色UI",
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"layout.color.bright_ui.desc": "選單與工具提示",
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"layout.color.button": "按鈕",
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"layout.color.button.desc": "按鈕和切換開關",
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"layout.color.selected": "已選取",
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"layout.color.selected.desc": "選取的頁籤和物件",
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"layout.color.border": "邊框",
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"layout.color.border.desc": "按鈕與輸入框的邊框",
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"layout.color.accent": "強調色",
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"layout.color.accent.desc": "滑塊和其他",
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"layout.color.grid": "網格",
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"layout.color.grid.desc": "3D預覽網格",
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"layout.color.text": "文字",
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"layout.color.text.desc": "通常文字",
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"layout.color.light": "亮色",
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"layout.color.light.desc": "語法凸顯",
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"layout.color.accent_text": "凸顯文字",
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"layout.color.accent_text.desc": "亮色文字或突顯的元素",
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"layout.font.main": "主要字型",
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"layout.font.headline": "標題字型",
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"about.version": "版本:",
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"about.creator": "作者:",
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"about.website": "網站:",
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"about.vertex_snap": "頂點捕捉功能基於SirBenet的插件。",
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"about.icons": "圖示包:",
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"about.libraries": "庫:",
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"settings.category.general": "一般",
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"settings.category.preview": "預覽",
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"settings.category.grid": "網格",
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"settings.category.edit": "編輯",
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"settings.category.snapping": "捕捉",
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"settings.category.defaults": "預設",
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"settings.category.dialogs": "對話框",
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"settings.category.export": "匯出",
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"settings.language": "語言",
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"settings.language.desc": "介面語言。重啟Blockbench套用變更。",
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"settings.backup_interval": "備份間隔",
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||
"settings.backup_interval.desc": "自動備份的分鐘間隔",
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||
"settings.origin_size": "樞紐點標示器",
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||
"settings.origin_size.desc": "樞紐點標示器的大小",
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"settings.control_size": "變形精靈大小",
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"settings.control_size.desc": "變形精靈的大小",
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"settings.display_skin": "展示外觀",
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"settings.display_skin.desc": "用於展示玩家模型的外觀",
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||
"settings.shading": "著色器",
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"settings.shading.desc": "在預覽中使用著色器",
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||
"settings.texture_fps": "動畫材質FPS",
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||
"settings.texture_fps.desc": "動畫紋理的FPS",
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||
"settings.base_grid": "小型網格",
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||
"settings.base_grid.desc": "顯示較小的網格與軸線",
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||
"settings.large_grid": "方塊網格",
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||
"settings.large_grid.desc": "顯示16x16方塊的網格",
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||
"settings.full_grid": "精確方塊網格",
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||
"settings.full_grid.desc": "顯示精確的像素方塊網格",
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||
"settings.large_box": "大型Box",
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||
"settings.large_box.desc": "顯示3x3x3方塊的邊界",
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||
"settings.display_grid": "展示模式",
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||
"settings.display_grid.desc": "在展示模式中顯示網格",
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||
"settings.undo_limit": "復原上限",
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||
"settings.undo_limit.desc": "復原次數的上限",
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||
"settings.local_move": "以相對軸移動",
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||
"settings.local_move.desc": "移動元素時以自身的軸移動。",
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||
"settings.canvas_unselect": "按一下取消選取畫布",
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||
"settings.canvas_unselect.desc": "按一下畫布背景,取消選取所有元素。",
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||
"settings.paint_side_restrict": "筆刷限制模式",
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||
"settings.paint_side_restrict.desc": "限制筆刷只能在目前的表面塗畫。",
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||
"settings.autouv": "自動UV",
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||
"settings.autouv.desc": "預設啟用自動UV",
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||
"settings.create_rename": "重新命名新立方體",
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||
"settings.create_rename.desc": "新建立方體或群組時自動切換到命名欄位。",
|
||
"settings.edit_size": "網格解析度",
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||
"settings.edit_size.desc": "立方體對齊的網格解析度",
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||
"settings.shift_size": "Shift解析度",
|
||
"settings.shift_size.desc": "按著Shift時的網格解析度",
|
||
"settings.ctrl_size": "Control解析度",
|
||
"settings.ctrl_size.desc": "按著Control時的網格解析度",
|
||
"settings.negative_size": "負大小",
|
||
"settings.negative_size.desc": "允許調整大小工具使用負值",
|
||
"settings.minifiedout": "最小化匯出",
|
||
"settings.minifiedout.desc": "將JSON輸出成一行",
|
||
"settings.export_groups": "匯出群組",
|
||
"settings.export_groups.desc": "將群組儲存至方塊或物品檔案",
|
||
"settings.credit": "版權訊息",
|
||
"settings.credit.desc": "在輸出的檔案中加入版權訊息",
|
||
"settings.default_path": "預設Minecraft紋理路徑",
|
||
"settings.default_path.desc": "Blokbench載入預設紋理的路徑",
|
||
"settings.image_editor": "圖片編輯器",
|
||
"settings.image_editor.desc": "預設的圖片編輯器",
|
||
"category.navigate": "導覽",
|
||
"category.tools": "工具",
|
||
"category.file": "檔案",
|
||
"category.blockbench": "Blockbench",
|
||
"category.edit": "編輯",
|
||
"category.transform": "變形",
|
||
"category.view": "檢視",
|
||
"category.display": "顯示設定",
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||
"category.textures": "紋理",
|
||
"category.misc": "其他",
|
||
"keybind.preview_select": "選取",
|
||
"keybind.preview_rotate": "旋轉視角",
|
||
"keybind.preview_drag": "拖動視角",
|
||
"keybind.confirm": "確認",
|
||
"keybind.cancel": "取消",
|
||
"action.slider_inflate": "膨脹",
|
||
"action.slider_inflate.desc": "膨脹立方體,不影響UV。",
|
||
"action.slider_brush_size": "尺寸",
|
||
"action.slider_brush_size.desc": "筆刷的尺寸(像素)",
|
||
"action.slider_brush_opacity": "透明度",
|
||
"action.slider_brush_opacity.desc": "筆刷透明度(%)",
|
||
"action.slider_brush_softness": "硬度",
|
||
"action.slider_brush_softness.desc": "筆刷硬度(%)",
|
||
"action.uv_slider_pos_x": "水平移動",
|
||
"action.uv_slider_pos_x.desc": "水平移動選中立方體的UV",
|
||
"action.uv_slider_pos_y": "垂直移動",
|
||
"action.uv_slider_pos_y.desc": "垂直移動選中立方體的UV",
|
||
"action.uv_slider_size_x": "水平縮放",
|
||
"action.uv_slider_size_x.desc": "水平縮放選中立方體的UV",
|
||
"action.uv_slider_size_y": "垂直縮放",
|
||
"action.uv_slider_size_y.desc": "垂直移動選中立方體的UV",
|
||
"action.vertex_snap_mode": "捕捉模式",
|
||
"action.vertex_snap_mode.desc": "頂點捕捉模式時只移動元素或調整大小",
|
||
"action.move_tool": "移動",
|
||
"action.move_tool.desc": "選取並移動元素的工具",
|
||
"action.resize_tool": "調整大小",
|
||
"action.resize_tool.desc": "選取和調整大小的工具",
|
||
"action.brush_tool": "繪畫筆刷",
|
||
"action.brush_tool.desc": "可在表面或UV編輯器作畫的工具",
|
||
"action.vertex_snap_tool": "頂點捕捉",
|
||
"action.vertex_snap_tool.desc": "將立方體間以頂點連起來",
|
||
"action.swap_tools": "交換工具",
|
||
"action.swap_tools.desc": "在移動和調整大小工具切換",
|
||
"action.project_window": "專案...",
|
||
"action.project_window.desc": "開啟專案視窗,可編輯模型的詳細資訊。",
|
||
"action.open_model": "開啟模型",
|
||
"action.open_model.desc": "從電腦上開啟模型",
|
||
"action.extrude_texture": "拉伸紋理",
|
||
"action.extrude_texture.desc": "拉伸紋理並新建模型",
|
||
"action.export_blockmodel": "匯出方塊/物品模型",
|
||
"action.export_blockmodel.desc": "匯出Minecraft Java版方塊/物品模型",
|
||
"action.export_optifine_part": "匯出OptiFine Part",
|
||
"action.export_optifine_part.desc": "匯出 OptiFine實體模型的單一個part",
|
||
"action.export_optifine_full": "匯出 OptiFine JEM",
|
||
"action.export_optifine_full.desc": "匯出完整OptiFine的實體模型",
|
||
"action.export_obj": "匯出OBJ模型",
|
||
"action.export_obj.desc": "匯出成Wavefront OBJ格式,用於渲染",
|
||
"action.settings_window": "設定...",
|
||
"action.settings_window.desc": "開啟Blockbennch設定對話框",
|
||
"action.plugins_window": "插件...",
|
||
"action.plugins_window.desc": "開啟插件商店視窗",
|
||
"action.reset_layout": "重設版面配置",
|
||
"action.reset_layout.desc": "將版面配置回設回Blockbench預設樣式",
|
||
"action.load_plugin": "載入插件檔案",
|
||
"action.load_plugin.desc": "匯入插件檔案",
|
||
"action.reload_plugins": "重新載入插件",
|
||
"action.reload_plugins.desc": "重新載入所有的開發用插件",
|
||
"action.undo": "復原",
|
||
"action.undo.desc": "復原上一次變更",
|
||
"action.redo": "取消復原",
|
||
"action.redo.desc": "取消復原上一次變更",
|
||
"action.copy": "複製",
|
||
"action.copy.desc": "複製選取區,面或顯示設定",
|
||
"action.paste": "貼上",
|
||
"action.paste.desc": "貼上選取區,面或顯示設定",
|
||
"action.cut": "剪下",
|
||
"action.cut.desc": "剪下選取區,面或顯示設定",
|
||
"action.add_cube": "新增立方體",
|
||
"action.add_cube.desc": "新增一個新的立方體",
|
||
"action.add_group": "新增群組",
|
||
"action.add_group.desc": "新增一個群組或骨骼",
|
||
"action.outliner_toggle": "切換顯示更多選項",
|
||
"action.outliner_toggle.desc": "在大綱視圖中顯示更多選項",
|
||
"action.duplicate": "拷貝",
|
||
"action.duplicate.desc": "拷貝選取的立方體或群組",
|
||
"action.delete": "刪除",
|
||
"action.delete.desc": "刪除選取的立方體或群組",
|
||
"action.sort_outliner": "大綱排序",
|
||
"action.sort_outliner.desc": "按字母排序大綱",
|
||
"action.select_window": "選取...",
|
||
"action.select_window.desc": "按屬性搜尋和選取立方體",
|
||
"action.invert_selection": "反轉選取",
|
||
"action.invert_selection.desc": "反轉選取選中的立方體",
|
||
"action.select_all": "全部選取",
|
||
"action.select_all.desc": "選取全部的立方體",
|
||
"action.collapse_groups": "解散群組",
|
||
"action.collapse_groups.desc": "在大綱視圖中解散群組",
|
||
"action.scale": "縮放...",
|
||
"action.scale.desc": "縮放選取的立方體",
|
||
"action.toggle_visibility": "切換顯示",
|
||
"action.toggle_visibility.desc": "顯示或隱藏選取的立方體",
|
||
"action.toggle_export": "切換匯出",
|
||
"action.toggle_export.desc": "切換選取立方體的匯出設定",
|
||
"action.toggle_autouv": "切換自動UV",
|
||
"action.toggle_autouv.desc": "選取的立方體是否自動UV",
|
||
"action.toggle_shade": "切換著色",
|
||
"action.toggle_shade.desc": "選取的立方體是否要使用著色器",
|
||
"action.rename": "重新命名",
|
||
"action.rename.desc": "變更選取立方體的名稱",
|
||
"action.add_display_preset": "新建預設集",
|
||
"action.add_display_preset.desc": "新增檢視角度預設集",
|
||
"action.fullscreen": "全螢幕",
|
||
"action.fullscreen.desc": "切換全螢幕模式",
|
||
"action.zoom_in": "放大",
|
||
"action.zoom_in.desc": "放大介面",
|
||
"action.zoom_out": "縮小",
|
||
"action.zoom_out.desc": "縮小介面",
|
||
"action.zoom_reset": "重設放大",
|
||
"action.zoom_reset.desc": "將縮放比重設為100%",
|
||
"action.reset_interface": "重設介面",
|
||
"action.reset_interface.desc": "重設GUI的位置和大小",
|
||
"action.screenshot_model": "模型截圖",
|
||
"action.screenshot_model.desc": "從目前角度給模型截圖",
|
||
"action.screenshot_app": "應用程式截圖",
|
||
"action.screenshot_app.desc": "截圖整個應用程式",
|
||
"action.toggle_quad_view": "四重分割視圖",
|
||
"action.toggle_quad_view.desc": "切換四重分割視圖",
|
||
"action.import_texture": "匯入紋理",
|
||
"action.import_texture.desc": "從電腦中匯入紋理",
|
||
"action.create_texture": "新增紋理",
|
||
"action.create_texture.desc": "新建範本或空白紋理",
|
||
"action.save_textures": "儲存紋理",
|
||
"action.save_textures.desc": "儲存所有未儲存的紋理",
|
||
"action.animated_textures": "播放動畫紋理",
|
||
"action.animated_textures.desc": "播放或暫停動畫紋理",
|
||
"action.origin_to_geometry": "樞紐點對齊中心",
|
||
"action.origin_to_geometry.desc": "樞紐點對齊至選取區中心",
|
||
"action.rescale_toggle": "切換重新縮放",
|
||
"action.rescale_toggle.desc": "按照立方體目前的旋轉角度進行縮放",
|
||
"action.bone_reset_toggle": "重設骨骼",
|
||
"action.bone_reset_toggle.desc": "停止顯示父模型骨骼的立方體",
|
||
"action.reload": "重新載入Blockbench",
|
||
"action.reload.desc": "重新載入Blockbench,終止所有未儲存的程序。",
|
||
"menu.file": "檔案",
|
||
"menu.edit": "編輯",
|
||
"menu.transform": "變形",
|
||
"menu.display": "顯示",
|
||
"menu.view": "檢視",
|
||
"menu.file.new": "新建",
|
||
"menu.file.recent": "最近",
|
||
"menu.file.import": "匯入",
|
||
"menu.file.export": "匯出",
|
||
"menu.transform.rotate": "旋轉",
|
||
"menu.transform.flip": "翻轉",
|
||
"menu.transform.center": "對準中心",
|
||
"menu.transform.properties": "屬性",
|
||
"menu.display.preset": "套用預設集",
|
||
"menu.display.preset_all": "全部套用預設集",
|
||
"menu.display.remove_preset": "移除預設集",
|
||
"menu.view.zoom": "縮放",
|
||
"menu.view.background": "背景",
|
||
"menu.view.screenshot": "截圖",
|
||
"menu.cube.color": "標示器顏色",
|
||
"menu.cube.texture": "紋理",
|
||
"menu.cube.texture.transparent": "透明",
|
||
"menu.cube.texture.blank": "空白",
|
||
"menu.group.sort": "排序",
|
||
"menu.texture.face": "套用至面",
|
||
"menu.texture.file": "檔案",
|
||
"menu.texture.refresh": "重新載入",
|
||
"menu.texture.change": "更改檔案",
|
||
"menu.texture.folder": "在資料夾中開啟",
|
||
"menu.texture.edit": "Edit",
|
||
"menu.texture.export": "儲存為",
|
||
"menu.texture.save": "儲存",
|
||
"menu.texture.properties": "屬性...",
|
||
"menu.preview.background": "背景",
|
||
"menu.preview.background.load": "載入",
|
||
"menu.preview.background.position": "位置",
|
||
"menu.preview.background.lock": "鎖定相機",
|
||
"menu.preview.screenshot": "截圖",
|
||
"menu.preview.perspective": "角度",
|
||
"menu.preview.perspective.normal": "普通",
|
||
"menu.preview.quadview": "四重分割檢視",
|
||
"menu.preview.stop_drag": "停止背景移動",
|
||
"menu.uv.mapping.rotation": "旋轉",
|
||
"menu.uv.texture": "紋理",
|
||
"cube.color.light_blue": "淺藍色",
|
||
"cube.color.yellow": "黃色",
|
||
"cube.color.orange": "橙色",
|
||
"cube.color.red": "紅色",
|
||
"cube.color.purple": "紫色",
|
||
"cube.color.blue": "藍色",
|
||
"cube.color.green": "綠色",
|
||
"cube.color.lime": "檸檬綠",
|
||
"switches.visibility": "切換顯示",
|
||
"switches.export": "匯出",
|
||
"switches.autouv": "自動UV",
|
||
"panel.uv": "UV",
|
||
"panel.display": "顯示",
|
||
"panel.textures": "紋理",
|
||
"panel.outliner": "大綱",
|
||
"uv_editor.title": "UV編輯器",
|
||
"uv_editor.all_faces": "全部",
|
||
"uv_editor.no_faces": "無無",
|
||
"face.north": "北",
|
||
"face.south": "南",
|
||
"face.west": "西",
|
||
"face.east": "東",
|
||
"face.up": "上",
|
||
"face.down": "下",
|
||
"direction.north": "北",
|
||
"direction.south": "南",
|
||
"direction.west": "西",
|
||
"direction.east": "東",
|
||
"direction.top": "頂部",
|
||
"direction.bottom": "底部",
|
||
"display.slot.third_right": "第三人稱右手",
|
||
"display.slot.third_left": "第三人稱左手",
|
||
"display.slot.first_right": "第一人稱右手",
|
||
"display.slot.first_left": "第一人稱左手",
|
||
"display.slot.head": "頭",
|
||
"display.slot.ground": "地面",
|
||
"display.slot.frame": "影格",
|
||
"display.slot.gui": "GUI",
|
||
"display.rotation": "旋轉",
|
||
"display.translation": "偏移",
|
||
"display.scale": "縮放",
|
||
"display.slot": "欄位",
|
||
"display.reference": "參考模型",
|
||
"display.reference.player": "玩家",
|
||
"display.reference.zombie": "殭屍殭屍",
|
||
"display.reference.armor_stand": "盔甲架",
|
||
"display.reference.baby_zombie": "幼年殭屍",
|
||
"display.reference.armor_stand_small": "小盔甲架",
|
||
"display.reference.monitor": "普通",
|
||
"display.reference.bow": "弓",
|
||
"display.reference.block": "方塊",
|
||
"display.reference.frame": "物品展示框",
|
||
"display.reference.inventory_nine": "3x3",
|
||
"display.reference.inventory_full": "背包",
|
||
"display.reference.hud": "HUD",
|
||
"display.preset.blank_name": "請輸入名稱",
|
||
"display.preset.item": "預設物品",
|
||
"display.preset.block": "預設方塊",
|
||
"display.preset.handheld": "預設武器",
|
||
"display.preset.rod": "預設棒子",
|
||
"dialog.continue": "繼續",
|
||
"message.square_textures": "紋理必須為正方形",
|
||
"message.unsaved_texture.title": "未儲存的紋理",
|
||
"message.unsaved_texture.message": "紋理未儲存的變更將會遺失,是否繼續?",
|
||
"action.vertex_snap_mode.move": "移動",
|
||
"action.vertex_snap_mode.scale": "縮放",
|
||
"action.open_model_folder": "開啟模型資料夾",
|
||
"action.open_model_folder.desc": "開啟模型資料夾",
|
||
"action.change_textures_folder": "變更材質位置",
|
||
"action.change_textures_folder.desc": "變更儲存材質的資料夾",
|
||
"menu.texture.particle": "使用粒子",
|
||
"message.update_notification.title": "無法安裝更新",
|
||
"message.update_notification.message": "新Blockbench版本已經釋出,請在設定中開啟自動更新進行安裝!",
|
||
"message.untextured": "此平面沒有任何紋理",
|
||
"dialog.toolbar_edit.title": "自訂工具列",
|
||
"keybindings.reset": "重設",
|
||
"keybindings.clear": "空白",
|
||
"action.cube_counter": "立方體計數器",
|
||
"action.uv_rotation": "UV旋轉",
|
||
"action.uv_rotation.desc": "UV面的旋轉",
|
||
"action.uv_grid": "UV方格",
|
||
"action.uv_grid.desc": "UV選取器要捕捉的網格解析度",
|
||
"action.uv_grid.auto": "自動",
|
||
"action.uv_maximize": "UV最大化",
|
||
"action.uv_maximize.desc": "將此面的UV紋理最大化",
|
||
"action.uv_auto": "自動UV",
|
||
"action.uv_auto.desc": "將此面的UV尺寸調整為實際面的大小",
|
||
"action.uv_rel_auto": "相對自動UV",
|
||
"action.uv_rel_auto.desc": "讓此面的UV尺寸符合實際面的大小和位置",
|
||
"action.uv_mirror_x": "UV X鏡射",
|
||
"action.uv_mirror_x.desc": "以X軸鏡射此面UV",
|
||
"action.uv_mirror_y": "UV X鏡射",
|
||
"action.uv_mirror_y.desc": "以Y軸鏡射此面UV",
|
||
"action.uv_transparent": "移除面",
|
||
"action.uv_transparent.desc": "移除目前的面",
|
||
"action.uv_reset": "重設面",
|
||
"action.uv_reset.desc": "重設目前的面",
|
||
"action.cullface": "剔除面",
|
||
"action.cullface.desc": "如果選取的模型覆蓋此面,則停用渲染",
|
||
"action.auto_cullface": "自動剔除面",
|
||
"action.auto_cullface.desc": "將該面的剔除面設為自身",
|
||
"action.face_tint": "著色",
|
||
"action.face_tint.desc": "開啟此面的著色選項",
|
||
"menu.toolbar.edit": "自訂",
|
||
"menu.toolbar.reset": "重設",
|
||
"uv_editor.rotated": "旋轉",
|
||
"uv_editor.auto_cull": "剔除自身",
|
||
"uv_editor.copied": "複製的面",
|
||
"uv_editor.pasted": "貼上的面",
|
||
"uv_editor.copied_x": "已複製%0個面",
|
||
"uv_editor.reset": "重設面",
|
||
"uv_editor.maximized": "最大化",
|
||
"uv_editor.autouv": "自動尺寸",
|
||
"uv_editor.mirrored": "鏡射",
|
||
"uv_editor.to_all": "套用至所有的面",
|
||
"uv_editor.transparent": "轉為透明",
|
||
"uv_editor.cullface_on": "開啟剔除面",
|
||
"uv_editor.cullface_off": "關閉剔除面",
|
||
"uv_editor.tint_on": "開啟著色",
|
||
"uv_editor.tint_off": "關閉著色",
|
||
"action.uv_apply_all": "套用至所有的面",
|
||
"action.uv_apply_all.desc": "將目前面的設定套用至所有的面",
|
||
"message.image_editor_missing.title": "預設圖片編輯器",
|
||
"message.image_editor_missing.message": "選取圖片編輯器的exe執行檔",
|
||
"message.image_editor_missing.detail": "Blockbench在你的電腦上找不到任何圖片編輯器,請自行選取圖片編輯器的exe檔案。",
|
||
"action.update_autouv": "更新自動UV",
|
||
"action.update_autouv.desc": "自動更新選取的立方體的UV映射",
|
||
"category.uv": "UV",
|
||
"status_bar.saved": "模型已儲存",
|
||
"status_bar.unsaved": "有變更未儲存",
|
||
"action.move_up": "往上移動",
|
||
"action.move_up.desc": "將選取的立方體按攝影機視角往上移動",
|
||
"action.move_down": "往下移動",
|
||
"action.move_down.desc": "將選取的立方體按攝影機視角往下移動",
|
||
"action.move_left": "往左移動",
|
||
"action.move_left.desc": "將選取的立方體按攝影機視角往左移動",
|
||
"action.move_right": "往右移動",
|
||
"action.move_right.desc": "將選取的立方體按攝影機視角往右移動",
|
||
"action.move_forth": "往前移動",
|
||
"action.move_forth.desc": "將選取的立方體按攝影機視角往前移動",
|
||
"action.move_back": "往後移動",
|
||
"action.move_back.desc": "將選取的立方體按攝影機視角往後移動",
|
||
"layout.color.wireframe": "線框",
|
||
"layout.color.wireframe.desc": "線框視圖的線條",
|
||
"action.add_animation": "新增動畫",
|
||
"action.add_animation.desc": "新增空白動畫",
|
||
"action.load_animation_file": "匯入動畫",
|
||
"action.load_animation_file.desc": "匯入動畫檔按",
|
||
"action.play_animation": "播放動畫",
|
||
"action.play_animation.desc": "預覽選取的動畫",
|
||
"action.slider_keyframe_time": "時間碼",
|
||
"action.slider_keyframe_time.desc": "變更選取的關鍵影格的時間碼",
|
||
"timeline.rotation": "旋轉",
|
||
"timeline.position": "位置",
|
||
"timeline.scale": "縮放",
|
||
"menu.keyframe.quaternion": "四元數",
|
||
"panel.animations": "動畫",
|
||
"panel.keyframe": "關鍵影格",
|
||
"panel.keyframe.type": "關鍵影格 (%0)",
|
||
"generic.delete": "刪除",
|
||
"generic.rename": "重新命名",
|
||
"message.no_animation_selected": "請先選擇一個動畫",
|
||
"message.no_bone_selected": "請先選擇一個骨骼",
|
||
"message.duplicate_groups.title": "骨骼名稱重複",
|
||
"message.duplicate_groups.message": "多個骨骼使用同樣的名稱,這會導致一些錯誤。",
|
||
"action.delete_keyframes": "刪除關鍵影格",
|
||
"action.delete_keyframes.desc": "刪除選取的關鍵影格",
|
||
"menu.animation": "動畫",
|
||
"menu.animation.loop": "迴圈模式",
|
||
"menu.animation.override": "覆蓋",
|
||
"menu.animation.anim_time_update": "動畫更新時間",
|
||
"message.display_skin_model.title": "外觀模型",
|
||
"message.display_skin_model.message": "選取外觀的模型樣式",
|
||
"message.display_skin_model.classic": "經典",
|
||
"message.display_skin_model.slim": "苗條",
|
||
"message.bone_material": "更改骨骼的材質",
|
||
"action.slider_animation_length": "動畫長度",
|
||
"action.slider_animation_length.desc": "變更選取的動畫長度",
|
||
"panel.variable_placeholders": "變數佔位符",
|
||
"panel.variable_placeholders.info": "使用 變數名=值 來預覽變數",
|
||
"status_bar.vertex_distance": "距離: %0",
|
||
"dialog.create_gif.title": "錄製GIF",
|
||
"dialog.create_gif.length": "長度",
|
||
"dialog.create_gif.fps": "FPS",
|
||
"dialog.create_gif.play": "開始播放動畫",
|
||
"category.animation": "動畫",
|
||
"action.record_model_gif": "錄製GIF",
|
||
"action.record_model_gif.desc": "從目前角度錄製模型動畫",
|
||
"display.mirror": "鏡射",
|
||
"data.separator": "分隔",
|
||
"menu.preview.background.set_position": "設定位置",
|
||
"dialog.toolbar_edit.hidden": "已隱藏",
|
||
"action.export_class_entity": "匯出Java實體",
|
||
"action.export_class_entity.desc": "將實體模型匯出為Java類別",
|
||
"settings.seethrough_outline": "透視大綱",
|
||
"settings.seethrough_outline.desc": "透視物件大綱",
|
||
"mode.edit": "編輯",
|
||
"mode.paint": "繪圖",
|
||
"mode.display": "展示",
|
||
"mode.animate": "動畫",
|
||
"status_bar.recording_gif": "錄製GIF",
|
||
"status_bar.processing_gif": "處理GIF中",
|
||
"settings.backup_retain": "備份保留期限",
|
||
"settings.backup_retain.desc": "設定Blockbench保留備份的天數",
|
||
"action.rotate_tool": "旋轉",
|
||
"action.rotate_tool.desc": "選取和旋轉元素的工具",
|
||
"action.fill_tool": "油漆桶",
|
||
"action.fill_tool.desc": "油漆桶可給整個面填滿單一顏色",
|
||
"action.eraser": "橡皮擦",
|
||
"action.eraser.desc": "橡皮擦工具可將紋理上的顏色變為透明",
|
||
"action.color_picker": "取色器",
|
||
"action.color_picker.desc": "從紋理像素上選取顏色",
|
||
"action.open_backup_folder": "開啟備份資料夾",
|
||
"action.open_backup_folder.desc": "開啟Blockbench備份資料夾",
|
||
"switches.mirror": "鏡射UV",
|
||
"language_name": "中文(臺灣)",
|
||
"message.plugin_reload": "重新載入%0個本機插件",
|
||
"settings.brightness": "亮度",
|
||
"settings.brightness.desc": "預覽的亮度,預設為50",
|
||
"menu.preview.perspective.reset": "重設相機",
|
||
"action.fill_mode": "填滿模式",
|
||
"action.fill_mode.face": "面",
|
||
"action.fill_mode.color": "顏色",
|
||
"action.toggle_mirror_uv": "鏡射UV",
|
||
"action.toggle_mirror_uv.desc": "切換選取立方體的X軸UV鏡射",
|
||
"menu.texture.blank": "套用至無紋理的面",
|
||
"dialog.scale.select_overflow": "選取溢位",
|
||
"dialog.create_texture.compress": "壓縮範本",
|
||
"action.action_control": "執行動作",
|
||
"action.action_control.desc": "搜尋和執行動作",
|
||
"keybindings.recording": "錄製快捷鍵",
|
||
"keybindings.press": "使用快捷鍵來錄製快捷鍵鍵位。",
|
||
"action.pivot_tool": "樞紐點工具",
|
||
"action.pivot_tool.desc": "變更立方體和骨骼的樞紐點",
|
||
"action.slider_animation_speed": "播放速度",
|
||
"action.slider_animation_speed.desc": "時間軸的播放速度(%)",
|
||
"action.previous_keyframe": "上一個關鍵影格",
|
||
"action.previous_keyframe.desc": "跳至上一個關鍵影格",
|
||
"action.next_keyframe": "下一個關鍵影格",
|
||
"action.next_keyframe.desc": "跳至下一個關鍵影格",
|
||
"message.outdated_client.title": "版本太舊",
|
||
"message.outdated_client.message": "請更新至最新版Blockbench再繼續。",
|
||
"action.export_asset_archive": "下載封存檔",
|
||
"action.export_asset_archive.desc": "下載含有模型和紋理的封存檔。",
|
||
"action.upload_sketchfab": "上傳至Sketchab",
|
||
"message.sketchfab.name_or_token": "請輸入Sketchfab名稱和token",
|
||
"dialog.sketchfab_uploader.title": "上傳Sketchfab",
|
||
"dialog.sketchfab_uploader.token": "API Token",
|
||
"dialog.sketchfab_uploader.about_token": "這個token用於將Blockbench與你的Sketchfab帳戶連接,可在%0找到",
|
||
"dialog.sketchfab_uploader.name": "模型名稱",
|
||
"dialog.sketchfab_uploader.description": "說明",
|
||
"dialog.sketchfab_uploader.tags": "標籤",
|
||
"settings.sketchfab_token": "Sketchfab Token",
|
||
"settings.sketchfab_token.desc": "這個token用於授權Blockbench上傳檔案到你的Sketchfab帳戶",
|
||
"panel.color": "顏色",
|
||
"data.origin": "樞紐點",
|
||
"message.sketchfab.success": "模型上傳成功",
|
||
"message.sketchfab.error": "上傳模型至Sketchfab失敗",
|
||
"settings.outliner_colors": "大綱顏色",
|
||
"settings.outliner_colors.desc": "元素和群組在大綱視圖中的顏色",
|
||
"action.upload_sketchfab.desc": "上傳模型至Sketchfab",
|
||
"action.element_colors": "立方體顏色",
|
||
"action.element_colors.desc": "大綱視圖中立方體的顏色",
|
||
"texture.error.file": "找不到檔案",
|
||
"texture.error.parent": "父模型提供的紋理",
|
||
"message.recover_backup.title": "復原模型",
|
||
"message.recover_backup.message": "Blockbench意外關閉,你要復原未儲存的模型嗎?",
|
||
"message.invalid_session.title": "無效的會話token",
|
||
"message.invalid_session.message": "欲加入的會話已過期或無效。",
|
||
"dialog.create_texture.power": "2次方大小",
|
||
"dialog.create_gif.turn": "調整速度",
|
||
"action.edit_session": "編輯會話...",
|
||
"action.edit_session.desc": "連接至會話,與其他人一同編輯",
|
||
"action.reset_keyframe": "同設關鍵影格",
|
||
"action.reset_keyframe.desc": "重設選取的關鍵影格",
|
||
"dialog.edit_session.title": "編輯會話",
|
||
"edit_session.username": "使用者名稱",
|
||
"edit_session.token": "Token",
|
||
"edit_session.about": "編輯會話可用於網路模型協作,建立一個會話並發送給好友,對方就可以加入編輯。",
|
||
"edit_session.join": "加入會話",
|
||
"edit_session.create": "建立會話",
|
||
"edit_session.quit": "退出會話",
|
||
"edit_session.joined": "%0 加入了會話",
|
||
"edit_session.left": "%0 離開了會話",
|
||
"edit_session.quit_session": "離開目前的會話",
|
||
"edit_session.status": "狀態",
|
||
"edit_session.hosting": "主機",
|
||
"edit_session.connected": "連接至會話",
|
||
"dialog.sketchfab_uploader.private": "私人 (Pro)",
|
||
"dialog.sketchfab_uploader.password": "密碼 (Pro)",
|
||
"action.uv_select_all": "全部選取",
|
||
"action.uv_select_all.desc": "選取UV對話框中的全部面",
|
||
"panel.chat": "聊天",
|
||
"edit_session.welcome": "歡迎來到%0的會話",
|
||
"dialog.yes": "是",
|
||
"dialog.no": "否",
|
||
"generic.remove": "移除",
|
||
"generic.download": "下載",
|
||
"generic.search": "搜尋",
|
||
"dates.today": "今天",
|
||
"dates.yesterday": "昨天",
|
||
"dates.this_week": "本週",
|
||
"dates.weeks_ago": "%0週前",
|
||
"mode.start.new": "新建",
|
||
"mode.start.recent": "最近",
|
||
"format.free": "一般模型",
|
||
"format.free.desc": "無任何限制的模型,適合遊戲引擎、渲染。",
|
||
"format.java_block": "Java版方塊/物品",
|
||
"format.java_block.desc": "Java版的方塊/物品模型。",
|
||
"format.bedrock": "基岩版模型",
|
||
"format.bedrock.desc": "Minecraft基岩版模型",
|
||
"format.bedrock_old": "舊版基岩版模型",
|
||
"format.bedrock_old.desc": "Minecraft基岩版1.12以前的實體模型",
|
||
"format.modded_entity": "模組實體",
|
||
"format.modded_entity.desc": "Minecraft Mod的實體模型,可匯出成.java類別檔案。",
|
||
"format.optifine_entity": "OptiFine實體",
|
||
"format.optifine_entity.desc": "OptiFine自訂實體模型",
|
||
"keys.mouse": "滑鼠按鍵%0",
|
||
"message.cleared_blank_faces.title": "空白面",
|
||
"message.cleared_blank_faces.message": "Blockbench找到%0個沒有紋理的立方體,你是否要將這些元素移除?",
|
||
"message.wireframe.enabled": "線框視圖已開啟",
|
||
"message.wireframe.disabled": "線框視圖已關閉",
|
||
"dialog.convert_project.title": "轉換專案",
|
||
"dialog.convert_project.text": "是否要轉換這個專案? 此動作無法復原。",
|
||
"dialog.create_texture.double_use": "保持多重紋理的透明度",
|
||
"dialog.model_stats.title": "模型統計",
|
||
"dialog.model_stats.cubes": "立方體",
|
||
"dialog.model_stats.locators": "定位器",
|
||
"dialog.model_stats.groups": "群組",
|
||
"dialog.model_stats.vertices": "頂點",
|
||
"dialog.model_stats.faces": "面面",
|
||
"settings.username": "使用者名稱",
|
||
"settings.username.desc": "編輯會話的使用者名稱",
|
||
"settings.painting_grid": "繪圖網格",
|
||
"settings.painting_grid.desc": "在繪圖模式的立方體紋理上顯示網格",
|
||
"action.convert_project": "轉換專案",
|
||
"action.convert_project.desc": "將目前的專案轉換為其他模型格式的專案",
|
||
"action.close_project": "關閉專案",
|
||
"action.close_project.desc": "關閉開啟的專案",
|
||
"action.export_bedrock": "匯出基岩版幾何體",
|
||
"action.export_bedrock.desc": "匯出成基岩版模型幾何體。",
|
||
"action.save_project": "儲存專案",
|
||
"action.save_project.desc": "將模型檔案儲存為專案檔。",
|
||
"action.save_project_as": "另存專案為",
|
||
"action.save_project_as.desc": "另存專案至其他位置",
|
||
"action.export_over": "儲存模型",
|
||
"action.export_over.desc": "儲存模型、紋理、動畫,覆蓋掉原有的檔案",
|
||
"action.add_locator": "新增定位器",
|
||
"action.add_locator.desc": "新增定位器,用於控制粒子和韁繩的位置",
|
||
"action.uv_turn_mapping": "旋轉UV映射",
|
||
"action.uv_turn_mapping.desc": "UV映射旋轉90度",
|
||
"action.remove_blank_faces": "移除空白的面",
|
||
"action.remove_blank_faces.desc": "移除沒有紋理的面",
|
||
"web.download_app": "下載App",
|
||
"uv_editor.turned": "旋轉映射",
|
||
"display.reference.crossbow": "弩",
|
||
"dialog.settings.search_results": "搜尋結果",
|
||
"settings.animation_snap": "動畫捕捉",
|
||
"settings.animation_snap.desc": "每秒動畫時間軸預設捕捉的關鍵影格",
|
||
"action.import_optifine_part": "匯入OptiFine Part",
|
||
"action.import_optifine_part.desc": "匯入Optifine part模型",
|
||
"data.locator": "定位器",
|
||
"mode.start.no_recents": "沒有最近開啟的模型",
|
||
"panel.element": "元素",
|
||
"panel.element.position": "位置",
|
||
"panel.element.size": "大小",
|
||
"panel.element.origin": "樞紐點",
|
||
"panel.element.rotation": "旋轉",
|
||
"message.canvas_limit_error.title": "畫布大小錯誤",
|
||
"message.canvas_limit_error.message": "無法執行該操作,此格式限制畫布大小為48,調整樞紐點來避免此一情況。",
|
||
"data.effect": "效果",
|
||
"generic.name": "名稱",
|
||
"settings.recent_projects": "最近的模型數",
|
||
"settings.recent_projects.desc": "記住的最近的模型數量",
|
||
"settings.volume": "音量",
|
||
"settings.volume.desc": "動畫中的音效控制",
|
||
"action.change_keyframe_file": "選取關鍵影格檔案",
|
||
"action.change_keyframe_file.desc": "選取音訊或粒子檔案來預覽",
|
||
"action.clear_timeline": "清空時間軸",
|
||
"action.clear_timeline.desc": "從時間軸中清除未選取的骨骼",
|
||
"action.select_effect_animator": "動畫效果",
|
||
"action.select_effect_animator.desc": "開啟時間軸加入音效和粒子效果",
|
||
"action.timeline_focus": "過濾軌道",
|
||
"action.timeline_focus.desc": "選取要在時間軸顯示的動畫軌道",
|
||
"timeline.particle": "粒子",
|
||
"timeline.sound": "音效",
|
||
"timeline.effects": "效果",
|
||
"data.format": "格式",
|
||
"format.optifine_part": "OptiFine Part",
|
||
"format.optifine_part.desc": "JPM OptiFine實體模型",
|
||
"action.reverse_keyframes": "倒轉關鍵影格",
|
||
"action.reverse_keyframes.desc": "倒轉關鍵影格的順序",
|
||
"generic.help": "幫助",
|
||
"message.removed_faces": "已移除%0個面",
|
||
"dialog.sketchfab_uploader.draft": "草稿",
|
||
"action.slider_pos": "移動%0",
|
||
"action.slider_pos.desc": "在%0軸移動立方體",
|
||
"action.slider_size": "縮放%0",
|
||
"action.slider_size.desc": "在%0軸縮放立方體",
|
||
"action.slider_rotation": "旋轉%0",
|
||
"action.slider_rotation.desc": "在%0軸旋轉立方體",
|
||
"action.slider_origin": "樞紐點%0",
|
||
"action.slider_origin.desc": "移動樞紐點至%0軸",
|
||
"action.rotate_cw": "旋轉 %0 +90°",
|
||
"action.rotate_cw.desc": "選取的立方體%0軸旋轉90°",
|
||
"action.rotate_ccw": "旋轉 %0 -90°",
|
||
"action.rotate_ccw.desc": "選取的立方體%0軸旋轉-90°",
|
||
"action.flip": "翻轉%0",
|
||
"action.flip.desc": "選取的立方體%0軸翻轉",
|
||
"action.center": "對齊中心%0",
|
||
"action.center.desc": "選取的立方體%0軸對齊中心",
|
||
"action.bring_up_all_animations": "顯示所有動畫",
|
||
"panel.bone": "骨骼",
|
||
"data.color": "顏色",
|
||
"generic.export": "匯出",
|
||
"generic.none": "無無",
|
||
"status_bar.recording": "錄製縮時影片",
|
||
"message.add_to_palette": "加入至調色盤",
|
||
"message.size_modifiers": "按著Ctrl或Shift進行更精細的縮放",
|
||
"message.timelapse_start": "縮時影片錄製開始",
|
||
"message.timelapse_stop": "縮時影片錄製停止",
|
||
"message.import_palette.replace_palette": "載入舊調色盤",
|
||
"message.import_palette.threshold": "合併臨界值",
|
||
"dialog.timelapse.interval": "間隔(秒)",
|
||
"dialog.timelapse.source": "來源",
|
||
"dialog.timelapse.source.interface": "介面",
|
||
"dialog.timelapse.source.locked": "鎖定角度",
|
||
"dialog.timelapse.destination": "目標資料夾",
|
||
"layout.color.checkerboard": "透明背景",
|
||
"layout.color.checkerboard.desc": "畫布和UV編輯器的背景",
|
||
"layout.font.code": "程式碼字型",
|
||
"layout.css": "自訂CSS",
|
||
"settings.category.paint": "繪圖",
|
||
"settings.deactivate_size_limit": "取消大小限制",
|
||
"settings.deactivate_size_limit.desc": "取消模型格式的大小限制,這可能會倒置模型格式無效。",
|
||
"settings.brush_opacity_modifier": "修改筆刷透明度",
|
||
"settings.brush_opacity_modifier.desc": "使用觸控筆時變更筆刷透明度",
|
||
"settings.brush_size_modifier": "筆刷大小",
|
||
"settings.brush_size_modifier.desc": "使用觸控筆時變更筆刷大小",
|
||
"settings.brush_modifier.pressure": "壓力",
|
||
"settings.brush_modifier.tilt": "傾斜",
|
||
"category.color": "顏色",
|
||
"action.import_theme": "匯入主題",
|
||
"action.export_theme": "匯出主題",
|
||
"action.export_theme.desc": "以目前的設定建立主題檔案",
|
||
"action.slider_color_h": "色調",
|
||
"action.slider_color_s": "飽和度",
|
||
"action.slider_color_v": "明度",
|
||
"action.add_to_palette": "添加至調色盤",
|
||
"action.add_to_palette.desc": "將顏色添加至調色盤",
|
||
"action.import_palette": "匯入調色盤",
|
||
"action.import_palette.desc": "匯入調色盤檔案",
|
||
"action.export_palette": "匯出調色盤檔案",
|
||
"action.export_palette.desc": "匯出.gpl調色盤檔案",
|
||
"action.generate_palette": "生成調色盤",
|
||
"action.generate_palette.desc": "從紋理生成調色盤",
|
||
"action.sort_palette": "排列調色盤",
|
||
"action.sort_palette.desc": "以顏色和亮度排列調色盤的顏色",
|
||
"action.timelapse": "縮時...",
|
||
"action.timelapse.desc": "錄製建模縮時攝影",
|
||
"action.add_keyframe": "新增關鍵影格",
|
||
"action.add_keyframe.desc": "自動加入關鍵影格,按shift給予預設值",
|
||
"action.bring_up_all_animations.desc": "顯示時間軸所有變更過的動畫",
|
||
"timeline.timeline": "教學",
|
||
"menu.palette.load.default": "預設預設",
|
||
"panel.color.picker": "取色器",
|
||
"panel.color.palette": "調色盤",
|
||
"generic.import": "匯入",
|
||
"settings.brush_modifier.none": "無無",
|
||
"action.export_entity": "匯出為基岩版實體",
|
||
"action.export_entity.desc": "將目前的實體加入到mobs.json檔案中",
|
||
"settings.highlight_cubes": "凸顯立方體",
|
||
"settings.highlight_cubes.desc": "選取或滑鼠移至立方體上方時凸顯立方體",
|
||
"action.add_marker": "新增時間軸標記",
|
||
"action.add_marker.desc": "設定時間軸標記",
|
||
"timeline.pre_effect_script": "腳本",
|
||
"format.skin": "Minecraft外觀",
|
||
"format.skin.desc": "編輯玩家和實體的外觀",
|
||
"message.sketchfab.setup_guide": "想了解如何在Sketchfab上設置模型?請閱讀: %0",
|
||
"dialog.skin.title": "新建Minecraft外觀",
|
||
"dialog.skin.model": "模型",
|
||
"dialog.skin.texture": "紋理 (可選)",
|
||
"action.toggle_skin_layer": "切換外觀外層",
|
||
"action.toggle_skin_layer.desc": "是否顯示外觀的帽子和衣服",
|
||
"action.gui_light": "GUI光照",
|
||
"action.gui_light.desc": "選取物品在背包中的光照方式",
|
||
"action.gui_light.side": "側光照",
|
||
"action.gui_light.front": "前光照",
|
||
"action.move_keyframe_back": "關鍵畫格往後移",
|
||
"action.move_keyframe_forth": "關鍵畫格往前移",
|
||
"menu.help": "幫助",
|
||
"menu.help.discord": "Discord伺服器",
|
||
"menu.help.report_issue": "回報問題",
|
||
"menu.help.plugin_documentation": "插件API文檔",
|
||
"menu.help.search_action": "搜尋和執行動作",
|
||
"menu.help.donate": "捐贈",
|
||
"menu.help.about": "關於...",
|
||
"menu.preview.background.clipboard": "從剪貼簿載入",
|
||
"dialog.ignore": "忽略",
|
||
"generic.unset": "未設定",
|
||
"message.invalid_builtin_parent.title": "無效的父模型",
|
||
"message.invalid_builtin_parent.message": "為匯出有效的模型,已取消連結無效的父模型%0。",
|
||
"dialog.resize_texture.fill": "填滿",
|
||
"dialog.resize_texture.fill.transparent": "透明",
|
||
"dialog.resize_texture.fill.color": "顏色",
|
||
"dialog.resize_texture.fill.repeat": "重複",
|
||
"dialog.resize_texture.fill.stretch": "延伸",
|
||
"dialog.scale.element_pivot": "元素樞紐點",
|
||
"dialog.scale.selection_center": "以選取部分為中心",
|
||
"dialog.create_gif.length_mode": "長度模式",
|
||
"dialog.create_gif.length_mode.seconds": "秒",
|
||
"dialog.create_gif.length_mode.frames": "影格率",
|
||
"dialog.create_gif.length_mode.animation": "動畫長度",
|
||
"dialog.create_gif.length_mode.turntable": "調整旋轉",
|
||
"dialog.save_angle.projection": "投影",
|
||
"dialog.save_angle.projection.perspective": "透視投影",
|
||
"dialog.save_angle.projection.orthographic": "正投影",
|
||
"dialog.sketchfab_uploader.animations": "動畫動畫",
|
||
"dialog.settings.theme": "主題",
|
||
"settings.category.interface": "介面",
|
||
"settings.preview_checkerboard": "預覽透明背景",
|
||
"settings.preview_checkerboard.desc": "開關預覽透明背景",
|
||
"settings.uv_checkerboard": "UV編輯器透明背景",
|
||
"settings.uv_checkerboard.desc": "開關UV編輯器透明背景",
|
||
"category.paint": "繪圖",
|
||
"action.fill_mode.color_connected": "相鄰的顏色",
|
||
"action.draw_shape_type": "形狀",
|
||
"action.draw_shape_type.rectangle": "長方形",
|
||
"action.draw_shape_type.rectangle_h": "長方形(空心)",
|
||
"action.draw_shape_type.ellipse": "橢圓形",
|
||
"action.draw_shape_type.ellipse_h": "橢圓形(空心)",
|
||
"action.draw_shape_type.line": "直線",
|
||
"action.mirror_painting": "鏡射繪圖",
|
||
"action.mirror_painting.description": "在模型上繪畫時繪製對稱圖樣",
|
||
"action.lock_alpha": "鎖定透明通道",
|
||
"action.lock_alpha.description": "鎖定像素透明度",
|
||
"action.draw_shape_tool": "繪製形狀",
|
||
"action.draw_shape_tool.desc": "此工具用於在紋理上繪製簡單形狀",
|
||
"action.copy_paste_tool": "複製貼上工具",
|
||
"action.copy_paste_tool.desc": "此工具用於複製貼上選取的紋理",
|
||
"action.export_gltf": "匯出為glTF模型",
|
||
"action.export_gltf.desc": "將模型和動畫匯出為glTF模型,用於其他3D軟體",
|
||
"action.transform_space": "變形空間",
|
||
"action.transform_space.desc": "預設元素和骨骼的變形空間",
|
||
"action.transform_space.global": "全域",
|
||
"action.transform_space.bone": "骨骼",
|
||
"action.transform_space.local": "區域",
|
||
"action.toggle_camera_projection": "開關攝影機投影",
|
||
"action.toggle_camera_projection.desc": "在透視投影和正投影間切換",
|
||
"action.load_camera_angle": "攝影機角度:%0",
|
||
"action.load_camera_angle.desc": "載入攝影機'%0'度",
|
||
"action.slider_face_tint": "色調索引",
|
||
"action.slider_face_tint.desc": "設定此面的色調索引,-1代表未設置。",
|
||
"menu.help.quickstart": "快速開始精靈",
|
||
"menu.help.developer": "開發人員",
|
||
"menu.help.developer.dev_tools": "開啟開發人員工具",
|
||
"menu.help.developer.reset_storage": "還原至出廠設定",
|
||
"menu.help.developer.reset_storage.confirm": "是否要將Blockbench還原至出廠模式? 所有自訂設定、快捷鍵、安裝的插件都會被刪除。",
|
||
"menu.help.developer.cache_reload": "Cache Reload",
|
||
"menu.preview.orthographic": "正投影",
|
||
"menu.preview.save_angle": "儲存角度...",
|
||
"menu.preview.angle": "角度",
|
||
"menu.preview.angle.initial": "初始角度",
|
||
"menu.preview.maximize": "最大畫最大畫",
|
||
"panel.color.both": "二者都是",
|
||
"uv_editor.copy_selection": "複製選取",
|
||
"uv_editor.paste_selection": "貼上選取",
|
||
"uv_editor.copy_paste_tool.place": "放置",
|
||
"uv_editor.copy_paste_tool.cut": "剪下",
|
||
"uv_editor.copy_paste_tool.mirror_x": "鏡射X",
|
||
"uv_editor.copy_paste_tool.mirror_y": "鏡Y",
|
||
"uv_editor.copy_paste_tool.rotate": "旋轉90度",
|
||
"dialog.project.modded_entity_version": "匯出版本",
|
||
"dialog.save_angle.position": "攝影機位置",
|
||
"dialog.save_angle.target": "焦點",
|
||
"dialog.skin.pose": "姿勢",
|
||
"layout.color.frame": "視窗外框",
|
||
"layout.color.frame.desc": "視窗的外框和標題欄",
|
||
"settings.large_grid_size": "方塊網格尺寸",
|
||
"settings.large_grid_size.desc": "方塊網格的尺寸",
|
||
"action.load_plugin_from_url": "從URL載入插件",
|
||
"action.load_plugin_from_url.desc": "從指定的伺服器載入插件",
|
||
"action.cube_counter.desc": "顯示目前的立方體數量和其他統計數字",
|
||
"action.unlock_everything": "全部解鎖",
|
||
"action.unlock_everything.desc": "解鎖大綱視圖中的所有群組和元素。",
|
||
"action.load_palette": "載入調色盤",
|
||
"action.load_palette.desc": "載入內建調色盤預設集",
|
||
"action.toggle_locked": "切換鎖定",
|
||
"action.toggle_locked.desc": "鎖定或解所選取的元素",
|
||
"action.apply_display_preset": "套用預設集",
|
||
"action.apply_display_preset.desc": "套用預設或自訂的預設集",
|
||
"action.apply_display_preset.here": "套用至這個欄位",
|
||
"action.apply_display_preset.everywhere": "套用至全部欄位",
|
||
"action.resolve_keyframe_expressions": "解析關鍵影格",
|
||
"action.resolve_keyframe_expressions.desc": "解析關鍵影格的數學表達式",
|
||
"action.fold_all_animations": "將所有動畫摺疊",
|
||
"menu.palette.load.empty": "空白",
|
||
"switches.lock": "鎖定",
|
||
"settings.render_sides": "渲染的面",
|
||
"settings.render_sides.desc": "選取要渲染的面",
|
||
"settings.render_sides.auto": "自動",
|
||
"settings.render_sides.front": "外部",
|
||
"settings.render_sides.double": "內部和外部",
|
||
"generic.enable": "啟用",
|
||
"generic.disable": "停用",
|
||
"generic.redacted": "已隱藏",
|
||
"dialog.select_texture.import_all": "全部匯入",
|
||
"dialog.skin.layer_template": "紋理圖層",
|
||
"about.version.up_to_date": "已是最新",
|
||
"about.version.update_available": "新版本%0可用",
|
||
"settings.category.application": "應用程式",
|
||
"settings.streamer_mode": "串流模式",
|
||
"settings.streamer_mode.desc": "隱藏機敏內容,例如最近的模型",
|
||
"settings.automatic_updates": "自動更新",
|
||
"settings.automatic_updates.desc": "自動下載新版本,讓Blockbench保持在最新版本",
|
||
"action.rotation_space": "旋轉空間",
|
||
"action.focus_on_selection": "以選取為中心",
|
||
"action.focus_on_selection.desc": "將攝影機對齊選取區的中心",
|
||
"action.jump_to_timeline_start": "跳轉至動畫開始處",
|
||
"action.jump_to_timeline_end": "跳轉至動畫結束處",
|
||
"menu.help.updating": "更新中(%0%)",
|
||
"menu.help.update_failed": "更新失敗",
|
||
"menu.animation.loop.once": "只播放一次",
|
||
"menu.animation.loop.hold": "停留在最後的關鍵影格",
|
||
"menu.animation.loop.loop": "重複",
|
||
"interface.streamer_mode_on": "串流模式已啟用",
|
||
"generic.reset": "重置",
|
||
"generic.restore": "回復",
|
||
"keys.mousewheel": "滑鼠滾輪",
|
||
"message.delete_animation.title": "刪除動畫",
|
||
"message.delete_animation.message": "動畫已從Blockbench刪除,是否要將其從儲存的檔案中一起刪除?",
|
||
"message.no_animation_to_import": "沒有要匯入的動畫",
|
||
"dialog.material_instances.title": "材質實例",
|
||
"dialog.animation_import.title": "選取要匯入的動畫",
|
||
"dialog.create_texture.padding": "間距",
|
||
"settings.fov": "FOV",
|
||
"settings.fov.desc": "廣角視野,預設為45",
|
||
"settings.sync_color": "同步顏色",
|
||
"settings.sync_color.desc": "在不同的Blockbench實例之間同步顏色。",
|
||
"settings.minify_bbmodel": "最小化專案檔",
|
||
"settings.minify_bbmodel.desc": "將.bbmodel檔案儲存成一行程式碼",
|
||
"action.edit_material_instances": "編輯材質實例",
|
||
"action.edit_material_instances.desc": "編輯基岩版方塊幾何體的材質實例",
|
||
"action.save_all_animations": "儲存全部動畫",
|
||
"action.save_all_animations.desc": "儲存已載入的動畫",
|
||
"action.keyframe_interpolation": "插值",
|
||
"action.keyframe_interpolation.desc": "選取動畫插值方法",
|
||
"action.keyframe_interpolation.linear": "直線",
|
||
"action.keyframe_interpolation.catmullrom": "平滑",
|
||
"action.timeline_focus.hide_empty": "隱藏空軌道",
|
||
"menu.file.preferences": "偏好設定",
|
||
"menu.animation.blend_weight": "混合權重",
|
||
"menu.animation.save": "儲存",
|
||
"menu.animation.properties": "屬性...",
|
||
"menu.animation.file": "檔案",
|
||
"menu.animation.snapping": "捕捉",
|
||
"menu.animation.open_location": "開啟檔案位置",
|
||
"panel.keyframe.add_data_point": "新增關鍵影格資料點",
|
||
"panel.keyframe.remove_data_point": "移除關鍵影格資料點",
|
||
"panel.keyframe.pre": "前",
|
||
"panel.keyframe.post": "後",
|
||
"generic.all": "全部",
|
||
"message.small_face_dimensions.title": "不相容的面",
|
||
"message.small_face_dimensions.message": "選取的部分包含小於1的面,Box UV系統會將其視作0個像素,紋理可能會無法正常顯示。",
|
||
"message.small_face_dimensions.face_uv": "這個模型格式支援使用pre-face UV,可處理小於1的面的材質。點選檔案>專案,取消勾選Box UV。",
|
||
"dialog.plugins.outdated_client": "需要新版本的Blockbench",
|
||
"dialog.plugins.outdated_plugin": "該插件太舊,不適用於現在的Blockbench",
|
||
"settings.motion_trails": "運動軌跡",
|
||
"settings.motion_trails.desc": "在動畫編輯器中顯示運動軌跡",
|
||
"settings.antialiasing": "反鋸齒",
|
||
"settings.antialiasing.desc": "開關預覽反鋸齒,重啟Blockbench套用變更",
|
||
"action.timeline_frame_back": "往後跳轉1個關鍵影格",
|
||
"action.timeline_frame_forth": "往前跳轉1個關鍵影格",
|
||
"panel.bone.ik": "反向運動 (實驗性)",
|
||
"settings.particle_tick_rate": "粒子遊戲刻",
|
||
"settings.particle_tick_rate.desc": "每秒的粒子效果刻,預設為30",
|
||
"action.lock_motion_trail": "鎖定運動軌跡",
|
||
"action.lock_motion_trail.desc": "鎖定選取群組的運動軌跡",
|
||
"menu.animation_file.unload": "取消載入動畫檔案",
|
||
"data.null_object": "空物件",
|
||
"status_bar.toggle_sidebar": "開關側邊攔",
|
||
"message.load_plugin_failed.title": "載入插件失敗",
|
||
"message.load_plugin_failed.message": "請確認插件檔案名與Plugin.register()中所使用的ID '%0' 相同。",
|
||
"dialog.project.uv_mode": "UV模式",
|
||
"dialog.project.uv_mode.box_uv": "Box UV",
|
||
"dialog.project.uv_mode.face_uv": "Per-face UV",
|
||
"dialog.project.texture_size": "紋理尺寸",
|
||
"dialog.animation_export.title": "選取要匯出的動畫",
|
||
"dialog.create_texture.rearrange_uv": "重新排列UV",
|
||
"layout.color.subtle_text": "次要文字",
|
||
"layout.color.subtle_text.desc": "對比度較低的第二文字",
|
||
"settings.interface_scale": "介面縮放比",
|
||
"settings.interface_scale.desc": "Blockbench介面的縮放比",
|
||
"settings.background_rendering": "背景渲染",
|
||
"settings.background_rendering.desc": "滑鼠不在視窗時更新預覽畫面",
|
||
"settings.ctrl_shift_size": "Control + Shift解析度",
|
||
"settings.ctrl_shift_size.desc": "按下Control + Shift的網格解析度",
|
||
"settings.hardware_acceleration": "硬體加速",
|
||
"settings.hardware_acceleration.desc": "將渲染任務分配給顯示卡,重啟Blockbench套用變更",
|
||
"action.explode_skin_model": "展開外觀的模型",
|
||
"action.explode_skin_model.desc": "開啟爆炸檢視模式以便編輯覆蓋的面",
|
||
"action.export_minecraft_skin": "匯出Minecraft外觀",
|
||
"action.export_minecraft_skin.desc": "將Minecraft外觀匯出為.png紋理",
|
||
"action.add_null_object": "新增空物件",
|
||
"action.add_null_object.desc": "加入一個空物件",
|
||
"action.animated_texture_frame": "動畫紋理關鍵影格",
|
||
"action.animated_texture_frame.desc": "設定目前動畫紋理的關鍵影格",
|
||
"action.export_animation_file": "匯出動畫...",
|
||
"action.export_animation_file.desc": "將選取的動畫匯出成一個檔案",
|
||
"action.timeline_graph_editor": "開關圖像編輯器",
|
||
"action.timeline_graph_editor.desc": "在時間軸切換圖像編輯器和關鍵影格編輯器",
|
||
"menu.file.recent.clear": "清除最近的檔案",
|
||
"switches.shade": "著色",
|
||
"generic.share": "分享",
|
||
"dates.minute": "%0分鐘",
|
||
"dates.minutes": "%0分鐘",
|
||
"dates.hour": "%0小時",
|
||
"dates.hours": "%0小時",
|
||
"dates.day": "%0天",
|
||
"dates.days": "%0天",
|
||
"dates.week": "%0週",
|
||
"dates.weeks": "%0週",
|
||
"dates.year": "%0年",
|
||
"dates.years": "%0年",
|
||
"message.installed_plugin": "已成功安裝%0插件",
|
||
"message.installed_plugin_fail": "無法安裝%0插件",
|
||
"dialog.share_model.title": "分享模型",
|
||
"dialog.share_model.expire_time": "過期時間",
|
||
"dialog.share_model.failed": "上傳模型失敗",
|
||
"action.import_java_block_model": "加入Java版方塊/物品模型",
|
||
"action.import_java_block_model.desc": "從json檔案匯入Minecraft Java版方塊/物品模型至目前的模型",
|
||
"action.share_model": "分享...",
|
||
"action.share_model.desc": "建立一個連結,分享你的模型",
|
||
"action.import_project": "匯入專案",
|
||
"action.import_project.desc": "從另一個.bbmodel檔案匯入至目前的專案",
|
||
"dialog.toolbar_edit.hidden_tools": "有些工具可能會因目前的編輯模式、格式或其他情形而自動隱藏。",
|
||
"settings.camera_near_plane": "攝影機接近平面",
|
||
"settings.camera_near_plane.desc": "攝影機距離物件最小的渲染距離,值越大越能減少Z-fighting的問題,預設值為1。",
|
||
"mode.start.keymap_preference.desc": "如果這是你第一次使用Blockbench,或者使用過其他3D軟體,你可以自訂快捷鍵來適應操作,稍後可從設定中變更。",
|
||
"message.load_keymap": "是否要載入這個快捷鍵設定檔? 這會覆蓋目前你的快捷鍵設定。",
|
||
"message.keymap_loaded": "已載入快捷鍵設定檔",
|
||
"dialog.convert_project.current_format": "目前的格式",
|
||
"dialog.create_texture.rearrange_uv.desc": "新建重新排列過的UV,讓每個面都能有紋理。",
|
||
"dialog.create_texture.compress.desc": "將UV緊密排列,盡量減少材質尺寸",
|
||
"dialog.create_texture.power.desc": "將紋理的尺寸鎖定為2的2次方大小,例如64或128。有些渲染器必須啟用此選項。",
|
||
"dialog.create_texture.double_use.desc": "如果二個元素UV位置相同,在新的UVmap中維持原樣。",
|
||
"dialog.create_texture.padding.desc": "在範本各個元素間加入邊距。",
|
||
"dialog.create_texture.resolution.desc": "紋理的基本解析度,以像素為單位。實際的紋理map大小可能會因元素的數量和大小而不同。",
|
||
"dialog.create_gif.color": "背景顏色",
|
||
"dialog.save_angle.zoom": "縮放",
|
||
"dialog.skin.variant": "變種",
|
||
"dialog.flip_animation.info": "骨骼名稱中含有'left'和'right'會視為相反的骨骼。",
|
||
"dialog.flip_animation.offset": "動畫長度一半的偏移值,",
|
||
"dialog.export_private_settings.title": "隱私設定",
|
||
"dialog.export_private_settings.message": "你的檔案含有以下的私人資訊:**%0**,在與別人分享檔案前移除這些數值。",
|
||
"dialog.export_private_settings.keep": "維持",
|
||
"settings.timecode_frame_number": "將時間碼顯示為關鍵畫格數字",
|
||
"settings.timecode_frame_number.desc": "在時間軸顯示關鍵畫格數字,而非厘秒",
|
||
"settings.animation_sample_rate": "動畫取樣率",
|
||
"settings.animation_sample_rate.desc": "使用該格式原生不支援的每秒取樣率",
|
||
"keybind.preview_zoom": "放大",
|
||
"action.gradient_tool": "漸層工具",
|
||
"action.gradient_tool.desc": "在紋理上建立漸層",
|
||
"action.import_settings": "匯入設定",
|
||
"action.import_settings.desc": "匯入.bbsettings檔案",
|
||
"action.export_settings": "匯出設定",
|
||
"action.export_settings.desc": "將Blockbench的設定值匯出為.bbesettings檔案",
|
||
"action.load_keymap": "載入快捷鍵設定檔",
|
||
"action.load_keymap.default": "預設 (觸控板/滑鼠)",
|
||
"action.load_keymap.mouse": "預設 (滑鼠)",
|
||
"action.load_keymap.default.desc": "預設的Blockbench快捷鍵設定,筆電的觸控板用於移動檢視視角。",
|
||
"action.load_keymap.mouse.desc": "預設的Blockbench快捷鍵設定,滑鼠中鍵用於移動檢視視角。",
|
||
"action.load_keymap.blender.desc": "適用於Blender使用者的快捷鍵設定",
|
||
"action.load_keymap.cinema4d.desc": "適用於Cinema 4D使用者的快捷鍵設定",
|
||
"action.load_keymap.maya.desc": "適用於Autodesk Maya使用者的快捷鍵設定",
|
||
"action.import_keymap": "匯入快捷鍵設定檔",
|
||
"action.import_keymap.desc": "匯入.bbkeymap快捷鍵設定檔",
|
||
"action.export_keymap": "匯出快捷鍵設定檔",
|
||
"action.export_keymap.desc": "匯出快捷鍵設定檔為.bbkeymap檔案",
|
||
"action.edit_history": "編輯紀錄",
|
||
"action.edit_history.desc": "檢視復原和取消復原的編輯紀錄",
|
||
"action.group_elements": "將元素集合成一個群組",
|
||
"action.group_elements.desc": "將選取的元素集合成一個群組",
|
||
"action.unfold_groups": "取消摺疊群組",
|
||
"action.unfold_groups.desc": "取消摺疊大綱視圖中的所有群組",
|
||
"action.edit_bedrock_binding": "編輯快捷鍵...",
|
||
"action.edit_bedrock_binding.desc": "變更此幾何體綁定的骨骼",
|
||
"action.pick_screen_color": "選取螢幕顏色",
|
||
"action.pick_screen_color.desc": "從你的螢幕上選取顏色",
|
||
"action.view_mode": "檢視模式",
|
||
"action.view_mode.desc": "變更模型檢視模式",
|
||
"action.view_mode.textured": "紋理",
|
||
"action.view_mode.solid": "點線面",
|
||
"action.view_mode.wireframe": "線框",
|
||
"action.toggle_sidebars": "開關側邊欄",
|
||
"action.toggle_sidebars.desc": "開啟或關閉側邊欄",
|
||
"action.set_animation_end": "設定動畫終點",
|
||
"action.set_animation_end.desc": "設定目前時間軸上的動畫終點",
|
||
"action.flip_animation": "翻轉動畫",
|
||
"action.flip_animation.desc": "複製選取的關鍵影格至模型另一側來翻轉動畫",
|
||
"action.graph_editor_zero_line": "包含零線",
|
||
"action.graph_editor_zero_line.desc": "是否要在圖像編輯器中顯示零線",
|
||
"menu.texture.render_mode": "渲染模式",
|
||
"menu.texture.render_mode.emissive": "發光",
|
||
"menu.texture.render_mode.layered": "層疊",
|
||
"menu.preview.angle.edit": "編輯角度...",
|
||
"menu.animation.start_delay": "起始延時",
|
||
"menu.animation.loop_delay": "重複延遲",
|
||
"menu.animation.flip_keyframes": "翻轉關鍵影格",
|
||
"menu.mobile_keyboard.disable_all": "全部停用",
|
||
"panel.keyframe.toggle_uniform_scale": "開關均勻縮放",
|
||
"camera_angle.common_isometric_right": "等軸距右側 (2:1)",
|
||
"camera_angle.common_isometric_left": "等軸距左側 (2:1)",
|
||
"camera_angle.true_isometric_right": "等軸距右側 (30°)",
|
||
"camera_angle.true_isometric_left": "等軸距左側 (30°)",
|
||
"menu.help.wiki": "Blockbench Wiki",
|
||
"about.repository": "儲存庫:",
|
||
"settings.update_to_prereleases": "更新至Pre-releases",
|
||
"settings.update_to_prereleases.desc": "自動更新Blockbench至測試版以測試新功能。Pre-release版本很不穩定,在進行重要工作時請勿開啟此選項。",
|
||
"data.separator.spacer": "間隔",
|
||
"data.separator.linebreak": "換行",
|
||
"data.setting": "設定",
|
||
"generic.select_all": "全部選取",
|
||
"generic.select_none": "不選取",
|
||
"projects.new_tab": "新分頁",
|
||
"projects.close_tab": "關閉分頁",
|
||
"message.invalid_format.title": "無效的格式",
|
||
"message.invalid_format.message": "此模型為%0格式,Blockbench無法開啟。您可能需要插件才能正常開啟。",
|
||
"message.invalid_link": "無效或過期的連結",
|
||
"message.default_textures.current": "目前的路徑",
|
||
"message.update_after_restart": "重新啟動後將會安裝更新",
|
||
"message.copy_paste_tool_viewport": "此工具僅能在UV面板使用",
|
||
"dialog.project.shadow_size": "影子大小",
|
||
"dialog.find_replace.target": "目標",
|
||
"dialog.find_replace.target.element_names": "元素名稱",
|
||
"dialog.find_replace.target.group_names": "群組名稱",
|
||
"dialog.find_replace.target.animation_names": "動畫名稱",
|
||
"dialog.find_replace.target.keyframe_values": "關鍵影格數值",
|
||
"dialog.find_replace.find": "尋找",
|
||
"dialog.find_replace.replace": "取代",
|
||
"dialog.find_replace.regex": "正則表達式",
|
||
"dialog.add_primitive.shape": "形狀",
|
||
"dialog.add_primitive.shape.circle": "圓形",
|
||
"dialog.add_primitive.shape.tube": "管狀",
|
||
"dialog.add_primitive.shape.cone": "錐體",
|
||
"dialog.add_primitive.shape.cylinder": "圓柱",
|
||
"dialog.add_primitive.shape.sphere": "球",
|
||
"dialog.add_primitive.shape.torus": "環狀",
|
||
"dialog.add_primitive.shape.cube": "立方體",
|
||
"dialog.add_primitive.shape.pyramid": "角錐",
|
||
"dialog.add_primitive.diameter": "直徑",
|
||
"dialog.add_primitive.height": "高度",
|
||
"dialog.add_primitive.sides": "邊數",
|
||
"dialog.add_primitive.minor_diameter": "厚度",
|
||
"dialog.add_primitive.minor_sides": "最小邊數",
|
||
"dialog.create_texture.combine_polys": "合併的面",
|
||
"dialog.create_texture.combine_polys.desc": "將共面的面合併至同一個UV",
|
||
"dialog.model_stats.meshes": "網格",
|
||
"dialog.export_private_settings.omit": "忽略",
|
||
"layout.select": "選擇",
|
||
"layout.options": "選項",
|
||
"layout.color": "顏色樣式",
|
||
"layout.documentation": "文檔",
|
||
"layout.color.bright_ui_text": "淺色UI",
|
||
"layout.color.bright_ui_text.desc": "淺色背景的文字顏色",
|
||
"layout.name": "名稱",
|
||
"layout.author": "作者",
|
||
"settings.color_wheel": "色歡",
|
||
"settings.color_wheel.desc": "將色環作為主要顏色取色器",
|
||
"settings.dialog.desc": "顯示%0對話框",
|
||
"settings.export_empty_groups": "匯出空白的裙子",
|
||
"settings.export_empty_groups.desc": "將空白的群組一同匯出",
|
||
"category.separators": "分隔符號",
|
||
"keybind.preview_area_select": "區域選擇",
|
||
"action.color_erase_mode": "擦除模式",
|
||
"action.color_erase_mode.desc": "開啟殺除模式之後,填滿和長方形工具會減去顏色。",
|
||
"action.open_from_link": "從連結開啟模型...",
|
||
"action.open_from_link.desc": "從blckbn.ch網址開啟模型",
|
||
"action.import_obj": "匯入OBJ模型",
|
||
"action.import_obj.desc": "從OBJ模型匯入網格物件",
|
||
"action.add_plugin": "安裝插件",
|
||
"action.add_plugin.desc": "從動作控制安裝插件",
|
||
"action.remove_plugin": "解除安裝插件",
|
||
"action.remove_plugin.desc": "從動作控制解除安裝插件",
|
||
"action.add_mesh": "新增網格",
|
||
"action.add_mesh.desc": "新增網格",
|
||
"action.add_texture_mesh": "新增紋理網格",
|
||
"action.add_texture_mesh.desc": "新增紋理網格",
|
||
"action.find_replace": "尋找/取代...",
|
||
"action.find_replace.desc": "尋找和取代部分名稱",
|
||
"action.hide_everything_except_selection": "隱藏選取以外的部分",
|
||
"action.hide_everything_except_selection.desc": "開關選取以外元素的可見度",
|
||
"action.transform_space.normal": "正常",
|
||
"action.selection_mode": "選取模式",
|
||
"action.selection_mode.desc": "變更元素於檢視視圖中的選取模式",
|
||
"action.selection_mode.object": "物件",
|
||
"action.selection_mode.face": "面",
|
||
"action.selection_mode.vertex": "頂點",
|
||
"action.create_face": "新增面或線",
|
||
"action.create_face.desc": "在選取的頂點之間建立面或線",
|
||
"action.convert_to_mesh": "轉換成網格",
|
||
"action.convert_to_mesh.desc": "將選取的元素轉換成網格",
|
||
"action.invert_face": "翻轉面",
|
||
"action.invert_face.desc": "翻轉選取的面,使其面向相反的方向",
|
||
"action.extrude_mesh_selection": "拉伸選取",
|
||
"action.extrude_mesh_selection.desc": "拉伸選取的網格",
|
||
"action.loop_cut": "環形切割",
|
||
"action.loop_cut.desc": "將選取的線段中使用環形切割分離網格",
|
||
"action.merge_meshes": "合併網格",
|
||
"action.merge_meshes.desc": "將多個網格合而為一",
|
||
"action.keyframe_uniform": "統一縮放",
|
||
"action.keyframe_uniform.desc": "在選取的關鍵影格啟用統一縮放",
|
||
"menu.locator.ignore_inherited_scale": "忽略繼承的縮放",
|
||
"menu.texture_mesh.texture_name": "紋理名稱...",
|
||
"menu.texture.elements": "套用變更至元素",
|
||
"uv_editor.transparent_face": "透明的面",
|
||
"display.pose_angle": "姿勢角度(僅用於預覽)",
|
||
"data.mesh": "網格",
|
||
"dialog.create_texture.type": "類型",
|
||
"dialog.create_texture.type.blank": "空白",
|
||
"dialog.create_texture.type.template": "紋理範本",
|
||
"dialog.create_texture.type.color_map": "純色範本",
|
||
"dialog.sketchfab_uploader.suggested_tags": "建議的標籤",
|
||
"dialog.sketchfab_uploader.category": "分類",
|
||
"dialog.sketchfab_uploader.category2": "分類2",
|
||
"layout.restore_backup": "您的自訂%0主題遭到覆蓋。按這裡還原。",
|
||
"layout.borders": "邊界",
|
||
"action.fill_mode.element": "元素",
|
||
"action.inset_mesh_selection": "插入選取",
|
||
"action.inset_mesh_selection.desc": "插入選取的網格",
|
||
"action.dissolve_edges": "邊緣溶解",
|
||
"action.dissolve_edges.desc": "溶解網格中選取的邊,合併兩個面",
|
||
"action.split_mesh": "切割網格",
|
||
"action.split_mesh.desc": "將網格選取的面切割成新的網格",
|
||
"action.merge_vertices": "合併頂點",
|
||
"action.merge_vertices.desc": "將頂點合併至第一個選取的頂點",
|
||
"action.view_mode.normal": "法線",
|
||
"action.snap_uv_to_pixels": "將UV對齊像素",
|
||
"action.snap_uv_to_pixels.desc": "將選取的UV頂點對齊像素網格",
|
||
"menu.file.import.import_open_project": "匯入開啟的專案",
|
||
"menu.help.unlock_projects": "解鎖全部專案",
|
||
"status_bar.selection.faces": "%個面",
|
||
"status_bar.selection.vertices": "%個頂點",
|
||
"message.merged_vertices": "在%1處找到與合併了%0個頂點",
|
||
"settings.vertex_merge_distance": "頂點合併距離",
|
||
"settings.vertex_merge_distance.desc": "按距離合併頂點的距離",
|
||
"settings.show_only_selected_uv": "僅顯示選取的UV",
|
||
"settings.show_only_selected_uv.desc": "UV編輯器預設僅顯示選取的UV",
|
||
"action.merge_vertices.merge_all": "全部合併",
|
||
"action.merge_vertices.merge_all_in_center": "全部合併至中央",
|
||
"action.merge_vertices.merge_by_distance": "按距離合併",
|
||
"action.merge_vertices.merge_by_distance_in_center": "按距離合併至中央",
|
||
"action.uv_rotate_left": "UV向左旋轉",
|
||
"action.uv_rotate_left.desc": "選取的UV逆時針旋轉",
|
||
"action.uv_rotate_right": "UV向右旋轉",
|
||
"action.uv_rotate_right.desc": "選取的UV順時針旋轉",
|
||
"menu.uv.display_uv": "顯示UV",
|
||
"menu.uv.display_uv.selected_faces": "選取的面",
|
||
"menu.uv.display_uv.selected_elements": "全部的面",
|
||
"menu.uv.display_uv.all_elements": "全部元素上的面",
|
||
"menu.paste.face": "UV面",
|
||
"menu.paste.mesh_selection": "選取網格",
|
||
"menu.paste.outliner": "元素",
|
||
"uv_editor.show_all_faces": "顯示所有面",
|
||
"uv_editor.show_selected_faces": "顯示選取的面",
|
||
"status_bar.selection.edges": "%0個邊",
|
||
"action.selection_mode.edge": "邊",
|
||
"message.cannot_re_import.title": "模型無法重新匯入",
|
||
"message.cannot_re_import.message": "匯出後的模型無法匯入至Blockbench。請確保你是將模型儲存成專案檔。",
|
||
"generic.default": "預設",
|
||
"units.pixels_per_meter": "%0每公分像素",
|
||
"mode.pose": "姿勢",
|
||
"modifier_actions.resize_both_sides": "所有方向重新調整大小",
|
||
"modifier_actions.resize_one_side": "單個方向調整大小",
|
||
"modifier_actions.draw_line": "畫線",
|
||
"modifier_actions.drag_without_snapping": "無對齊拖放",
|
||
"modifier_actions.stretch_keyframes": "拉伸關鍵影格",
|
||
"modifier_actions.resize_background": "調整背景大小",
|
||
"modifier_actions.select_multiple": "多個選取",
|
||
"modifier_actions.select_range": "選取範圍",
|
||
"modifier_actions.drag_to_duplicate": "拖放拷貝",
|
||
"modifier_actions.uniform_scaling": "統一縮放",
|
||
"modifier_actions.snap_direction": "對齊方向",
|
||
"message.no_valid_elements": "沒有選取有效的元素...",
|
||
"dialog.add_primitive.shape.plane": "平面",
|
||
"dialog.save_angle.rotation_mode": "旋轉模式",
|
||
"dialog.save_angle.rotation": "旋轉",
|
||
"dialog.save_angle.fov": "FOV",
|
||
"settings.hide_tab_bar": "自動隱藏頁籤列",
|
||
"settings.hide_tab_bar.desc": "僅有一個頁籤開啟時隱藏頁籤列",
|
||
"settings.status_bar_modifier_keys": "在狀態欄顯示修飾鍵",
|
||
"settings.status_bar_modifier_keys.desc": "在狀態欄顯示建議的修飾鍵",
|
||
"settings.ground_plane": "地面平面",
|
||
"settings.ground_plane.desc": "在模型下方顯示平面",
|
||
"settings.preview_paste_behavior": "預設預覽貼上行為",
|
||
"settings.preview_paste_behavior.desc": "選取在編輯模式預覽貼上時的行為,有多個選項可選",
|
||
"settings.preview_paste_behavior.always_ask": "總是詢問",
|
||
"action.new_window": "新視窗",
|
||
"action.new_window.desc": "開啟新Blockbench視窗",
|
||
"action.export_collada": "匯出為Collada Model (dae)",
|
||
"action.export_collada.desc": "將模型和動畫匯出為dae檔,以在其他3D應用程式中使用",
|
||
"action.paint_mode_uv_overlay": "UV覆蓋",
|
||
"action.paint_mode_uv_overlay.desc": "在繪圖模式中顯示UV覆蓋",
|
||
"action.bake_animation_into_model": "將動畫烘培成模型",
|
||
"action.bake_animation_into_model.desc": "將目前的動畫關鍵影格烘焙至模型上。僅包含旋轉和位置,不包含比例。",
|
||
"action.keyframe_interpolation.step": "步數",
|
||
"action.set_ik_target": "設定逆運動學目標",
|
||
"action.set_ik_target.desc": "選取要使用逆運動學空物件移動的目標骨骼",
|
||
"menu.action_control.type.tab": "頁籤",
|
||
"menu.action_control.type.angle": "攝影機角度",
|
||
"menu.action_control.recent_in_streamer_mode": "確定嗎? 已開啟串流模式",
|
||
"menu.action_control.recent_in_streamer_mode.desc": "你確定要顯示最近的模型?",
|
||
"menu.tools": "工具",
|
||
"menu.file.recent.more": "檢視更多...",
|
||
"menu.null_object.lock_ik_target_rotation": "鎖定逆運動學目標的旋轉",
|
||
"menu.animation_file.import_remaining": "匯入剩餘的動畫",
|
||
"edit.loop_cut.offset": "偏移",
|
||
"edit.extrude_mesh_selection.extend": "延展",
|
||
"cube.color.pink": "粉紅色",
|
||
"cube.color.silver": "銀色",
|
||
"dialog.plugins.offline": "沒有網路連線",
|
||
"dialog.create_texture.pixel_density": "像素密度",
|
||
"dialog.create_texture.pixel_density.desc": "每公分紋理的像素密度。材質貼圖的大小會因元素而有所不同。",
|
||
"panel.skin_pose": "姿勢",
|
||
"panel.skin_pose.none": "無",
|
||
"panel.skin_pose.natural": "自然",
|
||
"panel.skin_pose.walking": "走路",
|
||
"panel.skin_pose.crouching": "蹲下",
|
||
"panel.skin_pose.sitting": "坐著",
|
||
"panel.skin_pose.jumping": "跳躍",
|
||
"panel.skin_pose.aiming": "瞄準",
|
||
"edit.loop_cut.direction": "方向",
|
||
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
|
||
"data.texture_mesh": "Texture Mesh",
|
||
"generic.left": "Left",
|
||
"generic.right": "Right",
|
||
"mode.start.quick_setup": "Quick Setup",
|
||
"mode.start.keymap": "Keymap",
|
||
"mode.start.quick_setup.more_themes": "More...",
|
||
"dialog.resize_texture.animation_frames": "Animation Frames",
|
||
"dialog.export_emission_map.title": "Export Emission Map",
|
||
"dialog.export_emission_map.format": "Format",
|
||
"dialog.export_emission_map.format.luminance": "Luminance",
|
||
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
||
"dialog.export_emission_map.format.colors": "Colors",
|
||
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
||
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
||
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
||
"dialog.select.type": "Element Type",
|
||
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
||
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
||
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
||
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
||
"settings.mobile_panel_side": "Mobile Panel Side",
|
||
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
||
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
||
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
||
"settings.obj_face_export_mode.both": "Default",
|
||
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
||
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
||
"action.seam_tool": "Seam Tool",
|
||
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
||
"action.resolve_group": "Resolve Group",
|
||
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
||
"action.move_to_group": "Move to Group",
|
||
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
||
"action.select_seam": "Select UV Seam",
|
||
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
||
"action.select_seam.auto": "Auto",
|
||
"action.select_seam.join": "Join",
|
||
"action.select_seam.divide": "Divide",
|
||
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
||
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
||
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
||
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
||
"action.invert_colors": "Invert Colors",
|
||
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
||
"action.adjust_curves": "Adjust Curves...",
|
||
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
||
"action.flip_texture_x": "Flip Texture Horizontally",
|
||
"action.flip_texture_y": "Flip Texture Vertically",
|
||
"action.resize_texture": "Resize Texture...",
|
||
"action.view_mode.uv": "UV Preview",
|
||
"action.append_to_template": "Append Elements to Template...",
|
||
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
||
"action.move_texture_with_uv": "Move Texture with UV",
|
||
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
||
"action.timeline_setups": "Timeline Setups",
|
||
"action.save_timeline_setup": "Save Timeline Setup...",
|
||
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
||
"menu.texture": "Texture",
|
||
"menu.texture.render_mode.default": "Default",
|
||
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
||
"menu.animation.unload": "Unload",
|
||
"panel.timeline": "Timeline",
|
||
"action.pan_tool": "Pan Tool",
|
||
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
|
||
"mode.start.recent.favorite": "Mark as Favorite",
|
||
"mode.start.info": "Info",
|
||
"mode.start.target": "Target",
|
||
"mode.start.start": "Start",
|
||
"mode.start.create_new": "Create New Model",
|
||
"mode.start.format.informations": "Good to know:",
|
||
"mode.start.format.resources": "Resources:",
|
||
"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
|
||
"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
|
||
"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
|
||
"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
|
||
"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
|
||
"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
|
||
"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
|
||
"format.bedrock.info.textures": "Each model can only have one texture",
|
||
"format.bedrock_block": "Bedrock Block",
|
||
"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
|
||
"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
|
||
"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
|
||
"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
|
||
"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
|
||
"format_category.low_poly": "Low-Poly",
|
||
"format_category.minecraft": "Minecraft",
|
||
"format_category.other": "Other",
|
||
"format_category.loaders": "Loaders",
|
||
"message.recover_backup.recover": "Recover",
|
||
"message.invalid_characters.title": "Invalid Path",
|
||
"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
|
||
"dialog.share_model.thumbnail": "Thumbnail",
|
||
"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
|
||
"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
|
||
"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
|
||
"action.switch_tabs": "Switch Tabs",
|
||
"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
|
||
"action.unselect_all": "Unselect All",
|
||
"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
|
||
"action.save_palette": "Save Palette...",
|
||
"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
|
||
"action.keyframe_column_create": "Create Keyframe Column",
|
||
"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
|
||
"action.keyframe_column_select": "Select Keyframe Column",
|
||
"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
|
||
"menu.uv": "UV",
|
||
"menu.keyframe": "Keyframe",
|
||
"menu.palette.load.update": "Update Palette",
|
||
"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
|
||
"menu.timeline_marker.set_time": "Set Time...",
|
||
"uv_editor.scale_uv": "Scale UV",
|
||
"action.preview_scene": "Preview Scene",
|
||
"action.preview_scene.desc": "Change the model preview scene",
|
||
"preview_scene.minecraft_overworld": "Minecraft Overworld",
|
||
"preview_scene.minecraft_nether": "Minecraft Nether",
|
||
"preview_scene.minecraft_end": "Minecraft End",
|
||
"dialog.project.modded_entity_flip_y": "Flip Y Axis",
|
||
"preview_scene.studio": "Studio",
|
||
"format.image": "Image",
|
||
"modifier_actions.set_copy_source": "Set Copy Source",
|
||
"message.load_images.title": "Load Images",
|
||
"message.load_images.edit_image": "Edit Image",
|
||
"dialog.add_primitive.align_edges": "Align Edges",
|
||
"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
|
||
"settings.default_cube_size": "Cube Size",
|
||
"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
|
||
"settings.uniform_keyframe": "Uniform Scale Keyframes",
|
||
"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
|
||
"settings.nearest_rectangle_select": "Rectangle Selection: Nearest Edge",
|
||
"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
|
||
"settings.pick_color_opacity": "Pick Color Opacity",
|
||
"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
|
||
"settings.paint_with_stylus_only": "Paint with Stylus Only",
|
||
"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
|
||
"action.copy_brush_mode": "Copy Brush Mode",
|
||
"action.copy_brush_mode.copy": "Copy",
|
||
"action.copy_brush_mode.pattern": "Pattern",
|
||
"action.copy_brush_mode.sample": "Sample",
|
||
"action.brush_shape": "Brush Shape",
|
||
"action.brush_shape.square": "Square",
|
||
"action.brush_shape.circle": "Circle",
|
||
"action.blend_mode": "Blend Mode",
|
||
"action.blend_mode.default": "Default",
|
||
"action.blend_mode.set_opacity": "Set Opacity",
|
||
"action.blend_mode.color": "Color",
|
||
"action.blend_mode.behind": "Behind",
|
||
"action.blend_mode.multiply": "Multiply",
|
||
"action.blend_mode.divide": "Divide",
|
||
"action.blend_mode.add": "Add",
|
||
"action.blend_mode.subtract": "Subtract",
|
||
"action.blend_mode.screen": "Screen",
|
||
"action.blend_mode.overlay": "Overlay",
|
||
"action.blend_mode.hard_light": "Hard Light",
|
||
"action.blend_mode.difference": "Difference",
|
||
"action.copy_brush": "Copy Brush",
|
||
"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns. Hold Ctrl and click to select a copy source.",
|
||
"action.validator_window": "View Model Issues...",
|
||
"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
|
||
"action.cancel_gif": "Cancel GIF",
|
||
"menu.text_edit.copy_vector": "Copy Vector",
|
||
"menu.brush_presets.dialog": "Brush Presets...",
|
||
"menu.brush_presets.pixel_brush": "Pixel Brush",
|
||
"menu.brush_presets.smooth_brush": "Smooth Brush",
|
||
"menu.texture.edit_in_blockbench": "Edit in Blockbench",
|
||
"menu.mirror_painting.axis": "Axis",
|
||
"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
|
||
"menu.mirror_painting.global": "Global Symmetry",
|
||
"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
|
||
"menu.mirror_painting.local": "Local Symmetry",
|
||
"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
|
||
"menu.mirror_painting.texture_frames": "Repeat on Animated Texture Frames",
|
||
"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures",
|
||
"format.bedrock_block.info.size_limit": "Size total size of a block is limited to 30 pixels in all dimensions. The limit can be off-centered in all directions by 7 pixels from the block center.",
|
||
"format.bedrock_block.info.textures": "Multiple textures can be applied to different cubes in Blockbench, but require additional setup in the behavior pack to work correctly in-game.",
|
||
"format.image.desc": "Edit images in the 2D image editor",
|
||
"generic.delete_all": "Delete All",
|
||
"message.child_model_only.open": "Open Parent",
|
||
"message.child_model_only.open_with_textures": "Open Parent & Adopt Textures",
|
||
"dialog.project.credit": "Credit",
|
||
"dialog.convert_project.create_copy": "Create Copy",
|
||
"dialog.texture.frame_time": "Frame Time",
|
||
"dialog.texture.frame_time.desc": "Set for how long each frame will be visible, in ticks. Each tick is 1/20th of a second.",
|
||
"dialog.texture.frame_interpolate": "Interpolate",
|
||
"dialog.texture.frame_interpolate.desc": "Interpolate between animation frames by cross-fading to the next frame",
|
||
"dialog.texture.frame_order_type": "Loop Mode",
|
||
"dialog.texture.frame_order_type.loop": "Loop",
|
||
"dialog.texture.frame_order_type.backwards": "Loop Backwards",
|
||
"dialog.texture.frame_order_type.back_and_forth": "Back-and-Forth",
|
||
"dialog.texture.frame_order_type.custom": "Custom Order",
|
||
"dialog.texture.frame_order": "Frame Order",
|
||
"dialog.texture.frame_order.desc": "Set a custom frame order by listing frame indices in a new order. Frame indices start at 0 with the first frame.",
|
||
"dialog.select.mode": "Mode",
|
||
"dialog.select.mode.new": "New Selection",
|
||
"dialog.select.mode.add": "Add to Selected",
|
||
"dialog.select.mode.remove": "Remove from Selected",
|
||
"dialog.select.mode.in_selection": "Select only from Selected",
|
||
"dialog.predicate_overrides.model": "Model",
|
||
"dialog.predicate_overrides.predicates": "Predicates",
|
||
"dialog.predicate_overrides.variants": "Variants",
|
||
"dialog.predicate_overrides.start_value": "Start",
|
||
"dialog.predicate_overrides.add_override": "Add Override",
|
||
"dialog.predicate_overrides.add_predicate": "Add Predicate",
|
||
"dialog.predicate_overrides.generate_overrides": "Generate Overrides",
|
||
"dialog.predicate_overrides.confirm_delete": "Are you sure you want to delete all overrides?",
|
||
"dialog.predicate_overrides.predicate.angle": "Compass Angle",
|
||
"dialog.predicate_overrides.predicate.blocking": "Is Blocking",
|
||
"dialog.predicate_overrides.predicate.broken": "Is Broken",
|
||
"dialog.predicate_overrides.predicate.cast": "Is Cast",
|
||
"dialog.predicate_overrides.predicate.cooldown": "Cooldown",
|
||
"dialog.predicate_overrides.predicate.damage": "Damage",
|
||
"dialog.predicate_overrides.predicate.damaged": "Is Damaged",
|
||
"dialog.predicate_overrides.predicate.lefthanded": "Is Left-Handed",
|
||
"dialog.predicate_overrides.predicate.pull": "Pull Amount",
|
||
"dialog.predicate_overrides.predicate.pulling": "Is Pulling",
|
||
"dialog.predicate_overrides.predicate.charged": "Is Charged",
|
||
"dialog.predicate_overrides.predicate.firework": "Has Firework",
|
||
"dialog.predicate_overrides.predicate.throwing": "Ready to Throw",
|
||
"dialog.predicate_overrides.predicate.time": "Time of Day",
|
||
"dialog.predicate_overrides.predicate.custom_model_data": "Custom Model Data",
|
||
"dialog.predicate_overrides.predicate.level": "Light Level",
|
||
"dialog.predicate_overrides.predicate.filled": "Bundle Fill Level",
|
||
"dialog.predicate_overrides.predicate.tooting": "Tooting",
|
||
"settings.model_export_scale": "Model Export Scale",
|
||
"settings.model_export_scale.desc": "Factor by which the scale of exported glTF, DAE, and FBX models gets reduced. The default is 16, which converts 16 Blockbench units into 1 meter in the export.",
|
||
"action.copy_paste_tool_mode": "Copy Paste Mode",
|
||
"action.copy_paste_tool_mode.copy": "Copy",
|
||
"action.copy_paste_tool_mode.move": "Move",
|
||
"action.export_fbx": "Export FBX Model",
|
||
"action.export_fbx.desc": "Export model and animations as fbx file to use it in other 3D applications and game engines",
|
||
"action.center_lateral": "Center Lateral",
|
||
"action.center_lateral.desc": "Center the selected elements on the X and Z axis",
|
||
"action.adjust_opacity": "Adjust Opacity...",
|
||
"action.adjust_opacity.desc": "Adjust the opacity of the selected texture",
|
||
"action.rotate_texture_cw": "Rotate Texture Clockwise",
|
||
"action.rotate_texture_ccw": "Rotate Texture Counter-clockwise",
|
||
"action.predicate_overrides": "Edit Predicate Overrides...",
|
||
"action.predicate_overrides.desc": "Select models to override this model based on selected conditions",
|
||
"action.auto_set_cullfaces": "Set Cullfaces Automatically",
|
||
"action.auto_set_cullfaces.desc": "Automatically generate cullfaces to hide faces when they are covered by the neighboring block.",
|
||
"menu.texture.edit_externally": "Edit Externally",
|
||
"menu.mirror_painting.texture": "2D Editor Symmetry",
|
||
"menu.mirror_painting.texture.desc": "Enable mirror painting in 2D space on the image or texture",
|
||
"menu.animator.rotation_global": "Rotate in Global Space",
|
||
"uv_editor.face_properties": "Face Properties",
|
||
"uv_editor.face_properties.material_instance": "Material Instance",
|
||
"uv_editor.tint.info": "Tint can be enabled on a face to tell the Minecraft to tint it. In vanilla, tint can only be used by specific blocks such as leaves and redstone dust, and can only have a value of 0.",
|
||
"uv_editor.cullface.info": "Enabling cullface tells a face on a block to unrender if another full block is placed next to it in the specified direction in your Minecraft world. This can be used to optimize performance.",
|
||
"uv_editor.material_instance.info": "Material instances can be set to a user-defined name. That name can be used in the block JSON file in the behavior pack to assign a particular texture and material that the face.",
|
||
"display.reference.frame_invisible": "Item Frame (Invisible)",
|
||
"data.settings_profile": "Profile",
|
||
"message.display_skin.invalid_name": "Cannot find Minecraft account with the name \"%0\".",
|
||
"dialog.load_plugins_from_query.title": "Load Plugins",
|
||
"dialog.load_plugins_from_query.text": "You used a link that requires plugins to be installed. Would you like to install them?",
|
||
"dialog.select_model.title": "Select Model",
|
||
"dialog.select_model.bones": "Bones",
|
||
"dialog.select_model.cubes": "Cubes",
|
||
"dialog.settings.create_profile": "Create Profile...",
|
||
"settings_profile.confirm_delete": "Are you sure you want to delete this settings profile?",
|
||
"settings_profile.condition.type.selectable": "Manually Selectable",
|
||
"settings.interface_mode": "UI Mode",
|
||
"settings.interface_mode.desc": "Interface mode. Restart Blockbench to apply changes",
|
||
"settings.interface_mode.auto": "Automatic",
|
||
"settings.interface_mode.desktop": "Desktop",
|
||
"settings.interface_mode.mobile": "Mobile",
|
||
"settings.paint_through_transparency": "Paint Through Transparency",
|
||
"settings.paint_through_transparency.desc": "Paint through transparent pixels when Lock Alpha Channel is enabled",
|
||
"action.tab_overview": "Tab Overview",
|
||
"action.tab_overview.desc": "View all open tabs in a grid and jump to one",
|
||
"action.slider_color_red": "Color Red",
|
||
"action.slider_color_green": "Color Green",
|
||
"action.slider_color_blue": "Color Blue",
|
||
"action.add_animation_controller": "Add Animation Controller",
|
||
"action.add_animation_controller.desc": "Create a blank animation controller",
|
||
"action.animation_controller_preview_mode": "Controller Preview",
|
||
"action.animation_controller_preview_mode.paused": "Paused",
|
||
"action.animation_controller_preview_mode.manual": "Manual Preview",
|
||
"action.animation_controller_preview_mode.play": "Auto Play",
|
||
"action.keyframe_interpolation.bezier": "Bézier",
|
||
"action.keyframe_bezier_linked": "Link Bézier Handles",
|
||
"action.keyframe_bezier_linked.desc": "Connect the right and left keyframe bézier handle",
|
||
"action.reset_keyframe_handles": "Reset Keyframe Handles",
|
||
"action.reset_keyframe_handles.desc": "Reset the bézier handles of the selected keyframes",
|
||
"action.looped_animation_playback": "Looped Playback",
|
||
"action.looped_animation_playback.desc": "Preview animations in an infinite loop",
|
||
"timeline.bind_to_actor": "Bind to Actor",
|
||
"animation_controllers.select_preset": "Select a controller preset...",
|
||
"animation_controllers.state.animations": "Animations",
|
||
"animation_controllers.state.particles": "Particles",
|
||
"animation_controllers.state.sounds": "Sounds",
|
||
"animation_controllers.state.on_entry": "On Entry",
|
||
"animation_controllers.state.on_exit": "On Exit",
|
||
"animation_controllers.state.transitions": "Transitions",
|
||
"animation_controllers.state.condition": "Condition",
|
||
"animation_controllers.state.blend_transition": "Blend Time",
|
||
"animation_controllers.state.shortest_path": "Blend by Shortest Path",
|
||
"animation_controllers.state.edit_transition": "Edit Transition",
|
||
"menu.color_picker.picker_type": "Picker Type",
|
||
"menu.color_picker.picker_type.square": "Square",
|
||
"menu.color_picker.picker_type.wheel": "Wheel",
|
||
"menu.color_picker.slider_mode": "Slider Mode",
|
||
"menu.color_picker.slider_mode.hsv": "Hue, Saturation, Value",
|
||
"menu.color_picker.slider_mode.rgb": "Red, Green, Blue",
|
||
"menu.texture.render_mode.additive": "Additive",
|
||
"panel.color.picker_options": "Color Picker Options",
|
||
"panel.animation_controllers": "Animation Controller",
|
||
"display.preset.armor_stand": "Ground (Armor Stand)",
|
||
"data.file_path": "File Path",
|
||
"dialog.extrude.orientation": "Orientation",
|
||
"dialog.extrude.orientation.upright": "Upright",
|
||
"dialog.extrude.orientation.flat": "Flat",
|
||
"dialog.scale.box_uv_warning": "Scaling a Box UV model may break the UV of your model. Instead, try to scale your model externally, or switch to Per-face UV Mode in File > Project.",
|
||
"dialog.create_gif.format": "Format",
|
||
"dialog.create_gif.format.gif": "GIF",
|
||
"dialog.create_gif.format.png_sequence": "PNG Sequence",
|
||
"dialog.create_gif.pixelate": "Pixelate",
|
||
"dialog.create_gif.bg_image": "Background Image",
|
||
"dialog.create_gif.turn.desc": "Rotate the model while recording. Use negative values to turn the model clockwise. A value of 60 corresponds to one rotation every second.",
|
||
"settings_profile.condition": "Condition",
|
||
"settings_profile.condition.type.file_path.desc": "Use Regular Expression syntax to match the file path of the current project. Use forward slashes for directories",
|
||
"settings.only_selected_bezier_handles": "Show Only Selected Bézier Handles",
|
||
"settings.only_selected_bezier_handles.desc": "Hide handles of bézier keyframes that are not currently selected",
|
||
"settings.embed_textures": "Embed Textures",
|
||
"settings.embed_textures.desc": "Embed texture file content in .bbmodel files",
|
||
"action.selection_mode.cluster": "Cluster",
|
||
"dialog.copied_to_clipboard": "Copied to clipboard",
|
||
"data.reference_image": "Reference Image",
|
||
"message.delete_reference_image": "Are you sure you want to delete this reference image? This cannot be undone.",
|
||
"message.add_reference_image.message": "Select where to load the reference image",
|
||
"message.add_reference_image.project": "Add to this project",
|
||
"message.add_reference_image.app": "Add to all projects",
|
||
"message.import_particle_texture.import": "Import Particle Texture",
|
||
"message.import_particle_texture.message": "Would you like to import a texture file to be used for your particle?",
|
||
"message.save_codec_selector.title": "Save Model Format",
|
||
"message.save_codec_selector.message": "Select a format to save the model in.",
|
||
"message.save_codec_selector.project_file": "Blockbench Project (.bbmodel)",
|
||
"message.save_codec_selector.both": "Both",
|
||
"message.display_skin.username": "Username (Java)",
|
||
"message.palette_locked": "The palette is locked",
|
||
"dialog.project.default_uv_mode": "Default UV Mode",
|
||
"dialog.project.default_uv_mode.description": "Default UV Mode of the project. The UV mode can also be changed per cube.",
|
||
"dialog.export_options.title": "Export Options",
|
||
"dialog.edit_texture.preview": "Preview",
|
||
"dialog.proportional_editing.range": "Range",
|
||
"dialog.proportional_editing.falloff": "Falloff",
|
||
"dialog.proportional_editing.falloff.linear": "Linear",
|
||
"dialog.proportional_editing.falloff.hermite_spline": "Smooth",
|
||
"dialog.proportional_editing.falloff.constant": "Constant",
|
||
"dialog.proportional_editing.selection": "Selection",
|
||
"dialog.proportional_editing.selection.linear": "Linear Distance",
|
||
"dialog.proportional_editing.selection.connections": "Connections",
|
||
"dialog.mirror_painting_texture_center.middle": "Middle",
|
||
"dialog.mirror_painting_texture_center.custom": "Custom",
|
||
"dialog.settings.reset_to_default": "Reset to Default",
|
||
"keybindings.item.num_slider.increase": "Increase",
|
||
"keybindings.item.num_slider.decrease": "Decrease",
|
||
"settings.always_show_splash_art": "Always Show Splash Art",
|
||
"settings.always_show_splash_art.desc": "Always display the splash art on the start screen",
|
||
"action.slider_palette_color": "Switch Palette Color",
|
||
"action.slider_palette_color.desc": "Cycle between the colors in the palette",
|
||
"action.proportional_editing": "Proportional Editing",
|
||
"action.proportional_editing.desc": "Proportionally affect surrounding vertices when editing parts of a mesh",
|
||
"action.limit_to_palette": "Limit to Palette",
|
||
"action.limit_to_palette.desc": "Limits the colors of the texture to those in the currently loaded palette",
|
||
"action.edit_reference_images": "Edit Reference Images",
|
||
"action.edit_reference_images.desc": "Turn on reference image mode to add or edit reference images and blueprints",
|
||
"action.add_reference_image": "Add Reference Image",
|
||
"action.reference_image_from_clipboard": "Reference Image from Clipboard",
|
||
"action.reference_image_list": "Reference Images",
|
||
"action.connect_uv_faces": "Connect UV Faces",
|
||
"action.connect_uv_faces.desc": "Connect the selected UV faces to the last selected UV face",
|
||
"action.merge_uv_vertices": "Merge UV Vertices",
|
||
"action.merge_uv_vertices.desc": "Snap the first selected UV vertices to the last selected UV vertices",
|
||
"action.bedrock_animation_mode": "Bedrock Animation Mode",
|
||
"action.bedrock_animation_mode.desc": "Select the mode to edit animations for Minecraft: Bedrock Edition in",
|
||
"action.bedrock_animation_mode.entity": "Entity",
|
||
"action.bedrock_animation_mode.attachable_first": "Item 1st Person",
|
||
"action.bedrock_animation_mode.attachable_third": "Item 3rd Person",
|
||
"timeline.amplify": "Amplify",
|
||
"menu.options": "Options...",
|
||
"menu.palette.lock_palette": "Lock Palette",
|
||
"menu.uv.export": "Export UV Mapping",
|
||
"menu.uv.flip_x": "Mirror X",
|
||
"menu.uv.flip_y": "Mirror Y",
|
||
"menu.mirror_painting.enabled": "Enabled",
|
||
"menu.mirror_painting.configure_texture_center": "Configure Texture Center...",
|
||
"reference_image.position": "Position",
|
||
"reference_image.size": "Size",
|
||
"reference_image.rotation": "Rotation",
|
||
"reference_image.opacity": "Opacity",
|
||
"reference_image.visibility": "Visibility",
|
||
"reference_image.clear_mode": "Clear Mode",
|
||
"reference_image.layer": "Layer",
|
||
"reference_image.layer.background": "Behind Model",
|
||
"reference_image.layer.viewport": "Above Model",
|
||
"reference_image.layer.float": "Above Interface",
|
||
"reference_image.layer.blueprint": "Locked Blueprint",
|
||
"reference_image.scope": "Scope",
|
||
"reference_image.scope.project": "Just this project",
|
||
"reference_image.scope.global": "All projects",
|
||
"reference_image.enabled_modes": "Enabled in Modes",
|
||
"codec.common.encoding": "Encoding",
|
||
"codec.common.armature": "Export Groups as Armature",
|
||
"codec.common.export_animations": "Export Animations",
|
||
"codec.common.embed_textures": "Embed Textures",
|
||
"preview.center_camera": "Center Camera",
|
||
"display.reference.frame_top": "Item Frame Top",
|
||
"display.reference.frame_top_invisible": "Item Frame Top (Invisible)",
|
||
"action.proportional_editing_range": "Proportional Editing Range",
|
||
"action.proportional_editing_range.desc": "Adjust the range for proportional editing",
|
||
"action.toggle_all_reference_images": "Hide/Show All Reference Images",
|
||
"action.toggle_all_reference_images.desc": "Toggle the visibility of all reference images at once",
|
||
"action.add_animation_controller_state": "Add Animation Controller State",
|
||
"action.add_animation_controller_state.desc": "Add a new state to the animation controller",
|
||
"menu.slider.round_value": "Round Value",
|
||
"texture.error.too_large": "Resolution exceeds the maximum of %0",
|
||
"dialog.copy_to_clipboard": "Copy to clipboard",
|
||
"dialog.open_url": "Open URL",
|
||
"reference_image.image": "Image",
|
||
"uv_editor.rotate_uv": "Rotate UV",
|
||
"projects.start_screen": "Start Screen"
|
||
} |